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17 Commits

Author SHA1 Message Date
c5f021a941 Ajout et fixes divers 2023-03-07 20:33:31 +01:00
7b5d7c9119 Ajout et fixes divers 2023-03-07 19:33:12 +01:00
71649bb52f Fix fee 2023-03-05 12:43:09 +01:00
82ea228459 Fix feeé 2023-03-05 12:17:43 +01:00
c357598fb1 Ajout divers 2023-03-05 09:30:02 +01:00
c1e9fe37dc Ajout types de fee 2023-03-01 22:12:27 +01:00
301eead11f Ajout armes 2023-02-19 19:32:21 +01:00
a30426ba44 Ajout armes/accessoires/protection 2023-02-04 09:17:30 +01:00
a30e96c76c Ajout armes/accessoires/protection 2023-02-04 09:16:45 +01:00
aefdb54c85 Update sheet 2023-01-20 15:19:04 +01:00
d294d6aed1 ActorSheet, WIP 2023-01-18 21:08:32 +01:00
54e397d6f0 Fiche acteur, WIP 2023-01-18 16:16:18 +01:00
3108c346f4 Rework capacite+pouvoir 2022-12-30 12:13:15 +01:00
f816e7bd11 Rework capacite+pouvoir 2022-12-30 12:07:44 +01:00
87c1aa9a06 New items and cleanup 2022-12-30 09:34:06 +01:00
f9d86783b5 New items and cleanup 2022-12-30 09:30:22 +01:00
dd0eac5bb5 New items and cleanup 2022-12-30 09:29:53 +01:00
34 changed files with 1426 additions and 929 deletions

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@@ -4,7 +4,6 @@
*/
import { HeritiersUtility } from "./heritiers-utility.js";
import { HeritiersAutomation } from "./heritiers-automation.js";
/* -------------------------------------------- */
export class HeritiersActorSheet extends ActorSheet {
@@ -39,19 +38,19 @@ export class HeritiersActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: this.actor.getSkills(),
utileSkills :this.actor.organizeUtileSkills(),
futileSkills :this.actor.organizeFutileSkills(),
armes: duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()),
fee: duplicate(this.actor.getFee() || {} ),
protections: duplicate(this.actor.getArmors()),
historiques: duplicate(this.actor.getHistoriques() || []),
talents: duplicate(this.actor.getTalents() || []),
talentsCell: this.getCelluleTalents(),
profils: duplicate(this.actor.getProfils() || []),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
artefacts: duplicate(this.actor.getArtefacts()),
monnaies: duplicate(this.actor.getMonnaies()),
richesse: this.actor.computeRichesse(),
valeurEquipement: this.actor.computeValeurEquipement(),
avantages: duplicate(this.actor.getAvantages()),
atouts: duplicate(this.actor.getAtouts()),
capacites: duplicate(this.actor.getCapacites()),
desavantages: duplicate(this.actor.getDesavantages()),
pvMalus: this.actor.getPvMalus(),
initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
@@ -124,29 +123,17 @@ export class HeritiersActorSheet extends ActorSheet {
})
html.find('.roll-initiative').click((event) => {
this.actor.rollAttribut("pre", true)
this.actor.rollInitiative()
})
html.find('.roll-attribut').click((event) => {
const li = $(event.currentTarget).parents(".item")
let attrKey = li.data("attr-key")
this.actor.rollAttribut(attrKey, false)
html.find('.roll-carac').click((event) => {
const key = $(event.currentTarget).data("key")
this.actor.rollCarac(key, false)
})
html.find('.roll-competence').click((event) => {
const li = $(event.currentTarget).parents(".item")
let attrKey = $(event.currentTarget).data("attr-key")
let compId = li.data("item-id")
this.actor.rollCompetence(attrKey, compId)
})
html.find('.roll-arme-offensif').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
})
html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId)
this.actor.rollCompetence(compId)
})
html.find('.item-add').click((event) => {
@@ -177,19 +164,14 @@ export class HeritiersActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
/*async _onDropItem(event, dragData) {
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
let item = fromUuidSync(dataItem.uuid)
if (item.pack) {
item = await HeritiersUtility.searchItem(item)
}
let autoresult = HeritiersAutomation.processAutomations("on-drop", item, this.actor)
if ( autoresult.isValid ) {
super._onDropItem(event, dragData)
} else {
ui.notifications.warn( autoresult.warningMessage)
}
}
super._onDropItem(event, dragData)
}*/
}

View File

@@ -38,40 +38,26 @@ export class HeritiersActor extends Actor {
}
if (data.type == 'personnage') {
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills")
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
data.items = skills.map(i => i.toObject())
}
if (data.type == 'creature') {
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills-creatures")
data.items = skills.map(i => i.toObject())
data.items.push( { name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
data.items.push( { name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
}
return super.create(data, options);
}
/* -------------------------------------------- */
getBonusDefenseFromTalents() {
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
let bonus = 0
for (let talent of talents) {
for (let auto of talent.system.automations) {
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "bonus-defensif") {
bonus += Number(auto.bonus || 0)
}
}
}
return bonus
}
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
let bonusDefense = this.getBonusDefenseFromTalents()
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée") )
let bonusDefense = 0
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
@@ -102,82 +88,90 @@ export class HeritiersActor extends Actor {
}
/* -------------------------------------------- */
getMonnaies() {
return this.items.filter( it => it.type == "monnaie")
return this.items.filter(it => it.type == "monnaie")
}
/* ----------------------- --------------------- */
addMember( actorId) {
addMember(actorId) {
let members = duplicate(this.system.members)
members.push( {id: actorId} )
this.update ({'system.members': members})
members.push({ id: actorId })
this.update({ 'system.members': members })
}
async removeMember(actorId) {
let members = this.system.members.filter(it => it.id != actorId )
this.update ({'system.members': members})
async removeMember(actorId) {
let members = this.system.members.filter(it => it.id != actorId)
this.update({ 'system.members': members })
}
/* ----------------------- --------------------- */
getEquipments() {
return this.items.filter(item => item.type == "equipement")
}
/* ----------------------- --------------------- */
getArtefacts() {
return this.items.filter(item => item.type == "artefact")
getAvantages() {
return this.items.filter(item => item.type == "avantage")
}
getDesavantages() {
return this.items.filter(item => item.type == "desavantage")
}
/* ----------------------- --------------------- */
getMonnaies() {
return this.items.filter(item => item.type == "monnaie")
}
/* -------------------------------------------- */
getArmors() {
return this.items.filter(item => item.type == "protection")
}
getHistoriques() {
return this.items.filter(item => item.type == "historique")
}
getProfils() {
return this.items.filter(item => item.type == "profil")
}
getTalents() {
return this.items.filter(item => item.type == "talent")
}
getRessources() {
return this.items.filter(item => item.type == "ressource")
}
getContacts() {
return this.items.filter(item => item.type == "contact")
}
getAtouts() {
return this.items.filter(item => item.type == "atoutfeerique")
}
getCapacites() {
return this.items.filter(item => item.type == "capacitenaturelle")
}
getFee() {
return this.items.find(item => item.type == "fee")
}
/* -------------------------------------------- */
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
if (item.type == "competence") {
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
item.system.attribut3total = item.system.niveau + (this.system.attributs[item.system.attribut3]?.value || 0)
if (item.system.niveau == 0) {
item.system.attribut1total -= 3
item.system.attribut2total -= 3
item.system.attribut3total -= 3
}
item.system.attribut1label = this.system.attributs[item.system.attribut1]?.label || ""
item.system.attribut2label = this.system.attributs[item.system.attribut2]?.label || ""
item.system.attribut3label = this.system.attributs[item.system.attribut3]?.label || ""
comp.push(item)
}
}
return comp.sort(function (a, b) {
let fa = a.name.toLowerCase(),
fb = b.name.toLowerCase();
if (fa < fb) {
return -1;
return HeritiersUtility.sortByName(comp)
}
/* -------------------------------------------- */
organizeUtileSkills() {
let comp = {}
for (let key in game.system.lesheritiers.config.competenceProfil) {
comp[key] = []
}
for (let item of this.items) {
if (item.type == "competence") {
if (item.system.categorie == "utile") {
comp[item.system.profil].push(item)
}
}
if (fa > fb) {
return 1;
}
return comp
}
/* -------------------------------------------- */
organizeFutileSkills() {
let comp = []
for (let item of this.items) {
if (item.type == "competence") {
if (item.system.categorie == "futile") {
comp.push(item)
}
}
return 0;
})
}
return HeritiersUtility.sortByName(comp)
}
/* -------------------------------------------- */
@@ -192,7 +186,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
getProtection() {
let equipProtection = 0
for(let armor in this.items) {
for (let armor in this.items) {
if (armor.type == "protection" && armor.system.equipped) {
equipProtection += Number(armor.system.protection)
}
@@ -206,15 +200,6 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
getCombatValues() {
let combat = {
initBase: this.system.attributs.adr.value,
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
bonusDegats: this.getBonusDegats(),
bonusDegatsTotal: this.getBonusDegats() + this.system.combat.bonusdegats,
vitesseBase: this.getVitesseBase(),
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
defenseBase: this.getDefenseBase(),
protection : this.getProtection(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
}
return combat
}
@@ -232,11 +217,6 @@ export class HeritiersActor extends Actor {
prepareDerivedData() {
if (this.type == 'personnage') {
let talentBonus = this.getVigueurBonus()
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus
if (vigueur != this.system.sante.vigueur) {
this.update({ 'system.sante.vigueur': vigueur })
}
}
super.prepareDerivedData()
@@ -282,90 +262,17 @@ export class HeritiersActor extends Actor {
}
/* -------------------------------------------- */
checkAttribut(attribut, minLevel) {
let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
if (attr && attr.value >= minLevel) {
return { isValid: true, attr: duplicate(attr) }
}
return { isValid: false }
}
/* -------------------------------------------- */
checkAttributOrCompetenceLevel(compName, minLevel) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
if (comp) {
return { isValid: true, item: duplicate(comp) }
} else {
for (let attrKey in this.system.attributs) {
if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
}
getPvMalus() {
if (this.system.pv.value > 0) {
if (this.system.pv.value < this.system.pv.max / 2) {
return -1
}
}
return { isValid: false, warningMessage: `Prérequis insuffisant : la compétence/attribut ${compName} doit être de niveau ${minLevel} au minimum` }
}
/* -------------------------------------------- */
addCompetenceBonus(compName, bonus, baCost) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
if (comp) {
comp = duplicate(comp)
comp.system.bonus = bonus
comp.system.baCost = baCost
return { isValid: true, item: comp }
}
return { isValid: false, warningMessage: `Compétence ${compName} non trouvée` }
}
/* -------------------------------------------- */
checkIfCompetence(compName) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
if (comp) {
return { isValid: true, item: comp }
}
return { isValid: false }
}
/* -------------------------------------------- */
getVigueur() {
return this.system.sante.vigueur
}
/* -------------------------------------------- */
getVigueurBonus() {
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
let bonus = 0
for (let talent of talents) {
for (let auto of talent.system.automations) {
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "vigueur") {
bonus += Number(auto.bonus || 0)
}
if (this.system.pv.value < 5) {
return -2
}
return 0
}
return bonus
}
/* -------------------------------------------- */
getBonneAventure() {
return this.system.bonneaventure.actuelle
}
/* -------------------------------------------- */
checkBonneAventure(cost) {
return (this.system.bonneaventure.actuelle >= cost)
}
/* -------------------------------------------- */
changeBonneAventure(value) {
let newBA = this.system.bonneaventure.actuelle
newBA += value
this.update({ 'system.bonneaventure.actuelle': newBA })
}
/* -------------------------------------------- */
getEclat() {
return this.system.eclat.value
}
/* -------------------------------------------- */
changeEclat(value) {
let newE = this.system.eclat.value
newE += value
this.update({ 'system.eclat.value': newE })
return "Moribond(e)"
}
/* -------------------------------------------- */
@@ -380,13 +287,13 @@ export class HeritiersActor extends Actor {
}
/* -------------------------------------------- */
getAttribute(attrKey) {
return this.system.attributes[attrKey]
getCarac(attrKey) {
return duplicate(this.system.caracteristiques)
}
/* -------------------------------------------- */
getBonusDegats() {
return 0;
return 0;
}
/* -------------------------------------------- */
@@ -448,27 +355,27 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
computeRichesse() {
let valueSC = 0
for(let monnaie of this.items) {
for (let monnaie of this.items) {
if (monnaie.type == "monnaie") {
valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
}
}
return HeritiersUtility.computeMonnaieDetails( valueSC)
return HeritiersUtility.computeMonnaieDetails(valueSC)
}
/* -------------------------------------------- */
computeValeurEquipement() {
let valueSC = 0
for(let equip of this.items) {
for (let equip of this.items) {
if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") {
valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
}
}
return HeritiersUtility.computeMonnaieDetails( valueSC)
return HeritiersUtility.computeMonnaieDetails(valueSC)
}
/* -------------------------------------------- */
getCompetence(compId) {
return this.items.get(compId)
@@ -494,7 +401,7 @@ export class HeritiersActor extends Actor {
let maxDef = 0
let bestArme
for (let arme of defenseList) {
if (arme.type == "arme" ) {
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
if (arme.system.totalDefensif > maxDef) {
@@ -527,37 +434,41 @@ export class HeritiersActor extends Actor {
}
/* -------------------------------------------- */
buildListeAdversites() {
return []
getTricherie() {
return this.system.rang.tricherie.value
}
/* -------------------------------------------- */
getHeritages() {
return this.system.rang.heritage.value
}
/* -------------------------------------------- */
incDecTricherie(value) {
let tricherie = this.system.rang.tricherie
tricherie.value += value
tricherie.value = Math.max(tricherie.value, 0)
tricherie.value = Math.min(tricherie.value, tricherie.max)
this.update({ 'system.rang.tricherie': tricherie })
}
/* -------------------------------------------- */
getCommonRollData(attrKey = undefined, compId = undefined, compName = undefined) {
getCommonRollData(compId = undefined, compName = undefined) {
let rollData = HeritiersUtility.getBasicRollData()
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.tokenId = this.token?.id
rollData.img = this.img
rollData.attributs = HeritiersUtility.getAttributs()
rollData.maitriseId = "none"
rollData.nbEclat = this.system.eclat.value
rollData.nbBA = this.system.bonneaventure.actuelle
rollData.nbAdversites = this.getTotalAdversite()
rollData.talents = []
rollData.caracList = this.getCarac()
rollData.caracKey = "agi"
rollData.tricherie = this.getTricherie()
rollData.heritage = this.getHeritages()
rollData.useTricherie = false
rollData.useHeritage = false
rollData.pvMalus = this.getPvMalus()
if (attrKey) {
rollData.attrKey = attrKey
if (attrKey != "tochoose") {
rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
rollData.attr = duplicate(this.system.attributs[attrKey])
}
}
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.actionImg = rollData.competence?.img
rollData.talents = this.searchRelevantTalents(rollData.competence)
}
if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
@@ -565,20 +476,34 @@ export class HeritiersActor extends Actor {
}
return rollData
}
/* -------------------------------------------- */
async rollAttribut(attrKey, isInit = false) {
let rollData = this.getCommonRollData(attrKey)
rollData.multiplier = (isInit)? 1 : 2
rollData.isInit = isInit
async rollInitiative() {
let rollData = this.getCommonRollData(undefined, "Art de la guerre")
rollData.mode = "init"
if (this.system.caracteristiques["san"].value > this.system.caracteristiques["per"].value) {
rollData.caracKey = "san"
} else {
rollData.caracKey = "per"
}
rollData.carac = this.system.caracteristiques[rollData.caracKey]
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollCarac(key, isInit = false) {
let rollData = this.getCommonRollData()
rollData.mode = "carac"
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollCompetence(attrKey, compId) {
let rollData = this.getCommonRollData(attrKey, compId)
rollData.multiplier = 1 // Attr multiplier, always 1 in competence mode
async rollCompetence(compId) {
let rollData = this.getCommonRollData(compId)
rollData.mode = "competence"
console.log("RollDatra", rollData)
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
@@ -605,9 +530,9 @@ export class HeritiersActor extends Actor {
arme = this.prepareArme(arme)
}
console.log("DEGATS", arme)
let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
let roll = new Roll("1d10+" + arme.system.totalDegats).roll({ async: false })
await HeritiersUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let nbEtatPerdus = 0
let nbEtatPerdus = 0
if (targetVigueur) {
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
}

View File

@@ -27,9 +27,11 @@ export const HERITIERS_CONFIG = {
},
baseTestPouvoir: {
"feerie": "Féerie",
"Masque": "Masque"
"Masque": "Masque",
"autre": "Autre"
},
resistancePouvoir: {
"aucune": "Aucune",
"physiquepassive": "Physique Passive",
"physiqueactive": "Physique Active",
"psychiquepassive": "Psychique Passive",
@@ -49,6 +51,71 @@ export const HERITIERS_CONFIG = {
masquePouvoir: {
"masque": "Masqué",
"demasque": "Démasqué"
},
seuilsDifficulte: {
"0": "Aucun/Non applicable",
"5": "Enfantine",
"6": "Triviale",
"8": "Aisée",
"10": "Normale",
"12": "Compliquée",
"14": "Difficile",
"16": "Très Difficile",
"18": "Critique",
"20": "Insurmontable",
"22": "Surhumaine",
"24": "Epique",
"26": "Légendaire",
"28": "Mythique",
"30": "Divine"
},
categorieArme : {
"trait": "Arme de trait",
"poing": "Arme de poing",
"epaule": "Arme d'épaule",
"lourde": "Arme lourde",
"blanche": "Arme blanche",
"improvise": "Arme improvisée",
"explosif": "Explosif"
},
typeArme: {
"naturelle": "Arme naturelle",
"trait": "Trait",
"pistolet": "Pistolet",
"simpleaction": "Simple Action",
"doubleaction": "Double Action",
"doublecanon": "Double Canon",
"semiauto": "Semi Automatique",
"auto": "Automatique",
"manuel": "Manuel",
"verrou": "Verrou",
"special": "Spéciale",
"legere": "Légère",
"lourde": "Lourde",
"explosif": "Explosif"
},
armeLegalite: {
"libre": "Libre (L)",
"controlee": "Contrôlée (C)",
"prohibee": "Prohibée (P)"
},
armeDissimulation :{
"tresfacile": "Très facile (TF)",
"facile": "Facile (F)",
"difficile": "Difficile (D)",
"impossible": "Impossible (I)"
},
typeProtection : {
"balle": "Protège ds balles",
"melee": "Protège en mélée",
"tout": "Tout type de dégats"
},
typeFee: {
"traditionnelle": "Traditionnelle",
"moderne": "Moderne",
"orientale": "Orientale"
}
}

View File

@@ -5,7 +5,6 @@
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
import { HeritiersUtility } from "./heritiers-utility.js";
import { HeritiersAutomation } from "./heritiers-automation.js";
/* -------------------------------------------- */
export class HeritiersCreatureSheet extends HeritiersActorSheet {

View File

@@ -57,7 +57,6 @@ export class HeritiersItemSheet extends ItemSheet {
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
attributs: HeritiersUtility.getAttributs(),
system: objectData.system,
limited: this.object.limited,
options: this.options,
@@ -127,47 +126,7 @@ export class HeritiersItemSheet extends ItemSheet {
html.find('.delete-subitem').click(ev => {
this.deleteSubitem(ev);
})
html.find('.edit-predilection').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('.edit-predilection-description').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].description = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('.predilection-acquise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].acquise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('.predilection-maitrise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].maitrise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('.predilection-used').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('#add-specialite').click(ev => {
let spec = duplicate(this.object.system.specialites)
spec.push( { name: "Nouvelle Spécialité", id: randomID(16), used: false })
@@ -180,6 +139,22 @@ export class HeritiersItemSheet extends ItemSheet {
spec.splice(index,1)
this.object.update( { 'system.specialites': spec })
})
html.find('.edit-specialite').change(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = duplicate(this.object.system.specialites)
spec[index].name = ev.currentTarget.value
spec[index].id = spec[index].id || randomID(16)
this.object.update( { 'system.specialites': spec })
})
html.find('.edit-specialite-description').change(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = duplicate(this.object.system.specialites)
spec[index].description = ev.currentTarget.value
spec[index].id = spec[index].id || randomID(16)
this.object.update( { 'system.specialites': spec })
})
html.find('#add-automation').click(ev => {
let autom = duplicate(this.object.system.automations)

View File

@@ -12,6 +12,11 @@ export const defaultItemImg = {
protection: "systems/fvtt-les-heritiers/assets/icons/protection.webp",
atoutfeerique: "systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp",
capacitenaturelle: "systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp",
arme: "systems/fvtt-les-heritiers/assets/icons/weapon.webp",
accessoire: "systems/fvtt-les-heritiers/assets/icons/item.webp",
protection: "systems/fvtt-les-heritiers/assets/icons/armor.webp",
fee: "systems/fvtt-les-heritiers/assets/icons/faery_type.webp"
}
/**

View File

@@ -3,12 +3,12 @@ import { HeritiersUtility } from "./heritiers-utility.js";
export class HeritiersRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData ) {
static async create(actor, rollData) {
let options = { classes: ["HeritiersDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-les-heritiers/templates/roll-dialog-generic.html', rollData);
return new HeritiersRollDialog(actor, rollData, html, options );
return new HeritiersRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
@@ -16,25 +16,46 @@ export class HeritiersRollDialog extends Dialog {
let conf = {
title: "Test de Capacité",
content: html,
buttons: {
buttons:
{
rolld8: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d8",
callback: () => { this.roll("d8") }
},
rolld10: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("d10") }
},
rolld20: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d20",
callback: () => { this.roll("d20") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
} },
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("d10") }
},
rolld12: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d12",
callback: () => { this.roll("d12") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
}
},
close: close
}
// Overwrite in case of carac only -> 1d10
if (rollData.mode == "carac") {
conf.buttons = {
rolld8: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d8",
callback: () => { this.roll("d8") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
}
}
}
super(conf, options);
this.actor = actor
@@ -42,9 +63,9 @@ export class HeritiersRollDialog extends Dialog {
}
/* -------------------------------------------- */
roll ( dice) {
roll(dice) {
this.rollData.mainDice = dice
HeritiersUtility.rollHeritiers( this.rollData )
HeritiersUtility.rollHeritiers(this.rollData)
}
@@ -56,25 +77,21 @@ export class HeritiersRollDialog extends Dialog {
function onLoad() {
}
$(function () { onLoad(); });
html.find('#modificateur').change(async (event) => {
this.rollData.modificateur = Number(event.currentTarget.value)
html.find('#sdValue').change(async (event) => {
this.rollData.sdValue = Number(event.currentTarget.value)
})
html.find('#difficulte').change(async (event) => {
this.rollData.difficulte = Number(event.currentTarget.value)
})
html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value)
})
html.find('#select-maitrise').change(async (event) => {
this.rollData.maitriseId = String(event.currentTarget.value)
})
html.find('#competence-talents').change((event) => {
this.rollData.selectedTalents = $('#competence-talents').val()
html.find('#caracKey').change(async (event) => {
this.rollData.caracKey = String(event.currentTarget.value)
})
html.find('#bonus-malus-context').change((event) => {
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
})
html.find('#useTricherie').change((event) => {
this.rollData.useTricherie = event.currentTarget.checked
})
html.find('#useHeritage').change((event) => {
this.rollData.useHeritage = event.currentTarget.checked
})
}
}

View File

@@ -11,10 +11,6 @@ export class HeritiersUtility {
Hooks.on('renderChatLog', (log, html, data) => HeritiersUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => HeritiersUtility.chatRollMenu(html, options))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
HeritiersUtility.pushInitiativeOptions(html, options);
})
this.rollDataStore = {}
this.defenderStore = {}
HeritiersCommands.init()
@@ -44,30 +40,20 @@ export class HeritiersUtility {
}
/* -------------------------------------------- */
static getModificateurOptions() {
let opt = []
for (let i = -15; i <= 15; i++) {
opt.push(`<option value="${i}">${i}</option>`)
}
return opt.concat("\n")
}
/* -------------------------------------------- */
static getPointAmeOptions() {
let opt = []
for (let i = 1; i <= 20; i++) {
opt.push(`<option value="${i}">${i}</option>`)
}
return opt.concat("\n")
}
/* -------------------------------------------- */
static getAttributs() {
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
}
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
static sortByName(table) {
return table.sort(function (a, b) {
let fa = a.name.toLowerCase(),
fb = b.name.toLowerCase();
if (fa < fb) {
return -1;
}
if (fa > fb) {
return 1;
}
return 0;
})
}
/* -------------------------------------------- */
@@ -77,7 +63,7 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static async ready() {
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills")
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
this.skills = skills.map(i => i.toObject())
}
@@ -129,11 +115,7 @@ export class HeritiersUtility {
'systems/fvtt-les-heritiers/templates/partial-item-header.html',
'systems/fvtt-les-heritiers/templates/partial-item-description.html',
'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html',
'systems/fvtt-les-heritiers/templates/partial-item-prix.html',
'systems/fvtt-les-heritiers/templates/partial-sante-etat.html',
'systems/fvtt-les-heritiers/templates/partial-automation.html',
'systems/fvtt-les-heritiers/templates/hud-adversites.html',
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html'
]
return loadTemplates(templatePaths);
}
@@ -295,78 +277,79 @@ export class HeritiersUtility {
}
/* -------------------------------------------- */
static computeResult(rollData) {
rollData.diceResult = rollData.roll.terms[0].results[0].result
if (rollData.mainDice.includes("d20")) {
let diceValue = rollData.roll.terms[0].results[0].result
if (diceValue % 2 == 1) {
//console.log("PAIR/IMP2", diceValue)
rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
if (diceValue == 1 || diceValue == 11) {
rollData.isDramatique = true
rollData.isSuccess = false
}
static incDecHeritage() {
}
/* -------------------------------------------- */
static computeResult(actor, rollData) {
rollData.diceResult = -1
let resTab = []
for ( let res of rollData.roll.terms[0].results) {
rollData.diceResult = Math.max(res.result, rollData.diceResult)
resTab.push(res.result)
}
let isFailure = false
if (rollData.mainDice.includes("d10")) {
if ( rollData.diceResult == 1) {
rollData.finalResult -= 3
isFailure = true
}
}
//console.log("Result : ", rollData)
if (rollData.difficulte > 0 && !rollData.isDramatique) {
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
if (rollData.mainDice.includes("d12")) {
if ( rollData.diceResult == 1 || rollData.diceResult == 2) {
rollData.finalResult -= 5
isFailure = true
}
}
// Heritage/Tricherie management
rollData.marge = 0
if (!isFailure && (rollData.useHeritage || rollData.useTricherie)) {
resTab = resTab.sort()
if ( (resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
rollData.marge = 7
rollData.isSuccess = true
rollData.isCriticalSuccess = true
}
if ((resTab[0]+1 == resTab[1]) && (resTab[1]+1 == resTab[2]) ) {
rollData.marge = 7
rollData.isSuccess = true
rollData.isCriticalSuccess = true
}
if ( rollData.useTricherie) {
actor.incDecTricherie(-1)
}
if ( rollData.useHeritage) {
this.incDecHeritage()
}
}
//rollData.finalResult = Math.max(rollData.finalResult, 0)
//console.log("Result : ", rollData)
if (rollData.marge == 0 && rollData.sdValue > 0 ) {
rollData.marge = rollData.finalResult - rollData.sdValue
rollData.isSuccess = (rollData.finalResult >= rollData.sdValue)
rollData.isCriticalSuccess = ((rollData.finalResult - rollData.sdValue) >= 7)
rollData.isCriticalFailure = ((rollData.finalResult - rollData.sdValue) <= -7)
}
}
/* -------------------------------------------- */
static async rollHeritiers(rollData) {
let actor = this.getActorFromRollData(rollData)
if (rollData.attrKey == "tochoose") { // No attr selected, force address
rollData.attrKey = "adr"
}
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
}
if (rollData.maitriseId != "none") {
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
rollData.diceFormula = "2" + rollData.mainDice + "kh"
} else {
rollData.diceFormula = "1" + rollData.mainDice
}
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
rollData.nbDice = (rollData.useTricherie || rollData.useHeritage) ? 3 : 1
rollData.diceFormula = rollData.nbDice + rollData.mainDice + "kh1"
//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
for (let id of rollData.selectedTalents) {
let talent = rollData.talents.find(t => t._id == id)
let bonusOK = true
if (talent.system.baCost) {
bonusOK = actor.checkBonneAventure(talent.system.baCost)
if (bonusOK) {
actor.changeBonneAventure(-talent.system.baCost)
} else {
ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !")
}
}
if (bonusOK) {
rollData.diceFormula += `+${talent.system.bonus}`
}
}
}
rollData.diceFormula += `+${rollData.bonusMalusContext}`
rollData.diceFormula += `+${rollData.carac.value}+${rollData.competence.system.niveau}+${rollData.bonusMalusContext}+${compmod}`
} else {
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
rollData.diceFormula += `+${rollData.carac.value}+${rollData.bonusMalusContext}`
}
// Ajout adversités
rollData.diceFormula += `-${rollData.nbAdversites}`
rollData.diceFormula += `+${rollData.pvMalus}`
if (rollData.arme && rollData.arme.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
@@ -378,8 +361,8 @@ export class HeritiersUtility {
console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
this.computeResult(rollData)
if (rollData.isInit) {
this.computeResult(actor, rollData)
if (rollData.mode == "init") {
actor.setFlag("world", "last-initiative", rollData.finalResult)
}
@@ -495,10 +478,8 @@ export class HeritiersUtility {
let rollData = {
rollId: randomID(16),
rollMode: game.settings.get("core", "rollMode"),
modificateursOptions: this.getModificateurOptions(),
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
sdList: game.system.lesheritiers.config.seuilsDifficulte,
sdValue: 0,
bonusMalusContext: 0
}
return rollData

31
packs/archetypes-fees.db Normal file

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,72 @@
{"name":"Chaise (2 mains)","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"improvise","armetype":"lourde","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":"se cassera après infligé 10 points de dégâts"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471917578,"modifiedTime":1676472982289,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1ETVaPBtjDtzelK1","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Fouet","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"special","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"4","legalite":"libre","dissimulation":"facile","zone":0,"temps":"","allumage":"","special":"Mêlée + PREC = désarmer"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676470589978,"modifiedTime":1676472962999,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"2Cm01nKzavAryGlG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Lance (2 mains)","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"legere","degats":3,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"2","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":"Lançable à Force x 3m (Mêlée + PREC)"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471191324,"modifiedTime":1676472963001,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3uUbm6L0YdQGCLvs","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Bouclier","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"legere","degats":0,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":"+2 en parade/couverture de moitié contre les armes à feu"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676470249924,"modifiedTime":1676472962999,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3xDHjDCpO9jIBCVH","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Colt Navy 1851","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"poing","armetype":"simpleaction","degats":5,"precision":1,"cadence":1,"enraiement":"","magasin":6,"charge":1,"portee":"25/50","legalite":"libre","dissimulation":"difficile","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676468329179,"modifiedTime":1676472974202,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4Evl4wrbYhCGvChJ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Fusil de chasse petit calibre","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"epaule","armetype":"doublecanon","degats":5,"precision":-1,"cadence":2,"enraiement":"","magasin":2,"charge":1,"portee":"50/100","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676468816227,"modifiedTime":1676472969890,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"seWPZ9Tzg3UqN2ge","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Hallebarde (2 mains)","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"lourde","degats":3,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"2","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":"+1 pour désarmer"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471191324,"modifiedTime":1676472963003,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ttrTVImejiyBPZlG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Epée à 2 mains","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"lourde","degats":3,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471191324,"modifiedTime":1676472963002,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"tuwuVnvtMG2K11FR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Pioche (2 mains)","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"improvise","armetype":"lourde","degats":2,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471561613,"modifiedTime":1676472982289,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"uds0yyO2N6Ubl601","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Bouteille","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"improvise","armetype":"legere","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"difficile","zone":0,"temps":"","allumage":"","special":"Lançable ; usage unique"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471561613,"modifiedTime":1676472982288,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"vE02YK46HGZBihOR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Chamelot-Delvigne","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"poing","armetype":"doubleaction","degats":4,"precision":0,"cadence":2,"enraiement":"O","magasin":6,"charge":1,"portee":"20/40","legalite":"libre","dissimulation":"facile","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676467645948,"modifiedTime":1676472974199,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"xQCvHUCfCzizQADH","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Winchester M1897","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"epaule","armetype":"manuel","degats":8,"precision":-1,"cadence":2,"enraiement":"","magasin":6,"charge":3,"portee":"8/16","legalite":"prohibee","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676469228858,"modifiedTime":1676472969891,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"yMFxUJ0G1W1UJ4ur","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Gourdin/Matraque","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"improvise","armetype":"legere","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"difficile","zone":0,"temps":"","allumage":"","special":"Ignore 1 point d'armure"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471561613,"modifiedTime":1676472982285,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"yxBmWojifYfNON4n","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Grenade offensive","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"explosif","armetype":"explosif","degats":10,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"For x 7","legalite":"libre","dissimulation":"facile","zone":5,"temps":"1 à 3","allumage":"F","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676472073349,"modifiedTime":1676472993665,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"zUFMbkpCz64CttcG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Dynamite","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"explosif","armetype":"explosif","degats":20,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"For x 4","legalite":"libre","dissimulation":"difficile","zone":30,"temps":"10 à 50","allumage":"D","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676472073349,"modifiedTime":1676472993666,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"zbsVCsWxRzkzzG1N","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}

