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10 Commits

Author SHA1 Message Date
8af5851246 v10/v11 compatibility 2023-05-25 08:04:31 +02:00
14b536cc52 Fix sur ajout tarots 2023-05-08 23:24:05 +02:00
9944ebe64d Fix sur armes et affichage 2023-03-08 20:24:19 +01:00
165c836f39 Fix sur tarots et message 2023-02-28 13:06:46 +01:00
cb8e70c6c1 Ajout zone libre, macros et tirage de carte 2023-02-26 15:38:44 +01:00
b2a9d8cb75 Gestion armes 2023-02-25 09:38:35 +01:00
6d75c8532c Update README 2023-02-24 15:28:35 +01:00
dce8ad025b Update README 2023-02-24 15:27:49 +01:00
6e4cd71b99 Minot fixes 2023-02-22 23:08:03 +01:00
e62480efb0 Fix tarots 2023-02-20 08:17:21 +01:00
17 changed files with 131 additions and 74 deletions

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@ -1,5 +1,7 @@
# Système Foundry pour Maléfices (French RPG, Arkhane Asylum Publishing)
[Vue du système](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/02/malefices_snapshot.webp)
## EN
Unofficial system for Maléfices v4 (French version from Arkhane Asylum Publishing).

6
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@ -0,0 +1,6 @@
[Dolphin]
SortRole=modificationtime
Timestamp=2023,2,26,15,32,34.892
Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -44,6 +44,9 @@ export class MaleficesActorSheet extends ActorSheet {
phyMalus: this.actor.getPhysiqueMalus(),
elementsbio: this.actor.getElementsBio(),
sorts: this.actor.getSorts(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipementlibre, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,

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@ -229,9 +229,9 @@ export class MaleficesActor extends Actor {
}
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
let init = Math.floor(this.system.attributs.physique.value+this.system.attributs.habilete.value)
let init = Math.floor( (this.system.attributs.physique.value+this.system.attributs.habilite.value) / 2)
let subvalue = new Roll("1d20").roll({async: false})
return init + (subvalue / 100)
return init + (subvalue.total / 100)
}
/* -------------------------------------------- */
@ -372,7 +372,7 @@ export class MaleficesActor extends Actor {
arme = duplicate(arme)
let rollData = this.getCommonRollData()
if (arme.system.armetype == "mainsnues" || arme.system.armetype == "epee") {
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor( (this.getPhysiqueMalus()+this.system.attributs.physique+this.system.attributs.habilite) / 2) }
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor( (this.getPhysiqueMalus()+this.system.attributs.physique.value+this.system.attributs.habilite.value) / 2) }
} else {
rollData.attr = duplicate(this.system.attributs.habilite)
}

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@ -12,6 +12,7 @@ export class MaleficesCommands {
if (!game.system.malefices.commands) {
const commands = new MaleficesCommands();
commands.registerCommand({ path: ["/tirage"], func: (content, msg, params) => MaleficesCommands.createTirage(msg), descr: "Tirage des tarots" });
commands.registerCommand({ path: ["/carte"], func: (content, msg, params) => MaleficesCommands.tirerCarte(msg), descr: "Tirer une carte" });
commands.registerCommand({ path: ["/resume"], func: (content, msg, params) => MaleficesCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
game.system.malefices.commands = commands;
}
@ -105,7 +106,7 @@ export class MaleficesCommands {
ChatMessage.create(msg);
}
/* -------------------------------------------- */
/* --------------------------------------------- */
static async createTirage(msg) {
if (game.user.isGM) {
let tirageData = {
@ -127,5 +128,20 @@ export class MaleficesCommands {
tirageDialog.render(true)
}
}
/* --------------------------------------------- */
static async tirerCarte(msg) {
let deck = MaleficesUtility.getTarots()
let index = Math.round(Math.random() * (deck.length-1))
let selectedCard = deck[index]
selectedCard.system.ispositif = true
if ( selectedCard.system.isdualside) { // Cas des cartes pouvant avoir 2 sens
selectedCard.system.ispositif = (Math.random() > 0.5)
}
selectedCard.system.isgm = false
selectedCard.value = (selectedCard.system.ispositif)? selectedCard.system.numericvalueup : selectedCard.system.numericvaluedown
MaleficesUtility.createChatMessage(game.user.name, "", {
content: await renderTemplate(`systems/fvtt-malefices/templates/chat/display-tarot-card.hbs`, selectedCard)
})
}
}

