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			fvtt-les-h
			...
			fvtt-les-h
		
	
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| 05026d454b | |||
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| 3fa80b6e57 | 
							
								
								
									
										
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								assets/icons/equipement.webp
									
									
									
									
									
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								assets/icons/equipement.webp
									
									
									
									
									
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							| 
		 After Width: | Height: | Size: 90 KiB  | 
@@ -1,8 +1,7 @@
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{
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  "ACTOR": {
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    "TypePersonnage": "Personnage",
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    "TypeCellule": "Cellule",
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    "TypeCreature": "Créature"
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    "TypePNJ": "PNJ"
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  },
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  "ITEM": {
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										26
									
								
								modules/heritiers-actor-pnj-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								modules/heritiers-actor-pnj-sheet.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,26 @@
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		||||
/**
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 * Extend the basic ActorSheet with some very simple modifications
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 * @extends {ActorSheet}
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 */
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import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
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import { HeritiersUtility } from "./heritiers-utility.js";
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/* -------------------------------------------- */
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export class HeritiersActorPNJSheet extends HeritiersActorSheet {
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  /** @override */
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  static get defaultOptions() {
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    return mergeObject(super.defaultOptions, {
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      classes: ["fvtt-les-heritiers", "sheet", "actor"],
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      template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.html",
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      width: 780,
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      height: 840,
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      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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      editScore: false
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    })
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  }
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}
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@@ -14,8 +14,8 @@ export class HeritiersActorSheet extends ActorSheet {
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    return mergeObject(super.defaultOptions, {
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      classes: ["fvtt-les-heritiers", "sheet", "actor"],
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      template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
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      width: 640,
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      height: 720,
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      width: 780,
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      height: 840,
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      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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      editScore: false
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@@ -38,11 +38,13 @@ export class HeritiersActorSheet extends ActorSheet {
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      effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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      limited: this.object.limited,
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      skills: this.actor.getSkills(),
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      utileSkills :this.actor.organizeUtileSkills(),
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      utileSkillsMental :this.actor.organizeUtileSkills("mental"),
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      utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
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      futileSkills :this.actor.organizeFutileSkills(),
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      contacts: this.actor.organizeContacts(),
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      armes: duplicate(this.actor.getWeapons()),
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      monnaies: duplicate(this.actor.getMonnaies()),
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      pouvoirs: duplicate(this.actor.getPouvoirs()),
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      fee: duplicate(this.actor.getFee() || {} ),
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      protections: duplicate(this.actor.getArmors()),
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      combat: this.actor.getCombatValues(),      
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@@ -59,10 +61,13 @@ export class HeritiersActorSheet extends ActorSheet {
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      secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}),
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      questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}),
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      habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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      playernotes: await TextEditor.enrichHTML(this.object.system.biodata.playernotes, {async: true}),
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      options: this.options,
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      owner: this.document.isOwner,
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      editScore: this.options.editScore,
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      isGM: game.user.isGM
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      config: game.system.lesheritiers.config,
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      isGM: game.user.isGM,
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      isPNJ: (this.actor.type == "pnj")
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    }
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    this.formData = formData;
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@@ -135,11 +140,45 @@ export class HeritiersActorSheet extends ActorSheet {
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      const key = $(event.currentTarget).data("key")
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      this.actor.rollCarac(key, false)
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    })
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    html.find('.roll-rang').click((event) => {
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      const key = $(event.currentTarget).data("rang-key")
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      this.actor.rollRang(key, false)
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    })    
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    html.find('.roll-root-competence').click((event) => {
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      const compKey = $(event.currentTarget).data("attr-key")
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      this.actor.rollRootCompetence(compKey)
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    })
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    html.find('.roll-competence').click((event) => {
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      const li = $(event.currentTarget).parents(".item")
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      let compId  = li.data("item-id")
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      this.actor.rollCompetence(compId)
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    })
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    html.find('.roll-attaque-arme').click((event) => {
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      const li = $(event.currentTarget).parents(".item")
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      let armeId  = li.data("item-id")
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      this.actor.rollAttaqueArme(armeId)
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    })
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    html.find('.roll-attaque-brutale-arme').click((event) => {
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      const li = $(event.currentTarget).parents(".item")
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      let armeId  = li.data("item-id")
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      this.actor.rollAttaqueBrutaleArme(armeId)
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    })    
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    html.find('.roll-attaque-charge-arme').click((event) => {
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      const li = $(event.currentTarget).parents(".item")
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      let armeId  = li.data("item-id")
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      this.actor.rollAttaqueChargeArme(armeId)
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    })
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    html.find('.roll-assomer-arme').click((event) => {
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      const li = $(event.currentTarget).parents(".item")
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      let armeId  = li.data("item-id")
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      this.actor.rollAssomerArme(armeId)
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    })
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    html.find('.roll-pouvoir').click((event) => {
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      const li = $(event.currentTarget).parents(".item")
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      let pouvoirId = li.data("item-id")
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      this.actor.rollPouvoir(pouvoirId)
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    })
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    html.find('.item-add').click((event) => {
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      const itemType = $(event.currentTarget).data("type")
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@@ -39,13 +39,14 @@ export class HeritiersActor extends Actor {
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    if (data.type == 'personnage') {
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      const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
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      data.items = skills.map(i => i.toObject())
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      data.items = []
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      for (let skill of skills) {
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        if (skill.system.categorie == "utile") {
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          data.items.push(skill.toObject())
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        }
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      }
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    }
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    if (data.type == 'creature') {
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      const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills-creatures")
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      data.items = skills.map(i => i.toObject())
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      data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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      data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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    if (data.type == 'pnj') {
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    }
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    return super.create(data, options);
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@@ -54,25 +55,7 @@ export class HeritiersActor extends Actor {
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  /* -------------------------------------------- */
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  prepareArme(arme) {
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    arme = duplicate(arme)
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    let combat = this.getCombatValues()
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    if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
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      let bonusDefense = 0
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      arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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      arme.system.attrKey = "pui"
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      arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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      arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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      arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
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      arme.system.isdefense = true
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    }
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    if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
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      arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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      arme.system.attrKey = "adr"
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      arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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      arme.system.totalDegats = arme.system.degats
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      if (arme.system.isdefense) {
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        arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
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      }
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    }
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    arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
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    return arme
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  }
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@@ -103,38 +86,46 @@ export class HeritiersActor extends Actor {
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  }
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  /* -----------------------  --------------------- */
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  getItemSorted(types) {
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    let items = this.items.filter(item => types.includes(item.type)) || []
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    HeritiersUtility.sortArrayObjectsByName(items)
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    return items
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  }
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  getEquipments() {
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    return this.items.filter(item => item.type == "equipement" || item.type == "accessoire")
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    return this.getItemSorted(["equipement", "accessoire"])
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  }
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  getAvantages() {
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    return this.items.filter(item => item.type == "avantage")
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    return this.getItemSorted(["avantage"])
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  }
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  getDesavantages() {
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    return this.items.filter(item => item.type == "desavantage")
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    return this.getItemSorted(["desavantage"])
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  }
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  getMonnaies() {
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    return this.items.filter(item => item.type == "monnaie")
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    return this.getItemSorted(["monnaie"])
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  }
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  getArmors() {
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    return this.items.filter(item => item.type == "protection")
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    return this.getItemSorted(["protection"])
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  }
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  getTalents() {
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    return this.items.filter(item => item.type == "talent")
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    return this.getItemSorted(["talent"])
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  }
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  getContacts() {
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    return this.items.filter(item => item.type == "contact")
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    return this.getItemSorted(["contact"])
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  }
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  getAtouts() {
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    return this.items.filter(item => item.type == "atoutfeerique")
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    return this.getItemSorted(["atoutfeerique"])
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  }
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  getCapacites() {
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    return this.items.filter(item => item.type == "capacitenaturelle")
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    return this.getItemSorted(["capacitenaturelle"])
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  }
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  getFee() {
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    return this.items.find(item => item.type == "fee")
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  }
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  getProfils() {
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    return this.items.filter(item => item.type == "profil")
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    return this.getItemSorted(["profil"])
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  }
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  getPouvoirs() {
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    return this.getItemSorted(["pouvoir"])
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  }
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		||||
  /* -------------------------------------------- */
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  getSkills() {
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@@ -151,8 +142,8 @@ export class HeritiersActor extends Actor {
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  /* -------------------------------------------- */
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  prepareUtileSkill(item) {
 | 
			
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    let specList = []
 | 
			
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    if (item.system.categorie == "utile") {
 | 
			
		||||
      for (let spec of item.system.specialites)  {
 | 
			
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    if (item && item.system.categorie && item.system.categorie == "utile") {
 | 
			
		||||
      for (let spec of item.system.specialites) {
 | 
			
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        specList.push(spec.name)
 | 
			
		||||
      }
 | 
			
		||||
    }
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		||||
@@ -161,31 +152,39 @@ export class HeritiersActor extends Actor {
 | 
			
		||||
  }
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		||||
 | 
			
		||||
  /* -------------------------------------------- */
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  organizeUtileSkills() {
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  organizeUtileSkills(kind = "mental") {
 | 
			
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    let comp = {}
 | 
			
		||||
    for (let key in game.system.lesheritiers.config.competenceProfil) {
 | 
			
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      comp[key] = []
 | 
			
		||||
      if (game.system.lesheritiers.config.competenceProfil[key].kind == kind)
 | 
			
		||||
        comp[key] = { skills: [], niveau: this.system.competences[key].niveau }
 | 
			
		||||
    }
 | 
			
		||||
    for (let item of this.items) {
 | 
			
		||||
      if (item.type == "competence") {
 | 
			
		||||
        if (item.system.categorie == "utile") {
 | 
			
		||||
        if (item.system.categorie == "utile" && comp[item.system.profil]) {
 | 
			
		||||
          this.prepareUtileSkill(item)
 | 
			
		||||
          comp[item.system.profil].push(item)
 | 
			
		||||
          comp[item.system.profil].skills.push(item)
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return comp
 | 
			
		||||
 | 
			
		||||
    for (let key in comp) {
 | 
			
		||||
      HeritiersUtility.sortArrayObjectsByName(comp[key].skills)
 | 
			
		||||
    }
 | 
			
		||||
    return Object.fromEntries(Object.entries(comp).sort())
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  organizeContacts( ) {
 | 
			
		||||
  organizeContacts() {
 | 
			
		||||
    let contactList = {}
 | 
			
		||||
    for (let item of this.items) {
 | 
			
		||||
      if (item.type == "contact") {
 | 
			
		||||
        let c = contactList[item.system.contacttype] || { label: game.system.lesheritiers.config.contactType[item.system.contacttype], list: [] }
 | 
			
		||||
        c.list.push( item  )
 | 
			
		||||
        c.list.push(item)
 | 
			
		||||
        contactList[item.system.contacttype] = c
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    for (let key in contactList) {
 | 
			
		||||
      HeritiersUtility.sortArrayObjectsByName(contactList[key].list)
 | 
			
		||||
    }
 | 
			
		||||
    return contactList
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -199,6 +198,7 @@ export class HeritiersActor extends Actor {
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    HeritiersUtility.sortArrayObjectsByName(comp)
 | 
			
		||||
    return HeritiersUtility.sortByName(comp)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -279,10 +279,12 @@ export class HeritiersActor extends Actor {
 | 
			
		||||
    let item = this.items.find(item => item.id == itemId)
 | 
			
		||||
    if (item) {
 | 
			
		||||
      console.log("Item ", item, itemField, dataType, value)
 | 
			
		||||
      if (dataType.toLowerCase() == "number") {
 | 
			
		||||
        value = Number(value)
 | 
			
		||||
      } else {
 | 
			
		||||
        value = String(value)
 | 
			
		||||
      if (dataType) {
 | 
			
		||||
        if (dataType.toLowerCase() == "number") {
 | 
			
		||||
          value = Number(value)
 | 
			
		||||
        } else {
 | 
			
		||||
          value = String(value)
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      let update = { _id: item.id, [`system.${itemField}`]: value };
 | 
			