153
packs/atouts-feeriques.db Normal file
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@@ -0,0 +1,153 @@
{"name":"Ami des loups","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou peut communiquer avec les loups et seulement avec les loups, comme s&rsquo;il poss&eacute;dait le Pouvoir Communication animale. Dans les espaces sauvages, il peut ainsi s&rsquo;entourer d&rsquo;une petite meute constitu&eacute;e de 1 + rang de Prestance loups qui l&rsquo;aidera et le suivra pour une chasse pouvant durer plusieurs jours. Ils ne risqueront cependant pas leur vie pour lui si le danger est trop grand et ne s&rsquo;aventureront pas longtemps dans un village et jamais dans une grande ville.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.IuD0qMXuezjcwtZW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489762599,"modifiedTime":1672495479435,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0fPXtA5LkLgG8uDj"}
{"name":"Spécialités typiques (Troll)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>&Eacute;preuves de force</em> dans Ressort et <em>Chasse </em>dans Survie.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Qwd64Rc2mWclCglu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492896516,"modifiedTime":1672495766185,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0osw38QFGHLgg74v"}
{"name":"Garde-robe variée","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La fleur de m&eacute;tal passe son temps &agrave; changer d&rsquo;apparence, pour s&eacute;duire ou pour espionner. Elle poss&egrave;de une garde-robe vari&eacute;e, qui lui permet de se d&eacute;guiser en n&rsquo;importe quel membre de n&rsquo;importe quelle classe sociale de sexe f&eacute;minin (ou bien masculin si elle est un homme sous forme masqu&eacute;e), des sph&egrave;res les plus &eacute;lev&eacute;es aux plus basses. Ces v&ecirc;tements qu&rsquo;elle conna&icirc;t bien lui octroient un bonus de &nbsp;+ &nbsp;1 &agrave; ses tests de Com&eacute;die (D&eacute;guisement), S&eacute;duction et Classe (quand ils sont &eacute;l&eacute;gants comme une robe de soir&eacute;e).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.oS6B1O5LuAXhEVMs"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493602656,"modifiedTime":1672495639317,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"16ilHVIWM33UOauS"}
{"name":"Propriété somptueuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;elfe poss&egrave;de un superbe h&ocirc;tel particulier, tenu par une nu&eacute;e de domestiques, rempli de meubles magnifiques et renfermant une garde-robe princi&egrave;re. Il b&eacute;n&eacute;ficie de + 2 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vO1MKoNhGzEGyvsG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488749699,"modifiedTime":1672495698654,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"1BW1vlVxljzZolJS"}
{"name":"Serviteur débrouillard","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le ph&eacute;nix a un serviteur humain d&eacute;vou&eacute; et pragmatique, qui est pour lui un Alli&eacute; et un F&eacute;al, c&rsquo;est-&agrave;-dire qu&rsquo;il est au courant de l&rsquo;existence des f&eacute;es et respecte la Loi du Silence. Il l&rsquo;aide &agrave; interagir avec le monde moderne. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OoFLDb6WBg1Pk0DW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492110830,"modifiedTime":1672495712298,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"1Lz2lIvwM1vLC1cm"}
{"name":"Amie des fées modernes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; a tent&eacute; de chercher un soutien dans la soci&eacute;t&eacute; f&eacute;&eacute;rique en se regroupant avec d&rsquo;autres f&eacute;es modernes. Elle a au moins une f&eacute;e moderne pour Contact dans chaque grande cour f&eacute;&eacute;rique. La nature et l&rsquo;identit&eacute; du Contact sont laiss&eacute;es &agrave; la discr&eacute;tion du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ftdAB57s05c00RRq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493252829,"modifiedTime":1672495504712,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"1yZBaCs4H3Zl812E"}
{"name":"Sixième sens architectural","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gargouille &eacute;tant souvent gardienne d&rsquo;un lieu ancien pourvu de passages secrets ou cachettes diverses, elle a un don pour rep&eacute;rer les anomalies dans un &eacute;difice pouvant en receler. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests d&rsquo;Observation + Perception lorsqu&rsquo;il s&rsquo;agit de rep&eacute;rer un passage secret ou une cachette dans les murs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dQCu1V3smDAfOHWc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494629074,"modifiedTime":1672495719095,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2RwrRpVXNENJOSWI"}
{"name":"Terrier (femme-Renarde)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La femme-renarde poss&egrave;de un terrier dans lequel elle peut se r&eacute;fugier, se cacher ou se reposer sous forme de renard. Il se situe en g&eacute;n&eacute;ral &agrave; &eacute;gale distance de l&rsquo;habitation de son ami humain et de son autel particulier, formant un triangle &eacute;quilat&eacute;ral.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.VR4AJOG0aMb9eozC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678168073691,"modifiedTime":1678209846478,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"2T3NFtgfnMvqa3hD"}
{"name":"Marginal innocent","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Votre marginalit&eacute; au sein de la soci&eacute;t&eacute; f&eacute;&eacute;rique est un atout : vous pouvez jouer la carte de la neutralit&eacute;, de la candeur, de l&rsquo;ignorance dans un monde rempli d&rsquo;intrigues. &nbsp;Vous b&eacute;n&eacute;ficiez ainsi de l&rsquo;indulgence des f&eacute;es exp&eacute;riment&eacute;es en cas de faute ou de manquement &agrave; l&rsquo;&eacute;tiquette. Cela se traduit par un bonus de + 1 aux tests de Classe ou S&eacute;duction lorsqu&rsquo;un comportement ou une r&eacute;ponse est attendue et aux tests de Com&eacute;die pour jouer les na&iuml;fs aupr&egrave;s d&rsquo;une f&eacute;e.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aQbYoIF6Xc1lrWVG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487719210,"modifiedTime":1672495683999,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"3eG0HwHaeMNzYkcc"}
{"name":"Arme fétiche (Orc)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;orc a une arme favorite &agrave; laquelle il a donn&eacute; un nom, qu&rsquo;il a fait am&eacute;liorer sp&eacute;cialement pour lui. Elle occasionne un point de d&eacute;g&acirc;t suppl&eacute;mentaire que sa valeur normale et le rassure en situation de stress : il a un bonus de &nbsp;+ &nbsp;1 aux tests impliquant son Sang-froid quand il l&rsquo;a en main.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.GTgHRk3TXtFoqvbh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491735251,"modifiedTime":1672495580392,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"3vSBTIWmXFlnBNny"}
{"name":"Bibliothèque portative","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Peu le savent mais le corps du jiangshi est enti&egrave;rement couvert de calligraphies, &agrave; l&rsquo;exception de la t&ecirc;te, des pieds et des mains. Le texte change en fonction de l&rsquo;oeuvre que veut consulter le jiangshi. Son score de F&eacute;&eacute;ried&eacute;termine la puissance de cet atout :</p>\n<ul>\n<li>4 : il peut convoquer n&rsquo;importe quel livre lu auparavant ;</li>\n<li>5 : n&rsquo;importe quel livre dont il conna&icirc;t au moins le titre ;</li>\n<li>6 : n&rsquo;importe quel livre classique ;</li>\n<li>7 : il peut convoquer m&ecirc;me des livres rares et myst&eacute;rieux dans des langues qu&rsquo;il conna&icirc;t ;</li>\n<li>8 :&nbsp; n&rsquo;importe quel livre dont il a connaissance et dans n&rsquo;importe quelle langue sauf les livres interdits par le Docte.</li>\n</ul>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.McMF1LCQZKJ83DHy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182643916,"modifiedTime":1678209794676,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"46Yh4tMaXiwdaWg4"}
{"name":"Spécialités typiques (Golem)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Ma&icirc;trise de soi </em>dans Fortitude ; <em>Strat&eacute;gie </em>dans Art de la guerre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.kodlSepaG2eaTZvF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494835443,"modifiedTime":1672495740222,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4Hgz7ujM95ymzDGN"}
{"name":"Cri de mauvais augure","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La femme-renarde peut &eacute;mettre des cris qui ressemblent &agrave; des pleurs de nouveau-n&eacute; ou &agrave; des rires &eacute;tranges et effrayants.<br>Ceux qui l&rsquo;entendent, sans la voir, ont un malus de - 2 s&rsquo;ils &eacute;chouent &agrave; un test de Fortitude + Sang- Froid contre un de SD : 10 + F&eacute;&eacute;rie de la renarde.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.S8NVs72lCSXC1pf9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678168112273,"modifiedTime":1678209812848,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"4PDx4uTOOSGWoIs9"}
{"name":"Spécialités typiques (Elfe)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Culture g&eacute;n&eacute;rale</em> dans Culture ; <em>Beau monde</em> dans Entregent.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.uSzPFcj4rNCF7gu3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488802012,"modifiedTime":1672495728227,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4QYr9WdzwJIvZ3uk"}
{"name":"Accointance gobeline","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;orc est un strat&egrave;ge et il a besoin de mat&eacute;riel lourd et de munitions. Il a pour contact un gang de gobelins qui le ravitaille de bonne gr&acirc;ce sans demander de prix exorbitants.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nveIbdnjHddMBFV1"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491623868,"modifiedTime":1672495453830,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4iMqREX0CUfJkVkC"}
{"name":"Voix enjôleuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ondine a naturellement une voix enj&ocirc;leuse, qui lui fait b&eacute;n&eacute;ficier d&rsquo;un bonus de &nbsp;+ &nbsp;2 pour toutes les tentatives de s&eacute;duction utilisant la voix.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.BbdYNWgypsDBlQVY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491531317,"modifiedTime":1672495776382,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4pUV636cKiTa4MGn"}
{"name":"Don des langues","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le protys est particuli&egrave;rement dou&eacute; pour les langues vivantes. Il parle deux langues de plus que celles octroy&eacute;es par son rang de Culture. En outre, acheter une langue en tant que Sp&eacute;cialit&eacute; ne lui co&ucirc;te que 4 points d&rsquo;Exp&eacute;rience au lieu de 8.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.D320Vfzvqt6qUCpp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495097847,"modifiedTime":1672495617249,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4rtEB5TpOOUk6c9m"}
{"name":"Brevets","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard a vendu quelques brevets d&rsquo;invention pour arrondir sa bourse. Il b&eacute;n&eacute;ficie d&rsquo;un + 2 en Fortune. Il est &eacute;galement reconnu dans la communaut&eacute; scientifique humaine comme un inventeur g&eacute;nial.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zP5ry7QdG8dGIalY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494368734,"modifiedTime":1672495586359,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"5FSeVgBB8vS3KAW0"}
{"name":"Bel hidalgo","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le ph&eacute;nix a quelque chose de superbe. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; ses tests de S&eacute;duction et de Classe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.DeJdfMqXohABZpTF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492035615,"modifiedTime":1672495584246,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"5tX9wpqIpcMWGwSb"}
{"name":"Fortune immobilière","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr poss&egrave;de une fortune immobili&egrave;re qui lui permet d&rsquo;avoir de confortables rentes et toujours au moins un petit pied &agrave; terre dans la plupart des grandes villes d&rsquo;Europe (&agrave; la discr&eacute;tion du Docte). Cela lui donne un bonus de + 2 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7eNbSlcYuZ7cBcCL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493034403,"modifiedTime":1672495630346,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"6KlpRZRxRV0k1Vgm"}
{"name":"Ami des pixies","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard a toujours un objet scientifique &laquo; &nbsp;rigolo &nbsp;&raquo; sur lui. Lorsqu&rsquo;il se prom&egrave;ne en for&ecirc;t et cherche les pixies, il ne lui faut pas plus de 5 minutes pour en trouver au moins une, attir&eacute;e par ce pr&eacute;sent. De plus, elles sont toujours bien dispos&eacute;es envers lui.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.U1biTwA9a3pOxkPX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494310658,"modifiedTime":1672495487525,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"6NGqgDURYO4Bx3BY"}
{"name":"Connaissance de larmée","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;orc a servi dans l&rsquo;arm&eacute;e et a marqu&eacute; les esprits par ses comp&eacute;tences. Il a donc des Contacts facilit&eacute;s avec la grande muette et un certain prestige, ce qui se traduit par la Sp&eacute;cialit&eacute; Grande muette pour sa Comp&eacute;tence Autorit&eacute;, qu&rsquo;il peut utiliser &agrave; la place d&rsquo;Entregent quand il veut faire appel &agrave; un r&eacute;seau de militaires.<br><em><strong>Note : </strong>cet atout n&eacute;cessite que l&rsquo;orc soit un minimum &acirc;g&eacute; (au moins 25 ans).</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ogYTOMxe3E6e7eDo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491816623,"modifiedTime":1672495598936,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7ZhYB9JmZ0WViQKU"}
{"name":"Ami des lettrés","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gargouille aime souvent lire et, si elle ne se d&eacute;place pas souvent loin de son lieu, elle aime entretenir une correspondance avec des &eacute;rudits sp&eacute;cialistes des domaines qui l&rsquo;int&eacute;ressent particuli&egrave;rement (histoire, l&eacute;gendes, philosophie, soci&eacute;t&eacute;s secr&egrave;tes, etc.). Elle a ainsi 3 Contacts gratuits qui sont des correspondants lettr&eacute;s habitant en France ou en Europe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7WGFejIj8erzDHEP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494497936,"modifiedTime":1672495478431,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7b1Q5hUt6gJkw9G5"}
{"name":"Spécialités typiques (Fleur de métal)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>App&acirc;ts </em>dans S&eacute;duction &nbsp;; <em>Mentir </em>dans Com&eacute;die.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.u5Cc972pVk6hJneK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493657296,"modifiedTime":1672495731846,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7zQjbysHY8f4Dsn3"}
{"name":"Spécialités typiques (Gargouille)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Furtivit&eacute; </em>dans Discr&eacute;tion ; <em>Spiritisme </em>dans Occultisme.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.33qcjE1pMc1vWMlb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494667482,"modifiedTime":1672495734220,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9LP7Kb6LH2dv9pLV"}
{"name":"Protecteur vampyrique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Du fait de son ascendance, la fleur de m&eacute;tal est rest&eacute;e tr&egrave;s proche de la lign&eacute;e vampyrique qui lui a donn&eacute; naissance. Elle conna&icirc;t un Comte ou une Comtesse vampyrique, qui est pour elle un Alli&eacute; et la prot&eacute;gera socialement mais ne se battra pas pour elle : il enverra un serviteur d&eacute;vou&eacute; le faire &agrave; sa place, de rang Acolyte.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8DJiB2JzIAHn6Fjw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493471596,"modifiedTime":1672495700421,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9PmnNOy5Hqq4PZZf"}
{"name":"Spécialités typiques (Fouinard)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>M&eacute;canique </em>dans Habilet&eacute;s ; <em>Investigation</em> dans Observation.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tReGMkJIDZNlk74d"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494441311,"modifiedTime":1672495732780,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9wkEZb9bh7VuKkfl"}
{"name":"Féal dévoué","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou a un domestique humain, un F&eacute;al et Alli&eacute;, qui est au courant de la v&eacute;rit&eacute; et de sa nature f&eacute;&eacute;rique. Ce domestique veille au mieux aux int&eacute;r&ecirc;ts de son ma&icirc;tre et &agrave; sa s&eacute;curit&eacute;, tout particuli&egrave;rement les nuits de pleine lune. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.EOHi9HuqFww5RWWn"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489989891,"modifiedTime":1672495629311,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ALVmgULBrESm9dTg"}
{"name":"Santé de fer","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome n&rsquo;est jamais malade, y compris lorsque la maladie est de nature f&eacute;&eacute;rique (comme le pouvoir Contagion).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZCI8X49MHXwDW0Wu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489168344,"modifiedTime":1672495710237,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"AhuUOPZX1XLFMWOG"}
{"name":"Visage impassible","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr a l&rsquo;air imperturbable. Quelle que soit la situation, toute personne tentant un test de Sensibilit&eacute; + Perception sur lui subit un malus de - 2.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZGq8igSowQnukFab"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493063352,"modifiedTime":1672495775151,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"AtSfj2VVjmEiegFV"}
{"name":"Spécialités typiques (Léporide)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Diplomatie </em>dans Rh&eacute;torique et <em>Cr&eacute;dit </em>dans Entregent.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.HgtIfs3LVHUX5bCU"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489720088,"modifiedTime":1672495745041,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"AtybgsC4YnGDYhGz"}
{"name":"Air désinvolte","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le l&eacute;poride, quelle que soit la situation, a toujours l&rsquo;air &agrave; l&rsquo;aise, le sourire en coin, la m&egrave;che rebelle et l&rsquo;&oelig;il rieur. Un observateur tentant de discerner son v&eacute;ritable &eacute;tat mental et psychologique, pour y d&eacute;celer de l&rsquo;inqui&eacute;tude par exemple, subit un malus de - 2 &agrave; son test de Sensibilit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QtPPK7M5yvgCXSjB"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489589774,"modifiedTime":1672495458430,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"BB5KQuJqGyL48WET"}
{"name":"Identité discrète","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; a pr&eacute;f&eacute;r&eacute; masquer son identit&eacute; f&eacute;&eacute;rique pour &eacute;viter les ennuis dans les cours les plus traditionalistes. Elle poss&egrave;de donc une identit&eacute; f&eacute;&eacute;rique fictive et se fait passer pour un autre type de cr&eacute;ature. Elle est connue sous cette fausse identit&eacute; et peut fournir des preuves de sa fausse nature.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aPNjuLpttqwcB99h"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493290353,"modifiedTime":1672495649767,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"BMcAZ2NJ9yN2181U"}
{"name":"Spécialités typiques (Phenix)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Armes blanches l&eacute;g&egrave;res</em> dans M&ecirc;l&eacute;e ; <em>Histoire </em>dans Culture.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.EgHkdud1dg3QH5US"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492233776,"modifiedTime":1672495755569,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C12DLUxVOyQYUTmo"}
{"name":"Bonimenteur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La jovialit&eacute; naturelle du farfadet lui permet de b&eacute;n&eacute;ficier d&rsquo;un bonus de + 1 pour convaincre quelqu&rsquo;un de sa bonne foi (m&ecirc;me quand il ment) et de + 2 quand il incite quelqu&rsquo;un &agrave; boire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.pBexZVPenA0cYeGd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488872051,"modifiedTime":1672495585328,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C7pTX0RXqkZ5CKht"}
{"name":"Ami taoïste","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le Jiangshi poss&egrave;de un ami tao&iuml;ste qui lui apporte son aide, notamment dans toutes ses d&eacute;marches vis-&agrave;-vis des pr&ecirc;tres. C&rsquo;est lui qui fournit le talisman qu&rsquo;il porte sur le front et qui lui permet de r&eacute;sister &agrave; sa peur face &agrave; son ami.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.0OK5ToXTr0iDT17L"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182753059,"modifiedTime":1678209768266,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"CHmT5laJvhQmbbW7"}
{"name":"Ami ogre gourmet","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le meilleur ami du troll est un ogre ventripotent qui tient un restaurant pas tr&egrave;s loin de chez lui, lui fait des prix et est toujours pr&ecirc;t &agrave; lui rendre service. Il compte comme un Contact mais n&rsquo;est pas un Combattant &nbsp;: il ne prendra pas de risque quand il apporte son aide.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tSk4XU8Kgc8iTTGY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492793071,"modifiedTime":1672495501695,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ClyV1NhOS6yZRj3n"}
{"name":"Spécialités typiques (Vampyr)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>&Eacute;tiquette </em>dans Classe &nbsp;; <em>Commander </em>dans Autorit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vaDq6J2PrYCaywQM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493107316,"modifiedTime":1672495767339,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Dbvq0i2lfuwqde8I"}
{"name":"Contacts nobles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gobelin travaille pour la Monarchie et ravitaille quelques nobles en armes et autres marchandises illicites. Il commence le jeu avec trois Contacts poss&eacute;dant le titre de Chevalier, Marquis ou Comte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ub54zB7UxTvo1nwy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489314028,"modifiedTime":1672495607049,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Ds5yCifYPlqqelkL"}
{"name":"Spécialités typiques (Korrigan)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Crochetage </em>dans Larcin et <em>Argent </em>dans Classe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qSrzsO41WyszAVDg"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489543564,"modifiedTime":1672495743837,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EXfptSO6dH1BRf7Y"}
{"name":"Ami des bouchers","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ogre est le meilleur client de tous les bouchers de sa ville, et des lieux qu&rsquo;il visite en g&eacute;n&eacute;ral. Ils sont bienveillants envers lui et ne lui refuseront pas un petit service.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3EwL7pFz3y7SFIz8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491070238,"modifiedTime":1672495472762,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EXuURHbw23kUeSPR"}
{"name":"Déplacement silencieux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;elfe a pris l&rsquo;habitude de faire tr&egrave;s peu de bruit lorsqu&rsquo;il marche et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; ses tests de Discr&eacute;tion faisant intervenir la d&eacute;tection du bruit.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.J1zwTlC4ineWze2x"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488343977,"modifiedTime":1672495613321,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EsBVHKr0XZkAqUtp"}
{"name":"Amis dans la pègre","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog s&rsquo;est li&eacute; au milieu du crime et notamment &agrave; un petit gang de quatre malfaiteurs qui sont ses amis, c&rsquo;est-&agrave;-dire un peu plus que des Contacts, mais un peu moins que des Alli&eacute;s. Ils pourront &eacute;ventuellement l&rsquo;aider pour un combat s&rsquo;ils y trouvent aussi leur compte. Ce sont des Larbins.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.BhIPMAgARq7YwFGh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495240715,"modifiedTime":1672495508264,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GFnBctn1HdETOzps"}
{"name":"Spécialités typiques (Gobelin)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Embuscade </em>dans Art de la Guerre et <em>Pi&egrave;ges*</em> dans Larcin.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tbif2IrH4qqYAsh9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489364700,"modifiedTime":1672495739155,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GJrxhCCB9SJJdTkZ"}
{"name":"Vilain petit canard de la noblesse féérique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Vous &ecirc;tes le rejeton d&rsquo;une grande famille (Fr&eacute;don, Ald&eacute;bard, Carwent, Baudemagu, Bermellon, Glaucos, Golderon, Gwendelon, Gwestiniog) mais avez &eacute;t&eacute; la d&eacute;ception de vos parents quand vous &ecirc;tes n&eacute; sous l&rsquo;apparence d&rsquo;un simple humain. Cette noblesse pourra cependant vous ouvrir des portes. Vous portez un des noms f&eacute;&eacute;riques ci-dessus gratuitement, ce qui r&eacute;duit votre d&eacute;savantage &laquo; Inf&eacute;riorit&eacute; politique &raquo; &agrave; un malus de - 1 au lieu de - 2. Vous &ecirc;tes au fait des relations diplomatiques entre les grandes familles f&eacute;&eacute;riques et b&eacute;n&eacute;ficiez de la Sp&eacute;cialit&eacute; gratuite Politique pour Entregent et d&rsquo;un rang gratuit en H&eacute;raldique (Comp&eacute;tence futile).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.h2RBGHTnP3cQX18o"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487678018,"modifiedTime":1672495774249,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GaPJJgjz3lnlq9pf"}
{"name":"Confesseur de comptoir","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le goupil arrive ais&eacute;ment &agrave; inspirer la confiance et les confidences. Il b&eacute;n&eacute;fice d&rsquo;un bonus de + 1 aux relations sociales avec des inconnus dans le but d&rsquo;obtenir des informations.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.znPCEPy6LnN5FjEd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205709626,"modifiedTime":1678209804049,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"GtDiGNUn4qpc4abO"}
{"name":"Ami des amateurs dart japonais","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le kappa fr&eacute;quente des collectionneurs d&rsquo;estampes japonaises qu&rsquo;il conseille et renseigne sur la signification de ces images dans la culture japonaise. Il a ainsi 3 contacts gratuits qui sont de riches personnes influentes &agrave; Paris et ailleurs en Europe.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.oi3X1YErheYnR7qt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207504322,"modifiedTime":1678209764536,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HTFITTN7TYHGSnsO"}
{"name":"Impeccable","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La succube a la capacit&eacute; inexplicable d&rsquo;&ecirc;tre toujours impeccable. Elle n&rsquo;est jamais couverte de poussi&egrave;re ou de boue, jamais en sueur, jamais &eacute;carlate&hellip; Elle reste toujours parfaite, quel que soit le traitement qu&rsquo;on lui a fait subir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.6vammHjsOtG7Lwyh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492409381,"modifiedTime":1672495653285,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Hb2MZ2vSmB8IIVE8"}
{"name":"Domaine rural","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;&eacute;pouvantail dispose d&rsquo;une propri&eacute;t&eacute; &agrave; la campagne discr&egrave;te mais vaste et comportant plusieurs champs qui lui rapportent un revenu suppl&eacute;mentaire (Fortune + 1).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.e56Mfpj4YjV82bb7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183621879,"modifiedTime":1678209819603,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HigYEf94VNUd1AQN"}
{"name":"Autel particulier","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La femme-renarde b&eacute;n&eacute;ficie d&rsquo;une sorte de chapelle o&ugrave; des humains lui apportent des offrandes sous forme d&rsquo;argent, d&rsquo;objets ou de nourriture vol&eacute;s &agrave; d&rsquo;autres dans l&rsquo;espoir de b&eacute;n&eacute;ficier de sa protection. Ainsi, elle b&eacute;n&eacute;ficie de + 1 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.lAc2CSCWZNwIMQVl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678168039077,"modifiedTime":1678209791253,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HsXtxVpBGRKFPyiB"}
{"name":"Chaudron de pièces dor","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le farfadet a une r&eacute;serve de pi&egrave;ces d&rsquo;or rutilantes qu&rsquo;il garde dans un petit chaudron (ou &eacute;quivalent), qui lui octroie + 1 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nJEgx9SU7qe97ys2"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488944850,"modifiedTime":1672495595326,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"I5Vwjn903YkTKAgY"}
{"name":"Ami dun(e) ondin(e)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le korrigan est brillant et aime les gens brillants. Il conna&icirc;t un(e) ondin(e) qui est pour lui un(e) Alli&eacute;(e) &nbsp;(5 en Esprit et Prestance, 3 et 2 dans les autres Caract&eacute;ristiques pour un total de 26 ; Comp&eacute;tences de Gentleman au rang 4 et d&rsquo;&Eacute;rudit ainsi que Mouvement au rang 3 ; 2 Comp&eacute;tences futiles au rang 5 le reste au rang 0) et &agrave; qui il aime rendre visite.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.1pXqNqKRKu4UBoYs"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489405984,"modifiedTime":1672495470311,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"I5WSS6c6Ko1p6msd"}
{"name":"Empathique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve sent instinctivement l&rsquo;&eacute;tat d&rsquo;esprit des gens. Il b&eacute;n&eacute;ficie naturellement d&rsquo;un bonus de + 1 &agrave; ses tests de Sensibilit&eacute; vis-&agrave;-vis des humains ou des f&eacute;es pour d&eacute;terminer leurs sentiments.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.YDfRn8oFLhXnrTEE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492620709,"modifiedTime":1672495619881,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IHiLppPJxcru8v3u"}
{"name":"Ami des saltimbanques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Du fait de ses diverses capacit&eacute;s, le gremelin conna&icirc;t beaucoup de gens dans le milieu du spectacle de rue. Il a toujours, quelle que soit la ville d&rsquo;Europe dans laquelle il se trouve, au moins un Contact bienveillant dans ces milieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5ZBJQj2NXwcYeAJd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494887653,"modifiedTime":1672495489309,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IIvAjRXHK2VXZFtn"}
{"name":"Sang-froid surnaturel","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ogre est un tueur froid et m&eacute;thodique. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; ses tests de Fortitude (Ma&icirc;trise de soi) + Sang-froid pour &eacute;viter la panique ou la fureur sanguinaire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmJ6nmXoJVqL8nVf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491227002,"modifiedTime":1672495708353,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IaeerhTCWQEqTXde"}
{"name":"Parfum idoine","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le protys sait toujours choisir un parfum adapt&eacute; &agrave; ses interlocuteurs et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 en S&eacute;duction aupr&egrave;s de quelqu&rsquo;un s&rsquo;il a pris le temps de choisir un tel parfum parmi son stock personnel.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qvB63NkPKZ7bdIwZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495157138,"modifiedTime":1672495694729,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IblaRmIclMCDLwY8"}
{"name":"Contacts mondains","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le go&ucirc;t du luxe du bastet l&rsquo;am&egrave;ne &agrave; c&ocirc;toyer du beau monde. Il poss&egrave;de un Contact mondain appartenant &agrave; la noblesse ou &agrave; la grande bourgeoisie humaine dans la plupart des r&eacute;gions de France et les capitales europ&eacute;ennes. En outre, il b&eacute;n&eacute;ficie de la Sp&eacute;cialit&eacute; <em>Beau monde</em> pour la Comp&eacute;tence Entregent.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.oNJr0igKi98jgfTi"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488162171,"modifiedTime":1672495605849,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"J2GVruKudU8ln321"}
{"name":"Contact armurier","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le troll conna&icirc;t un armurier qui lui procure ou lui r&eacute;pare ses armes blanches lourdes &agrave; moiti&eacute; prix, voire &agrave; l&rsquo;&oelig;il, en &eacute;change d&rsquo;un service.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.cc4V6R85E3QtNeUp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492824470,"modifiedTime":1672495601662,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JQYocg51Ts29outl"}
{"name":"Beau parleur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le korrigan b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toute action visant &agrave; briller en soci&eacute;t&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.v5uhHzY9lzgTrjJv"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489436976,"modifiedTime":1672495581583,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Jb2z0jBykMd3zwwl"}
{"name":"Méfiance naturelle","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ondine ne se laisse pas charmer par les belles paroles des flatteurs et des manipulateurs et b&eacute;n&eacute;ficie de ce fait d&rsquo;un bonus de + 1 &agrave; tous ses tests de Fortitude pour r&eacute;sister aux s&eacute;ductions et manipulations et &agrave; ses tests de Sensibilit&eacute; pour d&eacute;tecter le mensonge.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.h5hXDe4M07KJbMVR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491490363,"modifiedTime":1672495685273,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"K4nz3BSvDSOlmkk2"}
{"name":"Imitateur génial","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gremelin est capable d&rsquo;imiter toutes sortes de cris d&rsquo;animaux &agrave; la perfection.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ILjbu6I8TeQL2yUP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494948181,"modifiedTime":1672495652341,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"KcBt0wxIZFDUAkaO"}
{"name":"Enfant de la Cinquième saison","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>En r&eacute;ussissant un test de Sensibilit&eacute; + PER SD 13, la Cr&eacute;ature reconna&icirc;tra un autre Enfant de la Cinqui&egrave;me saison ou sentira si une Cinqui&egrave;me saison se pr&eacute;pare ou a lieu &agrave; 500 km &agrave; la ronde).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.dzljf3lg4x9YIJV6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206364486,"modifiedTime":1678209824615,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"KhqIgOUJeIvpAfit"}
{"name":"Fragilité trompeuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Aussi bien sous forme d&eacute;masqu&eacute;e que masqu&eacute;e, l&rsquo;elfe cultive une apparence fragile, ce qui aboutit souvent &agrave; ce qu&rsquo;on ne se m&eacute;fie pas de lui, alors qu&rsquo;il peut &ecirc;tre tr&egrave;s vif quand il s&rsquo;agit de passer &agrave; l&rsquo;attaque. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 suppl&eacute;mentaire &agrave; ses tests d&rsquo;Initiative quand il s&rsquo;attend &agrave; attaquer (ce bonus ne fonctionne pas quand l&rsquo;elfe est surpris ou lui-m&ecirc;me attaqu&eacute;).&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.p737Wmxv9VAuS7bw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488711202,"modifiedTime":1672495637141,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"KpmDxXWtWqRpbUFL"}
{"name":"Terrier (Goupil)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le goupil poss&egrave;de un terrier dans lequel il peut se r&eacute;fugier, se cacher ou se reposer sous forme de renard. Il se situe en g&eacute;n&eacute;ral en for&ecirc;t, relativement loin de toute habitation humaine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.FBp8fPsU9DqdcxqY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205827861,"modifiedTime":1678209848908,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"LTucz480larvkHWP"}
{"name":"Affinité occulte","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome b&eacute;n&eacute;ficie d&rsquo;une sensibilit&eacute; particuli&egrave;re avec les esprits et ce qui est secret. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; tous ses tests d&rsquo;Occultisme (en plus de toute Sp&eacute;cialit&eacute;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.U5XHabXqdw10C2le"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489057509,"modifiedTime":1672495456914,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MoXZGvdYfnVmvGWk"}
{"name":"Camarade ogre","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou est li&eacute; &agrave; un ogre qui est son ami (Contact) et qui s&rsquo;arrange pour faire taire les t&eacute;moins g&ecirc;nants et faire dispara&icirc;tre les cadavres, lorsque le loup-garou s&rsquo;est trop laiss&eacute; aller, en les mangeant. En &eacute;change, le loup-garou rend des services &agrave; ce camarade en lui fournissant de la nourriture ou autre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Okhb3EM8qoyzCf2I"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489956813,"modifiedTime":1672495588837,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MyxYOG2tbt8h47d8"}
{"name":"Rapière ancestrale","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le ph&eacute;nix poss&egrave;de une rapi&egrave;re de qualit&eacute; exceptionnelle qui a appartenu &agrave; ses lointains anc&ecirc;tres et porte leurs armoiries. Contrairement aux rapi&egrave;res ordinaires, elle octroie un bonus de + 1 &agrave; l&rsquo;Initiative, occasionne 1 point de d&eacute;g&acirc;t suppl&eacute;mentaire par rapport &agrave; ce type d&rsquo;arme et lui conf&egrave;re un certain prestige social (&agrave; la discr&eacute;tion du Docte). La perdre ou la briser ne serait pas bon pour son Sang-froid&hellip;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.SkVBR9ZrVLlcG9Cn"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492072218,"modifiedTime":1672495706289,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"P3tTcUImTXQjhpGy"}
{"name":"Spécialités typiques (Bastet)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Chasse </em>dans Survie ; <em>Moyen improvis&eacute;</em> dans Habilet&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.FXdMhAdT89FJnOow"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488280866,"modifiedTime":1672495725249,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"PhuKJYtkxAs0zlUT"}
{"name":"Capitaine dindustrie","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog est un riche industriel qui poss&egrave;de des usines partout dans son pays d&rsquo;origine et est connu dans le monde des affaires. Ce statut social avec un rang de Fortune initial de 9 ne lui co&ucirc;te que 4 points de personnage au lieu de 8. Il ne peut &ecirc;tre achet&eacute; que si le smog a choisi le profil Savant (majeur ou mineur).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0LyGlAqZp1USqRkT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495270550,"modifiedTime":1672495590055,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QKaD3T4S2QG7viaL"}
{"name":"Propriétaire terrien","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ogre poss&egrave;de une propri&eacute;t&eacute; agricole o&ugrave; il fait &eacute;lever divers troupeaux des plus abondants pour subvenir &agrave; ses besoins en nourriture. Il gagne un + 1 en Fortune et n&rsquo;a pas de difficult&eacute; &agrave; se nourrir tant qu&rsquo;il peut acc&eacute;der &agrave; cette source de nourriture sans encombre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.le3VLtYyVYI1jF76"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491190661,"modifiedTime":1672495697714,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QUoym3DoD2AWTNFu"}
{"name":"Contacts aristocratiques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog est dou&eacute; avec les poisons. Il a d&eacute;j&agrave; &eacute;t&eacute; recrut&eacute; par des aristocrates f&eacute;&eacute;riques qui voulaient employer ses talents pour empoisonner ou d&eacute;jouer des tentatives d&rsquo;empoisonnement. Le smog poss&egrave;de trois Contacts suppl&eacute;mentaires, appartenant &agrave; l&rsquo;aristocratie f&eacute;&eacute;rique, qui peuvent &ecirc;tre Chevaliers, Barons, Comtes ou Marquis.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OMd6Ai4wZbwyECkW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495305178,"modifiedTime":1672495602863,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"R0N4zxCCecLFrB4r"}
{"name":"Homme de main","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le troll a &eacute;t&eacute; sollicit&eacute; plusieurs fois pour des missions de surveillance, d&rsquo;escorte, de gardiennage, etc. par une faction donn&eacute;e parmi les suivantes : Monarchie / Gardiens du Silence, M&eacute;taphysiciens, Technologues, Sicaires, Druides, Monarchomaques. Gr&acirc;ce &agrave; un num&eacute;ro de t&eacute;l&eacute;phone qu&rsquo;on lui a donn&eacute;, il peut avoir un Contact au sein de cette faction (&agrave; choisir) dans chaque grande ville.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vqkuC0y1bovZkjJ3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492851559,"modifiedTime":1672495645352,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"R76q14cwE2gpuyVT"}
{"name":"Spécialités typiques (Sylve)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Psychologie </em>dans Sensibilit&eacute; ; <em>Premiers soins</em> dans M&eacute;decine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.KG3sL6oQYn6BKt2z"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492694135,"modifiedTime":1672495764080,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"RbVUZBxkWktHflUb"}
{"name":"Repère souterrain","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome dispose d&rsquo;un terrain de modestes dimensions qui abrite une grotte, une tr&egrave;s grande cave ou autre espace souterrain, dont il est le seul &agrave; conna&icirc;tre l&rsquo;entr&eacute;e et qui est immense, ce qui lui permet d&rsquo;y stocker quantit&eacute; de livres, d&rsquo;outils, d&rsquo;&oelig;uvres et d&rsquo;inventions de toutes sortes et dimensions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PNrWSu99UhcPIlXL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489141674,"modifiedTime":1672495707411,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"S5NRuzEqK4emDB5L"}
{"name":"Spécialités typiques (Smog)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Fa&euml;ologie </em>dans Sciences &nbsp;; <em>Connaissance de la P&egrave;gre</em> dans Monde du crime.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3DPgQOtPp6qliLX7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495383482,"modifiedTime":1672495760392,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"SWTA2n6ctMvPyA3B"}
