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16 Commits

Author SHA1 Message Date
a72108db5b Rework combat 2023-04-08 18:50:30 +02:00
6a46faadc2 Rework combat 2023-04-08 18:49:54 +02:00
e95f7de0c5 Fix divers 2023-04-08 09:55:08 +02:00
9d3ef8cbeb CSS journal fix 2023-04-07 16:56:37 +02:00
c6ec1b74a2 Petits fixes 2023-03-13 20:39:38 +01:00
1b12dc44c9 Fiches de PNJ 2023-03-13 09:00:49 +01:00
f26cd7670c Various fixes 2023-03-11 12:11:27 +01:00
02f8207fb7 Tri alpha + ajout contacts 2023-03-10 13:21:06 +01:00
439797e71e Fix predilection 2023-03-10 09:30:43 +01:00
1d82a6aa60 Fix predilection 2023-03-10 09:08:10 +01:00
11b0f22aa7 Diverses ameliorations 2023-03-09 13:16:19 +01:00
b0a3cb08cb Fix sur armes et affichage 2023-03-09 00:26:52 +01:00
2f3a8e91bd Fix sur armes et affichage 2023-03-09 00:04:23 +01:00
f00825ea91 Fix sur armes et affichage 2023-03-08 23:44:59 +01:00
3fa80b6e57 Fix sur armes et affichage 2023-03-08 23:44:19 +01:00
fac6618b74 Divers ajouts 2023-03-08 16:58:11 +01:00
30 changed files with 1559 additions and 316 deletions

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@@ -1,8 +1,7 @@
{ {
"ACTOR": { "ACTOR": {
"TypePersonnage": "Personnage", "TypePersonnage": "Personnage",
"TypeCellule": "Cellule", "TypePNJ": "PNJ"
"TypeCreature": "Créature"
}, },
"ITEM": { "ITEM": {

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@@ -0,0 +1,26 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
import { HeritiersUtility } from "./heritiers-utility.js";
/* -------------------------------------------- */
export class HeritiersActorPNJSheet extends HeritiersActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "actor"],
template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.html",
width: 780,
height: 840,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
})
}
}

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@@ -14,8 +14,8 @@ export class HeritiersActorSheet extends ActorSheet {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "actor"], classes: ["fvtt-les-heritiers", "sheet", "actor"],
template: "systems/fvtt-les-heritiers/templates/actor-sheet.html", template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
width: 640, width: 780,
height: 720, height: 840,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false editScore: false
@@ -38,10 +38,13 @@ export class HeritiersActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited, limited: this.object.limited,
skills: this.actor.getSkills(), skills: this.actor.getSkills(),
utileSkills :this.actor.organizeUtileSkills(), utileSkillsMental :this.actor.organizeUtileSkills("mental"),
utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
futileSkills :this.actor.organizeFutileSkills(), futileSkills :this.actor.organizeFutileSkills(),
contacts: this.actor.organizeContacts(),
armes: duplicate(this.actor.getWeapons()), armes: duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()), monnaies: duplicate(this.actor.getMonnaies()),
pouvoirs: duplicate(this.actor.getPouvoirs()),
fee: duplicate(this.actor.getFee() || {} ), fee: duplicate(this.actor.getFee() || {} ),
protections: duplicate(this.actor.getArmors()), protections: duplicate(this.actor.getArmors()),
combat: this.actor.getCombatValues(), combat: this.actor.getCombatValues(),
@@ -50,14 +53,21 @@ export class HeritiersActorSheet extends ActorSheet {
atouts: duplicate(this.actor.getAtouts()), atouts: duplicate(this.actor.getAtouts()),
capacites: duplicate(this.actor.getCapacites()), capacites: duplicate(this.actor.getCapacites()),
desavantages: duplicate(this.actor.getDesavantages()), desavantages: duplicate(this.actor.getDesavantages()),
profils: duplicate(this.actor.getProfils()),
pvMalus: this.actor.getPvMalus(), pvMalus: this.actor.getPvMalus(),
initiative: this.actor.getFlag("world", "last-initiative") || -1, initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}), description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
revesetranges: await TextEditor.enrichHTML(this.object.system.biodata.revesetranges, {async: true}),
secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}),
questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}),
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}), habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
playernotes: await TextEditor.enrichHTML(this.object.system.biodata.playernotes, {async: true}),
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
editScore: this.options.editScore, editScore: this.options.editScore,
isGM: game.user.isGM config: game.system.lesheritiers.config,
isGM: game.user.isGM,
isPNJ: (this.actor.type == "pnj")
} }
this.formData = formData; this.formData = formData;
@@ -130,11 +140,29 @@ export class HeritiersActorSheet extends ActorSheet {
const key = $(event.currentTarget).data("key") const key = $(event.currentTarget).data("key")
this.actor.rollCarac(key, false) this.actor.rollCarac(key, false)
}) })
html.find('.roll-rang').click((event) => {
const key = $(event.currentTarget).data("rang-key")
this.actor.rollRang(key, false)
})
html.find('.roll-root-competence').click((event) => {
const compKey = $(event.currentTarget).data("attr-key")
this.actor.rollRootCompetence(compKey)
})
html.find('.roll-competence').click((event) => { html.find('.roll-competence').click((event) => {
const li = $(event.currentTarget).parents(".item") const li = $(event.currentTarget).parents(".item")
let compId = li.data("item-id") let compId = li.data("item-id")
this.actor.rollCompetence(compId) this.actor.rollCompetence(compId)
}) })
html.find('.roll-attaque-arme').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollAttaqueArme(armeId)
})
html.find('.roll-pouvoir').click((event) => {
const li = $(event.currentTarget).parents(".item")
let pouvoirId = li.data("item-id")
this.actor.rollPouvoir(pouvoirId)
})
html.find('.item-add').click((event) => { html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type") const itemType = $(event.currentTarget).data("type")