		||||
      this.updateEmbeddedDocuments("Item", [update])
 | 
			
		||||
@@ -293,14 +295,14 @@ export class HeritiersActor extends Actor {
 | 
			
		||||
  getPvMalus() {
 | 
			
		||||
    if (this.system.pv.value > 0) {
 | 
			
		||||
      if (this.system.pv.value < this.system.pv.max / 2) {
 | 
			
		||||
        return -1
 | 
			
		||||
        return { name: "Santé", value: -1 }
 | 
			
		||||
      }
 | 
			
		||||
      if (this.system.pv.value < 5) {
 | 
			
		||||
        return -2
 | 
			
		||||
        return { name: "Santé", value: -2 }
 | 
			
		||||
      }
 | 
			
		||||
      return 0
 | 
			
		||||
      return { name: "Santé", value: 0 }
 | 
			
		||||
    }
 | 
			
		||||
    return "Moribond(e)"
 | 
			
		||||
    return { name: "Moribond(e)", value: -50 }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -460,7 +462,23 @@ export class HeritiersActor extends Actor {
 | 
			
		||||
    }
 | 
			
		||||
    return talents
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCurrentParade() {
 | 
			
		||||
    if (this.system.statutmasque == "masque") {
 | 
			
		||||
      return this.system.combat.parade.masquee
 | 
			
		||||
    }
 | 
			
		||||
    return this.system.combat.parade.demasquee
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCurrentEsquive() {
 | 
			
		||||
    if (this.system.statutmasque == "masque") {
 | 
			
		||||
      return this.system.combat.esquive.masquee
 | 
			
		||||
    }
 | 
			
		||||
    return this.system.combat.esquive.demasquee
 | 
			
		||||
  }
 | 
			
		||||
  getCurrentResistancePhysique() {
 | 
			
		||||
    return this.system.combat.resistancephysique.value
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getTricherie() {
 | 
			
		||||
    return this.system.rang.tricherie.value
 | 
			
		||||
@@ -477,7 +495,19 @@ export class HeritiersActor extends Actor {
 | 
			
		||||
    tricherie.value = Math.min(tricherie.value, tricherie.max)
 | 
			
		||||
    this.update({ 'system.rang.tricherie': tricherie })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getPireCompetence(compName1, compName2) {
 | 
			
		||||
    let comp1 = this.items.find( it => it.name == compName1)
 | 
			
		||||
    let comp2 = this.items.find( it => it.name == compName2)
 | 
			
		||||
    if ( comp1 && comp2 ) {
 | 
			
		||||
      if (comp1.system.niveau > comp2.system.niveau) {
 | 
			
		||||
        return comp1
 | 
			
		||||
      } else {
 | 
			
		||||
        return comp2
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCommonRollData(compId = undefined, compName = undefined) {
 | 
			
		||||
    let rollData = HeritiersUtility.getBasicRollData()
 | 
			
		||||
@@ -493,7 +523,7 @@ export class HeritiersActor extends Actor {
 | 
			
		||||
    rollData.useTricherie = false
 | 
			
		||||
    rollData.useSpecialite = false
 | 
			
		||||
    rollData.useHeritage = false
 | 
			
		||||
    rollData.pvMalus = this.getPvMalus()
 | 
			
		||||
    rollData.rulesMalus.push(this.getPvMalus())
 | 
			
		||||
 | 
			
		||||
    if (compId) {
 | 
			
		||||
      rollData.competence = duplicate(this.items.get(compId) || {})
 | 
			
		||||
@@ -502,15 +532,21 @@ export class HeritiersActor extends Actor {
 | 
			
		||||
    }
 | 
			
		||||
    if (compName) {
 | 
			
		||||
      rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
 | 
			
		||||
      this.prepareUtileSkill(rollData.competence)
 | 
			
		||||
      rollData.actionImg = rollData.competence?.img
 | 
			
		||||
      if (rollData.competence && rollData.competence.name) {
 | 
			
		||||
        this.prepareUtileSkill(rollData.competence)
 | 
			
		||||
        rollData.actionImg = rollData.competence?.img
 | 
			
		||||
      } else {
 | 
			
		||||
        rollData.competence = undefined
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    HeritiersUtility.updateWithTarget(rollData)
 | 
			
		||||
 | 
			
		||||
    return rollData
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollInitiative() {
 | 
			
		||||
    let rollData = this.getCommonRollData(undefined, "Art de la guerre")
 | 
			
		||||
    rollData.mode = "init"    
 | 
			
		||||
    rollData.mode = "init"
 | 
			
		||||
    if (this.system.caracteristiques["san"].value > this.system.caracteristiques["per"].value) {
 | 
			
		||||
      rollData.caracKey = "san"
 | 
			
		||||
    } else {
 | 
			
		||||
@@ -520,17 +556,37 @@ export class HeritiersActor extends Actor {
 | 
			
		||||
    let rollDialog = await HeritiersRollDialog.create(this, rollData)
 | 
			
		||||
    rollDialog.render(true)
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCarac(key, isInit = false) {
 | 
			
		||||
    let rollData = this.getCommonRollData()
 | 
			
		||||
    rollData.mode = "carac"    
 | 
			
		||||
    rollData.mode = "carac"
 | 
			
		||||
    rollData.carac = this.system.caracteristiques[key]
 | 
			
		||||
    rollData.caracKey = key
 | 
			
		||||
    let rollDialog = await HeritiersRollDialog.create(this, rollData)
 | 
			
		||||
    rollDialog.render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollRang(key, isInit = false) {
 | 
			
		||||
    let rollData = this.getCommonRollData()
 | 
			
		||||
    rollData.mode = "rang"
 | 
			
		||||
    rollData.rang = this.system.rang[key]
 | 
			
		||||
    rollData.rangKey = key
 | 
			
		||||
    let rollDialog = await HeritiersRollDialog.create(this, rollData)
 | 
			
		||||
    rollDialog.render(true)
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollRootCompetence(compKey) {
 | 
			
		||||
    let rollData = this.getCommonRollData()
 | 
			
		||||
    rollData.mode = "competence"
 | 
			
		||||
    console.log("Compkey", compKey)
 | 
			
		||||
    rollData.competence = { name: this.system.competences[compKey].label, system: { niveau: this.system.competences[compKey].niveau } }
 | 
			
		||||
    console.log("RollDatra", rollData)
 | 
			
		||||
    let rollDialog = await HeritiersRollDialog.create(this, rollData)
 | 
			
		||||
    rollDialog.render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCompetence(compId) {
 | 
			
		||||
    let rollData = this.getCommonRollData(compId)
 | 
			
		||||
@@ -541,45 +597,100 @@ export class HeritiersActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollArmeOffensif(armeId) {
 | 
			
		||||
  async rollAttaqueArme(armeId) {
 | 
			
		||||
    let arme = this.items.get(armeId)
 | 
			
		||||
    if (arme.type == "arme") {
 | 
			
		||||
      arme = this.prepareArme(arme)
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      arme = duplicate(arme)
 | 
			
		||||
      arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
 | 
			
		||||
      let competenceName = "Tir"
 | 
			
		||||
      let key = "prec"
 | 
			
		||||
      if (  arme.system.isMelee) {
 | 
			
		||||
        competenceName = "Mêlée"
 | 
			
		||||
        key = "agi"
 | 
			
		||||
      }
 | 
			
		||||
      let rollData = this.getCommonRollData(undefined, competenceName)
 | 
			
		||||
      rollData.carac = this.system.caracteristiques[key]
 | 
			
		||||
      rollData.caracKey = key
 | 
			
		||||
      rollData.arme = arme
 | 
			
		||||
      rollData.mode = "arme"
 | 
			
		||||
      if (rollData.defenderTokenId && arme.system.isMelee ) {
 | 
			
		||||
        rollData.cacheDifficulte = true
 | 
			
		||||
      }
 | 
			
		||||
      console.log(">>>> ARME", rollData)
 | 
			
		||||
      let rollDialog = await HeritiersRollDialog.create(this, rollData)
 | 
			
		||||
      rollDialog.render(true)
 | 
			
		||||
    }
 | 
			
		||||
    let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
 | 
			
		||||
    rollData.arme = arme
 | 
			
		||||
    HeritiersUtility.updateWithTarget(rollData)
 | 
			
		||||
    console.log("ARME!", rollData)
 | 
			
		||||
    let rollDialog = await HeritiersRollDialog.create(this, rollData)
 | 
			
		||||
    rollDialog.render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollArmeDegats(armeId, targetVigueur = undefined) {
 | 
			
		||||
  async rollAttaqueBrutaleArme(armeId) {
 | 
			
		||||
    let arme = this.items.get(armeId)
 | 
			
		||||
    if (arme.type == "arme") {
 | 
			
		||||
      arme = this.prepareArme(arme)
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      let key = "for"
 | 
			
		||||
      let competenceName = "Mêlée"
 | 
			
		||||
      arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
 | 
			
		||||
      let rollData = this.getCommonRollData(undefined, competenceName)
 | 
			
		||||
      rollData.carac = this.system.caracteristiques[key]
 | 
			
		||||
      rollData.caracKey = key
 | 
			
		||||
      rollData.arme = duplicate(arme)
 | 
			
		||||
      rollData.mode = "attaquebrutale"
 | 
			
		||||
      rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 } )
 | 
			
		||||
      let rollDialog = await HeritiersRollDialog.create(this, rollData)
 | 
			
		||||
      rollDialog.render(true)
 | 
			
		||||
    }
 | 
			
		||||
    console.log("DEGATS", arme)
 | 
			
		||||
    let roll = new Roll("1d10+" + arme.system.totalDegats).roll({ async: false })
 | 
			
		||||
    await HeritiersUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
 | 
			
		||||
    let nbEtatPerdus = 0
 | 
			
		||||
    if (targetVigueur) {
 | 
			
		||||
      nbEtatPerdus = Math.floor(roll.total / targetVigueur)
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollAttaqueChargeArme(armeId) {
 | 
			
		||||
    let arme = this.items.get(armeId)
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      let key = "agi"
 | 
			
		||||
      arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
 | 
			
		||||
      let pireCompetence = this.getPireCompetence("Mêlée", "Mouvement")
 | 
			
		||||
      let rollData = this.getCommonRollData(undefined, pireCompetence.name)
 | 
			
		||||
      rollData.carac = this.system.caracteristiques[key]
 | 
			
		||||
      rollData.caracKey = key
 | 
			
		||||
      rollData.arme = duplicate(arme)
 | 
			
		||||
      rollData.mode = "attaquecharge"
 | 
			
		||||
      let rollDialog = await HeritiersRollDialog.create(this, rollData)
 | 
			
		||||
      rollDialog.render(true)
 | 
			
		||||
    }
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      arme: arme,
 | 
			
		||||
      finalResult: roll.total,
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      actorImg: this.img,
 | 
			
		||||
      actorId: this.id,
 | 
			
		||||
      actionImg: arme.img,
 | 
			
		||||
      targetVigueur: targetVigueur,
 | 
			
		||||
      nbEtatPerdus: nbEtatPerdus
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollAssomerArme(armeId) {
 | 
			
		||||
    let arme = this.items.get(armeId)
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      let competenceName = "Mêlée"
 | 
			
		||||
      //arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
 | 
			
		||||
      let rollData = this.getCommonRollData(undefined, competenceName)
 | 
			
		||||
      rollData.carac = this.system.caracteristiques["agi"]
 | 
			
		||||
      rollData.caracKey = "agi"
 | 
			
		||||
      rollData.arme = duplicate(arme)
 | 
			
		||||
      rollData.mode = "assommer"
 | 
			
		||||
      if (rollData.defenderTokenId) {
 | 
			
		||||
        rollData.cacheDifficulte = true
 | 
			
		||||
      }
 | 
			
		||||
      let rollDialog = await HeritiersRollDialog.create(this, rollData)
 | 
			
		||||
      rollDialog.render(true)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollPouvoir(pouvoirId) {
 | 
			
		||||
    let pouvoir = this.items.get(pouvoirId)
 | 
			
		||||
    if (pouvoir) {
 | 
			
		||||
      let rollData = this.getCommonRollData(undefined, undefined)
 | 
			
		||||
      if (pouvoir.system.feeriemasque != "autre") {
 | 
			
		||||
        rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
 | 
			
		||||
        rollData.pouvoirBase.label = "Féerie"
 | 
			
		||||
        rollData.carac = duplicate(this.system.caracteristiques[pouvoir.system.carac])
 | 
			
