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fvtt-les-h
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fvtt-les-h
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1
.gitignore
vendored
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@@ -0,0 +1 @@
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.history/
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10
README.md
@@ -1,8 +1,8 @@
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# Système Foundry pour Hawkmoon (French RPG, Titam France/Sombres Projets)
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# Système Foundry pour Les Héritiers (French RPG, Titam France/Sombres Projets)
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## EN
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Unofficial system for Hawkmoon (French version from Titam France).
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Unofficial system for Les Heritiers (from Titam France).
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This system has been approved by Département des Sombres Projets ( http://www.titam-france.fr/ ), thanks !
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@@ -10,7 +10,7 @@ Books are mandatory to play and are available at : http://www.titam-france.fr
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## FR
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Système non-officiel pour le JDR Hawkmoon (Titam France/Sombres Projets).
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Système non-officiel pour le JDR Les Héritiers (Titam France/Sombres Projets).
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Ce système a été autorisé par le Département des Sombres Projets ( http://www.titam-france.fr/ ), merci à eux !
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@@ -18,7 +18,7 @@ Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http:/
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# Credits
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Hawkmoon, le jeu de rôle du Troisième Millénaire, is a property of Titam France/Sombres Projets.
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Les Héritiers, is a property of Titam France/Sombres Projets.
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# Developmement
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@@ -26,4 +26,4 @@ LeRatierBretonnien
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# Tests, icones et saisie des données
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Prêtre, Blondin, Zechrub/Chris, Kyllian, Lightbringer
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Prêtre, Carter
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BIN
assets/icons/aventurier.webp
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After Width: | Height: | Size: 83 KiB |
BIN
assets/icons/combattant.webp
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After Width: | Height: | Size: 88 KiB |
BIN
assets/icons/equipement.webp
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After Width: | Height: | Size: 90 KiB |
BIN
assets/icons/erudit.webp
Normal file
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After Width: | Height: | Size: 87 KiB |
BIN
assets/icons/gentleman.webp
Normal file
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After Width: | Height: | Size: 85 KiB |
BIN
assets/icons/profil.webp
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After Width: | Height: | Size: 90 KiB |
BIN
assets/icons/roublard.webp
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After Width: | Height: | Size: 76 KiB |
@@ -1,8 +1,7 @@
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{
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"ACTOR": {
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"TypePersonnage": "Personnage",
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"TypeCellule": "Cellule",
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"TypeCreature": "Créature"
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"TypePNJ": "PNJ"
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},
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"ITEM": {
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26
modules/heritiers-actor-pnj-sheet.js
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@@ -0,0 +1,26 @@
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
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import { HeritiersUtility } from "./heritiers-utility.js";
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/* -------------------------------------------- */
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export class HeritiersActorPNJSheet extends HeritiersActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-les-heritiers", "sheet", "actor"],
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template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.html",
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width: 780,
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height: 840,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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})
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}
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}
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@@ -14,8 +14,8 @@ export class HeritiersActorSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-les-heritiers", "sheet", "actor"],
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template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
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width: 640,
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height: 720,
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width: 780,
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height: 840,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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@@ -38,10 +38,13 @@ export class HeritiersActorSheet extends ActorSheet {
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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skills: this.actor.getSkills(),
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utileSkills :this.actor.organizeUtileSkills(),
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utileSkillsMental :this.actor.organizeUtileSkills("mental"),
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utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
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futileSkills :this.actor.organizeFutileSkills(),
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contacts: this.actor.organizeContacts(),
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armes: duplicate(this.actor.getWeapons()),
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monnaies: duplicate(this.actor.getMonnaies()),
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pouvoirs: duplicate(this.actor.getPouvoirs()),
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fee: duplicate(this.actor.getFee() || {} ),
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protections: duplicate(this.actor.getArmors()),
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combat: this.actor.getCombatValues(),
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@@ -50,14 +53,22 @@ export class HeritiersActorSheet extends ActorSheet {
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atouts: duplicate(this.actor.getAtouts()),
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capacites: duplicate(this.actor.getCapacites()),
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desavantages: duplicate(this.actor.getDesavantages()),
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profils: duplicate(this.actor.getProfils()),
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pvMalus: this.actor.getPvMalus(),
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heritage: game.settings.get("fvtt-les-heritiers", "heritiers-heritage"),
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initiative: this.actor.getFlag("world", "last-initiative") || -1,
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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revesetranges: await TextEditor.enrichHTML(this.object.system.biodata.revesetranges, {async: true}),
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secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}),
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questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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playernotes: await TextEditor.enrichHTML(this.object.system.biodata.playernotes, {async: true}),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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isGM: game.user.isGM
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config: game.system.lesheritiers.config,
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isGM: game.user.isGM,
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isPNJ: (this.actor.type == "pnj")
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}
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this.formData = formData;
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@@ -130,11 +141,45 @@ export class HeritiersActorSheet extends ActorSheet {
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const key = $(event.currentTarget).data("key")
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this.actor.rollCarac(key, false)
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})
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html.find('.roll-rang').click((event) => {
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const key = $(event.currentTarget).data("rang-key")
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this.actor.rollRang(key, false)
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})
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html.find('.roll-root-competence').click((event) => {
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const compKey = $(event.currentTarget).data("attr-key")
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this.actor.rollRootCompetence(compKey)
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})
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html.find('.roll-competence').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let compId = li.data("item-id")
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this.actor.rollCompetence(compId)
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})
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html.find('.roll-attaque-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAttaqueArme(armeId)
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})
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html.find('.roll-attaque-brutale-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAttaqueBrutaleArme(armeId)
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})
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html.find('.roll-attaque-charge-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAttaqueChargeArme(armeId)
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})
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html.find('.roll-assomer-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAssomerArme(armeId)
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})
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html.find('.roll-pouvoir').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let pouvoirId = li.data("item-id")
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this.actor.rollPouvoir(pouvoirId)
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})
