New items and cleanup

This commit is contained in:
2022-12-29 23:23:38 +01:00
parent cb91448c3b
commit 59e8cca56d
32 changed files with 411 additions and 705 deletions
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-52
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@@ -1,52 +0,0 @@
/* -------------------------------------------- */
import { HeritiersUtility } from "./heritiers-utility.js";
import "./xregexp-all.js";
const __level1Expr = '(?<effectType>[a-z]+):(?<objectType>[a-zA-Z]+)\\((?<objectName>[a-zA-Z0-9\\.]+)\\)\\s+(?<modifierValue>[\\d]+)\\s*{*(?<modifierLabel>[a-zA-Zàéè\\s]*)}*'
const __effectTypes = {modifier: 1, cost: 1, provide: 1}
/* -------------------------------------------- */
export class HeritiersAutomation {
/* -------------------------------------------- */
static init() {
this.__objectTypes = { }
Object.entries(game.data.model.Actor).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
})
Object.entries(game.data.model.Item).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
})
}
/* -------------------------------------------- */
static processAutomations(event, item, actor) {
//console.log("We have", event, item, actor)
if ( !item.system.isautomated || item.system.automations.length == 0 ) {
return {isValid: true}
}
let relevantAutomations = item.system.automations.filter( auto => auto.eventtype == event)
if ( !relevantAutomations || relevantAutomations.length == 0) {
return {isValid: true}
}
let validTab = []
for(let auto of relevantAutomations) {
if ( event == "on-drop") {
validTab.push( actor.checkAttributOrCompetenceLevel( auto.competence, auto.minLevel) )
}
}
// Post process validation array
for (let ret of validTab) {
if ( !ret.isValid) {
return ret
}
}
return {isValid: true}
}
}
+5
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@@ -13,6 +13,11 @@ export const HERITIERS_CONFIG = {
"erudit": "Erudit", "erudit": "Erudit",
"savant": "Savant", "savant": "Savant",
"gentleman": "Gentleman" "gentleman": "Gentleman"
},
typePouvoir: {
"actif": "Actif",
"passif": "Passif"
} }
} }
-71
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@@ -1,71 +0,0 @@
/* -------------------------------------------- */
/* -------------------------------------------- */
export class HeritiersTokenHud {
static init() {
// Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, data) => { HeritiersTokenHud.addTokenHudExtensions(app, html, data._id) });
}
/* -------------------------------------------- */
static async removeExtensionHud(app, html, tokenId) {
html.find('.control-icon.heritiers-adversite').remove()
}
/* -------------------------------------------- */
static async addExtensionHud(app, html, tokenId) {
let token = canvas.tokens.get(tokenId)
let actor = token.actor
app.hasExtension = true
const hudData = { actor: actor }
const controlIconActions = html.find('.control-icon[data-action=combat]');
// initiative
await HeritiersTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-les-heritiers/templates/hud-adversites.html', hudData,
(event) => {
let adversite = event.currentTarget.attributes['data-action-index'].value
let value = Number(event.currentTarget.attributes['data-action-value'].value)
hudData.actor.incDecAdversite( adversite, value)
} )
}
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]')
if (controlIconCombat.length>0 ) {
HeritiersTokenHud.addExtensionHud(app, html, tokenId);
}
}
/* -------------------------------------------- */
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData))
const list = hud.find('div.heritiers-hud-list')
HeritiersTokenHud._toggleHudListActive(hud, list);
hud.find('img.heritiers-hud-togglebutton').click(event => HeritiersTokenHud._toggleHudListActive(hud, list));
list.find('.heritiers-hud-adversite').click(onMenuItem);
insertionPoint.after(hud);
}
/* -------------------------------------------- */
static _showControlWhen(control, condition) {
if (condition) {
control.show()
}
else {
control.hide()
}
}
/* -------------------------------------------- */
static _toggleHudListActive(hud, list) {
hud.toggleClass('active')
HeritiersTokenHud._showControlWhen(list, hud.hasClass('active'))
}
}
+4 -3
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@@ -1,16 +1,17 @@
import { HeritiersUtility } from "./heritiers-utility.js"; import { HeritiersUtility } from "./heritiers-utility.js";
export const defaultItemImg = { export const defaultItemImg = {
competence: "systems/fvtt-les-heritiers/assets/icons/skill.webp", competence: "systems/fvtt-les-heritiers/assets/icons/skill.webp",
avantage: "systems/fvtt-les-heritiers/assets/icons/advantage.webp", avantage: "systems/fvtt-les-heritiers/assets/icons/advantage.webp",
desavantage: "systems/fvtt-les-heritiers/assets/icons/disadvantage.webp", desavantage: "systems/fvtt-les-heritiers/assets/icons/disadvantage.webp",
contact: "systems/fvtt-les-heritiers/assets/icons/contact.webp", contact: "systems/fvtt-les-heritiers/assets/icons/contact.webp",
pouvoir: "systems/fvtt-les-heritiers/assets/icons/power.webp", pouvoir: "systems/fvtt-les-heritiers/assets/icons/power.webp",
equipement: "systems/fvtt-les-heritiers/assets/icons/equipement.webp", accessoire: "systems/fvtt-les-heritiers/assets/icons/accessoire.webp",
arme: "systems/fvtt-les-heritiers/assets/icons/melee.webp", arme: "systems/fvtt-les-heritiers/assets/icons/melee.webp",
monnaie: "systems/fvtt-les-heritiers/assets/icons/monnaie.webp", monnaie: "systems/fvtt-les-heritiers/assets/icons/monnaie.webp",
protection: "systems/fvtt-les-heritiers/assets/icons/protection.webp", protection: "systems/fvtt-les-heritiers/assets/icons/protection.webp",
talent: "systems/fvtt-les-heritiers/assets/icons/talent.webp" atoutfeerique: "systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp",
capacitenaturelle: "systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp",
} }
/** /**
-5
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@@ -15,8 +15,6 @@ import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
import { HeritiersUtility } from "./heritiers-utility.js"; import { HeritiersUtility } from "./heritiers-utility.js";
import { HeritiersCombat } from "./heritiers-combat.js"; import { HeritiersCombat } from "./heritiers-combat.js";
import { HeritiersItem } from "./heritiers-item.js"; import { HeritiersItem } from "./heritiers-item.js";
import { HeritiersAutomation } from "./heritiers-automation.js";
import { HeritiersTokenHud } from "./heritiers-hud.js";
import { HERITIERS_CONFIG } from "./heritiers-config.js"; import { HERITIERS_CONFIG } from "./heritiers-config.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -50,7 +48,6 @@ Hooks.once("init", async function () {
CONFIG.Item.documentClass = HeritiersItem CONFIG.Item.documentClass = HeritiersItem
game.system.lesheritiers = { game.system.lesheritiers = {
HeritiersUtility, HeritiersUtility,
HeritiersAutomation,
config: HERITIERS_CONFIG config: HERITIERS_CONFIG
} }
@@ -64,8 +61,6 @@ Hooks.once("init", async function () {
Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true }) Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true })
HeritiersUtility.init() HeritiersUtility.init()
HeritiersAutomation.init()
HeritiersTokenHud.init()
}); });
+52
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@@ -0,0 +1,52 @@
{"name":"Insensibilité aux poisons et drogues","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Les poisons et les drogues n&rsquo;ont aucun effet sur le gnome, y compris les poisons et drogues secr&eacute;t&eacute;s par les f&eacute;es (comme la liqueur de berthaniel, ou les griffes ou crocs empoisonn&eacute;s). Seuls les poisons et drogues magiques, comme les pr&eacute;parations des druides ou des n&eacute;cromanciens, peuvent l&rsquo;affecter.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sQkDv1PjeI92fbLG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241254845,"modifiedTime":1672245288333,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0gMjtKZ7ZQbUKiyp"}
{"name":"Sympathique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le l&eacute;poride a l&rsquo;air sympathique. C&rsquo;est plus fort que lui. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; tous ses tests sociaux bas&eacute;s sur la sympathie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.uyQFOTbpEyNy4sFX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241702669,"modifiedTime":1672245336575,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2OxB42oxUEUby52t"}
{"name":"Lien astral","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Chaque pleine lune, la gargouille peut, en m&eacute;ditant 3 heures au contact d&rsquo;une roche ou d&rsquo;un objet qui est issu du lieu dont elle est gardienne, &eacute;tablir un lien spirituel avec lui (Occultisme + Esprit SD 10). Ce lien astral permet &agrave; la gargouille d&rsquo;&eacute;liminer le malus li&eacute; au syndrome du chien de garde, jusqu&rsquo;&agrave; ce que la nostalgie la reprenne peu &agrave; peu.<br><em><strong>Note : </strong>pour savoir quand a lieu la pleine lune (tous les 30 jours environ) vous pouvez consulter un calendrier si vous connaissez la date ou lancer [[/roll 1D8]], [[/roll 1D10]] et [[/roll 1D12]] au d&eacute;but d&rsquo;un sc&eacute;nario : le r&eacute;sultat indique le nombre de jours depuis la derni&egrave;re pleine lune.&nbsp;</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AnwacYlVA7NwWsoX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244460225,"modifiedTime":1672245302602,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2kB8IySbO02sye3F"}
{"name":"Capital sympathie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le sylve, quoique peu pr&eacute;sent dans les cours f&eacute;&eacute;riques, y est pourtant toujours le bienvenu. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 pour toutes ses interactions sociales en ces lieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.wermb7wwYlvSJsc7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243090756,"modifiedTime":1672245186371,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4g1UyJmmo1NgkQAC"}
{"name":"Langue de bois","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Quel que soit le milieu et les circonstances dans lesquelles il &eacute;volue, le protys est capable de soutenir une conversation de dix minutes avec n&rsquo;importe qui, sur n&rsquo;importe quel sujet, en ayant l&rsquo;air &agrave; l&rsquo;aise, au courant et parfaitement &agrave; sa place. Au bout de dix minutes, il ne peut plus faire illusion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8zDeJtUNiwDVRN7e"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244885720,"modifiedTime":1672245297033,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"5hIT5iBoS61EjWM5"}
{"name":"Système digestif dacier","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ogre est capable de manger et dig&eacute;rer beaucoup de mat&eacute;riaux normalement non comestibles (papier, bois, os, argile, terre, etc.), m&ecirc;me de l&rsquo;ogre. Seuls les pierres et les m&eacute;taux l&rsquo;arr&ecirc;tent (marbre, diamant, granit, acier&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZTSCN5aRH6DfSmqW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242412073,"modifiedTime":1672245339692,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7lSkz3BwJCbmNjPT"}
{"name":"Aura mystérieuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le korrigan d&eacute;gage quelque chose de fascinant, de mystique ou myst&eacute;rieux qui peut aider &agrave; s&eacute;duire, &agrave; &ecirc;tre pris au s&eacute;rieux et &agrave; convaincre. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; tout test o&ugrave; une telle aura disposera ses interlocuteurs favorablement.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AcWl8hrnJtNGnE46"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241556175,"modifiedTime":1672245178651,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"8n3XdPZ83wROzxG7"}
{"name":"Imitateur génial","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le protys a la capacit&eacute; de pouvoir imiter &agrave; la perfection la voix de n&rsquo;importe quelle personne &agrave; condition qu&rsquo;il l&rsquo;ait entendue parler au moins dix minutes. Il peut aussi imiter une langue &eacute;trang&egrave;re et son accent s&rsquo;il l&rsquo;a entendue pendant au moins une heure et faire illusion &agrave; travers une br&egrave;ve conversation basique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9UrOyoKCT1h9mNBl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244863243,"modifiedTime":1672245216940,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9sAJg22CLfNlnqHO"}
{"name":"Insensibilité aux flammes","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Masqu&eacute; ou d&eacute;masqu&eacute;, le ph&eacute;nix est insensible &agrave; tous les dommages dus au feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.x6ll8lmpl7wS7QQS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242820448,"modifiedTime":1672245285365,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C9BbP62MOV9jT4wD"}
{"name":"Seigneur des oiseaux","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Les oiseaux reconnaissent en chaque ph&eacute;nix un noble repr&eacute;sentant de leur esp&egrave;ce. Le ph&eacute;nix est capable de communiquer avec eux quand il est sous forme d&eacute;masqu&eacute;e comme s&rsquo;il avait le Pouvoir de Communication animale. Il peut leur donner des ordres tr&egrave;s simples.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aYia6RO0x02psKJt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242790169,"modifiedTime":1672245333332,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CBfcWTm2HYlKS00t"}
{"name":"Obsession onirique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Un simple regard pourra provoquer un d&eacute;sir conscient ou non chez autrui, qui hantera ses r&ecirc;ves pendant quelques nuits, affaiblissant sa concentration, ce qui se traduit par un malus de - 1 pour toute t&acirc;che n&eacute;cessi\u0002tant une attention soutenue. Toute tentative de s&eacute;duction pendant que l&rsquo;obsession onirique (apr&egrave;s au moins un r&ecirc;ve) est en cours b&eacute;n&eacute;ficie en outre d&rsquo;un bonus de + 1 en sus des autres bonus potentiels.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dlV0QtT4GdmQ9jwo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242972548,"modifiedTime":1672245311376,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CkSGGEXVr1cOXRHG"}
{"name":"Goût du sang","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le sang a un effet tonifiant et r&eacute;g&eacute;n&eacute;rant sur le vampyr. Une fiole ou gourde en contenant quelques rasades permet de lui redonner rapidement 3 points de Vie et efface une partie de sa fatigue. Ce n&rsquo;est pas aussi efficace que boire le sang frais directement sur une victime avec le Pouvoir Absorption par morsure mais cela permet de se tirer d&rsquo;affaire rapidement. Il lui faudra du sang frais ou d&rsquo;autres sources de soin pour regagner davantage de points de Vie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qejYllROtENj9F7C"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243654284,"modifiedTime":1672245210759,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ELimkkt3iOwqJKch"}
{"name":"Science du combat","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Au premier tour de combat, l&rsquo;orc sait instinctivement quelles vont &ecirc;tre les actions de chaque protagoniste, &agrave; condition qu&rsquo;il ne soit pas surpris. Le Docte doit donc dire au joueur incarnant l&rsquo;orc, quel que soit son rang d&rsquo;Initiative, ce que vont faire ses assaillants lors de ce premier tour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.344jXo8DVimgJLIw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242658083,"modifiedTime":1672245329852,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"FTcjQP960oWPrnzC"}
{"name":"Langue râpeuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La langue du gobelin est r&acirc;peuse comme une lime. Le gobelin peut s&rsquo;en servir, certes pour s&rsquo;alimenter, mais &eacute;galement pour limer &agrave; peu pr&egrave;s n&rsquo;importe quoi, du bois &agrave; l&rsquo;acier (notez que cela prend du temps).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.lHg7R6CCUAnaS3nX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241450307,"modifiedTime":1672245299478,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Fw9wwP6vyL3swmOk"}
{"name":"Petit producteur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le farfadet sait produire, en une nuit de travail et &agrave; partir de mat&eacute;riaux naturels triviaux, une quantit&eacute; en litres de liqueur de berthaniel &eacute;gale &agrave; ses rangs de F&eacute;&eacute;rie + Production de liqueur de berthaniel (Comp&eacute;tence futile). Pour les farfadets gris et les farfadets verts, cet avantage leur permet, en une nuit, de fabriquer la m&ecirc;me quantit&eacute; de doses de morphine ou de litres d&rsquo;absinthe &agrave; partir du m&ecirc;me type de mat&eacute;riaux. Ils ont des contacts facilit&eacute;s avec des aubergistes ou m&eacute;decins qu&rsquo;ils peuvent approvisionner en ces substances.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.T7BjH5Cm2Lpj9vXf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241072946,"modifiedTime":1672245316638,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GFb8i3y6haSlQrgz"}