		||||
        rollData.caracKey = pouvoir.system.carac
 | 
			
		||||
      }
 | 
			
		||||
      rollData.pouvoir = duplicate(pouvoir)
 | 
			
		||||
      rollData.mode = "pouvoir"
 | 
			
		||||
      let rollDialog = await HeritiersRollDialog.create(this, rollData)
 | 
			
		||||
      rollDialog.render(true)
 | 
			
		||||
    }
 | 
			
		||||
    HeritiersUtility.createChatWithRollMode(rollData.alias, {
 | 
			
		||||
      content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-degats-result.html`, rollData)
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ export const HERITIERS_CONFIG = {
 | 
			
		||||
    "prec": "Précision",
 | 
			
		||||
    "esp": "Esprit",
 | 
			
		||||
    "per": "Perception",
 | 
			
		||||
    "pres": "Présence",
 | 
			
		||||
    "pres": "Prestance",
 | 
			
		||||
    "san": "Sang-Froid"
 | 
			
		||||
  },
 | 
			
		||||
 | 
			
		||||
@@ -25,16 +25,16 @@ export const HERITIERS_CONFIG = {
 | 
			
		||||
  },
 | 
			
		||||
 | 
			
		||||
  competenceProfil  : {
 | 
			
		||||
    "aventurier": "Aventurier",
 | 
			
		||||
    "roublard": "Roublard",
 | 
			
		||||
    "combattant": "Combattant",
 | 
			
		||||
    "erudit": "Erudit",
 | 
			
		||||
    "savant": "Savant",
 | 
			
		||||
    "gentleman": "Gentleman"
 | 
			
		||||
    "aventurier": {kind: "physical", name: "Aventurier"},
 | 
			
		||||
    "roublard": {kind: "physical",name: "Roublard"},
 | 
			
		||||
    "combattant": {kind: "physical",name:"Combattant"},
 | 
			
		||||
    "erudit": {kind: "mental",name:"Erudit"},
 | 
			
		||||
    "savant": {kind: "mental",name:"Savant"},
 | 
			
		||||
    "gentleman": {kind: "mental",name:"Gentleman"}
 | 
			
		||||
  },
 | 
			
		||||
  baseTestPouvoir: {
 | 
			
		||||
    "feerie": "Féerie",
 | 
			
		||||
    "Masque": "Masque",
 | 
			
		||||
    "masque": "Masque",
 | 
			
		||||
    "autre": "Autre"
 | 
			
		||||
  },
 | 
			
		||||
  resistancePouvoir: {
 | 
			
		||||
@@ -50,6 +50,10 @@ export const HERITIERS_CONFIG = {
 | 
			
		||||
    "passif": "Passif",
 | 
			
		||||
    "metamorphose": "Métamorphose"
 | 
			
		||||
  },
 | 
			
		||||
  statutMasque: {
 | 
			
		||||
    "masque": "Masqué",
 | 
			
		||||
    "demasque":"Démasqué"
 | 
			
		||||
  },
 | 
			
		||||
  niveauPouvoir: {
 | 
			
		||||
    "normal": "Normal",
 | 
			
		||||
    "profond": "Profond",
 | 
			
		||||
@@ -60,20 +64,32 @@ export const HERITIERS_CONFIG = {
 | 
			
		||||
    "demasque": "Démasqué"
 | 
			
		||||
  },
 | 
			
		||||
  seuilsDifficulte: {
 | 
			
		||||
    "0": "Aucun/Non applicable",
 | 
			
		||||
    "-1": "Aucun/Non applicable",
 | 
			
		||||
    "5": "Enfantine",
 | 
			
		||||
    "6": "Triviale",
 | 
			
		||||
    "7": "Moins Triviale",
 | 
			
		||||
    "8": "Aisée",
 | 
			
		||||
    "7": "Moins Aisée",
 | 
			
		||||
    "10": "Normale",
 | 
			
		||||
    "11": "Moins Normale",
 | 
			
		||||
    "12": "Compliquée",
 | 
			
		||||
    "13": "Plus Compliquée",
 | 
			
		||||
    "14": "Difficile",
 | 
			
		||||
    "15": "Plus Difficile",
 | 
			
		||||
    "16": "Très Difficile",
 | 
			
		||||
    "17": "Très Très Difficile",
 | 
			
		||||
    "18": "Critique",
 | 
			
		||||
    "19": "Plus Critique",
 | 
			
		||||
    "20": "Insurmontable",
 | 
			
		||||
    "20": "Très Insurmontable",
 | 
			
		||||
    "22": "Surhumaine",
 | 
			
		||||
    "23": "Très Surhumaine",
 | 
			
		||||
    "24": "Epique",
 | 
			
		||||
    "25": "Plus Epique",
 | 
			
		||||
    "26": "Légendaire",
 | 
			
		||||
    "26": "Très Légendaire",
 | 
			
		||||
    "28": "Mythique",
 | 
			
		||||
    "29": "Plus Mythique",
 | 
			
		||||
    "30": "Divine"
 | 
			
		||||
  },
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -62,6 +62,7 @@ export class HeritiersItemSheet extends ItemSheet {
 | 
			
		||||
      options: this.options,
 | 
			
		||||
      owner: this.document.isOwner,
 | 
			
		||||
      config: game.system.lesheritiers.config,
 | 
			
		||||
      isArmeMelee: HeritiersUtility.isArmeMelee(this.object),
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
 | 
			
		||||
      mr: (this.object.type == 'specialisation'),
 | 
			
		||||
      isGM: game.user.isGM
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,8 @@ export const defaultItemImg = {
 | 
			
		||||
    accessoire: "systems/fvtt-les-heritiers/assets/icons/item.webp",  
 | 
			
		||||
    protection: "systems/fvtt-les-heritiers/assets/icons/armor.webp",  
 | 
			
		||||
    fee: "systems/fvtt-les-heritiers/assets/icons/faery_type.webp",
 | 
			
		||||
    profil: "systems/fvtt-les-heritiers/assets/icons/profil.webp"
 | 
			
		||||
    profil: "systems/fvtt-les-heritiers/assets/icons/profil.webp",
 | 
			
		||||
    equipement: "systems/fvtt-les-heritiers/assets/icons/equipement.webp",  
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 
 | 
			
		||||
@@ -11,6 +11,7 @@
 | 
			
		||||
import { HeritiersActor } from "./heritiers-actor.js";
 | 
			
		||||
import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
 | 
			
		||||
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
 | 
			
		||||
import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
 | 
			
		||||
import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
 | 
			
		||||
import { HeritiersUtility } from "./heritiers-utility.js";
 | 
			
		||||
import { HeritiersCombat } from "./heritiers-combat.js";
 | 
			
		||||
@@ -55,7 +56,7 @@ Hooks.once("init", async function () {
 | 
			
		||||
  // Register sheet application classes
 | 
			
		||||
  Actors.unregisterSheet("core", ActorSheet);
 | 
			
		||||
  Actors.registerSheet("fvtt-les-heritiers", HeritiersActorSheet, { types: ["personnage"], makeDefault: true })
 | 
			
		||||
  Actors.registerSheet("fvtt-les-heritiers", HeritiersCreatureSheet, { types: ["creature"], makeDefault: true })
 | 
			
		||||
  Actors.registerSheet("fvtt-les-heritiers", HeritiersActorPNJSheet, { types: ["pnj"], makeDefault: true })
 | 
			
		||||
 | 
			
		||||
  Items.unregisterSheet("core", ItemSheet);
 | 
			
		||||
  Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true })
 | 
			
		||||
 
 | 
			
		||||
@@ -13,32 +13,46 @@ export class HeritiersRollDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(actor, rollData, html, options, close = undefined) {
 | 
			
		||||
    let buttons = {
 | 
			
		||||
      rolld8: {
 | 
			
		||||
        icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
        label: "Lancer 1d8",
 | 
			
		||||
        callback: () => { this.roll("d8") }
 | 
			
		||||
      },
 | 
			
		||||
      rolld10: {
 | 
			
		||||
        icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
        label: "Lancer 1d10",
 | 
			
		||||
        callback: () => { this.roll("d10") }
 | 
			
		||||
      },
 | 
			
		||||
      rolld12: {
 | 
			
		||||
        icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
        label: "Lancer 1d12",
 | 
			
		||||
        callback: () => { this.roll("d12") }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.tricherie) {
 | 
			
		||||
      buttons["rollTricherie"] = {
 | 
			
		||||
        icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
        label: "Lancer avec 1 Point de Tricherie",
 | 
			
		||||
        callback: () => { this.roll("tricherie") }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.heritage) {
 | 
			
		||||
      buttons["rollHeritage"] = {
 | 
			
		||||
        icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
        label: "Lancer avec 1 Point d'Héritage",
 | 
			
		||||
        callback: () => { this.roll("heritage") }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    buttons["Cancel"] = {
 | 
			
		||||
      icon: '<i class="fas fa-times"></i>',
 | 
			
		||||
      label: "Annuler",
 | 
			
		||||
      callback: () => { this.close() }
 | 
			
		||||
    }
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Test de Capacité",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons:
 | 
			
		||||
      {
 | 
			
		||||
        rolld8: {
 | 
			
		||||
          icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
          label: "Lancer 1d8",
 | 
			
		||||
          callback: () => { this.roll("d8") }
 | 
			
		||||
        },
 | 
			
		||||
        rolld10: {
 | 
			
		||||
          icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
          label: "Lancer 1d10",
 | 
			
		||||
          callback: () => { this.roll("d10") }
 | 
			
		||||
        },
 | 
			
		||||
        rolld12: {
 | 
			
		||||
          icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
          label: "Lancer 1d12",
 | 
			
		||||
          callback: () => { this.roll("d12") }
 | 
			
		||||
        },
 | 
			
		||||
        cancel: {
 | 
			
		||||
          icon: '<i class="fas fa-times"></i>',
 | 
			
		||||
          label: "Annuler",
 | 
			
		||||
          callback: () => { this.close() }
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      buttons: buttons,
 | 
			
		||||
      close: close
 | 
			
		||||
    }
 | 
			
		||||
    // Overwrite in case of carac only -> 1d10
 | 
			
		||||
@@ -64,7 +78,16 @@ export class HeritiersRollDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  roll(dice) {
 | 
			
		||||
    this.rollData.mainDice = dice
 | 
			
		||||
    if (dice == "heritage") {
 | 
			
		||||
      this.rollData.useHeritage = true
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      if (dice == "tricherie") {
 | 
			
		||||
        this.rollData.useTricherie = true
 | 
			
		||||
      } else {
 | 
			
		||||
        this.rollData.mainDice = dice
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    HeritiersUtility.rollHeritiers(this.rollData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -87,14 +110,15 @@ export class HeritiersRollDialog extends Dialog {
 | 
			
		||||
    html.find('#bonus-malus-context').change((event) => {
 | 
			
		||||
      this.rollData.bonusMalusContext = Number(event.currentTarget.value)
 | 
			
		||||
    })
 | 
			
		||||
    html.find('#useTricherie').change((event) => {
 | 
			
		||||
      this.rollData.useTricherie = event.currentTarget.checked
 | 
			
		||||
    html.find('#bonus-attaque-plusieurs').change((event) => {
 | 
			
		||||
      this.rollData.bonusAttaquePlusieurs = Number(event.currentTarget.value)
 | 
			
		||||
    })
 | 
			
		||||
    html.find('#useSpecialite').change((event) => {
 | 
			
		||||
      this.rollData.useSpecialite = event.currentTarget.checked
 | 
			
		||||
    })
 | 
			
		||||
    html.find('#useHeritage').change((event) => {
 | 
			
		||||
      this.rollData.useHeritage = event.currentTarget.checked
 | 
			
		||||
    html.find('#attaqueDos').change((event) => {
 | 
			
		||||
      this.rollData.attaqueDos = event.currentTarget.checked
 | 
			
		||||
    })
 | 
			
		||||
    
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -42,17 +42,16 @@ export class HeritiersUtility {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static sortByName(table) {  
 | 
			