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html.find('.item-add').click((event) => {
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const itemType = $(event.currentTarget).data("type")
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@@ -39,13 +39,14 @@ export class HeritiersActor extends Actor {
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||||
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if (data.type == 'personnage') {
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const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
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data.items = skills.map(i => i.toObject())
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data.items = []
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for (let skill of skills) {
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if (skill.system.categorie == "utile") {
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data.items.push(skill.toObject())
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}
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}
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}
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if (data.type == 'creature') {
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const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills-creatures")
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data.items = skills.map(i => i.toObject())
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data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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if (data.type == 'pnj') {
|
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}
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return super.create(data, options);
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@@ -54,25 +55,7 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
prepareArme(arme) {
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arme = duplicate(arme)
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let combat = this.getCombatValues()
|
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if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
|
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let bonusDefense = 0
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.system.attrKey = "pui"
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
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arme.system.isdefense = true
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}
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if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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arme.system.attrKey = "adr"
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arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDegats = arme.system.degats
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if (arme.system.isdefense) {
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
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}
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}
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arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
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return arme
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}
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@@ -87,6 +70,16 @@ export class HeritiersActor extends Actor {
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return armes
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}
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/* -------------------------------------------- */
|
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getOtherMeleeWeapons(excludeArme) {
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let armes = []
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for (let arme of this.items) {
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if ( HeritiersUtility.isArmeMelee(arme) && arme.id != excludeArme._id) {
|
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armes.push(this.prepareArme(arme))
|
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}
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}
|
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return armes
|
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}
|
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/* -------------------------------------------- */
|
||||
getMonnaies() {
|
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return this.items.filter(it => it.type == "monnaie")
|
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}
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@@ -103,36 +96,47 @@ export class HeritiersActor extends Actor {
|
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}
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||||
|
||||
/* ----------------------- --------------------- */
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getItemSorted(types) {
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let items = this.items.filter(item => types.includes(item.type)) || []
|
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HeritiersUtility.sortArrayObjectsByName(items)
|
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return items
|
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}
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getEquipments() {
|
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return this.items.filter(item => item.type == "equipement")
|
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return this.getItemSorted(["equipement", "accessoire"])
|
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}
|
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getAvantages() {
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return this.items.filter(item => item.type == "avantage")
|
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return this.getItemSorted(["avantage"])
|
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}
|
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getDesavantages() {
|
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return this.items.filter(item => item.type == "desavantage")
|
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return this.getItemSorted(["desavantage"])
|
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}
|
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getMonnaies() {
|
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return this.items.filter(item => item.type == "monnaie")
|
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return this.getItemSorted(["monnaie"])
|
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}
|
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getArmors() {
|
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return this.items.filter(item => item.type == "protection")
|
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return this.getItemSorted(["protection"])
|
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}
|
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getTalents() {
|
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return this.items.filter(item => item.type == "talent")
|
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return this.getItemSorted(["talent"])
|
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}
|
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getContacts() {
|
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return this.items.filter(item => item.type == "contact")
|
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return this.getItemSorted(["contact"])
|
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}
|
||||
getAtouts() {
|
||||
return this.items.filter(item => item.type == "atoutfeerique")
|
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return this.getItemSorted(["atoutfeerique"])
|
||||
}
|
||||
getCapacites() {
|
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return this.items.filter(item => item.type == "capacitenaturelle")
|
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return this.getItemSorted(["capacitenaturelle"])
|
||||
}
|
||||
getFee() {
|
||||
return this.items.find(item => item.type == "fee")
|
||||
}
|
||||
getProfils() {
|
||||
return this.getItemSorted(["profil"])
|
||||
}
|
||||
getPouvoirs() {
|
||||
return this.getItemSorted(["pouvoir"])
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getSkills() {
|
||||
let comp = []
|
||||
@@ -146,19 +150,52 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
organizeUtileSkills() {
|
||||
prepareUtileSkill(item) {
|
||||
let specList = []
|
||||
if (item && item.system.categorie && item.system.categorie == "utile") {
|
||||
for (let spec of item.system.specialites) {
|
||||
specList.push(spec.name)
|
||||
}
|
||||
}
|
||||
item.nbSpec = specList.length
|
||||
item.specList = specList.toString()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
organizeUtileSkills(kind = "mental") {
|
||||
let comp = {}
|
||||
for (let key in game.system.lesheritiers.config.competenceProfil) {
|
||||
comp[key] = []
|
||||
if (game.system.lesheritiers.config.competenceProfil[key].kind == kind)
|
||||
comp[key] = { skills: [], niveau: this.system.competences[key].niveau }
|
||||
}
|
||||
for (let item of this.items) {
|
||||
if (item.type == "competence") {
|
||||
if (item.system.categorie == "utile") {
|
||||
comp[item.system.profil].push(item)
|
||||
if (item.system.categorie == "utile" && comp[item.system.profil]) {
|
||||
this.prepareUtileSkill(item)
|
||||
comp[item.system.profil].skills.push(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
return comp
|
||||
|
||||
for (let key in comp) {
|
||||
HeritiersUtility.sortArrayObjectsByName(comp[key].skills)
|
||||
}
|
||||
return Object.fromEntries(Object.entries(comp).sort())
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
organizeContacts() {
|
||||
let contactList = {}
|
||||
for (let item of this.items) {
|
||||
if (item.type == "contact") {
|
||||
let c = contactList[item.system.contacttype] || { label: game.system.lesheritiers.config.contactType[item.system.contacttype], list: [] }
|
||||
c.list.push(item)
|
||||
contactList[item.system.contacttype] = c
|
||||
}
|
||||
}
|
||||
for (let key in contactList) {
|
||||
HeritiersUtility.sortArrayObjectsByName(contactList[key].list)
|
||||
}
|
||||
return contactList
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -171,6 +208,7 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
}
|
||||
}
|
||||
HeritiersUtility.sortArrayObjectsByName(comp)
|
||||
return HeritiersUtility.sortByName(comp)
|
||||
}
|
||||
|
||||
@@ -251,10 +289,12 @@ export class HeritiersActor extends Actor {
|
||||
let item = this.items.find(item => item.id == itemId)
|
||||
if (item) {
|
||||
console.log("Item ", item, itemField, dataType, value)
|
||||
if (dataType.toLowerCase() == "number") {
|
||||
value = Number(value)
|
||||
} else {
|
||||
value = String(value)
|
||||
if (dataType) {
|
||||
if (dataType.toLowerCase() == "number") {
|
||||
value = Number(value)
|
||||
} else {
|
||||
value = String(value)
|
||||
}
|
||||
}
|
||||
let update = { _id: item.id, [`system.${itemField}`]: value };
|
||||
this.updateEmbeddedDocuments("Item", [update])
|
||||
@@ -264,15 +304,15 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getPvMalus() {
|
||||
if (this.system.pv.value > 0) {
|
||||
if (this.system.pv.value < this.system.pv.max / 2) {
|
||||
return -1
|
||||
}
|
||||
if (this.system.pv.value < 5) {
|
||||
return -2
|
||||
return { name: "Santé", value: -2 }
|
||||
}
|
||||
return 0
|
||||
if (this.system.pv.value < this.system.pv.max / 2) {
|
||||