{"name":"Domaine naturel","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve, bien qu&rsquo;il puisse parfaitement habiter en ville, poss&egrave;de un vaste domaine naturel qui lui conf&egrave;re + 1 en Fortune. Ce havre de paix dissimule en g&eacute;n&eacute;ral une petite habitation discr&egrave;te. Ce peut &ecirc;tre une colline, un bois, un vallon&hellip;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ozsGiBNhYMUxSQbb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492592427,"modifiedTime":1672495614752,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"T8SduUgWGmUHAjCX"}
{"name":"Sens de la surprise","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gremelin a un don pour surprendre les gens. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + &nbsp;1 &agrave; ses tests pour surprendre quelqu&rsquo;un (Discr&eacute;tion pour s&rsquo;approcher, attaquer, faire sursauter par un cri inattendu, lancer un sujet de conversation d&eacute;concertant, etc.).&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.pSJE3dXyHeUfWgKG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494975907,"modifiedTime":1672495711277,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"TBqeVVeNwG7yUzjq"}
{"name":"Empathie avec les chauves-souris","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Comme avec le Pouvoir<em> Communication animale</em>, la gargouille est capable de communiquer avec les chauves-souris, et seulement avec elles.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fJGSARKFXaUlinKz"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494537858,"modifiedTime":1672495618446,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Tq1hA1Vq9hGL5Kxf"}
{"name":"Analyste comportemental","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;&eacute;pouvantail est pass&eacute; ma&icirc;tre dans l&rsquo;art de d&eacute;crypter les signes corporels d&rsquo;autrui et b&eacute;n&eacute;ficie d&rsquo;un + 1 &agrave; tous ses tests pour ce faire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.mI6G4kQGHg0WODUF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183553187,"modifiedTime":1678209787569,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"U1rMcd3pIoiNKcM0"}
{"name":"Malice","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le bastet fait souvent preuve d&rsquo;Ing&eacute;niosit&eacute; pour se tirer de situations d&eacute;licates. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 pour tous ses tests d&rsquo;Habilet&eacute;s (<em>Ing&eacute;niosit&eacute;</em>).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.avZ6An9vHcnd5LvB"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488237046,"modifiedTime":1672495680645,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"U7XD515wnumqYHyq"}
{"name":"Produit des perles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Assez r&eacute;guli&egrave;rement, le Serpent blanc, au lieu de pondre des oeufs, est capable de pondre des perles, ce qui lui conf&egrave;re un bonus continuel de + 2 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.1lg0YmplwKma3fk7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181916474,"modifiedTime":1678209842890,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"UOmuIPKe3ukTfwuI"}
{"name":"Spécialités typiques (Ogre)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Intimider </em>dans Autorit&eacute; &nbsp;; <em>Connaissance de la P&egrave;gre</em> dans Monde du Crime.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.J5PxSwi25t7HoAHG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491273981,"modifiedTime":1672495748713,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Ur4a3QtD5vPXVSsd"}
{"name":"Ami des chats","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le bastet peut communiquer avec les chats, et seulement avec les chats, comme s&rsquo;il poss&eacute;dait le Pouvoir Communication animale. S&rsquo;il prend un peu de temps pour sympathiser avec eux dans un lieu (village, quartier d&rsquo;une ville), il peut facilement en convaincre un certain nombre de s&rsquo;organiser pour lui donner des informations &agrave; la mani&egrave;re d&rsquo;un r&eacute;seau d&rsquo;espions &agrave; l&rsquo;intellect cependant limit&eacute;.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zSJVW7l5hrG5hjgM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488121017,"modifiedTime":1672495473660,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"VDmgnMI4SAGJaVzn"}
{"name":"Ami gargouille ou gnome","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Du fait de leur commune passion pour les vieilles pierres, la gargouille, le gnome et le golem font bon m&eacute;nage. Le golem a un Contact gargouille ou gnome qui est pr&ecirc;t &agrave; lui rendre service, dans la mesure de ses moyens mais pas au point de se battre pour lui.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yphuPllxDNMkttpc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494733069,"modifiedTime":1672495497334,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WBnD8yq6oSl6EhjX"}
{"name":"Spécialités supplémentaires (Faux-Semblant)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>2 au choix &agrave; la cr&eacute;ation de personnage ; si cet atout est acquis apr&egrave;s la r&eacute;v&eacute;lation du Faux-Semblant, les Comp&eacute;tences deviennent celles du type de f&eacute;e r&eacute;v&eacute;l&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dEOq6WxqhmcR5gSR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487797583,"modifiedTime":1672495720199,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Wf24f9LgVNz2cMNS"}
{"name":"Manipulation électrique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; est capable de d&eacute;charger ou de recharger &agrave; volont&eacute; n&rsquo;importe quelle pile ou batterie de taille raisonnable en un tour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.itZFMbRKfj6oGNys"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493322172,"modifiedTime":1672495682890,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WwSTVWtf5G3eSXvi"}
{"name":"Argot gobelin (Gobelin)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gobelin ma&icirc;trise gratuitement un argot que seuls les gobelins parlent ou presque. Il peut l&rsquo;enseigner &agrave; ses compagnons. Nul ne pourra comprendre leur conversation sans conna&icirc;tre cet argot. Toutefois, c&rsquo;est une langue particuli&egrave;rement disgracieuse. Pour le gobelin, cette langue n&rsquo;est pas comptabilis&eacute;e parmi celles qui sont octroy&eacute;es par un rang en Culture.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8FQLBFI5OGdl2W4w"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489238492,"modifiedTime":1672495533143,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"X7QR0qlKX2IADmNu"}
{"name":"Muse des technophiles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Toute f&eacute;e, ou humain initi&eacute;, technophile qui se respecte consid&egrave;re la f&eacute;e &eacute;lectricit&eacute; &agrave; la fois comme une muse technologique et comme une merveille de la nature. Elle est toujours bien re&ccedil;ue chez eux et ils lui rendront spontan&eacute;ment service.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.wSESbWV4zU4obaBy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493358207,"modifiedTime":1672495690760,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XUHdQrlCvi6FXNC9"}
{"name":"Cadeau approprié","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Lorsque le korrigan cherche &agrave; s&rsquo;attirer les bonnes gr&acirc;ces de quelqu&rsquo;un, il a le don pour trouver un objet qui lui fera extr&ecirc;mement plaisir. Lorsqu&rsquo;il lui fait un cadeau, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; tout test impliquant une interaction sociale avec cette personne. Cet &eacute;tat de gr&acirc;ce ne dure qu&rsquo;une journ&eacute;e.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.npcfeMsw8qOIzebI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489465839,"modifiedTime":1672495587786,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XZpG5WuDlxes1oQs"}
{"name":"Spécialités typiques (Succube / Incube)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Beau Monde </em>dans Entregent ; <em>&Eacute;l&eacute;gance </em>dans Classe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ErX9bUEEjVEbaSM8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492493264,"modifiedTime":1672495761258,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XpJLaRbCtX33hbNI"}
{"name":"Amant éperdu","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La fleur de M&eacute;tal a s&eacute;duit un jeune homme de Fortune modeste (rang 4) qui est absolument fou d&rsquo;elle. Il est pr&ecirc;t &agrave; mourir pour elle et elle le manipule froidement comme un pantin. Il est consid&eacute;r&eacute; comme un Alli&eacute; sur lequel elle peut totalement compter. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 &nbsp;Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.jqPk0jJGBMKamCJa"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493511979,"modifiedTime":1672495465465,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YNbOeIrsXwrqU4kZ"}
{"name":"Enthousiasme des foules","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ange est un meneur d&rsquo;homme et peut soulever les foules pour les amener &agrave; combattre l&rsquo;injustice. Lorsqu&rsquo;il s&rsquo;exprime en public sur une grande cause et veut convaincre le plus grand nombre, il dispose d&rsquo;un bonus de + 2 &agrave; tous ses tests de Rh&eacute;torique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3SGeoVIuzkHBrQKS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487961062,"modifiedTime":1672495623465,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YaxuqYnkDKzQmm63"}
{"name":"Arme fétiche (Ange)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ange, pour punir, poss&egrave;de une arme qu&rsquo;il a fait am&eacute;liorer chez un fouinard ou un gnome ou autre armurier talentueux et qu&rsquo;il a fait orner par un grand joaillier. Cette arme lui procure + 1 point de d&eacute;g&acirc;ts et + 1 aux interactions sociales o&ugrave; elle est apparente et &agrave; m&ecirc;me d&rsquo;impressionner l&rsquo;interlocuteur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.UnAHDFRuyAaeZLGQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487865901,"modifiedTime":1672495578990,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"aDzVxLKJrMrK1SdJ"}
{"name":"Ami des comédiens","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Pour parfaire son art de la dissimulation et de la com&eacute;die, le protys a fr&eacute;quent&eacute; beaucoup de com&eacute;diens. Il conna&icirc;t au moins un com&eacute;dien dans la plupart des grandes villes d&rsquo;Europe. Ces Contacts sont laiss&eacute;s &agrave; la discr&eacute;tion du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.i09AGQA4YrzU1z38"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495060702,"modifiedTime":1672495474818,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"b3lT92p0x7KQpAIg"}
{"name":"Fausse monnaie","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Si le Jiangshi voit comme une h&eacute;r&eacute;sie le fait de falsifier des livres, il n&rsquo;a aucun scrupule &agrave; fabriquer de la fausse monnaie dont il se sert quand le besoin s&rsquo;en fait sentir. Il faut r&eacute;ussir un test de Monde du crime Sp&eacute;cialit&eacute; Faussaire SD 15 pour d&eacute;couvrir la supercherie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.NtnmqoB9MLPONnh0"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182548773,"modifiedTime":1678209830702,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"beoemn7tCf339gp2"}
{"name":"Ami des druides","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Les druides ont un a priori positif envers l&rsquo;elfe. Ce dernier b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 dans toutes ses interactions sociales avec eux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0G6SLiQ5ohIuTWhZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488312844,"modifiedTime":1672495475892,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cKptrIvUDI3e5OXG"}
{"name":"Ami des médecins juifs (Golem)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le golem, dans sa qu&ecirc;te des origines, a beaucoup fr&eacute;quent&eacute; de m&eacute;decins juifs et en conna&icirc;t au moins un dans chaque grande ville d&rsquo;Europe (&agrave; la discr&eacute;tion du Docte).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.G2HLXFmQANKSiXJj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494705023,"modifiedTime":1672495480907,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"d52mcww5W7FEB2Tf"}
{"name":"Prince des ivrognes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Quel que soit le d&eacute;bit de boisson visit&eacute;, le farfadet y trouve toujours un Contact qu&rsquo;il conna&icirc;t ou avec lequel il fait rapi\u0002dement connaissance, qui aura des confidences &agrave; faire ou pourra &ecirc;tre un soutien lors d&rsquo;une bonne bagarre de bistro. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests de Com&eacute;die pour faire croire qu&rsquo;il est ivre et aux tests de Ressort + Constitution pour r&eacute;sister aux effets de l&rsquo;alcool.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.KjaqrPbeUgwrHFIp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488845654,"modifiedTime":1672495695562,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eYbQodG2XhtzoDQs"}
{"name":"Quartier bienveillant","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve passe son temps &agrave; soulager les souffrances morales ou physiques de ses voisins, qui le consid&egrave;rent comme un saint homme (quand il vit quelque part suffisamment longtemps, &agrave; la discr&eacute;tion du Docte). Ils sont bienveillants envers lui et ne refuseront pas de lui rendre service.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.n7qmAhCDIze0vU32"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492651544,"modifiedTime":1672495705331,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eYo2oD9g5UFHN1lx"}
{"name":"Une conquête dans chaque port","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le l&eacute;poride a beaucoup voyag&eacute; et beaucoup s&eacute;duit. Il a au moins une conqu&ecirc;te (amante ou amant) dans chaque grande ville d&rsquo;Europe (&agrave; la discr&eacute;tion du Docte) pr&ecirc;te &agrave; lui rendre service ou &agrave; partager des informations avec lui.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aMnrHNCtu84ZFbtZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489679124,"modifiedTime":1672495773058,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ftyACBMZMBhVcah1"}
{"name":"Amie des mélomanes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ondine chante si bien qu&rsquo;elle s&rsquo;attire, partout o&ugrave; elle se produit, l&rsquo;admiration des m&eacute;lomanes. Elle poss&egrave;de un admirateur dans chaque grande ville d&rsquo;Europe qui est pour elle un Contact. Son identit&eacute; est laiss&eacute;e &agrave; l&rsquo;appr&eacute;ciation du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vhAfvdMBPKU3I2im"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491354039,"modifiedTime":1672495507292,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"g9m8KJJUjxq8CjAe"}
{"name":"Campagnard","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La campagne n&rsquo;a pas de secret pour l&rsquo;&eacute;pouvantail. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; ses tests n&eacute;cessitant de s&rsquo;y rep&eacute;rer, y trouver des informations ou des ressources.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.C9fVTNGNjtO4Dowc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183587948,"modifiedTime":1678209797938,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"gMpG4K1TqjRBAPVZ"}
{"name":"Spécialités typiques (Ondine)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>App&acirc;ts </em>dans S&eacute;duction et <em>Intuition</em> dans Sensibilit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.q4kPkEog4TYG0EgE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491571016,"modifiedTime":1672495751119,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gVh6q3jpllu7DHrk"}
{"name":"Amie des artistes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Par sa beaut&eacute;, la fleur de m&eacute;tal fascine les artistes aussi bien f&eacute;&eacute;riques qu&rsquo;humains, c&rsquo;est une muse pour eux. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 pour toute interaction sociale avec les artistes.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OivRdTfDc0zjge9p"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493567199,"modifiedTime":1672495503796,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gyAAgeQvztG6duJw"}
{"name":"Féal","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Vous &ecirc;tes le F&eacute;al d&rsquo;une f&eacute;e noble ayant le titre de Chevalier d&rsquo;une petite ville. Cette f&eacute;e vous prot&egrave;ge et garantit que vous respectez la Loi du Silence. &Agrave; vous de d&eacute;terminer si vous &ecirc;tes un serviteur fid&egrave;le, un ami, un parent de cette f&eacute;e, ou un m&eacute;lange de tout cela.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.l24kHGRhhYxRcNIO"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487644711,"modifiedTime":1672495628350,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gyBpkbXfE289mcg2"}
{"name":"Idole des cours elfiques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ondine n&rsquo;est pas une rivale dangereuse pour les elfes, du fait de son caract&egrave;re aquatique, mais sa beaut&eacute;, son bon go&ucirc;t et ses talents artistiques en font l&rsquo;idole des cours elfiques. Elle y est toujours bien re&ccedil;ue et, bien que ne b&eacute;n&eacute;ficiant pas de la pr&eacute;f&eacute;rence elfique, jouit d&rsquo;un traitement de faveur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rpIRxEVfi8NWfXhd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491413249,"modifiedTime":1672495651167,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"h8wYjspi2K71TRmm"}
{"name":"Gardien du trésor","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le korrigan b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses actions visant &agrave; prot&eacute;ger ou r&eacute;cup&eacute;rer son tr&eacute;sor.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZovSuhpZNXtQW6bf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489510711,"modifiedTime":1672495640460,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"iEVgSFjqOkBNDT1m"}
{"name":"Laboratoire secret (Fouinard)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard poss&egrave;de un laboratoire vaste mais discret (cave, grenier&hellip;) pr&egrave;s de chez lui, dans lequel il travaille &agrave; ses inventions les plus folles.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.cHoBRaPcXH9L1Fot"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494400926,"modifiedTime":1672495677808,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"iNHEH1KxdTzZEOzA"}
{"name":"Titre de noblesse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le ph&eacute;nix fait partie d&rsquo;une ancienne famille aristocratique. Il est Chevalier sans terre li&eacute; &agrave; un Baron &agrave; d&eacute;terminer avec lequel il aura un lien remontant &agrave; plusieurs g&eacute;n&eacute;rations. Ce titre est cumulable avec un autre titre &eacute;ventuellement achet&eacute; &agrave; la cr&eacute;ation de personnage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.t9nFRmA9Me1l3Lgj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492164589,"modifiedTime":1672495770271,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"jGaluZKMaeopQ1vq"}
{"name":"Domaine aquatique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le kappa a construit une demeure au fond d&rsquo;un fleuve ou en mer au pied d&rsquo;une falaise o&ugrave; il peut se cacher. Il a install&eacute; tout autour des pi&egrave;ges pour les poissons et les crustac&eacute;s qu&rsquo;il peut vendre &agrave; des restaurants ou sur les march&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.w7XhvfNhibpyhTC0"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207580171,"modifiedTime":1678209817329,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"lnRUm1sZ31BRg3l3"}
{"name":"Ami(e) anarchiste","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p>Le gobelin a un(e) ami(e) humain(e) anarchiste, qui compte comme un Contact dans ce milieu et lui confectionne des bombes ou grenades d&rsquo;Allumage facile sans trop poser de questions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ptGao5iFRgCbP3LP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489335015,"modifiedTime":1672495502913,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lunIDsjFzDk7dtzy"}
{"name":"Ancrage humain fort","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Ayant peu voire pas du tout fr&eacute;quent&eacute; la soci&eacute;t&eacute; f&eacute;&eacute;rique, vous avez pass&eacute; la plupart de votre vie parmi les humains. Vous avez une Sp&eacute;cialit&eacute; gratuite en Entregent pour un type de milieu humain de votre choix (Beau monde, Bourgeoisie, Prol&eacute;tariat, etc.) ainsi que 3 Points de Personnage suppl&eacute;mentaires pour choisir des Contacts humains dans les tableaux de Profils.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dS7bFbjWrSev9FmK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487759416,"modifiedTime":1672495509656,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lxquAddcvZEWfTlr"}
{"name":"Odeur irrésistible","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;odeur naturelle de la succube est un parfum en lui-m&ecirc;me, et un parfum inimi\u0002table. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toutes ses tentatives de S&eacute;duction.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.H2uIPERbwkmIuoCI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492447363,"modifiedTime":1672495693692,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lz9TgxnO0YfWjtZI"}
{"name":"Prouesses sexuelles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le l&eacute;poride est un amant inoubliable. Toute personne y ayant go&ucirc;t&eacute; ne demande qu&rsquo;&agrave; recommencer et est pr&ecirc;te &agrave; lui rendre service pour ce faire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.gXQ4eg3F71kdRw8G"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489650879,"modifiedTime":1672495703706,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ma0WKyjDNo0UT1GA"}
{"name":"Argot gobelin (Orc)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;orc conna&icirc;t l&rsquo;argot gobelin, que seuls les gobelins parlent. Il peut l&rsquo;enseigner &agrave; ses compagnons. Nul ne pourra comprendre leur conversation sans conna&icirc;tre cet argot. Toutefois, c&rsquo;est une langue particuli&egrave;rement disgracieuse. Cet atout ne compte pas parmi les langues octroy&eacute;es par un rang en Culture.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iOgyk4iqaTy84hqM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491680139,"modifiedTime":1672495535540,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"meEVWCsoKjj6cH8M"}
{"name":"Amant(e) indéfectible","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La succube est l&rsquo;amante d&rsquo;une personne humaine, folle d&rsquo;elle, fortun&eacute;e (Fortune = 6), connaissant sa v&eacute;ritable nature, et pr&ecirc;te &agrave; tout pour elle, m&ecirc;me &agrave; risquer sa vie. On la consid&egrave;re comme un(e) Alli&eacute;(e). Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2). La succube devra toutefois donner de sa personne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Hi47ZCeo2A2yKhuT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492338399,"modifiedTime":1672495466750,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"mfBc0t24GEEmHFUf"}
{"name":"Ami des trouvères","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le goupil poss&egrave;de trois Contacts dans le monde des po&egrave;tes, musiciens ou com&eacute;diens itin&eacute;rants. Il est conseill&eacute; de les cr&eacute;er conjointement avec le Docte, &agrave; la cr&eacute;ation du personnage ou durant un interlude entre deux sc&eacute;narios.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Buc4K5qFNu2OF1QH"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205773042,"modifiedTime":1678209766253,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"mj3erG6B9EaCRquN"}
{"name":"Ami des animaux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve passe son temps &agrave; recueillir des animaux et &agrave; les soigner. En &eacute;change, ils peuvent accepter de lui rendre service. Le sylve a besoin du Pouvoir de <em>Communication animale</em> pour communiquer avec eux. &Agrave; chaque d&eacute;but de sc&eacute;nario, il peut avoir recueilli trois animaux, dans la limite du vraisemblable (pas d&rsquo;ours en ville et pas de tigre en Allemagne).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mtjDX08FHrSTkzp5"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492542503,"modifiedTime":1672495471497,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nVcdez2cROEGKRzx"}
{"name":"Ami des opprimés","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ange a d&eacute;j&agrave; aid&eacute; plusieurs opprim&eacute;s dans sa vie. Ces hommes et ces femmes lui sont &eacute;ternellement reconnaissants. Une fois par sc&eacute;nario, l&rsquo;ange peut s&rsquo;inventer parmi ces opprim&eacute;s un Contact pr&ecirc;t &agrave; lui rendre service. Le joueur incarnant l&rsquo;ange doit pr&eacute;ciser les circonstances dans lesquelles il a aid&eacute; ce Contact.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Tgi4jAQV2f9vE8Jl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487841462,"modifiedTime":1672495483616,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nYTwmI3New5Yt8HM"}
{"name":"Amie d'un humain","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>la femme-renarde a jet&eacute; son d&eacute;volu sur un humain ou une humaine, que leur relation soit amoureuse ou non. Cette personne devient un Alli&eacute; pr&ecirc;t &agrave; lui rendre service. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.v84MaQ3eYTTFC0jA"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167998675,"modifiedTime":1678209770522,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"oHF8OZ7SIjCkpMFq"}
{"name":"Murmure à loreille des chevaux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le farfadet a une affinit&eacute; sp&eacute;ciale avec les chevaux qui lui permet de communiquer avec eux comme s&rsquo;il disposait du Pouvoir <em>Communication animale</em>. Il b&eacute;n&eacute;ficie en outre d&rsquo;un bonus de + 1 &agrave; tous ses tests de Conduite (<em>&Eacute;quitation*</em> et <em>Conduite d&rsquo;attelage*</em>).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.gLqyE951QrUs8wKd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488900688,"modifiedTime":1672495689605,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oKtJTStz8QARm8Ig"}
{"name":"Empoisonneur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gremelin est habile &agrave; rep&eacute;rer et dissimuler l&rsquo;usage du poison et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; tout test pour ce faire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qNdDaxzuLwyCfjfm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494916767,"modifiedTime":1672495620771,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oVN3AIyjg4PjH5G6"}
{"name":"Spécialités typiques (Gremelin)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>D&eacute;guisement</em> dans Com&eacute;die ; <em>D&eacute;placement silencieux </em>dans Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.c87mbeWbNyebMs5c"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495013409,"modifiedTime":1672495741406,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oZtDTTejYjzClSjg"}
{"name":"Ami des petits animaux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Sous ses dehors brutaux, et sous r&eacute;serve qu&rsquo;il ne soit pas affam&eacute;, le troll aime les petits animaux (souris, lapin, chat, furet, moineau, etc.) avec lesquels il peut &ecirc;tre d&rsquo;une douceur et d&rsquo;une patience &eacute;tonnantes. En &eacute;change, ils peuvent accepter de lui rendre service. Le troll a besoin du Pouvoir de Communication animale pour communiquer avec eux, de mani&egrave;re souvent tr&egrave;s simple. &Agrave; chaque d&eacute;but de sc&eacute;nario, il peut avoir recueilli trois animaux, dans la limite du vraisemblable (pas de renard arctique en ville et pas de yack en Italie).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.CMoehNU7hfVV9CiN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492738889,"modifiedTime":1672495484625,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ouze6HYz2BMjBs5R"}
{"name":"Fourrure soyeuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le l&eacute;poride est dot&eacute; d&rsquo;une fourrure si douce et agr&eacute;able qu&rsquo;il b&eacute;n&eacute;ficie, lorsqu&rsquo;il est d&eacute;masqu&eacute;, d&rsquo;un bonus de + 2 &agrave; toute tentative de S&eacute;duction.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.WcSi7zcA4voSzxEQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489620558,"modifiedTime":1672495631225,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"pN9x7pDFMNhMh3zl"}
{"name":"Ami des scientifiques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard a pour Contact un scientifique de haut vol dans chaque capitale d&rsquo;Europe (&agrave; la discr&eacute;tion du Docte), qui l&rsquo;aidera volontiers mais pas pour se battre.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ShdMQly9QhomPjrm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494343646,"modifiedTime":1672495490565,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"pZovIGFderf3bEkg"}
{"name":"Admirateurs","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Partout o&ugrave; elle passe, la succube rassemble toujours autour d&rsquo;elle un groupe d&rsquo;admirateurs serviables (&agrave; la discr&eacute;tion du Docte).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3124FNGOZQhMmZAt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492304392,"modifiedTime":1672495455488,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qE9rzRe1cjkESkOh"}
{"name":"Empathie avec les poissons et tortues","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Comme avec le Pouvoir Communication animale, le kappa est capable de communiquer avec les poissons et tortues.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.s9XjrE6FfB5XgCap"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207547197,"modifiedTime":1678209822624,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"qQiTX2fvF37yFSYK"}
{"name":"Familier chauve-souris","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gargouille est particuli&egrave;rement li&eacute;e avec une chauve-souris qui la suit partout et est pr&ecirc;te &agrave; lui rendre service, &agrave; espionner pour elle (la nuit seulement), etc. En &eacute;change, la gargouille doit s&rsquo;occuper d&rsquo;elle et bien la traiter. La gargouille doit poss&eacute;der <em>Empathie avec les chauves-souris</em> pour pouvoir donner efficacement des ordres &agrave; son familier.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.exHDSgSZ7KsphdCh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494577430,"modifiedTime":1672495626991,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qb4FDvDHIBjwTPvN"}
{"name":"Ami des tueurs à gages","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ogre a pour Contacts trois tueurs &agrave; gages f&eacute;&eacute;riques qui font r&eacute;guli&egrave;rement appel &agrave; lui pour faire dispara&icirc;tre les cadavres. Il peut ainsi se nourrir &agrave; l&rsquo;&oelig;il en toute discr&eacute;tion tout en entretenant un r&eacute;seau de relations.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.EP2N2cb73lYK2koo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491140659,"modifiedTime":1672495495128,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"r7D4lyiO0Av7Oiei"}
{"name":"Spécialités typiques (Gnome)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Ma&icirc;trise de soi</em> dans Fortitude et<em> Explosifs*</em> dans Habilet&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.VfvuXMwKV9q8cHGt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489201169,"modifiedTime":1672495738081,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"rS1houUJyRV4tfhx"}
{"name":"Spécialités typiques (Fée Electricité)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>&nbsp;<em>Investigation </em>dans Observation ; <em>Esquive</em> dans Mouvement.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.JQ9NZxjgAyR9JOZD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493402402,"modifiedTime":1672495730857,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"rWL8AHQNMFc0KJsy"}
{"name":"Cerf-volant","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le Jiangshi a la Sp&eacute;cialit&eacute; Cerf-volant* dans Mouvement avec laquelle il ma&icirc;trise un grand cerf-volant lui permettant de flotter dans les airs pour observer les environs et couvrir de petites distances. Pour ce faire, il doit r&eacute;ussir un test de Mouvement (Cerf-volant) + Agilit&eacute; contre un SD 12 modifi&eacute; selon la m&eacute;t&eacute;o.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.3OB4E9NBTn11x9lU"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182595972,"modifiedTime":1678209802214,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"raZQWoyObz2FrsIv"}
{"name":"Aisance souterraine","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests de Survie ou de Sp&eacute;l&eacute;ologie pour s&rsquo;orienter et se nourrir sous terre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Kae60UbSL3C1C871"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489104784,"modifiedTime":1672495460077,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"s341yqM7IBx9ZswY"}
{"name":"Laboratoire secret (Smog)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog poss&egrave;de un vaste laboratoire dans lequel il dispose de produits chimiques divers lui permettant d&rsquo;utiliser correctement ses talents. Ce laboratoire est un lieu secret et recul&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Hol8T2KF751bxKz5"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495347485,"modifiedTime":1672495678769,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"s7k97nTHI7SHSFYJ"}
{"name":"Collection darmes anciennes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le golem poss&egrave;de toute une collection d&rsquo;armes blanches l&eacute;g&egrave;res et lourdes et d&rsquo;armes de trait anciennes. On consid&egrave;re qu&rsquo;il a au moins un exemplaire de chaque arme blanche et arme de trait du tableau des armes et m&ecirc;me d&rsquo;autres plus exotiques issues des quatre coins du monde.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rEuDeCusq3fgpzeY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494790391,"modifiedTime":1672495597601,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"tEu39ZX0ildEAZT9"}
{"name":"Faciès aristocratique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr a parfaitement l&rsquo;air d&rsquo;un aristocrate, ce qui lui donne certaines primaut&eacute;s dans le monde humain : il est difficilement arr&ecirc;t&eacute; par la police, on lui lib&egrave;re toujours une table au restaurant, m&ecirc;me s&rsquo;il est plein, il impressionne les gens du peuple, il a facilement ses entr&eacute;es dans les clubs&hellip; Il a gratuitement la Sp&eacute;cialit&eacute; <em>Cr&eacute;dit </em>pour Entregent et celle-ci lui octroie un bonus de + 2 au lieu de + 1 quand il interagit avec les humains.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.63Cvsg2jC3tUVxg1"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492981997,"modifiedTime":1672495624693,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"tGCjNexPB8QfyWlM"}
{"name":"Contacts dans la pègre","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gobelin conna&icirc;t bien les milieux du crime. Il peut, une fois par sc&eacute;nario, faire appel &agrave; un nouveau Contact appartenant au milieu de la p&egrave;gre, avec lequel il n&rsquo;a pas demauvaises relations et qui lui revient en m&eacute;moire selon les besoins du moment.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0t6ociyd38cEh7LE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489278038,"modifiedTime":1672495604385,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"tu3eubEX036zQJJA"}
{"name":"Domestique dévoué","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ange a un domestique qu&rsquo;il traite particuli&egrave;rement bien par rapport aux canons de la Belle &Eacute;poque. Ce serviteur ne peut &ecirc;tre de nature f&eacute;&eacute;rique. C&rsquo;est un Alli&eacute; pour l&rsquo;ange et un F&eacute;al, c&rsquo;est-&agrave;-dire un humain au courant de l&rsquo;existence des f&eacute;es et respectant scrupuleusement la Loi du Silence. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aHhwCPgTtOsCsqkD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487926484,"modifiedTime":1672495615726,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"uWzqhQV79m8zPsUK"}
{"name":"Âme damnée","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr poss&egrave;de un serviteur f&eacute;&eacute;rique (esp&egrave;ce &agrave; choisir) qui le sert presque aveugl&eacute;ment, allant jusqu&rsquo;&agrave; mettre sa vie en danger pour lui. Sa fid&eacute;lit&eacute; est totale. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iHV8Ju4XOIrjUAEX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492940376,"modifiedTime":1672495469024,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vXSrx4nFUOP9GWsT"}
{"name":"Spécialités typiques (Ange)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Premiers soins</em> dans M&eacute;decine et <em>Persuader </em>dans Rh&eacute;torique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.JWTcT8Zo7Rqrea1d"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488080808,"modifiedTime":1672495723439,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w4z4OXCI4j4RzRbM"}
{"name":"Feux dartifices","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le serpent blanc est capable de fabriquer ses propres feux d&rsquo;artifices, dessinant les formes qu&rsquo;il souhaite. Ils ne peuvent servir au combat sauf pour faire diversion ou d&eacute;stabiliser et permettent d&rsquo;&eacute;clairer, distraire, amuser.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.lDOutzJz5NYDVfEM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182029808,"modifiedTime":1678209833220,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"wzlvH9BuMJB81ZVu"}
{"name":"Ami des acteurs","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le serpent blanc fr&eacute;quente ou finance une troupe de com&eacute;diens qui sont pr&ecirc;ts &agrave; jouer pour lui quelques sc&egrave;nes qu&rsquo;il leur demandera. Cependant, ils refusent de se mettre en danger physiquement. Le nombre de com&eacute;diens disponible d&eacute;pend du niveau de F&eacute;&eacute;rie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.fozYK60HP32s0dYS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181951711,"modifiedTime":1678209762538,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"x6Bkuwg3NEFssfGu"}
{"name":"Caverne secrète","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le golem poss&egrave;de un lopin de terre abritant une gigantesque caverne am&eacute;nag&eacute;e pour ses besoins &nbsp;en une dizaine de pi&egrave;ces tr&egrave;s confortablement meubl&eacute;es. L&rsquo;existence de cette caverne n&rsquo;est connue que de lui seul.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dCfAYhO9V2Gtyr2S"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494761270,"modifiedTime":1672495592791,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xl85zd9B6u8hcYKT"}
{"name":"Spécialités typiques (Farfadet)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Connaissance de la p&egrave;gre</em> dans Monde du crime ; <em>Mensonge </em>dans Com&eacute;die.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.MZxARAFXMOoNMHSA"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488973144,"modifiedTime":1672495729275,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xlCJ6ckVMeGBXn6x"}
{"name":"Spécialités typiques (Loup-Garou)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Course </em>dans Mouvement ; <em>Sciences occultes</em> dans Occultisme.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iEeCT8SlDozqiIdE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672490056004,"modifiedTime":1672495747562,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"yV2x8OZjWqiG1t9K"}
{"name":"Centre de lattention","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le kappa est une f&eacute;e extr&ecirc;mement rare en dehors du Japon, dont les &ecirc;tres f&eacute;eriques sont un myst&egrave;re pour la plupart des cours f&eacute;eriques, m&ecirc;me en Chine. Tout Kappa sera bien accueilli chez les f&eacute;es d&eacute;sireuses d&rsquo;en savoir plus sur le Japon et ses f&eacute;es si particuli&egrave;res. Le kappa b&eacute;n&eacute;ficie d&rsquo;un avantage similaire &agrave; la pr&eacute;f&eacute;rence elfique partout o&ugrave; il passe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.vXsFypvoE9HdLk56"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207446275,"modifiedTime":1678209800057,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"yhgb3Do2lyRecpVs"}
{"name":"Spécialités typiques (Protys)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Persuader </em>dans Rh&eacute;torique ; <em>D&eacute;guisement </em>dans Com&eacute;die.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.E7yy4vcEI36CJUfN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495194905,"modifiedTime":1672495757504,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"yn88WoeEoY969EPa"}
{"name":"Plus dun tour dans son sac","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Une fois par partie et pour une sc&egrave;ne, le goupil peut avoir un score de 2 dans une comp&eacute;tence qu&rsquo;il ne ma&icirc;trise pas.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.5KaleLBz3wlFJC0E"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205744023,"modifiedTime":1678209840331,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"zACylqTBWMtPrJGv"}
{"name":"Grand seigneur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou poss&egrave;de un grand domaine sur lequel se trouve une for&ecirc;t. Lui et sa meute peuvent ainsi s&rsquo;&eacute;brouer &agrave; leur guise dans ce domaine dont les habitants ne sont pas toujours rassur&eacute;s mais savent qu&rsquo;il faut se barricader chez soi les nuits de pleine lune. Ce grand domaine lui procure un bonus de + 1 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OQLhKpL6iSRgKYb8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672490019201,"modifiedTime":1672495644408,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zZGydhQZFhTr9MPO"}
{"name":"Spécialités typiques (Orc)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Un type d&rsquo;armes au choix (<em>Armes blanches l&eacute;g&egrave;res</em>, <em>Armes &agrave; feu lourdes*</em>, etc.) dans M&ecirc;l&eacute;e ou Tir ; <em>Courage </em>dans Ressort.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.c6YMW21t1ABYFWwd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491905135,"modifiedTime":1672495753507,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zaKFtgrnaKI0HDAj"}
{"name":"Miroir de Narcisse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>En passant un quart d&rsquo;heure seul &agrave; contempler son reflet et &agrave; m&eacute;diter sous forme d&eacute;masqu&eacute;e dans un endroit calme, le protys peut regagner un point d&rsquo;Esprit ou de Sang-froid temporaire ou un point d&rsquo;usage (voir, sur ce sujet, le chapitre consacr&eacute; aux Pouvoirs f&eacute;&eacute;riques, p. 208).&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8qOn0BQk5bnebNKR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495127616,"modifiedTime":1672495687701,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zvmem5J3nUh5vOMM"}
{"name":"Grâce féline","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gr&acirc;ce naturelle du bastet lui permet d&rsquo;avoir l&rsquo;air &eacute;l&eacute;gant en toutes circons\u0002tances et de conna&icirc;tre par instinct les endroits les plus classieux ou confortables pour lui. Sa Sp&eacute;cialit&eacute; &Eacute;l&eacute;gance lui conf&egrave;re un bonus de + 2 au lieu de + 1 (non cumulatif avec le bonus li&eacute; &agrave; la s&eacute;duction), et il n&rsquo;a pas besoin de faire de test pour trouver d&rsquo;instinct le lieu le plus confortable des environs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5mIUcJwwZbATHj8y"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488207514,"modifiedTime":1672495642729,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zvtBlG6KCIn0oCVk"}