{"name":"Bon goût","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;elfe est l&rsquo;incarnation du bon go&ucirc;t, puisque ce sont les elfes qui dictent les canons de la soci&eacute;t&eacute; f&eacute;&eacute;rique. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 pour toute action visant &agrave; briller en soci&eacute;t&eacute; ou artistiquement ainsi que pour juger de la qualit&eacute; ou de l&rsquo;authenticit&eacute; d&rsquo;une &oelig;uvre d&rsquo;art.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LXDCDEdrD7AeHZQF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240673136,"modifiedTime":1672245182487,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GUmVSa94atQCeqhZ"}
{"name":"Insomniaque","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le fouinard n&rsquo;a besoin de dormir que trois heures chaque nuit pour &ecirc;tre parfaitement repos&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.xkzI6HGtOaRn8rFN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244275892,"modifiedTime":1672245291640,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HdEYjkeqnMP4Uihm"}
{"name":"Vivacité","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; est particuli&egrave;rement vive. Elle b&eacute;n&eacute;ficie, en toutes circonstances, d&rsquo;un bonus de + 1 &agrave; son rang d&rsquo;Initiative.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ds2ke1etk96NOCNM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243955730,"modifiedTime":1672245353775,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JSeHspIWDdv72eEL"}
{"name":"Téméraire","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le troll n&rsquo;a peur de rien, sauf du feu. Toute situation de stress n&eacute;cessitant un test de Sang-froid, y compris face &agrave; un pouvoir provo\u0002quant la peur, n&rsquo;a aucun effet lui, m&ecirc;me si sa vie est en danger. Cet avantage ne fonctionne pas si la source de l&rsquo;effroi est le feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QnQwFutvm6M6Q3Tb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243514527,"modifiedTime":1672245342482,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MxQi7DBPoKbovRvf"}
{"name":"À la page","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le fouinard passe son temps &agrave; se renseigner sur les derni&egrave;res inventions de la science et de la technique. Au courant de toute d&eacute;couverte majeure dans ces domaines, il saura en faire usage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sWaYiwVMtw88xBWG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244240669,"modifiedTime":1672245168796,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NVHokXzT1oiF7lCG"}
{"name":"Belle mine","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le bastet est un s&eacute;ducteur-n&eacute;. Il b&eacute;n&eacute;\u0002ficie d&rsquo;un bonus de + 2 &agrave; toutes ses tentatives pour s&eacute;duire quelqu&rsquo;un, quel que soit le sexe de la personne cibl&eacute;e.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmkpaTeiVfdUDSja"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240524125,"modifiedTime":1672245180335,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"OeADXGlO2vGYaBgY"}
{"name":"Apparence statuesque et démoniaque","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Sous forme d&eacute;masqu&eacute;e et en se tenant immobile, une gargouille ressemble &agrave; s&rsquo;y m&eacute;prendre &agrave; une statue inanim&eacute;e &agrave; son effigie. La rep&eacute;rer requiert un test de Perception impliquant l&rsquo;odorat SD &nbsp;14, ou bien une <em>Vision thermique</em> ou &eacute;lectrique (mais si la &nbsp;&laquo; &nbsp;statue &nbsp;&raquo; tranche avec l&rsquo;environne\u0002ment, on pourra se douter de quelque chose). En revanche, si elle bouge, elle appara&icirc;tra aux yeux des humains comme un d&eacute;mon effrayant et b&eacute;n&eacute;ficiera d&rsquo;un bonus de + 2 &agrave; toutes ses tentatives pour faire peur (avec Autorit&eacute; ou le Pouvoir&nbsp;<br><em>Terreur</em>).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ndpVQWAE7sRR3nzX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244374033,"modifiedTime":1672245175070,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"PmEvJG282up6MGkt"}
{"name":"Hurlement","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le loup-garou peut, m&ecirc;me sous forme masqu&eacute;e, pousser des hurlements audibles &agrave; Constitution kilom&egrave;tres en environ\u0002nement calme (3 fois moins en environnement bruyant). Ceux-ci permettent de communiquer de mani&egrave;re simple avec d&rsquo;autres loups(-garous) (requiert l&rsquo;atout <em>Ami des loups</em>) ou de lancer un signal reconnaissable. Pour autrui, ce hurlement signale qu&rsquo;un pr&eacute;dateur r&ocirc;de : un &eacute;chec sur un test de Ressort ou Fortitude + Sang-froid SD 10 fera fuir ou se cacher une &acirc;me sensible.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eoCVa9zb3yLIaIc8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242069422,"modifiedTime":1672245213744,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QvyEbU5MpgsCiBjz"}
{"name":"Terrier","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Gr&acirc;ce &agrave; leurs petites griffes, totalement inefficaces en combat, les l&eacute;porides peuvent creuser des galeries dans un sol meuble &agrave; raison de 6 m&egrave;tres par heure.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XodAu1Z6hoxvc5vY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241727890,"modifiedTime":1672245344677,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"UYFwfF4kNAztOJmG"}
{"name":"Naturophile","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsque le sylve est dans un espace naturel couvert de v&eacute;g&eacute;tation, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toutes ses actions physiques et de + 2 &agrave; ses tests visant &agrave; identifier la faune et la flore.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QPQZGykP2wPQSS5j"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243115133,"modifiedTime":1672245309187,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"VyRQmuRHQeFDVC5N"}
{"name":"Âme de gardienne","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La gargouille conna&icirc;t chaque recoin du lieu qu&rsquo;elle garde. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses actions physiques lorsqu&rsquo;elle est dans son lieu gard&eacute;. En outre, o&ugrave; qu&rsquo;elle soit sur terre, elle sent si celui-ci est endommag&eacute; ou lorsque quelqu&rsquo;un y p&eacute;n&egrave;tre et peut suivre approximativement son parcours.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.2YBtHtrpzsXzlXZ2"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244428824,"modifiedTime":1672245170501,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WeyIuHudhRylxPTf"}
{"name":"Domaine sous-marin","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ondine poss&egrave;de un domaine sous-marin am&eacute;nag&eacute; avec go&ucirc;t o&ugrave; elle peut vivre &agrave; sa guise et o&ugrave; peu de gens viendront la chercher.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.BtiDHLQ14cLHuMvR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242525714,"modifiedTime":1672245196786,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XHyBbmGqojS9A2Sc"}
{"name":"Insensibilité à largent","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Tant que le Faux-Semblant enfoui a moins de 3 en F&eacute;&eacute;rie, l&rsquo;argent n&rsquo;a sur lui que des effets b&eacute;nins (quelques rougeurs). Il ne subit pas les d&eacute;g&acirc;ts suppl&eacute;mentaires li&eacute;s &agrave; l&rsquo;argent dont souffrent les Faux-Semblants r&eacute;v&eacute;l&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.p362rW0l3Up0rMgR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672239805601,"modifiedTime":1672245279758,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XLJbvFk2eHzKBdWo"}
{"name":"Effrayant","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>M&ecirc;me masqu&eacute;, l&rsquo;ogre fait peur et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 pour intimider ou effrayer ; il effectue son test d&rsquo;Autorit&eacute; avec Sang-froid plut&ocirc;t que Prestance. Lorsqu&rsquo;il est d&eacute;masqu&eacute; et qu&rsquo;il affiche son sourire carnassier, l&rsquo;ogre b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; ces m&ecirc;mes actions. Ce bonus s&rsquo;applique aussi &agrave; son pouvoir de Terreur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Z731N404oTRDkF3O"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242376490,"modifiedTime":1672245200809,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XVsyx2x2HfukGxGL"}
{"name":"Inodore et athermique (fleur de métal)","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La fleur de m&eacute;tal, probablement &agrave; cause de sa complexion et de son ascendance vampyrique, n&rsquo;a pas d&rsquo;odeur et a le sang froid. Elle peut toutefois se parfumer.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.z4a6AZeVV521RbHn"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244097225,"modifiedTime":1672245274170,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YJR23b6JdPSnE9sj"}
{"name":"Saboteur né","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le gremelin a un don pour le sabotage. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; tous ses tests et Pouvoirs visant &agrave; saboter les m&eacute;canismes, mais aussi la r&eacute;putation de quelqu&rsquo;un, en trouvant l&rsquo;insulte ou la mauvaise blague la plus d&eacute;rangeante.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mBHIlJ6cp68SjMZR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244750241,"modifiedTime":1672245327983,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Z48ov28ozYiXLxDs"}
{"name":"Immunité aux maladies et aux produits toxiques","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le smog est immunis&eacute; contre toutes les mala\u0002dies mais aussi tous les produits toxiques et chimiques, et donc contre tous les poisons et les drogues). Seuls les poisons et drogues magiques, comme les pr&eacute;parations des druides ou des n&eacute;cromanciens, peuvent l&rsquo;affecter.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Vx8nFcOuCmBGnHf9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245010758,"modifiedTime":1672245221873,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Z7d2hrCPMx7W5fDW"}
{"name":"Préférence elfique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>&Agrave; statut &eacute;gal, un elfe pr&eacute;f&egrave;rera toujours avantager un elfe sur toute autre cr&eacute;a\u0002ture. L&rsquo;elfe b&eacute;n&eacute;ficie, partout o&ugrave; il passe, de la pr&eacute;f&eacute;rence elfique, ce qui est pr&eacute;cieux au sein de la Monarchie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ndMSkQHdMLD37s0w"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240712621,"modifiedTime":1672245322662,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ZfVpHvuhP9VIFToo"}
{"name":"Immunité à la séduction","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La succube est pass&eacute;e ma&icirc;tresse dans l&rsquo;art de conqu&eacute;rir les c&oelig;urs. Elle ne peut donc pas se laisser pi&eacute;ger au jeu de la s&eacute;duction. Toute tentative sur sa personne, qu&rsquo;elle soit magique ou non, se solde par un &eacute;chec automatique, sauf si la succube d&eacute;cide de se laisser s&eacute;duire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.SK1KtIYBdGXZbTI2"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242947783,"modifiedTime":1672245219297,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"aymviJUFHupZ8xig"}
{"name":"Flair","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Chasseur hors-pair, le loup garou est capable retrouver la trace de quelqu&rsquo;un ou quelque chose gr&acirc;ce &agrave; son odorat, m&ecirc;me sous forme masqu&eacute;e. Quand il peut flairer une odeur, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests de Survie (<em>Chasse</em>). Cet avantage est cumulable avec le Pouvoir <em>Pr&eacute;dation</em>.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.cpryV4Ar7gRai660"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242034915,"modifiedTime":1672245208733,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cRfabIQeX91b878m"}
{"name":"Femme fatale","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La fleur de m&eacute;tal est l&rsquo;incarnation fantasmatique du mythe moderne de la femme fatale. Elle sait donc, d&rsquo;instinct, comment s&eacute;duire les hommes. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses tentatives de s&eacute;duction sur la gent masculine gr&acirc;ce &agrave; son regard intense et myst&eacute;rieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dIRMVR37Z0rueCRV"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244069938,"modifiedTime":1672245206082,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cs3lrPvzI6vuiXGv"}
{"name":"Immunité électrique et thermique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; est plus proche de son &laquo; &nbsp;&eacute;l&eacute;ment &nbsp;&raquo; que de sa nature humano-f&eacute;&eacute;rique. Elle ne subit aucun d&eacute;g&acirc;t d&ucirc; &agrave; l&rsquo;&eacute;lectricit&eacute;, m&ecirc;me masqu&eacute;e ; et lorsqu&rsquo;elle est d&eacute;masqu&eacute;e, elle devient insensible aux dommages dus aux tr&egrave;s hautes ou tr&egrave;s basses temp&eacute;ratures (aux flammes, &agrave; une balade nue dans l&rsquo;Antarctique) sans toutefois pouvoir survivre &agrave; ce qui fondrait du m&eacute;tal (lave par exemple).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mwZP8JmTBVZNytMw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243917067,"modifiedTime":1672245224408,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cyvFgHv8XWGxwHWg"}
{"name":"Aspect angélique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ange, lorsqu&rsquo;il est d&eacute;masqu&eacute;, ressemble &agrave; s&rsquo;y m&eacute;prendre aux anges de l&rsquo;iconographie religieuse. S&rsquo;il croise un croyant sinc&egrave;re de l&rsquo;une des religions du Livre, ce dernier le prendra pour un ange divin s&rsquo;il ne conna&icirc;t pas l&rsquo;existence des f&eacute;es.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7p4HpmQOWYV0w0E3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240366991,"modifiedTime":1672245176806,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gIBXsamfr6Wb92Qs"}
{"name":"Inodore et athermique (vampyr)","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le vampyr ne d&eacute;gage pas d&rsquo;odeur, il ne sue pas non plus et son sang est froid. Cela le rend ind&eacute;tectable &agrave; la vision thermique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.DrFM4Evq1hM8HDQw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243636521,"modifiedTime":1672245276529,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"hE84Hn1CQAmGNirG"}
{"name":"Trésor précieux","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le korrigan poss&egrave;de un tr&eacute;sor qui lui conf&egrave;re un + 2 en Fortune mais qu&rsquo;il ne peut &eacute;corner, sous peine de tomber gravement malade. Il sait toujours o&ugrave; se trouve son tr&eacute;sor, et il sent si quelqu&rsquo;un le lui vole. Il peut ainsi pister toute personne poss&eacute;dant sur lui tout ou partie du tr&eacute;sor partout sur terre. S&rsquo;il utilise cet avantage volontairement en c&eacute;dant une partie de son tr&eacute;sor &agrave; quelqu&rsquo;un, il pourra le retrouver mais au prix de souffrir de la maladie du tr&eacute;sor jusqu&rsquo;&agrave; ce qu&rsquo;il r&eacute;cup&egrave;re son pr&eacute;cieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sOZG64lAZ7RBu8BJ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241579144,"modifiedTime":1672245348010,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"hr4oXVaLPrDqRani"}
{"name":"Insensibilité à la douleur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le golem est insensible &agrave; la douleur. Il ne souffre d&rsquo;aucun malus en cas de blessure et ne sait pas ce qu&rsquo;est la torture physique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OVLcKGMPYwS9iNvC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244636340,"modifiedTime":1672245282575,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"keXWblucCIzEaifd"}
{"name":"Laideur terrifiante","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le troll, lorsqu&rsquo;il est d&eacute;masqu&eacute;, est si laid que ceux qui l&rsquo;aper&ccedil;oivent pour la premi&egrave;re fois doivent r&eacute;ussir un test de Ressort / Fortitude + Sang-froid d&rsquo;un SD &eacute;gal &agrave; 7 + le rang de F&eacute;&eacute;rie du troll pour ne pas &ecirc;tre terroris&eacute;. Si le test &eacute;choue, la victime a un malus de - 2 sur toutes ses actions, sauf pour toutes celles qui lui permet\u0002traient de fuir ou de se cacher (bonus de + 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LkP3tcypliyJ1N1Y"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243491103,"modifiedTime":1672245294412,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"m1dhxyDX2MSMfCSg"}