return { name: "Santé", value: -1 }
|
||||
}
|
||||
return { name: "Santé", value: 0 }
|
||||
}
|
||||
return "Moribond(e)"
|
||||
return { name: "Moribond(e)", value: -50 }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -432,7 +472,23 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
return talents
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCurrentParade() {
|
||||
if (this.system.statutmasque == "masque") {
|
||||
return this.system.combat.parade.masquee
|
||||
}
|
||||
return this.system.combat.parade.demasquee
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getCurrentEsquive() {
|
||||
if (this.system.statutmasque == "masque") {
|
||||
return this.system.combat.esquive.masquee
|
||||
}
|
||||
return this.system.combat.esquive.demasquee
|
||||
}
|
||||
getCurrentResistancePhysique() {
|
||||
return this.system.combat.resistancephysique.value
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getTricherie() {
|
||||
return this.system.rang.tricherie.value
|
||||
@@ -445,11 +501,28 @@ export class HeritiersActor extends Actor {
|
||||
incDecTricherie(value) {
|
||||
let tricherie = this.system.rang.tricherie
|
||||
tricherie.value += value
|
||||
if ( tricherie.value < 0 || tricherie.value > tricherie.max) {
|
||||
ui.notifications.warn("Pas assez de points de Tricherie !")
|
||||
return false
|
||||
}
|
||||
tricherie.value = Math.max(tricherie.value, 0)
|
||||
tricherie.value = Math.min(tricherie.value, tricherie.max)
|
||||
this.update({ 'system.rang.tricherie': tricherie })
|
||||
return true
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getPireCompetence(compName1, compName2) {
|
||||
let comp1 = this.items.find( it => it.name == compName1)
|
||||
let comp2 = this.items.find( it => it.name == compName2)
|
||||
if ( comp1 && comp2 ) {
|
||||
if (comp1.system.niveau > comp2.system.niveau) {
|
||||
return comp1
|
||||
} else {
|
||||
return comp2
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCommonRollData(compId = undefined, compName = undefined) {
|
||||
let rollData = HeritiersUtility.getBasicRollData()
|
||||
@@ -463,23 +536,32 @@ export class HeritiersActor extends Actor {
|
||||
rollData.tricherie = this.getTricherie()
|
||||
rollData.heritage = this.getHeritages()
|
||||
rollData.useTricherie = false
|
||||
rollData.useSpecialite = false
|
||||
rollData.useHeritage = false
|
||||
rollData.pvMalus = this.getPvMalus()
|
||||
rollData.rulesMalus.push(this.getPvMalus())
|
||||
|
||||
if (compId) {
|
||||
rollData.competence = duplicate(this.items.get(compId) || {})
|
||||
this.prepareUtileSkill(rollData.competence)
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
}
|
||||
if (compName) {
|
||||
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
if (rollData.competence && rollData.competence.name) {
|
||||
this.prepareUtileSkill(rollData.competence)
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
} else {
|
||||
rollData.competence = undefined
|
||||
}
|
||||
}
|
||||
HeritiersUtility.updateWithTarget(rollData)
|
||||
|
||||
return rollData
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollInitiative() {
|
||||
let rollData = this.getCommonRollData(undefined, "Art de la guerre")
|
||||
rollData.mode = "init"
|
||||
rollData.mode = "init"
|
||||
if (this.system.caracteristiques["san"].value > this.system.caracteristiques["per"].value) {
|
||||
rollData.caracKey = "san"
|
||||
} else {
|
||||
@@ -489,17 +571,37 @@ export class HeritiersActor extends Actor {
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(key, isInit = false) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "carac"
|
||||
rollData.mode = "carac"
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollRang(key, isInit = false) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "rang"
|
||||
rollData.rang = this.system.rang[key]
|
||||
rollData.rangKey = key
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollRootCompetence(compKey) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "competence"
|
||||
console.log("Compkey", compKey)
|
||||
rollData.competence = { name: this.system.competences[compKey].label, system: { niveau: this.system.competences[compKey].niveau } }
|
||||
console.log("RollDatra", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(compId) {
|
||||
let rollData = this.getCommonRollData(compId)
|
||||
@@ -510,45 +612,103 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeOffensif(armeId) {
|
||||
async rollAttaqueArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
if (arme) {
|
||||
arme = duplicate(arme)
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let competenceName = "Tir"
|
||||
let key = "prec"
|
||||
if ( arme.system.isMelee) {
|
||||
competenceName = "Mêlée"
|
||||
key = "agi"
|
||||
}
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = arme
|
||||
rollData.mode = "arme"
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
if (rollData.defenderTokenId && arme.system.isMelee ) {
|
||||
rollData.cacheDifficulte = true
|
||||
}
|
||||
console.log(">>>> ARME", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
|
||||
rollData.arme = arme
|
||||
HeritiersUtility.updateWithTarget(rollData)
|
||||
console.log("ARME!", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeDegats(armeId, targetVigueur = undefined) {
|
||||
async rollAttaqueBrutaleArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
if (arme) {
|
||||
let key = "for"
|
||||
let competenceName = "Mêlée"
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = duplicate(arme)
|
||||
rollData.mode = "attaquebrutale"
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 } )
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
console.log("DEGATS", arme)
|
||||
let roll = new Roll("1d10+" + arme.system.totalDegats).roll({ async: false })
|
||||
await HeritiersUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
||||
let nbEtatPerdus = 0
|
||||
if (targetVigueur) {
|
||||
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollAttaqueChargeArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
let key = "agi"
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let pireCompetence = this.getPireCompetence("Mêlée", "Mouvement")
|
||||
let rollData = this.getCommonRollData(undefined, pireCompetence.name)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = duplicate(arme)
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
rollData.mode = "attaquecharge"
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
let rollData = {
|
||||
arme: arme,
|
||||
finalResult: roll.total,
|
||||
alias: this.name,
|
||||
actorImg: this.img,
|
||||
actorId: this.id,
|
||||
actionImg: arme.img,
|
||||
targetVigueur: targetVigueur,
|
||||
nbEtatPerdus: nbEtatPerdus
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAssomerArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
let competenceName = "Mêlée"
|
||||
//arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques["agi"]
|
||||
rollData.caracKey = "agi"
|
||||
rollData.arme = duplicate(arme)
|
||||
rollData.mode = "assommer"
|
||||
if (rollData.defenderTokenId) {
|
||||
rollData.cacheDifficulte = true
|
||||
}
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollPouvoir(pouvoirId) {
|
||||
let pouvoir = this.items.get(pouvoirId)
|
||||
if (pouvoir) {
|
||||
let rollData = this.getCommonRollData(undefined, undefined)
|
||||
if (pouvoir.system.feeriemasque != "autre") {
|
||||
rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
|
||||
rollData.pouvoirBase.label = "Féerie"
|
||||
rollData.carac = duplicate(this.system.caracteristiques[pouvoir.system.carac])
|
||||
rollData.caracKey = pouvoir.system.carac
|
||||
}
|
||||
rollData.pouvoir = duplicate(pouvoir)
|
||||
rollData.mode = "pouvoir"
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
HeritiersUtility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-degats-result.html`, rollData)
|
||||
})
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ export const HERITIERS_CONFIG = {
|
||||
"prec": "Précision",
|
||||
"esp": "Esprit",
|
||||
"per": "Perception",
|
||||
"pres": "Présence",
|
||||
"pres": "Prestance",
|
||||
"san": "Sang-Froid"
|
||||
},
|
||||
|
||||
@@ -16,18 +16,25 @@ export const HERITIERS_CONFIG = {
|
||||
"utile": "Utile",
|
||||
"futile": "Futile"
|
||||
},
|
||||
|
||||
contactType: {
|
||||
contact: "Contact",
|
||||
allie: "Allié",
|
||||
ennemi: "Ennemi",
|
||||
interet: "Personne d'interêt"
|
||||
},
|
||||
|
||||
competenceProfil : {
|
||||
"aventurier": "Aventurier",
|
||||
"roublard": "Roublard",
|
||||
"combattant": "Combattant",
|
||||
"erudit": "Erudit",
|
||||
"savant": "Savant",
|
||||
"gentleman": "Gentleman"
|
||||
"aventurier": {kind: "physical", name: "Aventurier"},
|
||||
"roublard": {kind: "physical",name: "Roublard"},
|
||||
"combattant": {kind: "physical",name:"Combattant"},
|
||||
"erudit": {kind: "mental",name:"Erudit"},
|
||||
"savant": {kind: "mental",name:"Savant"},
|
||||
"gentleman": {kind: "mental",name:"Gentleman"}
|
||||
},
|
||||
baseTestPouvoir: {
|
||||
"feerie": "Féerie",
|
||||
"Masque": "Masque",
|
||||
"masque": "Masque",
|
||||
"autre": "Autre"
|
||||
},
|
||||
resistancePouvoir: {
|
||||
@@ -43,6 +50,10 @@ export const HERITIERS_CONFIG = {
|
||||
"passif": "Passif",
|
||||
"metamorphose": "Métamorphose"
|
||||
},
|
||||
statutMasque: {
|
||||
"masque": "Masqué",
|
||||
"demasque":"Démasqué"
|
||||
},
|
||||
niveauPouvoir: {
|
||||
"normal": "Normal",
|
||||
"profond": "Profond",
|
||||
@@ -53,23 +64,42 @@ export const HERITIERS_CONFIG = {
|
||||
"demasque": "Démasqué"
|
||||
},
|
||||
seuilsDifficulte: {
|
||||
"0": "Aucun/Non applicable",
|
||||
"-1": "Aucun/Non applicable",
|
||||
"5": "Enfantine",
|
||||
"6": "Triviale",
|
||||
"7": "Moins Triviale",
|
||||
"8": "Aisée",
|
||||
"7": "Moins Aisée",
|
||||
"10": "Normale",
|
||||
"11": "Moins Normale",
|
||||
"12": "Compliquée",
|
||||
"13": "Plus Compliquée",
|
||||
"14": "Difficile",
|
||||
"15": "Plus Difficile",
|
||||
"16": "Très Difficile",
|
||||
"17": "Très Très Difficile",
|
||||
"18": "Critique",
|
||||
"19": "Plus Critique",
|
||||
"20": "Insurmontable",
|
||||
"20": "Très Insurmontable",
|
||||
"22": "Surhumaine",
|
||||
"23": "Très Surhumaine",
|
||||
"24": "Epique",
|
||||
"25": "Plus Epique",
|
||||
"26": "Légendaire",
|
||||
"26": "Très Légendaire",
|
||||
"28": "Mythique",
|
||||
"29": "Plus Mythique",
|
||||
"30": "Divine"
|
||||
},
|
||||
|
||||
attaqueCible: {
|
||||
"none": "Aucune",
|
||||
"membre": "Membre",
|
||||
"main": "Main",
|
||||
"tete": "Tête/Coeur"
|
||||
},
|
||||
|
||||
categorieArme : {
|
||||
"trait": "Arme de trait",
|
||||
"poing": "Arme de poing",
|
||||
|
||||
@@ -62,6 +62,7 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
config: game.system.lesheritiers.config,
|
||||
isArmeMelee: HeritiersUtility.isArmeMelee(this.object),
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
mr: (this.object.type == 'specialisation'),
|
||||
isGM: game.user.isGM
|
||||
|
||||
@@ -15,8 +15,9 @@ export const defaultItemImg = {
|
||||
arme: "systems/fvtt-les-heritiers/assets/icons/weapon.webp",
|
||||
accessoire: "systems/fvtt-les-heritiers/assets/icons/item.webp",
|
||||
protection: "systems/fvtt-les-heritiers/assets/icons/armor.webp",
|
||||
fee: "systems/fvtt-les-heritiers/assets/icons/faery_type.webp"
|
||||
|
||||
fee: "systems/fvtt-les-heritiers/assets/icons/faery_type.webp",
|
||||
profil: "systems/fvtt-les-heritiers/assets/icons/profil.webp",
|
||||
equipement: "systems/fvtt-les-heritiers/assets/icons/equipement.webp",
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
import { HeritiersActor } from "./heritiers-actor.js";
|
||||
import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
|
||||
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