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@@ -39,13 +39,14 @@ export class HeritiersActor extends Actor {
if (data.type == 'personnage') { if (data.type == 'personnage') {
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences") const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
data.items = skills.map(i => i.toObject()) data.items = []
for (let skill of skills) {
if (skill.system.categorie == "utile") {
data.items.push(skill.toObject())
} }
if (data.type == 'creature') { }
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills-creatures") }
data.items = skills.map(i => i.toObject()) if (data.type == 'pnj') {
data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
} }
return super.create(data, options); return super.create(data, options);
@@ -103,36 +104,47 @@ export class HeritiersActor extends Actor {
} }
/* ----------------------- --------------------- */ /* ----------------------- --------------------- */
getItemSorted( types) {
let items = this.items.filter(item => types.includes(item.type )) || []
HeritiersUtility.sortArrayObjectsByName(items)
return items
}
getEquipments() { getEquipments() {
return this.items.filter(item => item.type == "equipement") return this.getItemSorted( ["equipement", "accessoire"] )
} }
getAvantages() { getAvantages() {
return this.items.filter(item => item.type == "avantage") return this.getItemSorted( ["avantage"])
} }
getDesavantages() { getDesavantages() {
return this.items.filter(item => item.type == "desavantage") return this.getItemSorted( ["desavantage"])
} }
getMonnaies() { getMonnaies() {
return this.items.filter(item => item.type == "monnaie") return this.getItemSorted( ["monnaie"])
} }
getArmors() { getArmors() {
return this.items.filter(item => item.type == "protection") return this.getItemSorted( ["protection"])
} }
getTalents() { getTalents() {
return this.items.filter(item => item.type == "talent") return this.getItemSorted( ["talent"])
} }
getContacts() { getContacts() {
return this.items.filter(item => item.type == "contact") return this.getItemSorted( ["contact"])
} }
getAtouts() { getAtouts() {
return this.items.filter(item => item.type == "atoutfeerique") return this.getItemSorted( ["atoutfeerique"])
} }
getCapacites() { getCapacites() {
return this.items.filter(item => item.type == "capacitenaturelle") return this.getItemSorted( ["capacitenaturelle"])
} }
getFee() { getFee() {
return this.items.find(item => item.type =="fee") return this.items.find(item => item.type =="fee")
} }
getProfils() {
return this.getItemSorted( ["profil"])
}
getPouvoirs() {
return this.getItemSorted( ["pouvoir"])
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getSkills() { getSkills() {
let comp = [] let comp = []
@@ -146,19 +158,52 @@ export class HeritiersActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
organizeUtileSkills() { prepareUtileSkill(item) {
let specList = []
if (item && item.system.categorie && item.system.categorie == "utile") {
for (let spec of item.system.specialites) {
specList.push(spec.name)
}
}
item.nbSpec = specList.length
item.specList = specList.toString()
}
/* -------------------------------------------- */
organizeUtileSkills(kind = "mental") {
let comp = {} let comp = {}
for (let key in game.system.lesheritiers.config.competenceProfil) { for (let key in game.system.lesheritiers.config.competenceProfil) {
comp[key] = [] if ( game.system.lesheritiers.config.competenceProfil[key].kind == kind)
comp[key] = { skills: [], niveau: this.system.competences[key].niveau }
} }
for (let item of this.items) { for (let item of this.items) {
if (item.type == "competence") { if (item.type == "competence") {
if (item.system.categorie == "utile") { if (item.system.categorie == "utile" && comp[item.system.profil]) {
comp[item.system.profil].push(item) this.prepareUtileSkill(item)
comp[item.system.profil].skills.push(item)
} }
} }
} }
return comp
for (let key in comp) {
HeritiersUtility.sortArrayObjectsByName(comp[key].skills)
}
return Object.fromEntries(Object.entries(comp).sort())
}
/* -------------------------------------------- */
organizeContacts() {
let contactList = {}
for (let item of this.items) {
if (item.type == "contact") {
let c = contactList[item.system.contacttype] || { label: game.system.lesheritiers.config.contactType[item.system.contacttype], list: [] }
c.list.push(item)
contactList[item.system.contacttype] = c
}
}
for (let key in contactList) {
HeritiersUtility.sortArrayObjectsByName(contactList[key].list)
}
return contactList
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -171,6 +216,7 @@ export class HeritiersActor extends Actor {
} }
} }
} }
HeritiersUtility.sortArrayObjectsByName(comp)
return HeritiersUtility.sortByName(comp) return HeritiersUtility.sortByName(comp)
} }
@@ -251,11 +297,13 @@ export class HeritiersActor extends Actor {
let item = this.items.find(item => item.id == itemId) let item = this.items.find(item => item.id == itemId)
if (item) { if (item) {
console.log("Item ", item, itemField, dataType, value) console.log("Item ", item, itemField, dataType, value)
if (dataType) {
if (dataType.toLowerCase() == "number") { if (dataType.toLowerCase() == "number") {
value = Number(value) value = Number(value)
} else { } else {
value = String(value) value = String(value)
} }
}
let update = { _id: item.id, [`system.${itemField}`]: value }; let update = { _id: item.id, [`system.${itemField}`]: value };
this.updateEmbeddedDocuments("Item", [update]) this.updateEmbeddedDocuments("Item", [update])
} }
@@ -432,6 +480,20 @@ export class HeritiersActor extends Actor {
} }
return talents return talents
} }
/* -------------------------------------------- */
getCurrentParade() {
if ( this.system.statutmasque == "masque") {
return this.system.combat.parade.masquee
}
return this.system.combat.parade.demasquee
}
/* -------------------------------------------- */
getCurrentEsquive() {
if ( this.system.statutmasque == "masque") {
return this.system.combat.esquive.masquee
}
return this.system.combat.esquive.demasquee
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getTricherie() { getTricherie() {
@@ -463,17 +525,26 @@ export class HeritiersActor extends Actor {
rollData.tricherie = this.getTricherie() rollData.tricherie = this.getTricherie()
rollData.heritage = this.getHeritages() rollData.heritage = this.getHeritages()
rollData.useTricherie = false rollData.useTricherie = false
rollData.useSpecialite = false
rollData.useHeritage = false rollData.useHeritage = false
rollData.pvMalus = this.getPvMalus() rollData.pvMalus = this.getPvMalus()
if (compId) { if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {}) rollData.competence = duplicate(this.items.get(compId) || {})
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img rollData.actionImg = rollData.competence?.img
} }
if (compName) { if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {}) rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
if (rollData.competence && rollData.competence.name) {
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img rollData.actionImg = rollData.competence?.img
} else {
rollData.competence = undefined
} }
}
HeritiersUtility.updateWithTarget(rollData)
return rollData return rollData
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -500,6 +571,26 @@ export class HeritiersActor extends Actor {
rollDialog.render(true) rollDialog.render(true)
} }
/* -------------------------------------------- */
async rollRang(key, isInit = false) {
let rollData = this.getCommonRollData()
rollData.mode = "rang"
rollData.rang = this.system.rang[key]
rollData.rangKey = key
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollRootCompetence(compKey) {
let rollData = this.getCommonRollData()
rollData.mode = "competence"
console.log("Compkey", compKey)
rollData.competence = {name: this.system.competences[compKey].label, system: { niveau: this.system.competences[compKey].niveau }}
console.log("RollDatra", rollData)
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollCompetence(compId) { async rollCompetence(compId) {
let rollData = this.getCommonRollData(compId) let rollData = this.getCommonRollData(compId)
@@ -508,7 +599,43 @@ export class HeritiersActor extends Actor {
let rollDialog = await HeritiersRollDialog.create(this, rollData) let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true) rollDialog.render(true)
} }
/* -------------------------------------------- */
async rollAttaqueArme(armeId) {
let arme = this.items.get(armeId)
if (arme) {
let competenceName = "Tir"
let key = "prec"
if (arme.system.categorie == "blanche" || arme.system.categorie == "improvise") {
competenceName = "Mêlée"
key = "agi"
}
let rollData = this.getCommonRollData(undefined, competenceName)
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
rollData.arme = duplicate(arme)
rollData.mode = "arme"
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
}
/* -------------------------------------------- */
async rollPouvoir(pouvoirId) {
let pouvoir = this.items.get(pouvoirId)
if (pouvoir) {
let rollData = this.getCommonRollData(undefined, undefined)
if ( pouvoir.system.feeriemasque != "autre") {
rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
rollData.pouvoirBase.label = "Féerie"
rollData.carac = duplicate(this.system.caracteristiques[pouvoir.system.carac])
rollData.caracKey = pouvoir.system.carac
}
rollData.pouvoir = duplicate(pouvoir)
rollData.mode = "pouvoir"
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollArmeOffensif(armeId) { async rollArmeOffensif(armeId) {
let arme = this.items.get(armeId) let arme = this.items.get(armeId)

View File

@@ -8,7 +8,7 @@ export const HERITIERS_CONFIG = {
"prec": "Précision", "prec": "Précision",
"esp": "Esprit", "esp": "Esprit",
"per": "Perception", "per": "Perception",
"pres": "Présence", "pres": "Prestance",
"san": "Sang-Froid" "san": "Sang-Froid"
}, },
@@ -17,17 +17,24 @@ export const HERITIERS_CONFIG = {
"futile": "Futile" "futile": "Futile"
}, },
contactType: {
contact: "Contact",
allie: "Allié",
ennemi: "Ennemi",
interet: "Personne d'interêt"
},
competenceProfil : { competenceProfil : {
"aventurier": "Aventurier", "aventurier": {kind: "physical", name: "Aventurier"},
"roublard": "Roublard", "roublard": {kind: "physical",name: "Roublard"},
"combattant": "Combattant", "combattant": {kind: "physical",name:"Combattant"},
"erudit": "Erudit", "erudit": {kind: "mental",name:"Erudit"},
"savant": "Savant", "savant": {kind: "mental",name:"Savant"},
"gentleman": "Gentleman" "gentleman": {kind: "mental",name:"Gentleman"}
}, },
baseTestPouvoir: { baseTestPouvoir: {
"feerie": "Féerie", "feerie": "Féerie",
"Masque": "Masque", "masque": "Masque",
"autre": "Autre" "autre": "Autre"
}, },
resistancePouvoir: { resistancePouvoir: {
@@ -43,6 +50,10 @@ export const HERITIERS_CONFIG = {
"passif": "Passif", "passif": "Passif",
"metamorphose": "Métamorphose" "metamorphose": "Métamorphose"
}, },
statutMasque: {
"masque": "Masqué",
"demasque":"Démasqué"
},
niveauPouvoir: { niveauPouvoir: {
"normal": "Normal", "normal": "Normal",
"profond": "Profond", "profond": "Profond",
@@ -53,20 +64,32 @@ export const HERITIERS_CONFIG = {
"demasque": "Démasqué" "demasque": "Démasqué"
}, },
seuilsDifficulte: { seuilsDifficulte: {
"0": "Aucun/Non applicable", "-1": "Aucun/Non applicable",
"5": "Enfantine", "5": "Enfantine",
"6": "Triviale", "6": "Triviale",
"7": "Moins Triviale",
"8": "Aisée", "8": "Aisée",
"7": "Moins Aisée",
"10": "Normale", "10": "Normale",
"11": "Moins Normale",
"12": "Compliquée", "12": "Compliquée",
"13": "Plus Compliquée",
"14": "Difficile", "14": "Difficile",
"15": "Plus Difficile",
"16": "Très Difficile", "16": "Très Difficile",
"17": "Très Très Difficile",
"18": "Critique", "18": "Critique",
"19": "Plus Critique",
"20": "Insurmontable", "20": "Insurmontable",
"20": "Très Insurmontable",
"22": "Surhumaine", "22": "Surhumaine",
"23": "Très Surhumaine",
"24": "Epique", "24": "Epique",
"25": "Plus Epique",
"26": "Légendaire", "26": "Légendaire",
"26": "Très Légendaire",
"28": "Mythique", "28": "Mythique",
"29": "Plus Mythique",
"30": "Divine" "30": "Divine"
}, },

