Minot fixes + archetype

This commit is contained in:
LeRatierBretonnien 2023-02-03 17:45:15 +01:00
parent c58e6ac4b8
commit 051d9ca943
11 changed files with 152 additions and 239 deletions

31
README.md Normal file
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@ -0,0 +1,31 @@
# Système Foundry pour Maléfices (French RPG, Arkhane Asylum Publishing)
## EN
Unofficial system for Maléfices v4 (French version from Arkhane Asylum Publishing).
This system has been approved by Arkhane Asylum Publishing ( https://arkhane-asylum.fr ), thanks !
The Tarot assets, as well as other graphical elements has been provide by Arkhane Asylum.
Books are mandatory to play and are available at : https://arkhane-asylum.fr/en/malefices
## FR
Système non-officiel pour le JDR Maléfices, version 4 (Arkhane Asylum Publishing).
Ce système a été autorisé par le Arkhane Asylum Publishing ( https://arkhane-asylum.fr ), merci à eux !
Les images du Tarot et autres éléments graphiques ont été fournis par Arkhane Asylum.
Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : https://arkhane-asylum.fr/fr/malefices
# Credits
Maléfices, le jeu de rôle qui sent le souffre, is a property of Arkhane Asylum Publishing.
# Developmement
LeRatierBretonnien
# Tests, icones et saisie des données
Dame du Lac, Malik

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@ -37,6 +37,7 @@ export class MaleficesActorSheet extends ActorSheet {
limited: this.object.limited,
armes: duplicate(this.actor.getArmes()),
tarots: duplicate(this.actor.getTarots()),
archetype: duplicate(this.actor.getArchetype()),
equipements: duplicate(this.actor.getEquipements()),
subActors: duplicate(this.actor.getSubActors()),
phyMalus: this.actor.getPhysiqueMalus(),

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@ -86,7 +86,14 @@ export class MaleficesActor extends Actor {
MaleficesUtility.sortArrayObjectsByName(comp)
return comp;
}
getArchetype() {
let comp = duplicate(this.items.find(item => item.type == 'archetype') || {name: "Pas d'archetype"})
if (comp) {
comp.tarot = MaleficesUtility.getTarot(comp.system.lametutelaire)
}
return comp;
}
/* -------------------------------------------- */
getTarots() {
let comp = duplicate(this.items.filter(item => item.type == 'tarot') || [])

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@ -67,6 +67,10 @@ export class MaleficesItemSheet extends ItemSheet {
isGM: game.user.isGM
}
if ( this.object.type == "archetype") {
formData.tarots = MaleficesUtility.getTarots()
}
this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;

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@ -71,8 +71,11 @@ function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-Malefices"><span class="rdd-roll-part">
content: `<div id="welcome-message-malefices"><span class="rdd-roll-part">
<strong>Bienvenu dans Malefices, le JDR qui sent le souffre !</strong>
<p>Le Livre de Base de Maléfices v4 est nécessaire pour jouer : https://arkhane-asylum.fr/en/malefices/</p>
<p>Maléfices et un jeu de rôle publié par Arkhane Asylum Publishing, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien avec l'aide de la Dame du Lac et Malik, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
}