|
||||
import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
|
||||
import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
import { HeritiersCombat } from "./heritiers-combat.js";
|
||||
@@ -55,7 +56,7 @@ Hooks.once("init", async function () {
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-les-heritiers", HeritiersActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-les-heritiers", HeritiersCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-les-heritiers", HeritiersActorPNJSheet, { types: ["pnj"], makeDefault: true })
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true })
|
||||
@@ -119,7 +120,7 @@ Hooks.once("ready", function () {
|
||||
});
|
||||
}
|
||||
|
||||
registerUsageCount('fvtt-les-heritiers')
|
||||
registerUsageCount(game.system.id)
|
||||
welcomeMessage()
|
||||
|
||||
// CSS patch for v9
|
||||
|
||||
@@ -5,7 +5,7 @@ export class HeritiersRollDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData) {
|
||||
|
||||
let options = { classes: ["HeritiersDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
|
||||
let options = { classes: ["HeritiersDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
|
||||
let html = await renderTemplate('systems/fvtt-les-heritiers/templates/roll-dialog-generic.html', rollData);
|
||||
|
||||
return new HeritiersRollDialog(actor, rollData, html, options);
|
||||
@@ -13,32 +13,46 @@ export class HeritiersRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, rollData, html, options, close = undefined) {
|
||||
let buttons = {
|
||||
rolld8: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d8",
|
||||
callback: () => { this.roll("d8") }
|
||||
},
|
||||
rolld10: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("d10") }
|
||||
},
|
||||
rolld12: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d12",
|
||||
callback: () => { this.roll("d12") }
|
||||
}
|
||||
}
|
||||
if (rollData.tricherie) {
|
||||
buttons["rollTricherie"] = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer avec 1 Point de Tricherie",
|
||||
callback: () => { this.roll("tricherie") }
|
||||
}
|
||||
}
|
||||
if (rollData.heritage) {
|
||||
buttons["rollHeritage"] = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer avec 1 Point d'Héritage",
|
||||
callback: () => { this.roll("heritage") }
|
||||
}
|
||||
}
|
||||
buttons["Cancel"] = {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
let conf = {
|
||||
title: "Test de Capacité",
|
||||
content: html,
|
||||
buttons:
|
||||
{
|
||||
rolld8: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d8",
|
||||
callback: () => { this.roll("d8") }
|
||||
},
|
||||
rolld10: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("d10") }
|
||||
},
|
||||
rolld12: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d12",
|
||||
callback: () => { this.roll("d12") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
},
|
||||
buttons: buttons,
|
||||
close: close
|
||||
}
|
||||
// Overwrite in case of carac only -> 1d10
|
||||
@@ -64,7 +78,16 @@ export class HeritiersRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll(dice) {
|
||||
this.rollData.mainDice = dice
|
||||
if (dice == "heritage") {
|
||||
this.rollData.useHeritage = true
|
||||
}
|
||||
else {
|
||||
if (dice == "tricherie") {
|
||||
this.rollData.useTricherie = true
|
||||
} else {
|
||||
this.rollData.mainDice = dice
|
||||
}
|
||||
}
|
||||
HeritiersUtility.rollHeritiers(this.rollData)
|
||||
}
|
||||
|
||||
@@ -87,11 +110,21 @@ export class HeritiersRollDialog extends Dialog {
|
||||
html.find('#bonus-malus-context').change((event) => {
|
||||
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#useTricherie').change((event) => {
|
||||
this.rollData.useTricherie = event.currentTarget.checked
|
||||
html.find('#bonus-attaque-plusieurs').change((event) => {
|
||||
this.rollData.bonusAttaquePlusieurs = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#useHeritage').change((event) => {
|
||||
this.rollData.useHeritage = event.currentTarget.checked
|
||||
html.find('#useSpecialite').change((event) => {
|
||||
this.rollData.useSpecialite = event.currentTarget.checked
|
||||
})
|
||||
html.find('#attaqueDos').change((event) => {
|
||||
this.rollData.attaqueDos = event.currentTarget.checked
|
||||
})
|
||||
html.find('#bonus-attaque-seconde-arme').change((event) => {
|
||||
this.rollData.secondeArme = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attaque-cible').change((event) => {
|
||||
this.rollData.attaqueCible = String(event.currentTarget.value)
|
||||
})
|
||||
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,45 @@
|
||||
import { HeritiersCombat } from "./heritiers-combat.js";
|
||||
import { HeritiersCommands } from "./heritiers-commands.js";
|
||||
|
||||
const __facesAdjacentes = {
|
||||
"d8": {
|
||||
1: [4, 8, 6],
|
||||
2: [7, 5, 3],
|
||||
3: [2, 8, 6],
|
||||
4: [1, 5, 7],
|
||||
5: [2, 4, 8],
|
||||
6: [1, 7, 3],
|
||||
7: [2, 4, 6],
|
||||
8: [1, 3, 5]
|
||||
},
|
||||
"d10": {
|
||||
1: [4, 6, 9, 7],
|
||||
2: [6, 8, 5, 9],
|
||||
3: [7, 5, 8, 10],
|
||||
4: [10, 6, 7, 1],
|
||||
5: [3, 9, 2, 8],
|
||||
6: [1, 4, 2, 9],
|
||||
7: [1, 3, 4, 10],
|
||||
8: [2, 10, 5, 3],
|
||||
9: [1, 5, 6, 2],
|
||||
10: [8, 4, 3, 7]
|
||||
},
|
||||
"d12": {
|
||||
1:[2, 3, 4, 5, 6],
|
||||
2: [1, 6, 8, 12, 3],
|
||||
3: [1, 4, 11, 12, 2],
|
||||
4: [1, 5, 10, 11, 3],
|
||||
5: [1, 6, 9, 10, 4],
|
||||
6: [1, 2, 8, 9, 5],
|
||||
7: [8, 9, 10, 11, 12],
|
||||
8: [2, 6, 9, 7, 12],
|
||||
9: [5, 10, 7, 8, 6],
|
||||
10: [4, 11, 7, 9, 5],
|
||||
11: [7, 10, 4, 3, 12],
|
||||
12: [2, 8, 7, 11, 3]
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersUtility {
|
||||
|
||||
@@ -42,17 +81,16 @@ export class HeritiersUtility {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static sortByName(table) {
|
||||
static sortByName(table) {
|
||||
return table.sort(function (a, b) {
|
||||
let fa = a.name.toLowerCase(),
|
||||
fb = b.name.toLowerCase();
|
||||
if (fa < fb) {
|
||||
return -1;
|
||||
}
|
||||
if (fa > fb) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
return a.name.localeCompare(b.name);
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static sortArrayObjectsByName(myArray) {
|
||||
myArray.sort((a, b) => {
|
||||
return a.name.localeCompare(b.name);
|
||||
})
|
||||
}
|
||||
|
||||
@@ -66,6 +104,14 @@ export class HeritiersUtility {
|
||||
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
|
||||
this.skills = skills.map(i => i.toObject())
|
||||
|
||||
game.settings.register("fvtt-les-heritiers", "heritiers-heritage", {
|
||||
name: "Points d'héritage",
|
||||
hint: "Points d'héritage du groupe",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 0,
|
||||
type: Number
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -97,7 +143,18 @@ export class HeritiersUtility {
|
||||
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
|
||||
HeritiersUtility.rollHeritiers(rollData)
|
||||
})
|
||||
|
||||
|
||||
html.on("click", '.roll-tricherie-2', async event => {
|
||||
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "heritiers-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
if ( await actor.incDecTricherie(-2) ) {
|
||||
rollData.forcedValue = Number($(event.currentTarget).data("dice-value"))
|
||||
HeritiersUtility.rollHeritiers(rollData)
|
||||
}
|
||||
})
|
||||
|
||||
html.on("click", '.roll-chat-degat', async event => {
|
||||
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
@@ -115,6 +172,7 @@ export class HeritiersUtility {
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-header.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-description.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
@@ -212,7 +270,6 @@ export class HeritiersUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMesssage(msg) {
|
||||
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
|
||||
if (msg.name == "msg_update_defense_state") {
|
||||
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
|
||||
}
|
||||
@@ -269,99 +326,214 @@ export class HeritiersUtility {
|
||||
/* -------------------------------------------- */
|
||||
static computeMonnaieDetails(valueSC) {
|
||||
let po = Math.floor(valueSC / 400)
|
||||
let pa = Math.floor((valueSC - (po*400)) / 20)
|
||||
let sc = valueSC - (po*400) - (pa*20)
|
||||
let pa = Math.floor((valueSC - (po * 400)) / 20)
|
||||
let sc = valueSC - (po * 400) - (pa * 20)
|
||||
return {
|
||||
po: po, pa: pa, sc: sc, valueSC: valueSC
|
||||
po: po, pa: pa, sc: sc, valueSC: valueSC
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incDecHeritage() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResult(actor, rollData) {
|
||||
rollData.diceResult = -1
|
||||
let resTab = []
|
||||
for ( let res of rollData.roll.terms[0].results) {
|
||||
rollData.diceResult = Math.max(res.result, rollData.diceResult)
|
||||
resTab.push(res.result)
|
||||
}
|
||||
let isFailure = false
|
||||
if (rollData.mainDice.includes("d10")) {
|
||||
if ( rollData.diceResult == 1) {
|
||||
rollData.finalResult -= 3
|
||||
isFailure = true
|
||||
}
|
||||
}
|
||||
if (rollData.mainDice.includes("d12")) {
|
||||
if ( rollData.diceResult == 1 || rollData.diceResult == 2) {
|
||||
rollData.finalResult -= 5
|
||||
isFailure = true
|
||||
}
|
||||
}
|
||||
// Heritage/Tricherie management
|
||||
let isTricherieHeritage = rollData.useHeritage || rollData.useTricherie
|
||||
|
||||
rollData.marge = 0
|
||||
if (!isFailure && (rollData.useHeritage || rollData.useTricherie)) {
|
||||
|
||||
if (isTricherieHeritage) {
|
||||
let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
|
||||
rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
|
||||
let foundryTotal = resTab[0] + resTab[1] + resTab[2]
|
||||
if (resTab[1] == 1) { resTab[1] -= 4 }
|
||||
if (resTab[2] == 1) { resTab[2] -= 6 }
|
||||
if (resTab[2] == 2) { resTab[2] -= 7 }
|
||||
rollData.diceValue = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
|
||||
rollData.finalResult = rollData.roll.total - foundryTotal + rollData.diceValue
|
||||
|
||||
// Gestion des résultats spéciaux
|
||||
resTab = resTab.sort()
|
||||
if ( (resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
|
||||
if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
|
||||
rollData.marge = 7
|
||||
rollData.isSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isBrelan = true
|
||||
}
|
||||
if ((resTab[0]+1 == resTab[1]) && (resTab[1]+1 == resTab[2]) ) {
|
||||
if ((resTab[0] + 1 == resTab[1]) && (resTab[1] + 1 == resTab[2])) {
|
||||
rollData.marge = 7
|
||||
rollData.isSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
}
|
||||
if ( rollData.useTricherie) {
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isSuite = true
|
||||
}
|
||||
if (rollData.useTricherie) {
|
||||
actor.incDecTricherie(-1)
|
||||
}
|
||||
if ( rollData.useHeritage) {
|
||||
if (rollData.useHeritage) {
|
||||
this.incDecHeritage()
|
||||
}
|
||||
}
|
||||
//rollData.finalResult = Math.max(rollData.finalResult, 0)
|
||||
//console.log("Result : ", rollData)
|
||||
if (rollData.marge == 0 && rollData.sdValue > 0 ) {
|
||||
rollData.marge = rollData.finalResult - rollData.sdValue
|
||||
rollData.isSuccess = (rollData.finalResult >= rollData.sdValue)
|
||||
rollData.isCriticalSuccess = ((rollData.finalResult - rollData.sdValue) >= 7)
|
||||
rollData.isCriticalFailure = ((rollData.finalResult - rollData.sdValue) <= -7)
|
||||
|
||||
} else {
|
||||
rollData.finalResult = rollData.roll.total
|
||||
let rollValue = rollData.forcedValue || rollData.roll.terms[0].results[0].result
|
||||
rollData.diceResult = rollValue
|
||||
rollData.diceValue = rollValue
|
||||
if (rollData.mainDice.includes("d10")) {
|
||||
if (rollValue == 1) {
|
||||
rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
|
||||