View File

@@ -15,8 +15,9 @@ export const defaultItemImg = {
arme: "systems/fvtt-les-heritiers/assets/icons/weapon.webp", arme: "systems/fvtt-les-heritiers/assets/icons/weapon.webp",
accessoire: "systems/fvtt-les-heritiers/assets/icons/item.webp", accessoire: "systems/fvtt-les-heritiers/assets/icons/item.webp",
protection: "systems/fvtt-les-heritiers/assets/icons/armor.webp", protection: "systems/fvtt-les-heritiers/assets/icons/armor.webp",
fee: "systems/fvtt-les-heritiers/assets/icons/faery_type.webp" fee: "systems/fvtt-les-heritiers/assets/icons/faery_type.webp",
profil: "systems/fvtt-les-heritiers/assets/icons/profil.webp",
equipement: "systems/fvtt-les-heritiers/assets/icons/equipement.webp",
} }
/** /**

View File

@@ -11,6 +11,7 @@
import { HeritiersActor } from "./heritiers-actor.js"; import { HeritiersActor } from "./heritiers-actor.js";
import { HeritiersItemSheet } from "./heritiers-item-sheet.js"; import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js"; import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js"; import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
import { HeritiersUtility } from "./heritiers-utility.js"; import { HeritiersUtility } from "./heritiers-utility.js";
import { HeritiersCombat } from "./heritiers-combat.js"; import { HeritiersCombat } from "./heritiers-combat.js";
@@ -55,7 +56,7 @@ Hooks.once("init", async function () {
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-les-heritiers", HeritiersActorSheet, { types: ["personnage"], makeDefault: true }) Actors.registerSheet("fvtt-les-heritiers", HeritiersActorSheet, { types: ["personnage"], makeDefault: true })
Actors.registerSheet("fvtt-les-heritiers", HeritiersCreatureSheet, { types: ["creature"], makeDefault: true }) Actors.registerSheet("fvtt-les-heritiers", HeritiersActorPNJSheet, { types: ["pnj"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true }) Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true })

View File

@@ -13,11 +13,7 @@ export class HeritiersRollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) { constructor(actor, rollData, html, options, close = undefined) {
let conf = { let buttons = {
title: "Test de Capacité",
content: html,
buttons:
{
rolld8: { rolld8: {
icon: '<i class="fas fa-check"></i>', icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d8", label: "Lancer 1d8",
@@ -32,13 +28,31 @@ export class HeritiersRollDialog extends Dialog {
icon: '<i class="fas fa-check"></i>', icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d12", label: "Lancer 1d12",
callback: () => { this.roll("d12") } callback: () => { this.roll("d12") }
}, }
cancel: { }
if (rollData.tricherie) {
buttons["rollTricherie"] = {
icon: '<i class="fas fa-check"></i>',
label: "Lancer avec 1 Point de Tricherie",
callback: () => { this.roll("tricherie") }
}
}
if (rollData.heritage) {
buttons["rollHeritage"] = {
icon: '<i class="fas fa-check"></i>',
label: "Lancer avec 1 Point d'Héritage",
callback: () => { this.roll("heritage") }
}
}
buttons["Cancel"] = {
icon: '<i class="fas fa-times"></i>', icon: '<i class="fas fa-times"></i>',
label: "Annuler", label: "Annuler",
callback: () => { this.close() } callback: () => { this.close() }
} }
}, let conf = {
title: "Test de Capacité",
content: html,
buttons: buttons,
close: close close: close
} }
// Overwrite in case of carac only -> 1d10 // Overwrite in case of carac only -> 1d10
@@ -64,7 +78,16 @@ export class HeritiersRollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
roll(dice) { roll(dice) {
if (dice == "heritage") {
this.rollData.useHeritage = true
}
else {
if (dice == "tricherie") {
this.rollData.useTricherie = true
} else {
this.rollData.mainDice = dice this.rollData.mainDice = dice
}
}
HeritiersUtility.rollHeritiers(this.rollData) HeritiersUtility.rollHeritiers(this.rollData)
} }
@@ -90,6 +113,9 @@ export class HeritiersRollDialog extends Dialog {
html.find('#useTricherie').change((event) => { html.find('#useTricherie').change((event) => {
this.rollData.useTricherie = event.currentTarget.checked this.rollData.useTricherie = event.currentTarget.checked
}) })
html.find('#useSpecialite').change((event) => {
this.rollData.useSpecialite = event.currentTarget.checked
})
html.find('#useHeritage').change((event) => { html.find('#useHeritage').change((event) => {
this.rollData.useHeritage = event.currentTarget.checked this.rollData.useHeritage = event.currentTarget.checked
}) })