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@ -65,10 +65,12 @@ Hooks.once("init", async function () {
Items.registerSheet("fvtt-malefices", MaleficesItemSheet, { makeDefault: true });
MaleficesUtility.init()
});
/* -------------------------------------------- */
function welcomeMessage() {
if (game.user.isGM) {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
@ -77,13 +79,13 @@ function welcomeMessage() {
<p>Le Livre de Base de Maléfices v4 est nécessaire pour jouer : https://arkhane-asylum.fr/en/malefices/</p>
<p>Maléfices et un jeu de rôle publié par Arkhane Asylum Publishing, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien avec l'aide de la Dame du Lac et Malik, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
<p>Commandes : /tirage pour le tirage des tarots, /carte pour tirer une simple carte et /resume pour le résumé des PJs (MJ seulement)` });
}
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount( registerKey ) {
if ( game.user.isGM ) {
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
@ -93,9 +95,9 @@ function registerUsageCount( registerKey ) {
});
let worldKey = game.settings.get(registerKey, "world-key")
if ( worldKey == undefined || worldKey == "" ) {
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey )
game.settings.set(registerKey, "world-key", worldKey)
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
@ -120,16 +122,9 @@ Hooks.once("ready", function () {
});
}
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
registerUsageCount('fvtt-malefices')
welcomeMessage();
MaleficesUtility.ready()
MaleficesUtility.init()
MaleficesCharacterSummary.ready()
})

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@ -5,12 +5,17 @@ import { MaleficesUtility } from "./malefices-utility.js";
export class MaleficesCharacterSummary extends Application {
/* -------------------------------------------- */
static displayPCSummary(){
static displayPCSummary() {
if (game.user.isGM) {
game.system.malefices.charSummary.render(true)
} else {
ui.notifications.info("Commande /tirage réservée au MJ !")
}
}
/* -------------------------------------------- */
updatePCSummary(){
if ( this.rendered) {
updatePCSummary() {
if (this.rendered) {
this.render(true)
}
}
@ -22,7 +27,7 @@ export class MaleficesCharacterSummary extends Application {
/* -------------------------------------------- */
static ready() {
if ( !game.user.isGM ) { // Uniquement si GM
if (!game.user.isGM) { // Uniquement si GM
return
}
let charSummary = new MaleficesCharacterSummary()
@ -51,14 +56,14 @@ export class MaleficesCharacterSummary extends Application {
getData() {
let formData = super.getData();
formData.pcs = game.actors.filter( ac => ac.type == "personnage" && ac.hasPlayerOwner )
formData.pcs = game.actors.filter(ac => ac.type == "personnage" && ac.hasPlayerOwner)
formData.npcs = []
let newList = []
let toUpdate = false
for( let actorId of this.settings.npcList ) {
for (let actorId of this.settings.npcList) {
let actor = game.actors.get(actorId)
if (actor) {
formData.npcs.push( actor )
formData.npcs.push(actor)
newList.push(actorId)
} else {
toUpdate = true
@ -66,7 +71,7 @@ export class MaleficesCharacterSummary extends Application {
}
formData.config = game.system.malefices.config
if ( toUpdate ) {
if (toUpdate) {
this.settings.npcList = newList
//console.log("Going to update ...", this.settings)
game.settings.set("world", "character-summary-data", this.settings)
@ -79,21 +84,21 @@ export class MaleficesCharacterSummary extends Application {
updateNPC() {
game.settings.set("world", "character-summary-data", game.system.malefices.charSummary.settings)
game.system.malefices.charSummary.close()
setTimeout( function() { game.system.malefices.charSummary.render(true)}, 500)
setTimeout(function () { game.system.malefices.charSummary.render(true) }, 500)
}
/* -------------------------------------------- */
async _onDrop(event) {
//console.log("Dragged data are : ", dragData)
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
let dataItem = JSON.parse(data)
let actor = fromUuidSync(dataItem.uuid)
if (actor) {
game.system.malefices.charSummary.settings.npcList.push( actor.id )
game.system.malefices.charSummary.settings.npcList.push(actor.id)
game.system.malefices.charSummary.updateNPC()
} else {
ui.notifications.warn( "Pas d'acteur trouvé" )
ui.notifications.warn("Pas d'acteur trouvé")
}
}