}
|
||||
}
|
||||
if (rollData.mainDice.includes("d12")) {
|
||||
if (rollValue == 1 || rollValue == 2) {
|
||||
rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
|
||||
}
|
||||
}
|
||||
if ( !rollData.forcedValue) {
|
||||
rollData.adjacentFaces = duplicate(__facesAdjacentes[rollData.mainDice][rollData.diceValue])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeArmeDegats(rollData, actor) {
|
||||
rollData.degatsArme = rollData.arme.system.degats + rollData.marge
|
||||
if (rollData.attaqueDeuxArmes != 0 && rollData.secondeArme) {
|
||||
let secondeArme = actor.items.get(secondeArme)
|
||||
if (secondeArme) {
|
||||
rollData.degatsArme += secondeArme.system.degats
|
||||
rollData.degatsArme += actor.system.caracteristiques.for.value
|
||||
}
|
||||
} else {
|
||||
if (rollData.arme.system.categorie == "lourde") {
|
||||
rollData.degatsArme += actor.system.caracteristiques.for.value
|
||||
}
|
||||
if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
|
||||
rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
|
||||
}
|
||||
if (rollData.mode == "attaquecharge") {
|
||||
rollData.degatsArme += 3
|
||||
}
|
||||
}
|
||||
if (rollData.attaqueCible == "membre") {
|
||||
rollData.degatsArme -= 2
|
||||
}
|
||||
if (rollData.attaqueCible == "main") {
|
||||
rollData.degatsArme -= 3
|
||||
}
|
||||
if (rollData.attaqueCible == "tete") {
|
||||
rollData.degatsArme *= 3
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeMarge(rollData, seuil) {
|
||||
if (rollData.marge == 0 && seuil >= 0) {
|
||||
rollData.marge = rollData.finalResult - seuil
|
||||
rollData.isSuccess = (rollData.finalResult >= seuil)
|
||||
rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
|
||||
rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayUneDefense(rollData, actor, nomDefense, valeurDefense) {
|
||||
rollData.defenderMode = nomDefense
|
||||
rollData.defenderValue = valeurDefense
|
||||
rollData.marge = 0
|
||||
this.computeMarge(rollData, valeurDefense)
|
||||
if (rollData.isSuccess) {
|
||||
this.computeArmeDegats(rollData, actor)
|
||||
}
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData)
|
||||
}, rollData, "selfroll")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async displayAsssomer(rollData, actor, nomAttaque, etatAssomer, valeurDefense) {
|
||||
rollData.defenderMode = nomAttaque
|
||||
rollData.etatAssommer = etatAssomer
|
||||
rollData.defenderValue = valeurDefense
|
||||
rollData.marge = 0
|
||||
this.computeMarge(rollData, valeurDefense)
|
||||
rollData.dureeAssommer = (rollData.marge) ? rollData.marge * 2 : 1
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-assommer-result.html`, rollData)
|
||||
}, rollData, "selfroll")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async rollHeritiers(rollData) {
|
||||
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
|
||||
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
|
||||
|
||||
rollData.nbDice = (rollData.useTricherie || rollData.useHeritage) ? 3 : 1
|
||||
rollData.diceFormula = rollData.nbDice + rollData.mainDice + "kh1"
|
||||
//console.log("BEFORE COMP", rollData)
|
||||
if (rollData.forcedValue) {
|
||||
rollData.diceFormula = rollData.forcedValue
|
||||
} else {
|
||||
if (rollData.useTricherie || rollData.useHeritage) {
|
||||
rollData.diceFormula = "{1d8, 1d10, 1d12}"
|
||||
} else {
|
||||
rollData.diceFormula = "1" + rollData.mainDice + "kh1"
|
||||
}
|
||||
}
|
||||
|
||||
let rangValue = 0
|
||||
if (rollData.rang) {
|
||||
rangValue = rollData.rang.value
|
||||
}
|
||||
if (rollData.competence) {
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rollData.competence.system.niveau}+${rollData.bonusMalusContext}+${compmod}`
|
||||
let specBonus = (rollData.useSpecialite) ? 1 : 0
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
|
||||
} else if (rollData.pouvoirBase) {
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rollData.bonusMalusContext}`
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
|
||||
}
|
||||
rollData.diceFormula += `+${rollData.pvMalus}`
|
||||
let ruleMalus = 0
|
||||
for (let malus of rollData.rulesMalus) {
|
||||
ruleMalus += malus.value
|
||||
}
|
||||
rollData.diceFormula += `+${ruleMalus}`
|
||||
|
||||
if (rollData.arme && rollData.arme.type == "arme") {
|
||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||
// Gestion bonus attaque à plusieurs
|
||||
let bonusAttaque = rollData.bonusAttaquePlusieurs
|
||||
if (rollData.attaqueDos) {
|
||||
bonusAttaque = 2
|
||||
if (rollData.bonusAttaquePlusieurs) {
|
||||
bonusAttaque = 3 // Valeur max, cf règle page 197
|
||||
}
|
||||
}
|
||||
rollData.diceFormula += `+${bonusAttaque}`
|
||||
|
||||
// Gestion attaque avec 2 armes
|
||||
if (rollData.attaqueDeuxArmes != 0) {
|
||||
rollData.diceFormula += `+${rollData.attaqueDeuxArmes}`
|
||||
}
|
||||
// Gestion des attaques ciblées
|
||||
if (rollData.attaqueCible != "none") {
|
||||
if (rollData.attaqueCible == "membre") {
|
||||
rollData.diceFormula += `-2`
|
||||
}
|
||||
if (rollData.attaqueCible == "main") {
|
||||
rollData.diceFormula += `-3`
|
||||
}
|
||||
if (rollData.attaqueCible == "tete") {
|
||||
rollData.diceFormula += `-6`
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = myRoll
|
||||
rollData.roll = duplicate(myRoll)
|
||||
console.log(">>>> ", myRoll)
|
||||
|
||||
rollData.finalResult = myRoll.total
|
||||
this.computeResult(actor, rollData)
|
||||
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
|
||||
|
||||
if (rollData.mode == "init") {
|
||||
actor.setFlag("world", "last-initiative", rollData.finalResult)
|
||||
}
|
||||
@@ -370,6 +542,26 @@ export class HeritiersUtility {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
// Gestion attaque standard
|
||||
if ((rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") &&
|
||||
rollData.defenderTokenId && rollData.arme) {
|
||||
if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule") {
|
||||
await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
|
||||
await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
|
||||
} else if (rollData.sdValue) {
|
||||
this.displayUneDefense(rollData, actor, "A Distance", rollData.sdValue)
|
||||
} else {
|
||||
ui.notifications.warn("Pas de difficulté positionnée pour l'attaque à distance.")
|
||||
}
|
||||
}
|
||||
// Gestion assomer
|
||||
if (rollData.mode == "assommer" && rollData.defenderTokenId && rollData.arme) {
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Surprise", rollData.defenderResistancePhysique)
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique + 6)
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade)
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive + 6)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -378,7 +570,7 @@ export class HeritiersUtility {
|
||||
|
||||
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = bonusRoll
|
||||
rollData.bonusRoll = duplicate(bonusRoll)
|
||||
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
|
||||
@@ -395,6 +587,10 @@ export class HeritiersUtility {
|
||||
return game.users.filter(filter).map(user => user._id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isArmeMelee(arme) {
|
||||
return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise")) ? true : false
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
@@ -479,8 +675,14 @@ export class HeritiersUtility {
|
||||
rollId: randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
sdList: game.system.lesheritiers.config.seuilsDifficulte,
|
||||
sdValue: 0,
|
||||
bonusMalusContext: 0
|
||||
sdValue: -1,
|
||||
bonusAttaquePlusieurs: 0,
|
||||
attaqueDeuxArmes: 0,
|
||||
attaqueDos: false,
|
||||
bonusMalusContext: 0,
|
||||
attaqueCible: "none",
|
||||
config: game.system.lesheritiers.config,
|
||||
rulesMalus: []
|
||||
}
|
||||
return rollData
|
||||
}
|
||||
@@ -491,18 +693,18 @@ export class HeritiersUtility {
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
rollData.targetVigueur = defender.getVigueur()
|
||||
if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
} else {
|
||||
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
||||
}
|
||||
rollData.defenderName = defender.name
|
||||
rollData.defenderParade = defender.getCurrentParade()
|
||||
rollData.defenderEsquive = defender.getCurrentEsquive()
|
||||
rollData.defenderResistancePhysique = defender.getCurrentResistancePhysique()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined, rollMode = undefined) {
|
||||
if (rollMode == undefined) {
|
||||
rollMode = game.settings.get("core", "rollMode")
|
||||
}
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
|
||||
}
|
||||
|
||||
|
||||
@@ -78,9 +78,7 @@
|
||||
.window-app input, .fvtt-les-heritiers .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
.fvtt-les-heritiers .sheet-header select option {
|
||||
background-color: rgb(68, 25, 25);
|
||||
}
|
||||
|
||||
.fvtt-les-heritiers .sheet-header input, .fvtt-les-heritiers .sheet-header select {
|
||||
color: rgb(41, 38, 38);
|
||||
}
|
||||
@@ -88,6 +86,13 @@
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
|
||||
.page-heading {
|
||||
color: #151c1f;
|
||||
}
|
||||
.heading-link {
|
||||
color: #151c1f;
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
@@ -438,7 +443,7 @@ table {border: 1px solid #7a7971;}
|
||||
background-repeat: repeat;
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
|
||||
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header select, .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
|
||||
/*color: rgba(36, 37, 37, 0.75);*/
|
||||
/*background: rgba(255, 255, 255, 0.05);*/
|
||||
/*border: 2px saddlebrown;*/
|
||||
@@ -647,7 +652,15 @@ ul, li {
|
||||
margin: 4px 0;
|
||||
padding-top: 7px;
|
||||
}
|
||||
|
||||
.roll-style {
|
||||
background-color: rgba(56, 32, 32, 0.4);
|
||||
border-radius: 0.25rem;
|
||||
padding-left: 0.25rem;
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
.specialisarion-margin {
|
||||
margin-left: 1.5rem;
|
||||
}
|
||||
.short-label {
|
||||
flex-grow: 1;
|
||||
}
|
||||
@@ -1204,6 +1217,9 @@ ul, li {
|
||||
top:1px;
|
||||
}
|
||||
|
||||
h4.entry-name.document-name {
|
||||
color: black;
|
||||
}
|
||||
|
||||
.button-sheet-roll {
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
@@ -1228,11 +1244,25 @@ ul, li {
|
||||
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
|
||||
background-color: rgb(56, 33, 33);
|
||||
}
|
||||
.roll-tricherie-2 {
|
||||
margin: 2px 2px 2px 2px;
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
background: linear-gradient(to bottom, #41545a 5%, #2e5561 100%);
|
||||
background-color: #7d5d3b00;
|
||||
border-radius: 4px;
|
||||
border: 1px ridge #846109;
|
||||
padding: 1px 1px 0px 1px;
|
||||
text-decoration: none;
|
||||
text-shadow: 0px 1px 0px #4d3534;
|
||||
}
|
||||
.button-sheet-roll:active {
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
|
||||
.button-sheet-roll-long1 {
|
||||
max-width: 6.1rem;
|
||||
min-width: 6.1rem;
|
||||
}
|
||||
.defense-sheet {
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
@@ -1426,6 +1456,10 @@ ul, li {
|
||||
max-width: 14rem;
|
||||
min-width: 14rem;
|
||||
}
|
||||
.item-field-label-long2-img {
|
||||
max-width: 16rem;
|
||||
min-width: 16rem;
|
||||
}
|
||||
.item-field-label-long3 {
|
||||
padding-top: 6px;
|
||||
flex-grow:1;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"id": "fvtt-les-heritiers",
|
||||
"description": "Les Héritiers pour FoundryVTT",
|
||||
"version": "10.0.16",
|
||||
"version": "11.0.1",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald/LeRatierBretonnien",
|
||||
@@ -19,7 +19,7 @@
|
||||
"gridUnits": "m",
|
||||
"license": "LICENSE.txt",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.16.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-11.0.1.zip",