{"name":"Tricherie accrue (pour les Héritiers uniquement)","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>&Eacute;trangement, le Faux-Semblant enfoui, lorsqu&rsquo;il est H&eacute;ritier, b&eacute;n&eacute;ficie d&rsquo;1 point de Tricherie suppl&eacute;mentaire par rapport &agrave; son score normal (Moyenne de F&eacute;&eacute;rie + Masque). <strong>Cet avantage dispara&icirc;t au moment de la r&eacute;v&eacute;lation de sa nature f&eacute;&eacute;rique.</strong></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.T6YujCSYEr2ebRZP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672239964993,"modifiedTime":1672245349750,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"mRFKkRdUFi5pWtLr"}
{"name":"Camaraderie gobeline","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsque le gobelin se retrouve avec au moins trois de ses fr&egrave;res, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; ses tests de Ressort, de Survie et d&rsquo;Autorit&eacute; ainsi qu&rsquo;&agrave; sa R&eacute;sistance Physique et Psychique.&nbsp;</p>\n<p><em><strong>Note : </strong>les personnes proches et parlant l&rsquo;argot gobelin peuvent &ecirc;tre consid&eacute;r&eacute;es comme des fr&egrave;res.</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.M0L6aETXDzWqD4Pu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241395167,"modifiedTime":1672245184718,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"o3PLp8aYgOrLEBEP"}
{"name":"Fée aquatique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Contrairement aux f&eacute;es terrestres ou a&eacute;riennes, l&rsquo;ondine est parfaitement &agrave; l&rsquo;aise dans l&rsquo;eau. Elle voit sous l&rsquo;eau comme en plein jour et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toutes ses actions physiques dans l&rsquo;eau, qui passe &agrave; + 2 lorsqu&rsquo;elle est sous forme de sir&egrave;ne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aMjwV1nWVPZlk1ZI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242547584,"modifiedTime":1672245203569,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oalcolKkymJdbYtn"}
{"name":"Lucidité géniale","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>lorsque le gnome s&rsquo;att&egrave;le &agrave; r&eacute;soudre une &eacute;nigme ou quelque chose d&rsquo;assi\u0002mil&eacute;, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests lui permettant de progresser dans sa r&eacute;solution.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.57aQ8bHxlqoJwCfI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241285945,"modifiedTime":1672245306116,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qq8DZSs3QK1UvGyw"}
{"name":"Porte-bonheur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le farfadet a tendance &agrave; porter chance aux personnes qui l&rsquo;entourent. En pr&eacute;sence d&rsquo;un farfadet, un compagnon r&eacute;ussira un test &eacute;chou&eacute; de peu (ME de 1 ou 2), une fois par sc&eacute;nario.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZfKTOv85JHD0rqaK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241142774,"modifiedTime":1672245319370,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"s9PYnjq48dxpLwLo"}
{"name":"Contorsionniste","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le bastet peut, qu&rsquo;il soit masqu&eacute; ou non, se contorsionner et passer &agrave; travers n&rsquo;importe quel orifice ayant au moins la taille de sa t&ecirc;te.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.m7kcWCA5D33i3Nwk"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240553775,"modifiedTime":1672245194834,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vsdn0AEq01isdoqn"}
{"name":"Orduromancie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le smog, en inspectant attentivement les ordures de quelqu&rsquo;un, peut reconstituer son portrait physique et psychologique approximatif &nbsp;: sa nature, son sexe, ses habitudes, ses manies, sa corpulence approximative, son &eacute;tat de sant&eacute; actuel&hellip; Il peut &eacute;galement, d&rsquo;un coup d&rsquo;&oelig;il, dater les ordures et d&eacute;gager des strates temporelles. Observer ces ordures permet au smog, s&rsquo;il r&eacute;ussit un test de Sciences (<em>Fa&euml;ologie</em>) + Esprit, de d&eacute;terminer l&rsquo;esp&egrave;ce &agrave; laquelle le propri&eacute;taire des d&eacute;chets appartient.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Ji9VojGnKsZbFFVH"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245036773,"modifiedTime":1672245313751,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vuhUNDSXwKEXFMrI"}
{"name":"Douceur apparente","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ange a l&rsquo;air si doux qu&rsquo;il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses inte\u0002ractions sociales bas&eacute;es sur la douceur et la confiance. De plus, si un opposant h&eacute;site entre plusieurs cibles &agrave; attaquer, il ne choisira pas spontan&eacute;ment l&rsquo;ange en priorit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PRIfcv2OnoQMlCEC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240401605,"modifiedTime":1672245198567,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w1tchLTjGK9gLJrv"}
{"name":"Inébranlable","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le golem est stable comme une montagne. Toute tentative pour le renverser, projeter, effrayer, provoquer, etc. souffre d&rsquo;un malus de - 2.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.VLwPIooabvefWO9z"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244613855,"modifiedTime":1672245227082,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xZPUqIIiK5ApceiT"}
{"name":"Respect","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;orc est un bon chef de guerre et il est reconnu comme tel par ses compagnons d&rsquo;armes. Ces derniers ne tentent en g&eacute;n&eacute;ral ni de souiller sa r&eacute;putation, ni de le trahir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.n6iw9U5eA6Y49b5m"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242635959,"modifiedTime":1672245326017,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zfpjROW9LDAlXUkN"}
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@@ -0,0 +1,76 @@
{"name":"Autorité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est la facult&eacute; &agrave; imposer sa volont&eacute; et ainsi obtenir ce qu&rsquo;on veut (information, autorisation, &eacute;viter un combat, etc.).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Commander (se faire ob&eacute;ir et donner des ordres efficaces) (FOR/PRES)</li>\n<li>Hi&eacute;rarchie (connaissance de la hi&eacute;rarchie mili\u0002taire et des gens en place) (ESP)</li>\n<li>Intimider (faire parler, terroriser, faire fuir) (FOR/PRES/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302041427,"modifiedTime":1672332414640,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"0V86n4TU8NegrR2B","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Larcin","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence &eacute;value la facult&eacute; &agrave; s&rsquo;approprier les biens d&rsquo;autrui par divers talents.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Crochetage (et verrouillage) (PR&Eacute;C)</li>\n<li>Trouver ce qui est cach&eacute; (PER/ESP)</li>\n<li>Pi&egrave;ges* (d&eacute;tection, installation et d&eacute;samor&ccedil;age) (PER/PR&Eacute;C)</li>\n<li>Pickpocket (vol &agrave; la tire pour subtiliser une bourse, un objet, une arme, etc.) (PR&Eacute;C)</li>\n<li>Triche (pour les jeux et effectuer des tours de passe-passe) (PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304401248,"modifiedTime":1672332415310,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"0qYiIS62BpWQ2g95","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Conduite","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette comp&eacute;tence mesure la capacit&eacute; &agrave; conduire des v&eacute;hicules ou monter &agrave; cheval. Le premier type de moyen de transport est au choix et compte comme&nbsp; une Sp&eacute;cialit&eacute; gratuite.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles (liste non exhaustive) :</p>\n<ul>\n<li>&Eacute;quitation* (AGI)</li>\n<li>Conduite d&rsquo;attelage* (AGI)</li>\n<li>Conduite d&rsquo;automobile* (PR&Eacute;C)</li>\n<li>Navigation* (PR&Eacute;C/PER)</li>\n<li>Pilotage d&rsquo;a&eacute;ronefs* (ballons dirigeables et zeppe\u0002lins) (PR&Eacute;C/PER)&nbsp;</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301727612,"modifiedTime":1672332414410,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1g6qT9y8x82IL5Nr","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Modélisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305452271,"modifiedTime":1672332409294,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1nxMnJ2qD7fdHDLo","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Musique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305465622,"modifiedTime":1672332409317,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"2BcJvlXLbxRjEvq0","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Zoologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305689420,"modifiedTime":1672332409755,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3CgUg8VKrHQrpEAo","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Prestidigitation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305595756,"modifiedTime":1672332409551,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3OqiT6f731yXghhE","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Médecine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure les connaissances et savoir-faire li&eacute;s &agrave; la sant&eacute;.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Autopsie* (PR&Eacute;C/ESP)</li>\n<li>Chirurgie* (PR&Eacute;C)</li>\n<li>Pharmacop&eacute;e* (connaissance des poisons, drogues et rem&egrave;des) (ESP/PER)</li>\n<li>Premiers soins (PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304738717,"modifiedTime":1672332415499,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3nioJh2IySvRTi0L","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Monde du crime","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence correspond au niveau de familiarit&eacute; avec les milieux et activit&eacute;s interlopes.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Assassinat* (garrotage, empoisonnement, d&eacute;tection et connaissance des poisons) (AGI/PR&Eacute;C/PER/ESP)</li>\n<li>Connaissance de la p&egrave;gre (ESP)</li>\n<li>Corruption (dont escroquerie, chantage et contrebande) (ESP/PRES)</li>\n<li>Faussaire* (PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304452959,"modifiedTime":1672332415334,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"457NS45ON7Y8NncN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Ressort","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est l&rsquo;aptitude &agrave; surmonter des &eacute;preuves physiques mais aussi &agrave; affronter la peur.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Courage (r&eacute;sister &agrave; la peur) (SAN)</li>\n<li>Endurer (alcool, poison, froid, chaud, efforts, fatigue, coups, torture, etc.) (CON)</li>\n<li>&Eacute;preuves de force (pousser, tirer, d&eacute;foncer, etc.) (FOR)</li>\n<li>Escalader (AGI)</li>\n<li>Lancer (un projectile, un grappin, etc.) (PR&Eacute;C/FOR)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301921560,"modifiedTime":1672332414454,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4Qmtuc4Bn8rV9PDS","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Séduction","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>L&rsquo;art de charmer autrui, d&rsquo;appara&icirc;tre amical et de capter l&rsquo;attention.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Charmer (pour obtenir un appui, un service, un renseignement, etc.) (PRES/ESP)</li>\n<li>App&acirc;ts (attirer l&rsquo;attention par des oeillades ou postures, d&eacute;concentrer, tenter, exciter) (PRES)</li>\n<li>Sympathie (la susciter ou bien endormir la m&eacute;fiance) (PRES/ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304151629,"modifiedTime":1672332415103,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4lPngK3QqghOHsBb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Arts plastiques","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305109894,"modifiedTime":1672332408599,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6nYt26TmDfyfUgCg","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cyclisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305249089,"modifiedTime":1672332408847,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6qUR6SAyIifH0DoQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Orfèvrerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305508332,"modifiedTime":1672332409392,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7fj3S1TqiJE5w7ne","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Psychanalyse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305608989,"modifiedTime":1672332409584,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7lab2qJP5TJ5do4j","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Danse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305264642,"modifiedTime":1672332408874,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7oB0TvwXMUAAc4xL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Opéra","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305494936,"modifiedTime":1672332409367,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"87NkQNcCwQVtfFzY","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Golf","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305319707,"modifiedTime":1672332409022,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"9COTCwgM1y93tXdi","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Survie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure l&rsquo;instinct du danger et la capacit&eacute; &agrave; se d&eacute;brouiller dans la nature. Elle inter\u0002vient dans certains tests relatifs &agrave; la perception (voir p. 94).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Chasse (et pistage) (PER)</li>\n<li>Vigilance (d&eacute;tection du danger y compris gr&acirc;ce &agrave; l&rsquo;odorat et &agrave; l&rsquo;ou&iuml;e) (PER)</li>\n<li>Faune et flore (PER/ESP)</li>\n<li>Orientation (PER)</li>\n<li>Premiers soins (PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301990700,"modifiedTime":1672332414480,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"AtW9MyZoSVzFa6W8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Spéléologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305651809,"modifiedTime":1672332409683,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CUJuObRNpyS3kmUY","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Astronomie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305124215,"modifiedTime":1672332408622,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CdbLo9QolkzVAoFn","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Architecture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305094023,"modifiedTime":1672332408574,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CyNV7Bzdq3CCqz5K","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Habiletés","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>&Agrave; travers cette Comp&eacute;tence est &eacute;valu&eacute;e la capacit&eacute; &agrave; trouver des moyens astucieux pour parvenir &agrave; des solutions pratiques en tous genres ainsi que la capacit&eacute; &agrave; fabriquer des objets.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Artisanat* (capacit&eacute; &agrave; fabriquer quelque chose de beau, d&rsquo;utile ou les deux) (PR&Eacute;C)<br><em>Note : le SD et le temps pour fabriquer quelque </em><em>chose de commun comme une arme, un objet, etc. </em><em>est laiss&eacute; &agrave; l&rsquo;appr&eacute;ciation du Docte (par exemple, </em><em>une belle &eacute;p&eacute;e, avec le mat&eacute;riel ad&eacute;quat : SD 13 </em><em>et une journ&eacute;e de labeur). Une invention mobilisera </em><em>la Comp&eacute;tence Sciences et un processus plus </em><em>complexe (voir plus loin).</em></li>\n<li>Ing&eacute;niosit&eacute; (avoir une id&eacute;e pour se tirer d&rsquo;affaire, s&rsquo;introduire, faire diversion, etc.) (ESP/PER)</li>\n<li>Explosifs* (dont les grenades ; les explosifs d&rsquo;allumage facile ne n&eacute;cessitent pas la Sp&eacute;cialit&eacute;) (PR&Eacute;C/SAN)</li>\n<li>M&eacute;canique (r&eacute;parer, am&eacute;liorer, comprendre un m&eacute;canisme) (PR&Eacute;C).