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11 Commits

Author SHA1 Message Date
b383481915 First official release 2023-08-25 23:00:21 +02:00
dca78fd4b6 Add changelog 2023-08-25 19:02:40 +02:00
f381269acf Add changelog 2023-08-25 18:58:48 +02:00
686ea4cea6 Fix manifest link 2023-08-25 18:55:34 +02:00
c915b85a7b Update README 2023-08-25 16:34:10 +02:00
5026e120c1 Equipment management 2023-08-24 23:12:55 +02:00
9cefc6f816 Equipment management 2023-08-24 20:32:12 +02:00
11d7c7d1c0 Equipment management 2023-08-24 20:32:00 +02:00
3abf9a9f8f Equipment management 2023-08-24 18:45:54 +02:00
f5c0faffd3 Equipment management 2023-08-24 15:59:54 +02:00
3f0e0a41b8 Update equipments type 2023-08-22 23:30:31 +02:00
69 changed files with 640 additions and 258 deletions

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@ -2,8 +2,18 @@ This is the official Hero System 6th Edition game system for FoundryVTT, based o
The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
It features :
- PC/NPC sheets
- Roll management and associated helpers
- Segment and Turn management in the combat tracker
- Official compendiums
![Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/hero6_snapshot_02.webp "Snapshot")
Installation
Manifest URL: https://github.com/Legendsmiths-LLC/
Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json
Project page : https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6
For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.

4
changelog.md Normal file
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@ -0,0 +1,4 @@
v11.0.14
- Initial public release

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@ -5,17 +5,17 @@
"minion": "Minion"
},
"Item": {
"Skill": "Skill",
"Perk": "Perk",
"Power": "Power",
"Talent": "Talent",
"Advantage": "Advantage",
"Martialart": "Martial art",
"Limitation": "Limitation",
"Complication": "Complication",
"Equipment": "Equipment",
"Currency": "Currency",
"Maneuver": "Maneuver"
"skill": "Skill",
"perk": "Perk",
"power": "Power",
"talent": "Talent",
"advantage": "Advantage",
"martialart": "Martial art",
"limitation": "Limitation",
"complication": "Complication",
"equipment": "Equipment",
"currency": "Currency",
"maneuver": "Maneuver"
}
},
"COMBAT": {

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@ -50,7 +50,8 @@ export class Hero6ActorSheet extends ActorSheet {
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ),
moneys: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getMoneys())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipments()) ),
subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()),
encCapacity: this.actor.getEncumbranceCapacity(),
@ -161,6 +162,18 @@ export class Hero6ActorSheet extends ActorSheet {
html.find('.roll-perception').click((event) => {
this.actor.rollPerception("int");
});
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollWeapon(li.data("item-id"));
});
html.find('.roll-mental-maneuver').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollMentalManeuver(li.data("item-id"));
});
html.find('.roll-power-attack').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollPowerAttack(li.data("item-id"));
});
html.find('.roll-direct').click((event) => {
const rollFormula = $(event.currentTarget).data("roll-formula")
@ -183,11 +196,6 @@ export class Hero6ActorSheet extends ActorSheet {
let itemId = li.data("item-id")
this.actor.rollLiftDice(itemId);
});
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id")
this.actor.rollWeapon(skillId)
});
html.find('.roll-maneuver').click((event) => {
const li = $(event.currentTarget).parents(".item");
const maneuverId = li.data("maneuver-id")

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@ -304,11 +304,13 @@ export class Hero6Actor extends Actor {
let maneuvers = {
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive")
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive"),
mental: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "mental")
}
Hero6Utility.sortArrayObjectsByName(maneuvers.general)
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.mental)
return maneuvers
}
getAllManeuvers() {
@ -326,6 +328,11 @@ export class Hero6Actor extends Actor {
Hero6Utility.sortArrayObjectsByName(list)
return list
}
getMoneys() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "money");
Hero6Utility.sortArrayObjectsByName(list)
return list
}
getWeapons() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
Hero6Utility.sortArrayObjectsByName(list)
@ -739,7 +746,7 @@ export class Hero6Actor extends Actor {
}
/* -------------------------------------------- */
rollManeuver(maneuverId) {
let skill = this.items.get(skillId)
let skill = this.items.get(maneuverId)
if (skill) {
if (skill.system.islore && skill.system.level == 0) {
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
@ -783,34 +790,54 @@ export class Hero6Actor extends Actor {
}
/* -------------------------------------------- */
rollWeapon(weaponId) {
async rollWeapon(weaponId) {
let weapon = this.items.get(weaponId)
if (weapon) {
weapon = duplicate(weapon)
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
if (skill) {
skill = duplicate(skill)
Hero6Utility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "weapon"
rollData.skill = skill
rollData.weapon = weapon
rollData.img = weapon.img
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
rollData.forceDisadvantage = this.isAttackDisadvantage()
}
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > Hero6Utility.getWeaponMaxRange(rollData.weapon) ) {
ui.notifications.warn(`Your target is out of range of your weapon (max: ${Hero6Utility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
return
}*/
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
}
let rollData = this.getCommonRollData()
rollData.weaponRoll = 11 + this.system.characteristics.ocv.value + (Number(weapon.system.ocv) || 0)
rollData.mode = "weapon"
rollData.weapon = weapon
rollData.img = weapon.img
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the weapon " + weapon.name)
}
}
/* -------------------------------------------- */
rollMentalManeuver(maneuverId) {
let maneuver = this.items.get(maneuverId)
if (maneuver) {
maneuver = duplicate(maneuver)
let rollData = this.getCommonRollData()
rollData.maneuverRoll = 11 + this.system.characteristics.omcv.value + (Number(maneuver.system.omcv) || 0)
rollData.mode = "mentalmaneuver"
rollData.maneuver = maneuver
rollData.img = maneuver.img
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the maneuver " + maneuver.name)
}
}
/* -------------------------------------------- */
rollPowerAttack(powerId ) {
let power = this.items.get(powerId)
if (power) {
power = duplicate(power)
let rollData = this.getCommonRollData()
if (power.system.attackvalue == "ocv") {
rollData.powerRoll = 11 + this.system.characteristics.ocv.value + (Number(power.system.ocv) || 0)
} else {
rollData.powerRoll = 11 + this.system.characteristics.omcv.value + (Number(power.system.omcv) || 0)
}
rollData.mode = "powerattack"
rollData.power = power
rollData.img = power.img
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find power " + power.name)
}
}
/* -------------------------------------------- */
async startRoll(rollData) {
let rollDialog = await Hero6RollDialog.create(this, rollData)