|
||||
"languages": [
|
||||
{
|
||||
"lang": "fr",
|
||||
@@ -122,7 +122,7 @@
|
||||
"background": "systems/fvtt-les-heritiers/assets/ui/wallpaper_foundry2.webp",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
"maximum": "10"
|
||||
"verified": "11",
|
||||
"maximum": "11"
|
||||
}
|
||||
}
|
||||
@@ -2,20 +2,27 @@
|
||||
"Actor": {
|
||||
"types": [
|
||||
"personnage",
|
||||
"creature"
|
||||
"pnj"
|
||||
],
|
||||
"templates": {
|
||||
"biodata": {
|
||||
"biodata": {
|
||||
"name": "",
|
||||
"activite":"",
|
||||
"profilmajeur": "",
|
||||
"profilmineur": "",
|
||||
"nomhumain": "",
|
||||
"activites": "",
|
||||
"fortune": 0,
|
||||
"traitscaracteres": "",
|
||||
"tailledemasquee": "",
|
||||
"taillemasquee": "",
|
||||
"poidsmasquee": "",
|
||||
"poidsdemasquee": "",
|
||||
"apparencemasquee": "",
|
||||
"apparencedemasquee": "",
|
||||
"titrefamille": "",
|
||||
"langues": "",
|
||||
"factionfeerique": "",
|
||||
"typetaille": "",
|
||||
"age": 0,
|
||||
"poids": "",
|
||||
"taille": "",
|
||||
@@ -23,9 +30,13 @@
|
||||
"sexe": "",
|
||||
"yeux": "",
|
||||
"description": "",
|
||||
"revesetranges": "",
|
||||
"secretsdecouverts": "",
|
||||
"questions": "",
|
||||
"habitat": "",
|
||||
"notes": "",
|
||||
"statut": "",
|
||||
"playernotes":"",
|
||||
"gmnotes": ""
|
||||
}
|
||||
},
|
||||
@@ -87,8 +98,8 @@
|
||||
"max": 1
|
||||
},
|
||||
"pres": {
|
||||
"label": "Présence",
|
||||
"labelnorm": "presence",
|
||||
"label": "Prestance",
|
||||
"labelnorm": "prestance",
|
||||
"abbrev": "pre",
|
||||
"kind": "mental",
|
||||
"value": 1,
|
||||
@@ -105,20 +116,25 @@
|
||||
"max": 1
|
||||
}
|
||||
},
|
||||
"statutmasque": "masque",
|
||||
"rang": {
|
||||
"tricherie": {
|
||||
"label": "Tricherie",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"feerie": {
|
||||
"label": "Féerie",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"masque": {
|
||||
"label": "Masque",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"heritage": {
|
||||
"label": "Héritage",
|
||||
"value": 0,
|
||||
"max": 0,
|
||||
"scenarios": 0
|
||||
@@ -131,31 +147,37 @@
|
||||
"competences": {
|
||||
"aventurier": {
|
||||
"label": "Aventurier",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"combattant": {
|
||||
"label": "Aventurier",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"erudit": {
|
||||
"label": "Erudit",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"gentleman": {
|
||||
"label": "Gentleman",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"roublard": {
|
||||
"label": "Roublard",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"savant": {
|
||||
"label": "Savant",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
}
|
||||
@@ -170,6 +192,8 @@
|
||||
"demasquee": 0
|
||||
},
|
||||
"parade": {
|
||||
"masquee": 0,
|
||||
"demasquee": 0,
|
||||
"value": 0
|
||||
},
|
||||
"resistancephysique": {
|
||||
@@ -209,6 +233,12 @@
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
},
|
||||
"pnj": {
|
||||
"templates": [
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
@@ -233,15 +263,17 @@
|
||||
"competence",
|
||||
"arme",
|
||||
"protection",
|
||||
"equipement",
|
||||
"accessoire",
|
||||
"contact",
|
||||
"profil"
|
||||
],
|
||||
"profil": {
|
||||
"profiltype": "majeur",
|
||||
"description": ""
|
||||
},
|
||||
"contact": {
|
||||
"feetype": 0,
|
||||
"contacttype": "",
|
||||
"description": ""
|
||||
},
|
||||
"fee": {
|
||||
|
||||
480
templates/actor-pnj-sheet.html
Normal file
@@ -0,0 +1,480 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields background-sheet-header">
|
||||
<div class="flexrow">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="flexcol">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="flexrow">
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.caracteristiques as |carac key|}}
|
||||
{{#if (eq kind "physical")}}
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.rang" value="{{carac.rang}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.caracteristiques as |carac key|}}
|
||||
{{#if (eq kind "mental")}}
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.rang" value="{{carac.rang}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<label class="item-field-label-short">PV</label>
|
||||
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short">Malus</label>
|
||||
<input type="text" class="item-field-label-short" value="{{pvMalus.value}}" data-dtype="Number" disabled />
|
||||
<span> </span>
|
||||
|
||||
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
|
||||
{{#select system.statutmasque}}
|
||||
{{#each config.statutMasque as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<span> </span>
|
||||
<label class="item-field-label-short">Tricherie</label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max" value="{{system.rang.tricherie.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="atouts">Atouts&Matériel</a>
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="notes">Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Competence Tab --}}
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="grid-2col">
|
||||
|
||||
<div>
|
||||
{{#each utileSkillsPhysical as |skillDef keyProfil|}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil isPNJ=true}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div>
|
||||
{{#each utileSkillsMental as |skillDef keyProfil|}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil isPNJ=true}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-field-label-long2">
|
||||
<h3><label class="items-title-text">Compétences Futiles</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each futileSkills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
|
||||
<select class="item-field-label-short edit-item-data" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-medium"><strong>Esquive</strong></label>
|
||||
<label class="item-field-label-medium">Masquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium"><strong>Parade</strong></label>
|
||||
<label class="item-field-label-medium">Masquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long">Rés. physique</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-long">Rés. psychique</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Protection : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long">Effets secondaires</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
|
||||
<label class="item-field-label-long">Dissimulation : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long"><strong>Corps à Corps</strong></label>
|
||||
<label class="item-field-label-medium">Masqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.demasquee" value="{{system.combat.corpsacorps.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long"><strong>A distance</strong></label>
|
||||
<label class="item-field-label-medium">Masqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armes</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attaque</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dégats</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armes as |arme key|}}
|
||||
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
|
||||
<img class="item-name-img" src="{{arme.img}}" />
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-attaque-arme button-sheet-roll">Attaquer</button>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{arme.system.degats}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Protections</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Protection</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each protections as |protection key|}}
|
||||
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
|
||||
<img class="item-name-img" src="{{protection.img}}" />
|
||||
<span class="item-name-label competence-name">{{protection.name}}</span>
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{protection.system.protection}}</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- atouts Tab --}}
|
||||
<div class="tab atouts" data-group="primary" data-tab="atouts">
|
||||
|
||||
<div class="flexrow">
|
||||
<li class="item flexrow " data-item-id="{{fee._id}}" data-item-type="avantage">
|
||||
<img class="item-name-img" src="{{fee.img}}" />
|
||||
<span class="item-field-label-long2">{{fee.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
|
||||
<span class="item-field-label-long"></span>
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Avantages</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each avantages as |avantage key|}}
|
||||
<li class="item flexrow " data-item-id="{{avantage._id}}" data-item-type="avantage">
|
||||
<img class="item-name-img" src="{{avantage.img}}" />
|
||||
<span class="item-field-label-long2">{{avantage.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Désavantages</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each desavantages as |desavantage key|}}
|
||||
<li class="item flexrow " data-item-id="{{desavantage._id}}" data-item-type="desavantage">
|
||||
<img class="item-name-img" src="{{desavantage.img}}" />
|
||||
<span class="item-field-label-long2">{{desavantage.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Atouts Féériques</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each atouts as |atout key|}}
|
||||
<li class="item flexrow " data-item-id="{{atout._id}}" data-item-type="atout">
|
||||
<img class="item-name-img" src="{{atout.img}}" />
|
||||
<span class="item-field-label-long2">{{atout.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header item-field-label-long2-img">
|
||||
<h3><label class="items-title-text">Pouvoirs</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Masque</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each pouvoirs as |pouvoir key|}}
|
||||
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
|
||||
<img class="item-name-img" src="{{pouvoir.img}}" />
|
||||
{{#if pouvoir.system.istest}}
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-long2">{{pouvoir.name}}</span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Capacités Naturelles</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each capacites as |capa key|}}
|
||||
<li class="item flexrow " data-item-id="{{capa._id}}" data-item-type="capacite">
|
||||
<img class="item-name-img" src="{{capa.img}}" />
|
||||
<span class="item-field-label-long2">{{capa.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipements</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each equipements as |equip key|}}
|
||||
<li class="item flexrow " data-item-id="{{equip._id}}" data-item-type="equipement">
|
||||
<img class="item-name-img" src="{{equip.img}}" />
|
||||
<span class="item-field-label-long2">{{equip.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||
<span>
|
||||
<h3>Historique</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
@@ -14,7 +14,7 @@
|
||||
{{#each system.caracteristiques as |carac key|}}
|
||||
{{#if (eq kind "physical")}}
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
@@ -30,7 +30,7 @@
|
||||
{{#each system.caracteristiques as |carac key|}}
|
||||
{{#if (eq kind "mental")}}
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
@@ -41,14 +41,23 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label class="item-field-label-short">PV</label>
|
||||
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short">Malus</label>
|
||||
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
|
||||
<input type="text" class="item-field-label-short" value="{{pvMalus.value}}" data-dtype="Number" disabled />
|
||||
<span> </span>
|
||||
|
||||
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
|
||||
{{#select system.statutmasque}}
|
||||