		||||
  static sortByName(table) {
 | 
			
		||||
    return table.sort(function (a, b) {
 | 
			
		||||
      let fa = a.name.toLowerCase(),
 | 
			
		||||
        fb = b.name.toLowerCase();
 | 
			
		||||
      if (fa < fb) {
 | 
			
		||||
        return -1;
 | 
			
		||||
      }
 | 
			
		||||
      if (fa > fb) {
 | 
			
		||||
        return 1;
 | 
			
		||||
      }
 | 
			
		||||
      return 0;
 | 
			
		||||
      return a.name.localeCompare(b.name);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static sortArrayObjectsByName(myArray) {
 | 
			
		||||
    myArray.sort((a, b) => {
 | 
			
		||||
      return a.name.localeCompare(b.name);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -115,6 +114,7 @@ export class HeritiersUtility {
 | 
			
		||||
      'systems/fvtt-les-heritiers/templates/partial-item-header.html',
 | 
			
		||||
      'systems/fvtt-les-heritiers/templates/partial-item-description.html',
 | 
			
		||||
      'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
 | 
			
		||||
      'systems/fvtt-les-heritiers/templates/partial-utile-skills.html',
 | 
			
		||||
      'systems/fvtt-les-heritiers/templates/partial-list-niveau.html'
 | 
			
		||||
    ]
 | 
			
		||||
    return loadTemplates(templatePaths);
 | 
			
		||||
@@ -269,100 +269,170 @@ export class HeritiersUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeMonnaieDetails(valueSC) {
 | 
			
		||||
    let po = Math.floor(valueSC / 400)
 | 
			
		||||
    let pa = Math.floor((valueSC - (po*400)) / 20)
 | 
			
		||||
    let sc = valueSC - (po*400) - (pa*20)
 | 
			
		||||
    let pa = Math.floor((valueSC - (po * 400)) / 20)
 | 
			
		||||
    let sc = valueSC - (po * 400) - (pa * 20)
 | 
			
		||||
    return {
 | 
			
		||||
      po: po, pa: pa, sc: sc, valueSC: valueSC 
 | 
			
		||||
      po: po, pa: pa, sc: sc, valueSC: valueSC
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static incDecHeritage() {
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeResult(actor, rollData) {
 | 
			
		||||
    rollData.diceResult = -1
 | 
			
		||||
    let resTab = []
 | 
			
		||||
    for ( let res of rollData.roll.terms[0].results) {
 | 
			
		||||
      rollData.diceResult = Math.max(res.result, rollData.diceResult)      
 | 
			
		||||
      resTab.push(res.result)
 | 
			
		||||
    }    
 | 
			
		||||
    let isFailure = false
 | 
			
		||||
    if (rollData.mainDice.includes("d10")) {
 | 
			
		||||
      if ( rollData.diceResult == 1) {
 | 
			
		||||
        rollData.finalResult -= 3
 | 
			
		||||
        isFailure = true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.mainDice.includes("d12")) {
 | 
			
		||||
      if ( rollData.diceResult == 1 || rollData.diceResult == 2) {
 | 
			
		||||
        rollData.finalResult -= 5
 | 
			
		||||
        isFailure = true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    // Heritage/Tricherie management
 | 
			
		||||
    let isTricherieHeritage = rollData.useHeritage || rollData.useTricherie
 | 
			
		||||
 | 
			
		||||
    rollData.marge = 0
 | 
			
		||||
    if (!isFailure && (rollData.useHeritage || rollData.useTricherie)) {
 | 
			
		||||
 | 
			
		||||
    if (isTricherieHeritage) {
 | 
			
		||||
      let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
 | 
			
		||||
      rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
 | 
			
		||||
      let foundryTotal = resTab[0] + resTab[1] + resTab[2] 
 | 
			
		||||
      if (resTab[1] == 1) { resTab[1] -= 4 }
 | 
			
		||||
      if (resTab[2] == 1) { resTab[2] -= 6 }
 | 
			
		||||
      if (resTab[2] == 2) { resTab[2] -= 7 }
 | 
			
		||||
      rollData.finalResult = rollData.roll.total - foundryTotal + Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
 | 
			
		||||
 | 
			
		||||
      // Gestion des résultats spéciaux
 | 
			
		||||
      resTab = resTab.sort()
 | 
			
		||||
      if ( (resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
 | 
			
		||||
      if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
 | 
			
		||||
        rollData.marge = 7
 | 
			
		||||
        rollData.isSuccess = true
 | 
			
		||||
        rollData.isCriticalSuccess = true        
 | 
			
		||||
        rollData.isCriticalSuccess = true
 | 
			
		||||
        rollData.isBrelan = true
 | 
			
		||||
      }
 | 
			
		||||
      if ((resTab[0]+1 == resTab[1]) && (resTab[1]+1 == resTab[2]) ) {
 | 
			
		||||
      if ((resTab[0] + 1 == resTab[1]) && (resTab[1] + 1 == resTab[2])) {
 | 
			
		||||
        rollData.marge = 7
 | 
			
		||||
        rollData.isSuccess = true
 | 
			
		||||
        rollData.isCriticalSuccess = true        
 | 
			
		||||
      }      
 | 
			
		||||
      if ( rollData.useTricherie) {
 | 
			
		||||
        rollData.isCriticalSuccess = true
 | 
			
		||||
        rollData.isSuite = true
 | 
			
		||||
      }
 | 
			
		||||
      if (rollData.useTricherie) {
 | 
			
		||||
        actor.incDecTricherie(-1)
 | 
			
		||||
      }
 | 
			
		||||
      if ( rollData.useHeritage) {
 | 
			
		||||
      if (rollData.useHeritage) {
 | 
			
		||||
        this.incDecHeritage()
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
    } else {
 | 
			
		||||
      rollData.finalResult = rollData.roll.total
 | 
			
		||||
      let rollValue = rollData.roll.terms[0].results[0].result
 | 
			
		||||
      rollData.diceResult = rollData.roll.terms[0].results[0].result
 | 
			
		||||
      if (rollData.mainDice.includes("d10")) {
 | 
			
		||||
        if (rollValue == 1) {
 | 
			
		||||
          rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      if (rollData.mainDice.includes("d12")) {
 | 
			
		||||
        if (rollValue == 1 || rollValue == 2) {
 | 
			
		||||
          rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    //rollData.finalResult = Math.max(rollData.finalResult, 0)
 | 
			
		||||
    //console.log("Result : ", rollData)
 | 
			
		||||
    if (rollData.marge == 0 && rollData.sdValue > 0 ) {
 | 
			
		||||
      rollData.marge = rollData.finalResult - rollData.sdValue
 | 
			
		||||
      rollData.isSuccess = (rollData.finalResult >= rollData.sdValue)
 | 
			
		||||
      rollData.isCriticalSuccess = ((rollData.finalResult - rollData.sdValue) >= 7)
 | 
			
		||||
      rollData.isCriticalFailure = ((rollData.finalResult - rollData.sdValue) <= -7)
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeArmeDegats(rollData, actor) {
 | 
			
		||||
    rollData.degatsArme = rollData.arme.system.degats + rollData.marge
 | 
			
		||||
    if (rollData.arme.system.categorie == "lourde") {
 | 
			
		||||
      rollData.degatsArme += actor.system.caracteristiques.for.value
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
 | 
			
		||||
      rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.mode == "attaquecharge") {
 | 
			
		||||
      rollData.degatsArme += 3
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeMarge(rollData, seuil) {
 | 
			
		||||
    if (rollData.marge == 0 && seuil >= 0) {
 | 
			
		||||
      rollData.marge = rollData.finalResult - seuil
 | 
			
		||||
      rollData.isSuccess = (rollData.finalResult >= seuil)
 | 
			
		||||
      rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
 | 
			
		||||
      rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayUneDefense(rollData, actor, nomDefense, valeurDefense) {
 | 
			
		||||
    rollData.defenderMode = nomDefense
 | 
			
		||||
    rollData.defenderValue = valeurDefense
 | 
			
		||||
    rollData.marge = 0
 | 
			
		||||
    this.computeMarge(rollData, valeurDefense)
 | 
			
		||||
    if (rollData.isSuccess) {
 | 
			
		||||
      this.computeArmeDegats(rollData, actor)
 | 
			
		||||
    }
 | 
			
		||||
    this.createChatWithRollMode(rollData.alias, {
 | 
			
		||||
      content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData)
 | 
			
		||||
    }, rollData, "selfroll")
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayAsssomer(rollData, actor, nomAttaque, etatAssomer, valeurDefense) {
 | 
			
		||||
    rollData.defenderMode = nomAttaque
 | 
			
		||||
    rollData.etatAssommer = etatAssomer
 | 
			
		||||
    rollData.defenderValue = valeurDefense
 | 
			
		||||
    rollData.marge = 0
 | 
			
		||||
    this.computeMarge(rollData, valeurDefense)
 | 
			
		||||
    rollData.dureeAssommer = (rollData.marge) ? rollData.marge*2 : 1 
 | 
			
		||||
    this.createChatWithRollMode(rollData.alias, {
 | 
			
		||||
      content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-assommer-result.html`, rollData)
 | 
			
		||||
    }, rollData, "selfroll")
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async rollHeritiers(rollData) {
 | 
			
		||||
 | 
			
		||||
    let actor = this.getActorFromRollData(rollData)
 | 
			
		||||
 | 
			
		||||
    //rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
 | 
			
		||||
    rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
 | 
			
		||||
 | 
			
		||||
    rollData.nbDice = (rollData.useTricherie || rollData.useHeritage) ? 3 : 1
 | 
			
		||||
    rollData.diceFormula = rollData.nbDice + rollData.mainDice + "kh1"
 | 
			
		||||
    //console.log("BEFORE COMP", rollData)
 | 
			
		||||
    if (rollData.useTricherie || rollData.useHeritage) {
 | 
			
		||||
      rollData.diceFormula = "{1d8, 1d10, 1d12}"
 | 
			
		||||
    } else {
 | 
			
		||||
      rollData.diceFormula = "1" + rollData.mainDice + "kh1"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let rangValue = 0
 | 
			
		||||
    if (rollData.rang) {
 | 
			
		||||
      rangValue = rollData.rang.value
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.competence) {
 | 
			
		||||
      let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
 | 
			
		||||
      let specBonus = (rollData.useSpecialite) ? 1 : 0
 | 
			
		||||
      rollData.diceFormula += `+${rollData.carac.value}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
 | 
			
		||||
      rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
 | 
			
		||||
    } else if (rollData.pouvoirBase) {
 | 
			
		||||
      rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
 | 
			
		||||
    } else {
 | 
			
		||||
      rollData.diceFormula += `+${rollData.carac.value}+${rollData.bonusMalusContext}`
 | 
			
		||||
      rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
 | 
			
		||||
    }
 | 
			
		||||
    rollData.diceFormula += `+${rollData.pvMalus}`
 | 
			
		||||
    let ruleMalus = 0
 | 
			
		||||
    for (let malus of rollData.rulesMalus) {
 | 
			
		||||
      ruleMalus += malus.value
 | 
			
		||||
    }
 | 
			
		||||
    rollData.diceFormula += `+${ruleMalus}`
 | 
			
		||||
 | 
			
		||||
    if (rollData.arme && rollData.arme.type == "arme") {
 | 
			
		||||
      rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
 | 
			
		||||
    let bonusAttaque = rollData.bonusAttaquePlusieurs
 | 
			
		||||
    if (rollData.attaqueDos) {
 | 
			
		||||
      bonusAttaque = 2
 | 
			
		||||
      if (rollData.bonusAttaquePlusieurs) { 
 | 
			
		||||
        bonusAttaque = 3 // Valeur max, cf règle page 197
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    rollData.diceFormula += `+${bonusAttaque}`
 | 
			