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@ -10,7 +10,8 @@ export const Hero6_CONFIG = {
maneuverTypes: {
"general": "General",
"offensive": "Offensive",
"defensive": "Defensive"
"defensive": "Defensive",
"mental": "Mental"
},
rollCharac : {
"str": "Strength",
@ -29,6 +30,10 @@ export const Hero6_CONFIG = {
"combat": "Combat" ,
"custom": "Custom"
},
attackTypes: {
"ocv": "OCV",
"omcv": "OMCV"
},
powerEquipmentType: {
"adjustment": "Adjustment",
"mental": "Mental",

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@ -52,6 +52,9 @@ export class Hero6Utility {
}
return false
})
Handlebars.registerHelper('fixNum', function (value) {
return Number(value) || 0
})
Handlebars.registerHelper('checkInit', function (value) {
let myValue = Number(value) || 0
return myValue > 0
@ -343,6 +346,13 @@ export class Hero6Utility {
// ability/save/size => 0
let diceFormula = "3d6"
let target = 10
if(rollData.weapon) {
target = rollData.weaponRoll
}
if(rollData.maneuver) {
target = rollData.maneuverRoll
}
if (rollData.charac) {
target = rollData.charac.roll
}

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@ -1 +1 @@
MANIFEST-000070
MANIFEST-000104

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@ -1,8 +1,8 @@
2023/08/15-21:47:51.923693 7fa0ddffb6c0 Recovering log #68
2023/08/15-21:47:52.020246 7fa0ddffb6c0 Delete type=3 #66
2023/08/15-21:47:52.020324 7fa0ddffb6c0 Delete type=0 #68
2023/08/15-22:11:19.852100 7f9e3ffff6c0 Level-0 table #73: started
2023/08/15-22:11:19.852160 7f9e3ffff6c0 Level-0 table #73: 0 bytes OK
2023/08/15-22:11:19.858657 7f9e3ffff6c0 Delete type=0 #71
2023/08/15-22:11:19.859003 7f9e3ffff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/15-22:11:19.859027 7f9e3ffff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/25-22:33:43.637308 7f2dea7fc6c0 Recovering log #102
2023/08/25-22:33:43.656562 7f2dea7fc6c0 Delete type=3 #100
2023/08/25-22:33:43.656635 7f2dea7fc6c0 Delete type=0 #102
2023/08/25-23:00:06.995735 7f2b69bff6c0 Level-0 table #107: started
2023/08/25-23:00:06.995769 7f2b69bff6c0 Level-0 table #107: 0 bytes OK
2023/08/25-23:00:07.032420 7f2b69bff6c0 Delete type=0 #105
2023/08/25-23:00:07.148662 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/25-23:00:07.148788 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/10-13:03:20.564375 7fd68f7fe6c0 Recovering log #64
2023/08/10-13:03:20.579793 7fd68f7fe6c0 Delete type=3 #62
2023/08/10-13:03:20.579835 7fd68f7fe6c0 Delete type=0 #64
2023/08/10-13:05:41.069254 7fd40dfff6c0 Level-0 table #69: started
2023/08/10-13:05:41.069298 7fd40dfff6c0 Level-0 table #69: 0 bytes OK
2023/08/10-13:05:41.080890 7fd40dfff6c0 Delete type=0 #67
2023/08/10-13:05:41.092975 7fd40dfff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.100392 7fd40dfff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/25-22:03:49.171457 7f2debfff6c0 Recovering log #99
2023/08/25-22:03:49.191726 7f2debfff6c0 Delete type=0 #99
2023/08/25-22:03:49.191857 7f2debfff6c0 Delete type=3 #98
2023/08/25-22:33:29.419721 7f2b69bff6c0 Level-0 table #103: started
2023/08/25-22:33:29.419749 7f2b69bff6c0 Level-0 table #103: 0 bytes OK
2023/08/25-22:33:29.426232 7f2b69bff6c0 Delete type=0 #101
2023/08/25-22:33:29.435893 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/25-22:33:29.442710 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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packs/equipment/000099.ldb Normal file