View File

@@ -44,15 +44,14 @@ export class HeritiersUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static sortByName(table) { static sortByName(table) {
return table.sort(function (a, b) { return table.sort(function (a, b) {
let fa = a.name.toLowerCase(), return a.name.localeCompare(b.name);
fb = b.name.toLowerCase(); })
if (fa < fb) {
return -1;
} }
if (fa > fb) {
return 1; /* -------------------------------------------- */
} static sortArrayObjectsByName(myArray) {
return 0; myArray.sort((a, b) => {
return a.name.localeCompare(b.name);
}) })
} }
@@ -115,6 +114,7 @@ export class HeritiersUtility {
'systems/fvtt-les-heritiers/templates/partial-item-header.html', 'systems/fvtt-les-heritiers/templates/partial-item-header.html',
'systems/fvtt-les-heritiers/templates/partial-item-description.html', 'systems/fvtt-les-heritiers/templates/partial-item-description.html',
'systems/fvtt-les-heritiers/templates/partial-item-nav.html', 'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html',
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html' 'systems/fvtt-les-heritiers/templates/partial-list-niveau.html'
] ]
return loadTemplates(templatePaths); return loadTemplates(templatePaths);
@@ -283,38 +283,32 @@ export class HeritiersUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeResult(actor, rollData) { static computeResult(actor, rollData) {
rollData.diceResult = -1 let isTricherieHeritage = rollData.useHeritage || rollData.useTricherie
let resTab = []
for ( let res of rollData.roll.terms[0].results) {
rollData.diceResult = Math.max(res.result, rollData.diceResult)
resTab.push(res.result)
}
let isFailure = false
if (rollData.mainDice.includes("d10")) {
if ( rollData.diceResult == 1) {
rollData.finalResult -= 3
isFailure = true
}
}
if (rollData.mainDice.includes("d12")) {
if ( rollData.diceResult == 1 || rollData.diceResult == 2) {
rollData.finalResult -= 5
isFailure = true
}
}
// Heritage/Tricherie management
rollData.marge = 0 rollData.marge = 0
if (!isFailure && (rollData.useHeritage || rollData.useTricherie)) {
if (isTricherieHeritage) {
let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
let subResult = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
if (resTab[1] == 1) { resTab[1] -= 4 }
if (resTab[2] == 1) { resTab[2] -= 6 }
if (resTab[2] == 2) { resTab[2] -= 7 }
rollData.finalResult = rollData.roll.total - subResult + Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
// Gestion des résultats spéciaux
resTab = resTab.sort() resTab = resTab.sort()
if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) { if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
rollData.marge = 7 rollData.marge = 7
rollData.isSuccess = true rollData.isSuccess = true
rollData.isCriticalSuccess = true rollData.isCriticalSuccess = true
rollData.isBrelan = true
} }
if ((resTab[0] + 1 == resTab[1]) && (resTab[1] + 1 == resTab[2])) { if ((resTab[0] + 1 == resTab[1]) && (resTab[1] + 1 == resTab[2])) {
rollData.marge = 7 rollData.marge = 7
rollData.isSuccess = true rollData.isSuccess = true
rollData.isCriticalSuccess = true rollData.isCriticalSuccess = true
rollData.isSuite = true
} }
if (rollData.useTricherie) { if (rollData.useTricherie) {
actor.incDecTricherie(-1) actor.incDecTricherie(-1)
@@ -322,54 +316,120 @@ export class HeritiersUtility {
if (rollData.useHeritage) { if (rollData.useHeritage) {
this.incDecHeritage() this.incDecHeritage()
} }
} else {
rollData.finalResult = rollData.roll.total
let rollValue = rollData.roll.terms[0].results[0].result
rollData.diceResult = rollData.roll.terms[0].results[0].result
if (rollData.mainDice.includes("d10")) {
if (rollValue == 1) {
rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
} }
//rollData.finalResult = Math.max(rollData.finalResult, 0)
//console.log("Result : ", rollData)
if (rollData.marge == 0 && rollData.sdValue > 0 ) {
rollData.marge = rollData.finalResult - rollData.sdValue
rollData.isSuccess = (rollData.finalResult >= rollData.sdValue)
rollData.isCriticalSuccess = ((rollData.finalResult - rollData.sdValue) >= 7)
rollData.isCriticalFailure = ((rollData.finalResult - rollData.sdValue) <= -7)
} }
if (rollData.mainDice.includes("d12")) {
if (rollValue == 1 || rollValue == 2) {
rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
}
}
}
}
/* -------------------------------------------- */
static computeArmeDegats(rollData, actor) {
rollData.degatsArme = rollData.arme.system.degats + rollData.marge
if (rollData.arme.system.categorie == "lourde") {
rollData.degatsArme += actor.system.caracteristiques.for.value
}
if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
}
}
/* -------------------------------------------- */
static computeMarge(rollData, seuil) {
if (rollData.marge == 0 && seuil >= 0) {
rollData.marge = rollData.finalResult - seuil
rollData.isSuccess = (rollData.finalResult >= seuil)
rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
}
}
/* -------------------------------------------- */
static async displayUneDefense(rollData, actor, nomDefense, valeurDefense) {
rollData.defenderMode = nomDefense
rollData.defenderValue = valeurDefense
rollData.marge = 0
this.computeMarge(rollData, valeurDefense)
if (rollData.isSuccess) {
this.computeArmeDegats(rollData, actor)
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData)
}, rollData, "selfroll")
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollHeritiers(rollData) { static async rollHeritiers(rollData) {
let actor = this.getActorFromRollData(rollData) let actor = this.getActorFromRollData(rollData)
if (typeof (rollData.pvMalus) != "number") {
ui.notifications.warn("Votre personnage est Moribond(e). Aucun jet autorisé")
return
}
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp" //rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey]) rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
rollData.nbDice = (rollData.useTricherie || rollData.useHeritage) ? 3 : 1 if (rollData.useTricherie || rollData.useHeritage) {
rollData.diceFormula = rollData.nbDice + rollData.mainDice + "kh1" rollData.diceFormula = "{1d8, 1d10, 1d12}"
//console.log("BEFORE COMP", rollData) } else {
rollData.diceFormula = "1" + rollData.mainDice + "kh1"
}
let rangValue = 0
if (rollData.rang) {
rangValue = rollData.rang.value
}
if (rollData.competence) { if (rollData.competence) {
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0 let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.carac.value}+${rollData.competence.system.niveau}+${rollData.bonusMalusContext}+${compmod}` let specBonus = (rollData.useSpecialite) ? 1 : 0
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
} else if (rollData.pouvoirBase) {
rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
} else { } else {
rollData.diceFormula += `+${rollData.carac.value}+${rollData.bonusMalusContext}` rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
} }
rollData.diceFormula += `+${rollData.pvMalus}` rollData.diceFormula += `+${rollData.pvMalus}`
if (rollData.arme && rollData.arme.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll rollData.roll = myRoll
console.log(">>>> ", myRoll) console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
this.computeResult(actor, rollData) this.computeResult(actor, rollData)
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
if (rollData.mode == "init") { if (rollData.mode == "init") {
actor.setFlag("world", "last-initiative", rollData.finalResult) actor.setFlag("world", "last-initiative", rollData.finalResult)
} }
// Compute damages, cf p 187
if (rollData.arme && rollData.isSuccess) {
this.computeArmeDegats(rollData, actor)
}
this.createChatWithRollMode(rollData.alias, { this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData) content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
}, rollData) }, rollData)
if (rollData.defenderTokenId && rollData.arme && rollData.arme.system.categorie != "trait") {
await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -479,7 +539,7 @@ export class HeritiersUtility {
rollId: randomID(16), rollId: randomID(16),
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
sdList: game.system.lesheritiers.config.seuilsDifficulte, sdList: game.system.lesheritiers.config.seuilsDifficulte,
sdValue: 0, sdValue: -1,
bonusMalusContext: 0 bonusMalusContext: 0
} }
return rollData return rollData
@@ -491,18 +551,17 @@ export class HeritiersUtility {
if (target) { if (target) {
rollData.defenderTokenId = target.id rollData.defenderTokenId = target.id
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.armeDefense = defender.getBestDefenseValue() rollData.defenderName = defender.name
rollData.targetVigueur = defender.getVigueur() rollData.defenderParade = defender.getCurrentParade()
if (rollData.armeDefense) { rollData.defenderEsquive = defender.getCurrentEsquive()
rollData.difficulte = rollData.armeDefense.system.totalDefensif
} else {
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
}
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static createChatWithRollMode(name, chatOptions, rollData = undefined) { static createChatWithRollMode(name, chatOptions, rollData = undefined, rollMode = undefined) {
if ( rollMode == undefined) {
rollMode = game.settings.get("core", "rollMode")
}
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData) this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
} }

File diff suppressed because one or more lines are too long

View File

@@ -78,9 +78,7 @@
.window-app input, .fvtt-les-heritiers .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle { .window-app input, .fvtt-les-heritiers .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
font-size: 0.8rem; font-size: 0.8rem;
} }
.fvtt-les-heritiers .sheet-header select option {
background-color: rgb(68, 25, 25);
}
.fvtt-les-heritiers .sheet-header input, .fvtt-les-heritiers .sheet-header select { .fvtt-les-heritiers .sheet-header input, .fvtt-les-heritiers .sheet-header select {
color: rgb(41, 38, 38); color: rgb(41, 38, 38);
} }
@@ -88,6 +86,13 @@
background: rgba(0,0,0,0.75); background: rgba(0,0,0,0.75);
} }
.page-heading {
color: #151c1f;
}
.heading-link {
color: #151c1f;
}
.window-app.sheet .window-content { .window-app.sheet .window-content {
margin: 0; margin: 0;
padding: 0; padding: 0;
@@ -438,7 +443,7 @@ table {border: 1px solid #7a7971;}
background-repeat: repeat; background-repeat: repeat;
} }
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] { .window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header select, .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
/*color: rgba(36, 37, 37, 0.75);*/ /*color: rgba(36, 37, 37, 0.75);*/
/*background: rgba(255, 255, 255, 0.05);*/ /*background: rgba(255, 255, 255, 0.05);*/
/*border: 2px saddlebrown;*/ /*border: 2px saddlebrown;*/
@@ -647,7 +652,15 @@ ul, li {
margin: 4px 0; margin: 4px 0;
padding-top: 7px; padding-top: 7px;
} }
.roll-style {
background-color: rgba(56, 32, 32, 0.4);
border-radius: 0.25rem;
padding-left: 0.25rem;
margin-right: 0.25rem;
}
.specialisarion-margin {
margin-left: 1.5rem;
}
.short-label { .short-label {
flex-grow: 1; flex-grow: 1;
} }
@@ -1426,6 +1439,10 @@ ul, li {
max-width: 14rem; max-width: 14rem;
min-width: 14rem; min-width: 14rem;
} }
.item-field-label-long2-img {
max-width: 16rem;
min-width: 16rem;
}
.item-field-label-long3 { .item-field-label-long3 {
padding-top: 6px; padding-top: 6px;
flex-grow:1; flex-grow:1;