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@ -5,18 +5,18 @@ import { MaleficesCommands } from "./malefices-commands.js";
/* -------------------------------------------- */
export class MaleficesUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => MaleficesUtility.chatListeners(html));
/*Hooks.on("dropCanvasData", (canvas, data) => {
MaleficesUtility.dropItemOnToken(canvas, data)
});*/
this.rollDataStore = {}
this.defenderStore = {}
MaleficesCommands.init();
}
/* -------------------------------------------- */
static async ready() {
Handlebars.registerHelper('count', function (list) {
return list.length;
@ -51,6 +51,10 @@ export class MaleficesUtility {
default: { npcList: [], x: 200, y: 200 },
type: Object
})
const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots")
this.tarots = tarots.map(i => i.toObject())
}
/*-------------------------------------------- */
@ -67,13 +71,6 @@ export class MaleficesUtility {
return this.tarots.find(t => t._id == tId)
}
/* -------------------------------------------- */
static async ready() {
const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots")
this.tarots = tarots.map(i => i.toObject())
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium)
@ -407,7 +404,7 @@ export class MaleficesUtility {
console.log("Roll formula", diceFormula)
let myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.roll = duplicate(myRoll)
rollData.total = myRoll.total
this.computeResults(rollData)

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@ -0,0 +1,3 @@
{"name":"Résumé des PJs pour le MJ","type":"chat","scope":"global","author":"R9gIh86vXDB4IFn1","img":"systems/fvtt-malefices/images/icons/resume.webp","command":"/resume","flags":{"core":{"sourceId":"Macro.ulj2PgchTQVE1VV4"}},"_stats":{"systemId":"fvtt-malefices","systemVersion":"10.1.1","coreVersion":"10.291","createdTime":1677422022018,"modifiedTime":1677422143283,"lastModifiedBy":"R9gIh86vXDB4IFn1"},"ownership":{"default":0,"R9gIh86vXDB4IFn1":3},"folder":null,"sort":0,"_id":"ESV4er8Hy6liMOC3"}
{"name":"Tirage des tarots","type":"chat","scope":"global","author":"R9gIh86vXDB4IFn1","img":"systems/fvtt-malefices/images/icons/tirage.webp","command":"/tirage","flags":{"core":{"sourceId":"Macro.ulj2PgchTQVE1VV4"}},"_stats":{"systemId":"fvtt-malefices","systemVersion":"10.1.1","coreVersion":"10.291","createdTime":1677422022018,"modifiedTime":1677422144635,"lastModifiedBy":"R9gIh86vXDB4IFn1"},"ownership":{"default":0,"R9gIh86vXDB4IFn1":3},"folder":null,"sort":0,"_id":"sVKXJsiG9KAaBglV"}
{"name":"Tirer une carte","type":"chat","command":"/carte","author":"R9gIh86vXDB4IFn1","img":"systems/fvtt-malefices/images/icons/tirer.webp","scope":"global","flags":{"core":{"sourceId":"Macro.P2dPA3CA5ZjOwDeE"}},"_stats":{"systemId":"fvtt-malefices","systemVersion":"10.1.1","coreVersion":"10.291","createdTime":1677421496447,"modifiedTime":1677422146138,"lastModifiedBy":"R9gIh86vXDB4IFn1"},"ownership":{"default":0,"R9gIh86vXDB4IFn1":3},"folder":null,"sort":0,"_id":"zDPgmHiwNxBWhoYz"}

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@ -235,6 +235,11 @@ table {border: 1px solid #7a7971;}
object-position: 50% 0;
border-width: 0px;
}
.profile-img-container {
margin-right: 0.2rem;
max-width: 140px;
width: 140px;
}
.button-img {
vertical-align: baseline;
@ -754,6 +759,10 @@ ul, li {
#token-hud .status-effects.active{
z-index: 2;
}
.token-sheet .window-content .flexcol .sheet-tabs {
font-size: 0.8rem;
}
/* ======================================== */
.item-checkbox {
height: 25px;
@ -950,8 +959,6 @@ ul, li {
}
#sidebar #sidebar-tabs i{
width: 25px;
height: 25px;
display: inline-block;
background-position:center;
background-size:cover;