<br><em>Note : un test d&rsquo;Habilet&eacute;s (M&eacute;canique) + PR&Eacute;C avec les outils ad&eacute;quats et au moins 5 minutes pour bricoler permet d&rsquo;am&eacute;liorer armes et v&eacute;hicules pour une sc&egrave;ne (pas de cumul). Par exemple (liste non exhaustive) :</em><br><em>&bull; + 1 point de d&eacute;g&acirc;t &agrave; une arme blanche ou &agrave; feu standard : SD 13 ; r&eacute;duire d&rsquo;un niveau la probabilit&eacute; d&rsquo;enrayage : SD13 (de Fr&eacute;quent &agrave; Rare par exemple) ;</em><br><em>&bull; + 1 pour le maniement d&rsquo;une arme blanche ou &agrave; distance : SD 15 (non cumulable avec une arme b&eacute;n&eacute;ficiant d&eacute;j&agrave; d&rsquo;un m&ecirc;me bonus) ;</em><br><em>&bull; + 25 % de port&eacute;e pour une arme &agrave; distance ou la vitesse d&rsquo;un v&eacute;hicule : SD 15. Moyen improvis&eacute; (utiliser l&rsquo;environnement &agrave; son avantage, se fabriquer une arme improvis&eacute;e et s&rsquo;en servir &agrave; la place de la Comp&eacute;tence M&ecirc;l&eacute;e) (PER/AGI)</em></li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304550274,"modifiedTime":1672332415466,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"DVzGfFQlRFYxs6QE","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Divination","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305278819,"modifiedTime":1672332408918,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"DWn3h5fvKCLpeEJr","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Fortitude","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>La Fortitude est la force d&rsquo;&acirc;me du moine ou du sage sto&iuml;cien. Cette Comp&eacute;tence mesure &eacute;galement la r&eacute;sistance &agrave; la magie et aux manipulations mentales.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Concentration (ESP)</li>\n<li>Contrer la magie (ESP)</li>\n<li>Ma&icirc;trise de soi (r&eacute;sister aux tentations, &agrave; la s&eacute;duction, &agrave; la souffrance, &agrave; la peur ; cacher ses &eacute;motions) (SAN)</li>\n<li>R&eacute;sistance psychique (r&eacute;sister aux Pouvoirs psychiques) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303665114,"modifiedTime":1672332414852,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FDQt4huii2LskkKV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Jeux","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305360981,"modifiedTime":1672332409128,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FGZDufOvlfbHrjR9","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Botanique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305151455,"modifiedTime":1672332408668,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FjyXhw0KAU5wTnCW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Mêlée","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence &eacute;value l&rsquo;aptitude &agrave; savoir se battre en combat rapproch&eacute;.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Armes blanches l&eacute;g&egrave;res (dague, rapi&egrave;re, &eacute;p&eacute;e, hachette, fouet, etc.)</li>\n<li>Armes blanches lourdes*(&eacute;p&eacute;e b&acirc;tarde, masse d&rsquo;arme, hache, marteau de guerre, hallebarde,&nbsp;<br>etc&hellip;)</li>\n<li>Armes naturelles (mains, pieds, griffes, cornes, queue, etc.)</li>\n<li>Fouet</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus d&ucirc; &agrave; l&rsquo;utilisation de sa main non-directrice).&nbsp;</li>\n</ul>\n<p><em>Note : cette Sp&eacute;cialit&eacute; co&ucirc;te 12 points d&rsquo;XP au lieu de 8. Elle ne fonctionne qu&rsquo;avec les armes maniables &agrave; une main</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302077920,"modifiedTime":1672332414664,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"GjhHyPLypYdgdS0u","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Météorologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305418859,"modifiedTime":1672332409237,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HPPQwQHckCTPEVRC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Croquet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305221749,"modifiedTime":1672332408800,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HRiNHkooFOJeuseb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Fauconnerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305292647,"modifiedTime":1672332408966,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HaJOr2s8WZ0u6eHL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Discrétion","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est l&rsquo;aptitude &agrave; passer inaper&ccedil;u dans tous les sens du terme.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Anonymat (passer inaper&ccedil;u dans une foule) (SAN)</li>\n<li>Camouflage (se dissimuler en se fondant dans le d&eacute;cor) (SAN)</li>\n<li>D&eacute;placement silencieux (AGI)</li>\n<li>Dissimulation d&rsquo;objets et d&rsquo;armes sur soi (PR&Eacute;C)</li>\n<li>Furtivit&eacute; (se d&eacute;placer sans &ecirc;tre vu) (AGI)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304353500,"modifiedTime":1672332415287,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"Hpps2Fpr4H9WN0WQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Comédie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est la capacit&eacute; &agrave; abuser autrui par ses paroles et ses mani&egrave;res.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>D&eacute;guisement (pour soi-m&ecirc;me ou pour aider autrui &agrave; se d&eacute;guiser) (PR&Eacute;C)</li>\n<li>Jouer un r&ocirc;le (th&eacute;&acirc;tralement ou pour cacher son identit&eacute;) (PRES/SAN)</li>\n<li>Marchandage (PRES/ESP)</li>\n<li>Mentir (dont bluff et baratin) (PRES/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304294720,"modifiedTime":1672332415255,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IUOXUlTkc41GEh3k","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Kama sutra","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305390431,"modifiedTime":1672332409176,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IZ7xnu6WIBMWMaU2","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"OEnologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305481443,"modifiedTime":1672332409340,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IvFqHLSDbF6jStYR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Chant","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305164213,"modifiedTime":1672332408694,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"L2Ah54qWFEPRXfE8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Géologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305306822,"modifiedTime":1672332408990,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"OQjiMR17PF7r1Pba","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Tennis","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305665375,"modifiedTime":1672332409706,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"RdWFOP8LrYydXyUB","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Théâtre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305677323,"modifiedTime":1672332409728,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"TmYou9OZOfWvw8T4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Gourmet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305333011,"modifiedTime":1672332409053,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"UA7O7dLXaVu7S5Gb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Sciences","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence recouvre la compr&eacute;hension, les connaissances et savoir-faire scientifiques, biologiques et technologiques (elle est plus th&eacute;orique que pratique).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Analyse et d&eacute;duction (pour r&eacute;soudre des probl&egrave;mes de logique) (ESP)</li>\n<li>Biologie (ESP)</li>\n<li>Fa&euml;ologie (connaissance des caract&eacute;ristiques physiques et comportementales des f&eacute;es) (ESP/PER)</li>\n<li>Finance* (capacit&eacute; &agrave; investir et faire fructifier un capital) (ESP)</li>\n<li>Invention* (d&rsquo;objets, d&rsquo;armes ou de v&eacute;hicules sophistiqu&eacute;s) (ESP/PR&Eacute;C).<br><em>Note : &agrave; partir du rang 4 en Sciences et avec la Sp&eacute;cialit&eacute; Invention, un Savant pourra inventer des prototypes d&rsquo;armes, de v&eacute;hicules ou autres, sous r&eacute;serve de disposer des moyens ad&eacute;quats (et donc d&rsquo;un rang suffisant de Fortune) et du temps estim&eacute; n&eacute;cessaire par le Docte entre deux sc&eacute;narios (en g&eacute;n&eacute;ral une seule tentative d&rsquo;invention). Le processus se pr&eacute;sente comme une sc&egrave;ne longue de plusieurs jours voire semaines au cours de laquelle l&rsquo;inventeur doit r&eacute;ussir trois tests cons&eacute;cutifs, au cours desquels il peut puiser dans sa Tricherie personnelle mais sans regagner de points avant la</em><br><em>finalisation de l&rsquo;invention.</em><br><em>Le premier test consiste &agrave; &eacute;laborer et dessiner les plans de l&rsquo;invention : Sciences (Invention) + Esprit.</em><br><em>Le second consiste &agrave; r&eacute;aliser concr&egrave;tement le coeur de l&rsquo;invention : Habilet&eacute;s (Artisanat*/M&eacute;canique)+ Pr&eacute;cision.</em><br><em>Le dernier test consiste &agrave; finaliser l&rsquo;invention pour qu&rsquo;elle fonctionne conform&eacute;ment &agrave; son concept : Sciences (Invention) + Pr&eacute;cision. Si l&rsquo;un des tests &eacute;choue, l&rsquo;invention est rat&eacute;e et devra &ecirc;tre reprise depuis le d&eacute;but, avec la perte de temps et de moyens que cela implique. Tenter de construire la m&ecirc;me invention octroie un bonus de + 1 &agrave; chaque test si elle a &eacute;t&eacute; rat&eacute;e et de + 2 si elle a &eacute;t&eacute; r&eacute;ussie (non cumulable). Voir l&rsquo;encart pour quelques exemples mais le Docte et l&rsquo;inventeur peuvent en imaginer d&rsquo;autres.</em></li>\n<li>Physique-chimie (dont la technologie &eacute;lectrique) (ESP/PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304843764,"modifiedTime":1672332415544,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"VUkz9LdBN7S5GIkl","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Potins mondains","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305582193,"modifiedTime":1672332409528,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WgQSCnJqPf5C4W4O","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Littérature","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305405428,"modifiedTime":1672332409199,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WpPSCm5jYvmYD0ir","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Rhétorique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>L&rsquo;art de convaincre, de trouver les bons mots et arguments.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Conversation (aisance &agrave; tenir une conversation avec n&rsquo;importe qui sur n&rsquo;importe quoi) (ESP/ PRES)</li>\n<li>Diplomatie (n&eacute;gocier entre plusieurs parties, apaiser des tensions) (ESP/PRES)</li>\n<li>Droit* (connaissance des proc&eacute;dures juridiques et administratives) (ESP)</li>\n<li>Orateur (captiver, impressionner, galvaniser ou raisonner une foule) (PRES)</li>\n<li>P&eacute;dagogie (enseigner ce que l&rsquo;on sait) (ESP/PRES).</li>\n</ul>\n<p><em>Note : avec cette Sp&eacute;cialit&eacute; et un rang 3 en Rh&eacute;torique, le personnage peut enseigner n&rsquo;importe quelle Comp&eacute;tence dans laquelle il poss&egrave;de un rang de plus au moins que son &eacute;l&egrave;ve, ce qui fait b&eacute;n&eacute;ficier ce dernier d&rsquo;une &eacute;conomie d&rsquo;1 point d&rsquo;Exp&eacute;rience.</em></p>\n<p><em>Au rang 6 en Rh&eacute;torique, cette &eacute;conomie passe &agrave; 2 points. Le temps requis pour enseigner quelque chose varie selon le niveau de Comp&eacute;tence des int&eacute;ress&eacute;s ; il est &agrave; d&eacute;terminer par le Docte.</em></p>\n<p><em>Persuader (trouver les bons arguments en fonction de l&rsquo;interlocuteur) (ESP)</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303818474,"modifiedTime":1672332414907,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"X5vUeIKKPleP1pgG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Classe","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence &eacute;value l&rsquo;&eacute;l&eacute;gance, le savoir-vivre, l&rsquo;urbanit&eacute; mais aussi les pr&eacute;rogatives de la classe sup&eacute;rieure.</p>\n<p><em>Note : le rang de Classe peut influencer un grand nombre d&rsquo;interactions sociales. En fonction de ce rang, le Docte adaptera le SD d&rsquo;un test m&ecirc;me si celui-ci est effectu&eacute; avec une autre Comp&eacute;tence (par exemple : un test d&rsquo;Autorit&eacute; pourra &ecirc;tre facilit&eacute; par un rang de Classe &eacute;lev&eacute; ou au contraire plus difficile si un ouvrier ou personnage avec tr&egrave;s peu de Classe essaie de donner un ordre &agrave; un aristocrate). De m&ecirc;me, un test de Classe au d&eacute;but d&rsquo;une sc&egrave;ne mondaine permettra de d&eacute;terminer si les interactions sociales sont facilit&eacute;es en cas de r&eacute;ussite ou au contraire rendues plus d&eacute;licates en cas d&rsquo;&eacute;chec pendant toute la sc&egrave;ne, selon le jugement du Docte et la MR ou ME du test.</em></p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Aplomb (avoir l&rsquo;assurance de faire passer pour acceptable ou cr&eacute;dible ce qui ne l&rsquo;est pas) (PRES/SAN)</li>\n<li>Argent (soudoyer, n&eacute;gocier, faire fructifier son patrimoine) (ESP)</li>\n<li>&Eacute;l&eacute;gance (briller en soci&eacute;t&eacute; et impressionner les classes inf&eacute;rieures) (PRES)</li>\n<li>&Eacute;tiquette (savoir se comporter en soci&eacute;t&eacute; : tr&egrave;s important parmi les f&eacute;es) (ESP)</li>\n<li>Flegme (ne rien laisser para&icirc;tre en situation de stress) (PRES)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303955379,"modifiedTime":1672332415043,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"XdXdlWPJzLDGc0d3","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Héraldique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305345525,"modifiedTime":1672332409105,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"Z6RE4c6r4U2kOoBq","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Chasse à courre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305178952,"modifiedTime":1672332408727,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"a0i0dYeNOmwTPewC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Occultisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>L&rsquo;Occultisme est la connaissance des pratiques religieuses ou profanes occultes. Elle peut intervenir dans certains tests de perception, quand ils ont trait &agrave; la magie (voir p. 94).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Connaissance des magies (du Druidisme*, de</li>\n<li>la Fa&euml;omancie*, de la N&eacute;cromancie*, de la Th&eacute;urgie*)</li>\n<li>Sciences occultes (ESP)</li>\n<li>Sixi&egrave;me sens (sentir un Faux-Semblant, la magie ou le surnaturel) (PER)</li>\n<li>Spiritisme* (dont exorcisme) (ESP/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303736889,"modifiedTime":1672332414877,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"a3CcJucHS4m5WLrR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Puériculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305624044,"modifiedTime":1672332409624,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"aCI7J6zglA57skXQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cuisine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305236047,"modifiedTime":1672332408824,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"adXuhdSnCvXMjlIP","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Sculpture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305639296,"modifiedTime":1672332409656,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ays0hxkt6rZzKEV5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Poésie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305567192,"modifiedTime":1672332409490,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"cYMMGD4BcWbKdzkw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Paris sportif","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305522790,"modifiedTime":1672332409415,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"dgPwNmtw5k2hh5GW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Agriculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305071601,"modifiedTime":1672332408546,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"g70i5gdr1MlghkIN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Entregent","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est la capacit&eacute; &agrave; se forger un r&eacute;seau de contacts dans des milieux vari&eacute;s. Cette Comp&eacute;tence mesure<br>&eacute;galement la connaissance de la r&eacute;putation des gens notables (&agrave; la cr&eacute;ation de personnage, chaque<br>rang au-dessus de 3 en Entregent octroie un point suppl&eacute;mentaire &agrave; d&eacute;penser dans les Contacts).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Beau monde (haute soci&eacute;t&eacute; humaine et f&eacute;&eacute;rique) (ESP)</li>\n<li>Bourgeoisie / Prol&eacute;tariat / Campagne / Ville, etc. (ESP)</li>\n<li>Cr&eacute;dit (inspirer confiance) (PRES)</li>\n<li>Politique (connaissance de la politique humaine et f&eacute;&eacute;rique et capacit&eacute; &agrave; en tirer profit) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304082830,"modifiedTime":1672332415070,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"h6pnEWferHwRFeKs","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Sensibilité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure la capacit&eacute; &agrave; sentir le v&eacute;ritable &eacute;tat d&rsquo;esprit d&rsquo;autrui, mais aussi &agrave; &eacute;valuer la beaut&eacute;, ce que d&eacute;gage une personne, un lieu ou un objet. Elle est, de ce fait, utilis&eacute;e dans certains tests de perception (voir p. 94).