View File

@@ -1,27 +1,37 @@
{"name":"Faux-fuyant","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>le goupil sait se servir de la nature &agrave; son avantage et perdre le regard d&rsquo;un &eacute;ventuel poursuivant. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; ses tests de Discr&eacute;tion d&egrave;s qu&rsquo;il se trouve dans un paysage naturel.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.6R59R2DrELSE2Nyt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205264693,"modifiedTime":1678209625602,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"0EAAt0qSzcD9VRBH"}
{"name":"Fée aquatique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le kappa est parfaitement &agrave; l&rsquo;aise dans l&rsquo;eau. Il voit sous l&rsquo;eau comme en plein jour et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toutes ses actions physiques dans l&rsquo;eau, qui passe &agrave; + 2 lorsqu&rsquo;il est d&eacute;masqu&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.scZsIGg1SPEXmXWp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206943357,"modifiedTime":1678209618930,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"0OiO4QbQAeQJx3Jg"}
{"name":"Insensibilité aux poisons et drogues","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Les poisons et les drogues n&rsquo;ont aucun effet sur le gnome, y compris les poisons et drogues secr&eacute;t&eacute;s par les f&eacute;es (comme la liqueur de berthaniel, ou les griffes ou crocs empoisonn&eacute;s). Seuls les poisons et drogues magiques, comme les pr&eacute;parations des druides ou des n&eacute;cromanciens, peuvent l&rsquo;affecter.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sQkDv1PjeI92fbLG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241254845,"modifiedTime":1672245288333,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0gMjtKZ7ZQbUKiyp"}
{"name":"Insensible","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Rien ne peut effrayer un &eacute;pouvantail, m&ecirc;me la perspective de sa mort. En outre, il ne souffre d&rsquo;aucun malus en cas de blessure et ne sait pas ce qu&rsquo;est la torture physique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.fyE3E2ZlZ9gbjD6M"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182855112,"modifiedTime":1678209630295,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"12WUcY9XS2MllFS7"}
{"name":"Sympathique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le l&eacute;poride a l&rsquo;air sympathique. C&rsquo;est plus fort que lui. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; tous ses tests sociaux bas&eacute;s sur la sympathie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.uyQFOTbpEyNy4sFX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241702669,"modifiedTime":1672245336575,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2OxB42oxUEUby52t"}
{"name":"Lien astral","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Chaque pleine lune, la gargouille peut, en m&eacute;ditant 3 heures au contact d&rsquo;une roche ou d&rsquo;un objet qui est issu du lieu dont elle est gardienne, &eacute;tablir un lien spirituel avec lui (Occultisme + Esprit SD 10). Ce lien astral permet &agrave; la gargouille d&rsquo;&eacute;liminer le malus li&eacute; au syndrome du chien de garde, jusqu&rsquo;&agrave; ce que la nostalgie la reprenne peu &agrave; peu.<br><em><strong>Note : </strong>pour savoir quand a lieu la pleine lune (tous les 30 jours environ) vous pouvez consulter un calendrier si vous connaissez la date ou lancer [[/roll 1D8]], [[/roll 1D10]] et [[/roll 1D12]] au d&eacute;but d&rsquo;un sc&eacute;nario : le r&eacute;sultat indique le nombre de jours depuis la derni&egrave;re pleine lune.&nbsp;</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AnwacYlVA7NwWsoX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244460225,"modifiedTime":1672245302602,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2kB8IySbO02sye3F"}
{"name":"Capital sympathie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le sylve, quoique peu pr&eacute;sent dans les cours f&eacute;&eacute;riques, y est pourtant toujours le bienvenu. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 pour toutes ses interactions sociales en ces lieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.wermb7wwYlvSJsc7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243090756,"modifiedTime":1672245186371,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4g1UyJmmo1NgkQAC"}
{"name":"Langue de bois","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Quel que soit le milieu et les circonstances dans lesquelles il &eacute;volue, le protys est capable de soutenir une conversation de dix minutes avec n&rsquo;importe qui, sur n&rsquo;importe quel sujet, en ayant l&rsquo;air &agrave; l&rsquo;aise, au courant et parfaitement &agrave; sa place. Au bout de dix minutes, il ne peut plus faire illusion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8zDeJtUNiwDVRN7e"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244885720,"modifiedTime":1672245297033,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"5hIT5iBoS61EjWM5"}
{"name":"Système digestif dacier","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ogre est capable de manger et dig&eacute;rer beaucoup de mat&eacute;riaux normalement non comestibles (papier, bois, os, argile, terre, etc.), m&ecirc;me de l&rsquo;ogre. Seuls les pierres et les m&eacute;taux l&rsquo;arr&ecirc;tent (marbre, diamant, granit, acier&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZTSCN5aRH6DfSmqW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242412073,"modifiedTime":1672245339692,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7lSkz3BwJCbmNjPT"}
{"name":"Aura mystérieuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le korrigan d&eacute;gage quelque chose de fascinant, de mystique ou myst&eacute;rieux qui peut aider &agrave; s&eacute;duire, &agrave; &ecirc;tre pris au s&eacute;rieux et &agrave; convaincre. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; tout test o&ugrave; une telle aura disposera ses interlocuteurs favorablement.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AcWl8hrnJtNGnE46"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241556175,"modifiedTime":1672245178651,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"8n3XdPZ83wROzxG7"}
{"name":"Faire le vide :","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le kappa ma&icirc;trise un ou plusieurs arts martiaux japonais et se sert de la discipline mentale &agrave; tout moment pour se concentrer sur ce qu&rsquo;il est en train de faire et ne pas se laisser perturber par son environnement.</p>\n<p>Il ajoute + 1 &agrave; un test de Sang-froid en cas de situation stressante requ&eacute;rant de la concentration.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.4UGuLnmVQKvY9ETC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206980141,"modifiedTime":1678209614124,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"8yQHCHfwHVUG3Tq0"}
{"name":"Imitateur génial","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le protys a la capacit&eacute; de pouvoir imiter &agrave; la perfection la voix de n&rsquo;importe quelle personne &agrave; condition qu&rsquo;il l&rsquo;ait entendue parler au moins dix minutes. Il peut aussi imiter une langue &eacute;trang&egrave;re et son accent s&rsquo;il l&rsquo;a entendue pendant au moins une heure et faire illusion &agrave; travers une br&egrave;ve conversation basique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9UrOyoKCT1h9mNBl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244863243,"modifiedTime":1672245216940,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9sAJg22CLfNlnqHO"}
{"name":"Insensibilité aux flammes","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Masqu&eacute; ou d&eacute;masqu&eacute;, le ph&eacute;nix est insensible &agrave; tous les dommages dus au feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.x6ll8lmpl7wS7QQS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242820448,"modifiedTime":1672245285365,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C9BbP62MOV9jT4wD"}
{"name":"Seigneur des oiseaux","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Les oiseaux reconnaissent en chaque ph&eacute;nix un noble repr&eacute;sentant de leur esp&egrave;ce. Le ph&eacute;nix est capable de communiquer avec eux quand il est sous forme d&eacute;masqu&eacute;e comme s&rsquo;il avait le Pouvoir de Communication animale. Il peut leur donner des ordres tr&egrave;s simples.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aYia6RO0x02psKJt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242790169,"modifiedTime":1672245333332,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CBfcWTm2HYlKS00t"}
{"name":"Obsession onirique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Un simple regard pourra provoquer un d&eacute;sir conscient ou non chez autrui, qui hantera ses r&ecirc;ves pendant quelques nuits, affaiblissant sa concentration, ce qui se traduit par un malus de - 1 pour toute t&acirc;che n&eacute;cessi\u0002tant une attention soutenue. Toute tentative de s&eacute;duction pendant que l&rsquo;obsession onirique (apr&egrave;s au moins un r&ecirc;ve) est en cours b&eacute;n&eacute;ficie en outre d&rsquo;un bonus de + 1 en sus des autres bonus potentiels.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dlV0QtT4GdmQ9jwo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242972548,"modifiedTime":1672245311376,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CkSGGEXVr1cOXRHG"}
{"name":"Goût du sang","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le sang a un effet tonifiant et r&eacute;g&eacute;n&eacute;rant sur le vampyr. Une fiole ou gourde en contenant quelques rasades permet de lui redonner rapidement 3 points de Vie et efface une partie de sa fatigue. Ce n&rsquo;est pas aussi efficace que boire le sang frais directement sur une victime avec le Pouvoir Absorption par morsure mais cela permet de se tirer d&rsquo;affaire rapidement. Il lui faudra du sang frais ou d&rsquo;autres sources de soin pour regagner davantage de points de Vie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qejYllROtENj9F7C"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243654284,"modifiedTime":1672245210759,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ELimkkt3iOwqJKch"}
{"name":"Zizanie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu&rsquo;elle est t&eacute;moin d&rsquo;une dispute, la femme-renarde b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 pour toutes ses interactions sociales pour attiser la dispute sans forc&eacute;ment prendre parti.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.FKjv2nylMHXEhHLq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167452722,"modifiedTime":1678209648402,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"EPhDHH8HQC7IK6Ly"}
{"name":"Science du combat","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Au premier tour de combat, l&rsquo;orc sait instinctivement quelles vont &ecirc;tre les actions de chaque protagoniste, &agrave; condition qu&rsquo;il ne soit pas surpris. Le Docte doit donc dire au joueur incarnant l&rsquo;orc, quel que soit son rang d&rsquo;Initiative, ce que vont faire ses assaillants lors de ce premier tour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.344jXo8DVimgJLIw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242658083,"modifiedTime":1672245329852,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"FTcjQP960oWPrnzC"}
{"name":"Mise en scène","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu&rsquo;il organise une rencontre sur un terrain qui lui est familier et qu&rsquo;il peut pr&eacute;parer &agrave; l&rsquo;avance, le serpent blanc y b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses interactions sociales.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.c80OnRfoFK8xInMM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181199025,"modifiedTime":1678209637368,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"FYnoMc4fPG8e4OBA"}
{"name":"Langue râpeuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La langue du gobelin est r&acirc;peuse comme une lime. Le gobelin peut s&rsquo;en servir, certes pour s&rsquo;alimenter, mais &eacute;galement pour limer &agrave; peu pr&egrave;s n&rsquo;importe quoi, du bois &agrave; l&rsquo;acier (notez que cela prend du temps).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.lHg7R6CCUAnaS3nX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241450307,"modifiedTime":1672245299478,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Fw9wwP6vyL3swmOk"}
{"name":"Petit producteur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le farfadet sait produire, en une nuit de travail et &agrave; partir de mat&eacute;riaux naturels triviaux, une quantit&eacute; en litres de liqueur de berthaniel &eacute;gale &agrave; ses rangs de F&eacute;&eacute;rie + Production de liqueur de berthaniel (Comp&eacute;tence futile). Pour les farfadets gris et les farfadets verts, cet avantage leur permet, en une nuit, de fabriquer la m&ecirc;me quantit&eacute; de doses de morphine ou de litres d&rsquo;absinthe &agrave; partir du m&ecirc;me type de mat&eacute;riaux. Ils ont des contacts facilit&eacute;s avec des aubergistes ou m&eacute;decins qu&rsquo;ils peuvent approvisionner en ces substances.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.T7BjH5Cm2Lpj9vXf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241072946,"modifiedTime":1672245316638,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GFb8i3y6haSlQrgz"}
{"name":"Bon goût","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;elfe est l&rsquo;incarnation du bon go&ucirc;t, puisque ce sont les elfes qui dictent les canons de la soci&eacute;t&eacute; f&eacute;&eacute;rique. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 pour toute action visant &agrave; briller en soci&eacute;t&eacute; ou artistiquement ainsi que pour juger de la qualit&eacute; ou de l&rsquo;authenticit&eacute; d&rsquo;une &oelig;uvre d&rsquo;art.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LXDCDEdrD7AeHZQF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240673136,"modifiedTime":1672245182487,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GUmVSa94atQCeqhZ"}
{"name":"Insomniaque","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le fouinard n&rsquo;a besoin de dormir que trois heures chaque nuit pour &ecirc;tre parfaitement repos&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.xkzI6HGtOaRn8rFN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244275892,"modifiedTime":1672245291640,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HdEYjkeqnMP4Uihm"}
{"name":"Vivacité","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; est particuli&egrave;rement vive. Elle b&eacute;n&eacute;ficie, en toutes circonstances, d&rsquo;un bonus de + 1 &agrave; son rang d&rsquo;Initiative.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ds2ke1etk96NOCNM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243955730,"modifiedTime":1672245353775,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JSeHspIWDdv72eEL"}
{"name":"Intelligence contagieuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu&rsquo;il se trouve dans un groupe, la pr&eacute;sence du Jiangshi &eacute;l&egrave;ve le niveau intellectuel de ses compagnons qui b&eacute;n&eacute;ficient d&rsquo;un bonus de + 1 &agrave; tous leurs tests d&rsquo;Esprit (cela n&rsquo;augmente pas leur R&eacute;sistance psychique). Ce bonus n&rsquo;est pas cumulable quand il y a plusieurs Jiangshi et lui-m&ecirc;me n&rsquo;en b&eacute;n&eacute;ficie pas.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Zf8Wu557EFJ6BKSC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182114653,"modifiedTime":1678209633247,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"KoooDRpaO5yLR9Nj"}
{"name":"Téméraire","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le troll n&rsquo;a peur de rien, sauf du feu. Toute situation de stress n&eacute;cessitant un test de Sang-froid, y compris face &agrave; un pouvoir provo\u0002quant la peur, n&rsquo;a aucun effet lui, m&ecirc;me si sa vie est en danger. Cet avantage ne fonctionne pas si la source de l&rsquo;effroi est le feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QnQwFutvm6M6Q3Tb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243514527,"modifiedTime":1672245342482,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MxQi7DBPoKbovRvf"}
{"name":"À la page","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le fouinard passe son temps &agrave; se renseigner sur les derni&egrave;res inventions de la science et de la technique. Au courant de toute d&eacute;couverte majeure dans ces domaines, il saura en faire usage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sWaYiwVMtw88xBWG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244240669,"modifiedTime":1672245168796,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NVHokXzT1oiF7lCG"}
{"name":"Belle mine","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le bastet est un s&eacute;ducteur-n&eacute;. Il b&eacute;n&eacute;\u0002ficie d&rsquo;un bonus de + 2 &agrave; toutes ses tentatives pour s&eacute;duire quelqu&rsquo;un, quel que soit le sexe de la personne cibl&eacute;e.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmkpaTeiVfdUDSja"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240524125,"modifiedTime":1672245180335,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"OeADXGlO2vGYaBgY"}
{"name":"Boussole","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La femme-renarde est toujours capable de se rep&eacute;rer dans son environnement qu&rsquo;elle soit sous terre ou &agrave; la surface. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 ses tests de Survie (Orientation).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.QXHxVr3exELwLYI6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167412879,"modifiedTime":1678209609121,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"PAqSbhrh0vn5fnCz"}
{"name":"Apparence statuesque et démoniaque","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Sous forme d&eacute;masqu&eacute;e et en se tenant immobile, une gargouille ressemble &agrave; s&rsquo;y m&eacute;prendre &agrave; une statue inanim&eacute;e &agrave; son effigie. La rep&eacute;rer requiert un test de Perception impliquant l&rsquo;odorat SD &nbsp;14, ou bien une <em>Vision thermique</em> ou &eacute;lectrique (mais si la &nbsp;&laquo; &nbsp;statue &nbsp;&raquo; tranche avec l&rsquo;environne\u0002ment, on pourra se douter de quelque chose). En revanche, si elle bouge, elle appara&icirc;tra aux yeux des humains comme un d&eacute;mon effrayant et b&eacute;n&eacute;ficiera d&rsquo;un bonus de + 2 &agrave; toutes ses tentatives pour faire peur (avec Autorit&eacute; ou le Pouvoir&nbsp;<br><em>Terreur</em>).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ndpVQWAE7sRR3nzX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244374033,"modifiedTime":1672245175070,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"PmEvJG282up6MGkt"}
{"name":"Hurlement","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le loup-garou peut, m&ecirc;me sous forme masqu&eacute;e, pousser des hurlements audibles &agrave; Constitution kilom&egrave;tres en environ\u0002nement calme (3 fois moins en environnement bruyant). Ceux-ci permettent de communiquer de mani&egrave;re simple avec d&rsquo;autres loups(-garous) (requiert l&rsquo;atout <em>Ami des loups</em>) ou de lancer un signal reconnaissable. Pour autrui, ce hurlement signale qu&rsquo;un pr&eacute;dateur r&ocirc;de : un &eacute;chec sur un test de Ressort ou Fortitude + Sang-froid SD 10 fera fuir ou se cacher une &acirc;me sensible.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eoCVa9zb3yLIaIc8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242069422,"modifiedTime":1672245213744,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QvyEbU5MpgsCiBjz"}
{"name":"Poing de la justice","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>En m&ecirc;l&eacute;e, &agrave; raison d&rsquo;une fois par combat, le poing du Jiangshi se transforme en un tourbillon. Si l&rsquo;attaque porte, il &eacute;tourdit son adversaire pendant un tour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.DACq7nZ7vpGEpfbu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182079755,"modifiedTime":1678209643418,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"SZ87pm8oyYYgjYK7"}
{"name":"Terrier","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Gr&acirc;ce &agrave; leurs petites griffes, totalement inefficaces en combat, les l&eacute;porides peuvent creuser des galeries dans un sol meuble &agrave; raison de 6 m&egrave;tres par heure.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XodAu1Z6hoxvc5vY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241727890,"modifiedTime":1672245344677,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"UYFwfF4kNAztOJmG"}
{"name":"Artificier né","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu&rsquo;il manipule des feux d&rsquo;artifices, le serpent blanc peut leur donner les formes artistiques de son choix (y compris des id&eacute;ogrammes), amplifier ou att&eacute;nuer leur bruit. Il b&eacute;n&eacute;ficie aussi d&rsquo;un bonus de + 2 &agrave; tous ses tests li&eacute;s &agrave; la poudre et aux explosifs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.EMXUwytn0rnYbqxb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181152838,"modifiedTime":1678209607356,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"VmxvL3v17XhtLvC6"}
{"name":"Naturophile","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsque le sylve est dans un espace naturel couvert de v&eacute;g&eacute;tation, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toutes ses actions physiques et de + 2 &agrave; ses tests visant &agrave; identifier la faune et la flore.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QPQZGykP2wPQSS5j"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243115133,"modifiedTime":1672245309187,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"VyRQmuRHQeFDVC5N"}
{"name":"Âme de gardienne","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La gargouille conna&icirc;t chaque recoin du lieu qu&rsquo;elle garde. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses actions physiques lorsqu&rsquo;elle est dans son lieu gard&eacute;. En outre, o&ugrave; qu&rsquo;elle soit sur terre, elle sent si celui-ci est endommag&eacute; ou lorsque quelqu&rsquo;un y p&eacute;n&egrave;tre et peut suivre approximativement son parcours.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.2YBtHtrpzsXzlXZ2"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244428824,"modifiedTime":1672245170501,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WeyIuHudhRylxPTf"}
{"name":"Domaine sous-marin","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ondine poss&egrave;de un domaine sous-marin am&eacute;nag&eacute; avec go&ucirc;t o&ugrave; elle peut vivre &agrave; sa guise et o&ugrave; peu de gens viendront la chercher.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.BtiDHLQ14cLHuMvR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242525714,"modifiedTime":1672245196786,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XHyBbmGqojS9A2Sc"}
@@ -45,6 +55,7 @@
{"name":"Fée aquatique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Contrairement aux f&eacute;es terrestres ou a&eacute;riennes, l&rsquo;ondine est parfaitement &agrave; l&rsquo;aise dans l&rsquo;eau. Elle voit sous l&rsquo;eau comme en plein jour et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toutes ses actions physiques dans l&rsquo;eau, qui passe &agrave; + 2 lorsqu&rsquo;elle est sous forme de sir&egrave;ne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aMjwV1nWVPZlk1ZI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242547584,"modifiedTime":1672245203569,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oalcolKkymJdbYtn"}
{"name":"Lucidité géniale","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>lorsque le gnome s&rsquo;att&egrave;le &agrave; r&eacute;soudre une &eacute;nigme ou quelque chose d&rsquo;assi\u0002mil&eacute;, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests lui permettant de progresser dans sa r&eacute;solution.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.57aQ8bHxlqoJwCfI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241285945,"modifiedTime":1672245306116,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qq8DZSs3QK1UvGyw"}
{"name":"Porte-bonheur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le farfadet a tendance &agrave; porter chance aux personnes qui l&rsquo;entourent. En pr&eacute;sence d&rsquo;un farfadet, un compagnon r&eacute;ussira un test &eacute;chou&eacute; de peu (ME de 1 ou 2), une fois par sc&eacute;nario.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZfKTOv85JHD0rqaK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241142774,"modifiedTime":1672245319370,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"s9PYnjq48dxpLwLo"}
{"name":"Phobophage","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;&eacute;pouvantail se nourrit de la peur des autres, qui remplace sa nourriture. Il souffrira d&rsquo;un malus de - 1 par jour o&ugrave; il ne s&rsquo;est pas repu de peur (jusqu&rsquo;&agrave; - 3). Sous forme masqu&eacute;e, il peut manger et boire, mais cela ne le sustente pas. Toutes ses actions et Pouvoirs li&eacute;s &agrave; la peur b&eacute;n&eacute;ficient d&rsquo;un bonus de + 1 (+ 2 sous forme d&eacute;masqu&eacute;e).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.jwS2zYYstme4CgQ4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182929327,"modifiedTime":1678209640228,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"v4Z4uSwfDjDNQ9Dh"}
{"name":"Contorsionniste","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le bastet peut, qu&rsquo;il soit masqu&eacute; ou non, se contorsionner et passer &agrave; travers n&rsquo;importe quel orifice ayant au moins la taille de sa t&ecirc;te.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.m7kcWCA5D33i3Nwk"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240553775,"modifiedTime":1672245194834,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vsdn0AEq01isdoqn"}
{"name":"Orduromancie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le smog, en inspectant attentivement les ordures de quelqu&rsquo;un, peut reconstituer son portrait physique et psychologique approximatif &nbsp;: sa nature, son sexe, ses habitudes, ses manies, sa corpulence approximative, son &eacute;tat de sant&eacute; actuel&hellip; Il peut &eacute;galement, d&rsquo;un coup d&rsquo;&oelig;il, dater les ordures et d&eacute;gager des strates temporelles. Observer ces ordures permet au smog, s&rsquo;il r&eacute;ussit un test de Sciences (<em>Fa&euml;ologie</em>) + Esprit, de d&eacute;terminer l&rsquo;esp&egrave;ce &agrave; laquelle le propri&eacute;taire des d&eacute;chets appartient.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Ji9VojGnKsZbFFVH"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245036773,"modifiedTime":1672245313751,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vuhUNDSXwKEXFMrI"}
{"name":"Douceur apparente","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ange a l&rsquo;air si doux qu&rsquo;il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses inte\u0002ractions sociales bas&eacute;es sur la douceur et la confiance. De plus, si un opposant h&eacute;site entre plusieurs cibles &agrave; attaquer, il ne choisira pas spontan&eacute;ment l&rsquo;ange en priorit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PRIfcv2OnoQMlCEC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240401605,"modifiedTime":1672245198567,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w1tchLTjGK9gLJrv"}