		||||
 | 
			
		||||
    let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
 | 
			
		||||
    await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
 | 
			
		||||
    rollData.roll = myRoll
 | 
			
		||||
    console.log(">>>> ", myRoll)
 | 
			
		||||
 | 
			
		||||
    rollData.finalResult = myRoll.total
 | 
			
		||||
    this.computeResult(actor, rollData)
 | 
			
		||||
    this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
 | 
			
		||||
 | 
			
		||||
    if (rollData.mode == "init") {
 | 
			
		||||
      actor.setFlag("world", "last-initiative", rollData.finalResult)
 | 
			
		||||
    }
 | 
			
		||||
@@ -371,6 +441,26 @@ export class HeritiersUtility {
 | 
			
		||||
      content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
 | 
			
		||||
    }, rollData)
 | 
			
		||||
 | 
			
		||||
    // Gestion attaque standard
 | 
			
		||||
    if ( (rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") && 
 | 
			
		||||
          rollData.defenderTokenId && rollData.arme) {
 | 
			
		||||
      if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule" ) {
 | 
			
		||||
        await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
 | 
			
		||||
        await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
 | 
			
		||||
      } else if (rollData.sdValue) {
 | 
			
		||||
        this.displayUneDefense(rollData, actor, "A Distance", rollData.sdValue)
 | 
			
		||||
      } else {
 | 
			
		||||
        ui.notifications.warn("Pas de difficulté positionnée pour l'attaque à distance.")
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    // Gestion assomer
 | 
			
		||||
    if (rollData.mode == "assommer" && rollData.defenderTokenId && rollData.arme) {
 | 
			
		||||
      await this.displayAsssomer(rollData, actor, "Assommer", "Surprise", rollData.defenderResistancePhysique)
 | 
			
		||||
      await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique+6) 
 | 
			
		||||
      await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade) 
 | 
			
		||||
      await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive+6) 
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -396,6 +486,10 @@ export class HeritiersUtility {
 | 
			
		||||
    return game.users.filter(filter).map(user => user._id);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isArmeMelee(arme) {
 | 
			
		||||
    return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise")) ? true : false
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipients(rollMode, name) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
@@ -480,8 +574,11 @@ export class HeritiersUtility {
 | 
			
		||||
      rollId: randomID(16),
 | 
			
		||||
      rollMode: game.settings.get("core", "rollMode"),
 | 
			
		||||
      sdList: game.system.lesheritiers.config.seuilsDifficulte,
 | 
			
		||||
      sdValue: 0,
 | 
			
		||||
      bonusMalusContext: 0
 | 
			
		||||
      sdValue: -1,
 | 
			
		||||
      bonusAttaquePlusieurs: 0,
 | 
			
		||||
      attaqueDos: false,
 | 
			
		||||
      bonusMalusContext: 0,
 | 
			
		||||
      rulesMalus : []
 | 
			
		||||
    }
 | 
			
		||||
    return rollData
 | 
			
		||||
  }
 | 
			
		||||
@@ -492,18 +589,18 @@ export class HeritiersUtility {
 | 
			
		||||
    if (target) {
 | 
			
		||||
      rollData.defenderTokenId = target.id
 | 
			
		||||
      let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
 | 
			
		||||
      rollData.armeDefense = defender.getBestDefenseValue()
 | 
			
		||||
      rollData.targetVigueur = defender.getVigueur()
 | 
			
		||||
      if (rollData.armeDefense) {
 | 
			
		||||
        rollData.difficulte = rollData.armeDefense.system.totalDefensif
 | 
			
		||||
      } else {
 | 
			
		||||
        ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
 | 
			
		||||
      }
 | 
			
		||||
      rollData.defenderName = defender.name
 | 
			
		||||
      rollData.defenderParade = defender.getCurrentParade()
 | 
			
		||||
      rollData.defenderEsquive = defender.getCurrentEsquive()
 | 
			
		||||
      rollData.defenderResistancePhysique = defender.getCurrentResistancePhysique()
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static createChatWithRollMode(name, chatOptions, rollData = undefined) {
 | 
			
		||||
  static createChatWithRollMode(name, chatOptions, rollData = undefined, rollMode = undefined) {
 | 
			
		||||
    if (rollMode == undefined) {
 | 
			
		||||
      rollMode = game.settings.get("core", "rollMode")
 | 
			
		||||
    }
 | 
			
		||||
    this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							@@ -78,9 +78,7 @@
 | 
			
		||||
.window-app input, .fvtt-les-heritiers .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
 | 
			
		||||
  font-size: 0.8rem;
 | 
			
		||||
}
 | 
			
		||||
.fvtt-les-heritiers .sheet-header select option {
 | 
			
		||||
  background-color: rgb(68, 25, 25);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.fvtt-les-heritiers .sheet-header input, .fvtt-les-heritiers .sheet-header select {
 | 
			
		||||
  color: rgb(41, 38, 38);
 | 
			
		||||
}
 | 
			
		||||
@@ -88,6 +86,13 @@
 | 
			
		||||
  background: rgba(0,0,0,0.75);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.page-heading {
 | 
			
		||||
  color: #151c1f;
 | 
			
		||||
}
 | 
			
		||||
.heading-link {
 | 
			
		||||
  color: #151c1f;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.window-app.sheet .window-content {
 | 
			
		||||
  margin: 0;
 | 
			
		||||
  padding: 0;
 | 
			
		||||
@@ -438,7 +443,7 @@ table {border: 1px solid #7a7971;}
 | 
			
		||||
  background-repeat: repeat;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
 | 
			
		||||
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header select, .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
 | 
			
		||||
  /*color: rgba(36, 37, 37, 0.75);*/
 | 
			
		||||
  /*background: rgba(255, 255, 255, 0.05);*/
 | 
			
		||||
  /*border: 2px saddlebrown;*/
 | 
			
		||||
@@ -647,7 +652,15 @@ ul, li {
 | 
			
		||||
  margin: 4px 0;
 | 
			
		||||
  padding-top: 7px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.roll-style {
 | 
			
		||||
  background-color: rgba(56, 32, 32, 0.4);
 | 
			
		||||
  border-radius: 0.25rem;
 | 
			
		||||
  padding-left: 0.25rem;
 | 
			
		||||
  margin-right: 0.25rem;
 | 
			
		||||
}
 | 
			
		||||
.specialisarion-margin {
 | 
			
		||||
  margin-left: 1.5rem;
 | 
			
		||||
}
 | 
			
		||||
.short-label {
 | 
			
		||||
  flex-grow: 1;
 | 
			
		||||
}
 | 
			
		||||
@@ -1232,7 +1245,10 @@ ul, li {
 | 
			
		||||
  position:relative;
 | 
			
		||||
  top:1px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.button-sheet-roll-long1 {
 | 
			
		||||
  max-width: 6.1rem;
 | 
			
		||||
  min-width: 6.1rem;
 | 
			
		||||
}
 | 
			
		||||
.defense-sheet {
 | 
			
		||||
  border-radius: 4px;
 | 
			
		||||
  text-align: center;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
{
 | 
			
		||||
  "id": "fvtt-les-heritiers",
 | 
			
		||||
  "description": "Les Héritiers pour FoundryVTT",
 | 
			
		||||
  "version": "10.0.18",
 | 
			
		||||
  "version": "10.0.37",
 | 
			
		||||
  "authors": [
 | 
			
		||||
    {
 | 
			
		||||
      "name": "Uberwald/LeRatierBretonnien",
 | 
			
		||||
@@ -19,7 +19,7 @@
 | 
			
		||||
  "gridUnits": "m",
 | 
			
		||||
  "license": "LICENSE.txt",
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.18.zip",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.37.zip",
 | 
			
		||||
  "languages": [
 | 
			
		||||
    {
 | 
			
		||||
      "lang": "fr",
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@
 | 
			
		||||
  "Actor": {
 | 
			
		||||
    "types": [
 | 
			
		||||
      "personnage",
 | 
			
		||||
      "creature"
 | 
			
		||||
      "pnj"
 | 
			
		||||
    ],
 | 
			
		||||
    "templates": {
 | 
			
		||||
      "biodata": {
 | 
			
		||||
@@ -36,6 +36,7 @@
 | 
			
		||||
          "habitat": "",
 | 
			
		||||
          "notes": "",
 | 
			
		||||
          "statut": "",
 | 
			
		||||
          "playernotes":"",
 | 
			
		||||
          "gmnotes": ""
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
@@ -97,8 +98,8 @@
 | 
			
		||||
            "max": 1
 | 
			
		||||
          },
 | 
			
		||||
          "pres": {
 | 
			
		||||
            "label": "Présence",
 | 
			
		||||
            "labelnorm": "presence",
 | 
			
		||||
            "label": "Prestance",
 | 
			
		||||
            "labelnorm": "prestance",
 | 
			
		||||
            "abbrev": "pre",
 | 
			
		||||
            "kind": "mental",
 | 
			
		||||
            "value": 1,
 | 
			
		||||
@@ -115,20 +116,25 @@
 | 
			
		||||
            "max": 1
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        "statutmasque": "masque",
 | 
			
		||||
        "rang": {
 | 
			
		||||
          "tricherie": {
 | 
			
		||||
            "label": "Tricherie",
 | 
			
		||||
            "value": 0,
 | 
			
		||||
            "max": 0
 | 
			
		||||
          },
 | 
			
		||||
          "feerie": {
 | 
			
		||||
            "label": "Féerie",
 | 
			
		||||
            "value": 0,
 | 
			
		||||
            "max": 0
 | 
			
		||||
          },
 | 
			
		||||
          "masque": {
 | 
			
		||||
            "label": "Masque",
 | 
			
		||||
            "value": 0,
 | 
			
		||||
            "max": 0
 | 
			
		||||
          },
 | 
			
		||||
          "heritage": {
 | 
			
		||||
            "label": "Héritage",
 | 
			
		||||
            "value": 0,
 | 
			
		||||
            "max": 0,
 | 
			
		||||
            "scenarios": 0
 | 
			
		||||
@@ -141,31 +147,37 @@
 | 
			
		||||
        "competences": {
 | 
			
		||||
          "aventurier": {
 | 
			
		||||
            "label": "Aventurier",
 | 
			
		||||
            "niveau": 0,
 | 
			
		||||
            "rang": 0,
 | 
			
		||||
            "pp": 0
 | 
			
		||||
          },
 | 
			
		||||
          "combattant": {
 | 
			
		||||
            "label": "Aventurier",
 | 
			
		||||
            "niveau": 0,
 | 
			
		||||
            "rang": 0,
 | 
			
		||||
            "pp": 0
 | 
			
		||||
          },
 | 
			
		||||
          "erudit": {
 | 
			
		||||
            "label": "Erudit",
 | 
			
		||||
            "niveau": 0,
 | 
			
		||||
            "rang": 0,
 | 
			
		||||
            "pp": 0
 | 
			
		||||
          },
 | 
			
		||||
          "gentleman": {
 | 
			
		||||
            "label": "Gentleman",
 | 
			
		||||
            "niveau": 0,
 | 
			
		||||
            "rang": 0,
 | 
			
		||||
            "pp": 0
 | 
			
		||||
          },
 | 
			
		||||
          "roublard": {
 | 
			
		||||
            "label": "Roublard",
 | 
			
		||||
            "niveau": 0,
 | 
			
		||||
            "rang": 0,
 | 
			
		||||
            "pp": 0
 | 
			
		||||
          },
 | 
			
		||||
          "savant": {
 | 
			
		||||
            "label": "Savant",
 | 
			
		||||
            "niveau": 0,
 | 
			
		||||
            "rang": 0,
 | 
			
		||||
            "pp": 0
 | 
			
		||||
          }
 | 
			
		||||
@@ -180,6 +192,8 @@
 | 
			
		||||
            "demasquee": 0
 | 
			
		||||
          },
 | 
			
		||||
          "parade": {
 | 
			
		||||
            "masquee": 0,
 | 
			
		||||
            "demasquee": 0,
 | 
			
		||||
            "value": 0
 | 
			
		||||
          },
 | 
			
		||||
          "resistancephysique": {
 | 
			
		||||
@@ -219,6 +233,12 @@
 | 
			
		||||
        "biodata",
 | 
			
		||||
        "core"
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    "pnj": {
 | 
			
		||||
      "templates": [
 | 
			
		||||
        "biodata",
 | 
			
		||||
        "core"
 | 
			
		||||
      ]
 | 
			
		||||
    }
 | 
			
		||||
  },
 | 
			
		||||
  "Item": {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										480
									
								
								templates/actor-pnj-sheet.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										480
									
								
								templates/actor-pnj-sheet.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,480 @@
 | 
			