</p>\n<p><br>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Intuition (sentir si quelque chose ou quelqu&rsquo;un sort de l&rsquo;ordinaire) (PER)</li>\n<li>Inspiration (cr&eacute;ativit&eacute; artistique, avoir une id&eacute;e soudaine et originale) (ESP)</li>\n<li>Psychologie (empathie, d&eacute;tection du mensonge, perception des &eacute;motions) (ESP/PER)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304202962,"modifiedTime":1672332415129,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"iO1P7oxN5qfGIqjU","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Tir","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>On utilise Tir pour se servir des armes de tir &agrave; distance.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Armes d&rsquo;&eacute;paule (fusils)</li>\n<li>Armes de poing (pistolets, revolvers)</li>\n<li>Armes &agrave; feu lourdes* (mitrailleuses, lance-flammes)</li>\n<li>Armes de trait* (arcs, arbal&egrave;tes : armes en d&eacute;su&eacute;\u0002tude sauf en Avalon)</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus d&ucirc; &agrave; l&rsquo;utilisation de sa main non-directrice).&nbsp;</li>\n</ul>\n<p><em>Note : cette Sp&eacute;cialit&eacute; co&ucirc;te 12 points d&rsquo;XP au lieu de 8. Elle ne fonctionne qu&rsquo;avec les armes maniables &agrave; une main.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302620773,"modifiedTime":1672332414691,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ihfLOno7DT8sHevw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cinématographe","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305192524,"modifiedTime":1672332408750,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"kfCysuhJqF2WQY82","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Mode","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305438529,"modifiedTime":1672332409264,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"novg1inBtqrCsLu4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"#[CF_tempEntity]","type":"talenfeet","flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000","name":"Aventurier","children":[],"folderPath":["temp_7zqhps8wyzx"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["1g6qT9y8x82IL5Nr","ycGj4UqAGq0KnYiK","4Qmtuc4Bn8rV9PDS","AtW9MyZoSVzFa6W8"],"version":"2.5.6"}},"img":"icons/svg/item-bag.svg","system":{},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672332414508,"modifiedTime":1672332414586,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"qpmBcKbqt5nlNWEH"}
{"name":"Peinture (et dessin)","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305538659,"modifiedTime":1672332409446,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"uPGE0oQYtkNV0rg2","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Art de la guerre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure la facult&eacute; &agrave; obtenir l&rsquo;avantage lors d&rsquo;un conflit arm&eacute; mais aussi poli\u0002tique ou strat&eacute;gique. C&rsquo;est &eacute;galement la Comp&eacute;\u0002tence utilis&eacute;e pour d&eacute;terminer l&rsquo;Initiative.</p>\n<p><em>Note : un test r&eacute;ussi d&rsquo;Art de la guerre octroie un bonus &agrave; l&rsquo;Initiative en cas d&rsquo;assaut ou d&rsquo;embuscade &ndash; tendue ou d&eacute;jou&eacute;e &ndash; &eacute;quivalent &agrave; MR /2. Ce bonus est appli\u0002cable &agrave; tous les alli&eacute;s qui ont &eacute;t&eacute; inform&eacute;s au pr&eacute;alable des donn&eacute;es du combat et de la conduite &agrave; suivre.</em></p>\n<p><br>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Embuscade (les tendre et les d&eacute;tecter) (PER)</li>\n<li>&Eacute;valuer forces et faiblesses (Comp&eacute;tences de combat d&rsquo;un opposant et son niveau Larbin /&nbsp;</li>\n<li>Acolyte / Pointure / Cador ; identifier des atouts divers) (PER/ESP)</li>\n<li>Initiative (en situation de combat) (SAN)</li>\n<li>Strat&eacute;gie (plan d&rsquo;action, d&rsquo;attaque ou de d&eacute;fense de plus ou moins grande ampleur) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302017360,"modifiedTime":1672332414614,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"utJcAHCjlNc13Ul8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cirque","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305204830,"modifiedTime":1672332408774,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"wioGwaJ6eyi5Ns6a","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Aviation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305138556,"modifiedTime":1672332408645,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"wk0lI9q6kJr327ID","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Joaillerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305373171,"modifiedTime":1672332409154,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"yQCXaRzimHhxwutM","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Mouvement","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Le score dans cette Comp&eacute;tence &eacute;value l&rsquo;aisance &agrave; r&eacute;aliser tous types de mouvements rapides, &agrave; sauter et &agrave; esquiver les coups.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Acrobatie* (AGI)</li>\n<li>Course (AGI/FOR/CON)</li>\n<li>Esquive (AGI)</li>\n<li>Nage* (AGI/FOR/CON)</li>\n<li>Vol (pour les cr&eacute;atures ail&eacute;es) (AGI)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301969820,"modifiedTime":1672332414432,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ycGj4UqAGq0KnYiK","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Culture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>&Agrave; cette Comp&eacute;tence correspond la culture d&rsquo;un individu (g&eacute;n&eacute;rale ou plus sp&eacute;cialis&eacute;e), ainsi que les langues parl&eacute;es (chaque rang correspond &agrave; la connais\u0002sance d&rsquo;une langue en plus de la langue maternelle).&nbsp;</p>\n<p><br><em>Note &nbsp;: La langue officielle des cours f&eacute;&eacute;riques et d&rsquo;Avalon est le celte et il est tr&egrave;s utile de la conna&icirc;tre pour &ecirc;tre bien vu de l&rsquo;aristocratie f&eacute;&eacute;rique.</em></p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Arch&eacute;ologie (ESP)</li>\n<li>Connaissance d&rsquo;Avalon* (savoir s&rsquo;y rendre et s&rsquo;y orienter) (ESP/PER)<br>Folklore f&eacute;&eacute;rique (traditions et usages des F&eacute;es) (ESP)</li>\n<li>Culture g&eacute;n&eacute;rale (litt&eacute;rature, histoire-g&eacute;ographie, philosophie, etc.) (ESP)</li>\n<li>Langues (ESP/PRES).</li>\n</ul>\n<p><br><em>Note : quand un test de langue est requis, il s&rsquo;ef\u0002fectue avec la Comp&eacute;tence Culture sous r&eacute;serve de conna&icirc;tre la langue. Une nouvelle langue s&rsquo;apprend soit en augmentant le rang de Culture de 1 en y&nbsp;</em><br><em>passant le temps requis, soit gr&acirc;ce &agrave; un Point de Personnage, ou bien en d&eacute;pensant 8 points d&rsquo;Ex\u0002p&eacute;rience correspondant &agrave; une Sp&eacute;cialit&eacute;. Il faut 3 mois d&rsquo;&eacute;tude - (Esprit + Culture) semaines pour pouvoir bien se d&eacute;brouiller dans une langue.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302708217,"modifiedTime":1672332414826,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"z0toC7YnJMg0zqk5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Observation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Capacit&eacute; &agrave; analyser l&rsquo;environnement et &agrave; rep&eacute;rer des &eacute;l&eacute;ments sortant de l&rsquo;ordinaire. (Pour les r&egrave;gles relatives aux actions de perception dans le Syst&egrave;me 3D, voir la p. 94.)</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Examen (d&rsquo;un objet ou d&rsquo;un &eacute;l&eacute;ment int&eacute;ressant) (PER/ESP)</li>\n<li>Investigation (notamment pour tout ce qui est visible ou lisible) (PER)</li>\n<li>Sociologie (d&eacute;duire des informations socio&eacute;conomiques en observant quelqu&rsquo;un &agrave; la mani&egrave;re de Sherlock Holmes) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304782640,"modifiedTime":1672332415522,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"zEl2NQsnCpELVWzh","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Beauté inoubliable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La succube est si belle que son visage est inoubliable. Tout t&eacute;moin interrog&eacute; sera capable d&rsquo;en donner une longue description, pas toujours tr&egrave;s fid&egrave;le, mais du moins tr&egrave;s reconnaissable.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Dtmkf8gnsJd6rIsg"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243001105,"modifiedTime":1672245406154,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2QqvtClSVnh5ejXu"}
{"name":"Odeur dalcool","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>M&ecirc;me parfaitement sobre, le farfadet d&eacute;gage une odeur alcoolis&eacute;e (ou de morphine pour les farfadets gris) qui peut le discr&eacute;diter socialement (&agrave; la discr&eacute;tion du Docte) mais aussi le faire rep&eacute;rer facilement. Tout animal ou individu susceptible de le rep&eacute;rer gr&acirc;ce &agrave; l&rsquo;odorat dans un rayon de F&eacute;&eacute;rie &nbsp;x 2 &nbsp;m&egrave;tres b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; son test.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ScIpASdbwRvRonAz"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241174190,"modifiedTime":1672245508929,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2cWxMbW5CDD6hrUz"}
{"name":"Troubles de la concentration","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le farfadet a tendance &agrave; &ecirc;tre distrait et souffre d&rsquo;un malus de &nbsp;2 pour se concentrer et se souvenir de certaines infor\u0002mations. La teneur et l&rsquo;ampleur des trous de m&eacute;moire sont &agrave; la discr&eacute;tion du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.19lu4tYC0Sb1KJtS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241213675,"modifiedTime":1672245538121,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4Hulv2T4vTViqSSa"}
{"name":"Kleptomane","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le korrigan doit r&eacute;ussir un test de Fortitude + Sang-Froid d&rsquo;un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie &agrave; chaque fois qu&rsquo;il aper&ccedil;oit un objet de valeur qui lui semble particuli&egrave;rement int&eacute;ressant (&agrave; la discr&eacute;tion du Docte). S&rsquo;il r&eacute;ussit, il reste ma&icirc;tre de lui-m&ecirc;me. S&rsquo;il &eacute;choue, il tentera par tous les moyens de s&rsquo;emparer de cet objet. Lorsque l&rsquo;objet en question est d&eacute;pos&eacute; dans le tr&eacute;sor du korrigan, il en fait d&eacute;finitivement partie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.o3RgJUVPL0WaMTVB"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241631656,"modifiedTime":1672245463677,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4PZ8NXz8BGZnanmV"}
{"name":"Infériorité politique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>D&eacute;j&agrave; que ne pas avoir de nom f&eacute;&eacute;rique ni de titre &agrave; la cour est un handicap, ne pas avoir d&rsquo;esp&egrave;ce l&rsquo;est encore plus ! Les nobles de la soci&eacute;t&eacute; f&eacute;&eacute;rique et les membres des Communaut&eacute;s traiteront le Faux-Semblant enfoui en inf&eacute;rieur. Celui-ci aura un malus de - 2 &agrave; ses interactions sociales avec les f&eacute;es pour qui le statut compte (Autorit&eacute;, Classe, Entregent, Rh&eacute;torique).&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9lid5spANafmfqZN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240229571,"modifiedTime":1672245454160,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4eonU8etPWxW9Z9a"}
{"name":"Laideur incommodante","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le physique du gnome a quelque chose de d&eacute;plaisant qui tend &agrave; indisposer les interlocuteurs qui ne sont pas familiers avec lui, occasionnant un malus de - 1 &agrave; toutes ses interactions sociales sous forme masqu&eacute;e et - 2 sous forme d&eacute;masqu&eacute;e, sauf avec les gnomes, trolls et ogres.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.kwe4znRNinEqNXVs"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241349979,"modifiedTime":1672245464708,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4oqknnFusYTUpBeQ"}
{"name":"Créature nocturne (vampyr)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le vampyr n&rsquo;est pas &agrave; l&rsquo;aise le jour et encore moins quand il doit faire appel &agrave; sa nature f&eacute;&eacute;rique. Il subit un malus de - 2 &agrave; tous ses tests impliquant la Perception visuelle, &agrave; moins d&rsquo;&ecirc;tre dans une pi&egrave;ce dont les fen&ecirc;tres sont ferm&eacute;es, et de - 2 pour utiliser tous ses Pouvoirs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zd1cjLJcCnXVDpRp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243824247,"modifiedTime":1672245435434,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"520RLPccpRUncIlU"}
{"name":"Haine orcquesque","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les orcs sont des meneurs d&rsquo;hommes. Il ne peut y avoir qu&rsquo;un seul meneur, c&rsquo;est pourquoi les orcs se d&eacute;testent entre eux et ne supportent pas de travailler ensemble.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ziBmG90Ys7iFMZGt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242759926,"modifiedTime":1672245449312,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"606TT724Nk4AmQYu"}
{"name":"Soif de sang","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Lorsqu&rsquo;il accumule le stress et les contrari&eacute;t&eacute;s et qu&rsquo;il ne lui reste plus qu&rsquo;1 point de Sang-froid ou bien s&rsquo;il se met en col&egrave;re contre quelqu&rsquo;un, tout stress ou provocation suppl&eacute;\u0002mentaire n&eacute;cessite pour le loup-garou de r&eacute;ussir un test de Fortitude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie pour rester calme, sans quoi il c&egrave;dera &agrave; ses pulsions : &eacute;radiquer la source de stress ou de col&egrave;re par le sang, voire la d&eacute;vorer crue apr&egrave;s s&rsquo;&ecirc;tre d&eacute;masqu&eacute; en cas d&rsquo;&eacute;chec critique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5P42rnjqOeyMwL7Y"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242110690,"modifiedTime":1672245531029,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9BJguoQNBkcARnis"}
{"name":"Paranoïa","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ondine accorde difficilement sa confiance et croira presque toujours qu&rsquo;on cherche &agrave; la trahir, surtout les personnes qu&rsquo;elle ne conna&icirc;t pas encore bien. &Agrave; la discr&eacute;tion du Docte, elle sera persuad&eacute;e que tel individu lui ment ou cherche &agrave; se servir d&rsquo;elle, que ce soit le cas ou non. Il lui faudra r&eacute;ussir un test de Forti\u0002tude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie pour se raisonner et ne pas c&eacute;der &agrave; sa parano&iuml;a. En cas d&rsquo;&eacute;chec critique, elle cher\u0002chera &agrave; noyer cette menace certaine, m&ecirc;me s&rsquo;il s&rsquo;agit de son amant&hellip;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7niH0X3SNStGacJQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242605167,"modifiedTime":1672245514971,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"BD9Mmk1jTVoWKc8a"}
{"name":"Maladie du trésor","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le korrigan, si son tr&eacute;sor est &eacute;corn&eacute;, fera tout pour le retrouver. Il subit chaque jour un malus cumulatif de - 1 &agrave; toutes ses actions, jusqu&rsquo;&agrave; ce qu&rsquo;il le retrouve. Le malus ne peut d&eacute;passer les - 3.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7tefjXb72h0yCBdK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241672313,"modifiedTime":1672245497690,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Bi403cA0TyryQSt0"}
{"name":"Code de lhonneur","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le ph&eacute;nix est tr&egrave;s orgueilleux et ne supporte pas l&rsquo;injure. Il provoquera en duel, suivant ainsi toutes les r&egrave;gles de la bonne soci&eacute;t&eacute;, tout individu qui lui manquera de respect. De m&ecirc;me, il rechignera &agrave; attaquer un adversaire de valeur dans le dos ou d&eacute;sarm&eacute; s&rsquo;il estime que son honneur en souffrirait.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.U8Wqf4I18Dy9X58t"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242861117,"modifiedTime":1672245407862,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CCKdh2aCAJ66KjSb"}