36
packs/capacites.db Normal file
View File

@@ -0,0 +1,36 @@
{"name":"Crocs effilés","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. 1 point de dégât de saignement supplémentaire par tour.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 2 points de d&eacute;g&acirc;ts.</p>\n<p>La cr&eacute;ature est dot&eacute;e de crocs qui s&rsquo;utilisent avec la Comp&eacute;tence M&ecirc;l&eacute;e. L&rsquo;utilisation des crocs peut se cumuler avec une attaque de griffe lors d&rsquo;une attaque double &nbsp;(voir les man&oelig;uvres avanc&eacute;es de M&ecirc;l&eacute;e, p. 199).</p>\n<p><em><strong>Effet suppl&eacute;mentaire &nbsp;:</strong></em> 1 point de d&eacute;g&acirc;t de saignement suppl&eacute;mentaire par tour.</p>\n<p>Outre les d&eacute;g&acirc;ts dus &agrave; la morsure des crocs, la victime est affect&eacute;e de saignement. Elle perd un point de Vie par tour apr&egrave;s la morsure jusqu&rsquo;&agrave; ce qu&rsquo;elle ait pris un tour pour limiter le saignement en le comprimant avec un linge ou un pansement adapt&eacute;. Le saignement s&rsquo;arr&ecirc;te pour de bon une fois qu&rsquo;ont &eacute;t&eacute; administr&eacute;s les premiers soins. Les d&eacute;g&acirc;ts de saignement peuvent se cumuler avec une morsure additionnelle si rien n&rsquo;est fait pour l&rsquo;arr&ecirc;ter.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.UBQ5t5bzb6Dcr6Pm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482922956,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0cNSRJVPk3GbvxfD"}
{"name":"Doigts adhésifs","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Permet dadhérer aux parois et plafonds.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> permet d&rsquo;adh&eacute;rer aux parois et plafonds.</p>\n<p>Les doigts de la cr&eacute;ature ont des propri&eacute;t&eacute;s physiques adh&eacute;sives hors du commun qui lui permettent de se d&eacute;placer &agrave; son aise sur les murs et m&ecirc;me les plafonds aussi facilement que si elle &eacute;tait au sol.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.YWG5DvW2J1naqK9n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397329629,"modifiedTime":1672482949637,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"3cen1VbPT8CBhZzp"}
{"name":"Doigts de fée","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 2 pour les tâches manuelles méticuleuses.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet &nbsp;:</strong></em> bonus de + 2 pour les t&acirc;ches manuelles m&eacute;ticuleuses.</p>\n<p>Les doigts de la cr&eacute;ature sont surnaturellement habiles pour les t&acirc;ches manuelles minutieuses &nbsp;: artisanat, chirurgie, couture, crochetage, dessin, horlogerie, m&eacute;canique, etc. Ils octroient un bonus de + 2 pour ce type d&rsquo;actions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.45whZkVAPWE7YQpH"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397362691,"modifiedTime":1672482953190,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4RoXvUesmLiNa95L"}
{"name":"Mains battoirs","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât avec un bonus de + 1 pour assommer.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>arme naturelle de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t avec un bonus de + 1 pour assommer.</p>\n<p>La cr&eacute;ature a des mains solides comme des gourdins, efficaces pour assommer son prochain.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.G4TU1LBc6B2N9Xju"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397733515,"modifiedTime":1672483028582,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4aNruZt8sQrzdgrh"}
{"name":"Fugacité","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Un malus de - 1 affecte les attaques et tirs contre la créature et tout test cherchant à la cerner (Art de la guerre, Observation, Sensibilité, etc.).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>un malus de - 1 affecte les attaques et tirs contre la cr&eacute;ature et tout test cherchant &agrave; la cerner (Art de la guerre, Observation, Sensibilit&eacute;, etc.).</p>\n<p>L&rsquo;aspect de la cr&eacute;ature est toujours mouvant et fuyant, entravant les tentatives pour la frapper, la saisir, lui tirer dessus, pr&eacute;voir ses mouvements ou comprendre ses sentiments et intentions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.wGUAgzA1nWXG2TpS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397393808,"modifiedTime":1672482955730,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7Ezoe4WtctKqVt9I"}
{"name":"Crocs inaltérables","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. Permet de ronger presque tout et ignore 1 point éventuel darmure","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 2 points de d&eacute;g&acirc;ts.</p>\n<p>La cr&eacute;ature est dot&eacute;e de crocs qui s&rsquo;utilisent avec la Comp&eacute;tence M&ecirc;l&eacute;e. L&rsquo;utilisation des crocs peut se cumuler avec une attaque de griffe lors d&rsquo;une attaque double &nbsp;(voir les man&oelig;uvres avanc&eacute;es de M&ecirc;l&eacute;e, p. 199).</p>\n<p><em><strong>Effet suppl&eacute;mentaire &nbsp;:</strong></em> permet de ronger presque tout et ignore 1 point &eacute;ventuel d&rsquo;armure.</p>\n<p>Gr&acirc;ce &agrave; ses crocs ou dents d&rsquo;une duret&eacute; inalt&eacute;rable, la cr&eacute;ature est capable de m&acirc;cher &agrave; peu pr&egrave;s n&rsquo;importe quoi, sauf les pierres et les m&eacute;taux les plus durs (diamant, granit, acier&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0KYe8UnrUOIibW8n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482926340,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C2afkAhSSz3syWWz"}
{"name":"Luminescence","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Lumière dintensité modifiable.","duree":"","portee":"(Féérie + Prestance mètres) x 2","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> lumi&egrave;re d&rsquo;intensit&eacute; modifiable.</p>\n<p><em><strong>Zone d&rsquo;effet : </strong></em>(F&eacute;&eacute;rie + Prestance m&egrave;tres) x 2.</p>\n<p>La cr&eacute;ature &eacute;met une lumi&egrave;re dont elle peut modifier &agrave; volont&eacute; l&rsquo;intensit&eacute;, sachant que l&rsquo;intensit&eacute; maximale qu&rsquo;elle puisse fournir est celle d&rsquo;une lampe &eacute;lectrique de 60 watts. Elle ne peut pas &eacute;blouir quelqu&rsquo;un en usant de cette Capacit&eacute; naturelle.</p>\n<p><em><strong>Note :</strong> le d&eacute;savantage Luminescence persistante fait que la cr&eacute;ature ne peut arr&ecirc;ter d&rsquo;&eacute;mettre de la lumi&egrave;re.</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.MZHLeM3YDXZhk2jx"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397672343,"modifiedTime":1672483025501,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"DxnYeBp2rC3bA7Sc"}
{"name":"Ailes","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p>La cr&eacute;ature poss&egrave;de des ailes lorsqu&rsquo;elle est d&eacute;masqu&eacute;e. Sauf indication contraire, on consid&egrave;re que le personnage de taille moyenne a une envergure de 2 m lorsque ses ailes sont d&eacute;ploy&eacute;es et le personnage de grande taille a une envergure de 2,5 &agrave; 3 m. M&ecirc;me repli&eacute;es, les ailes augmentent sa taille, ce qui occasionne un malus de - 2 &agrave; ses tentatives de Discr&eacute;tion. Les ailes s&rsquo;utilisent avec la Comp&eacute;tence Mouvement Sp&eacute;cialit&eacute; Vol. La vitesse en Vol est Mouvement + 1 (= Sp&eacute;cialit&eacute; Vol) x 8 km/h.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fBsK4rbuilZL5ebT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672395992140,"modifiedTime":1672482904795,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EeKjkHWArLelgfQH"}
{"name":"Cheveux préhensiles","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"Une seule","effet":"Permet une Bagatelle de plus par tour pour saisir un objet avec les cheveux ; gêne un assaillant à proximité (malus de - 1) ; bonus de + 2 pour saisir, immobiliser et étrangler quelquun.","duree":"","portee":"","resistance":"autre","resistanceautre":"Esquive","isvirulence":false,"virulence":"","description":"<p><em><strong>Effets : </strong></em>permet une Bagatelle de plus par tour pour saisir un objet avec les cheveux ; g&ecirc;ne un assaillant &agrave; proximit&eacute; (malus de - 1) ; bonus de + 2 pour saisir, immobiliser et &eacute;trangler quelqu&rsquo;un. &nbsp;</p>\n<p><em><strong>Cible :</strong></em> une seule. &nbsp;</p>\n<p><em><strong>R&eacute;sistance :</strong></em> Esquive. &nbsp;</p>\n<p>La cr&eacute;ature est dot&eacute;e de cheveux vivants qui peuvent attraper et porter de petits objets allant jusqu&rsquo;&agrave; 2 kg. &nbsp; Leur longueur maximale est d&rsquo;1m 50. Ce membre suppl&eacute;mentaire permet trois utilisations possibles. &nbsp;</p>\n<p>Premi&egrave;rement, la cr&eacute;ature a droit &agrave; une Bagatelle suppl&eacute;mentaire par tour pour ouvrir une porte, se saisir d&rsquo;un objet &agrave; port&eacute;e, le lancer (hors attaque), activer un levier, etc. &nbsp;</p>\n<p>Deuxi&egrave;mement, la chevelure peut g&ecirc;ner une attaque de M&ecirc;l&eacute;e effectu&eacute;e par un assaillant &agrave; port&eacute;e des cheveux en l&rsquo;affectant d&rsquo;un malus de - 1 (co&ucirc;te la Bagatelle suppl&eacute;mentaire susmentionn&eacute;e). &nbsp;</p>\n<p>Troisi&egrave;mement, cette chevelure anim&eacute;e peut renforcer une Prise pour saisir, immobiliser, &eacute;tran\u0002gler une cible en octroyant un bonus de + 2 (co&ucirc;te la Bagatelle suppl&eacute;mentaire susmentionn&eacute;e).&nbsp;</p>\n<p><em><strong>Note :</strong> la cr&eacute;ature ne peut attraper qu&rsquo;une personne, arme ou objet par tour. Si elle utilise ses mains en plus de ses cheveux pr&eacute;hensiles pour immobiliser ou &eacute;trangler quelqu&rsquo;un, elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2.</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fzsiy1ZQva9sDjOD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396354757,"modifiedTime":1672482915179,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GvINUZiTYlcOWWpb"}
{"name":"Griffes","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>arme naturelle de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zBFT9OethKAKidAP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397416998,"modifiedTime":1672482958012,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HNjzgnYF9qg4jqU1"}
{"name":"Lévitation","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Fait flotter au-dessus du sol ; déplacement silencieux.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet &nbsp;:</strong></em> fait flotter au-dessus du sol &nbsp;; d&eacute;placement silencieux.</p>\n<p>La cr&eacute;ature glisse &agrave; une trentaine de centim&egrave;tres du sol et n&rsquo;est donc pas soumise aux irr&eacute;gularit&eacute;s du terrain : elle ignore tous les malus li&eacute;s &agrave; la surface (terrain glissant, pentu, rocailleux, etc.) et ne fait aucun bruit en se d&eacute;pla&ccedil;ant. En revanche, elle ne vole pas et chute normalement en l&rsquo;absence de surface sous son nuage magique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.blshNeof51C4XQNF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397629849,"modifiedTime":1672483021939,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IkBKzMmAY4YjRE4U"}
{"name":"Dissimulation végétale","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discr&eacute;tion dans un milieu donn&eacute;.</p>\n<p>La cr&eacute;ature est &agrave; l&rsquo;aise dans son milieu naturel. Les jardins, bois et for&ecirc;ts sont ses milieux naturels dans lesquels elle peut se fondre facilement. Elle y b&eacute;n&eacute;ficie d&rsquo;un bonus de + 3 en Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.hsB42dXDyJgX6drb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482941997,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"KYW0NhCGOTYKRmpJ"}
{"name":"Vision thermique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir lenvironnement (voir descriptif spécifique).","duree":"","portee":"(Féérie + Perception) x 2 mètres.","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><em><strong>Dur&eacute;e :</strong></em> une sc&egrave;ne.</p>\n<p><em><strong>Port&eacute;e :</strong></em> (F&eacute;&eacute;rie + Perception) x 2 m&egrave;tres.</p>\n<p><em><strong>Effet : </strong></em>mani&egrave;re sp&eacute;ciale de percevoir l&rsquo;environnement (voir descriptif sp&eacute;cifique).</p>\n<p>Une fois activ&eacute;e, la Vision peut &ecirc;tre altern&eacute;e &nbsp;: la cr&eacute;ature peut passer de sa perception normale &agrave; sa Vision sans faire de test et sans d&eacute;penser d&rsquo;action.</p>\n<p>La cr&eacute;ature per&ccedil;oit son environnement en termes de zones de chaleur. Les zones chaudes sont en rouge et les froides en bleu. Les zones interm&eacute;diaires se traduisent en termes de d&eacute;grad&eacute;s violac&eacute;s et orang&eacute;s.&nbsp;<br>La cr&eacute;ature peut ainsi percevoir derri&egrave;re les obstacles si ces derniers ont moins de 3 cm d&rsquo;&eacute;paisseur. Toutefois, si cette vision est suffisamment pr&eacute;cise pour distinguer un quadrup&egrave;de d&rsquo;un bip&egrave;de, elle ne permet pas d&rsquo;identifier pr&eacute;cis&eacute;ment un individu ni son esp&egrave;ce. Notez que la vision thermique ne permet pas de voir aussi loin que la vision normale ou nocturne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.GGJNGoe4qzYmO4oI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483048760,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"LqApfT5wDoie9cEZ"}
{"name":"Mort différée","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"Automatique quand les points de Vie passent sous zéro.","cibles":"","effet":"3 + Sang-froid points de Vie en bonus.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Activation : </strong></em>automatique quand les points de Vie passent sous z&eacute;ro.</p>\n<p><em><strong>Dur&eacute;e : </strong></em>F&eacute;&eacute;rie + Sang-froid tours.</p>\n<p><em><strong>Effet :</strong></em> 3 + Sang-froid points de Vie en bonus.</p>\n<p>La cr&eacute;ature, par son incroyable volont&eacute;, est capable de repousser temporairement la mort. Lorsque ses points de Vie devraient passer en dessous de z&eacute;ro et que la cr&eacute;ature devrait tomber inconsciente voire mourir sur le coup, elle dispose d&rsquo;un nombre de points de Vie suppl&eacute;mentaires li&eacute;s &agrave; son Sang-froid. Tant que cette Capacit&eacute; est active et que le dernier des points de Vie suppl&eacute;mentaires n&rsquo;est pas perdu, le personnage peut continuer d&rsquo;agir normalement, bien qu&rsquo;il soit affect&eacute; par le malus li&eacute; aux blessures (- 2). Lorsqu&rsquo;il a &eacute;puis&eacute; ses points de Vie suppl&eacute;mentaires, le personnage est confront&eacute; aux r&egrave;gles normales de mort (voir p. 188) : il tombe inconscient &agrave; moins d&rsquo;&ecirc;tre soign&eacute; avant la fin de la dur&eacute;e de cette Capacit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.IrBzhhQTC1SKYuWZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397780981,"modifiedTime":1672483031414,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MSnEdHeUkQbOl63L"}
{"name":"Cornes","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât lors dune Attaque normale et 2 en Charge.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t lors d&rsquo;une Attaque normale et 2 en Charge.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5DWLCosGYEENvySy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396484918,"modifiedTime":1672482917303,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NIgmddp1FpebKrP5"}
{"name":"Crocs","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 2 points de d&eacute;g&acirc;ts.</p>\n<p>La cr&eacute;ature est dot&eacute;e de crocs qui s&rsquo;utilisent avec la Comp&eacute;tence M&ecirc;l&eacute;e. L&rsquo;utilisation des crocs peut se cumuler avec une attaque de griffe lors d&rsquo;une attaque double &nbsp;(voir les man&oelig;uvres avanc&eacute;es de M&ecirc;l&eacute;e, p. 199).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Kpz5s2T6o9rax8Ry"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482921343,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NVsnAqcp2UQaKBvM"}
{"name":"Griffes rétractiles","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>arme naturelle de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t.</p>\n<p>La cr&eacute;ature est dot&eacute;e de griffes qui se r&eacute;tractent quand elles ne sont pas utilis&eacute;es.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.KlLC6HcyFITLvFqb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397416998,"modifiedTime":1672483017134,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"PolslrWqn4tziCs0"}
{"name":"Caractéristique accrue","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Bonus de + 1 à une Caractéristique.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; : </strong></em>passive.</p>\n<p><em><strong>Effet :</strong></em> bonus de + 1 &agrave; une Caract&eacute;ristique.</p>\n<p>La cr&eacute;ature b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 dans une Caract&eacute;ristique donn&eacute;e (Agilit&eacute; accrue, Esprit accru, etc.). Ce bonus permet d&rsquo;exc&eacute;der le rang maximal que peut avoir une esp&egrave;ce f&eacute;&eacute;rique dans une Caract&eacute;ristique donn&eacute;e.</p>\n<p><em><strong>Note :</strong> pour Constitution accrue, la cr&eacute;ature b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 en Constitution, qui s&rsquo;applique &eacute;galement dans le calcul de ses points de Vie. Pour Force accrue, la cr&eacute;ature b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 en Force, qui s&rsquo;applique &eacute;galement dans le calcul du bonus aux d&eacute;g&acirc;ts.&nbsp;</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rTUKRHHO81T7xr1n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396290694,"modifiedTime":1672482913378,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QGGGGfbofpD6gvWd"}
{"name":"Vision nocturne","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir lenvironnement (voir descriptif spécifique).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><em><strong>Dur&eacute;e :</strong></em> une sc&egrave;ne.</p>\n<p><em><strong>Effet : </strong></em>mani&egrave;re sp&eacute;ciale de percevoir l&rsquo;environnement (voir descriptif sp&eacute;cifique).</p>\n<p>Une fois activ&eacute;e, la Vision peut &ecirc;tre altern&eacute;e &nbsp;: la cr&eacute;ature peut passer de sa perception normale &agrave; sa Vision sans faire de test et sans d&eacute;penser d&rsquo;action.</p>\n<p>La cr&eacute;ature voit dans les t&eacute;n&egrave;bres comme en plein jour. Elle ne subit aucun malus d&ucirc; &agrave; l&rsquo;obscurit&eacute;. Toutefois, elle souffre d&rsquo;un malus de - 2 &agrave; ses actions reposant sur la vue s&rsquo;il n&rsquo;y a pas une source de lumi&egrave;re minimale (&eacute;toiles, lune, chandelle&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.xSHvlFTtea0OxTI7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483046703,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"RloFYsJbdnupKm7Q"}
{"name":"Crocs empoisonnés","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. Poison causant un malus de - 1 pendant Féérie tours.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":true,"virulence":"Féérie x 3","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 2 points de d&eacute;g&acirc;ts.</p>\n<p>La cr&eacute;ature est dot&eacute;e de crocs qui s&rsquo;utilisent avec la Comp&eacute;tence M&ecirc;l&eacute;e. L&rsquo;utilisation des crocs peut se cumuler avec une attaque de griffe lors d&rsquo;une attaque double &nbsp;(voir les man&oelig;uvres avanc&eacute;es de M&ecirc;l&eacute;e, p. 199).</p>\n<p><em><strong>Effet suppl&eacute;mentaire &nbsp;:</strong></em> poison causant un malus de - 1 pendant F&eacute;&eacute;rie tours.</p>\n<p><em><strong>R&eacute;sistance :</strong></em> physique, compar&eacute;e &agrave; la Virulence du poison.</p>\n<p><em><strong>Virulence du poison</strong></em> = F&eacute;&eacute;rie x 3.</p>\n<p>Outre les d&eacute;g&acirc;ts dus &agrave; la morsure des crocs, si la victime ne R&eacute;siste pas au poison, elle souffrira d&rsquo;un malus de - 1 &agrave; ses actions pendant F&eacute;&eacute;rie tours &agrave; partir du tour suivant. Les effets de ce poison ne sont pas cumulables.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZopyLjvsbVNCBjMZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482924600,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"UtlsEhJ6rQA7Tdej"}
{"name":"Pattes de velours","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 2 aux tests de Discrétion sonore et arme naturelle causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>bonus de + 2 aux tests de Discr&eacute;tion sonore et arme naturelle causant 1 point de d&eacute;g&acirc;t.</p>\n<p>Outre des griffes ac&eacute;r&eacute;es et r&eacute;tractiles &agrave; ses pattes, la cr&eacute;ature poss&egrave;de de petits coussinets, comme les chats. Comme elle ne fait aucun bruit en marchant, elle pourra donc s&rsquo;approcher facilement de quelqu&rsquo;un qui ne la voit et ne l&rsquo;entend pas. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; tous ses tests de Discr&eacute;tion o&ugrave; le bruit fait partie des facteurs pris en compte pour la d&eacute;tection.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3NbeE6AYGAlKKq7N"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482224074,"modifiedTime":1672483033687,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YKN2zYgm4r7UGP6N"}
{"name":"Apnée","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Permet de retenir sa respiration longtemps.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><em><strong>Dur&eacute;e :</strong></em> 20 + Constitution minutes avant de devoir reprendre de l&rsquo;air.</p>\n<p><em><strong>Effet :</strong></em> permet de retenir sa respiration longtemps.</p>\n<p>Cette Capacit&eacute; naturelle proche de celle des dauphins permet &agrave; la cr&eacute;ature de cesser totalement de respirer pendant au moins 20 minutes et par cons&eacute;quent de pouvoir plonger dans l&rsquo;eau pendant de longues p&eacute;riodes ou d&rsquo;&eacute;viter de suffoquer dans des environnements irrespirables ou de subir les effets des substances qu&rsquo;une cr&eacute;ature devant respirer normalement ne pourrait &eacute;viter d&rsquo;inhaler. Notez que des bulles d&rsquo;air ou tout autre moyen de reprendre son souffle peuvent &eacute;tendre la dur&eacute;e du pouvoir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.RFmbvHunTJSgbDJp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396057630,"modifiedTime":1672482907732,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"b5772Kxle54W9v6q"}
{"name":"Vision","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir lenvironnement (voir descriptif spécifique).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><em><strong>Dur&eacute;e :</strong></em> une sc&egrave;ne.</p>\n<p><em><strong>Effet : </strong></em>mani&egrave;re sp&eacute;ciale de percevoir l&rsquo;environnement (voir descriptif sp&eacute;cifique).</p>\n<p>Une fois activ&eacute;e, la Vision peut &ecirc;tre altern&eacute;e &nbsp;: la cr&eacute;ature peut passer de sa perception normale &agrave; sa Vision sans faire de test et sans d&eacute;penser d&rsquo;action.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.g6pGiA8o8KLwb2WA"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483041209,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"bF9AsW1s2pG2KLdu"}
{"name":"Dissimulation désertique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discr&eacute;tion dans un milieu donn&eacute;.</p>\n<p>La cr&eacute;ature est &agrave; l&rsquo;aise dans son milieu naturel. Le d&eacute;sert est son milieu propice &agrave; la dissimulation. Elle y b&eacute;n&eacute;ficie d&rsquo;un bonus de + 3 en Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.asdI5X9e1ritdxzG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482936997,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eA502hhfnyyDx7et"}
{"name":"Capricorne","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Bonds de 2 mètres et cornes (1 point de dégât lors dune Attaque normale et 2 en Charge).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><strong><em>Effet :</em></strong> bonds de 2 m&egrave;tres et cornes (1 point de d&eacute;g&acirc;t lors d&rsquo;une Attaque normale et 2 en Charge).</p>\n<p>La cr&eacute;ature est dot&eacute;e de pieds caprins lui permettant de faire d&rsquo;agiles sauts de cabri de 2 m&egrave;tres de haut et de long ainsi que de petites cornes de ch&egrave;vre ou de bouc.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fIcPJgk2SDRoElo9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396241257,"modifiedTime":1672482911601,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fnuma1AXtrwp0K9z"}
{"name":"Sens décuplé","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Bonus de + 2 à un type de Perception spécifique.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong><em>Type de Capacit&eacute; :</em></strong> passif.</p>\n<p><em><strong>Effet &nbsp;: </strong></em>bonus de + 2 &agrave; un type de Perception sp&eacute;cifique.</p>\n<p>La cr&eacute;ature b&eacute;n&eacute;ficie d&rsquo;un bonus permanent de + 2 aux tests de Perception du sens en question : <em>Odorat d&eacute;cupl&eacute;, Ou&iuml;e d&eacute;cupl&eacute;e, Vue d&eacute;cupl&eacute;e</em>. Ce bonus permet d&rsquo;exc&eacute;der la limite du rang de Percep\u0002tion maximal de l&rsquo;esp&egrave;ce f&eacute;&eacute;rique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.up2ChKsPzH0mNglb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482312405,"modifiedTime":1672483038913,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"k7XZRFJZV22JLA1M"}
{"name":"Dissimulation","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discr&eacute;tion dans un milieu donn&eacute;.</p>\n<p>La cr&eacute;ature est &agrave; l&rsquo;aise dans son milieu naturel. Elle y b&eacute;n&eacute;ficie d&rsquo;un bonus de + 3 en Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nvL86dTLV5JAEOOL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482934351,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"kwQHuyOYcFdccX88"}
{"name":"Dents dures","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. Permet de ronger presque tout et ignore 1 point éventuel darmure.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 2 points de d&eacute;g&acirc;ts.</p>\n<p>La cr&eacute;ature est dot&eacute;e de crocs qui s&rsquo;utilisent avec la Comp&eacute;tence M&ecirc;l&eacute;e. L&rsquo;utilisation des crocs peut se cumuler avec une attaque de griffe lors d&rsquo;une attaque double &nbsp;(voir les man&oelig;uvres avanc&eacute;es de M&ecirc;l&eacute;e, p. 199).</p>\n<p><em><strong>Effet suppl&eacute;mentaire &nbsp;:</strong></em> permet de ronger presque tout et ignore 1 point &eacute;ventuel d&rsquo;armure.</p>\n<p>Gr&acirc;ce &agrave; ses crocs ou dents d&rsquo;une duret&eacute; inalt&eacute;rable, la cr&eacute;ature est capable de m&acirc;cher &agrave; peu pr&egrave;s n&rsquo;importe quoi, sauf les pierres et les m&eacute;taux les plus durs (diamant, granit, acier&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.hsa5hxYbPPttkvFi"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482931819,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"kxuHSgHMcoEQjfqW"}
{"name":"Dissimulation rocheuse","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discr&eacute;tion dans un milieu donn&eacute;.</p>\n<p>La cr&eacute;ature est &agrave; l&rsquo;aise dans son milieu naturel. Montagnes, b&acirc;tisses en pierres de taille, statue de pierre sont des environnements propices &agrave; sa dissimulation. Elle y b&eacute;n&eacute;ficie d&rsquo;un bonus de + 3 en Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PztwwoRRJr1lYNfK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482939371,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lklqORCzRFsyoPlo"}
{"name":"Ailes rétractiles","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p>La cr&eacute;ature poss&egrave;de des ailes lorsqu&rsquo;elle est d&eacute;masqu&eacute;e. Sauf indication contraire, on consid&egrave;re que le personnage de taille moyenne a une envergure de 2 m lorsque ses ailes sont d&eacute;ploy&eacute;es et le personnage de grande taille a une envergure de 2,5 &agrave; 3 m. M&ecirc;me repli&eacute;es, les ailes augmentent sa taille, ce qui occasionne un malus de - 2 &agrave; ses tentatives de Discr&eacute;tion. Les ailes s&rsquo;utilisent avec la Comp&eacute;tence Mouvement Sp&eacute;cialit&eacute; Vol. La vitesse en Vol est Mouvement + 1 (= Sp&eacute;cialit&eacute; Vol) x 8 km/h.<br><strong>Ailes r&eacute;tractiles :&nbsp;</strong><br>Contrairement aux autres ailes, ces ailes sont r&eacute;tractiles. On consid&egrave;re que le personnage poss&egrave;de son envergure normale, c&rsquo;est-&agrave;-dire humaine, lorsqu&rsquo;il replie ses ailes. Il ne souffre donc d&rsquo;aucun malus de Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.bRQovf0YzwXwE0uq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672395992140,"modifiedTime":1672482906313,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"n24kMELT7E9bsGz3"}
{"name":"Vision électrique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir lenvironnement (voir descriptif spécifique).","duree":"","portee":"(Féérie + Perception) x 2 mètres.","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><em><strong>Dur&eacute;e :</strong></em> une sc&egrave;ne.</p>\n<p><em><strong>Port&eacute;e : </strong></em>(F&eacute;&eacute;rie + Perception) x 2 m&egrave;tres.</p>\n<p><em><strong>Effet : </strong></em>mani&egrave;re sp&eacute;ciale de percevoir l&rsquo;environnement (voir descriptif sp&eacute;cifique).</p>\n<p>Une fois activ&eacute;e, la Vision peut &ecirc;tre altern&eacute;e &nbsp;: la cr&eacute;ature peut passer de sa perception normale &agrave; sa Vision sans faire de test et sans d&eacute;penser d&rsquo;action.<br>La cr&eacute;ature per&ccedil;oit les champs &eacute;lectriques en surbrillance dor&eacute;e, sans restriction d&rsquo;obstacles. Elle n&rsquo;est limit&eacute;e que par la port&eacute;e de sa Perception. Elle peut ainsi percevoir les lignes &eacute;lectriques ou t&eacute;l&eacute;phoniques, mais &eacute;galement les influx nerveux des cr&eacute;atures animales vivantes (ce qui inclut les f&eacute;es et les humains). Toutefois, si cette vision est suffisamment pr&eacute;cise pour distinguer un quadrup&egrave;de d&rsquo;un bip&egrave;de, elle ne permet pas d&rsquo;identifier pr&eacute;cis&eacute;ment un individu ni son esp&egrave;ce. Notez que la vision &eacute;lectrique ne permet pas de voir aussi loin que la vision normale ou nocturne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Bot6RcaopOqXOdar"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483043775,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ndL2y0UXtlZfzmGE"}
{"name":"Griffes empoisonnées","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât. Poison causant un malus de - 1 pendant Féérie tours.","duree":"","portee":"","resistance":"physiquepassive","resistanceautre":"","isvirulence":true,"virulence":"Féérie x 3","description":"<p><em><strong>Effet : </strong></em>arme naturelle de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t.</p>\n<p><em><strong>Effet suppl&eacute;mentaire :</strong></em> poison causant un malus de - 1 pendant F&eacute;&eacute;rie tours.</p>\n<p><em><strong>R&eacute;sistance : </strong></em>physique, &agrave; comparer &agrave; la Virulence du poison.</p>\n<p><strong>Virulence du poison </strong>= F&eacute;&eacute;rie x 3.</p>\n<p>Outre les d&eacute;g&acirc;ts physiques subis, si la victime ne R&eacute;siste pas au poison, elle souffrira d&rsquo;un malus de - 1 &agrave; ses actions pendant F&eacute;&eacute;rie tours &agrave; partir du tour suivant. Les effets de ce poison ne sont pas cumulables.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.1Wh7kYvzLdVJrO3P"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397416998,"modifiedTime":1672482961407,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"su5MU5adJU2XRWP4"}
{"name":"Respiration aquatique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Permet de respirer sous leau.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>permet de respirer sous l&rsquo;eau.</p>\n<p>La cr&eacute;ature peut respirer sous l&rsquo;eau aussi longtemps qu&rsquo;elle le souhaite et &agrave; n&rsquo;importe quelle profondeur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.MMvBu4OCHWQoeZLZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482269764,"modifiedTime":1672483036193,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w2Y4qLdxd1vhJeCJ"}
{"name":"Crochets descalade","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Permet de grimper aux parois verticales ; arme de Mêlée causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet &nbsp;:</strong></em> permet de grimper aux parois verticales &nbsp;; arme de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t.<br>La cr&eacute;ature est dot&eacute;e de griffes lui permettant de facilement grimper aux surfaces verticales et de s&rsquo;y d&eacute;placer ais&eacute;ment, sans avoir besoin de test.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yrJFRmBIf1DhB72Z"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396510849,"modifiedTime":1672482919197,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w7ka5Is8GVSpMOGo"}
{"name":"Jet corrosif","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"Test de Féérie + Précision.","cibles":"Une seule","effet":"Attaque dacide.","duree":"","portee":"","resistance":"autre","resistanceautre":"Esquive passive ou active.","isvirulence":false,"virulence":"","description":"<p><em><strong>Activation : </strong></em>test de F&eacute;&eacute;rie + Pr&eacute;cision.</p>\n<p><em><strong>Cible :</strong></em> une seule.</p>\n<p><em><strong>Port&eacute;e :</strong></em> F&eacute;&eacute;rie m&egrave;tres.</p>\n<p><em><strong>D&eacute;g&acirc;ts :</strong></em> 2 + MR.</p>\n<p><em><strong>Effet : </strong></em>attaque d&rsquo;acide.</p>\n<p><em><strong>R&eacute;sistance : </strong></em>Esquive passive ou active.</p>\n<p>La cr&eacute;ature peut cracher un jet d&rsquo;acide ou de venin corrosif r&eacute;duisant de 2 points la R&eacute;sistance des mat&eacute;riaux (bois, m&eacute;tal, roches, etc. : voir tableau p. 204) et causant des d&eacute;g&acirc;ts sur une cible : elle doit alors r&eacute;ussir un test de Pr&eacute;cision + F&eacute;&eacute;rie contre l&rsquo;Esquive de la cible. Cette derni&egrave;re peut se retrouver partiellement d&eacute;figur&eacute;e et perdre un point permanent en Prestance si elle n&rsquo;est pas soign&eacute;e imm&eacute;diatement, en cas de r&eacute;ussite critique du Jet corrosif.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.N92T8kTqC1RVIBBS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397532788,"modifiedTime":1672483019761,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xKAdf6CUZy1WgNqC"}
{"name":"Armure naturelle","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Absorbe 1 point de dégât (2 points à partir de 7 en Féérie).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; : </strong></em>passive.</p>\n<p><em><strong>Effet :</strong></em> absorbe 1 point de d&eacute;g&acirc;t (2 points &agrave; partir de 7 en F&eacute;&eacute;rie).</p>\n<p>La peau de la cr&eacute;ature est naturellement dure et r&eacute;siste aux d&eacute;g&acirc;ts. Le personnage soustrait 1 point &agrave; chaque source de d&eacute;g&acirc;ts qui lui est inflig&eacute;e (&agrave; chaque coup, &agrave; chaque balle, etc.). Cette protection est cumulable avec une protection vestimentaire sous r&eacute;serve d&rsquo;avoir un v&ecirc;tement adapt&eacute; &agrave; la taille de la cr&eacute;ature d&eacute;masqu&eacute;e.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QPRVDxM095bdRmzk"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396193242,"modifiedTime":1672482909553,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"yWDg2KlXEz33TSmZ"}