		||||
<form class="{{cssClass}}" autocomplete="off">
 | 
			
		||||
 | 
			
		||||
  {{!-- Sheet Header --}}
 | 
			
		||||
  <header class="sheet-header">
 | 
			
		||||
    <div class="header-fields background-sheet-header">
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
 | 
			
		||||
        <div class="flexcol">
 | 
			
		||||
          <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
 | 
			
		||||
          <div class="flexrow">
 | 
			
		||||
 | 
			
		||||
            <div class="flexrow">
 | 
			
		||||
              <ul class="item-list alternate-list">
 | 
			
		||||
                {{#each system.caracteristiques as |carac key|}}
 | 
			
		||||
                {{#if (eq kind "physical")}}
 | 
			
		||||
                <li class="item flexrow ">
 | 
			
		||||
                  <h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
 | 
			
		||||
                  <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
 | 
			
		||||
                    name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
 | 
			
		||||
                  <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
 | 
			
		||||
                    name="system.caracteristiques.{{key}}.rang" value="{{carac.rang}}" data-dtype="Number" />
 | 
			
		||||
                </li>
 | 
			
		||||
                {{/if}}
 | 
			
		||||
                {{/each}}
 | 
			
		||||
              </ul>
 | 
			
		||||
            </div>
 | 
			
		||||
 | 
			
		||||
            <div class="flexrow">
 | 
			
		||||
              <ul class="item-list alternate-list">
 | 
			
		||||
                {{#each system.caracteristiques as |carac key|}}
 | 
			
		||||
                {{#if (eq kind "mental")}}
 | 
			
		||||
                <li class="item flexrow ">
 | 
			
		||||
                  <h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
 | 
			
		||||
                  <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
 | 
			
		||||
                    name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
 | 
			
		||||
                  <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
 | 
			
		||||
                    name="system.caracteristiques.{{key}}.rang" value="{{carac.rang}}" data-dtype="Number" />
 | 
			
		||||
                </li>
 | 
			
		||||
                {{/if}}
 | 
			
		||||
                {{/each}}
 | 
			
		||||
              </ul>
 | 
			
		||||
            </div>
 | 
			
		||||
 | 
			
		||||
          </div>
 | 
			
		||||
            
 | 
			
		||||
            <div class="flexrow">
 | 
			
		||||
              <label class="item-field-label-short">PV</label>
 | 
			
		||||
              <input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
 | 
			
		||||
              <input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
 | 
			
		||||
              <label class="item-field-label-short">Malus</label>
 | 
			
		||||
              <input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
 | 
			
		||||
              <span>  </span>
 | 
			
		||||
 | 
			
		||||
              <select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
 | 
			
		||||
                {{#select system.statutmasque}}
 | 
			
		||||
                  {{#each config.statutMasque as |categ cKey|}}
 | 
			
		||||
                    <option value="{{cKey}}">{{categ}}</option>
 | 
			
		||||
                  {{/each}}
 | 
			
		||||
                {{/select}}
 | 
			
		||||
                </select>
 | 
			
		||||
  
 | 
			
		||||
              <span>  </span>
 | 
			
		||||
              <label class="item-field-label-short">Tricherie</label>
 | 
			
		||||
              <input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
 | 
			
		||||
              <input type="text" class="item-field-label-short" name="system.rang.tricherie.max" value="{{system.rang.tricherie.max}}" data-dtype="Number" />
 | 
			
		||||
            </div>
 | 
			
		||||
 | 
			
		||||
        </div>
 | 
			
		||||
      </div>
 | 
			
		||||
  </header>
 | 
			
		||||
 | 
			
		||||
  {{!-- Sheet Tab Navigation --}}
 | 
			
		||||
  <nav class="sheet-tabs tabs" data-group="primary">
 | 
			
		||||
    <a class="item" data-tab="competences">Compétences</a>
 | 
			
		||||
    <a class="item" data-tab="atouts">Atouts&Matériel</a>
 | 
			
		||||
    <a class="item" data-tab="combat">Combat</a>
 | 
			
		||||
    <a class="item" data-tab="notes">Notes</a>
 | 
			
		||||
  </nav>
 | 
			
		||||
 | 
			
		||||
  {{!-- Sheet Body --}}
 | 
			
		||||
  <section class="sheet-body">
 | 
			
		||||
 | 
			
		||||
    {{!-- Competence Tab --}}
 | 
			
		||||
    <div class="tab competences" data-group="primary" data-tab="competences">
 | 
			
		||||
 | 
			
		||||
      <div class="flexcol">
 | 
			
		||||
 | 
			
		||||
        <div class="grid-2col">
 | 
			
		||||
 | 
			
		||||
          <div>
 | 
			
		||||
            {{#each utileSkillsPhysical as |skillDef keyProfil|}}
 | 
			
		||||
              {{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil isPNJ=true}}
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </div>
 | 
			
		||||
 | 
			
		||||
          <div>
 | 
			
		||||
            {{#each utileSkillsMental as |skillDef keyProfil|}}
 | 
			
		||||
              {{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil isPNJ=true}}
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </div>
 | 
			
		||||
 | 
			
		||||
        </div>
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow">
 | 
			
		||||
              <span class="item-field-label-long2">
 | 
			
		||||
                <h3><label class="items-title-text">Compétences Futiles</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">Niveau</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each futileSkills as |skill key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
 | 
			
		||||
              <span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
 | 
			
		||||
                  data-attr-key="tochoose">{{skill.name}}</a></span>
 | 
			
		||||
 | 
			
		||||
                  <select class="item-field-label-short edit-item-data" type="text"
 | 
			
		||||
                data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
 | 
			
		||||
                {{#select skill.system.niveau}}
 | 
			
		||||
                {{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
 | 
			
		||||
                {{/select}}
 | 
			
		||||
              </select>
 | 
			
		||||
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
    {{!-- Equipement Tab --}}
 | 
			
		||||
    <div class="tab combat" data-group="primary" data-tab="combat">
 | 
			
		||||
 | 
			
		||||
      <ul class="item-list alternate-list">
 | 
			
		||||
        <li class="item flexrow">
 | 
			
		||||
          <button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <label class="item-field-label-medium"><strong>Esquive</strong></label>
 | 
			
		||||
          <label class="item-field-label-medium">Masquée</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium">Démasquée</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium"><strong>Parade</strong></label>
 | 
			
		||||
          <label class="item-field-label-medium">Masquée</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium">Démasquée</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
 | 
			
		||||
        </li>
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <label class="item-field-label-long">Rés. physique</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-long">Rés. psychique</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium">Protection : </label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
 | 
			
		||||
        </li>
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <label class="item-field-label-long">Effets secondaires</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
 | 
			
		||||
          <label class="item-field-label-long">Dissimulation : </label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
 | 
			
		||||
        </li>
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <label class="item-field-label-long"><strong>Corps à Corps</strong></label>
 | 
			
		||||
          <label class="item-field-label-medium">Masqué</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium">Démasqué</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.corpsacorps.demasquee" value="{{system.combat.corpsacorps.demasquee}}" data-dtype="Number" />
 | 
			
		||||
        </li>
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <label class="item-field-label-long"><strong>A distance</strong></label>
 | 
			
		||||
          <label class="item-field-label-medium">Masqué</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium">Démasqué</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
 | 
			
		||||
        </li>
 | 
			
		||||
      </ul>
 | 
			
		||||
 | 
			
		||||
      <div class="flexcol">
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header">
 | 
			
		||||
                <h3><label class="items-title-text">Armes</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">Attaque</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">Dégats</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
 | 
			
		||||
                    class="fas fa-plus"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each armes as |arme key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
 | 
			
		||||
              <img class="item-name-img" src="{{arme.img}}" />
 | 
			
		||||
              <span class="item-name-label competence-name">{{arme.name}}</span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <button class="roll-attaque-arme button-sheet-roll">Attaquer</button>
 | 
			
		||||
              </span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                {{arme.system.degats}}
 | 
			
		||||
              </span>
 | 
			
		||||
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
 | 
			
		||||
                    class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header">
 | 
			
		||||
                <h3><label class="items-title-text">Protections</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">Protection</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
 | 
			
		||||
                    class="fas fa-plus"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each protections as |protection key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
 | 
			
		||||
              <img class="item-name-img" src="{{protection.img}}" />
 | 
			
		||||
              <span class="item-name-label competence-name">{{protection.name}}</span>
 | 
			
		||||
              <span class="item-field-label-short arme-defensif"><label
 | 
			
		||||
                  class="arme-defensif">{{protection.system.protection}}</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
      </div>
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    {{!-- atouts Tab --}}
 | 
			
		||||
    <div class="tab atouts" data-group="primary" data-tab="atouts">
 | 
			
		||||
      
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <li class="item flexrow " data-item-id="{{fee._id}}" data-item-type="avantage">
 | 
			
		||||
          <img class="item-name-img" src="{{fee.img}}" />
 | 
			
		||||
          <span class="item-field-label-long2">{{fee.name}}</span>
 | 
			
		||||
          <div class="item-filler"> </div>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
            <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
            <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
          </div>
 | 
			
		||||
        </li>
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <ul>
 | 
			
		||||
          <li class="flexrow item">
 | 
			
		||||
            <label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label> 
 | 
			
		||||
            <input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
 | 
			
		||||
            <input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
 | 
			
		||||
            <span class="item-field-label-long"></span>
 | 
			
		||||
            <label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label> 
 | 
			
		||||
            <input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
 | 
			
		||||
            <input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
 | 
			
		||||
          </li>
 | 
			
		||||
        </ul>
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      <div class="flexcol">
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header">
 | 
			
		||||
                <h3><label class="items-title-text">Avantages</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each avantages as |avantage key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{avantage._id}}" data-item-type="avantage">
 | 
			
		||||
              <img class="item-name-img" src="{{avantage.img}}" />
 | 
			
		||||
              <span class="item-field-label-long2">{{avantage.name}}</span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header">
 | 
			
		||||
                <h3><label class="items-title-text">Désavantages</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each desavantages as |desavantage key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{desavantage._id}}" data-item-type="desavantage">
 | 
			
		||||
              <img class="item-name-img" src="{{desavantage.img}}" />
 | 
			
		||||
              <span class="item-field-label-long2">{{desavantage.name}}</span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header">
 | 
			
		||||
                <h3><label class="items-title-text">Atouts Féériques</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each atouts as |atout key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{atout._id}}" data-item-type="atout">
 | 
			
		||||
              <img class="item-name-img" src="{{atout.img}}" />
 | 
			
		||||
              <span class="item-field-label-long2">{{atout.name}}</span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header item-field-label-long2-img">
 | 
			
		||||
                <h3><label class="items-title-text">Pouvoirs</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">Masque</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">Type</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">Niveau</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each pouvoirs as |pouvoir key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
 | 
			
		||||
              <img class="item-name-img" src="{{pouvoir.img}}" />
 | 
			
		||||
              {{#if pouvoir.system.istest}}
 | 
			
		||||
              <span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
 | 
			
		||||
              {{else}}              
 | 
			
		||||
              <span class="item-field-label-long2">{{pouvoir.name}}</span>
 | 
			
		||||
              {{/if}}
 | 
			
		||||
              <span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
 | 
			
		||||
              <span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
 | 
			
		||||
              <span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
 | 
			
		||||
              
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header">
 | 
			
		||||
                <h3><label class="items-title-text">Capacités Naturelles</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each capacites as |capa key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{capa._id}}" data-item-type="capacite">
 | 
			
		||||
              <img class="item-name-img" src="{{capa.img}}" />
 | 
			
		||||
              <span class="item-field-label-long2">{{capa.name}}</span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header">
 | 
			
		||||
                <h3><label class="items-title-text">Equipements</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
                <div class="item-controls item-controls-fixed">
 | 
			
		||||
                  <a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each equipements as |equip key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{equip._id}}" data-item-type="equipement">
 | 
			
		||||
              <img class="item-name-img" src="{{equip.img}}" />
 | 
			
		||||
              <span class="item-field-label-long2">{{equip.name}}</span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    <div class="tab notes" data-group="primary" data-tab="notes">
 | 
			
		||||
      <span>
 | 
			
		||||
        <h3>Historique</h3>
 | 
			
		||||
      </span>
 | 
			
		||||
      <div class="medium-editor item-text-long-line">
 | 
			
		||||
        {{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
  </section>
 | 
			