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MANIFEST-000070
MANIFEST-000106

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@ -1,7 +1,8 @@
2023/08/15-21:47:51.802290 7fa0dd7fa6c0 Recovering log #68
2023/08/15-21:47:51.859664 7fa0dd7fa6c0 Delete type=3 #66
2023/08/15-21:47:51.859782 7fa0dd7fa6c0 Delete type=0 #68
2023/08/15-22:11:19.813491 7f9e3ffff6c0 Level-0 table #73: started
2023/08/15-22:11:19.813538 7f9e3ffff6c0 Level-0 table #73: 0 bytes OK
2023/08/15-22:11:19.819750 7f9e3ffff6c0 Delete type=0 #71
2023/08/15-22:11:19.829889 7f9e3ffff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
2023/08/25-22:33:43.623322 7f2deb7fe6c0 Recovering log #104
2023/08/25-22:33:43.633958 7f2deb7fe6c0 Delete type=3 #102
2023/08/25-22:33:43.634029 7f2deb7fe6c0 Delete type=0 #104
2023/08/25-23:00:06.835716 7f2b69bff6c0 Level-0 table #109: started
2023/08/25-23:00:06.835770 7f2b69bff6c0 Level-0 table #109: 0 bytes OK
2023/08/25-23:00:06.878030 7f2b69bff6c0 Delete type=0 #107
2023/08/25-23:00:06.934520 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/25-23:00:06.995606 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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@ -1,7 +1,8 @@
2023/08/10-13:03:20.538109 7fd6a4bfa6c0 Recovering log #64
2023/08/10-13:03:20.547376 7fd6a4bfa6c0 Delete type=3 #62
2023/08/10-13:03:20.547429 7fd6a4bfa6c0 Delete type=0 #64
2023/08/10-13:05:41.019934 7fd40dfff6c0 Level-0 table #69: started
2023/08/10-13:05:41.019967 7fd40dfff6c0 Level-0 table #69: 0 bytes OK
2023/08/10-13:05:41.026189 7fd40dfff6c0 Delete type=0 #67
2023/08/10-13:05:41.026358 7fd40dfff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
2023/08/25-22:03:49.155681 7f2deaffd6c0 Recovering log #101
2023/08/25-22:03:49.166583 7f2deaffd6c0 Delete type=0 #101
2023/08/25-22:03:49.166702 7f2deaffd6c0 Delete type=3 #100
2023/08/25-22:33:29.368510 7f2b69bff6c0 Level-0 table #105: started
2023/08/25-22:33:29.368545 7f2b69bff6c0 Level-0 table #105: 0 bytes OK
2023/08/25-22:33:29.374540 7f2b69bff6c0 Delete type=0 #103
2023/08/25-22:33:29.384577 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/25-22:33:29.395889 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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MANIFEST-000062
MANIFEST-000096

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@ -1,8 +1,8 @@
2023/08/15-21:47:51.927283 7fa0dcff96c0 Recovering log #60
2023/08/15-21:47:52.038744 7fa0dcff96c0 Delete type=3 #58
2023/08/15-21:47:52.038839 7fa0dcff96c0 Delete type=0 #60
2023/08/15-22:11:19.865715 7f9e3ffff6c0 Level-0 table #65: started
2023/08/15-22:11:19.865740 7f9e3ffff6c0 Level-0 table #65: 0 bytes OK
2023/08/15-22:11:19.872425 7f9e3ffff6c0 Delete type=0 #63
2023/08/15-22:11:19.879299 7f9e3ffff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/15-22:11:19.879345 7f9e3ffff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/25-22:33:43.656478 7f2deb7fe6c0 Recovering log #94
2023/08/25-22:33:43.672940 7f2deb7fe6c0 Delete type=3 #92
2023/08/25-22:33:43.673310 7f2deb7fe6c0 Delete type=0 #94
2023/08/25-23:00:07.111419 7f2b69bff6c0 Level-0 table #99: started
2023/08/25-23:00:07.111451 7f2b69bff6c0 Level-0 table #99: 0 bytes OK
2023/08/25-23:00:07.148478 7f2b69bff6c0 Delete type=0 #97
2023/08/25-23:00:07.148766 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/25-23:00:07.148848 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/10-13:03:20.566148 7fd6a4bfa6c0 Recovering log #56
2023/08/10-13:03:20.582806 7fd6a4bfa6c0 Delete type=3 #54
2023/08/10-13:03:20.582865 7fd6a4bfa6c0 Delete type=0 #56
2023/08/10-13:05:41.081044 7fd40dfff6c0 Level-0 table #61: started
2023/08/10-13:05:41.081087 7fd40dfff6c0 Level-0 table #61: 0 bytes OK
2023/08/10-13:05:41.092838 7fd40dfff6c0 Delete type=0 #59
2023/08/10-13:05:41.100288 7fd40dfff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.109268 7fd40dfff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/25-22:03:49.194406 7f2deb7fe6c0 Recovering log #91
2023/08/25-22:03:49.208360 7f2deb7fe6c0 Delete type=0 #91
2023/08/25-22:03:49.208425 7f2deb7fe6c0 Delete type=3 #90
2023/08/25-22:33:29.426425 7f2b69bff6c0 Level-0 table #95: started
2023/08/25-22:33:29.426459 7f2b69bff6c0 Level-0 table #95: 0 bytes OK
2023/08/25-22:33:29.435592 7f2b69bff6c0 Delete type=0 #93
2023/08/25-22:33:29.442698 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/25-22:33:29.449825 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000070
MANIFEST-000104