{{#each config.statutMasque as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<span> </span>
|
||||
<label class="item-field-label-short">Tricherie</label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
|
||||
@@ -62,10 +71,12 @@
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="fee">Fée</a>
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="equipement">Equipement</a>
|
||||
<a class="item" data-tab="fee">Fée</a>
|
||||
<a class="item" data-tab="biodata">Bio&Notes</a>
|
||||
<a class="item" data-tab="contact">Contacts</a>
|
||||
<a class="item" data-tab="biodata">Bio</a>
|
||||
<a class="item" data-tab="notes">Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
@@ -76,43 +87,21 @@
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#each utileSkills as |skillList keyProfil|}}
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-field-label-long">
|
||||
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each skillList as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="item-field-label-long"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
<select class="item-field-label-short" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<div class="grid-2col">
|
||||
|
||||
<input type="checkbox" class="item-field-label-short" name="skill.system.predilection" {{checked skill.system.predilection}}/>
|
||||
|
||||
{{#each skill.system.specialites as |specialite key|}}
|
||||
<span class="item-field-label-long2">{{specialite.name}}</span>
|
||||
{{/each}}
|
||||
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<div>
|
||||
{{#each utileSkillsPhysical as |skillDef keyProfil|}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
{{#each utileSkillsMental as |skillDef keyProfil|}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
@@ -127,10 +116,10 @@
|
||||
</li>
|
||||
{{#each futileSkills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="item-field-label-long2"><a class="roll-competence item-field-label-short"
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
|
||||
<select class="item-field-label-short" type="text"
|
||||
<select class="item-field-label-short edit-item-data" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
@@ -163,37 +152,30 @@
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-medium"><strong>Parade</strong></label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.value" value="{{system.combat.parade.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Masquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long">Rés. physique</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-long">Rés. psychique</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-medium">Protection : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long">Effets secondaires</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-long">Dissimulation : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long"><strong>Corps à Corps</strong></label>
|
||||
<label class="item-field-label-medium">Masqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.demasquee" value="{{system.combat.corpsacorps.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long"><strong>A distance</strong></label>
|
||||
<label class="item-field-label-medium">Masqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div class="flexcol">
|
||||
@@ -204,15 +186,12 @@
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armes</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attaque</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Défense</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dégats</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attaque</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
@@ -225,13 +204,26 @@
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-arme-offensif button-sheet-roll">Attaquer</button>
|
||||
{{arme.system.degats}}
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
<button class="roll-attaque-arme button-sheet-roll">Attaque</button>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-assomer-arme button-sheet-roll">Assomer</button>
|
||||
</span>
|
||||
|
||||
{{#if arme.system.isMelee}}
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-attaque-charge-arme button-sheet-roll">Charger</button>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-attaque-brutale-arme button-sheet-roll button-sheet-roll-long1">Attaque brutale</button>
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
@@ -297,11 +289,11 @@
|
||||
<div class="flexrow">
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium">Féerie</label>
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
|
||||
<span class="item-field-label-long"></span>
|
||||
<label class="item-field-label-medium">Masque</label>
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
|
||||
</li>
|
||||
@@ -382,6 +374,48 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header item-field-label-long2-img">
|
||||
<h3><label class="items-title-text">Pouvoirs</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Masque</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each pouvoirs as |pouvoir key|}}
|
||||
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
|
||||
<img class="item-name-img" src="{{pouvoir.img}}" />
|
||||
{{#if pouvoir.system.istest}}
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-long2">{{pouvoir.name}}</span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
@@ -411,15 +445,137 @@
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab equipement" data-group="primary" data-tab="equipement">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipements</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each equipements as |equip key|}}
|
||||
<li class="item flexrow " data-item-id="{{equip._id}}" data-item-type="equipement">
|
||||
<img class="item-name-img" src="{{equip.img}}" />
|
||||
<span class="item-field-label-long2">{{equip.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Contact Tab --}}
|
||||
<div class="tab contact" data-group="primary" data-tab="contact">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header item-field-label-long3">
|
||||
<h3><label class="items-title-text">Contacts, Allies et Ennemis</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
</div>
|
||||
|
||||
{{#each contacts as |contactList idx|}}
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">{{contactList.label}}</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each contactList.list as |contact key|}}
|
||||
<li class="item flexrow " data-item-id="{{contact._id}}" data-item-type="contact">
|
||||
<img class="item-name-img" src="{{contact.img}}" />
|
||||
<span class="item-field-label-long2">{{contact.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header item-field-label-long2-img">
|
||||
<h3><label class="items-title-text">Profils</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each profils as |profil key|}}
|
||||
<li class="item flexrow " data-item-id="{{profil._id}}" data-item-type="profil">
|
||||
<img class="item-name-img" src="{{profil.img}}" />
|
||||
<span class="item-field-label-long2">{{profil.name}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst profil.system.profiltype}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Nom humain</label> <input type="text" class="" name="system.biodata.nomhumain" value="{{system.biodata.nomhumain}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Activités</label> <input type="text" class="" name="system.biodata.activites" value="{{system.biodata.activites}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Apparence masquée</label> <input type="text" class="" name="system.biodata.apparencemasquee" value="{{system.biodata.apparencemasquee}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Apparence démasquée</label> <input type="text" class="" name="system.biodata.apparencedemasquee" value="{{system.biodata.apparencedemasquee}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Titre et Famille</label> <input type="text" class="" name="system.biodata.titrefamille" value="{{system.biodata.titrefamille}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Factions féériques</label> <input type="text" class="" name="system.biodata.factionfeerique" value="{{system.biodata.factionfeerique}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class="" name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Langues</label> <input type="text" class="" name="system.biodata.langues" value="{{system.biodata.langues}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -427,7 +583,12 @@
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sexe</label>
|
||||
<label class="generic-label">Fortune</label>
|
||||
<input type="text" class="" name="system.biodata.fortune" value="{{system.biodata.fortune}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Genre</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
@@ -441,20 +602,24 @@
|
||||
<div>
|
||||
<ul>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Taille</label>
|
||||
<input type="text" class="" name="system.biodata.size" value="{{system.biodata.size}}"
|
||||
<label class="generic-label">Taille Masquée</label>
|
||||
<input type="text" class="" name="system.biodata.taillemasquee" value="{{system.biodata.taillemasquee}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Cheveux</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}"
|
||||
<label class="generic-label">Taille Démasquée</label>
|
||||
<input type="text" class="" name="system.biodata.tailledemasquee" value="{{system.biodata.tailledemasquee}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Expérience</label>
|
||||
<input type="text" class="" name="system.experience.value" value="{{system.experience.value}}"
|
||||
<label class="generic-label">Type de taille</label>
|
||||
<input type="text" class="" name="system.experience.typetaille" value="{{system.experience.typetaille}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Points d'héritage</label>
|
||||
<input type="text" class="" value="{{heritage}}" disabled data-dtype="String" />
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
@@ -462,32 +627,66 @@
|
||||
<div>
|
||||
<ul>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Yeux</label>
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}"
|
||||
<label class="generic-label">Poids Masqué</label>
|
||||
<input type="text" class="" name="system.biodata.poidsmasquee" value="{{system.biodata.poidsmasquee}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Main préférée</label>
|
||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Poids Démasqué</label>
|
||||
<input type="text" class="" name="system.biodata.poidsdemasquee" value="{{system.biodata.poidsdemasquee}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Poids</label>
|
||||
<input type="text" class="" name="system.biodata.weight" value="{{system.biodata.weight}}"
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">XP</label>
|
||||
<input type="text" class="" name="system.experience.value" value="{{system.experience.value}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">XP pour tricher</label>
|
||||
<input type="text" class="" name="system.experience.pourtricher" value="{{system.experience.pourtricher}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||
<span>
|
||||
<h3>Description</h3>
|
||||
<h3>Historique</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Notes diverses</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor playernotes target="system.biodata.playernotes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Rêves étranges</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor revesetranges target="system.biodata.revesetranges" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Secrets découverts</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor secretsdecouverts target="system.biodata.secretsdecouverts" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Questions en suspens</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor questions target="system.biodata.questions" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