		||||
</form>
 | 
			
		||||
@@ -14,7 +14,7 @@
 | 
			
		||||
                {{#each system.caracteristiques as |carac key|}}
 | 
			
		||||
                {{#if (eq kind "physical")}}
 | 
			
		||||
                <li class="item flexrow ">
 | 
			
		||||
                  <h4 class="item-name-label competence-name"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
 | 
			
		||||
                  <h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
 | 
			
		||||
                  <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
 | 
			
		||||
                    name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
 | 
			
		||||
                  <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
 | 
			
		||||
@@ -30,7 +30,7 @@
 | 
			
		||||
                {{#each system.caracteristiques as |carac key|}}
 | 
			
		||||
                {{#if (eq kind "mental")}}
 | 
			
		||||
                <li class="item flexrow ">
 | 
			
		||||
                  <h4 class="item-name-label competence-name"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
 | 
			
		||||
                  <h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
 | 
			
		||||
                  <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
 | 
			
		||||
                    name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
 | 
			
		||||
                  <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
 | 
			
		||||
@@ -41,14 +41,23 @@
 | 
			
		||||
              </ul>
 | 
			
		||||
            </div>
 | 
			
		||||
 | 
			
		||||
          </div>
 | 
			
		||||
            
 | 
			
		||||
          </div>            
 | 
			
		||||
            <div class="flexrow">
 | 
			
		||||
              <label class="item-field-label-short">PV</label>
 | 
			
		||||
              <input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
 | 
			
		||||
              <input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
 | 
			
		||||
              <label class="item-field-label-short">Malus</label>
 | 
			
		||||
              <input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
 | 
			
		||||
              <span>  </span>
 | 
			
		||||
 | 
			
		||||
              <select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
 | 
			
		||||
              {{#select system.statutmasque}}
 | 
			
		||||
                {{#each config.statutMasque as |categ cKey|}}
 | 
			
		||||
                  <option value="{{cKey}}">{{categ}}</option>
 | 
			
		||||
                {{/each}}
 | 
			
		||||
              {{/select}}
 | 
			
		||||
              </select>
 | 
			
		||||
  
 | 
			
		||||
              <span>  </span>
 | 
			
		||||
              <label class="item-field-label-short">Tricherie</label>
 | 
			
		||||
              <input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
 | 
			
		||||
@@ -78,41 +87,21 @@
 | 
			
		||||
 | 
			
		||||
      <div class="flexcol">
 | 
			
		||||
 | 
			
		||||
        {{#each utileSkills as |skillList keyProfil|}}
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow">
 | 
			
		||||
              <span class="item-field-label-long">
 | 
			
		||||
                <h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">Niveau</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each skillList as |skill key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
 | 
			
		||||
              <span class="item-field-label-long"><a class="roll-competence item-field-label-short"
 | 
			
		||||
                  data-attr-key="tochoose">{{skill.name}}</a></span>
 | 
			
		||||
              <select class="item-field-label-short edit-item-data" type="text"
 | 
			
		||||
                data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
 | 
			
		||||
                {{#select skill.system.niveau}}
 | 
			
		||||
                {{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
 | 
			
		||||
                {{/select}}
 | 
			
		||||
              </select>
 | 
			
		||||
        <div class="grid-2col">
 | 
			
		||||
 | 
			
		||||
              <input type="checkbox" class="item-field-label-short" name="skill.system.predilection" {{checked skill.system.predilection}}/>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-long2">{{skill.specList}}</span>
 | 
			
		||||
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
          <div>
 | 
			
		||||
            {{#each utileSkillsPhysical as |skillDef keyProfil|}}
 | 
			
		||||
              {{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
          </div>
 | 
			
		||||
 | 
			
		||||
          <div>
 | 
			
		||||
            {{#each utileSkillsMental as |skillDef keyProfil|}}
 | 
			
		||||
              {{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </div>
 | 
			
		||||
 | 
			
		||||
        </div>
 | 
			
		||||
        {{/each}}
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
@@ -127,10 +116,10 @@
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each futileSkills as |skill key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
 | 
			
		||||
              <span class="item-field-label-long2"><a class="roll-competence item-field-label-short"
 | 
			
		||||
              <span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
 | 
			
		||||
                  data-attr-key="tochoose">{{skill.name}}</a></span>
 | 
			
		||||
 | 
			
		||||
                  <select class="item-field-label-short" type="text"
 | 
			
		||||
                  <select class="item-field-label-short edit-item-data" type="text"
 | 
			
		||||
                data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
 | 
			
		||||
                {{#select skill.system.niveau}}
 | 
			
		||||
                {{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
 | 
			
		||||
@@ -163,37 +152,30 @@
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium">Démasquée</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-short">  </label>
 | 
			
		||||
          <label class="item-field-label-medium"><strong>Parade</strong></label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.parade.value" value="{{system.combat.parade.value}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium">Masquée</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium">Démasquée</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
 | 
			
		||||
        </li>
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <label class="item-field-label-long">Rés. physique</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-short">  </label>
 | 
			
		||||
          <label class="item-field-label-long">Rés. psychique</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-short">  </label>
 | 
			
		||||
          <label class="item-field-label-medium">Protection : </label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
 | 
			
		||||
        </li>
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <label class="item-field-label-long">Effets secondaires</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
 | 
			
		||||
          <label class="item-field-label-short">  </label>
 | 
			
		||||
          <label class="item-field-label-long">Dissimulation : </label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
 | 
			
		||||
        </li>
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <label class="item-field-label-long"><strong>Corps à Corps</strong></label>
 | 
			
		||||
          <label class="item-field-label-medium">Masqué</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium">Démasqué</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.corpsacorps.demasquee" value="{{system.combat.corpsacorps.demasquee}}" data-dtype="Number" />
 | 
			
		||||
        </li>
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <label class="item-field-label-long"><strong>A distance</strong></label>
 | 
			
		||||
          <label class="item-field-label-medium">Masqué</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
 | 
			
		||||
          <label class="item-field-label-medium">Démasqué</label>
 | 
			
		||||
          <input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
 | 
			
		||||
        </li>
 | 
			
		||||
      </ul>
 | 
			
		||||
 | 
			
		||||
      <div class="flexcol">
 | 
			
		||||
@@ -204,15 +186,12 @@
 | 
			
		||||
              <span class="item-name-label-header">
 | 
			
		||||
                <h3><label class="items-title-text">Armes</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">Attaque</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">Défense</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">Dégats</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">Attaque</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
 | 
			
		||||
@@ -225,13 +204,26 @@
 | 
			
		||||
              <span class="item-name-label competence-name">{{arme.name}}</span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <button class="roll-arme-offensif button-sheet-roll">Attaquer</button>
 | 
			
		||||
                {{arme.system.degats}}
 | 
			
		||||
              </span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
 | 
			
		||||
                <button class="roll-attaque-arme button-sheet-roll">Attaque</button>
 | 
			
		||||
              </span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <button class="roll-assomer-arme button-sheet-roll">Assomer</button>
 | 
			
		||||
              </span>
 | 
			
		||||
              
 | 
			
		||||
              {{#if arme.system.isMelee}}
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <button class="roll-attaque-charge-arme button-sheet-roll">Charger</button>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <button class="roll-attaque-brutale-arme button-sheet-roll button-sheet-roll-long1">Attaque brutale</button>
 | 
			
		||||
              </span>
 | 
			
		||||
              {{/if}}
 | 
			
		||||
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
 | 
			
		||||
@@ -297,11 +289,11 @@
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <ul>
 | 
			
		||||
          <li class="flexrow item">
 | 
			
		||||
            <label class="item-field-label-medium">Féerie</label> 
 | 
			
		||||
            <label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label> 
 | 
			
		||||
            <input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
 | 
			
		||||
            <input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
 | 
			
		||||
            <span class="item-field-label-long"></span>
 | 
			
		||||
            <label class="item-field-label-medium">Masque</label> 
 | 
			
		||||
            <label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label> 
 | 
			
		||||
            <input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
 | 
			
		||||
            <input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
 | 
			
		||||
          </li>
 | 
			
		||||
@@ -382,6 +374,48 @@
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header item-field-label-long2-img">
 | 
			
		||||
                <h3><label class="items-title-text">Pouvoirs</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">Masque</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">Type</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">Niveau</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each pouvoirs as |pouvoir key|}}
 | 
			
		||||
            <li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
 | 
			
		||||
              <img class="item-name-img" src="{{pouvoir.img}}" />
 | 
			
		||||
              {{#if pouvoir.system.istest}}
 | 
			
		||||
              <span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
 | 
			
		||||
              {{else}}              
 | 
			
		||||
              <span class="item-field-label-long2">{{pouvoir.name}}</span>
 | 
			
		||||
              {{/if}}
 | 
			
		||||
              <span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
 | 
			
		||||
              <span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
 | 
			
		||||
              <span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
 | 
			
		||||
              
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
              </div>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{/each}}
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        <div class="sheet-box color-bg-archetype">
 | 
			
		||||
          <ul class="item-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
@@ -421,7 +455,8 @@
 | 
			
		||||
              <h3><label class="items-title-text">Equipements</label></h3>
 | 
			
		||||
            </span>
 | 
			
		||||
            <div class="item-filler"> </div>
 | 
			
		||||
            <div class="item-controls item-controls-fixed">
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
 | 
			
		||||
            </div>
 | 
			
		||||
          </li>
 | 
			
		||||
          {{#each equipements as |equip key|}}
 | 
			
		||||
@@ -441,7 +476,20 @@
 | 
			
		||||
 | 
			
		||||
    {{!-- Contact Tab --}}
 | 
			
		||||
    <div class="tab contact" data-group="primary" data-tab="contact">
 | 
			
		||||
      
 | 
			
		||||
 | 
			
		||||
      <div class="sheet-box color-bg-archetype">
 | 
			
		||||
        <ul class="item-list alternate-list">
 | 
			
		||||
          <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
            <span class="item-name-label-header item-field-label-long3">
 | 
			
		||||
              <h3><label class="items-title-text">Contacts, Allies et Ennemis</label></h3>
 | 
			
		||||
            </span>
 | 
			
		||||
            <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
 | 
			
		||||
            </div>
 | 
			
		||||
          </li>
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      {{#each contacts as |contactList idx|}}
 | 
			
		||||
      <div class="sheet-box color-bg-archetype">
 | 
			
		||||
        <ul class="item-list alternate-list">
 | 
			
		||||
@@ -450,7 +498,8 @@
 | 
			
		||||
              <h3><label class="items-title-text">{{contactList.label}}</label></h3>
 | 
			
		||||
            </span>
 | 
			
		||||
            <div class="item-filler"> </div>
 | 
			
		||||
            <div class="item-controls item-controls-fixed">
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
 | 
			
		||||
            </div>
 | 
			
		||||
          </li>
 | 
			
		||||
          {{#each contactList.list as |contact key|}}
 | 
			
		||||
@@ -595,18 +644,28 @@
 | 
			
		||||
      <div class="medium-editor item-text-long-line">
 | 
			
		||||
        {{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      <span>
 | 
			
		||||
        <h3>Notes diverses</h3>
 | 
			
		||||
      </span>
 | 
			
		||||
      <div class="medium-editor item-text-long-line">
 | 
			
		||||
        {{editor playernotes target="system.biodata.playernotes" button=true owner=owner editable=editable}}
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      <span>
 | 
			
		||||
        <h3>Rêves étranges</h3>
 | 
			
		||||
      </span>
 | 
			
		||||
      <div class="medium-editor item-text-long-line">
 | 
			
		||||
        {{editor revesetranges target="system.biodata.revesetranges" button=true owner=owner editable=editable}}
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      <span>
 | 
			
		||||
        <h3>Secrets découverts</h3>
 | 
			
		||||
      </span>
 | 
			
		||||
      <div class="medium-editor item-text-long-line">
 | 
			
		||||
        {{editor secretsdecouverts target="system.biodata.secretsdecouverts" button=true owner=owner editable=editable}}
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      <span>
 | 
			