{"name":"Frère darmes","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;orc est incapable d&rsquo;abandonner un compagnon d&rsquo;armes &nbsp;; il restera avec lui et tentera de le sauver m&ecirc;me au p&eacute;ril de sa propre vie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yGfzcCTshM4KRaIy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242684771,"modifiedTime":1672245442912,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"DmdrdqJdl9CsSGBy"}
{"name":"Timidité","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le golem est une cr&eacute;ature rare, qui se sent peu aim&eacute;e et peu estim&eacute;e. Il souffre d&rsquo;un malus de - 1 &agrave; toutes ses interactions sociales avec un membre de la communaut&eacute; f&eacute;&eacute;rique qu&rsquo;il consid&egrave;re comme son sup&eacute;rieur (plus titr&eacute;, mieux n&eacute;, plus beau, plus intelligent, etc&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nYKD4iWH0otHOAue"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244693924,"modifiedTime":1672245534586,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"FXNmKQZgGcBEppbO"}
{"name":"Ennemis mesquins","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;elfe, &agrave; cause de sa r&eacute;puta\u0002tion et de son attitude hautaine, s&rsquo;est fait des ennemis. Il trouve toujours sur son chemin, dans n&rsquo;importe quelle cour ou cercle, humain ou f&eacute;&eacute;rique, un courtisan mesquin cherchant &agrave; lui nuire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Xodx4ve61aFsREeE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240810038,"modifiedTime":1672245439860,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GiU35X8rGgtudIgE"}
{"name":"Insatiable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le troll a souvent faim et cherche sans cesse de quoi manger, sans comprendre la plupart du temps que le moment est mal choisi. Il a un malus de - 2 &agrave; tous les tests de Fortitude + Sang-froid o&ugrave; il doit r&eacute;sister &agrave; la tentation de manger quelque chose d&rsquo;app&eacute;tissant.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.JnbEPgTdTlCTCKrE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243554551,"modifiedTime":1672245457905,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HCmLRNsqkRLPnvNf"}
{"name":"Paresseux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le bastet est incurablement paresseux. &Agrave; moins qu&rsquo;il y ait urgence, ou qu&rsquo;on le convainque qu&rsquo;il y a urgence, le bastet refusera de se livrer &agrave; toute activit&eacute; salissante, humiliante ou fatigante et, s&rsquo;il s&rsquo;y r&eacute;signe, il le fera de mauvaise gr&acirc;ce avec un malus de - 1.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rEv7RXkhMn6NXoRQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240584860,"modifiedTime":1672245515931,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JLC4l41krAEX4zGc"}
{"name":"Méfiance","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ogre, sans qu&rsquo;on puisse s&rsquo;expliquer pour\u0002quoi, suscite la m&eacute;fiance instinctive des femmes et des enfants, y compris f&eacute;&eacute;riques. Il subit un malus de - 2 dans toutes ses interactions sociales avec eux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sSiYoRQeBNKhKBrP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242440086,"modifiedTime":1672245499607,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"LKgHH8WShkK2Q6rz"}
{"name":"Poids lourd","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Du fait de son ossature proche de la pierre, le golem, m&ecirc;me masqu&eacute;, p&egrave;se un poids tr&egrave;s important par rapport &agrave; sa taille &eacute;quivalent &agrave; peu pr&egrave;s &agrave; son rang de Constitution x 30 kg, ce&nbsp;<br>qui peut le trahir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.n3NrK19CwelgACD5"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244666992,"modifiedTime":1672245521463,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MOqsUgBLnMaCtt8C"}
{"name":"Régime alimentaire","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Pour se nourrir, le sylve doit enfoncer ses pieds (ou ses mains) dans le sol ou dans de la terre ; ils se transforment alors en racines qui absorbent les substances nutri\u0002tives dont il a besoin. Il doit ensuite s&rsquo;exposer &agrave; la lumi&egrave;re du soleil pendant une heure pour les transformer en mati&egrave;re organique. Toute autre forme d&rsquo;alimentation l&rsquo;indispose et lui conf&egrave;re un malus de - 1 &agrave; toutes ses actions jusqu&rsquo;au lendemain. Il peut cependant absorber de l&rsquo;eau.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.DriF9gakUFom0lqL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243454901,"modifiedTime":1672245527704,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NPbq9U2bTQ1GTL1f"}
{"name":"Ochlophobie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le sylve a peur des foules trop denses. Lorsqu&rsquo;il est pris dans une foule, il doit r&eacute;ussir un test de Fortitude + Sang-froid SD 10 ou plus &ndash; selon l&rsquo;importance de la foule &ndash; pour rester ma&icirc;tre de lui-m&ecirc;me et ne pas s&rsquo;enfuir en courant en perdant 1 point temporaire de Sang-froid.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zGtNMEmJymY8IiOT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243358183,"modifiedTime":1672245508036,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NkFWCS8nXK56qZny"}
{"name":"« Bizarre » (= syndrome dAsperger)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le fouinard a tendance &agrave; ne pas comprendre les sentiments d&rsquo;autrui ni le second degr&eacute;, &agrave; dire la v&eacute;rit&eacute; m&ecirc;me quand il ne faudrait pas et &agrave; faire preuve d&rsquo;une &eacute;quit&eacute; parfois exag&eacute;r&eacute;e. Il a souvent des petites manies routini&egrave;res et des sujets pour lesquels il est passionn&eacute;, incollable et intarissable d&egrave;s qu&rsquo;il trouve un interlocuteur avec qui en parler. Cette mani&egrave;re d&rsquo;&ecirc;tre est un atout pour explorer ses propres id&eacute;es mais le handicape socialement : il a un malus de - 2 &agrave; tous ses tests de Sensibilit&eacute; visant &agrave; comprendre les sentiments d&rsquo;autrui et d&eacute;tecter les mensonges et lui-m&ecirc;me un malus de - 2 &agrave; ses tests pour mentir et d&eacute;roger &agrave; ce qu&rsquo;il pense &ecirc;tre juste.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eY4NeDPMZZiq9sVa"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244310484,"modifiedTime":1672245394357,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"OEwRO6xU4ZPQFHJQ"}
{"name":"Transformation lunaire","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Tous les mois, lors de la pleine lune, le loup-garou perd son Masque pour toute la dur&eacute;e de la nuit, du moment o&ugrave; la lune passe la ligne d&rsquo;horizon &agrave; celui o&ugrave; elle dispara&icirc;t et il est soumis &agrave; une <em>Soif de sang,</em> comme s&rsquo;il avait &eacute;chou&eacute; &agrave; son test de Fortitude + Sang-froid. D&eacute;vorer quelqu&rsquo;un ou un animal s&rsquo;il est en pleine nature calmera le loup-garou mais il ne pourra retrouver sa forme Masqu&eacute;e qu&rsquo;au lever du soleil.<br><em><strong>Note : </strong>pour savoir quand a lieu la pleine lune (tous les 30 jours environ) vous pouvez consulter un calendrier si vous connaissez la date ou bien lancer [[/roll 1D8]], [[/roll 1D10]] et [[/roll 1D12]] au d&eacute;but d&rsquo;un sc&eacute;nario : la somme des r&eacute;sultats indique le nombre de jours depuis la derni&egrave;re pleine lune.&nbsp;</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.m4GTi8gbim0vXzPD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242140322,"modifiedTime":1672245536061,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Ox9yqNqA0cwj9Pii"}
{"name":"Joueur","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le bastet est incorrigiblement joueur. D&egrave;s qu&rsquo;il a l&rsquo;occasion de tirer un amusement d&rsquo;une quelconque situation, m&ecirc;me si c&rsquo;est dangereux et surtout si c&rsquo;est inutile, il jouera. Le Docte peut exiger un test de Fortitude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie lorsque le bastet tente de r&eacute;sister &agrave; sa compulsion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vnSCXfAvGtPKvA68"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240635612,"modifiedTime":1672245461348,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"RfN5J32Z1mAyEPBR"}
{"name":"Phobie des fusils","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le l&eacute;poride a une peur irrationnelle et panique des fusils (= Armes &agrave; feu d&rsquo;&eacute;paule). Il ne peut pas se servir d&rsquo;armes de ce type et devra r&eacute;ussir un test de Ressort ou Forti\u0002tude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie pour ne pas perdre 1 point temporaire de Sang-froid et &ecirc;tre pris de peur si quelqu&rsquo;un se sert d&rsquo;un fusil pr&egrave;s de lui ou s&rsquo;il se sait pris pour cible par ce type d&rsquo;armes (la peur fait subir un malus de - 2 &agrave; toutes les actions sauf celles qui consistent &agrave; fuir la menace &ndash; celles-ci se font avec un bonus de + 2). &Eacute;trangement, cette peur ne concerne pas les autres armes &agrave; feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.V0o1YaR917rz6svE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241755969,"modifiedTime":1672245518924,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"V74zQtRB1gzSJjDn"}
{"name":"Méfiance féérique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Comme les fleurs de m&eacute;tal sont n&eacute;es chez les vampyrs, elles ont du mal &agrave; s&rsquo;imposer politiquement et socialement dans les autres cours qui ne voient en elles que des pions ou des espionnes &agrave; la solde de leurs parents. Une fleur de m&eacute;tal subit un malus de - 2 &agrave; toutes ses interactions sociales dans les cours f&eacute;&eacute;riques non vampyriques et le pays d&rsquo;&eacute;t&eacute; en Avalon.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.HhcNVikYfCviiJSM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244211316,"modifiedTime":1672245500609,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WuKTqHyjKeDtK9DK"}
{"name":"Créature nocturne (gargouille)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La gargouille n&rsquo;est pas &agrave; l&rsquo;aise le jour et encore moins quand elle doit faire appel &agrave; sa nature f&eacute;&eacute;rique. Elle subit un malus de - 2 &agrave; tous ses tests impliquant la Perception visuelle &agrave; moins d&rsquo;&ecirc;tre dans une pi&egrave;ce dont les fen&ecirc;tres sont ferm&eacute;es, et de - 2 pour utiliser ses Pouvoirs de jour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.njzQMskiHW5B5Buo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244543441,"modifiedTime":1672245434265,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Y6dBNV8i3WZKo7UP"}
{"name":"Hydrophobe","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le ph&eacute;nix a peur de l&rsquo;eau. Il peut supporter de se laver, de boire et d&rsquo;accomplir les gestes de la vie quotidienne, mais il subit un malus de - 1 sur toutes ses actions les jours de pluie, m&ecirc;me lorsqu&rsquo;il est &agrave; l&rsquo;int&eacute;rieur d&rsquo;un b&acirc;ti\u0002ment et un malus de - 2 lorsqu&rsquo;il voyage sur une &eacute;tendue d&rsquo;eau.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.TpXVKy8YOEhj4LO8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242887795,"modifiedTime":1672245450364,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YhwmTpFPJ4vDnRZC"}
{"name":"Jalousies","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La succube suscite la jalousie de ses rivales (ou de ses rivaux). Partout o&ugrave; elle passe, il y a toujours au moins quelqu&rsquo;un pr&ecirc;t &agrave; lui nuire gravement (&agrave; la discr&eacute;tion du Docte).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nbnaVyY81LzNbpKb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243037661,"modifiedTime":1672245460269,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ZUxkmDWT7H9DbIm2"}
{"name":"Mélange de personnalités","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le protys, pour jouer parfaitement ses r&ocirc;les, doit pouvoir se concentrer et disposer de tout son Sang-froid. Lorsqu&rsquo;il est soumis &agrave; une situation sociale stressante, il doit r&eacute;ussir un test de Fortitude + Sang-froid d&rsquo;un SD &eacute;gal &agrave; 7 + son rang en F&eacute;&eacute;rie (modifi&eacute; en fonction des circonstances) afin de continuer &agrave; jouer son r&ocirc;le de mani&egrave;re imperturbable. S&rsquo;il &eacute;choue &agrave; ce test, il perd 1 point temporaire de Sang-froid et commence &agrave; m&eacute;langer ses diff&eacute;rents r&ocirc;les (souvenirs confus, changement de voix, comportement incoh&eacute;rent par rapport &agrave; son r&ocirc;le).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AorSkZ7NrQjGHvOu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244924265,"modifiedTime":1672245503948,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"aizXyOmYxpBgO138"}
{"name":"Froideur cadavérique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>M&ecirc;me sous forme masqu&eacute;e, le vampyr est p&acirc;le et sa peau ne d&eacute;gage pas de chaleur. Il est ainsi ais&eacute; de le reconna&icirc;tre par un contact tactile ou &agrave; d&rsquo;autres signes (absence de bu&eacute;e sortant de sa bouche en hiver, de sueur en &eacute;t&eacute; ou apr&egrave;s un effort, etc.), ou encore gr&acirc;ce &agrave; une Vision thermique. En outre, cet aspect morbide le rend antipathique et il souffre d&rsquo;un malus de - 2 aux tests sociaux fond&eacute;s sur la sympathie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.RmS87fq8duW4G5eY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243854434,"modifiedTime":1672245444100,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"b9clsxXmE8IpIzTT"}
{"name":"Bains fréquents","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ondine se sent mal si elle ne prend pas au moins un bain par jour. Lorsqu&rsquo;elle n&rsquo;a pas pu se baigner, elle subit un malus de - 1 &agrave; toutes ses actions jusqu&rsquo;&agrave; ce qu&rsquo;elle prenne un bain.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.lmiCvwIp4byle06c"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242579909,"modifiedTime":1672245404173,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cqq5x0NtWJwK2ofL"}
{"name":"Froideur métallique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Bien que d&rsquo;apparence sulfureuse et sensuelle, la fleur de m&eacute;tal a la froideur du m&eacute;tal quand on touche sa peau, m&ecirc;me en &eacute;t&eacute; sous forme masqu&eacute;e. Il est ainsi ais&eacute; de la reconna&icirc;tre par un contact tactile ou &agrave; d&rsquo;autres signes (absence de bu&eacute;e sortant de sa bouche en hiver, de sueur en &eacute;t&eacute; ou apr&egrave;s un effort, etc.), ou encore gr&acirc;ce &agrave; une Vision thermique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vGX9eYQTkxe86Urm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244121866,"modifiedTime":1672245445159,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eBucUjmgLHquFC0c"}
{"name":"Peur du feu","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La seule chose dont le troll ait une peur panique est le feu. En pr&eacute;sence d&rsquo;une source de feu suffisamment importante et mena&ccedil;ante, le troll doit r&eacute;ussir un test de Ressort ou Forti\u0002tude + Sang-froid SD 12 (ou plus si la source de feu est particuli&egrave;rement grande ou mena&ccedil;ante) pour ne pas perdre 1 point temporaire de Sang\u0002froid et subir les effets de la peur (- 2 &agrave; toutes les actions, sauf la fuite pour lequel il b&eacute;n&eacute;ficiera d&rsquo;un bonus de + 2). En cas d&rsquo;&eacute;chec critique, le troll prend automatiquement sa forme d&eacute;mas\u0002qu&eacute;e et devient berserk dans la m&ecirc;me action &nbsp;; compl&egrave;tement incontr&ocirc;lable, il attaquera sauva\u0002gement et aveugl&eacute;ment celui qui est cause des flammes et ceux qui l&rsquo;environnent, ou toute personne sur son passage s&rsquo;il y a un incendie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.FN096PkdcpkKnxNx"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243590394,"modifiedTime":1672245516942,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eYNRufDyW97OM5bv"}
{"name":"Apparence frivole","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>En soci&eacute;t&eacute;, qu&rsquo;il soit sous forme masqu&eacute;e ou d&eacute;masqu&eacute;e, le gremelin d&eacute;gage quelque chose de frivole. Il a donc du mal &agrave; se faire prendre au s&eacute;rieux et subit un malus de - 2 &agrave; ses tests sociaux lorsqu&rsquo;il tente de le para&icirc;tre, aussi bien pour convaincre quelqu&rsquo;un que pour intimider, etc.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eY1qATzv7IbMoVv4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244798157,"modifiedTime":1672245398809,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fcpbO7B4LQ5ytXWM"}