View File

@@ -9,11 +9,9 @@
{"name":"Monde du crime","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence correspond au niveau de familiarit&eacute; avec les milieux et activit&eacute;s interlopes.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Assassinat* (garrotage, empoisonnement, d&eacute;tection et connaissance des poisons) (AGI/PR&Eacute;C/PER/ESP)</li>\n<li>Connaissance de la p&egrave;gre (ESP)</li>\n<li>Corruption (dont escroquerie, chantage et contrebande) (ESP/PRES)</li>\n<li>Faussaire* (PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304452959,"modifiedTime":1672332415334,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"457NS45ON7Y8NncN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Ressort","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est l&rsquo;aptitude &agrave; surmonter des &eacute;preuves physiques mais aussi &agrave; affronter la peur.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Courage (r&eacute;sister &agrave; la peur) (SAN)</li>\n<li>Endurer (alcool, poison, froid, chaud, efforts, fatigue, coups, torture, etc.) (CON)</li>\n<li>&Eacute;preuves de force (pousser, tirer, d&eacute;foncer, etc.) (FOR)</li>\n<li>Escalader (AGI)</li>\n<li>Lancer (un projectile, un grappin, etc.) (PR&Eacute;C/FOR)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301921560,"modifiedTime":1672332414454,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4Qmtuc4Bn8rV9PDS","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Séduction","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>L&rsquo;art de charmer autrui, d&rsquo;appara&icirc;tre amical et de capter l&rsquo;attention.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Charmer (pour obtenir un appui, un service, un renseignement, etc.) (PRES/ESP)</li>\n<li>App&acirc;ts (attirer l&rsquo;attention par des oeillades ou postures, d&eacute;concentrer, tenter, exciter) (PRES)</li>\n<li>Sympathie (la susciter ou bien endormir la m&eacute;fiance) (PRES/ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304151629,"modifiedTime":1672332415103,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4lPngK3QqghOHsBb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Photographie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305552340,"modifiedTime":1672332409468,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6mbgnVwErLx8ecE5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Arts plastiques","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305109894,"modifiedTime":1672332408599,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6nYt26TmDfyfUgCg","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cyclisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305249089,"modifiedTime":1672332408847,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6qUR6SAyIifH0DoQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"#[CF_tempEntity]","type":"talenfeet","flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000","name":"Compétences futiles","children":[],"folderPath":[],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["g70i5gdr1MlghkIN","CyNV7Bzdq3CCqz5K","6nYt26TmDfyfUgCg","CdbLo9QolkzVAoFn","wk0lI9q6kJr327ID","FjyXhw0KAU5wTnCW","L2Ah54qWFEPRXfE8","a0i0dYeNOmwTPewC","kfCysuhJqF2WQY82","wioGwaJ6eyi5Ns6a","HRiNHkooFOJeuseb","adXuhdSnCvXMjlIP","6qUR6SAyIifH0DoQ","7oB0TvwXMUAAc4xL","DWn3h5fvKCLpeEJr","HaJOr2s8WZ0u6eHL","OQjiMR17PF7r1Pba","9COTCwgM1y93tXdi","UA7O7dLXaVu7S5Gb","Z6RE4c6r4U2kOoBq","FGZDufOvlfbHrjR9","yQCXaRzimHhxwutM","IZ7xnu6WIBMWMaU2","WpPSCm5jYvmYD0ir","HPPQwQHckCTPEVRC","novg1inBtqrCsLu4","1nxMnJ2qD7fdHDLo","2BcJvlXLbxRjEvq0","IvFqHLSDbF6jStYR","87NkQNcCwQVtfFzY","7fj3S1TqiJE5w7ne","dgPwNmtw5k2hh5GW","uPGE0oQYtkNV0rg2","6mbgnVwErLx8ecE5","cYMMGD4BcWbKdzkw","WgQSCnJqPf5C4W4O","3OqiT6f731yXghhE","7lab2qJP5TJ5do4j","aCI7J6zglA57skXQ","ays0hxkt6rZzKEV5","CUJuObRNpyS3kmUY","RdWFOP8LrYydXyUB","TmYou9OZOfWvw8T4","3CgUg8VKrHQrpEAo"],"version":"2.5.6"}},"img":"icons/svg/item-bag.svg","system":{},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672332409783,"modifiedTime":1672332409867,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"71r7OB3skKvhOV7b"}
{"name":"Orfèvrerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305508332,"modifiedTime":1672332409392,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7fj3S1TqiJE5w7ne","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Psychanalyse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305608989,"modifiedTime":1672332409584,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7lab2qJP5TJ5do4j","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Danse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305264642,"modifiedTime":1672332408874,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7oB0TvwXMUAAc4xL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
@@ -28,7 +26,6 @@
{"name":"Fortitude","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>La Fortitude est la force d&rsquo;&acirc;me du moine ou du sage sto&iuml;cien. Cette Comp&eacute;tence mesure &eacute;galement la r&eacute;sistance &agrave; la magie et aux manipulations mentales.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Concentration (ESP)</li>\n<li>Contrer la magie (ESP)</li>\n<li>Ma&icirc;trise de soi (r&eacute;sister aux tentations, &agrave; la s&eacute;duction, &agrave; la souffrance, &agrave; la peur ; cacher ses &eacute;motions) (SAN)</li>\n<li>R&eacute;sistance psychique (r&eacute;sister aux Pouvoirs psychiques) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303665114,"modifiedTime":1672332414852,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FDQt4huii2LskkKV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Jeux","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305360981,"modifiedTime":1672332409128,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FGZDufOvlfbHrjR9","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Botanique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305151455,"modifiedTime":1672332408668,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FjyXhw0KAU5wTnCW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"#[CF_tempEntity]","type":"talenfeet","flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000","name":"Roublard","children":[],"folderPath":["temp_7zqhps8wyzx"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["IUOXUlTkc41GEh3k","Hpps2Fpr4H9WN0WQ","0qYiIS62BpWQ2g95","457NS45ON7Y8NncN"],"version":"2.5.6"}},"img":"icons/svg/item-bag.svg","system":{},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672332415364,"modifiedTime":1672332415441,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"Fv9NoDhHTN5f12Yd"}
{"name":"Mêlée","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence &eacute;value l&rsquo;aptitude &agrave; savoir se battre en combat rapproch&eacute;.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Armes blanches l&eacute;g&egrave;res (dague, rapi&egrave;re, &eacute;p&eacute;e, hachette, fouet, etc.)</li>\n<li>Armes blanches lourdes*(&eacute;p&eacute;e b&acirc;tarde, masse d&rsquo;arme, hache, marteau de guerre, hallebarde,&nbsp;<br>etc&hellip;)</li>\n<li>Armes naturelles (mains, pieds, griffes, cornes, queue, etc.)</li>\n<li>Fouet</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus d&ucirc; &agrave; l&rsquo;utilisation de sa main non-directrice).&nbsp;</li>\n</ul>\n<p><em>Note : cette Sp&eacute;cialit&eacute; co&ucirc;te 12 points d&rsquo;XP au lieu de 8. Elle ne fonctionne qu&rsquo;avec les armes maniables &agrave; une main</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302077920,"modifiedTime":1672332414664,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"GjhHyPLypYdgdS0u","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Météorologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305418859,"modifiedTime":1672332409237,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HPPQwQHckCTPEVRC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Croquet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305221749,"modifiedTime":1672332408800,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HRiNHkooFOJeuseb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
@@ -41,7 +38,6 @@
{"name":"Géologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305306822,"modifiedTime":1672332408990,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"OQjiMR17PF7r1Pba","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Tennis","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305665375,"modifiedTime":1672332409706,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"RdWFOP8LrYydXyUB","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Théâtre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305677323,"modifiedTime":1672332409728,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"TmYou9OZOfWvw8T4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Gourmet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305333011,"modifiedTime":1672332409053,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"UA7O7dLXaVu7S5Gb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Sciences","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence recouvre la compr&eacute;hension, les connaissances et savoir-faire scientifiques, biologiques et technologiques (elle est plus th&eacute;orique que pratique).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Analyse et d&eacute;duction (pour r&eacute;soudre des probl&egrave;mes de logique) (ESP)</li>\n<li>Biologie (ESP)</li>\n<li>Fa&euml;ologie (connaissance des caract&eacute;ristiques physiques et comportementales des f&eacute;es) (ESP/PER)</li>\n<li>Finance* (capacit&eacute; &agrave; investir et faire fructifier un capital) (ESP)</li>\n<li>Invention* (d&rsquo;objets, d&rsquo;armes ou de v&eacute;hicules sophistiqu&eacute;s) (ESP/PR&Eacute;C).<br><em>Note : &agrave; partir du rang 4 en Sciences et avec la Sp&eacute;cialit&eacute; Invention, un Savant pourra inventer des prototypes d&rsquo;armes, de v&eacute;hicules ou autres, sous r&eacute;serve de disposer des moyens ad&eacute;quats (et donc d&rsquo;un rang suffisant de Fortune) et du temps estim&eacute; n&eacute;cessaire par le Docte entre deux sc&eacute;narios (en g&eacute;n&eacute;ral une seule tentative d&rsquo;invention). Le processus se pr&eacute;sente comme une sc&egrave;ne longue de plusieurs jours voire semaines au cours de laquelle l&rsquo;inventeur doit r&eacute;ussir trois tests cons&eacute;cutifs, au cours desquels il peut puiser dans sa Tricherie personnelle mais sans regagner de points avant la</em><br><em>finalisation de l&rsquo;invention.</em><br><em>Le premier test consiste &agrave; &eacute;laborer et dessiner les plans de l&rsquo;invention : Sciences (Invention) + Esprit.</em><br><em>Le second consiste &agrave; r&eacute;aliser concr&egrave;tement le coeur de l&rsquo;invention : Habilet&eacute;s (Artisanat*/M&eacute;canique)+ Pr&eacute;cision.</em><br><em>Le dernier test consiste &agrave; finaliser l&rsquo;invention pour qu&rsquo;elle fonctionne conform&eacute;ment &agrave; son concept : Sciences (Invention) + Pr&eacute;cision. Si l&rsquo;un des tests &eacute;choue, l&rsquo;invention est rat&eacute;e et devra &ecirc;tre reprise depuis le d&eacute;but, avec la perte de temps et de moyens que cela implique. Tenter de construire la m&ecirc;me invention octroie un bonus de + 1 &agrave; chaque test si elle a &eacute;t&eacute; rat&eacute;e et de + 2 si elle a &eacute;t&eacute; r&eacute;ussie (non cumulable). Voir l&rsquo;encart pour quelques exemples mais le Docte et l&rsquo;inventeur peuvent en imaginer d&rsquo;autres.</em></li>\n<li>Physique-chimie (dont la technologie &eacute;lectrique) (ESP/PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304843764,"modifiedTime":1672332415544,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"VUkz9LdBN7S5GIkl","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Potins mondains","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305582193,"modifiedTime":1672332409528,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WgQSCnJqPf5C4W4O","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
@@ -54,7 +50,6 @@
{"name":"Puériculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305624044,"modifiedTime":1672332409624,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"aCI7J6zglA57skXQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cuisine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305236047,"modifiedTime":1672332408824,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"adXuhdSnCvXMjlIP","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Sculpture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305639296,"modifiedTime":1672332409656,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ays0hxkt6rZzKEV5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Poésie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305567192,"modifiedTime":1672332409490,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"cYMMGD4BcWbKdzkw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Paris sportif","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305522790,"modifiedTime":1672332409415,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"dgPwNmtw5k2hh5GW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Agriculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305071601,"modifiedTime":1672332408546,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"g70i5gdr1MlghkIN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
@@ -62,10 +57,7 @@
{"name":"Sensibilité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure la capacit&eacute; &agrave; sentir le v&eacute;ritable &eacute;tat d&rsquo;esprit d&rsquo;autrui, mais aussi &agrave; &eacute;valuer la beaut&eacute;, ce que d&eacute;gage une personne, un lieu ou un objet. Elle est, de ce fait, utilis&eacute;e dans certains tests de perception (voir p. 94).</p>\n<p><br>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Intuition (sentir si quelque chose ou quelqu&rsquo;un sort de l&rsquo;ordinaire) (PER)</li>\n<li>Inspiration (cr&eacute;ativit&eacute; artistique, avoir une id&eacute;e soudaine et originale) (ESP)</li>\n<li>Psychologie (empathie, d&eacute;tection du mensonge, perception des &eacute;motions) (ESP/PER)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304202962,"modifiedTime":1672332415129,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"iO1P7oxN5qfGIqjU","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Tir","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>On utilise Tir pour se servir des armes de tir &agrave; distance.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Armes d&rsquo;&eacute;paule (fusils)</li>\n<li>Armes de poing (pistolets, revolvers)</li>\n<li>Armes &agrave; feu lourdes* (mitrailleuses, lance-flammes)</li>\n<li>Armes de trait* (arcs, arbal&egrave;tes : armes en d&eacute;su&eacute;\u0002tude sauf en Avalon)</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus d&ucirc; &agrave; l&rsquo;utilisation de sa main non-directrice).&nbsp;</li>\n</ul>\n<p><em>Note : cette Sp&eacute;cialit&eacute; co&ucirc;te 12 points d&rsquo;XP au lieu de 8. Elle ne fonctionne qu&rsquo;avec les armes maniables &agrave; une main.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302620773,"modifiedTime":1672332414691,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ihfLOno7DT8sHevw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cinématographe","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305192524,"modifiedTime":1672332408750,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"kfCysuhJqF2WQY82","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Mode","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305438529,"modifiedTime":1672332409264,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"novg1inBtqrCsLu4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Peinture (et dessin)","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305538659,"modifiedTime":1672332409446,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"uPGE0oQYtkNV0rg2","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Art de la guerre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure la facult&eacute; &agrave; obtenir l&rsquo;avantage lors d&rsquo;un conflit arm&eacute; mais aussi poli\u0002tique ou strat&eacute;gique. C&rsquo;est &eacute;galement la Comp&eacute;\u0002tence utilis&eacute;e pour d&eacute;terminer l&rsquo;Initiative.</p>\n<p><em>Note : un test r&eacute;ussi d&rsquo;Art de la guerre octroie un bonus &agrave; l&rsquo;Initiative en cas d&rsquo;assaut ou d&rsquo;embuscade &ndash; tendue ou d&eacute;jou&eacute;e &ndash; &eacute;quivalent &agrave; MR /2. Ce bonus est appli\u0002cable &agrave; tous les alli&eacute;s qui ont &eacute;t&eacute; inform&eacute;s au pr&eacute;alable des donn&eacute;es du combat et de la conduite &agrave; suivre.</em></p>\n<p><br>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Embuscade (les tendre et les d&eacute;tecter) (PER)</li>\n<li>&Eacute;valuer forces et faiblesses (Comp&eacute;tences de combat d&rsquo;un opposant et son niveau Larbin /&nbsp;</li>\n<li>Acolyte / Pointure / Cador ; identifier des atouts divers) (PER/ESP)</li>\n<li>Initiative (en situation de combat) (SAN)</li>\n<li>Strat&eacute;gie (plan d&rsquo;action, d&rsquo;attaque ou de d&eacute;fense de plus ou moins grande ampleur) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302017360,"modifiedTime":1672332414614,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"utJcAHCjlNc13Ul8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cirque","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305204830,"modifiedTime":1672332408774,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"wioGwaJ6eyi5Ns6a","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}

View File

@@ -11,17 +11,25 @@
{"name":"Maladie du trésor","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le korrigan, si son tr&eacute;sor est &eacute;corn&eacute;, fera tout pour le retrouver. Il subit chaque jour un malus cumulatif de - 1 &agrave; toutes ses actions, jusqu&rsquo;&agrave; ce qu&rsquo;il le retrouve. Le malus ne peut d&eacute;passer les - 3.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7tefjXb72h0yCBdK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241672313,"modifiedTime":1672245497690,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Bi403cA0TyryQSt0"}
{"name":"Code de lhonneur","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le ph&eacute;nix est tr&egrave;s orgueilleux et ne supporte pas l&rsquo;injure. Il provoquera en duel, suivant ainsi toutes les r&egrave;gles de la bonne soci&eacute;t&eacute;, tout individu qui lui manquera de respect. De m&ecirc;me, il rechignera &agrave; attaquer un adversaire de valeur dans le dos ou d&eacute;sarm&eacute; s&rsquo;il estime que son honneur en souffrirait.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.U8Wqf4I18Dy9X58t"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242861117,"modifiedTime":1672245407862,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CCKdh2aCAJ66KjSb"}
{"name":"Frère darmes","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;orc est incapable d&rsquo;abandonner un compagnon d&rsquo;armes &nbsp;; il restera avec lui et tentera de le sauver m&ecirc;me au p&eacute;ril de sa propre vie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yGfzcCTshM4KRaIy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242684771,"modifiedTime":1672245442912,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"DmdrdqJdl9CsSGBy"}
{"name":"Réputation exécrable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le Jiangshi, fort mal connu, est consid&eacute;r&eacute; comme une sorte de zombie incapable d&rsquo;une initiative personnelle. Personne ne le prend donc au s&eacute;rieux. Il souffre d&rsquo;un malus de - 2 &agrave; toutes ses interactions sociales.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.x1xQheDWLImYWjJc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182165124,"modifiedTime":1678209704160,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"EjxqMRrYwt907WxV"}
{"name":"Timidité","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le golem est une cr&eacute;ature rare, qui se sent peu aim&eacute;e et peu estim&eacute;e. Il souffre d&rsquo;un malus de - 1 &agrave; toutes ses interactions sociales avec un membre de la communaut&eacute; f&eacute;&eacute;rique qu&rsquo;il consid&egrave;re comme son sup&eacute;rieur (plus titr&eacute;, mieux n&eacute;, plus beau, plus intelligent, etc&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nYKD4iWH0otHOAue"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244693924,"modifiedTime":1672245534586,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"FXNmKQZgGcBEppbO"}
{"name":"Inquiétant","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;&eacute;pouvantail suscite la crainte et la m&eacute;fiance. Il souffre d&rsquo;un malus de - 1 &agrave; toutes ses interactions sociales qui ne s&rsquo;appuient pas sur la peur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.bDEYgMMfc3kWmEVF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182976353,"modifiedTime":1678209687220,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"FsEp6733VcMGcnWx"}
{"name":"Ennemis mesquins","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;elfe, &agrave; cause de sa r&eacute;puta\u0002tion et de son attitude hautaine, s&rsquo;est fait des ennemis. Il trouve toujours sur son chemin, dans n&rsquo;importe quelle cour ou cercle, humain ou f&eacute;&eacute;rique, un courtisan mesquin cherchant &agrave; lui nuire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Xodx4ve61aFsREeE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240810038,"modifiedTime":1672245439860,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GiU35X8rGgtudIgE"}
{"name":"Insatiable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le troll a souvent faim et cherche sans cesse de quoi manger, sans comprendre la plupart du temps que le moment est mal choisi. Il a un malus de - 2 &agrave; tous les tests de Fortitude + Sang-froid o&ugrave; il doit r&eacute;sister &agrave; la tentation de manger quelque chose d&rsquo;app&eacute;tissant.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.JnbEPgTdTlCTCKrE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243554551,"modifiedTime":1672245457905,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HCmLRNsqkRLPnvNf"}
{"name":"Peur des prêtres","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Depuis des si&egrave;cles, les pr&ecirc;tres tao&iuml;stes et bouddhistes ont fabriqu&eacute; des amulettes qui permettent parfois de contr&ocirc;ler les Jiangshi. Le Jiangshi est donc pris d&rsquo;une peur irrationnelle d&egrave;s qu&rsquo;il est mis en contact avec un pr&ecirc;tre, quelle que soit sa religion. Il quitte les lieux imm&eacute;diatement et au plus vite ; s&rsquo;il ne le peut, il souffre d&rsquo;un malus de - 2 &agrave; toutes ses actions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.uuuy5TZ5DyJtMGqy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182199700,"modifiedTime":1678209696191,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HgfvTLUFvYJtFcw3"}
{"name":"Inflammable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le corps de l&rsquo;&eacute;pouvantail est facilement inflammable. Il subira un point de d&eacute;g&acirc;t de feu suppl&eacute;mentaire (par rapport aux r&egrave;gles d&eacute;crites p. 191 du livre de base) &agrave; chaque tour jusqu&rsquo;&agrave; extinction des flammes. Comme il ne sent pas la douleur, il peut ne pas remarquer qu&rsquo;il br&ucirc;le.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.EjT3jX5fPOCsOvpr"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183009960,"modifiedTime":1678209684635,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Ijopoj7milasG4dy"}
{"name":"Paresseux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le bastet est incurablement paresseux. &Agrave; moins qu&rsquo;il y ait urgence, ou qu&rsquo;on le convainque qu&rsquo;il y a urgence, le bastet refusera de se livrer &agrave; toute activit&eacute; salissante, humiliante ou fatigante et, s&rsquo;il s&rsquo;y r&eacute;signe, il le fera de mauvaise gr&acirc;ce avec un malus de - 1.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rEv7RXkhMn6NXoRQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240584860,"modifiedTime":1672245515931,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JLC4l41krAEX4zGc"}
{"name":"Pleutre","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le goupil est souvent un pi&egrave;tre combattant et il tient &agrave; son pelage. Ainsi, lorsqu&rsquo;il combat dans un groupe en inf&eacute;riorit&eacute; num&eacute;rique par rapport &agrave; ses adversaires, il subit un malus de - 1 &agrave; ses tests. Souvent, il pr&eacute;f&egrave;re la fuite.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Tywmb4VVVYzooHSw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205384855,"modifiedTime":1678209699647,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Ksl4Jc7zB7VvX9st"}
{"name":"Méfiance","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ogre, sans qu&rsquo;on puisse s&rsquo;expliquer pour\u0002quoi, suscite la m&eacute;fiance instinctive des femmes et des enfants, y compris f&eacute;&eacute;riques. Il subit un malus de - 2 dans toutes ses interactions sociales avec eux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sSiYoRQeBNKhKBrP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242440086,"modifiedTime":1672245499607,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"LKgHH8WShkK2Q6rz"}
{"name":"Poids lourd","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Du fait de son ossature proche de la pierre, le golem, m&ecirc;me masqu&eacute;, p&egrave;se un poids tr&egrave;s important par rapport &agrave; sa taille &eacute;quivalent &agrave; peu pr&egrave;s &agrave; son rang de Constitution x 30 kg, ce&nbsp;<br>qui peut le trahir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.n3NrK19CwelgACD5"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244666992,"modifiedTime":1672245521463,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MOqsUgBLnMaCtt8C"}
{"name":"Régime alimentaire","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Pour se nourrir, le sylve doit enfoncer ses pieds (ou ses mains) dans le sol ou dans de la terre ; ils se transforment alors en racines qui absorbent les substances nutri\u0002tives dont il a besoin. Il doit ensuite s&rsquo;exposer &agrave; la lumi&egrave;re du soleil pendant une heure pour les transformer en mati&egrave;re organique. Toute autre forme d&rsquo;alimentation l&rsquo;indispose et lui conf&egrave;re un malus de - 1 &agrave; toutes ses actions jusqu&rsquo;au lendemain. Il peut cependant absorber de l&rsquo;eau.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.DriF9gakUFom0lqL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243454901,"modifiedTime":1672245527704,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NPbq9U2bTQ1GTL1f"}
{"name":"Ochlophobie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le sylve a peur des foules trop denses. Lorsqu&rsquo;il est pris dans une foule, il doit r&eacute;ussir un test de Fortitude + Sang-froid SD 10 ou plus &ndash; selon l&rsquo;importance de la foule &ndash; pour rester ma&icirc;tre de lui-m&ecirc;me et ne pas s&rsquo;enfuir en courant en perdant 1 point temporaire de Sang-froid.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zGtNMEmJymY8IiOT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243358183,"modifiedTime":1672245508036,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NkFWCS8nXK56qZny"}
{"name":"« Bizarre » (= syndrome dAsperger)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le fouinard a tendance &agrave; ne pas comprendre les sentiments d&rsquo;autrui ni le second degr&eacute;, &agrave; dire la v&eacute;rit&eacute; m&ecirc;me quand il ne faudrait pas et &agrave; faire preuve d&rsquo;une &eacute;quit&eacute; parfois exag&eacute;r&eacute;e. Il a souvent des petites manies routini&egrave;res et des sujets pour lesquels il est passionn&eacute;, incollable et intarissable d&egrave;s qu&rsquo;il trouve un interlocuteur avec qui en parler. Cette mani&egrave;re d&rsquo;&ecirc;tre est un atout pour explorer ses propres id&eacute;es mais le handicape socialement : il a un malus de - 2 &agrave; tous ses tests de Sensibilit&eacute; visant &agrave; comprendre les sentiments d&rsquo;autrui et d&eacute;tecter les mensonges et lui-m&ecirc;me un malus de - 2 &agrave; ses tests pour mentir et d&eacute;roger &agrave; ce qu&rsquo;il pense &ecirc;tre juste.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eY4NeDPMZZiq9sVa"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244310484,"modifiedTime":1672245394357,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"OEwRO6xU4ZPQFHJQ"}
{"name":"Transformation lunaire","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Tous les mois, lors de la pleine lune, le loup-garou perd son Masque pour toute la dur&eacute;e de la nuit, du moment o&ugrave; la lune passe la ligne d&rsquo;horizon &agrave; celui o&ugrave; elle dispara&icirc;t et il est soumis &agrave; une <em>Soif de sang,</em> comme s&rsquo;il avait &eacute;chou&eacute; &agrave; son test de Fortitude + Sang-froid. D&eacute;vorer quelqu&rsquo;un ou un animal s&rsquo;il est en pleine nature calmera le loup-garou mais il ne pourra retrouver sa forme Masqu&eacute;e qu&rsquo;au lever du soleil.<br><em><strong>Note : </strong>pour savoir quand a lieu la pleine lune (tous les 30 jours environ) vous pouvez consulter un calendrier si vous connaissez la date ou bien lancer [[/roll 1D8]], [[/roll 1D10]] et [[/roll 1D12]] au d&eacute;but d&rsquo;un sc&eacute;nario : la somme des r&eacute;sultats indique le nombre de jours depuis la derni&egrave;re pleine lune.&nbsp;</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.m4GTi8gbim0vXzPD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242140322,"modifiedTime":1672245536061,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Ox9yqNqA0cwj9Pii"}
{"name":"Zizanie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Lorsqu&rsquo;il est t&eacute;moin d&rsquo;une dispute, le goupil b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 pour toutes ses interactions sociales afin d&rsquo;attiser la dispute sans forc&eacute;ment prendre parti.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.hCLXCNfFJaX091gO"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205320727,"modifiedTime":1678209716621,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"PxEZWg85phxhjOu8"}
{"name":"In vino veritas","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Lorsqu&rsquo;elle consomme de l&rsquo;alcool ou de la drogue, m&ecirc;me tr&egrave;s l&eacute;g&egrave;rement, la femmerenarde a du mal &agrave; rester compl&egrave;tement masqu&eacute;e.<br>Si elle manque un test de Masque + Discr&eacute;tion contre un SD 10 + F&eacute;&eacute;rie, sa queue appara&icirc;t jusqu&rsquo;&agrave; ce que les effets de l&rsquo;alcool soient dissip&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.myyUmrXSq6qutaN6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167545682,"modifiedTime":1678209681698,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"QGCyyAwGqXg37w2A"}
{"name":"Joueur","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le bastet est incorrigiblement joueur. D&egrave;s qu&rsquo;il a l&rsquo;occasion de tirer un amusement d&rsquo;une quelconque situation, m&ecirc;me si c&rsquo;est dangereux et surtout si c&rsquo;est inutile, il jouera. Le Docte peut exiger un test de Fortitude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie lorsque le bastet tente de r&eacute;sister &agrave; sa compulsion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vnSCXfAvGtPKvA68"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240635612,"modifiedTime":1672245461348,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"RfN5J32Z1mAyEPBR"}
{"name":"Exuvie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Environ une fois par semaine, le Serpent blanc mue et laisse une exuvie longue d&rsquo;environ deux &agrave; trois m&egrave;tres et pesant plusieurs kilogrammes.<br>Il lui est tr&egrave;s difficile de s&rsquo;en d&eacute;barrasser avec discr&eacute;tion, d&rsquo;autant que ce mat&eacute;riau est tr&egrave;s solide.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.OraXNuefdtYstKTI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181292759,"modifiedTime":1678209676696,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Sew9T76smhqatHDB"}
{"name":"Phobie des fusils","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le l&eacute;poride a une peur irrationnelle et panique des fusils (= Armes &agrave; feu d&rsquo;&eacute;paule). Il ne peut pas se servir d&rsquo;armes de ce type et devra r&eacute;ussir un test de Ressort ou Forti\u0002tude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie pour ne pas perdre 1 point temporaire de Sang-froid et &ecirc;tre pris de peur si quelqu&rsquo;un se sert d&rsquo;un fusil pr&egrave;s de lui ou s&rsquo;il se sait pris pour cible par ce type d&rsquo;armes (la peur fait subir un malus de - 2 &agrave; toutes les actions sauf celles qui consistent &agrave; fuir la menace &ndash; celles-ci se font avec un bonus de + 2). &Eacute;trangement, cette peur ne concerne pas les autres armes &agrave; feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.V0o1YaR917rz6svE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241755969,"modifiedTime":1672245518924,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"V74zQtRB1gzSJjDn"}
{"name":"Méfiance féérique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Comme les fleurs de m&eacute;tal sont n&eacute;es chez les vampyrs, elles ont du mal &agrave; s&rsquo;imposer politiquement et socialement dans les autres cours qui ne voient en elles que des pions ou des espionnes &agrave; la solde de leurs parents. Une fleur de m&eacute;tal subit un malus de - 2 &agrave; toutes ses interactions sociales dans les cours f&eacute;&eacute;riques non vampyriques et le pays d&rsquo;&eacute;t&eacute; en Avalon.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.HhcNVikYfCviiJSM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244211316,"modifiedTime":1672245500609,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WuKTqHyjKeDtK9DK"}
{"name":"Créature nocturne (gargouille)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La gargouille n&rsquo;est pas &agrave; l&rsquo;aise le jour et encore moins quand elle doit faire appel &agrave; sa nature f&eacute;&eacute;rique. Elle subit un malus de - 2 &agrave; tous ses tests impliquant la Perception visuelle &agrave; moins d&rsquo;&ecirc;tre dans une pi&egrave;ce dont les fen&ecirc;tres sont ferm&eacute;es, et de - 2 pour utiliser ses Pouvoirs de jour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.njzQMskiHW5B5Buo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244543441,"modifiedTime":1672245434265,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Y6dBNV8i3WZKo7UP"}
@@ -32,8 +40,10 @@
{"name":"Bains fréquents","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ondine se sent mal si elle ne prend pas au moins un bain par jour. Lorsqu&rsquo;elle n&rsquo;a pas pu se baigner, elle subit un malus de - 1 &agrave; toutes ses actions jusqu&rsquo;&agrave; ce qu&rsquo;elle prenne un bain.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.lmiCvwIp4byle06c"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242579909,"modifiedTime":1672245404173,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cqq5x0NtWJwK2ofL"}
{"name":"Froideur métallique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Bien que d&rsquo;apparence sulfureuse et sensuelle, la fleur de m&eacute;tal a la froideur du m&eacute;tal quand on touche sa peau, m&ecirc;me en &eacute;t&eacute; sous forme masqu&eacute;e. Il est ainsi ais&eacute; de la reconna&icirc;tre par un contact tactile ou &agrave; d&rsquo;autres signes (absence de bu&eacute;e sortant de sa bouche en hiver, de sueur en &eacute;t&eacute; ou apr&egrave;s un effort, etc.), ou encore gr&acirc;ce &agrave; une Vision thermique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vGX9eYQTkxe86Urm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244121866,"modifiedTime":1672245445159,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eBucUjmgLHquFC0c"}
{"name":"Peur du feu","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La seule chose dont le troll ait une peur panique est le feu. En pr&eacute;sence d&rsquo;une source de feu suffisamment importante et mena&ccedil;ante, le troll doit r&eacute;ussir un test de Ressort ou Forti\u0002tude + Sang-froid SD 12 (ou plus si la source de feu est particuli&egrave;rement grande ou mena&ccedil;ante) pour ne pas perdre 1 point temporaire de Sang\u0002froid et subir les effets de la peur (- 2 &agrave; toutes les actions, sauf la fuite pour lequel il b&eacute;n&eacute;ficiera d&rsquo;un bonus de + 2). En cas d&rsquo;&eacute;chec critique, le troll prend automatiquement sa forme d&eacute;mas\u0002qu&eacute;e et devient berserk dans la m&ecirc;me action &nbsp;; compl&egrave;tement incontr&ocirc;lable, il attaquera sauva\u0002gement et aveugl&eacute;ment celui qui est cause des flammes et ceux qui l&rsquo;environnent, ou toute personne sur son passage s&rsquo;il y a un incendie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.FN096PkdcpkKnxNx"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243590394,"modifiedTime":1672245516942,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eYNRufDyW97OM5bv"}
{"name":"Difforme","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>la Cr&eacute;ature est affect&eacute;e d&rsquo;une difformit&eacute;, au choix (bosse, pigmentation ou pilosit&eacute; anormale, d&eacute;figuration, membre atrophi&eacute;, etc.). Elle souffre au minimum d&rsquo;un malus de - 1 &agrave; ses interactions sociales.<br>Selon la difformit&eacute;, d&rsquo;autres malus sont &agrave; fixer par le Docte. Si le handicap est important (malus physique, incapacit&eacute; de se servir d&rsquo;un membre ou de marcher, etc.), le personnage b&eacute;n&eacute;ficiera d&rsquo;un atout f&eacute;&eacute;rique gratuit lors de l&rsquo;&eacute;tape suivante, voire deux (par exemple pour un cul-de-jatte, un syndrome de Prot&eacute;e, une bic&eacute;phalie).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.VzB08I8pW2O6x5xN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206293032,"modifiedTime":1678209670904,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"fZcxLQHF98Ub63Ub"}
{"name":"Apparence frivole","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>En soci&eacute;t&eacute;, qu&rsquo;il soit sous forme masqu&eacute;e ou d&eacute;masqu&eacute;e, le gremelin d&eacute;gage quelque chose de frivole. Il a donc du mal &agrave; se faire prendre au s&eacute;rieux et subit un malus de - 2 &agrave; ses tests sociaux lorsqu&rsquo;il tente de le para&icirc;tre, aussi bien pour convaincre quelqu&rsquo;un que pour intimider, etc.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eY1qATzv7IbMoVv4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244798157,"modifiedTime":1672245398809,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fcpbO7B4LQ5ytXWM"}
{"name":"Luminescence persistante (féé électricité)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>D&eacute;masqu&eacute;e, la f&eacute;e &eacute;lectricit&eacute; &eacute;met au minimum une l&eacute;g&egrave;re luminescence blanche qu&rsquo;elle ne peut att&eacute;nuer. Dans l&rsquo;obscurit&eacute;, elle lui permet d&rsquo;&eacute;clairer ses environs mais fait automatiquement &eacute;chouer toute action bas&eacute;e sur la discr&eacute;tion visuelle ou le camouflage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.bByT9yaDsWxmMND3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244019542,"modifiedTime":1672245495255,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fjUkcXK2JPFgb7Ql"}
{"name":"Urbanophobe","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le goupil n&rsquo;est pas &agrave; l&rsquo;aise dans les villes. Il subit un malus de - 2 pour ses interactions sociales lorsqu&rsquo;il &eacute;volue dans un environnement urbain.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.KxpxRrPMek4lYNpb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205356133,"modifiedTime":1678209709689,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"g1XmI4VoOM5DdZGn"}
{"name":"Porté sur la chose","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le l&eacute;poride a besoin de faire l&rsquo;amour souvent. Au-del&agrave; d&rsquo;une p&eacute;riode d&rsquo;abs\u0002tinence de 48h, il doit r&eacute;ussir un test de Forti\u0002tude+Sang-froid contre un SD de 7 + son rang de F&eacute;&eacute;rie, qui augmentera de 2 chaque jour d&rsquo;abstinence suppl&eacute;mentaire. S&rsquo;il r&eacute;ussit, il reste ma&icirc;tre de lui-m&ecirc;me pour la journ&eacute;e. S&rsquo;il &eacute;choue, il perd 1 point temporaire de Sang-froid pour toute la journ&eacute;e et le besoin de faire l&rsquo;amour deviendra pour lui une obsession : tant qu&rsquo;il ne sera pas assouvi, le l&eacute;poride aura un malus de - 2 &agrave; tous ses tests faisant intervenir la Pr&eacute;cision, la Perception, l&rsquo;Esprit et le Sang-froid.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ePxBnj2kYEHt7Po8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241979039,"modifiedTime":1672245523201,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gZ9SlCkWuliUSgQv"}
{"name":"Régime carné","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ogre doit manger au minimum une quantit&eacute; de viande par jour &eacute;gale &agrave; son rang de F&eacute;&eacute;rie en kg, sans quoi il se sent faible le soir et le lendemain avec un malus cumulatif de - 1 &agrave; toutes ses actions par jour o&ugrave; la quantit&eacute; n&rsquo;a pu &ecirc;tre atteinte (maximum - 3). &Eacute;videmment, ce r&eacute;gime alimentaire n&rsquo;est pas discret et peut ais&eacute;ment divulguer la nature de l&rsquo;ogre et rendre fort mal &agrave; l&rsquo;aise quiconque le remarque.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QRrCtNIlpHQYdpbj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242464924,"modifiedTime":1672245528689,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ipmYfasvQi8anJSx"}
{"name":"Inimitié des druides","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les druides consid&egrave;rent le smog comme le produit de la nuisance indus\u0002trielle et de ses pollutions. Ils lui sont hostiles et refusent a priori de l&rsquo;aider.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmkaGkHJpWELSriD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245096410,"modifiedTime":1672245455261,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"jKHSMz3McnCgIudM"}
@@ -41,12 +51,15 @@
{"name":"Incapacité à créer","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gobelin est incapable de cr&eacute;er quoi que ce soit lui-m&ecirc;me. Il ne peut rien cuisiner, rien inventer, ni m&ecirc;me rien r&eacute;parer, etc. S&rsquo;il s&rsquo;y essaie, il souffre d&rsquo;un malus de - 3. Cela explique sa tendance prononc&eacute;e &agrave; la rapine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iYWEZX7eneoD2qp4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241482384,"modifiedTime":1672245451482,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"l9sTLKMrVlHbuaBa"}
{"name":"Distrait","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le fouinard est toujours en train de m&eacute;diter une nouvelle invention. Et cela lui joue des tours. Il est victime d&rsquo;un malus de - 1 sur tous ses tests pour rep&eacute;rer ou sentir le danger.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8p251Zr3nnrXizWF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244338049,"modifiedTime":1672245437657,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lWhynkZycH8YThCm"}
{"name":"Phéromones de la méfiance","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gremelin d&eacute;gage des ph&eacute;romones &eacute;tranges qui inspirent la m&eacute;fiance. D&rsquo;instinct, quiconque ne le conna&icirc;t pas bien ne lui fera pas confiance et r&eacute;pugnera &agrave; lui confier une t&acirc;che ou une information importante.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Rkt6qjnZmxkN5ZWl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244831018,"modifiedTime":1672245517881,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"m3ZuCSsKJUl6LguU"}
{"name":"Senteur fauve","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La femme-renarde &eacute;met continuellement une discr&egrave;te odeur fauve qui ressemble &agrave; de la transpiration. Elle b&eacute;n&eacute;ficie d&rsquo;un malus de - 2 pour ses interactions sociales fond&eacute;es sur la Classe en bonne soci&eacute;t&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.soubpTgRzEFmGhQ1"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167494941,"modifiedTime":1678209706578,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"mLckLirpdJ2GBPLw"}
{"name":"Syndrome du chien de garde","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La gargouille se sent mal d&egrave;s qu&rsquo;elle d&eacute;laisse le lieu qu&rsquo;elle garde. Par semaine pass&eacute;e loin de ce lieu, elle cumule un malus de - 1 &agrave; toutes ses actions sociales ou impliquant de la concentration. Le malus engendr&eacute; ne peut exc&eacute;der les - 3. Cependant, la gargouille devient de plus en plus irritable et m&eacute;lancolique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.o3xvnxy7OwYWIiy7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244576334,"modifiedTime":1672245533401,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"mdVYvJIvH0Yr3wd9"}
{"name":"Absence de Pouvoirs","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les Faux-Semblants enfouis n&rsquo;ont aucun pouvoir, ce qui les rend beaucoup plus vuln&eacute;rables et moins versatiles que les Faux-Semblants r&eacute;v&eacute;l&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9DZrMkViU89tAtM6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240027939,"modifiedTime":1672245396572,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nHwmeU5KR14YIpsq"}
{"name":"Luminescence persistante (ange)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>D&eacute;masqu&eacute;, l&rsquo;ange &eacute;met au minimum une l&eacute;g&egrave;re luminescence dor&eacute;e qu&rsquo;il ne peut emp&ecirc;cher. Dans l&rsquo;obscurit&eacute;, elle lui permet d&rsquo;&eacute;clairer ses environs mais fait automatiquement &eacute;chouer toute action bas&eacute;e sur la discr&eacute;tion visuelle ou le camouflage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LruVqHXa0yxQeT8n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240458851,"modifiedTime":1672245494102,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nWJWsVv6pCLtyi7j"}
{"name":"Haine de linjustice","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ange refuse de commettre un acte qui lui para&icirc;t injuste. De plus, lorsqu&rsquo;il est t&eacute;moin d&rsquo;un acte injuste, il doit r&eacute;ussir un test de Sang-froid + Fortitude contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie pour ne pas intervenir sur le champ.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.swHvDxTzoS8pZXo4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240429605,"modifiedTime":1672245446312,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oSZBJrW9lo0Y13WV"}
{"name":"Mythomane","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le protys est une cr&eacute;ature de mensonge et d&rsquo;apparence. M&ecirc;me avec ses plus proches amis, il ressent le besoin de mentir et de s&rsquo;inventer une vie brillante. Ses amis auront donc du mal &agrave; le croire m&ecirc;me quand il dit la v&eacute;rit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5MSqny5bQdU7zI8p"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244966260,"modifiedTime":1672245504956,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qH0mXBLTKmFcrmMD"}
{"name":"Odeur de poisson","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>M&ecirc;me masqu&eacute;, le kappa d&eacute;gage une l&eacute;g&egrave;re odeur de poisson qui peut indisposer son entourage (&agrave; la discr&eacute;tion du Docte) mais aussi le faire rep&eacute;rer facilement. Tout animal ou individu susceptible de le rep&eacute;rer gr&acirc;ce &agrave; l&rsquo;odorat dans un rayon de f&eacute;erie x 2 m&egrave;tres b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; son test.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.OS8HutaQQvlovbtv"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207023105,"modifiedTime":1678209692811,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"t8ICRYgElSFqCwuW"}
{"name":"Présomptueux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;elfe, du fait de sa haute opinion de lui-m&ecirc;me, est prompt &agrave; croire les flatteurs et a du mal &agrave; &eacute;valuer ses propres limites. Il se pensera &agrave; la hauteur de t&acirc;ches ou d&rsquo;adversaires trop ambitieux et risquera fort de se mettre en danger en s&rsquo;y confrontant. Il est victime d&rsquo;un malus de - 3 sur tout test visant &agrave; d&eacute;celer la flatterie ou &agrave; &eacute;valuer ses chances de succ&egrave;s face &agrave; une entreprise difficile ou un adversaire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tVdHdpP2UJFfqty3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240836046,"modifiedTime":1672245526670,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"umiRPo1z0hfAMCDs"}
{"name":"Curieux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gnome a envie de savoir. D&egrave;s que quelque chose l&rsquo;intrigue, c&rsquo;est plus fort que lui, il lui faut creuser pour en savoir plus : ouvrir cette porte myst&eacute;rieuse, suivre cette personne suspecte, poser la question qui f&acirc;che mais qui lui br&ucirc;le les l&egrave;vres, etc... Il doit r&eacute;ussir un test de Fortitude + Sang-froid d&rsquo;un SD au moins &eacute;gal &agrave; 9 + sa F&eacute;&eacute;rie pour ne pas c&eacute;der &agrave; sa curiosit&eacute;, qui devient de plus en plus grande &agrave; mesure que sa F&eacute;&eacute;rie augmente.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.d79zdLHPNO9Vx7PS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241308220,"modifiedTime":1672245436716,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vhlqmCfnk6joyjVs"}
{"name":"Odeur pénible","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le smog est affubl&eacute; naturellement d&rsquo;une odeur ressemblant &agrave; s&rsquo;y m&eacute;prendre &agrave; celle des rejets industriels. Il subit un malus de - 3 &agrave; toutes ses interactions sociales bas&eacute;es sur la s&eacute;duction. Cette odeur est rep&eacute;rable sans vent dans un rayon &eacute;gal &agrave; F&eacute;&eacute;rie x 2 m&egrave;tres autour du smog mais ne sera pas forc&eacute;ment identifi&eacute;e comme venant d&rsquo;un individu s&rsquo;il n&rsquo;est pas visible.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZM734RueF78f6H5b"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245119520,"modifiedTime":1672245512314,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xO3opbzlv9IZWipu"}
{"name":"Extrême jalousie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le serpent blanc ne supporte pas qu&rsquo;un de ses alli&eacute;s montre de l&rsquo;int&eacute;r&ecirc;t pour d&rsquo;autres personnes. Quand cela arrive, il doit r&eacute;ussir un test de Fortitude + Sang-froid SD 9 + F&eacute;&eacute;rie sans quoi il se mettra dans une col&egrave;re &eacute;pouvantable voire meurtri&egrave;re (&eacute;chec critique).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Sgdz0FbjXE8d8ICj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181250139,"modifiedTime":1678209673683,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"xuQEgwHu2lMihrZG"}
{"name":"Émotions électriques","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; est nerveuse et col&eacute;rique. Lorsqu&rsquo;elle se retrouve dans une situation contrariante selon le Docte, elle doit faire un test de Fortitude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie. En cas de r&eacute;us\u0002site, la f&eacute;e &eacute;lectricit&eacute; arrive &agrave; se contenir. En cas&nbsp; d&rsquo;&eacute;chec, elle perd 1 point temporaire de Sang\u0002froid et sa peau est parcourue de petites &eacute;tincelles qui causent des d&eacute;g&acirc;ts, comme son pouvoir Peau &eacute;lectrique qu&rsquo;elle ne peut contr&ocirc;ler, et qu&rsquo;un observateur attentif, ou un interlocuteur assez proche, peuvent remarquer ou ressentir. Quand elle &laquo; perd son Sang-froid &raquo; (voir p. 96) ou en cas d&rsquo;&eacute;chec critique &agrave; un test pour se ma&icirc;triser, sa col&egrave;re est explosive &hellip;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.SPFEHpGsC4G3mlpq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243983586,"modifiedTime":1672245438908,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xzRJ6JP1HqoqxLdj"}