View File

@ -1,8 +1,8 @@
2023/08/15-21:47:52.040277 7fa0ddffb6c0 Recovering log #68
2023/08/15-21:47:52.138553 7fa0ddffb6c0 Delete type=3 #66
2023/08/15-21:47:52.138627 7fa0ddffb6c0 Delete type=0 #68
2023/08/15-22:11:19.859141 7f9e3ffff6c0 Level-0 table #73: started
2023/08/15-22:11:19.859174 7f9e3ffff6c0 Level-0 table #73: 0 bytes OK
2023/08/15-22:11:19.865615 7f9e3ffff6c0 Delete type=0 #71
2023/08/15-22:11:19.879276 7f9e3ffff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/15-22:11:19.879335 7f9e3ffff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/25-22:33:43.658173 7f2debfff6c0 Recovering log #102
2023/08/25-22:33:43.676709 7f2debfff6c0 Delete type=3 #100
2023/08/25-22:33:43.676789 7f2debfff6c0 Delete type=0 #102
2023/08/25-23:00:07.148917 7f2b69bff6c0 Level-0 table #107: started
2023/08/25-23:00:07.148979 7f2b69bff6c0 Level-0 table #107: 0 bytes OK
2023/08/25-23:00:07.190254 7f2b69bff6c0 Delete type=0 #105
2023/08/25-23:00:07.227324 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/25-23:00:07.227354 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/10-13:03:20.581819 7fd68f7fe6c0 Recovering log #64
2023/08/10-13:03:20.598440 7fd68f7fe6c0 Delete type=3 #62
2023/08/10-13:03:20.598503 7fd68f7fe6c0 Delete type=0 #64
2023/08/10-13:05:41.093002 7fd40dfff6c0 Level-0 table #69: started
2023/08/10-13:05:41.093032 7fd40dfff6c0 Level-0 table #69: 0 bytes OK
2023/08/10-13:05:41.100152 7fd40dfff6c0 Delete type=0 #67
2023/08/10-13:05:41.109249 7fd40dfff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.109302 7fd40dfff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/25-22:03:49.195155 7f2dea7fc6c0 Recovering log #99
2023/08/25-22:03:49.211553 7f2dea7fc6c0 Delete type=0 #99
2023/08/25-22:03:49.211615 7f2dea7fc6c0 Delete type=3 #98
2023/08/25-22:33:29.435955 7f2b69bff6c0 Level-0 table #103: started
2023/08/25-22:33:29.436016 7f2b69bff6c0 Level-0 table #103: 0 bytes OK
2023/08/25-22:33:29.442590 7f2b69bff6c0 Delete type=0 #101
2023/08/25-22:33:29.449794 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/25-22:33:29.449873 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/perks/MANIFEST-000104 Normal file

Binary file not shown.

View File

@ -1 +1 @@
MANIFEST-000071
MANIFEST-000105

View File

@ -1,8 +1,8 @@
2023/08/15-21:47:51.861656 7fa0dcff96c0 Recovering log #69
2023/08/15-21:47:51.916356 7fa0dcff96c0 Delete type=3 #67
2023/08/15-21:47:51.916435 7fa0dcff96c0 Delete type=0 #69
2023/08/15-22:11:19.843844 7f9e3ffff6c0 Level-0 table #74: started
2023/08/15-22:11:19.843905 7f9e3ffff6c0 Level-0 table #74: 0 bytes OK
2023/08/15-22:11:19.851729 7f9e3ffff6c0 Delete type=0 #72
2023/08/15-22:11:19.858992 7f9e3ffff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/15-22:11:19.859036 7f9e3ffff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/25-22:33:43.636903 7f2deaffd6c0 Recovering log #103
2023/08/25-22:33:43.653604 7f2deaffd6c0 Delete type=3 #101
2023/08/25-22:33:43.653664 7f2deaffd6c0 Delete type=0 #103
2023/08/25-23:00:07.074697 7f2b69bff6c0 Level-0 table #108: started
2023/08/25-23:00:07.074729 7f2b69bff6c0 Level-0 table #108: 0 bytes OK
2023/08/25-23:00:07.111279 7f2b69bff6c0 Delete type=0 #106
2023/08/25-23:00:07.148710 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/25-23:00:07.148825 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/10-13:03:20.550530 7fd6a4bfa6c0 Recovering log #65
2023/08/10-13:03:20.564384 7fd6a4bfa6c0 Delete type=3 #63
2023/08/10-13:03:20.564676 7fd6a4bfa6c0 Delete type=0 #65
2023/08/10-13:05:41.056785 7fd40dfff6c0 Level-0 table #70: started
2023/08/10-13:05:41.056809 7fd40dfff6c0 Level-0 table #70: 0 bytes OK
2023/08/10-13:05:41.069063 7fd40dfff6c0 Delete type=0 #68
2023/08/10-13:05:41.081017 7fd40dfff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.092990 7fd40dfff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/25-22:03:49.171203 7f2deb7fe6c0 Recovering log #100
2023/08/25-22:03:49.188376 7f2deb7fe6c0 Delete type=0 #100
2023/08/25-22:03:49.188518 7f2deb7fe6c0 Delete type=3 #99
2023/08/25-22:33:29.412461 7f2b69bff6c0 Level-0 table #104: started
2023/08/25-22:33:29.412486 7f2b69bff6c0 Level-0 table #104: 0 bytes OK
2023/08/25-22:33:29.419516 7f2b69bff6c0 Delete type=0 #102
2023/08/25-22:33:29.426395 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/25-22:33:29.435927 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000070
MANIFEST-000104