{"name":"Luminescence persistante (féé électricité)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>D&eacute;masqu&eacute;e, la f&eacute;e &eacute;lectricit&eacute; &eacute;met au minimum une l&eacute;g&egrave;re luminescence blanche qu&rsquo;elle ne peut att&eacute;nuer. Dans l&rsquo;obscurit&eacute;, elle lui permet d&rsquo;&eacute;clairer ses environs mais fait automatiquement &eacute;chouer toute action bas&eacute;e sur la discr&eacute;tion visuelle ou le camouflage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.bByT9yaDsWxmMND3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244019542,"modifiedTime":1672245495255,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fjUkcXK2JPFgb7Ql"}
{"name":"Porté sur la chose","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le l&eacute;poride a besoin de faire l&rsquo;amour souvent. Au-del&agrave; d&rsquo;une p&eacute;riode d&rsquo;abs\u0002tinence de 48h, il doit r&eacute;ussir un test de Forti\u0002tude+Sang-froid contre un SD de 7 + son rang de F&eacute;&eacute;rie, qui augmentera de 2 chaque jour d&rsquo;abstinence suppl&eacute;mentaire. S&rsquo;il r&eacute;ussit, il reste ma&icirc;tre de lui-m&ecirc;me pour la journ&eacute;e. S&rsquo;il &eacute;choue, il perd 1 point temporaire de Sang-froid pour toute la journ&eacute;e et le besoin de faire l&rsquo;amour deviendra pour lui une obsession : tant qu&rsquo;il ne sera pas assouvi, le l&eacute;poride aura un malus de - 2 &agrave; tous ses tests faisant intervenir la Pr&eacute;cision, la Perception, l&rsquo;Esprit et le Sang-froid.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ePxBnj2kYEHt7Po8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241979039,"modifiedTime":1672245523201,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gZ9SlCkWuliUSgQv"}
{"name":"Régime carné","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ogre doit manger au minimum une quantit&eacute; de viande par jour &eacute;gale &agrave; son rang de F&eacute;&eacute;rie en kg, sans quoi il se sent faible le soir et le lendemain avec un malus cumulatif de - 1 &agrave; toutes ses actions par jour o&ugrave; la quantit&eacute; n&rsquo;a pu &ecirc;tre atteinte (maximum - 3). &Eacute;videmment, ce r&eacute;gime alimentaire n&rsquo;est pas discret et peut ais&eacute;ment divulguer la nature de l&rsquo;ogre et rendre fort mal &agrave; l&rsquo;aise quiconque le remarque.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QRrCtNIlpHQYdpbj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242464924,"modifiedTime":1672245528689,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ipmYfasvQi8anJSx"}
{"name":"Inimitié des druides","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les druides consid&egrave;rent le smog comme le produit de la nuisance indus\u0002trielle et de ses pollutions. Ils lui sont hostiles et refusent a priori de l&rsquo;aider.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmkaGkHJpWELSriD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245096410,"modifiedTime":1672245455261,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"jKHSMz3McnCgIudM"}
{"name":"Mauvaise réputation","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gobelin est victime de sa mauvaise r&eacute;putation. La soci&eacute;t&eacute; f&eacute;&eacute;rique a une pr&eacute;vention contre lui. Il souffre d&rsquo;un malus de - 1 &agrave; toutes ses interactions sociales avec les autres esp&egrave;ces de f&eacute;es.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mx2h2aGhWHD3B1a3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241516545,"modifiedTime":1672245498607,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"kJLuNnQavta8nEFH"}
{"name":"Incapacité à créer","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gobelin est incapable de cr&eacute;er quoi que ce soit lui-m&ecirc;me. Il ne peut rien cuisiner, rien inventer, ni m&ecirc;me rien r&eacute;parer, etc. S&rsquo;il s&rsquo;y essaie, il souffre d&rsquo;un malus de - 3. Cela explique sa tendance prononc&eacute;e &agrave; la rapine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iYWEZX7eneoD2qp4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241482384,"modifiedTime":1672245451482,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"l9sTLKMrVlHbuaBa"}
{"name":"Distrait","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le fouinard est toujours en train de m&eacute;diter une nouvelle invention. Et cela lui joue des tours. Il est victime d&rsquo;un malus de - 1 sur tous ses tests pour rep&eacute;rer ou sentir le danger.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8p251Zr3nnrXizWF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244338049,"modifiedTime":1672245437657,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lWhynkZycH8YThCm"}
{"name":"Phéromones de la méfiance","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gremelin d&eacute;gage des ph&eacute;romones &eacute;tranges qui inspirent la m&eacute;fiance. D&rsquo;instinct, quiconque ne le conna&icirc;t pas bien ne lui fera pas confiance et r&eacute;pugnera &agrave; lui confier une t&acirc;che ou une information importante.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Rkt6qjnZmxkN5ZWl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244831018,"modifiedTime":1672245517881,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"m3ZuCSsKJUl6LguU"}
{"name":"Syndrome du chien de garde","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La gargouille se sent mal d&egrave;s qu&rsquo;elle d&eacute;laisse le lieu qu&rsquo;elle garde. Par semaine pass&eacute;e loin de ce lieu, elle cumule un malus de - 1 &agrave; toutes ses actions sociales ou impliquant de la concentration. Le malus engendr&eacute; ne peut exc&eacute;der les - 3. Cependant, la gargouille devient de plus en plus irritable et m&eacute;lancolique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.o3xvnxy7OwYWIiy7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244576334,"modifiedTime":1672245533401,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"mdVYvJIvH0Yr3wd9"}
{"name":"Absence de Pouvoirs","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les Faux-Semblants enfouis n&rsquo;ont aucun pouvoir, ce qui les rend beaucoup plus vuln&eacute;rables et moins versatiles que les Faux-Semblants r&eacute;v&eacute;l&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9DZrMkViU89tAtM6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240027939,"modifiedTime":1672245396572,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nHwmeU5KR14YIpsq"}
{"name":"Luminescence persistante (ange)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>D&eacute;masqu&eacute;, l&rsquo;ange &eacute;met au minimum une l&eacute;g&egrave;re luminescence dor&eacute;e qu&rsquo;il ne peut emp&ecirc;cher. Dans l&rsquo;obscurit&eacute;, elle lui permet d&rsquo;&eacute;clairer ses environs mais fait automatiquement &eacute;chouer toute action bas&eacute;e sur la discr&eacute;tion visuelle ou le camouflage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LruVqHXa0yxQeT8n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240458851,"modifiedTime":1672245494102,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nWJWsVv6pCLtyi7j"}
{"name":"Haine de linjustice","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ange refuse de commettre un acte qui lui para&icirc;t injuste. De plus, lorsqu&rsquo;il est t&eacute;moin d&rsquo;un acte injuste, il doit r&eacute;ussir un test de Sang-froid + Fortitude contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie pour ne pas intervenir sur le champ.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.swHvDxTzoS8pZXo4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240429605,"modifiedTime":1672245446312,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oSZBJrW9lo0Y13WV"}
{"name":"Mythomane","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le protys est une cr&eacute;ature de mensonge et d&rsquo;apparence. M&ecirc;me avec ses plus proches amis, il ressent le besoin de mentir et de s&rsquo;inventer une vie brillante. Ses amis auront donc du mal &agrave; le croire m&ecirc;me quand il dit la v&eacute;rit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5MSqny5bQdU7zI8p"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244966260,"modifiedTime":1672245504956,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qH0mXBLTKmFcrmMD"}
{"name":"Présomptueux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;elfe, du fait de sa haute opinion de lui-m&ecirc;me, est prompt &agrave; croire les flatteurs et a du mal &agrave; &eacute;valuer ses propres limites. Il se pensera &agrave; la hauteur de t&acirc;ches ou d&rsquo;adversaires trop ambitieux et risquera fort de se mettre en danger en s&rsquo;y confrontant. Il est victime d&rsquo;un malus de - 3 sur tout test visant &agrave; d&eacute;celer la flatterie ou &agrave; &eacute;valuer ses chances de succ&egrave;s face &agrave; une entreprise difficile ou un adversaire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tVdHdpP2UJFfqty3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240836046,"modifiedTime":1672245526670,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"umiRPo1z0hfAMCDs"}
{"name":"Curieux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gnome a envie de savoir. D&egrave;s que quelque chose l&rsquo;intrigue, c&rsquo;est plus fort que lui, il lui faut creuser pour en savoir plus : ouvrir cette porte myst&eacute;rieuse, suivre cette personne suspecte, poser la question qui f&acirc;che mais qui lui br&ucirc;le les l&egrave;vres, etc... Il doit r&eacute;ussir un test de Fortitude + Sang-froid d&rsquo;un SD au moins &eacute;gal &agrave; 9 + sa F&eacute;&eacute;rie pour ne pas c&eacute;der &agrave; sa curiosit&eacute;, qui devient de plus en plus grande &agrave; mesure que sa F&eacute;&eacute;rie augmente.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.d79zdLHPNO9Vx7PS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241308220,"modifiedTime":1672245436716,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vhlqmCfnk6joyjVs"}
{"name":"Odeur pénible","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le smog est affubl&eacute; naturellement d&rsquo;une odeur ressemblant &agrave; s&rsquo;y m&eacute;prendre &agrave; celle des rejets industriels. Il subit un malus de - 3 &agrave; toutes ses interactions sociales bas&eacute;es sur la s&eacute;duction. Cette odeur est rep&eacute;rable sans vent dans un rayon &eacute;gal &agrave; F&eacute;&eacute;rie x 2 m&egrave;tres autour du smog mais ne sera pas forc&eacute;ment identifi&eacute;e comme venant d&rsquo;un individu s&rsquo;il n&rsquo;est pas visible.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZM734RueF78f6H5b"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245119520,"modifiedTime":1672245512314,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xO3opbzlv9IZWipu"}
{"name":"Émotions électriques","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; est nerveuse et col&eacute;rique. Lorsqu&rsquo;elle se retrouve dans une situation contrariante selon le Docte, elle doit faire un test de Fortitude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie. En cas de r&eacute;us\u0002site, la f&eacute;e &eacute;lectricit&eacute; arrive &agrave; se contenir. En cas&nbsp; d&rsquo;&eacute;chec, elle perd 1 point temporaire de Sang\u0002froid et sa peau est parcourue de petites &eacute;tincelles qui causent des d&eacute;g&acirc;ts, comme son pouvoir Peau &eacute;lectrique qu&rsquo;elle ne peut contr&ocirc;ler, et qu&rsquo;un observateur attentif, ou un interlocuteur assez proche, peuvent remarquer ou ressentir. Quand elle &laquo; perd son Sang-froid &raquo; (voir p. 96) ou en cas d&rsquo;&eacute;chec critique &agrave; un test pour se ma&icirc;triser, sa col&egrave;re est explosive &hellip;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.SPFEHpGsC4G3mlpq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243983586,"modifiedTime":1672245438908,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xzRJ6JP1HqoqxLdj"}
+8 -3
View File
@@ -8,6 +8,10 @@
font-family: GismondaFG; font-family: GismondaFG;
src: url('../assets/fonts/GismondaFG.woff') format("woff"); src: url('../assets/fonts/GismondaFG.woff') format("woff");
} }
@font-face {
font-family: Garamond;
src: url('../assets/fonts/Garamond.woff') format("woff");
}
:root { :root {
/* =================== 1. ACTOR SHEET FONT STYLES =========== */ /* =================== 1. ACTOR SHEET FONT STYLES =========== */
@@ -327,8 +331,9 @@ table {border: 1px solid #7a7971;}
.fvtt-les-heritiers .sheet-body .tab, .fvtt-les-heritiers .sheet-body .tab,
.fvtt-les-heritiers .sheet-body .tab .editor { .fvtt-les-heritiers .sheet-body .tab .editor {
height: 100%; height: 100%;
font-size: 0.8rem; font-size: 0.9rem;
color:rgba(0,0,0,0.9) font-family: Garamond;
color:rgba(0,0,0,0.98)
} }
.fvtt-les-heritiers .sheet-body input, .fvtt-les-heritiers .sheet-body select { .fvtt-les-heritiers .sheet-body input, .fvtt-les-heritiers .sheet-body select {
@@ -1356,7 +1361,7 @@ ul, li {
color: #CCC color: #CCC
} }
#pause > img { #pause > img {
content: url(../assets/ui/logo_main_01.webp); content: url(../assets/ui/pause_heritier.webp);
height: 256px; height: 256px;
width: 256px; width: 256px;
top: -80px; top: -80px;
+18
View File
@@ -37,6 +37,24 @@
"system": "fvtt-les-heritiers", "system": "fvtt-les-heritiers",
"private": false, "private": false,
"flags": {} "flags": {}
},
{
"type": "Item",
"label": "Avantages",
"name": "skills",
"path": "packs/avantages.db",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Désavantages",
"name": "skills",
"path": "packs/desaavantages.db",
"system": "fvtt-les-heritiers",
"private": false,
"flags": {}
} }
], ],
"primaryTokenAttribute": "sante.vigueur", "primaryTokenAttribute": "sante.vigueur",
+52 -15
View File
@@ -210,6 +210,7 @@
"basequip": { "basequip": {
"rarete": 0, "rarete": 0,
"quantite": 0, "quantite": 0,
"prix":0,
"equipped": false "equipped": false
} }
}, },
@@ -222,12 +223,21 @@
"atoutfeerique", "atoutfeerique",
"competence", "competence",
"arme", "arme",
"monnaie", "protection",
"equipement", "accessoire",
"contact" "contact"
], ],
"contact": {
"feetype": 0,
"description": ""
},
"fee": { "fee": {
"feetype": 0, "feetype": 0,
"avantages": "",
"desavantages": "",
"atoutsfeeriques": "",
"competences": "",
"capacitenaturelles": "",
"description": "" "description": ""
}, },
"avantage": { "avantage": {
@@ -237,9 +247,21 @@
"description": "" "description": ""
}, },
"capacitenaturelle": { "capacitenaturelle": {
"pouvoirtype": "",
"activation": "",
"cibles": "",
"effet": "",
"portee": "",
"resistance": "",
"description": "" "description": ""
}, },
"pouvoir": { "pouvoir": {
"pouvoirtype": "",
"activation": "",
"cibles": "",
"effet": "",
"portee": "",
"resistance": "",
"description": "" "description": ""
}, },
"atoutfeerique": { "atoutfeerique": {
@@ -260,24 +282,39 @@
] ]
}, },
"arme": { "arme": {
"typearme": "", "categorie": "",
"bonusmaniementoff": 0, "armetype": "",
"seuildefense": 0, "degats": 0,
"onlevelonly": false, "precision": 0,
"degats": "", "cadence": 0,
"deuxmains": false, "enraiement": "",
"percearmure": false, "magasin": 0,
"percearmurevalue": 0, "charge": 0,
"courte": 0, "portee": "",
"moyenne": 0, "legalite": "",
"longue": 0, "dissimulation": "",
"tr": 0, "zone": 0,
"temps": "",
"allumage": "",
"special": "",
"templates": [ "templates": [
"base", "base",
"basequip" "basequip"
] ]
}, },
"monnaie": { "protection": {
"points": 0,
"protectiontype": "",
"effetsecondaire": "",
"malusagilite": 0,
"dissimulation": "",
"templates": [
"base",
"basequip"
]
},
"accessoire": {
"lieu": 0,
"templates": [ "templates": [
"base", "base",
"basequip" "basequip"
-48
View File
@@ -1,48 +0,0 @@
<div class="control-icon hawkmoon-adversite ">
<img class="hawkmoon-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Action" />
<div class="hawkmoon-hud-list tokenhudext right">
<div class="flexrow tokenhudicon">
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="-1"
data-action-index="bleue" title="Adversite Bleue">
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_bleue.webp">
<div class="hud-adversite-text">&nbsp;-1</div>
</div>
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="+1"
data-action-index="bleue" title="Adversite Bleue">
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_bleue.webp">
<div class="hud-adversite-text">&nbsp;+1</div>
</div>
</div>
<div class="flexrow tokenhudicon">
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="-1"
data-action-index="rouge" title="Adversite Rouge">
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_rouge.webp">
<div class="hud-adversite-text">&nbsp;-1</div>
</div>
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="+1"
data-action-index="rouge" title="Adversite Rouge">
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_rouge.webp">
<div class="hud-adversite-text">&nbsp;+1</div>
</div>
</div>
<div class="flexrow tokenhudicon">
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="-1"
data-action-index="noire" title="Adversite Noire">
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_noire.webp">
<div class="hud-adversite-text">&nbsp;-1</div>
</div>
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="+1"
data-action-index="noire" title="Adversite Noire">
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_noire.webp">
<div class="hud-adversite-text">&nbsp;+1</div>
</div>
</div>
</div>
</div>
-117
View File