@@ -18,11 +18,13 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
||||
<li>Dégats : {{finalResult}}</li>
|
||||
{{#if targetVigueur}}
|
||||
<li>Vigueur de la cible : {{targetVigueur}}</li>
|
||||
<li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
|
||||
<li>Assomer {{defenderName}} en état de : {{etatAssommer}}</li>
|
||||
|
||||
{{#if isSuccess}}
|
||||
<li>Marge : {{marge}}</li>
|
||||
<li>{{defenderName}} est assomé pour {{dureeAssommer}} minutes !</li>
|
||||
{{else}}
|
||||
<li>{{defenderName}} n'a pas été assomé et est conscient la tentative !</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
42
templates/chat-cc-result.html
Normal file
@@ -0,0 +1,42 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if actionImg}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>
|
||||
|
||||
{{#if isSuccess}}
|
||||
<li>Marge : {{marge}}</li>
|
||||
<li>Degats de l'arme : {{degatsArme}}</li>
|
||||
|
||||
{{#if (eq attaqueCible "membre")}}
|
||||
<li><strong>Cible un membre : La cible a -2 de malus sur ces actions avec ce membre (mouvement 2 si jambes)</strong></li>
|
||||
{{/if}}
|
||||
{{#if (eq attaqueCible "main")}}
|
||||
<li><strong>Cible une main : La cible ne peut plus utiliser sa main</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isCriticalSuccess}}
|
||||
<Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<li>Echec face à la {{defenderMode}} !</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
@@ -18,26 +18,65 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li class="hawkmoon-roll">Caractéristique : {{carac.label}} ({{carac.value}})</li>
|
||||
<li class="heritiers-roll">Caractéristique : {{carac.label}} ({{carac.value}})</li>
|
||||
|
||||
{{#if rang}}
|
||||
<li>{{rang.label}} : {{rang.value}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if competence}}
|
||||
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
|
||||
{{#if useSpecialite}}
|
||||
<li>Bonus de spécialité +1</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
<li>Attaque avec : {{arme.name}}</li>
|
||||
{{#if (eq mode "assommer")}}
|
||||
<li>Attaque pour assommer</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if pouvoir}}
|
||||
<li>Pouvoir : {{pouvoir.name}}</li>
|
||||
<li>Effet : {{pouvoir.system.effet}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if forcedValue}}
|
||||
<li>Vous dépense 2 points de Tricherie et utilisé une face adjacente du dé !</li>
|
||||
{{/if}}
|
||||
|
||||
<li>Formule : {{diceFormula}}</li>
|
||||
<li>Résultat du dé : {{diceResult}}</li>
|
||||
<li>Résultat du dé : {{diceResult}} </li>
|
||||
|
||||
<li>Total : {{finalResult}}</li>
|
||||
{{#if adjacentFaces}}
|
||||
<li>Faces Adjacentes :
|
||||
{{#each adjacentFaces as |value key|}}
|
||||
<a class="roll-tricherie-2" data-dice-value="{{value}}">{{value}}</a>
|
||||
{{/each}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if sdValue}}
|
||||
<li>Total : {{finalResult}} {{#if (gt sdValue "-1")}}(Marge : {{marge}}){{/if}}</li>
|
||||
|
||||
|
||||
{{#if (gt sdValue "-1")}}
|
||||
{{#if isSuccess}}
|
||||
<li class="chat-success">Succés...
|
||||
<li class="chat-success">Succès...
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="chat-failure">Echec...</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isBrelan}}
|
||||
<li class="chat-success">Brelan sur 3 dés !</li>
|
||||
{{/if}}
|
||||
{{#if isSuite}}
|
||||
<li class="chat-success">Suite sur 3 dés !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isCriticalSuccess}}
|
||||
<li class="chat-success">Réussite Critique !!!</li>
|
||||
{{/if}}
|
||||
|
||||
@@ -11,17 +11,21 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Type : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.contacttype" value="{{system.contacttype}}" data-dtype="String">
|
||||
{{#select system.contacttype}}
|
||||
<option value="contact">Contact</option>
|
||||
<option value="allie">Allié</option>
|
||||
<option value="ennemi">Ennemis</option>
|
||||
<option value="interet">Personne d'interêt</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<label class="generic-label item-field-label-long">Niveau : </label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Niveau : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number">
|
||||
{{#select system.niveau}}
|
||||
<option value="1">1</option>
|
||||
|
||||
40
templates/item-equipement-sheet.html
Normal file
@@ -0,0 +1,40 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Lieu : </label>
|
||||
<input type="text" class="item-field-label-long" name="system.lieu"
|
||||
value="{{system.lieu}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Prix : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.prix"
|
||||
value="{{system.prix}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Quantité : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.quantite"
|
||||
value="{{system.quantite}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Equipé ? : </label>
|
||||
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.equipped" {{checked system.equipped}}/>
|
||||
</li>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
@@ -12,8 +12,15 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Type : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.profiltype" value="{{system.profiltype}}" data-dtype="String">
|
||||
{{#select system.profiltype}}
|
||||
<option value="mineur">Mineur</option>
|
||||
<option value="majeur">Majeur</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
50
templates/partial-utile-skills.html
Normal file
@@ -0,0 +1,50 @@
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
{{#if isPNJ}}
|
||||
<span class="item-field-label-long roll-style">
|
||||
<a class="roll-root-competence item-field-label-short" data-attr-key="{{keyProfil}}">
|
||||
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
|
||||
</a>
|
||||
</span>
|
||||
{{else}}
|
||||
<span class="item-field-label-long">
|
||||
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
{{#if isPNJ}}
|
||||
<span class="item-field-label-short">
|
||||
<input type="text" data-dtype="Number" class="item-field-label-short" name="system.competences.{{keyProfil}}.niveau" value="{{skillDef.niveau}}">
|
||||
</span>
|
||||
{{/if}}
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each skillDef.skills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="item-field-label-long roll-style"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
<select class="item-field-label-short edit-item-data" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<input type="checkbox" class="item-field-label-short edit-item-data" data-item-field="predilection" {{checked skill.system.predilection}}/>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#if (count skill.specList)}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="specialisarion-margin item-field-label-long2">{{skill.specList}}</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
@@ -8,6 +8,13 @@
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if (eq mode "rang")}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{rang.label}}</span>
|
||||
<span class="roll-dialog-label">{{rang.value}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq mode "carac")}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Caracteristique</span>
|
||||
@@ -31,25 +38,95 @@
|
||||
<span class="roll-dialog-label">{{competence.name}}</span>
|
||||
<span class="small-label roll-dialog-label">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
{{#if competence.nbSpec}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Spécialités : {{competence.specList}}</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus de spécialité ?</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="useSpecialite" {{checked useSpecialite}}/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if pouvoir}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Malus de Santé</span>
|
||||
<span class="small-label roll-dialog-label">{{pvMalus}}</span>
|
||||
<span class="roll-dialog-label">Pouvoir : </span>
|
||||
<span class="small-label roll-dialog-label">{{pouvoir.name}}</span>
|
||||
</div>
|
||||
|
||||
{{#if tricherie}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Utiliser 1 point de Tricherie ({{tricherie}}) ?</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="useTricherie" {{checked useTricherie}}/>
|
||||
<span class="roll-dialog-label">Activation : </span>
|
||||
<span class="small-label roll-dialog-label">{{pouvoir.system.activation}}</span>
|
||||
</div>
|
||||
{{#if pouvoirBase}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{pouvoirBase.label}} : </span>
|
||||
<span class="small-label roll-dialog-label">{{pouvoirBase.value}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if heritage}}
|
||||
{{#each rulesMalus as |malus key|}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Utiliser 1 point d'Heritage ? ({{heritage}})</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="useHeritage" {{checked useHeritage}}/>
|
||||
<span class="roll-dialog-label">{{malus.name}}</span>
|
||||
<span class="small-label roll-dialog-label">{{malus.value}}</span>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{#if (and arme arme.system.isMelee)}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Attaque à plusieurs </span>
|
||||
<select class="roll-dialog-label" id="bonus-attaque-plusieurs" type="text" value="{{bonusAttaquePlusieurs}}"
|
||||
data-dtype="Number">
|
||||
{{#select bonusAttaquePlusieurs}}
|
||||
<option value="0">0</option>
|
||||
<option value="1">+1</option>
|
||||
<option value="2">+2</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Attaque dans le dos ?</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="attaqueDos" {{checked attaqueDos}}/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Attaque à deux armes </span>
|
||||
<select class="roll-dialog-label" id="bonus-attaque-deux-armes" type="text" value="{{attaqueDeuxArmes}}"
|
||||
data-dtype="Number">
|
||||
{{#select attaqueDeuxArmes}}
|
||||
<option value="0">Aucun</option>
|
||||
<option value="-4">Deux armes à 1 main</option>
|
||||
<option value="-2">Deux armes naturelles"</option>
|
||||
<option value="-2">Avec spécialisation "Mauvaise Main"</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Seconde arme</span>
|
||||
<select class="roll-dialog-label" id="bonus-attaque-seconde-arme" type="text" value="{{secondeArme}}"
|
||||
data-dtype="String">
|
||||
{{#select secondeArme}}
|
||||
{{#each armes as |arme idx|}}
|
||||
<option value="{{arme.id}}">{{arme.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
<li class="flexrow item">
|
||||
<label class="roll-dialog-label">Ataque ciblée : </label>
|
||||
<select class="roll-dialog-label" type="text" id="attaque-cible" value="{{attaqueCible}}" data-dtype="String">
|
||||
{{#select attaqueCible}}
|
||||
{{#each config.attaqueCible as |categ key|}}
|
||||
<option value="{{key}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
@@ -74,6 +151,11 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if cacheDifficulte}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté Cachée/Inconnue</span>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté</span>
|
||||
<select class="status-small-label color-class-common" id ="sdValue" type="text" name="sdValue" value="sdValue" data-dtype="string" >
|
||||
@@ -84,6 +166,7 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
|
||||