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@ -53,54 +53,17 @@ export class MaleficesUtility {
}
/*-------------------------------------------- */
static getSkills() {
return duplicate(this.skills)
static getTarots() {
return duplicate(this.tarots)
}
/*-------------------------------------------- */
static getWeaponSkills() {
return duplicate(this.weaponSkills)
}
/*-------------------------------------------- */
static getShieldSkills() {
return duplicate(this.shieldSkills)
}
/* -------------------------------------------- */
static isModuleItemAllowed(type) {
return __ALLOWED_MODULE_TYPES[type]
}
/* -------------------------------------------- */
static buildBonusList() {
let bonusList = []
for (let key in game.system.model.Actor.character.bonus) {
let bonuses = game.system.model.Actor.character.bonus[key]
for (let bonus in bonuses) {
bonusList.push(key + "." + bonus)
}
}
for (let key in game.system.model.Actor.character.attributes) {
let attrs = game.system.model.Actor.character.attributes[key]
for (let skillKey in attrs.skills) {
bonusList.push(key + ".skills." + skillKey + ".modifier")
}
}
for (let key in game.system.model.Actor.character.universal.skills) {
bonusList.push("universal.skills." + key + ".modifier")
}
return bonusList
static getTarot(tId) {
return this.tarots.find(t => t._id == tId)
}
/* -------------------------------------------- */
static async ready() {
const skills = await MaleficesUtility.loadCompendium("fvtt-malefices.skills")
this.skills = skills.map(i => i.toObject())
this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill))
this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill))
const rollTables = await MaleficesUtility.loadCompendium("fvtt-malefices.rolltables")
this.rollTables = rollTables.map(i => i.toObject())
const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots")
this.tarots = tarots.map(i => i.toObject())
}
/* -------------------------------------------- */
@ -218,145 +181,6 @@ export class MaleficesUtility {
let newRollData = mergeObject(oldRollData, rollData)
this.rollDataStore[id] = newRollData
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.fvtt-malefices", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData)
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id]
}
/* -------------------------------------------- */
static async displayDefenseMessage(rollData) {
if (rollData.mode == "weapon" && rollData.defenderTokenId) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (game.user.isGM || (game.user.character && game.user.character.id == defender.id)) {
rollData.defender = defender
rollData.defenderWeapons = defender.getEquippedWeapons()
rollData.isRangedAttack = rollData.weapon?.system.isranged
this.createChatWithRollMode(defender.name, {
name: defender.name,
alias: defender.name,
//user: defender.id,
content: await renderTemplate(`systems/fvtt-malefices/templates/chat-request-defense.html`, rollData),
whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')),
})
}
}
}
/* -------------------------------------------- */
static getSuccessResult(rollData) {
if (rollData.sumSuccess <= -3) {
if (rollData.attackRollData.weapon.system.isranged) {
return { result: "miss", fumble: true, hpLossType: "melee" }
} else {
return { result: "miss", fumble: true, attackerHPLoss: "2d3", hpLossType: "melee" }
}
}
if (rollData.sumSuccess == -2) {
if (rollData.attackRollData.weapon.system.isranged) {
return { result: "miss", dangerous_fumble: true }
} else {
return { result: "miss", dangerous_fumble: true, attackerHPLoss: "1d3", hpLossType: "melee" }
}
}
if (rollData.sumSuccess == -1) {
return { result: "miss" }
}
if (rollData.sumSuccess == 0) {
if (rollData.attackRollData.weapon.system.isranged) {
return { result: "target_space", aoe: true }
} else {
return { result: "clash", hack_vs_shields: true }
}
}
if (rollData.sumSuccess == 1) {
return { result: "hit", defenderDamage: "1", entangle: true, knockback: true }
}
if (rollData.sumSuccess == 2) {
return { result: "hit", defenderDamage: "2", critical_1: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true }
}
if (rollData.sumSuccess >= 3) {
return { result: "hit", defenderDamage: "3", critical_2: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true }
}
}
/* -------------------------------------------- */
static async getFumble(weapon) {
const pack = game.packs.get("fvtt-malefices.rolltables")
const index = await pack.getIndex()
let entry
if (weapon.isranged) {
entry = index.find(e => e.name === "Fumble! (ranged)")
}
if (!weapon.isranged) {
entry = index.find(e => e.name === "Fumble! (melee)")
}
let table = await pack.getDocument(entry._id)
const draw = await table.draw({ displayChat: false, rollMode: "gmroll" })
return draw.results.length > 0 ? draw.results[0] : undefined
}
/* -------------------------------------------- */
static async processSuccessResult(rollData) {
if (game.user.isGM) { // Only GM process this
let result = rollData.successDetails
let attacker = game.actors.get(rollData.actorId)
let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor
if (attacker && result.attackerHPLoss) {
result.attackerHPLossValue = await attacker.incDecHP("-" + result.attackerHPLoss)
}
if (attacker && defender && result.defenderDamage) {
let dmgDice = (rollData.attackRollData.weapon.system.isranged) ? "d6" : "d8"
result.damageWeaponFormula = result.defenderDamage + dmgDice
result.defenderHPLossValue = await defender.incDecHP("-" + result.damageWeaponFormula)
}
if (result.fumble || (result.dangerous_fumble && MaleficesUtility.isWeaponDangerous(rollData.attackRollData.weapon))) {
result.fumbleDetails = await this.getFumble(rollData.weapon)
}
if (result.critical_1 || result.critical_2) {
let isDeadly = MaleficesUtility.isWeaponDeadly(rollData.attackRollData.weapon)
result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon)
result.criticalText = result.critical.text
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-malefices/templates/chat-attack-defense-result.html`, rollData)
})
console.log("Results processed", rollData)
}
}
/* -------------------------------------------- */
static async processAttackDefense(rollData) {
if (rollData.attackRollData) {
//console.log("Defender token, ", rollData, rollData.defenderTokenId)
let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor
let sumSuccess = rollData.attackRollData.nbSuccess - rollData.nbSuccess
if (sumSuccess > 0) {
let armorResult = await defender.rollArmorDie(rollData)
rollData.armorResult = armorResult
sumSuccess += rollData.armorResult.nbSuccess
if (sumSuccess < 0) { // Never below 0
sumSuccess = 0
}
}
rollData.sumSuccess = sumSuccess
rollData.successDetails = this.getSuccessResult(rollData)
if (game.user.isGM) {
this.processSuccessResult(rollData)
} else {
game.socket.emit("system.fvtt-malefices", { msg: "msg_gm_process_attack_defense", data: rollData });
}
}
}
/* -------------------------------------------- */
static async onSocketMesssage(msg) {
@ -379,18 +203,6 @@ export class MaleficesUtility {
}
}
/* -------------------------------------------- */
static computeFocusData(focus) {
let focusData = {
focusPoints: __focusCore[focus.core] + __focusPointTreatment[focus.treatment],
burnChance: __burnChanceTreatment[focus.treatment],
focusRegen: __focusRegenBond[focus.bond],
spellAttackBonus: __bonusSpellAttackBond[focus.bond],
spellDamageBonus: __bonusSpellDamageBond[focus.bond]
}
return focusData
}
/* -------------------------------------------- */
static async searchItem(dataItem) {
let item
@ -404,19 +216,6 @@ export class MaleficesUtility {
return item
}
/* -------------------------------------------- */
static getSpellCost(spell) {
return __spellCost[spell.system.level]
}
/* -------------------------------------------- */
static getArmorPenalty(item) {
if (item && (item.type == "shield" || item.type == "armor")) {
return __armorPenalties[item.system.category]
}
return {}
}
/* -------------------------------------------- */
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
let chatData = {