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@ -46,14 +46,23 @@
"system": "fvtt-malefices",
"private": false,
"flags": {}
},
{
"type": "Macro",
"label": "Macros",
"name": "malefices-macros",
"path": "packs/malefices-macros.db",
"system": "fvtt-malefices",
"private": false,
"flags": {}
}
],
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-malefices/raw/branch/master/system.json",
"compatibility": {
"minimum": "10",
"verified": "10",
"maximum": "10"
"verified": "11",
"maximum": "11"
},
"id": "fvtt-malefices",
"primaryTokenAttribute": "secondary.health",
@ -64,7 +73,7 @@
],
"title": "Maléfices, le Jeu de Rôle",
"url": "https://www.uberwald.me/gitea/public/fvtt-malefices",
"version": "10.0.23",
"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v10.0.23.zip",
"version": "11.0.0",
"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v11.0.0.zip",
"background": "systems/fvtt-malefices/images/ui/malefice_welcome_page.webp"
}

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@ -83,7 +83,8 @@
"value": 0,
"max": 0
}
}
},
"equipementlibre": ""
},
"npccore": {
"npctype": "",
@ -131,7 +132,7 @@
"description": ""
},
"arme": {
"armetype": 0,
"armetype": "",
"porteecourte": "",
"porteemoyenne": "",
"dommagenormale": 0,

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@ -4,7 +4,11 @@
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
<div class="profile-img-container">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
</div>
<div class="flexcol">
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
@ -145,6 +149,13 @@
{{!-- Equipement Tab --}}
<div class="tab equipements" data-group="primary" data-tab="equipements">
<span class="item-name-label-header items-title-bg">
<h3><label class="items-title-text">Equipements (saisie libre)</label></h3>
</span>
<div class="form-group small-editor">
{{editor equipementlibre target="system.equipementlibre" button=true owner=owner editable=editable}}
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
@ -183,7 +194,7 @@
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipements</label></h3>
<h3><label class="items-title-text">Equipements (Items)</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Q.</label>
@ -328,7 +339,7 @@
<label class="item-field-label-medium">Sens</label>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="tarot" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each tarots as |tarot key|}}
@ -347,6 +358,7 @@
{{/each}}
</ul>
{{#if isGM}}
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
@ -356,7 +368,7 @@
<label class="item-field-label-medium">Sens</label>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="tarot" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each tarotsCache as |tarot key|}}
@ -374,6 +386,7 @@
</li>
{{/each}}
</ul>
{{/if}}
</div>

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@ -33,25 +33,25 @@
<li><label class="chat-result-text chat-result-success ">Réussite Critique !</label></li>
{{#if arme}}
{{#if arme.system.dommagecritiquemort}}
<li><label class="chat-result-text chat-result-success">La victime est morte !</label></li>
<li><label class="chat-result-success">La victime est morte !</label></li>
{{else}}
{{#if arme.system.dommagecritiqueko}}
<li><label class="chat-result-text chat-result-success ">La victime est KO !</label></li>
{{/if}}
<li><label class="chat-result-text chat-result-success ">La victime subit {{arme.system.dommagecritique}} dommages</label></li>
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagecritique}} dommages</label></li>
{{/if}}
{{/if}}
{{else}}
{{#if isPart}}
<li><label class="chat-result-text chat-result-success ">Réussite Particulière !</label></li>
{{#if arme}}
<li><label class="chat-result-text chat-result-success ">La victime subit {{arme.system.dommagepart}} dommages</label></li>
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagepart}} dommages</label></li>
{{/if}}
{{else}}
<li><label class="chat-result-text chat-result-success ">Succés !</label></li>
{{#if arme}}
<li><label class="chat-result-text chat-result-success ">La victime subit {{arme.system.dommagenormale}} dommages</label></li>
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagenormale}} dommages</label></li>
{{/if}}
{{/if}}
{{/if}}