View File

@ -1,8 +1,8 @@
2023/08/15-21:47:51.861659 7fa0ddffb6c0 Recovering log #68
2023/08/15-21:47:51.916357 7fa0ddffb6c0 Delete type=3 #66
2023/08/15-21:47:51.916429 7fa0ddffb6c0 Delete type=0 #68
2023/08/15-22:11:19.830017 7f9e3ffff6c0 Level-0 table #73: started
2023/08/15-22:11:19.830056 7f9e3ffff6c0 Level-0 table #73: 0 bytes OK
2023/08/15-22:11:19.836953 7f9e3ffff6c0 Delete type=0 #71
2023/08/15-22:11:19.858959 7f9e3ffff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/15-22:11:19.859011 7f9e3ffff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/25-22:33:43.623321 7f2dea7fc6c0 Recovering log #102
2023/08/25-22:33:43.633958 7f2dea7fc6c0 Delete type=3 #100
2023/08/25-22:33:43.634019 7f2dea7fc6c0 Delete type=0 #102
2023/08/25-23:00:07.032595 7f2b69bff6c0 Level-0 table #107: started
2023/08/25-23:00:07.032643 7f2b69bff6c0 Level-0 table #107: 0 bytes OK
2023/08/25-23:00:07.074550 7f2b69bff6c0 Delete type=0 #105
2023/08/25-23:00:07.148689 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/25-23:00:07.148806 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/10-13:03:20.550530 7fd68f7fe6c0 Recovering log #64
2023/08/10-13:03:20.561274 7fd68f7fe6c0 Delete type=3 #62
2023/08/10-13:03:20.561313 7fd68f7fe6c0 Delete type=0 #64
2023/08/10-13:05:41.037917 7fd40dfff6c0 Level-0 table #69: started
2023/08/10-13:05:41.037949 7fd40dfff6c0 Level-0 table #69: 0 bytes OK
2023/08/10-13:05:41.044140 7fd40dfff6c0 Delete type=0 #67
2023/08/10-13:05:41.069221 7fd40dfff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.081033 7fd40dfff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/25-22:03:49.155679 7f2deb7fe6c0 Recovering log #99
2023/08/25-22:03:49.166527 7f2deb7fe6c0 Delete type=0 #99
2023/08/25-22:03:49.166599 7f2deb7fe6c0 Delete type=3 #98
2023/08/25-22:33:29.406141 7f2b69bff6c0 Level-0 table #103: started
2023/08/25-22:33:29.406187 7f2b69bff6c0 Level-0 table #103: 0 bytes OK
2023/08/25-22:33:29.412334 7f2b69bff6c0 Delete type=0 #101
2023/08/25-22:33:29.419707 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/25-22:33:29.426413 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@ -1 +1 @@
MANIFEST-000070
MANIFEST-000104

View File

@ -1,8 +1,8 @@
2023/08/15-21:47:52.052796 7fa0de7fc6c0 Recovering log #68
2023/08/15-21:47:52.154403 7fa0de7fc6c0 Delete type=3 #66
2023/08/15-21:47:52.154479 7fa0de7fc6c0 Delete type=0 #68
2023/08/15-22:11:19.872538 7f9e3ffff6c0 Level-0 table #73: started
2023/08/15-22:11:19.872564 7f9e3ffff6c0 Level-0 table #73: 0 bytes OK
2023/08/15-22:11:19.878867 7f9e3ffff6c0 Delete type=0 #71
2023/08/15-22:11:19.879310 7f9e3ffff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/15-22:11:19.879353 7f9e3ffff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/25-22:33:43.675716 7f2deaffd6c0 Recovering log #102
2023/08/25-22:33:43.687652 7f2deaffd6c0 Delete type=3 #100
2023/08/25-22:33:43.687775 7f2deaffd6c0 Delete type=0 #102
2023/08/25-23:00:07.190524 7f2b69bff6c0 Level-0 table #107: started
2023/08/25-23:00:07.190606 7f2b69bff6c0 Level-0 table #107: 0 bytes OK
2023/08/25-23:00:07.227189 7f2b69bff6c0 Delete type=0 #105
2023/08/25-23:00:07.227339 7f2b69bff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/25-23:00:07.227364 7f2b69bff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/10-13:03:20.584203 7fd6a4bfa6c0 Recovering log #64
2023/08/10-13:03:20.602339 7fd6a4bfa6c0 Delete type=3 #62
2023/08/10-13:03:20.602426 7fd6a4bfa6c0 Delete type=0 #64
2023/08/10-13:05:41.100405 7fd40dfff6c0 Level-0 table #69: started
2023/08/10-13:05:41.100432 7fd40dfff6c0 Level-0 table #69: 0 bytes OK
2023/08/10-13:05:41.109117 7fd40dfff6c0 Delete type=0 #67
2023/08/10-13:05:41.109289 7fd40dfff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.109316 7fd40dfff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/25-22:03:49.214304 7f2deb7fe6c0 Recovering log #99
2023/08/25-22:03:49.224837 7f2deb7fe6c0 Delete type=0 #99
2023/08/25-22:03:49.224905 7f2deb7fe6c0 Delete type=3 #98
2023/08/25-22:33:29.442721 7f2b69bff6c0 Level-0 table #103: started
2023/08/25-22:33:29.442743 7f2b69bff6c0 Level-0 table #103: 0 bytes OK
2023/08/25-22:33:29.449583 7f2b69bff6c0 Delete type=0 #101
2023/08/25-22:33:29.449849 7f2b69bff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/25-22:33:29.449897 7f2b69bff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