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@ -786,8 +786,11 @@ ul, li {
/* Sidebar CSS */
#sidebar {
font-size: 1rem;
background-position: 100%;
background: url("../images/ui/background_01.webp");
/*background-position: 100%;*/
background-color:#f5f5f5;
background-position: 0px 35px;
background-repeat: no-repeat;
background-image: url("../images/ui/background_01.webp");
color: rgba(19, 18, 18, 0.95);
}
@ -1229,11 +1232,19 @@ ul, li {
min-width: 10rem;
}
.item-name-label-long {
margin-top: 4px;
flex-grow:2;
max-width: 12rem;
min-width: 12rem;
max-width: 10rem;
min-width: 10rem;
}
.item-name-label-medium {
margin-top: 4px;
flex-grow:2;
max-width: 6rem;
min-width: 6rem;
}
.item-name-label-long2 {
margin-top: 4px;
flex-grow:2;
max-width: 22rem;
min-width: 22rem;
@ -1259,7 +1270,6 @@ ul, li {
min-width: 6.8rem;
}
.item-field-label-long {
margin-top: 4px;
flex-grow:1;
max-width: 10rem;
min-width: 10rem;

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@ -55,7 +55,7 @@
],
"title": "Maléfices, le Jeu de Rôle",
"url": "https://www.uberwald.me/gitea/public/fvtt-malefices",
"version": "10.0.7",
"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v10.0.7.zip",
"version": "10.0.8",
"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v10.0.8.zip",
"background": "systems/fvtt-malefices/images/ui/malefice_welcome_page.webp"
}

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@ -98,6 +98,7 @@
"types": [
"arme",
"equipement",
"archetype",
"tarot"
],
"templates": {},
@ -109,6 +110,9 @@
"isreversed": false,
"description": ""
},
"archetype": {
"lametutelaire": ""
},
"arme": {
"armetype": 0,
"porteecourte": "",