View File

@@ -1,7 +1,7 @@
{ {
"id": "fvtt-les-heritiers", "id": "fvtt-les-heritiers",
"description": "Les Héritiers pour FoundryVTT", "description": "Les Héritiers pour FoundryVTT",
"version": "10.0.16", "version": "10.0.34",
"authors": [ "authors": [
{ {
"name": "Uberwald/LeRatierBretonnien", "name": "Uberwald/LeRatierBretonnien",
@@ -19,7 +19,7 @@
"gridUnits": "m", "gridUnits": "m",
"license": "LICENSE.txt", "license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.16.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.34.zip",
"languages": [ "languages": [
{ {
"lang": "fr", "lang": "fr",

View File

@@ -2,20 +2,27 @@
"Actor": { "Actor": {
"types": [ "types": [
"personnage", "personnage",
"creature" "pnj"
], ],
"templates": { "templates": {
"biodata": { "biodata": {
"biodata": { "biodata": {
"name": "", "name": "",
"activite":"", "activite":"",
"profilmajeur": "", "nomhumain": "",
"profilmineur": "", "activites": "",
"fortune": 0, "fortune": 0,
"traitscaracteres": "", "traitscaracteres": "",
"tailledemasquee": "",
"taillemasquee": "", "taillemasquee": "",
"poidsmasquee": "", "poidsmasquee": "",
"poidsdemasquee": "",
"apparencemasquee": "", "apparencemasquee": "",
"apparencedemasquee": "",
"titrefamille": "",
"langues": "",
"factionfeerique": "",
"typetaille": "",
"age": 0, "age": 0,
"poids": "", "poids": "",
"taille": "", "taille": "",
@@ -23,9 +30,13 @@
"sexe": "", "sexe": "",
"yeux": "", "yeux": "",
"description": "", "description": "",
"revesetranges": "",
"secretsdecouverts": "",
"questions": "",
"habitat": "", "habitat": "",
"notes": "", "notes": "",
"statut": "", "statut": "",
"playernotes":"",
"gmnotes": "" "gmnotes": ""
} }
}, },
@@ -87,8 +98,8 @@
"max": 1 "max": 1
}, },
"pres": { "pres": {
"label": "Présence", "label": "Prestance",
"labelnorm": "presence", "labelnorm": "prestance",
"abbrev": "pre", "abbrev": "pre",
"kind": "mental", "kind": "mental",
"value": 1, "value": 1,
@@ -105,20 +116,25 @@
"max": 1 "max": 1
} }
}, },
"statutmasque": "masque",
"rang": { "rang": {
"tricherie": { "tricherie": {
"label": "Tricherie",
"value": 0, "value": 0,
"max": 0 "max": 0
}, },
"feerie": { "feerie": {
"label": "Féerie",
"value": 0, "value": 0,
"max": 0 "max": 0
}, },
"masque": { "masque": {
"label": "Masque",
"value": 0, "value": 0,
"max": 0 "max": 0
}, },
"heritage": { "heritage": {
"label": "Héritage",
"value": 0, "value": 0,
"max": 0, "max": 0,
"scenarios": 0 "scenarios": 0
@@ -131,31 +147,37 @@
"competences": { "competences": {
"aventurier": { "aventurier": {
"label": "Aventurier", "label": "Aventurier",
"niveau": 0,
"rang": 0, "rang": 0,
"pp": 0 "pp": 0
}, },
"combattant": { "combattant": {
"label": "Aventurier", "label": "Aventurier",
"niveau": 0,
"rang": 0, "rang": 0,
"pp": 0 "pp": 0
}, },
"erudit": { "erudit": {
"label": "Erudit", "label": "Erudit",
"niveau": 0,
"rang": 0, "rang": 0,
"pp": 0 "pp": 0
}, },
"gentleman": { "gentleman": {
"label": "Gentleman", "label": "Gentleman",
"niveau": 0,
"rang": 0, "rang": 0,
"pp": 0 "pp": 0
}, },
"roublard": { "roublard": {
"label": "Roublard", "label": "Roublard",
"niveau": 0,
"rang": 0, "rang": 0,
"pp": 0 "pp": 0
}, },
"savant": { "savant": {
"label": "Savant", "label": "Savant",
"niveau": 0,
"rang": 0, "rang": 0,
"pp": 0 "pp": 0
} }
@@ -170,6 +192,8 @@
"demasquee": 0 "demasquee": 0
}, },
"parade": { "parade": {
"masquee": 0,
"demasquee": 0,
"value": 0 "value": 0
}, },
"resistancephysique": { "resistancephysique": {
@@ -209,6 +233,12 @@
"biodata", "biodata",
"core" "core"
] ]
},
"pnj": {
"templates": [
"biodata",
"core"
]
} }
}, },
"Item": { "Item": {
@@ -233,15 +263,17 @@
"competence", "competence",
"arme", "arme",
"protection", "protection",
"equipement",
"accessoire", "accessoire",
"contact", "contact",
"profil" "profil"
], ],
"profil": { "profil": {
"profiltype": "majeur",
"description": "" "description": ""
}, },
"contact": { "contact": {
"feetype": 0, "contacttype": "",
"description": "" "description": ""
}, },
"fee": { "fee": {