@@ -1,117 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label item-field-label-long">Complexité : </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.complexite"
value="{{system.complexite}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Branche : </label>
<select class="item-field-label-long" type="text" name="system.branche" value="{{system.branche}}"
data-dtype="string">
{{#select system.branche}}
<option value="alchimie">Alchimie</option>
<option value="biologie">Biologie</option>
<option value="electricite">Electricité</option>
<option value="mecanique">Mécanique</option>
<option value="scienceesprit">Science de l'Esprit</option>
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Branche secondaire : </label>
<select class="item-field-label-long" type="text" name="system.branche2" value="{{system.branche2}}"
data-dtype="string">
<option value="none">Aucune</option>
{{#select system.branche2}}
<option value="alchimie">Alchimie</option>
<option value="biologie">Biologie</option>
<option value="electricite">Electricité</option>
<option value="mecanique">Mécanique</option>
<option value="scienceesprit">Science de l'Esprit</option>
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Durée de réalisation : </label>
<input type="text" class="padd-right item-field-label-long" name="system.dureerealisation"
value="{{system.dureerealisation}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Temps de mise en route : </label>
<input type="text" class="padd-right item-field-label-long" name="system.tempsroute"
value="{{system.tempsroute}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Effet de jeu : </label>
</li>
<li class="flexrow item">
<textarea row="8" type="text" class="padd-right color-class-common" name="system.effetdejeu"
data-dtype="String">{{system.effetdejeu}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Défaut courant : </label>
</li>
<li class="flexrow item">
<textarea row="4" type="text" class="padd-right color-class-common" name="system.defautcourant"
data-dtype="String">{{system.defautcourant}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Autres caractéristiques : </label>
</li>
<li class="flexrow item">
<textarea row="4" type="text" class="padd-right color-class-common" name="system.autrescarac"
data-dtype="String">{{system.autrescarac}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Avantages possibles : </label>
</li>
<li class="flexrow item">
<textarea row="4" type="text" class="padd-right color-class-common" name="system.avantagespossibles"
data-dtype="String">{{system.avantagespossibles}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Avantages disponibles : </label>
</li>
<li class="flexrow item">
<textarea row="4" type="text" class="padd-right color-class-common" name="system.avantages"
data-dtype="String">{{system.avantages}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Compétence associée : </label>
<input type="text" class="padd-right item-field-label-long" name="system.competences"
value="{{system.competences}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Equipé ? </label>
<input type="checkbox" name="system.equipped" {{checked system.equipped}} />
</li>
</ul>
</div>
</section>
</form>
+22
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@@ -0,0 +1,22 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
</ul>
</div>
</section>
</form>
@@ -0,0 +1,61 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Type </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.pouvoirtype" value="{{system.pouvoirtype}}" data-dtype="string">
{{#select system.pouvoirtype}}
{{#each config.typePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Activation </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.activation" value="{{system.activation}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Cibles </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.cibles" value="{{system.cibles}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Effet </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.effet" value="{{system.effet}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Portée </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.portee" value="{{system.portee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Résistance </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.resistance" value="{{system.resistance}}" data-dtype="String" />
</li>
</ul>
</div>
</section>
</form>
-24
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@@ -1,24 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label">Bonus/Malus </label>
</li>
<li class="flexrow item">
<input type="text" class="padd-right status-small-label color-class-common" name="system.bonusmalus"
value="{{system.bonusmalus}}" data-dtype="String" />
</li>
</ul>
</div>
</section>
</form>
-34
View File
@@ -1,34 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label item-field-label-long">Quantite </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.quantite"
value="{{system.quantite}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Valeur en Sous de Cuivre (SC)</label>
<input type="text" class="numeric-input item-field-label-short" name="system.prixsc" value="{{system.prixsc}}"
data-dtype="Number" />
</li>
</ul>
</div>
</section>
</form>
+61
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@@ -0,0 +1,61 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Type </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.pouvoirtype" value="{{system.pouvoirtype}}" data-dtype="string">
{{#select system.pouvoirtype}}
{{#each config.typePouvoir as |categ cKey|}}
<option value="{{cKey}}">{{categ}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Activation </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.activation" value="{{system.activation}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Cibles </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.cibles" value="{{system.cibles}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Effet </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.effet" value="{{system.effet}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Portée </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.portee" value="{{system.portee}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long2">Résistance </label>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long"
name="system.resistance" value="{{system.resistance}}" data-dtype="String" />
</li>
</ul>
</div>
</section>
</form>
-119
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@@ -1,119 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label">Exemples : </label>
</li>
<li class="flexrow item">
<input type="text" class="padd-right status-small-label color-class-common" name="system.exemples"
value="{{system.exemples}}" data-dtype="String" />
</li>
<li class="flexrow items">
<label class="generic-label item-field-label-long">Attribut principal 1 </label>
<select class="status-small-label color-class-common item-field-label-long"" type=" text"
name="system.attribut1" value="{{system.attribut1}}" data-dtype="string">
{{#select system.attribut1}}
{{#each attributs as |attrLabel attrKey|}}
<option value="{{attrKey}}">{{attrLabel}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item ">
<label class="generic-label item-field-label-long">Attribut principal 2 </label>
<select class="status-small-label color-class-common item-field-label-long"" type=" text"
name="system.attribut2" value="{{system.attribut2}}" data-dtype="string">
<option value="none">Aucun</option>
{{#select system.attribut2}}
{{#each attributs as |attrLabel attrKey|}}
<option value="{{attrKey}}">{{attrLabel}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item ">
<label class="generic-label item-field-label-long">Attribut principal 3 </label>
<select class="status-small-label color-class-common item-field-label-long"" type=" text"
name="system.attribut3" value="{{system.attribut3}}" data-dtype="string">
<option value="none">Aucun</option>
{{#select system.attribut3}}
{{#each attributs as |attrLabel attrKey|}}
<option value="{{attrKey}}">{{attrLabel}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label">Compétences exercées : </label>
</li>
<li class="flexrow item">
<textarea type="text" rows="3" class="padd-right status-small-label color-class-common"
name="system.compétences" data-dtype="String">{{system.compétences}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label">Talents Initié : </label>
</li>
<li class="flexrow item">
<textarea type="text" rows="3" class="padd-right status-small-label color-class-common"
name="system.talentsinitie" data-dtype="String">{{system.talentsinitie}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label">Prérequis Aguerri : </label>
</li>
<li class="flexrow item">
<textarea type="text" rows="3" class="padd-right status-small-label color-class-common"
name="system.prerequisaguerri" data-dtype="String">{{system.prerequisaguerri}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label">Talents Aguerri : </label>
</li>
<li class="flexrow item">
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
name="system.talentsaguerri" data-dtype="String">{{system.talentsaguerri}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label">Prérequis Maître : </label>
</li>
<li class="flexrow item">
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
name="system.prerequismaitre" data-dtype="String">{{system.prerequismaitre}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label">Talents Maître : </label>
</li>
<li class="flexrow item">
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
name="system.talentsmaitre" data-dtype="String">{{system.talentsmaitre}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label">Equipement : </label>
</li>
<li class="flexrow item">
<input type="text" class="padd-right status-small-label color-class-common" name="system.equipement"
value="{{system.equipement}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Contribution à la création de la cellule : </label>
</li>
<li class="flexrow item">
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
name="system.celluleinfo" data-dtype="String">{{system.celluleinfo}}</textarea>
</li>
</ul>
</div>
</section>
</form>
-26
View File
@@ -1,26 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label item-field-label-long">Développement : </label>
<input type="text" class="padd-right item-field-label-long" name="system.pointdev"
value="{{system.pointdev}}" data-dtype="Number" />
</li>
</ul>
</div>
</section>
</form>
-68
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@@ -1,68 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
{{> systems/fvtt-les-heritiers/templates/partial-item-header.html}}
{{> systems/fvtt-les-heritiers/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-les-heritiers/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul class="item-list alternate-list">
<li class="flexrow item">
<label class="generic-label item-field-label-medium">Type </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.talenttype" value="{{system.talenttype}}" data-dtype="String">
{{#select system.talenttype}}
<option value="personnage">Personnage</option>
<option value="cellule">Cellule</option>
<option value="traitespece">Trait d'espèce</option>
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-medium">Utilisation </label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.utilisation" value="{{system.utilisation}}" data-dtype="String">
{{#select system.utilisation}}
<option value="permanent">Permanent</option>
<option value="sceance">Une fois par scéance</option>
<option value="scenario">Une fois par scénario</option>
<option value="jour">Une fois par jour</option>
<option value="unique">Unique</option>
{{/select}}
</select>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Pré-requis </label>
</li>
<li class="flexrow item">
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
name="system.prerequis" data-dtype="String">{{system.prerequis}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Résumé (si bonus) </label>
</li>
<li class="flexrow item">
<textarea rows="3" type="text" class="padd-right status-small-label color-class-common"
name="system.resumebonus" data-dtype="String">{{system.resumebonus}}</textarea>
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-medium">Déja utilisé ? </label>
<input class="predilection-maitrise" type="checkbox" name="system.used" {{checked system.used}} />
</li>
{{> systems/fvtt-les-heritiers/templates/partial-automation.html}}
</ul>
</div>
</section>
</form>
-81
View File
@@ -1,81 +0,0 @@
<li class="flexrow item">
<label class="generic-label item-field-label-long">Automatisation ? </label>
<input type="checkbox" name="system.isautomated" {{checked system.isautomated}} />
</li>
{{#if system.isautomated}}
<li class="flexrow item">
<ul>
{{#each system.automations as |automation key|}}
<li class="automation-item item flexrow">
<hr>
</li>
<li class="automation-item item flexrow" data-automation-field="eventtype" data-automation-index="{{key}}">
<label class="generic-label item-field-label-medium">Evènement</label>
<select class="item-field-label-long automation-edit-field" type="text" data-automation-index="{{key}}" data-automation-field="eventtype"
value="{{automation.eventtype}}" data-dtype="String">
{{#select automation.eventtype}}
<option value="on-drop">Drop sur l'acteur</option>
<option value="prepare-roll">Préparation d'un jet</option>
<option value="bonus-permanent">Bonus permanent</option>
{{/select}}
</select>
<label class="generic-label item-field-label-medium">&nbsp;</label>
<a class="item-control item-field-label-medium delete-automation" title="Supprimer" data-automation-index="{{key}}"><i
class="fas fa-trash"></i></a>
</li>
{{#if (eq automation.eventtype "on-drop")}}
<li class="automation-item item flexrow">
<label class="generic-label item-field-label-long">Compétence/Attribut</label>
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="competence" value="{{automation.competence}}" data-dtype="String" />
</li>
<li class="automation-item item flexrow">
<label class="generic-label item-field-label-long">Valeur minimum</label>
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="minLevel" value="{{automation.minLevel}}" data-dtype="Number" />
</li>
{{/if}}
{{#if (eq automation.eventtype "bonus-permanent")}}
<li class="automation-item item flexrow">
<label class="generic-label item-field-label-long">Désignation</label>
<select class="item-field-label-long automation-edit-field" type="text" data-automation-index="{{key}}" data-automation-field="bonusname"
value="{{automation.bonusname}}" data-dtype="String">
{{#select automation.bonusname}}
<option value="vigueur">Vigueur</option>
<option value="bonus-defensif">Bonus au Seuil de Défense</option>
{{/select}}
</select>
</li>
<li class="automation-item item flexrow">
<label class="generic-label item-field-label-long">Bonus</label>
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="bonus" value="{{automation.bonus}}" data-dtype="Number" />
</li>
{{/if}}
{{#if (eq automation.eventtype "prepare-roll")}}
<li class="automation-item item flexrow">
<label class="generic-label item-field-label-long">Compétence/Attribut</label>
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="competence" value="{{automation.competence}}" data-dtype="String" />
</li>
<li class="automation-item item flexrow">
<label class="generic-label item-field-label-long">Bonus</label>
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="bonus" value="{{automation.bonus}}" data-dtype="Number" />
</li>
<li class="automation-item item flexrow">
<label class="generic-label item-field-label-long">Coût en BA</label>
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="baCost" value="{{automation.baCost}}" data-dtype="Number" />
</li>
{{/if}}
{{/each}}
</ul>
<li class="flexrow item">
<button id="add-automation" class="chat-card-button">Ajouter une automatisation</button>
</li>
{{/if}}
-33
View File
@@ -1,33 +0,0 @@
<li class="flexrow item">
<label class="generic-label item-field-label-long">Rareté </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.rarete"
value="{{system.rarete}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Equipé ? </label>
<input type="checkbox" name="system.equipped" {{checked system.equipped}} />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Quantite </label>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.quantite"
value="{{system.quantite}}" data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label item-field-label-long">Prix (PA) </label>
<input type="text" class="numeric-input item-field-label-short" name="system.prixpo" value="{{system.prixpo}}"
data-dtype="Number" />
<label class="generic-label item-field-label-short">PO </label>
<input type="text" class="numeric-input item-field-label-short" name="system.prixca" value="{{system.prixca}}"
data-dtype="Number" />
<label class="generic-label item-field-label-short">PA </label>
<input type="text" class="numeric-input item-field-label-short" name="system.prixsc" value="{{system.prixsc}}"
data-dtype="Number" />
<label class="generic-label item-field-label-short">SC </label>
</li>
-6
View File
@@ -1,6 +0,0 @@
<option value="0">Combatif</option>
<option value="1">Eprouvé 1</option>
<option value="2">Eprouvé 2</option>
<option value="3">Affaibli</option>
<option value="4">Très affaibli</option>
<option value="5">Vaincu</option>