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@ -8,7 +8,17 @@
<div class="flexcol">
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<div class="flexrow">
<ul>
<li class="flexrow item">
<label class="item-name-label-long">Milieu social</label>
<input type="text" class="item-field-label-long" name="system.biodata.milieusocial" value="{{system.biodata.milieusocial}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-long">Profession</label>
<input type="text" class="item-field-label-long" name="system.biodata.profession" value="{{system.biodata.profession}}" data-dtype="String" />
</li>
</ul>
</div>
</div>
@ -43,7 +53,7 @@
</li>
{{#each system.attributs as |attr key|}}
<li class="item flexrow list-item">
<span class="item-field-label-long"><a class="roll-attribut" data-attr-key="{{key}}">{{attr.label}}<i class="fa-solid fa-dice-d20"></i></a></span>
<span class="item-name-label-long"><a class="roll-attribut" data-attr-key="{{key}}">{{attr.label}}<i class="fa-solid fa-dice-d20"></i></a></span>
<input type="text" class="item-field-label-short" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number"/>
{{#if attr.hasmax}}
<input type="text" class="item-field-label-short" name="system.attributs.{{key}}.max" value="{{attr.max}}" data-dtype="Number"/>
@ -163,60 +173,67 @@
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<div>
<ul>
<li class="item flexrow" data-item-id="{{archetype._id}}">
<label class="item-name-label-medium">Archetype : </label>
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{archetype.img}}" /></a>
<span class="item-name-label-medium">{{archetype.name}}</span>
<label class="item-name-label-long">Lame tutélaire : </label>
<span class="item-name-label-medium">{{archetype.tarot.name}}</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</ul>
</div>
<div class="grid grid-2col">
<div>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="generic-label">Lieu de naissance</label>
<label class="item-name-label-medium">Lieu de naissance</label>
<input type="text" class="" name="system.biodata.lieunaissance" value="{{system.biodata.lieunaissance}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Age</label>
<label class="item-name-label-medium">Age</label>
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Nationalité</label>
<label class="item-name-label-medium">Nationalité</label>
<input type="text" class="" name="system.biodata.nationalite" value="{{system.biodata.nationalite}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Enfance</label>
<label class="item-name-label-medium">Enfance</label>
<input type="text" class="" name="system.biodata.enfance" value="{{system.biodata.enfance}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Vie d'adulte</label>
<label class="item-name-label-medium">Vie d'adulte</label>
<input type="text" class="" name="system.biodata.adulte" value="{{system.biodata.adulte}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Loisirs</label>
<input type="text" class="" name="system.biodata.loisirs" value="{{system.biodata.loisirs}}" data-dtype="String" />
</li>
</ul>
</div>
<div>
<ul>
<li class="flexrow item">
<label class="generic-label">Milieu social</label>
<input type="text" class="" name="system.biodata.milieusocial" value="{{system.biodata.milieusocial}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Profession</label>
<input type="text" class="" name="system.biodata.profession" value="{{system.biodata.profession}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Résidence</label>
<label class="item-name-label-medium">Résidence</label>
<input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Singularité</label>
<label class="item-name-label-medium">Singularité</label>
<input type="text" class="" name="system.biodata.singularite" value="{{system.biodata.singularite}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Orientation politique</label>
<label class="item-name-label-medium">Loisirs</label>
<input type="text" class="" name="system.biodata.loisirs" value="{{system.biodata.loisirs}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Orientation politique</label>
<input type="text" class="" name="system.biodata.politique" value="{{system.biodata.politique}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Orientation religieuse</label>
<label class="item-name-label-medium">Orientation religieuse</label>
<input type="text" class="" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
</li>
</ul>

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@ -0,0 +1,37 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-malefices/templates/items/partial-item-nav.hbs}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-malefices/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
<div class="tab" data-group="primary">
<ul>
<li class="flexrow">
<label class="item-field-label-long">Lame tutélaire</label>
<select class="item-field-label-long" type="text" name="system.lametutelaire" value="{{system.lametutelaire}}" data-dtype="String">
{{#select system.lametutelaire}}
{{#each tarots as |carte key| }}
<option value="{{carte._id}}">{{carte.name}}</option>
{{/each}}
{{/select}}
</select>
</li>
</ul>
</div>
</div>
</section>
</form>