Binary file not shown.

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@ -1 +1 @@
MANIFEST-000070
MANIFEST-000086

View File

@ -1,7 +1,7 @@
2023/08/15-21:47:51.802282 7fa0dcff96c0 Recovering log #68
2023/08/15-21:47:51.859665 7fa0dcff96c0 Delete type=3 #66
2023/08/15-21:47:51.859740 7fa0dcff96c0 Delete type=0 #68
2023/08/15-22:11:19.837182 7f9e3ffff6c0 Level-0 table #73: started
2023/08/15-22:11:19.837243 7f9e3ffff6c0 Level-0 table #73: 0 bytes OK
2023/08/15-22:11:19.843628 7f9e3ffff6c0 Delete type=0 #71
2023/08/15-22:11:19.858980 7f9e3ffff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
2023/08/24-15:57:43.392826 7fab4affd6c0 Recovering log #84
2023/08/24-15:57:43.403060 7fab4affd6c0 Delete type=3 #82
2023/08/24-15:57:43.403157 7fab4affd6c0 Delete type=0 #84
2023/08/24-15:59:11.995583 7fab497fa6c0 Level-0 table #89: started
2023/08/24-15:59:11.995614 7fab497fa6c0 Level-0 table #89: 0 bytes OK
2023/08/24-15:59:12.004480 7fab497fa6c0 Delete type=0 #87
2023/08/24-15:59:12.025495 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2023/08/10-13:03:20.538110 7fd68f7fe6c0 Recovering log #64
2023/08/10-13:03:20.547376 7fd68f7fe6c0 Delete type=3 #62
2023/08/10-13:03:20.547427 7fd68f7fe6c0 Delete type=0 #64
2023/08/10-13:05:41.044355 7fd40dfff6c0 Level-0 table #69: started
2023/08/10-13:05:41.044380 7fd40dfff6c0 Level-0 table #69: 0 bytes OK
2023/08/10-13:05:41.056662 7fd40dfff6c0 Delete type=0 #67
2023/08/10-13:05:41.069241 7fd40dfff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
2023/08/24-15:09:37.452353 7fab4b7fe6c0 Recovering log #80
2023/08/24-15:09:37.462595 7fab4b7fe6c0 Delete type=3 #78
2023/08/24-15:09:37.462673 7fab4b7fe6c0 Delete type=0 #80
2023/08/24-15:56:20.976153 7fab497fa6c0 Level-0 table #85: started
2023/08/24-15:56:20.976179 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/08/24-15:56:20.984268 7fab497fa6c0 Delete type=0 #83
2023/08/24-15:56:20.984458 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -649,6 +649,11 @@ ul, li {
align-content: center;
}
.content-center {
align-content: center;
text-align: center;
}
.attribut-value,
.carac-value {
flex-grow: 0;
@ -1147,8 +1152,8 @@ ul, li {
}
#logo {
content : url(../images/ui/crucible_game_logo.png);
width: 100px;
content : url(../images/ui/logo_hex_yellow_01.webp);
width: 60px;
height: 60px;
}
@ -1411,7 +1416,12 @@ Focus FOC: #ff0084
}
.item-controls-fixed {
min-width:2rem;
max-width: 2rem;
/*max-width: 2rem;*/
}
.item-controls-fixed-small {
min-width:1rem;
font-size: 0.8rem;
/*max-width: 2rem;*/
}
.biodata-portrait {
min-height: 512px;
@ -1430,4 +1440,7 @@ Focus FOC: #ff0084
.maneuver-is-stock {
display: none;
visibility: hidden;
}
}
.compendium .directory-list .directory-item .folder-header h3 {
color:#000
}

View File

@ -30,15 +30,6 @@
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Weapons",
"name": "weapons",
"path": "packs/weapons.db",
"system": "fvtt-hero-system-6",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Skills",
@ -100,14 +91,14 @@
"styles": [
"styles/simple.css"
],
"version": "11.0.7",
"version": "11.0.14",
"compatibility": {
"minimum": "11",
"verified": "11"
},
"title": "Hero System v6 for FoundrtVTT (Official)",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.7.zip",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.14.zip",
"url": "https://www.uberwald.me/gitea/uberwald/",
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
"id": "fvtt-hero-system-6"