		||||
        <h3>Questions en suspens</h3>
 | 
			
		||||
      </span>
 | 
			
		||||
 
 | 
			
		||||
@@ -18,11 +18,13 @@
 | 
			
		||||
 | 
			
		||||
<div>
 | 
			
		||||
  <ul>
 | 
			
		||||
    <li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
 | 
			
		||||
    <li>Dégats : {{finalResult}}</li>    
 | 
			
		||||
    {{#if targetVigueur}}
 | 
			
		||||
      <li>Vigueur de la cible : {{targetVigueur}}</li>    
 | 
			
		||||
      <li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
 | 
			
		||||
    <li>Assomer {{defenderName}} en état de : {{etatAssommer}}</li>    
 | 
			
		||||
    
 | 
			
		||||
    {{#if isSuccess}}
 | 
			
		||||
      <li>Marge : {{marge}}</li>
 | 
			
		||||
      <li>{{defenderName}} est assomé pour {{dureeAssommer}} minutes !</li>
 | 
			
		||||
    {{else}}
 | 
			
		||||
      <li>{{defenderName}} n'a pas été assomé et est conscient la tentative !</li>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </ul>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										34
									
								
								templates/chat-cc-result.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								templates/chat-cc-result.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
<div class="chat-message-header">
 | 
			
		||||
  {{#if actorImg}}
 | 
			
		||||
  <img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
 | 
			
		||||
  {{/if}}
 | 
			
		||||
  <h4 class=chat-actor-name>{{alias}}</h4>
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
<hr>
 | 
			
		||||
 | 
			
		||||
{{#if actionImg}}
 | 
			
		||||
<div>
 | 
			
		||||
  <img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
 | 
			
		||||
</div>
 | 
			
		||||
{{/if}}
 | 
			
		||||
 | 
			
		||||
<div class="flexcol">
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
<div>
 | 
			
		||||
  <ul>
 | 
			
		||||
    <li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>    
 | 
			
		||||
    
 | 
			
		||||
    {{#if isSuccess}}
 | 
			
		||||
      <li>Marge : {{marge}}</li>
 | 
			
		||||
      <li>Degats de l'arme : {{degatsArme}}</li>
 | 
			
		||||
      {{#if isCriticalSuccess}}
 | 
			
		||||
      <Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    {{else}}
 | 
			
		||||
      <li>Echec face à la {{defenderMode}} !</li>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
  </ul>
 | 
			
		||||
</div>
 | 
			
		||||
@@ -20,6 +20,10 @@
 | 
			
		||||
  <ul>
 | 
			
		||||
    <li class="heritiers-roll">Caractéristique : {{carac.label}} ({{carac.value}})</li>
 | 
			
		||||
 | 
			
		||||
    {{#if rang}}
 | 
			
		||||
    <li>{{rang.label}} : {{rang.value}}</li>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
    {{#if competence}}
 | 
			
		||||
    <li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
 | 
			
		||||
      {{#if useSpecialite}}
 | 
			
		||||
@@ -27,20 +31,38 @@
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
    {{#if arme}}
 | 
			
		||||
    <li>Attaque avec : {{arme.name}}</li>
 | 
			
		||||
      {{#if (eq mode "assommer")}}
 | 
			
		||||
      <li>Attaque pour assommer</li>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
    {{#if pouvoir}}
 | 
			
		||||
    <li>Pouvoir : {{pouvoir.name}}</li>
 | 
			
		||||
    <li>Effet : {{pouvoir.system.effet}}</li>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
    <li>Formule : {{diceFormula}}</li>
 | 
			
		||||
    <li>Résultat du dé : {{diceResult}}</li>
 | 
			
		||||
    <li>Résultat du dé : {{diceResult}} </li>  
 | 
			
		||||
    <li>Total : {{finalResult}} {{#if (gt sdValue "-1")}}(Marge : {{marge}}){{/if}}</li>
 | 
			
		||||
 | 
			
		||||
    <li>Total : {{finalResult}}</li>
 | 
			
		||||
 | 
			
		||||
    {{#if sdValue}}
 | 
			
		||||
    {{#if (gt sdValue "-1")}}
 | 
			
		||||
    {{#if isSuccess}}
 | 
			
		||||
    <li class="chat-success">Succés...
 | 
			
		||||
    <li class="chat-success">Succès...
 | 
			
		||||
    </li>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    <li class="chat-failure">Echec...</li>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
    {{#if isBrelan}}
 | 
			
		||||
    <li class="chat-success">Brelan sur 3 dés !</li>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    {{#if isSuite}}
 | 
			
		||||
    <li class="chat-success">Suite sur 3 dés !</li>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
    {{#if isCriticalSuccess}}
 | 
			
		||||
    <li class="chat-success">Réussite Critique !!!</li>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										50
									
								
								templates/partial-utile-skills.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								templates/partial-utile-skills.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,50 @@
 | 
			
		||||
            <div class="sheet-box color-bg-archetype">
 | 
			
		||||
              <ul class="item-list alternate-list">
 | 
			
		||||
                <li class="item flexrow">
 | 
			
		||||
                  {{#if isPNJ}}
 | 
			
		||||
                    <span class="item-field-label-long roll-style">
 | 
			
		||||
                      <a class="roll-root-competence item-field-label-short" data-attr-key="{{keyProfil}}">
 | 
			
		||||
                        <h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
 | 
			
		||||
                      </a>
 | 
			
		||||
                    </span>
 | 
			
		||||
                  {{else}}
 | 
			
		||||
                    <span class="item-field-label-long">
 | 
			
		||||
                      <h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
 | 
			
		||||
                  </span>
 | 
			
		||||
                  {{/if}}
 | 
			
		||||
 | 
			
		||||
                  <span class="item-field-label-short">
 | 
			
		||||
                    <label class="short-label">Niveau</label>
 | 
			
		||||
                  </span>
 | 
			
		||||
                  {{#if isPNJ}}
 | 
			
		||||
                    <span class="item-field-label-short">
 | 
			
		||||
                      <input type="text" data-dtype="Number" class="item-field-label-short" name="system.competences.{{keyProfil}}.niveau" value="{{skillDef.niveau}}">
 | 
			
		||||
                    </span>
 | 
			
		||||
                  {{/if}}
 | 
			
		||||
                  <div class="item-filler"> </div>
 | 
			
		||||
                </li>
 | 
			
		||||
                {{#each skillDef.skills as |skill key|}}
 | 
			
		||||
                <li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
 | 
			
		||||
                  <span class="item-field-label-long roll-style"><a class="roll-competence item-field-label-short"
 | 
			
		||||
                      data-attr-key="tochoose">{{skill.name}}</a></span>
 | 
			
		||||
                  <select class="item-field-label-short edit-item-data" type="text"
 | 
			
		||||
                    data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
 | 
			
		||||
                    {{#select skill.system.niveau}}
 | 
			
		||||
                    {{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
 | 
			
		||||
                    {{/select}}
 | 
			
		||||
                  </select>
 | 
			
		||||
                  <input type="checkbox" class="item-field-label-short edit-item-data" data-item-field="predilection" {{checked skill.system.predilection}}/>
 | 
			
		||||
                  <div class="item-controls item-controls-fixed">
 | 
			
		||||
                    <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
                    <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
                  </div>
 | 
			
		||||
                </li>
 | 
			
		||||
                  {{#if (count skill.specList)}}
 | 
			
		||||
                  <li class="item flexrow" data-item-id="{{skill._id}}" data-item-type="competence">
 | 
			
		||||
                    <span class="specialisarion-margin item-field-label-long2">{{skill.specList}}</span>
 | 
			
		||||
                  </li>
 | 
			
		||||
                  {{/if}}
 | 
			
		||||
    
 | 
			
		||||
                {{/each}}
 | 
			
		||||
              </ul>
 | 
			
		||||
            </div>
 | 
			
		||||
@@ -8,6 +8,13 @@
 | 
			
		||||
 | 
			
		||||
  <div class="flexcol">
 | 
			
		||||
 | 
			
		||||
    {{#if (eq mode "rang")}}
 | 
			
		||||
    <div class="flexrow">
 | 
			
		||||
      <span class="roll-dialog-label">{{rang.label}}</span>
 | 
			
		||||
      <span class="roll-dialog-label">{{rang.value}}</span>
 | 
			
		||||
    </div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    
 | 
			
		||||
    {{#if (eq mode "carac")}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Caracteristique</span>
 | 
			
		||||
@@ -42,22 +49,45 @@
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
    {{#if pouvoir}}
 | 
			
		||||
    <div class="flexrow">
 | 
			
		||||
      <span class="roll-dialog-label">Malus de Santé</span>
 | 
			
		||||
      <span class="small-label roll-dialog-label">{{pvMalus}}</span>
 | 
			
		||||
      <span class="roll-dialog-label">Pouvoir : </span>
 | 
			
		||||
      <span class="small-label roll-dialog-label">{{pouvoir.name}}</span>
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
    {{#if tricherie}}
 | 
			
		||||
    <div class="flexrow">
 | 
			
		||||
      <span class="roll-dialog-label">Utiliser 1 point de Tricherie ({{tricherie}}) ?</span>
 | 
			
		||||
      <input type="checkbox" class="item-field-label-short" id="useTricherie" {{checked useTricherie}}/>
 | 
			
		||||
      <span class="roll-dialog-label">Activation : </span>
 | 
			
		||||
      <span class="small-label roll-dialog-label">{{pouvoir.system.activation}}</span>
 | 
			
		||||
    </div>
 | 
			
		||||
      {{#if pouvoirBase}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">{{pouvoirBase.label}} : </span>
 | 
			
		||||
        <span class="small-label roll-dialog-label">{{pouvoirBase.value}}</span>
 | 
			
		||||
      </div>  
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
    {{#if heritage}}
 | 
			
		||||
    {{#each rulesMalus as |malus key|}}
 | 
			
		||||
    <div class="flexrow">
 | 
			
		||||
      <span class="roll-dialog-label">Utiliser 1 point d'Heritage ? ({{heritage}})</span>
 | 
			
		||||
      <input type="checkbox" class="item-field-label-short" id="useHeritage" {{checked useHeritage}}/>
 | 
			
		||||
      <span class="roll-dialog-label">{{malus.name}}</span>
 | 
			
		||||
      <span class="small-label roll-dialog-label">{{malus.value}}</span>
 | 
			
		||||
    </div>
 | 
			
		||||
    {{/each}}
 | 
			
		||||
 | 
			
		||||
    {{#if (and arme arme.system.isMelee)}}
 | 
			
		||||
    <div class="flexrow">
 | 
			
		||||
      <span class="roll-dialog-label">Attaque à plusieurs </span>
 | 
			
		||||
      <select class="roll-dialog-label" id="bonus-attaque-plusieurs" type="text" value="{{bonusAttaquePlusieurs}}"
 | 
			
		||||
        data-dtype="Number">
 | 
			
		||||
        {{#select bonusAttaquePlusieurs}}
 | 
			
		||||
        <option value="0">0</option>
 | 
			
		||||
        <option value="1">+1</option>
 | 
			
		||||
        <option value="2">+2</option>
 | 
			
		||||
        {{/select}}
 | 
			
		||||
      </select>
 | 
			
		||||
    </div>
 | 
			
		||||
    <div class="flexrow">
 | 
			
		||||
      <span class="roll-dialog-label">Attaque dans le dos ?</span>
 | 
			
		||||
      <input type="checkbox" class="item-field-label-short" id="attaqueDos" {{checked attaqueDos}}/>
 | 
			
		||||
    </div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
@@ -83,6 +113,11 @@
 | 
			
		||||
      </select>
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
    {{#if cacheDifficulte}}
 | 
			
		||||
    <div class="flexrow">
 | 
			
		||||
      <span class="roll-dialog-label">Difficulté Cachée/Inconnue</span>
 | 
			
		||||
    </div>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    <div class="flexrow">
 | 
			
		||||
      <span class="roll-dialog-label">Difficulté</span>
 | 
			
		||||
      <select class="status-small-label color-class-common" id ="sdValue" type="text" name="sdValue" value="sdValue" data-dtype="string" >
 | 
			
		||||
@@ -93,6 +128,7 @@
 | 
			
		||||
        {{/select}}
 | 
			
		||||
      </select>
 | 
			
		||||
    </div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
  </div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user