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{"name":"Métamorphose en dragon tortue","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"metamorphose","masquetype":"demasque","niveau":"legendaire","activation":"","istest":false,"feeriemasque":"feerie","carac":"pre","duree":"","cibles":"","effet":"+ 3 points de Constitution et de Force ; carapace absorbant Féérie x 4 points de dégâts ; Souffle de vapeur brûlante causant 6 + MR points de dégâts ou jet deau puissant dune Force équivalente à celle du dragon.\n\nTaille immense : le SD pour le toucher est réduit de 3. Le kappa légendaire se transforme en un énorme dragon aquatique à carapace de tortue de Féérie mètres de long. Sous cette forme terrifiante il bénéficie de 3 points de Constitution et de Force supplémentaire, dune carapace décaille bien plus résistante que celle du kappa, dun souffle de vapeurs brûlantes ainsi que dun puissant jet deau pouvant renverser des véhicules et éteindre des incendies. Le dragon-tortue peut également faire chavirer une petite embarcation.","portee":"Féérie x 2 mètres","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de pouvoir : </strong>d&eacute;masqu&eacute; ; m&eacute;tamorphose</p>\n<p><strong>Effet : </strong>+ 3 points de Constitution et de Force ; carapace absorbant F&eacute;&eacute;rie x 4 points de d&eacute;g&acirc;ts ; Souffle de vapeur br&ucirc;lante causant 6 + MR points de d&eacute;g&acirc;ts ou jet d&rsquo;eau puissant d&rsquo;une Force &eacute;quivalente &agrave; celle du dragon.</p>\n<p><strong>Taille immense : </strong>le SD pour le toucher est r&eacute;duit de 3. Le kappa l&eacute;gendaire se transforme en un &eacute;norme dragon aquatique &agrave; carapace de tortue de F&eacute;&eacute;rie m&egrave;tres de long. Sous cette forme terrifiante il b&eacute;n&eacute;ficie de 3 points de Constitution et de Force suppl&eacute;mentaire, d&rsquo;une carapace d&rsquo;&eacute;caille bien plus r&eacute;sistante que celle du kappa, d&rsquo;un souffle de vapeurs br&ucirc;lantes ainsi que d&rsquo;un puissant jet d&rsquo;eau pouvant renverser des v&eacute;hicules et &eacute;teindre des incendies. Le dragon-tortue peut &eacute;galement faire chavirer une petite embarcation.</p>\n<p><strong>Port&eacute;e du Souffle : </strong>F&eacute;&eacute;rie x 2 m&egrave;tres</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.qQWHmWVbrrQjRPrT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207315519,"modifiedTime":1678210089021,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"2k0XD1jN1Q2shhU5"}
{"name":"Métamorphose en dragon long","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"metamorphose","masquetype":"demasque","niveau":"legendaire","activation":"","istest":false,"feeriemasque":"feerie","carac":"pre","duree":"","cibles":"","effet":"+ 3 points de Constitution et de Force ; capacité à voler ; Souffle enflammé causant 6 + MR points de dégâts.\n\nTaille immense : le SD pour le toucher est réduit de 3.","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de pouvoir : </strong>d&eacute;masqu&eacute; ; m&eacute;tamorphose</p>\n<p><strong>Effet : </strong>+ 3 points de Constitution et de Force ; capacit&eacute; &agrave; voler ; Souffle enflamm&eacute; causant 6 + MR points de d&eacute;g&acirc;ts.</p>\n<p><strong>Taille immense : </strong>le SD pour le toucher est r&eacute;duit de 3.</p>\n<p>Le Serpent blanc l&eacute;gendaire se transforme en dragon long oriental de F&eacute;&eacute;rie m&egrave;tres de long (Taille Immense). Sous cette forme, le personnage b&eacute;n&eacute;ficie de 3 Points de Constitution et de Force suppl&eacute;mentaires ainsi qu&rsquo;un souffle enflamm&eacute; d&eacute;vastateur qui peut aussi donner lieu &agrave; des feux d&rsquo;artifices.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.eNlXWW6ABN5jasL7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181747402,"modifiedTime":1678210087327,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Bs77QKBwbXTkV8ac"}
{"name":"Sol mouvant","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"profond","activation":"test de Féérie + Esprit ; 2 points dusage au lieu dun ; ne fonctionne que sur des sols en terre ou en sable.","istest":true,"feeriemasque":"feerie","carac":"esp","duree":"","cibles":"","effet":"le kappa transforme un sol majoritairement composé de terre ou de sable en une boue collante qui piège toute personne ou véhicule pris dans la Zone deffet. Si un bâtiment sy trouve, il sera englouti au moins partiellement et risquera de seffondrer, à la discrétiondu Docte. Si un souterrain est sous la surface du sol, il est possible que les cibles sy retrouvent.","portee":"(Féérie + Perception) mètres.","resistance":"autre","resistanceautre":"test de Ressort + Force en opposition au test dActivation du Pouvoir","isvirulence":false,"virulence":"","description":"<p><strong>Type de pouvoir : </strong>masqu&eacute; ; actif</p>\n<p><strong>Activation : </strong>test de F&eacute;&eacute;rie + Esprit ; 2 points d&rsquo;usage au lieu d&rsquo;un ; ne fonctionne que sur des sols en terre ou en sable.</p>\n<p><strong>Dur&eacute;e : </strong>une sc&egrave;ne, ensuite le sol s&egrave;che peu &agrave; peu mais les effets caus&eacute;s par la boue demeurent (b&acirc;timent effondr&eacute;, v&eacute;hicule coinc&eacute; dans la terre, etc.)</p>\n<p><strong>Effet : </strong>le kappa transforme un sol majoritairement compos&eacute; de terre ou de sable en une boue collante qui pi&egrave;ge toute personne ou v&eacute;hicule pris dans la Zone d&rsquo;effet. Si un b&acirc;timent s&rsquo;y trouve, il sera englouti au moins partiellement et risquera de s&rsquo;effondrer, &agrave; la discr&eacute;tiondu Docte. Si un souterrain est sous la surface du sol, il est possible que les cibles s&rsquo;y retrouvent.</p>\n<p><strong>Port&eacute;e : </strong>(F&eacute;&eacute;rie + Perception) m&egrave;tres.</p>\n<p><strong>R&eacute;sistance : </strong>test de Ressort + Force en opposition au test d&rsquo;Activation du Pouvoir pour s&rsquo;extraire de la boue apr&egrave;s au moins un tour d&rsquo;immobilisation.&nbsp;</p>\n<p><strong>Zone d&rsquo;effet :</strong> un cercle de F&eacute;&eacute;rie x 2 m&egrave;tres de diam&egrave;tre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.5bHpcjMbQI93lkyf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207136824,"modifiedTime":1678210095650,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"JkXF4tIzIMBDH5Xa"}
{"name":"Zhézhǐ","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"profond","activation":"","istest":false,"feeriemasque":"feerie","carac":"pre","duree":"","cibles":"","effet":"Le jiangshi est capable de maîtriser le papier de manière surnaturelle. Tout dabord, il utilise si bien son cerf-volant quon considère quil peut voler à sa guise et sans effort. Ensuite, il peut fabriquer de petites sculptures de papier qui prendront vie : des chevaux de papier pourront courir, des grues voler, etc.\n\nCes créatures comprendront ce que dit le jiangshi et lui obéiront. Si des mots sont écrits, ils les prononceront à voix haute devant les personnes ou à un endroit indiqué(s), en imitant la manière précisée dans une didascalie ; si des mots sont prononcés en leur présence, ils les transcriront sur leur surface de papier. Si une bougie ou une source de feu est à proximité, ils pourront senflammer volontairement pour provoquer un incendie, etc.\n\nPar ailleurs, le jiangshi est capable dutiliser du papier cartonné (type cartes à jouer) comme des projectiles très coupants dont la portée est Féérie mètres et la valeur de dégâts 1 + MR.","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>masqu&eacute; ; actif mais sans test.</p>\n<p>Le jiangshi est capable de ma&icirc;triser le papier de mani&egrave;re surnaturelle. Tout d&rsquo;abord, il utilise si bien son cerf-volant qu&rsquo;on consid&egrave;re qu&rsquo;il peut voler &agrave; sa guise et sans effort. Ensuite, il peut fabriquer de petites sculptures de papier qui prendront vie : des chevaux de papier pourront courir, des grues voler, etc.</p>\n<p>Ces cr&eacute;atures comprendront ce que dit le jiangshi et lui ob&eacute;iront. Si des mots sont &eacute;crits, ils les prononceront &agrave; voix haute devant les personnes ou &agrave; un endroit indiqu&eacute;(s), en imitant la mani&egrave;re pr&eacute;cis&eacute;e dans une didascalie ; si des mots sont prononc&eacute;s en leur pr&eacute;sence, ils les transcriront sur leur surface de papier. Si une bougie ou une source de feu est &agrave; proximit&eacute;, ils pourront s&rsquo;enflammer volontairement pour provoquer un incendie, etc.</p>\n<p>Par ailleurs, le jiangshi est capable d&rsquo;utiliser du papier cartonn&eacute; (type cartes &agrave; jouer) comme des projectiles tr&egrave;s coupants dont la port&eacute;e est F&eacute;&eacute;rie m&egrave;tres et la valeur de d&eacute;g&acirc;ts 1 + MR.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.6fW5VANQZSkumNO4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182271063,"modifiedTime":1678210101510,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"K92YgDplbOHYxJ9d"}
{"name":"Fantasme phobique","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"profond","activation":"une Action et un test de Féérie + Esprit.","istest":true,"feeriemasque":"feerie","carac":"esp","duree":"","cibles":"Féérie / 2 maximum","effet":"crée dans lesprit des cibles une illusion effrayante.","portee":"(Féérie + PER) x 2 mètres.","resistance":"psychiquepassive","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>actif.</p>\n<p><strong>Activation : </strong>une Action et un test de F&eacute;&eacute;rie + Esprit.</p>\n<p><strong>Cibles :</strong> F&eacute;&eacute;rie / 2 maximum</p>\n<p><strong>Dur&eacute;e :</strong> une sc&egrave;ne.</p>\n<p><strong>Effet : </strong>cr&eacute;e dans l&rsquo;esprit des cibles une illusion effrayante.</p>\n<p><strong>Port&eacute;e : </strong>(F&eacute;&eacute;rie + PER) x 2 m&egrave;tres.</p>\n<p><strong>R&eacute;sistance : </strong>psychique.</p>\n<p><strong>Description :</strong> la cr&eacute;ature d&eacute;couvre instantan&eacute;ment ce qui est susceptible de terroriser ses victimes. Elle alt&egrave;re ensuite l&rsquo;esprit de ceux qui ne R&eacute;sistent pas au Pouvoir de mani&egrave;re qu&rsquo;ils per&ccedil;oivent ce qui les terrorise le plus dans leur champ de vision ou bien assimilent une personne pr&eacute;sente &agrave; cette menace.<br>Elles r&eacute;agiront donc comme si la menace &eacute;tait r&eacute;elle (par exemple, se plaquer contre un mur pour ne pas tomber dans un ab&icirc;me, tirer sur leur camarade qui leur appara&icirc;t comme un monstre hideux, fuir &agrave; toutes jambes, etc.), &agrave; la discr&eacute;tion du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.0UJaHeUJzYAulVkh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183266592,"modifiedTime":1678210068768,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"N9gSBnqLA8soeKlF"}
{"name":"Lien karmique","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"passif","masquetype":"masque","niveau":"profond","activation":"Vivre à proximité pendant une semaine","istest":false,"feeriemasque":"feerie","carac":"pre","duree":"","cibles":"La cible qu'elle protège","effet":"La femme-renarde puise dans lénergie vitale de la personne quelle protège pour éviter les blessures. Celle-ci subit les dégâts à sa place si elle est blessée jusquà ce quelle fasse cesser ce Pouvoir delle-même si elle ne veut pas causer sa mort.\nElle-même ne commencera à souffrir de blessures quune fois son protégé mort. Une femme-renarde peut décider de protéger quelquun de nouveau, y compris un ennemi, en vivant à proximité pendant une semaine.","portee":"Infinie","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de pouvoir : </strong>masqu&eacute; ; passif</p>\n<p><strong>Port&eacute;e : </strong>infinie</p>\n<p>La femme-renarde puise dans l&rsquo;&eacute;nergie vitale de la personne qu&rsquo;elle prot&egrave;ge pour &eacute;viter les blessures. Celle-ci subit les d&eacute;g&acirc;ts &agrave; sa place si elle est bless&eacute;e jusqu&rsquo;&agrave; ce qu&rsquo;elle fasse cesser ce Pouvoir d&rsquo;elle-m&ecirc;me si elle ne veut pas causer sa mort.<br>Elle-m&ecirc;me ne commencera &agrave; souffrir de blessures qu&rsquo;une fois son prot&eacute;g&eacute; mort. Une femme-renarde peut d&eacute;cider de prot&eacute;ger quelqu&rsquo;un de nouveau, y compris un ennemi, en vivant &agrave; proximit&eacute; pendant une semaine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.cEHwzVpAKSfCyK4w"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167624933,"modifiedTime":1678210075087,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"NPPLDYeehjMZb77A"}
{"name":"As des échappatoires","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"legendaire","activation":"une Bagatelle ou un test de Féérie + Esprit sil sagit de convaincre autrui de son innocence.","istest":true,"feeriemasque":"feerie","carac":"esp","duree":"","cibles":"tous les auditeurs ; lui-même sil fuit.","effet":"bonus de + 5 à tout test permettant de se sortir des situations les plus épineuses.","portee":"","resistance":"psychiqueactive","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de pouvoir : </strong>masqu&eacute; ; actif.</p>\n<p><strong>Activation : </strong>une Bagatelle ou un test de F&eacute;&eacute;rie + Esprit s&rsquo;il s&rsquo;agit de convaincre autrui de son innocence.</p>\n<p><strong>Cibles :</strong> tous les auditeurs ; lui-m&ecirc;me s&rsquo;il fuit.</p>\n<p><strong>Dur&eacute;e :</strong> instantan&eacute;.</p>\n<p><strong>Effet : </strong>bonus de + 5 &agrave; tout test permettant de se sortir des situations les plus &eacute;pineuses.</p>\n<p><strong>R&eacute;sistance : </strong>psychique en cas d&rsquo;utilisation de la parole.</p>\n<p>Le goupil l&eacute;gendaire sait se sortir n&rsquo;importe quelle situation. S&rsquo;il est accus&eacute;, pris en flagrant d&eacute;lit ou trouv&eacute; l&agrave; o&ugrave; il ne devrait pas &ecirc;tre, &agrave; l&rsquo;aide d&rsquo;une histoire plus ou moins abracadabrantesque, il obtiendra d&rsquo;&ecirc;tre innocent&eacute; ou de pouvoir quitter les lieux en remportant le test en opposition contre la R&eacute;sistance psychique de ses cibles en b&eacute;n&eacute;ficiant d&rsquo;un bonus de + 5. Alternativement, il peut utiliser ce Pouvoir et ce m&ecirc;me bonus pour tout test visant &agrave; esquiver une attaque, &eacute;chapper &agrave; un tir, fuir un affrontement, une confrontation, un pi&egrave;ge, etc.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.nHVSU64mycUNYKt0"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205531137,"modifiedTime":1678210051695,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"QuPoNiV0JS3GAFNu"}
{"name":"Renarde à neuf queues","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"metamorphose","masquetype":"masque","niveau":"legendaire","activation":"","istest":false,"feeriemasque":"feerie","carac":"pre","duree":"","cibles":"Le personnage","effet":"La femme-renarde acquiert la capacité de changer de forme humaine : chaque queue correspond à une identité (dont la sienne et celle de la personne quelle protège), homme ou femme.\n\nCes identités ont des Caractéristiques différentes de celles de la femme-renarde sauf pour Esprit et Sang-froid et des Compétences tout autres également. Le total des Caractéristiques et des Compétences du personnage peut ainsi être complètement redistribué avec pour limite 6, en dehors dEsprit et Sang-froid, en fonction de lidentité créée ainsi. À la différence de celles du protys, ces identités sont fixes.\n\nSous forme démasquée, la femme-renarde a désormais neuf queues qui symbolisent sa vitalité accrue : elle gagne 9 points de vie.","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de pouvoir : </strong>masqu&eacute; et d&eacute;masqu&eacute; ; m&eacute;tamorphose / passif</p>\n<p>La femme-renarde acquiert la capacit&eacute; de changer de forme humaine : chaque queue correspond &agrave; une identit&eacute; (dont la sienne et celle de la personne qu&rsquo;elle prot&egrave;ge), homme ou femme.</p>\n<p>Ces identit&eacute;s ont des Caract&eacute;ristiques diff&eacute;rentes de celles de la femme-renarde sauf pour Esprit et Sang-froid et des Comp&eacute;tences tout autres &eacute;galement. Le total des Caract&eacute;ristiques et des Comp&eacute;tences du personnage peut ainsi &ecirc;tre compl&egrave;tement redistribu&eacute; avec pour limite 6, en dehors d&rsquo;Esprit et Sang-froid, en fonction de l&rsquo;identit&eacute; cr&eacute;&eacute;e ainsi. &Agrave; la diff&eacute;rence de celles du protys, ces identit&eacute;s sont fixes.</p>\n<p>Sous forme d&eacute;masqu&eacute;e, la femme-renarde a d&eacute;sormais neuf queues qui symbolisent sa vitalit&eacute; accrue : elle gagne 9 points de vie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.uOj2kqRYr6Rtporx"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167784946,"modifiedTime":1678210093272,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"V0dnMGknQwVZP52m"}
{"name":"Maître Renart","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"passif","masquetype":"masque","niveau":"profond","activation":"un seul test pour une situation de duperie donnée.","istest":false,"feeriemasque":"feerie","carac":"pre","duree":"","cibles":"","effet":"bonus de Féérie / 2 à divers tests.","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de pouvoir :</strong> masqu&eacute; ; passif.</p>\n<p><strong>Effet : </strong>bonus de F&eacute;&eacute;rie / 2 &agrave; divers tests.</p>\n<p><strong>Activation : </strong>un seul test pour une situation de duperie donn&eacute;e.</p>\n<p>Le goupil est pass&eacute; ma&icirc;tre dans l&rsquo;art de rouler autrui dans la farine. D&egrave;s qu&rsquo;il entreprend de duper quelqu&rsquo;un, de le surprendre, de lui soutirer de l&rsquo;argent ou une information, de lui faire perdre la face, etc., il b&eacute;n&eacute;ficie d&rsquo;un bonus de F&eacute;&eacute;rie / 2 &agrave; tout test y contribuant.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.SrXBsjvqOawNoPZC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205430504,"modifiedTime":1678210083347,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Wa3tG1UnA8iG0xGG"}
{"name":"Maîtrise de la poudre","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"profond","activation":"Féérie + Perception contre un SD 10 si la poudre est à lair libre, 12 pour un réceptacle en papier, carton ou bois et 14 pour un réceptacle en métal ou une arme.","istest":true,"feeriemasque":"feerie","carac":"per","duree":"","cibles":"1 chargeur ou un réceptacle de poudre (grenade, fusée, etc.) par point dusage.","effet":"lexplosion du chargeur dune arme occasionne 3 points de dégâts à la main qui la tient (et la valeur totale des dégâts pour les explosifs) ; lhumidification de la poudre dune arme empêche celle-ci de fonctionner pendant une journée.","portee":"(Féérie + Perception) x 2 mètres","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>masqu&eacute; ; actif</p>\n<p><strong>Activation :</strong> test de F&eacute;&eacute;rie + Perception contre un SD 10 si la poudre est &agrave; l&rsquo;air libre, 12 pour un r&eacute;ceptacle en papier, carton ou bois et 14 pour un r&eacute;ceptacle en m&eacute;tal ou une arme.</p>\n<p><strong>Cibles : </strong>1 chargeur ou un r&eacute;ceptacle de poudre (grenade, fus&eacute;e, etc.) par point d&rsquo;usage.</p>\n<p><strong>Effet : </strong>l&rsquo;explosion du chargeur d&rsquo;une arme occasionne 3 points de d&eacute;g&acirc;ts &agrave; la main qui la tient (et la valeur totale des d&eacute;g&acirc;ts pour les explosifs) ; l&rsquo;humidification de la poudre d&rsquo;une arme emp&ecirc;che celle-ci de fonctionner pendant une journ&eacute;e.</p>\n<p><strong>Port&eacute;e :</strong> (F&eacute;&eacute;rie + Perception) x 2 m&egrave;tres</p>\n<p>La cr&eacute;ature peut faire exploser &agrave; distance un nombre de doses de poudre d&eacute;pendant de sa F&eacute;&eacute;rie et m&ecirc;me en faire des feux d&rsquo;artifice ; &agrave; l&rsquo;inverse, elle peut aussi emp&ecirc;cher des doses de poudre d&rsquo;exploser en les humidifiant. Ainsi, elle peut neutraliser les balles d&rsquo;une arme &agrave; feu en la fixant de son regard ou m&ecirc;me la faire exploser via son chargeur si celui-ci est rempli de munitions &agrave; poudre. Chaque manipulation d&rsquo;une dose de poudre requiert un point d&rsquo;usage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.qUD379pXdEadeO3N"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181498908,"modifiedTime":1678210085136,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"bTgA2Mtm4fYmpkrY"}
{"name":"Maître des corbeaux","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":"1 minute ou 1 tour si les corbeaux sont déjà présents.","istest":false,"feeriemasque":"feerie","carac":"pre","duree":"","cibles":"Féérie x 2 maximum.","effet":"Durée : une scène.\n\nfait agir Féérie x 2 corbeaux dans lintérêt de la créature ; permet de communiquer avec eux.","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Activation : </strong>1 minute ou 1 tour si les corbeaux sont d&eacute;j&agrave; pr&eacute;sents.</p>\n<p><strong>Cibles : </strong>F&eacute;&eacute;rie x 2 maximum.</p>\n<p><strong>Dur&eacute;e :</strong> une sc&egrave;ne.</p>\n<p><strong>Effet : </strong>fait agir F&eacute;&eacute;rie x 2 corbeaux dans l&rsquo;int&eacute;r&ecirc;t de la cr&eacute;ature ; permet de communiquer avec eux.</p>\n<p><strong>Description : </strong>la cr&eacute;ature peut communiquer avec un nombre de corbeaux d&eacute;pendant de sa F&eacute;&eacute;rie et les faire agir selon sa volont&eacute;. Les volatiles pourront par exemple espionner les alentours, attaquer une cible pour la g&ecirc;ner dans ses actions (malus de - 1 par corbeau pour un maximum de - 3), se saisir d&rsquo;un petit objet (paire de lunettes, cl&eacute;, etc.), fracasser une vitre non renforc&eacute;e, l&acirc;cher des fientes ou de petites pierres depuis les airs, etc. &Agrave; partir du rang 4 en F&eacute;&eacute;rie, la cr&eacute;ature pourra m&ecirc;me utiliser les corbeaux pour la transporter dans les airs, elle ou une cr&eacute;ature de petite taille, sur une distance de F&eacute;&eacute;rie kilom&egrave;tres maximum &agrave; une vitesse mod&eacute;r&eacute;e (15 km/h).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Qgv72t1mWIvZcQIm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183064445,"modifiedTime":1678210081340,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"cl1e0vwx1N5tLsms"}
{"name":"Théâtre dombres","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"passif","masquetype":"demasque","niveau":"normal","activation":"Rang de Féérie / 2","istest":false,"feeriemasque":"feerie","carac":"pre","duree":"","cibles":"","effet":"La créature utilise ses exuvies pour espionner les gens : elle les anime et garde un lien empathique avec elle(s) en dépensant un point de Féérie temporaire pour animer une exuvie.\n\nElle peut en manipuler jusquà Rang de Féérie / 2. Les exuvies sont informes et ressemblent à des ombres.\n\nElles peuvent se déformer pour que leur ombre prenne une forme spécifique et émettre des bruissements mais pas de paroles.","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p>La cr&eacute;ature utilise ses exuvies pour espionner les gens : elle les anime et garde un lien empathique avec elle(s) en d&eacute;pensant un point de F&eacute;&eacute;rie temporaire pour animer une exuvie.</p>\n<p>Elle peut en manipuler jusqu&rsquo;&agrave; Rang de F&eacute;&eacute;rie / 2. Les exuvies sont informes et ressemblent &agrave; des ombres.</p>\n<p>Elles peuvent se d&eacute;former pour que leur ombre prenne une forme sp&eacute;cifique et &eacute;mettre des bruissements mais pas de paroles.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.r3VwK5wlOGnGLsxo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181351852,"modifiedTime":1678210098739,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"dc0ggHyNfH1Clu3S"}
{"name":"Effigie cauchemardesque","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"metamorphose","masquetype":"demasque","niveau":"legendaire","activation":"","istest":false,"feeriemasque":"feerie","carac":"pre","duree":"","cibles":"","effet":"lépouvantail légendaire se transforme en une immense effigie faite de paille et de bois, à laura diabolique. Elle mesure 4 mètres de haut et ses bras longilignes se terminent en griffes de la taille dépées (valeur de dégâts = 4). Sa Constitution et sa Force sont augmentées de 4 et ses Pouvoirs ou Compétences destinés à faire peur bénéficient dun bonus supplémentaire de + 2. Il peut faire appel à une nuée de cent corbeaux pour laider à terroriser un quartier ou un village entier. Il est à noter que sa fragilité face au feu demeure.","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Description : </strong>l&rsquo;&eacute;pouvantail l&eacute;gendaire se transforme en une immense effigie faite de paille et de bois, &agrave; l&rsquo;aura diabolique. Elle mesure 4 m&egrave;tres de haut et ses bras longilignes se terminent en griffes de la taille d&rsquo;&eacute;p&eacute;es (valeur de d&eacute;g&acirc;ts = 4). Sa Constitution et sa Force sont augment&eacute;es de 4 et ses Pouvoirs ou Comp&eacute;tences destin&eacute;s &agrave; faire peur b&eacute;n&eacute;ficient d&rsquo;un bonus suppl&eacute;mentaire de + 2. Il peut faire appel &agrave; une nu&eacute;e de cent corbeaux pour l&rsquo;aider &agrave; terroriser un quartier ou un village entier. Il est &agrave; noter que sa fragilit&eacute; face au feu demeure.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.v5NyqA1bSm6UdeaO"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183482765,"modifiedTime":1678210061830,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"gF2FdWVHByQcSSFT"}
{"name":"Démon de la sécheresse","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"metamorphose","masquetype":"demasque","niveau":"legendaire","activation":"","istest":false,"feeriemasque":"feerie","carac":"pre","duree":"","cibles":"","effet":"Il peut retenir la pluie pendant un mois entier. Ensuite, il peut déverser toute leau retenue pendant la période et provoquer des inondations dévastatrices. Il dispose également du pouvoir Maîtrise de lorage.\n\nEnfin, ses mains et ses griffes prennent une dimension démesurée (valeur de dégâts = 3) et son pouvoir dAbsorption vitale lui redonne Féérie points de vie au lieu de Féérie / 2. Quand un adversaire est tué sous ses coups de griffe, il se dessèche complètement.","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type pouvoir : </strong>d&eacute;masqu&eacute; ; m&eacute;tamorphose</p>\n<p>Le jiangshi l&eacute;gendaire &eacute;volue en ce que les croyances populaires appellent un D&eacute;mon de la s&eacute;cheresse. Il peut retenir la pluie pendant un mois entier. Ensuite, il peut d&eacute;verser toute l&rsquo;eau retenue pendant la p&eacute;riode et provoquer des inondations d&eacute;vastatrices. Il dispose &eacute;galement du pouvoir Ma&icirc;trise de l&rsquo;orage.</p>\n<p>Enfin, ses mains et ses griffes prennent une dimension d&eacute;mesur&eacute;e (valeur de d&eacute;g&acirc;ts = 3) et son pouvoir d&rsquo;Absorption vitale lui redonne F&eacute;&eacute;rie points de vie au lieu de F&eacute;&eacute;rie / 2. Quand un adversaire est tu&eacute; sous ses coups de griffe, il se dess&egrave;che compl&egrave;tement.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.tFt4roXMKYJYHbMG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182439398,"modifiedTime":1678210057625,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"st9HJ7cCzRzrqOxo"}