View File

@@ -0,0 +1,480 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields background-sheet-header">
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="flexcol">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<div class="flexrow">
<ul class="item-list alternate-list">
{{#each system.caracteristiques as |carac key|}}
{{#if (eq kind "physical")}}
<li class="item flexrow ">
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.rang" value="{{carac.rang}}" data-dtype="Number" />
</li>
{{/if}}
{{/each}}
</ul>
</div>
<div class="flexrow">
<ul class="item-list alternate-list">
{{#each system.caracteristiques as |carac key|}}
{{#if (eq kind "mental")}}
<li class="item flexrow ">
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.rang" value="{{carac.rang}}" data-dtype="Number" />
</li>
{{/if}}
{{/each}}
</ul>
</div>
</div>
<div class="flexrow">
<label class="item-field-label-short">PV</label>
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
<label class="item-field-label-short">Malus</label>
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
<span>&nbsp;&nbsp;</span>
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
{{#select system.statutmasque}}
{{#each config.statutMasque as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
<span>&nbsp;&nbsp;</span>
<label class="item-field-label-short">Tricherie</label>
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max" value="{{system.rang.tricherie.max}}" data-dtype="Number" />
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="atouts">Atouts&Matériel</a>
<a class="item" data-tab="combat">Combat</a>
<a class="item" data-tab="notes">Notes</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Competence Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol">
<div class="grid-2col">
<div>
{{#each utileSkillsPhysical as |skillDef keyProfil|}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil isPNJ=true}}
{{/each}}
</div>
<div>
{{#each utileSkillsMental as |skillDef keyProfil|}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil isPNJ=true}}
{{/each}}
</div>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-field-label-long2">
<h3><label class="items-title-text">Compétences Futiles</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each futileSkills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short edit-item-data" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Equipement Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat">
<ul class="item-list alternate-list">
<li class="item flexrow">
<button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-medium"><strong>Esquive</strong></label>
<label class="item-field-label-medium">Masquée</label>
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasquée</label>
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
<label class="item-field-label-medium"><strong>Parade</strong></label>
<label class="item-field-label-medium">Masquée</label>
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasquée</label>
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long">Rés. physique</label>
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
<label class="item-field-label-long">Rés. psychique</label>
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
<label class="item-field-label-medium">Protection : </label>
<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long">Effets secondaires</label>
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
<label class="item-field-label-long">Dissimulation : </label>
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long"><strong>Corps à Corps</strong></label>
<label class="item-field-label-medium">Masqué</label>
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasqué</label>
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.demasquee" value="{{system.combat.corpsacorps.demasquee}}" data-dtype="Number" />
</li>
<li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long"><strong>A distance</strong></label>
<label class="item-field-label-medium">Masqué</label>
<input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasqué</label>
<input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
</li>
</ul>
<div class="flexcol">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Armes</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Attaque</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Dégats</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each armes as |arme key|}}
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
<img class="item-name-img" src="{{arme.img}}" />
<span class="item-name-label competence-name">{{arme.name}}</span>
<span class="item-field-label-short">
<button class="roll-attaque-arme button-sheet-roll">Attaquer</button>
</span>
<span class="item-field-label-short">
{{arme.system.degats}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Protections</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Protection</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each protections as |protection key|}}
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
<img class="item-name-img" src="{{protection.img}}" />
<span class="item-name-label competence-name">{{protection.name}}</span>
<span class="item-field-label-short arme-defensif"><label
class="arme-defensif">{{protection.system.protection}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- atouts Tab --}}
<div class="tab atouts" data-group="primary" data-tab="atouts">
<div class="flexrow">
<li class="item flexrow " data-item-id="{{fee._id}}" data-item-type="avantage">
<img class="item-name-img" src="{{fee.img}}" />
<span class="item-field-label-long2">{{fee.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
<div class="flexrow">
<ul>
<li class="flexrow item">
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
<span class="item-field-label-long"></span>
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
</li>
</ul>
</div>
<div class="flexcol">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Avantages</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
</div>
</li>
{{#each avantages as |avantage key|}}
<li class="item flexrow " data-item-id="{{avantage._id}}" data-item-type="avantage">
<img class="item-name-img" src="{{avantage.img}}" />
<span class="item-field-label-long2">{{avantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Désavantages</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
</div>
</li>
{{#each desavantages as |desavantage key|}}
<li class="item flexrow " data-item-id="{{desavantage._id}}" data-item-type="desavantage">
<img class="item-name-img" src="{{desavantage.img}}" />
<span class="item-field-label-long2">{{desavantage.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Atouts Féériques</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
</div>
</li>
{{#each atouts as |atout key|}}
<li class="item flexrow " data-item-id="{{atout._id}}" data-item-type="atout">
<img class="item-name-img" src="{{atout.img}}" />
<span class="item-field-label-long2">{{atout.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header item-field-label-long2-img">
<h3><label class="items-title-text">Pouvoirs</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Masque</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Type</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
</div>
</li>
{{#each pouvoirs as |pouvoir key|}}
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
<img class="item-name-img" src="{{pouvoir.img}}" />
{{#if pouvoir.system.istest}}
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
{{else}}
<span class="item-field-label-long2">{{pouvoir.name}}</span>
{{/if}}
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Capacités Naturelles</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
</div>
</li>
{{#each capacites as |capa key|}}
<li class="item flexrow " data-item-id="{{capa._id}}" data-item-type="capacite">
<img class="item-name-img" src="{{capa.img}}" />
<span class="item-field-label-long2">{{capa.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipements</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each equipements as |equip key|}}
<li class="item flexrow " data-item-id="{{equip._id}}" data-item-type="equipement">
<img class="item-name-img" src="{{equip.img}}" />
<span class="item-field-label-long2">{{equip.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
<div class="tab notes" data-group="primary" data-tab="notes">
<span>
<h3>Historique</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
</div>
</div>
</section>
</form>