View File

@ -357,6 +357,7 @@
"damage": "",
"endurance": 0,
"hasroll": false,
"attackvalue": "ocv",
"roll": 0,
"computebody": false,
"haseffectroll": false,
@ -375,6 +376,8 @@
"pha": "",
"ocv": "",
"dcv" : "",
"omcv": "",
"dmcv" : "",
"isstock": false,
"active": false
},
@ -416,7 +419,19 @@
"subtype": "equipment",
"value": 0,
"weight": 0,
"moneycost": 0
"moneycost": 0,
"ocv": 0,
"omcv": 0,
"dmcv": 0,
"rmod": 0,
"pd": 0,
"ed": 0,
"rpd": 0,
"red": 0,
"mentaldefense": 0,
"powerdefense": 0,
"flashdefense": 0,
"otherdefense": 0
},
"attack": {
"templates": [

View File

@ -175,9 +175,9 @@
<a class="roll-item"><i class="fas fa-dice"></i></a><span class="item-field-label-long">{{maneuver.name}}
</span>
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-very-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.pha}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.ocv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dcv}}</span>
<span class="item-field-text-long">{{maneuver.system.effects}}
{{#if maneuver.system.haseffectroll}}
@ -556,26 +556,75 @@
</span>
</li>
{{#each allmaneuvers as |maneuver key|}}
<div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">{{maneuver.name}}</span>
{{#if (ne maneuver.system.maneuvertype "mental")}}
<div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">{{maneuver.name}}</span>
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
{{/if}}
{{/each}}
</ul>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img">
<label class="">Mental Maneuvers</label>
</span>
<span class="item-field-label-short">
<label class="short-label">PHA</label>
</span>
<span class="item-field-label-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMCV</label>
</span>
<span class="item-field-label-long3">
<label class="short-label">Effects</label>
</span>
</li>
{{#each allmaneuvers as |maneuver key|}}
{{#if (eq maneuver.system.maneuvertype "mental")}}
<div class="">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">
<a class="roll-mental-maneuver">
<i class="fas fa-dice"></i>{{maneuver.name}}
</a>
</span>
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-short">{{maneuver.system.omcv}}</span>
<span class="item-field-label-short">{{maneuver.system.dmcv}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
{{/if}}
{{/each}}
</ul>
</div>
{{!-- Powers Tab --}}
@ -610,7 +659,16 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a>
<span class="item-field-label-short">{{power.system.cost}}</span>
{{#if (eq system.typemodifier "attack")}}
<span class="item-field-label-long3">
<a class="roll-power-attack">
<i class="fas fa-dice"></i>
{{power.name}}
</a>
</span>
{{else}}
<span class="item-field-label-long3">{{power.name}}</span>
{{/if}}
<span class="item-field-label-long2">{{power.system.displayname}}</span>
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i
class="fas fa-dice"></i>{{power.system.damage}}</a></span>
@ -672,6 +730,9 @@
<span class="small-label">Total value : {{totalValue}}</span>
</div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Money"
items=moneys}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons"
items=weapons}}

View File

@ -15,6 +15,27 @@
</div>
{{/if}}
{{#if weapon}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{weapon.name}} : </span>
<span class="item-field-label-medium margin-item-list">{{weaponRoll}}-</span>
</div>
{{/if}}
{{#if maneuver}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{maneuver.name}} : </span>
<span class="item-field-label-medium margin-item-list">{{maneuverRoll}}-</span>
</div>
{{/if}}
{{#if power}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{power.name}} : </span>
<span class="item-field-label-medium margin-item-list">{{powerRoll}}-</span>
</div>
{{/if}}
{{#if item}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>

View File

@ -7,12 +7,6 @@
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol">
</div>

View File

@ -7,12 +7,6 @@
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol">
</div>

View File

@ -7,12 +7,6 @@
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol">
</div>
@ -23,6 +17,21 @@
</li>
{{/if}}
{{#if weapon}}
<li>Weapon : {{weapon.name}}
</li>
{{/if}}
{{#if maneuver}}
<li>Maneuver : {{maneuver.name}}
</li>
{{/if}}
{{#if power}}
<li>Power : {{power.name}}
</li>
{{/if}}
{{#if rollSource}}
<li>Roll : {{rollSource}}</li>
{{/if}}

View File

@ -7,12 +7,6 @@
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol">
</div>

View File

@ -56,8 +56,88 @@
</select>
</li>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}}
{{#if (eq system.subtype "weapon") }}
<li class="flexrow"><label class="item-field-label-long">OCV</label>
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">RMod</label>
<input type="text" class="item-field-label-short" name="system.rmod" value="{{system.rmod}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (eq system.subtype "shield") }}
<li class="flexrow"><label class="item-field-label-long">OCV</label>
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DCV</label>
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (eq system.subtype "armor") }}
<li class="flexrow"><label class="item-field-label-long">DCV</label>
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (or (eq system.subtype "armor") (eq system.subtype "shield")) }}
<li class="flexrow"><label class="item-field-label-long">PD</label>
<input type="text" class="item-field-label-short" name="system.pd" value="{{system.pd}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">ED</label>
<input type="text" class="item-field-label-short" name="system.ed" value="{{system.ed}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">rPD</label>
<input type="text" class="item-field-label-short" name="system.rpd" value="{{system.rpd}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">rED</label>
<input type="text" class="item-field-label-short" name="system.red" value="{{system.red}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Mental Defense</label>
<input type="text" class="item-field-label-short" name="system.mentaldefense" value="{{system.mentaldefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Power Defense</label>
<input type="text" class="item-field-label-short" name="system.powerdefense" value="{{system.powerdefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Flash Defense</label>
<input type="text" class="item-field-label-short" name="system.flashdefense" value="{{system.flashdefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Other Defense</label>
<input type="text" class="item-field-label-short" name="system.otherdefense" value="{{system.otherdefense}}"
data-dtype="Number" />
</li>
{{/if}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}