View File

@@ -1444,6 +1444,7 @@ ul, li {
flex-shrink: 7;
}
.item-controls-fixed {
margin-left: 0.5rem;
min-width:3.2rem;
max-width: 3.2rem;
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@@ -1,7 +1,7 @@
{
"id": "fvtt-les-heritiers",
"description": "Les Héritiers pour FoundryVTT",
"version": "10.0.2",
"version": "10.0.15",
"authors": [
{
"name": "Uberwald/LeRatierBretonnien",
@@ -19,7 +19,7 @@
"gridUnits": "m",
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.2.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.15.zip",
"languages": [
{
"lang": "fr",
@@ -32,7 +32,7 @@
{
"type": "Item",
"label": "Compétences",
"name": "skills",
"name": "competences",
"path": "packs/competences.db",
"system": "fvtt-les-heritiers",
"private": false,
@@ -41,7 +41,7 @@
{
"type": "Item",
"label": "Avantages",
"name": "skills",
"name": "avantages",
"path": "packs/avantages.db",
"system": "fvtt-les-heritiers",
"private": false,
@@ -50,8 +50,62 @@
{
"type": "Item",
"label": "Désavantages",
"name": "skills",
"path": "packs/desaavantages.db",
"name": "desavantages",
"path": "packs/desavantages.db",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Capacités Naturelles",
"name": "capacites",
"path": "packs/capacites.db",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Atouts Féériques",
"name": "atouts-feeriques",
"path": "packs/atouts-feeriques.db",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Fées",
"name": "archetypes-fees",
"path": "packs/archetypes-fees.db",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Pouvoirs",
"name": "pouvoirs",
"path": "packs/pouvoirs.db",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Armes et Protections",
"name": "armes-et-protection",
"path": "packs/armes-et-protection.db",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Profils",
"name": "profils",
"path": "packs/profils.db",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}

View File

@@ -36,6 +36,7 @@
"label": "Agilité",
"labelnorm": "agilite",
"abbrev": "agi",
"kind": "physical",
"value": 1,
"rang": 0,
"max": 1
@@ -44,6 +45,7 @@
"label": "Constitution",
"labelnorm": "constitution",
"abbrev": "con",
"kind": "physical",
"value": 1,
"rang": 0,
"max": 1
@@ -52,6 +54,7 @@
"label": "Force",
"labelnorm": "force",
"abbrev": "for",
"kind": "physical",
"value": 1,
"rang": 0,
"max": 1
@@ -60,6 +63,7 @@
"label": "Précision",
"labelnorm": "precision",
"abbrev": "prec",
"kind": "physical",
"value": 1,
"rang": 0,
"max": 1
@@ -68,6 +72,7 @@
"label": "Esprit",
"labelnorm": "esprit",
"abbrev": "esp",
"kind": "mental",
"value": 1,
"rang": 0,
"max": 1
@@ -76,6 +81,7 @@
"label": "Perception",
"labelnorm": "perception",
"abbrev": "per",
"kind": "mental",
"value": 1,
"rang": 0,
"max": 1
@@ -84,6 +90,7 @@
"label": "Présence",
"labelnorm": "presence",
"abbrev": "pre",
"kind": "mental",
"value": 1,
"rang": 0,
"max": 1
@@ -92,6 +99,7 @@
"label": "Sang-Froid",
"labelnorm": "sangfroid",
"abbrev": "san",
"kind": "mental",
"value": 1,
"rang": 0,
"max": 1
@@ -112,6 +120,7 @@
},
"heritage": {
"value": 0,
"max": 0,
"scenarios": 0
}
},
@@ -215,7 +224,7 @@
}
},
"types": [
"talenfeet",
"fee",
"avantage",
"desavantage",
"capacitenaturelle",
@@ -225,8 +234,12 @@
"arme",
"protection",
"accessoire",
"contact"
"contact",
"profil"
],
"profil": {
"description": ""
},
"contact": {
"feetype": 0,
"description": ""
@@ -235,6 +248,8 @@
"feetype": 0,
"avantages": "",
"desavantages": "",
"pouvoirsfeeriquesmasque": "",
"pouvoirsfeeriquesdemasque": "",
"atoutsfeeriques": "",
"competences": "",
"capacitenaturelles": "",
@@ -251,8 +266,12 @@
"activation": "",
"cibles": "",
"effet": "",
"duree": "",
"portee": "",
"resistance": "",
"resistanceautre":"",
"isvirulence": false,
"virulence":"",
"description": ""
},
"pouvoir": {
@@ -262,12 +281,16 @@
"activation": "",
"istest": false,
"feeriemasque": "feerie",
"testautre": "",
"carac": "pre",
"duree": "",
"cibles": "",
"effet": "",
"portee": "",
"resistance": "",
"resistanceautre":"",
"isvirulence": false,
"virulence":"",
"description": ""
},
"atoutfeerique": {
@@ -292,7 +315,7 @@
"armetype": "",
"degats": 0,
"precision": 0,
"cadence": 0,
"cadence": "",
"enraiement": "",
"magasin": 0,
"charge": 0,

View File

@@ -9,212 +9,134 @@
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<ul class="item-list alternate-list">
<li class="item flexrow ">
<h4 class="item-name-label competence-name">Bonne Aventure</h4>
<label class="item-name-label competence-name item-field-label-short">Base</label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.bonneaventure.base" value="{{system.bonneaventure.base}}" data-dtype="Number" />
<label class="item-name-label competence-name item-field-label-short">Actuelle</label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.bonneaventure.actuelle" value="{{system.bonneaventure.actuelle}}" data-dtype="Number" />
</li>
<li class="item flexrow ">
<h4 class="item-name-label competence-name item-field-label-medium">Expérience</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.experience.value" value="{{system.experience.value}}" data-dtype="Number" />
<h4 class="item-name-label competence-name item-field-label-medium">Eclat</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.eclat.value" value="{{system.eclat.value}}" data-dtype="Number" />
</li>
<li class="item flexrow">
<h4 class="item-name-label competence-name item-field-label-medium">Vigueur</h4>
<label class="status-small-label color-class-common item-field-label-short">{{system.sante.vigueur}}</label>
<h4 class="item-name-label competence-name item-field-label-medium">Etat</h4>
<select class="status-small-label color-class-common item-field-label-medium" type="text" name="system.sante.etat"
value="{{system.sante.etat}}" data-dtype="Number">
{{#select system.sante.etat}}
{{> systems/fvtt-les-heritiers/templates/partial-sante-etat.html}}
{{/select}}
</select>
<div class="flexrow">
<ul class="item-list alternate-list">
{{#each system.caracteristiques as |carac key|}}
{{#if (eq kind "physical")}}
<li class="item flexrow ">
<h4 class="item-name-label competence-name"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.rang" value="{{carac.rang}}" data-dtype="Number" />
</li>
</ul>
{{/if}}
{{/each}}
</ul>
</div>
<div class="flexrow">
<ul class="item-list alternate-list">
{{#each system.caracteristiques as |carac key|}}
{{#if (eq kind "mental")}}
<li class="item flexrow ">
<h4 class="item-name-label competence-name"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.rang" value="{{carac.rang}}" data-dtype="Number" />
</li>
{{/if}}
{{/each}}
</ul>
</div>
</div>
<div class="flexrow">
<label class="item-field-label-short">PV</label>
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
<label class="item-field-label-short">Malus</label>
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
<span>&nbsp;&nbsp;</span>
<label class="item-field-label-short">Tricherie</label>
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max" value="{{system.rang.tricherie.max}}" data-dtype="Number" />
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="principal">Attributs</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="combat">Combat</a>
<a class="item" data-tab="equipement">Equipement</a>
<a class="item" data-tab="fee">Fée</a>
<a class="item" data-tab="biodata">Bio&Notes</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Main Tab --}}
<div class="tab principal" data-group="primary" data-tab="principal">
<div class="flexcol">
<div class="grid grid-2col">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
{{#each system.attributs as |attr key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/{{attr.labelnorm}}.webp">
<span class="item-name-label competence-name item-field-label-medium"><a
class="roll-attribut">{{attr.label}}</a></span>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
{{#select attr.value}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
</li>
{{/each}}
<li class="item flexrow">
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/vitesse.webp">
<span class="item-name-label competence-name item-field-label-medium">Vitesse</span>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
value="{{system.vitesse.value}}" data-dtype="Number" />
</li>
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<h4 class="item-name-label competence-name">Adversités</h4>
<ul class="item-list alternate-list">
{{#each system.adversite as |adv key|}}
<li class="item flexrow" data-adversite="{{key}}">
<a class="adversite-modify plus-minus-button" data-adversite-value="-1">-</a>
<div class="icon-adversite-container">
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_{{key}}.webp">
<div class="adversite-text">{{adv}}</div>
</div>
<a class="adversite-modify plus-minus-button" data-adversite-value="1">+</a>
<div class="">&nbsp;</div>
<div class="">&nbsp;</div>
<div class="">&nbsp;</div>
</li>
{{/each}}
</ul>
</div>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Talents</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each talents as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Talents de Cellule</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each talentsCell as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
</div>
{{!-- Competence Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexrow">
<div class="flexcol">
{{#each utileSkills as |skillList keyProfil|}}
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Compétences</label></h3>
<span class="item-field-label-long">
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each skills as |skill key|}}
{{#each skillList as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<img class="item-name-img" src="{{skill.img}}" />
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
<span class="item-field-label-long"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
<select class="item-field-label-short" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
{{#if (ne skill.system.attribut1 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
{{/if}}
{{#if (ne skill.system.attribut2 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
{{/if}}
{{#if (ne skill.system.attribut3 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
{{/if}}
<input type="checkbox" class="item-field-label-short" name="skill.system.predilection" {{checked skill.system.predilection}}/>
{{#each skill.system.specialites as |specialite key|}}
<span class="item-field-label-long2">{{specialite.name}}</span>
{{/each}}
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
{{/each}}
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-field-label-long2">
<h3><label class="items-title-text">Compétences Futiles</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each futileSkills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<span class="item-field-label-long2"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@@ -235,6 +157,43 @@
<li class="item flexrow">
<button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-medium"><strong>Esquive</strong></label>
<label class="item-field-label-medium">Masquée</label>
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasquée</label>
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
<label class="item-field-label-medium"><strong>Parade</strong></label>
<input type="text" class="item-field-label-short" name="system.combat.parade.value" value="{{system.combat.parade.value}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long">Rés. physique</label>
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
<label class="item-field-label-long">Rés. psychique</label>
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
<label class="item-field-label-medium">Protection : </label>
<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long">Effets secondaires</label>
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
<label class="item-field-label-long">Dissimulation : </label>
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long"><strong>Corps à Corps</strong></label>
<label class="item-field-label-medium">Masqué</label>
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasqué</label>
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.demasquee" value="{{system.combat.corpsacorps.demasquee}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long"><strong>A distance</strong></label>
<label class="item-field-label-medium">Masqué</label>
<input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasqué</label>
<input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
</li>
</ul>
<div class="flexcol">
@@ -266,27 +225,11 @@
<span class="item-name-label competence-name">{{arme.name}}</span>
<span class="item-field-label-short">
{{#if arme.system.equipped}}
<button class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
{{else}}
<button disabled class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
{{/if}}
<button class="roll-arme-offensif button-sheet-roll">Attaquer</button>
</span>
{{#if arme.system.isdefense}}
<span class="item-field-label-short arme-defensif item-field-label-short"><label
class="arme-defensif item-field-label-short defense-sheet">{{arme.system.totalDefensif}}</label></span>
{{else}}
<span class="item-field-label-short arme-defensif item-field-label-short"><label
class="arme-defensif item-field-label-short defense-sheet">N/A</label></span>
{{/if}}
<span class="item-field-label-short">
{{#if arme.system.equipped}}
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
{{else}}
<button disabled class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
@@ -336,88 +279,51 @@
</div>
{{!-- Equipement Tab --}}
<div class="tab equipement" data-group="primary" data-tab="equipement">
{{!-- Fee Tab --}}
<div class="tab fee" data-group="primary" data-tab="fee">
<div class="flexrow">
<li class="item flexrow " data-item-id="{{fee._id}}" data-item-type="avantage">
<img class="item-name-img" src="{{fee.img}}" />
<span class="item-field-label-long2">{{fee.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
<div class="flexrow">
<ul>
<li class="flexrow item">
<label class="item-field-label-medium">Féerie</label>
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
<span class="item-field-label-long"></span>
<label class="item-field-label-medium">Masque</label>
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
</li>
</ul>
</div>
<div class="flexcol">
<hr>
<div class="sheet-box color-bg-archetype">
<h4>
<label class="argent-total-text">
Argent Total : {{richesse.po}} PO - {{richesse.pa}} PA - {{richesse.sc}} SC (total {{richesse.valueSC}} SC)
</label>
</h4>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Richesses et Argent</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Quantité</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="monnaie" title="Ajouter une monnaie"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each monnaies as |monnaie key|}}
<li class="item flexrow " data-item-id="{{monnaie._id}}" data-item-type="monnaie">
<img class="item-name-img" src="{{monnaie.img}}" />
<span class="item-name-label competence-name">{{monnaie.name}}</span>
<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<hr>
<div class="sheet-box color-bg-archetype">
<h4>
<label class="argent-total-text">
Valeur Total Equipement : {{valeurEquipement.po}} PO - {{valeurEquipement.pa}} PA - {{valeurEquipement.sc}} SC (total {{valeurEquipement.valueSC}} SC)
</label>
</h4>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipements</label></h3>
<h3><label class="items-title-text">Avantages</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Quantité</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipement" title="Ajouter un équipement"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each equipements as |equipement key|}}
<li class="item flexrow " data-item-id="{{equipement._id}}" data-item-type="equipement">
<img class="item-name-img" src="{{equipement.img}}" />
<span class="item-name-label competence-name">{{equipement.name}}</span>
<span class="item-name-label competence-name item-field-label-medium">{{equipement.system.quantite}}
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
</span>
{{#each avantages as |avantage key|}}
<li class="item flexrow " data-item-id="{{avantage._id}}" data-item-type="avantage">
<img class="item-name-img" src="{{avantage.img}}" />
<span class="item-field-label-long2">{{avantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@@ -432,27 +338,16 @@
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Artefacts</label></h3>
<h3><label class="items-title-text">Désavantages</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Quantité</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="artefact" title="Ajouter un artefact"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each artefacts as |artefact key|}}
<li class="item flexrow " data-item-id="{{artefact._id}}" data-item-type="artefact">
<img class="item-name-img" src="{{artefact.img}}" />
<span class="item-name-label competence-name">{{artefact.name}}</span>
<span class="item-name-label competence-name item-field-label-medium">{{artefact.system.quantite}}
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
</span>
{{#each desavantages as |desavantage key|}}
<li class="item flexrow " data-item-id="{{desavantage._id}}" data-item-type="desavantage">
<img class="item-name-img" src="{{desavantage.img}}" />
<span class="item-field-label-long2">{{desavantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@@ -463,6 +358,55 @@
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Atouts Féériques</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
</div>
</li>
{{#each atouts as |atout key|}}
<li class="item flexrow " data-item-id="{{atout._id}}" data-item-type="atout">
<img class="item-name-img" src="{{atout.img}}" />
<span class="item-field-label-long2">{{atout.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Capacités Naturelles</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
</div>
</li>
{{#each capacites as |capa key|}}
<li class="item flexrow " data-item-id="{{capa._id}}" data-item-type="capacite">
<img class="item-name-img" src="{{capa.img}}" />
<span class="item-field-label-long2">{{capa.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
@@ -471,34 +415,14 @@
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<div>
<ul class="item-list alternate-list">
{{#each historiques as |historique key|}}
<li class="item flexrow" data-item-id="{{historique._id}}">
<label class="generic-label">Historique : </label>
<label class="generic-label">{{historique.name}}</label>
<label></label>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
<div class="flexrow">
<ul>
<li class="flexrow item">
<label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class="" name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" />
</li>
{{/each}}
{{#each profils as |profil key|}}
<li class="item flexrow" data-item-id="{{profil._id}}">
<label class="generic-label">Profil : </label>
<label class="generic-label">{{profil.name}}</label>
<label></label>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="grid grid-3col">
<div>
<ul>
@@ -526,27 +450,36 @@
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Expérience</label>
<input type="text" class="" name="system.experience.value" value="{{system.experience.value}}"
data-dtype="String" />
</li>
</ul>
</div>
<div>
<li class="item flexrow">
<label class="generic-label">Yeux</label>
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Main préférée</label>
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Poids</label>
<input type="text" class="" name="system.biodata.weight" value="{{system.biodata.weight}}"
data-dtype="String" />
</li>
<ul>
<li class="item flexrow">
<label class="generic-label">Yeux</label>
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Main préférée</label>
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Poids</label>
<input type="text" class="" name="system.biodata.weight" value="{{system.biodata.weight}}"
data-dtype="String" />
</li>
</ul>
</div>
</div>
<span>
<h3>Description</h3>

View File

@@ -18,31 +18,18 @@
<div>
<ul>
<li class="hawkmoon-roll">Attribut : {{attr.label}} ({{attr.value}})</li>
<li class="hawkmoon-roll">Caractéristique : {{carac.label}} ({{carac.value}})</li>
{{#if competence}}
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
{{/if}}
{{#if selectedMaitrise}}
<li>Maitrise : {{selectedMaitrise.name}}</li>
{{/if}}
{{#if arme}}
<li>Arme : {{arme.name}} (+{{arme.system.bonusmaniementoff}})</li>
{{/if}}
<li>Formule : {{diceFormula}}</li>
<li>Résultat du dé : {{diceResult}}</li>
{{#if bonusRoll}}
<li>{{textBonus}} : +{{bonusRoll.total}}</li>
{{/if}}
<li>Total : {{finalResult}}</li>
{{#if difficulte}}
{{#if sdValue}}
{{#if isSuccess}}
<li class="chat-success">Succés...
</li>
@@ -51,34 +38,13 @@
{{/if}}
{{/if}}
{{#if isHeroique}}
<li class="chat-success">Héroïque !!!</li>
{{#if isCriticalSuccess}}
<li class="chat-success">Réussite Critique !!!</li>
{{/if}}
{{#if isDramatique}}
<li class="chat-failure">Dramatique !!!</li>
{{#if isCriticalFailure}}
<li class="chat-failure">Echec Critique !!!</li>
{{/if}}
{{#if isInit}}
<li>Initiative stockée ! </li>
{{/if}}
{{#if isSuccess}}
{{#if arme}}
<li>Votre adversaire perd 1 Etat de Combativité (manuel) </li>
{{#if (not arme.system.onlevelonly)}}
<button class="chat-card-button roll-chat-degat">Dégats de l'arme</button>
{{/if}}
{{/if}}
{{/if}}
{{#each predilections as |pred key|}}
<li>
<button class="chat-card-button predilection-reroll" data-predilection-index="{{key}}">Predilection :
{{pred.name}}</button>
</li>
{{/each}}
</ul>
</div>

View File

@@ -9,12 +9,30 @@
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
{{> systems/fvtt-les-heritiers/templates/partial-item-prix.html}}
<li class="flexrow item">
<label class="generic-label item-field-label-long">Lieu : </label>
<input type="text" class="item-field-label-long" name="system.lieu"
value="{{system.lieu}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Prix : </label>
<input type="text" class="item-field-label-short" name="system.prix"
value="{{system.prix}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Quantité : </label>
<input type="text" class="item-field-label-short" name="system.quantite"
value="{{system.quantite}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Equipé ? : </label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.equipped" {{checked system.equipped}}/>
</li>
</ul>
</div>

View File

@@ -11,77 +11,125 @@
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label item-field-label-long">Type d'arme : </label>
<select class="item-field-label-long" type="text" name="system.typearme"
value="{{system.typearme}}" data-dtype="string">
{{#select system.typearme}}
<option value="contact">Arme de contact</option>
<option value="contactjet">Arme de contact et de Jet</option>
<option value="jet">Arme de Jet</option>
<option value="tir">Arme de Tir</option>
<label class="item-field-label-long">Catégorie : </label>
<select class="item-field-label-long" type="text" name="system.categorie"
value="{{system.categorie}}" data-dtype="string">
{{#select system.categorie}}
{{#each config.categorieArme as |categ key|}}
<option value="{{key}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="item-field-label-long">Type : </label>
<select class="item-field-label-long" type="text" name="system.armetype"
value="{{system.armetype}}" data-dtype="string">
{{#select system.armetype}}
{{#each config.typeArme as |type key|}}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="item-field-label-long">Degats : </label>
<input type="text" class="item-field-label-short" name="system.degats" value="{{system.degats}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Precision : </label>
<input type="text" class="item-field-label-short" name="system.precision"
value="{{system.precision}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Cadence : </label>
<input type="text" class="item-field-label-short" name="system.cadence"
value="{{system.cadence}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Enraiement : </label>
<input type="text" class="item-field-label-short" name="system.enraiement"
value="{{system.enraiement}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Magasin : </label>
<input type="text" class="item-field-label-short" name="system.magasin"
value="{{system.magasin}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Charge : </label>
<input type="text" class="item-field-label-short" name="system.charge"
value="{{system.charge}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Portée : </label>
<input type="text" class="item-field-label-short" name="system.portee"
value="{{system.portee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Légalité : </label>
<select class="item-field-label-long" type="text" name="system.legalite"
value="{{system.legalite}}" data-dtype="string">
{{#select system.legalite}}
{{#each config.armeLegalite as |legal key|}}
<option value="{{key}}">{{legal}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Bonus offensif : </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.bonusmaniementoff"
value="{{system.bonusmaniementoff}}" data-dtype="Number" />
<label class="generic-label item-field-label-long">Dissimulation : </label>
<select class="item-field-label-long" type="text" name="system.dissimulation"
value="{{system.dissimulation}}" data-dtype="string">
{{#select system.dissimulation}}
{{#each config.armeDissimulation as |diss key|}}
<option value="{{key}}">{{diss}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Seuil de Défense : </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.seuildefense"
value="{{system.seuildefense}}" data-dtype="Number" />
<label class="generic-label item-field-label-long">Zone : </label>
<input type="text" class="item-field-label-short" name="system.zone"
value="{{system.zone}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">1 niveau de Combativité au maximum ? </label>
<input type="checkbox" name="system.onlevelonly" {{checked system.onlevelonly}} />
</li>
{{#if system.onlevelonly}}
{{else}}
<li class="flexrow item">
<label class="generic-label item-field-label-long">Dégâts : </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.degats"
value="{{system.degats}}" data-dtype="String" />
</li>
{{/if}}
<li class="flexrow item">
<label class="generic-label item-field-label-long">A deux mains ? </label>
<input type="checkbox" name="system.deuxmains" {{checked system.deuxmains}} />
<label class="generic-label item-field-label-long">Temps : </label>
<input type="text" class="item-field-label-long" name="system.temps"
value="{{system.temps}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Perce Armure ? </label>
<input type="checkbox" name="system.percearmure" {{checked system.percearmure}} />
</li>
{{#if system.percearmure}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Valeur de Perce Armure : </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.percearmurevalue"
value="{{system.percearmurevalue}}" data-dtype="Number" />
</li>
{{/if}}
<li class="flexrow item">
<label class="generic-label item-field-label-long">Portée courte </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.courte"
value="{{system.courte}}" data-dtype="Number" />
<label class="generic-label item-field-label-long">Allumage : </label>
<input type="text" class="item-field-label-long" name="system.allumage"
value="{{system.allumage}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Portée moyenne </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.moyenne"
value="{{system.moyenne}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Portée longue </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.longue"
value="{{system.longue}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Temps de rechargement </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.tr" value="{{system.tr}}"
data-dtype="Number" />
<label class="generic-label item-field-label-long">Special : </label>
<input type="text" class="item-field-label-long" name="system.special"
value="{{system.special}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Prix : </label>
<input type="text" class="item-field-label-short" name="system.prix"
value="{{system.prix}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Quantité : </label>
<input type="text" class="item-field-label-short" name="system.quantite"
value="{{system.quantite}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Equipé ? : </label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.equipped" {{checked system.equipped}}/>
</li>
{{> systems/fvtt-les-heritiers/templates/partial-item-prix.html}}
</div>

View File

@@ -26,34 +26,62 @@
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Activation </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right color-class-common item-field-label-long3"
name="system.activation" value="{{system.activation}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Cibles </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right color-class-common item-field-label-long3"
name="system.cibles" value="{{system.cibles}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Effet </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.effet" value="{{system.effet}}" data-dtype="String" />
<textarea rows="6" type="text" class="padd-right color-class-common item-field-label-long3" name="system.effet"
data-dtype="String">{{system.effet}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Portée </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right color-class-common item-field-label-long3"
name="system.portee" value="{{system.portee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Résistance </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.resistance" value="{{system.resistance}}" data-dtype="String" />
<label class="generic-label item-field-label-long2">Résistance</label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.resistance" value="{{system.resistance}}" data-dtype="string">
{{#select system.resistance}}
{{#each config.resistancePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{#if (eq system.resistance "autre")}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Résistance (Autre) </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.resistanceautre" value="{{system.resistanceautre}}" data-dtype="String" />
</li>
{{/if}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Virulence (ie Poison) ? </label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.isvirulence" {{checked system.isvirulence}}/>
</li>
{{#if system.isvirulence}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Virulence </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.virulence" value="{{system.virulence}}" data-dtype="String" />
</li>
{{/if}}
</ul>
</div>

View File

@@ -0,0 +1,83 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="item-field-label-long">Type de féé</label>
<select class="item-field-label-long" type="text" name="system.feetype"
value="{{system.feetype}}" data-dtype="string">
{{#select system.feetype}}
{{#each config.typeFee as |type key|}}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="item-field-label-long">Avantages</label>
</li>
<li class="flexrow item">
<textarea rows="5" cols="60" name="system.avantages" data-dtype="String">{{system.avantages}}</textarea>
</li>
<li class="flexrow item">
<label class="item-field-label-long">Désavantages</label>
</li>
<li class="flexrow item">
<textarea rows="5" cols="60" name="system.desavantages" data-dtype="String">{{system.desavantages}}</textarea>
</li>
<li class="flexrow item">
<label class="item-field-label-long">Capacités naturelles</label>
</li>
<li class="flexrow item">
<textarea rows="5" cols="60" name="system.capacitenaturelles" data-dtype="String">{{system.capacitenaturelles}}</textarea>
</li>
<li class="flexrow item">
<label class="item-field-label-long">Pouvoirs féériques (Masqués)</label>
</li>
<li class="flexrow item">
<textarea rows="5" cols="60" name="system.pouvoirsfeeriquesmasque" data-dtype="String">{{system.pouvoirsfeeriquesmasque}}</textarea>
</li>
<li class="flexrow item">
<label class="item-field-label-long">Pouvoirs féériques (Démasqués)</label>
</li>
<li class="flexrow item">
<textarea rows="5" cols="60" name="system.pouvoirsfeeriquesdemasque" data-dtype="String">{{system.pouvoirsfeeriquesdemasque}}</textarea>
</li>
<li class="flexrow item">
<label class="item-field-label-long">Atouts féériques</label>
</li>
<li class="flexrow item">
<textarea rows="5" cols="60" name="system.atoutsfeeriques" data-dtype="String">{{system.atoutsfeeriques}}</textarea>
</li>
<li class="flexrow item">
<label class="item-field-label-long">Compétences</label>
</li>
<li class="flexrow item">
<textarea rows="5" cols="60" name="system.competences" data-dtype="String">{{system.competences}}</textarea>
</li>
</ul>
</div>
</section>
</form>

View File

@@ -50,7 +50,7 @@
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Activation </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.activation" value="{{system.activation}}" data-dtype="String" />
</li>
@@ -73,34 +73,48 @@
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">+ Carac </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.carac" value="{{system.carac}}" data-dtype="string">
{{#select system.carac}}
{{#each config.caracList as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{#if (eq system.feeriemasque "autre")}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Jet </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3" name="system.testautre" value="{{system.testautre}}" data-dtype="String" />
</li>
{{else}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">+ Carac </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.carac" value="{{system.carac}}" data-dtype="string">
{{#select system.carac}}
{{#each config.caracList as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{/if}}
{{/if}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Cibles </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.cibles" value="{{system.cibles}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Durée </label>
<textarea rows="6" type="text" class="padd-right color-class-common item-field-label-long3" name="system.duree"
data-dtype="String">{{system.duree}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Effet </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.effet" value="{{system.effet}}" data-dtype="String" />
<textarea rows="6" type="text" class="padd-right color-class-common item-field-label-long3" name="system.effet"
data-dtype="String">{{system.effet}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Portée </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.portee" value="{{system.portee}}" data-dtype="String" />
</li>
@@ -119,11 +133,25 @@
{{#if (eq system.resistance "autre")}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Résistance (Autre) </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.resistanceautre" value="{{system.resistanceautre}}" data-dtype="String" />
</li>
{{/if}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Virulence (ie Poison) ? </label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.isvirulence" {{checked system.isvirulence}}/>
</li>
{{#if system.isvirulence}}
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Virulence </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
name="system.virulence" value="{{system.virulence}}" data-dtype="String" />
</li>
{{/if}}
</ul>
</div>

View File

@@ -0,0 +1,22 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
</ul>
</div>
</section>
</form>

View File

@@ -11,18 +11,60 @@
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label item-field-label-long">Protection : </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.protection"
value="{{system.protection}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Adversités dues au poids : </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.adversitepoids"
value="{{system.adversitepoids}}" data-dtype="Number" />
</li>
{{> systems/fvtt-les-heritiers/templates/partial-item-prix.html}}
<li class="flexrow item">
<label class="item-field-label-long">Type : </label>
<select class="item-field-label-long" type="text" name="system.protectiontype"
value="{{system.protectiontype}}" data-dtype="string">
{{#select system.protectiontype}}
{{#each config.typeProtection as |prot key|}}
<option value="{{key}}">{{prot}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="item-field-label-long">Valeur de protection : </label>
<input type="text" class="item-field-label-short" name="system.points" value="{{system.points}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Effets secondaires : </label>
<input type="text" class="item-field-label-long" name="system.effetsecondaire"
value="{{system.effetsecondaire}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Malus d'agilité : </label>
<input type="text" class="item-field-label-short" name="system.malusagilite"
value="{{system.malusagilite}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Dissimulation : </label>
<select class="item-field-label-long" type="text" name="system.dissimulation"
value="{{system.dissimulation}}" data-dtype="string">
{{#select system.dissimulation}}
{{#each config.armeDissimulation as |diss key|}}
<option value="{{key}}">{{diss}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Prix : </label>
<input type="text" class="item-field-label-short" name="system.prix"
value="{{system.prix}}" data-dtype="Number" />
</li>
c <li class="flexrow item">
<label class="generic-label item-field-label-long">Quantité : </label>
<input type="text" class="item-field-label-short" name="system.quantite"
value="{{system.quantite}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Equipé ? : </label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.equipped" {{checked system.equipped}}/>
</li>
</div>

View File

@@ -8,27 +8,22 @@
<div class="flexcol">
<div class="flexrow">
{{#if (eq attrKey "tochoose")}}
<span class="roll-dialog-label">Attribut</span>
<select class="status-small-label color-class-common" id ="attrKey" type="text" name="attrKey" value="attrKey" data-dtype="string" >
{{#select attrKey}}
{{#each attributs as |attrLabel attrKey|}}
<option value="{{attrKey}}">{{attrLabel}}</option>
{{#if (eq mode "carac")}}
<div class="flexrow">
<span class="roll-dialog-label">Caracteristique</span>
<span class="roll-dialog-label">{{carac.label}} ({{carac.value}})</span>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Caracteristique</span>
<select class="status-small-label color-class-common" id="caracKey" type="text" name="caracKey" value="caracKey" data-dtype="string" >
{{#select caracKey}}
{{#each caracList as |carac key|}}
<option value="{{key}}">{{carac.label}}</option>
{{/each}}
{{/select}}
</select>
{{else}}
<span class="roll-dialog-label">{{attr.label}}</span>
<span class="small-label roll-dialog-label">{{attr.value}}</span>
{{/if}}
</div>
{{#if nbAdversites}}
<div class="flexrow">
<span class="roll-dialog-label">Malus d'adversités </span>
<span class="small-label roll-dialog-label">- {{nbAdversites}}</span>
</div>
</div>
{{/if}}
{{#if competence}}
@@ -36,29 +31,24 @@
<span class="roll-dialog-label">{{competence.name}}</span>
<span class="small-label roll-dialog-label">{{competence.system.niveau}}</span>
</div>
{{#if maitrises}}
<div class="flexrow">
<span class="roll-dialog-label">Utiliser une maîtrise</span>
<select class="status-small-label color-class-common" id ="select-maitrise" type="text" name="select-maitrise" value="maitriseId" data-dtype="string" >
{{#select maitriseId}}
<option value="none">Aucune</option>
{{#each maitrises as |maitrise mKey|}}
<option value="{{maitrise.id}}">{{maitrise.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{/if}}
{{/if}}
{{#if (count talents)}}
<div class="flexrow">
<span class="roll-dialog-label">Talents </span>
<select class="flex1" name="competence-talents" id="competence-talents" data-type="String" multiple>
{{#each talents as |talent key|}}
<option value="{{talent._id}}">{{talent.name}}</option>
{{/each}}
</select>
<span class="roll-dialog-label">Malus de Santé</span>
<span class="small-label roll-dialog-label">{{pvMalus}}</span>
</div>
{{#if tricherie}}
<div class="flexrow">
<span class="roll-dialog-label">Utiliser 1 point de Tricherie ({{tricherie}}) ?</span>
<input type="checkbox" class="item-field-label-short" id="useTricherie" {{checked useTricherie}}/>
</div>
{{/if}}
{{#if heritage}}
<div class="flexrow">
<span class="roll-dialog-label">Utiliser 1 point d'Heritage ? ({{heritage}})</span>
<input type="checkbox" class="item-field-label-short" id="useHeritage" {{checked useHeritage}}/>
</div>
{{/if}}
@@ -67,6 +57,8 @@
<select class="roll-dialog-label" id="bonus-malus-context" type="text" value="{{bonusMalusContext}}"
data-dtype="Number">
{{#select bonusMalusContext}}
<option value="-6">-6</option>
<option value="-5">-5</option>
<option value="-4">-4</option>
<option value="-3">-3</option>
<option value="-2">-2</option>
@@ -76,37 +68,23 @@
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
{{/select}}
</select>
</div>
{{#if armeDefense}}
<div class="flexrow">
<span class="roll-dialog-label">Défense adversaire : </span>
<span class="roll-dialog-label"><strong>{{difficulte}}</strong> </span>
<span class="roll-dialog-label">Difficulté</span>
<select class="status-small-label color-class-common" id ="sdValue" type="text" name="sdValue" value="sdValue" data-dtype="string" >
{{#select sdValue}}
{{#each sdList as |label value|}}
<option value="{{value}}">{{label}} ({{value}})</option>
{{/each}}
{{/select}}
</select>
</div>
{{else}}
{{#if isInit}}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span>
<select class="roll-dialog-label" id="difficulte" type="text" name="difficulte" value="{{difficulte}}"
data-dtype="Number">
{{#select difficulte}}
<option value="0">Aucune/Inconnue</option>
<option value="5">Facile (5)</option>
<option value="10">Moyenne (10)</option>
<option value="15">Ardue (15)</option>
<option value="20">Hasardeuse (20)</option>
<option value="25">Insensée (25)</option>
<option value="30">Pure Folie (30)</option>
{{/select}}
</select>
{{/if}}
</div>
{{/if}}
</div>
</form>