View File

@@ -14,7 +14,7 @@
{{#each system.caracteristiques as |carac key|}} {{#each system.caracteristiques as |carac key|}}
{{#if (eq kind "physical")}} {{#if (eq kind "physical")}}
<li class="item flexrow "> <li class="item flexrow ">
<h4 class="item-name-label competence-name"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4> <h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short" <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" /> name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short" <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
@@ -30,7 +30,7 @@
{{#each system.caracteristiques as |carac key|}} {{#each system.caracteristiques as |carac key|}}
{{#if (eq kind "mental")}} {{#if (eq kind "mental")}}
<li class="item flexrow "> <li class="item flexrow ">
<h4 class="item-name-label competence-name"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4> <h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short" <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" /> name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short" <input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
@@ -42,13 +42,22 @@
</div> </div>
</div> </div>
<div class="flexrow"> <div class="flexrow">
<label class="item-field-label-short">PV</label> <label class="item-field-label-short">PV</label>
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
<label class="item-field-label-short">Malus</label> <label class="item-field-label-short">Malus</label>
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled /> <input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
<span>&nbsp;&nbsp;</span>
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
{{#select system.statutmasque}}
{{#each config.statutMasque as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
<span>&nbsp;&nbsp;</span> <span>&nbsp;&nbsp;</span>
<label class="item-field-label-short">Tricherie</label> <label class="item-field-label-short">Tricherie</label>
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
@@ -62,10 +71,12 @@
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary"> <nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="competences">Compétences</a> <a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="fee">Fée</a>
<a class="item" data-tab="combat">Combat</a> <a class="item" data-tab="combat">Combat</a>
<a class="item" data-tab="equipement">Equipement</a> <a class="item" data-tab="equipement">Equipement</a>
<a class="item" data-tab="fee">Fée</a> <a class="item" data-tab="contact">Contacts</a>
<a class="item" data-tab="biodata">Bio&Notes</a> <a class="item" data-tab="biodata">Bio</a>
<a class="item" data-tab="notes">Notes</a>
</nav> </nav>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
@@ -76,43 +87,21 @@
<div class="flexcol"> <div class="flexcol">
{{#each utileSkills as |skillList keyProfil|}} <div class="grid-2col">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-field-label-long">
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each skillList as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<span class="item-field-label-long"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
<input type="checkbox" class="item-field-label-short" name="skill.system.predilection" {{checked skill.system.predilection}}/> <div>
{{#each utileSkillsPhysical as |skillDef keyProfil|}}
{{#each skill.system.specialites as |specialite key|}} {{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
<span class="item-field-label-long2">{{specialite.name}}</span>
{{/each}} {{/each}}
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
</div> </div>
</li>
<div>
{{#each utileSkillsMental as |skillDef keyProfil|}}
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
{{/each}} {{/each}}
</ul>
</div> </div>
{{/each}}
</div>
<div class="sheet-box color-bg-archetype"> <div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
@@ -127,10 +116,10 @@
</li> </li>
{{#each futileSkills as |skill key|}} {{#each futileSkills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence"> <li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<span class="item-field-label-long2"><a class="roll-competence item-field-label-short" <span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span> data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short" type="text" <select class="item-field-label-short edit-item-data" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number"> data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}} {{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}} {{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
@@ -163,24 +152,31 @@
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasquée</label> <label class="item-field-label-medium">Démasquée</label>
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-medium"><strong>Parade</strong></label> <label class="item-field-label-medium"><strong>Parade</strong></label>
<input type="text" class="item-field-label-short" name="system.combat.parade.value" value="{{system.combat.parade.value}}" data-dtype="Number" /> <label class="item-field-label-medium">Masquée</label>
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasquée</label>
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
</li> </li>
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long">Rés. physique</label> <label class="item-field-label-long">Rés. physique</label>
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-long">Rés. psychique</label> <label class="item-field-label-long">Rés. psychique</label>
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-medium">Protection : </label> <label class="item-field-label-medium">Protection : </label>
<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
</li> </li>
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long">Effets secondaires</label> <label class="item-field-label-long">Effets secondaires</label>
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" /> <input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
<label class="item-field-label-short">&nbsp;&nbsp;</label>
<label class="item-field-label-long">Dissimulation : </label> <label class="item-field-label-long">Dissimulation : </label>
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
</li> </li>
<li class="item flexrow list-item items-title-bg"> <!-- <li class="item flexrow list-item items-title-bg">
<label class="item-field-label-long"><strong>Corps à Corps</strong></label> <label class="item-field-label-long"><strong>Corps à Corps</strong></label>
<label class="item-field-label-medium">Masqué</label> <label class="item-field-label-medium">Masqué</label>
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
@@ -193,7 +189,7 @@
<input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
<label class="item-field-label-medium">Démasqué</label> <label class="item-field-label-medium">Démasqué</label>
<input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
</li> </li> -->
</ul> </ul>
<div class="flexcol"> <div class="flexcol">
@@ -207,9 +203,6 @@
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Attaque</label> <label class="short-label">Attaque</label>
</span> </span>
<span class="item-field-label-short">
<label class="short-label">Défense</label>
</span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Dégats</label> <label class="short-label">Dégats</label>
</span> </span>
@@ -225,11 +218,11 @@
<span class="item-name-label competence-name">{{arme.name}}</span> <span class="item-name-label competence-name">{{arme.name}}</span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<button class="roll-arme-offensif button-sheet-roll">Attaquer</button> <button class="roll-attaque-arme button-sheet-roll">Attaquer</button>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button> {{arme.system.degats}}
</span> </span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
@@ -297,11 +290,11 @@
<div class="flexrow"> <div class="flexrow">
<ul> <ul>
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Féerie</label> <label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
<span class="item-field-label-long"></span> <span class="item-field-label-long"></span>
<label class="item-field-label-medium">Masque</label> <label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
</li> </li>
@@ -382,6 +375,48 @@
</ul> </ul>
</div> </div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header item-field-label-long2-img">
<h3><label class="items-title-text">Pouvoirs</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Masque</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Type</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
</div>
</li>
{{#each pouvoirs as |pouvoir key|}}
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
<img class="item-name-img" src="{{pouvoir.img}}" />
{{#if pouvoir.system.istest}}
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
{{else}}
<span class="item-field-label-long2">{{pouvoir.name}}</span>
{{/if}}
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype"> <div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
@@ -411,15 +446,137 @@
</div> </div>
{{!-- Equipement Tab --}}
<div class="tab equipement" data-group="primary" data-tab="equipement">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipements</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each equipements as |equip key|}}
<li class="item flexrow " data-item-id="{{equip._id}}" data-item-type="equipement">
<img class="item-name-img" src="{{equip.img}}" />
<span class="item-field-label-long2">{{equip.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
{{!-- Contact Tab --}}
<div class="tab contact" data-group="primary" data-tab="contact">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header item-field-label-long3">
<h3><label class="items-title-text">Contacts, Allies et Ennemis</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
</div>
</li>
</div>
{{#each contacts as |contactList idx|}}
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">{{contactList.label}}</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each contactList.list as |contact key|}}
<li class="item flexrow " data-item-id="{{contact._id}}" data-item-type="contact">
<img class="item-name-img" src="{{contact.img}}" />
<span class="item-field-label-long2">{{contact.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
{{/each}}
</div>
{{!-- Biography Tab --}} {{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata"> <div class="tab biodata" data-group="primary" data-tab="biodata">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header item-field-label-long2-img">
<h3><label class="items-title-text">Profils</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Type</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
</div>
</li>
{{#each profils as |profil key|}}
<li class="item flexrow " data-item-id="{{profil._id}}" data-item-type="profil">
<img class="item-name-img" src="{{profil.img}}" />
<span class="item-field-label-long2">{{profil.name}}</span>
<span class="item-field-label-medium">{{upperFirst profil.system.profiltype}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="flexrow"> <div class="flexrow">
<ul> <ul>
<li class="flexrow item">
<label class="item-field-label-long2">Nom humain</label> <input type="text" class="" name="system.biodata.nomhumain" value="{{system.biodata.nomhumain}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Activités</label> <input type="text" class="" name="system.biodata.activites" value="{{system.biodata.activites}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Apparence masquée</label> <input type="text" class="" name="system.biodata.apparencemasquee" value="{{system.biodata.apparencemasquee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Apparence démasquée</label> <input type="text" class="" name="system.biodata.apparencedemasquee" value="{{system.biodata.apparencedemasquee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Titre et Famille</label> <input type="text" class="" name="system.biodata.titrefamille" value="{{system.biodata.titrefamille}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="item-field-label-long2">Factions féériques</label> <input type="text" class="" name="system.biodata.factionfeerique" value="{{system.biodata.factionfeerique}}" data-dtype="String" />
</li>
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class="" name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" /> <label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class="" name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" />
</li> </li>
<li class="flexrow item">
<label class="item-field-label-long2">Langues</label> <input type="text" class="" name="system.biodata.langues" value="{{system.biodata.langues}}" data-dtype="String" />
</li>
</ul> </ul>
</div> </div>
@@ -427,7 +584,12 @@
<div> <div>
<ul> <ul>
<li class="flexrow item"> <li class="flexrow item">
<label class="generic-label">Sexe</label> <label class="generic-label">Fortune</label>
<input type="text" class="" name="system.biodata.fortune" value="{{system.biodata.fortune}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Genre</label>
<input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}" <input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
@@ -441,18 +603,18 @@
<div> <div>
<ul> <ul>
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">Taille</label> <label class="generic-label">Taille Masquée</label>
<input type="text" class="" name="system.biodata.size" value="{{system.biodata.size}}" <input type="text" class="" name="system.biodata.taillemasquee" value="{{system.biodata.taillemasquee}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">Cheveux</label> <label class="generic-label">Taille Démasquée</label>
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}" <input type="text" class="" name="system.biodata.tailledemasquee" value="{{system.biodata.tailledemasquee}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="generic-label">Expérience</label> <label class="generic-label">Type de taille</label>
<input type="text" class="" name="system.experience.value" value="{{system.experience.value}}" <input type="text" class="" name="system.experience.typetaille" value="{{system.experience.typetaille}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
@@ -462,32 +624,56 @@
<div> <div>
<ul> <ul>
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">Yeux</label> <label class="generic-label">Poids Masqué</label>
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}" <input type="text" class="" name="system.biodata.poidsmasquee" value="{{system.biodata.poidsmasquee}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
<li class="flexrow item"> <li class="item flexrow">
<label class="generic-label">Main préférée</label> <label class="generic-label">Poids Démasqué</label>
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}" <input type="text" class="" name="system.biodata.poidsdemasquee" value="{{system.biodata.poidsdemasquee}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Poids</label>
<input type="text" class="" name="system.biodata.weight" value="{{system.biodata.weight}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>
</div> </div>
</div>
<div class="tab notes" data-group="primary" data-tab="notes">
<span> <span>
<h3>Description</h3> <h3>Historique</h3>
</span> </span>
<div class="medium-editor item-text-long-line"> <div class="medium-editor item-text-long-line">
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}} {{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
</div> </div>
<span>
<h3>Notes diverses</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor playernotes target="system.biodata.playernotes" button=true owner=owner editable=editable}}
</div>
<span>
<h3>Rêves étranges</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor revesetranges target="system.biodata.revesetranges" button=true owner=owner editable=editable}}
</div>
<span>
<h3>Secrets découverts</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor secretsdecouverts target="system.biodata.secretsdecouverts" button=true owner=owner editable=editable}}
</div>
<span>
<h3>Questions en suspens</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor questions target="system.biodata.questions" button=true owner=owner editable=editable}}
</div>
</div> </div>
</section> </section>

View File

@@ -0,0 +1,34 @@
<div class="chat-message-header">
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<h4 class=chat-actor-name>{{alias}}</h4>
</div>
<hr>
{{#if actionImg}}
<div>
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol">
</div>
<div>
<ul>
<li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>
{{#if isSuccess}}
<li>Marge : {{marge}}</li>
<li>Degats de l'arme : {{degatsArme}}</li>
{{#if isCriticalSuccess}}
<Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
{{/if}}
{{else}}
<li>Echec face à la {{defenderMode}} !</li>
{{/if}}
</ul>
</div>

View File

@@ -1,28 +0,0 @@
<div class="chat-message-header">
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<h4 class=chat-actor-name>{{alias}}</h4>
</div>
<hr>
{{#if actionImg}}
<div>
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol">
</div>
<div>
<ul>
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
<li>Dégats : {{finalResult}}</li>
{{#if targetVigueur}}
<li>Vigueur de la cible : {{targetVigueur}}</li>
<li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
{{/if}}
</ul>
</div>