View File

@ -37,14 +37,21 @@
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
</li>
{{#if (eq system.maneuvertype "mental")}}
<li class="flexrow"><label class="item-field-label-medium">OMCV</label>
<input type="text" class="item-field-label-medium" name="system.omcv" value="{{system.omcv}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-medium">DMCV</label>
<input type="text" class="item-field-label-medium" name="system.dmcv" value="{{system.dmcv}}" data-dtype="String"/>
</li>
{{else}}
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
</li>
{{/if}}
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
</li>

View File

@ -3,33 +3,114 @@
<span class="item-name-img">
<label class="">&nbsp;</label>
</span>
<span class="item-field-label-short">
<label class="item-field-label-short">Qty</label>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">Qty</label>
</span>
<span class="item-field-label-long3">
<label class="item-field-label-long3">{{title}}</label>
<span class="item-field-label-long2">
<label class="item-field-label-long2">{{title}}</label>
</span>
<span class="item-field-label-long">
<label class="item-field-label-long4">Display</label>
{{#if (or (eq title "Money") (eq title "Equipment"))}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Weapons")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rMod</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">Rng</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Shields")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Armor")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">PD</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">ED</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rPD</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rED</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
{{/if}}
<span class="item-field-label-long2">
<label class="item-field-label-long2">Display</label>
</span>
{{#if (and (ne title "Armor") (ne title "Shields"))}}
<span class="item-field-label-short">
<label class="item-field-label-short">Effect</label>
</span>
{{else}}
<span class="item-field-label-short">
<label class="item-field-label-short">&nbsp;</label>
</span>
{{/if}}
<span class="item-field-label-short">
<label class="item-field-label-short">Roll</label>
</span>
<span class="item-field-label-short">
<label class="item-field-label-short">END</label>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">END</label>
</span>
<span class="item-field-label-short">
<label class="item-field-label-short">Value</label>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">Value</label>
</span>
<span class="item-field-label-short">
<label class="item-field-label-short">Weight</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
<div class="item-controls item-controls-fixed-small">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus item-controls-fixed-small"></i></a>
</div>
</li>

View File

@ -1,17 +1,59 @@
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
<span class="item-field-label-short"><label>{{equip.system.quantity}}</label> </span>
<span class="item-field-label-very-short content-center" ><label class="content-center">{{equip.system.quantity}}</label> </span>
<span class="item-field-label-long3">{{equip.name}}</span>
<span class="item-field-label-long2">
{{#if (eq equip.system.subtype "weapon")}}
<a class="roll-weapon"><i class="fas fa-dice"></i>{{equip.name}}</a>
{{else}}
{{equip.name}}
{{/if}}
</span>
<span class="item-field-label-long"><label>{{equip.system.displayname}}
{{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}}
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "weapon")}}
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.rmod) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.range}}</label> </span>
<span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "shield")}}
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dmcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "armor")}}
<span class="item-field-label-very-short content-center"><label>{{equip.system.pd}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.ed}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.rpd}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.red}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
{{/if}}
<span class="item-field-label-long2"><label>{{equip.system.displayname}}
</label>
</span>
{{#if (and (ne equip.system.subtype "armor") (ne equip.system.subtype "shield"))}}
<span class="item-field-label-short"><label><a class="roll-damage" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.damage}}</a>
</label>
</span>
{{else}}
<span class="item-field-label-short"><label>&nbsp;</label></span>
{{/if}}
{{#if equip.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span>
@ -19,13 +61,12 @@
<span class="item-field-label-short">&nbsp;</span>
{{/if}}
<span class="item-field-label-short"><label>{{equip.system.endurance}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.endurance}}</label> </span>
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
<span class="item-field-label-very-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
<span class="item-field-label-short content-center"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>

View File

@ -18,16 +18,31 @@
</select>
</li>
{{#if (eq (lower system.typemodifier) "attack")}}
<li class="flexrow"><label class="item-field-label-long">Attack Roll Uses OCV or OMCV</label>
<select class="item-field-label-long" type="text" name="system.attackvalue" value="{{system.attackvalue}}" data-dtype="String">
{{#select system.attackvalue}}
{{#each config.attackTypes as |name key|}}
<option value="{{key}}">{{name}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{/if}}
<li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label>
<label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label>
</li>
{{#if (and (ne system.subtype "armor") (ne system.subtype "shield"))}}
<li class="flexrow"><label class="item-field-label-long">Range</label>
<input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-long">Damage</label>
<input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
</li>
{{/if}}
<li class="flexrow"><label class="item-field-label-long">Endurance</label>
<input type="text" class="item-field-label-short" name="system.endurance" value="{{system.endurance}}" data-dtype="Number"/>
</li>