View File

@@ -18,28 +18,56 @@
<div> <div>
<ul> <ul>
<li class="hawkmoon-roll">Caractéristique : {{carac.label}} ({{carac.value}})</li> <li class="heritiers-roll">Caractéristique : {{carac.label}} ({{carac.value}})</li>
{{#if rang}}
<li>{{rang.label}} : {{rang.value}}</li>
{{/if}}
{{#if competence}} {{#if competence}}
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li> <li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
{{#if useSpecialite}}
<li>Bonus de spécialité +1</li>
{{/if}}
{{/if}}
{{#if arme}}
<li>Attaque avec : {{arme.name}}</li>
{{/if}}
{{#if pouvoir}}
<li>Pouvoir : {{pouvoir.name}}</li>
<li>Effet : {{pouvoir.system.effet}}</li>
{{/if}} {{/if}}
<li>Formule : {{diceFormula}}</li> <li>Formule : {{diceFormula}}</li>
<li>Résultat du dé : {{diceResult}} </li> <li>Résultat du dé : {{diceResult}} </li>
<li>Total : {{finalResult}} {{#if (gt sdValue "-1")}}(Marge : {{marge}}){{/if}}</li>
<li>Total : {{finalResult}}</li> {{#if (gt sdValue "-1")}}
{{#if sdValue}}
{{#if isSuccess}} {{#if isSuccess}}
<li class="chat-success">Succés... <li class="chat-success">Succès...
{{#if arme}}
<li>Dégats : {{degatsArme}}</li>
{{/if}}
</li> </li>
{{else}} {{else}}
<li class="chat-failure">Echec...</li> <li class="chat-failure">Echec...</li>
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#if isBrelan}}
<li class="chat-success">Brelan sur 3 dés !</li>
{{/if}}
{{#if isSuite}}
<li class="chat-success">Suite sur 3 dés !</li>
{{/if}}
{{#if isCriticalSuccess}} {{#if isCriticalSuccess}}
<li class="chat-success">Réussite Critique !!!</li> <li class="chat-success">Réussite Critique !!!</li>
{{#if arme}}
<li>Vous pouvez augmenter les dégats de +2 ou bien bénéficier d'une Aubaine.</li>
{{/if}}
{{/if}} {{/if}}
{{#if isCriticalFailure}} {{#if isCriticalFailure}}
<li class="chat-failure">Echec Critique !!!</li> <li class="chat-failure">Echec Critique !!!</li>

View File

@@ -11,16 +11,20 @@
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item">
<li class="flexrow item">
<label class="generic-label item-field-label-long">Type : </label> <label class="generic-label item-field-label-long">Type : </label>
<select class="item-field-label-long" type="text" name="system.contacttype" value="{{system.contacttype}}" data-dtype="String"> <select class="item-field-label-long" type="text" name="system.contacttype" value="{{system.contacttype}}" data-dtype="String">
{{#select system.contacttype}} {{#select system.contacttype}}
<option value="contact">Contact</option> <option value="contact">Contact</option>
<option value="allie">Allié</option> <option value="allie">Allié</option>
<option value="ennemi">Ennemis</option>
<option value="interet">Personne d'interêt</option>
{{/select}} {{/select}}
</select> </select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Niveau : </label> <label class="generic-label item-field-label-long">Niveau : </label>
<select class="item-field-label-long" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"> <select class="item-field-label-long" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number">
{{#select system.niveau}} {{#select system.niveau}}

View File

@@ -0,0 +1,40 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label item-field-label-long">Lieu : </label>
<input type="text" class="item-field-label-long" name="system.lieu"
value="{{system.lieu}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Prix : </label>
<input type="text" class="item-field-label-short" name="system.prix"
value="{{system.prix}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Quantité : </label>
<input type="text" class="item-field-label-short" name="system.quantite"
value="{{system.quantite}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Equipé ? : </label>
<input type="checkbox" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.equipped" {{checked system.equipped}}/>
</li>
</div>
</section>
</form>

View File

@@ -12,8 +12,15 @@
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label item-field-label-long">Type : </label>
<select class="item-field-label-long" type="text" name="system.profiltype" value="{{system.profiltype}}" data-dtype="String">
{{#select system.profiltype}}
<option value="mineur">Mineur</option>
<option value="majeur">Majeur</option>
{{/select}}
</select>
</li>
</ul> </ul>
</div> </div>

View File

@@ -0,0 +1,50 @@
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
{{#if isPNJ}}
<span class="item-field-label-long roll-style">
<a class="roll-root-competence item-field-label-short" data-attr-key="{{keyProfil}}">
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
</a>
</span>
{{else}}
<span class="item-field-label-long">
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
</span>
{{/if}}
<span class="item-field-label-short">
<label class="short-label">Niveau</label>
</span>
{{#if isPNJ}}
<span class="item-field-label-short">
<input type="text" data-dtype="Number" class="item-field-label-short" name="system.competences.{{keyProfil}}.niveau" value="{{skillDef.niveau}}">
</span>
{{/if}}
<div class="item-filler">&nbsp;</div>
</li>
{{#each skillDef.skills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<span class="item-field-label-long roll-style"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<select class="item-field-label-short edit-item-data" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
{{/select}}
</select>
<input type="checkbox" class="item-field-label-short edit-item-data" data-item-field="predilection" {{checked skill.system.predilection}}/>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{#if (count skill.specList)}}
<li class="item flexrow" data-item-id="{{skill._id}}" data-item-type="competence">
<span class="specialisarion-margin item-field-label-long2">{{skill.specList}}</span>
</li>
{{/if}}
{{/each}}
</ul>
</div>

View File

@@ -8,6 +8,13 @@
<div class="flexcol"> <div class="flexcol">
{{#if (eq mode "rang")}}
<div class="flexrow">
<span class="roll-dialog-label">{{rang.label}}</span>
<span class="roll-dialog-label">{{rang.value}}</span>
</div>
{{/if}}
{{#if (eq mode "carac")}} {{#if (eq mode "carac")}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Caracteristique</span> <span class="roll-dialog-label">Caracteristique</span>
@@ -31,6 +38,32 @@
<span class="roll-dialog-label">{{competence.name}}</span> <span class="roll-dialog-label">{{competence.name}}</span>
<span class="small-label roll-dialog-label">{{competence.system.niveau}}</span> <span class="small-label roll-dialog-label">{{competence.system.niveau}}</span>
</div> </div>
{{#if competence.nbSpec}}
<div class="flexrow">
<span class="roll-dialog-label">Spécialités : {{competence.specList}}</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Bonus de spécialité ?</span>
<input type="checkbox" class="item-field-label-short" id="useSpecialite" {{checked useSpecialite}}/>
</div>
{{/if}}
{{/if}}
{{#if pouvoir}}
<div class="flexrow">
<span class="roll-dialog-label">Pouvoir : </span>
<span class="small-label roll-dialog-label">{{pouvoir.name}}</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Activation : </span>
<span class="small-label roll-dialog-label">{{pouvoir.system.activation}}</span>
</div>
{{#if pouvoirBase}}
<div class="flexrow">
<span class="roll-dialog-label">{{pouvoirBase.label}} : </span>
<span class="small-label roll-dialog-label">{{pouvoirBase.value}}</span>
</div>
{{/if}}
{{/if}} {{/if}}
<div class="flexrow"> <div class="flexrow">
@@ -38,20 +71,6 @@
<span class="small-label roll-dialog-label">{{pvMalus}}</span> <span class="small-label roll-dialog-label">{{pvMalus}}</span>
</div> </div>
{{#if tricherie}}
<div class="flexrow">
<span class="roll-dialog-label">Utiliser 1 point de Tricherie ({{tricherie}}) ?</span>
<input type="checkbox" class="item-field-label-short" id="useTricherie" {{checked useTricherie}}/>
</div>
{{/if}}
{{#if heritage}}
<div class="flexrow">
<span class="roll-dialog-label">Utiliser 1 point d'Heritage ? ({{heritage}})</span>
<input type="checkbox" class="item-field-label-short" id="useHeritage" {{checked useHeritage}}/>
</div>
{{/if}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus </span> <span class="roll-dialog-label">Bonus/Malus </span>
<select class="roll-dialog-label" id="bonus-malus-context" type="text" value="{{bonusMalusContext}}" <select class="roll-dialog-label" id="bonus-malus-context" type="text" value="{{bonusMalusContext}}"