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26 Commits

Author SHA1 Message Date
86a9889359 Fix #29 2023-08-30 20:19:13 +02:00
7375fa39c5 Fix #27 2023-08-30 14:22:29 +02:00
ab587740d8 Fix #25 2023-08-30 09:46:43 +02:00
0f4fe253e0 Manage packs thru LFS 2023-08-29 11:17:16 +02:00
3b13a44d9d Manage packs thru LFS 2023-08-29 09:16:18 +02:00
0ebe0c3734 Manage packs thru LFS 2023-08-29 09:16:05 +02:00
6a00dd8583 Manage packs thru LFS 2023-08-29 09:14:57 +02:00
5064b83f2b Fix #21 : Add the missing helper 2023-08-29 09:12:34 +02:00
58275c32e6 Fix #21 : Add the missing helper 2023-08-27 20:44:20 +02:00
c22b950f7c Fix #21 : Add the missing helper 2023-08-27 20:43:02 +02:00
893ca4cfa5 Fix Killing damage information 2023-08-27 16:21:58 +02:00
94065a3755 Fix Killing damage information 2023-08-27 16:21:10 +02:00
1d4d3054c3 Fix various issues 2023-08-26 22:27:17 +02:00
e5c6d3f42f Fix various issues 2023-08-26 22:25:28 +02:00
f914b9838e #7 Fix starting round 2023-08-26 21:22:42 +02:00
8a543068d2 #8 Fix column alignement 2023-08-26 21:03:25 +02:00
379b8358ee #2 Fix skill profiency 2023-08-26 20:59:41 +02:00
40ee7c3c40 Move repo to public area 2023-08-26 09:49:13 +02:00
a07f367b0c Move repo to public area 2023-08-26 09:48:07 +02:00
09bb7fb692 Move repo to public area 2023-08-26 05:38:10 +02:00
92dc81af24 Move repo to public area 2023-08-26 05:36:15 +02:00
d2430ee482 Move repo to public area 2023-08-26 05:15:18 +02:00
86780ce8ae Move repo to public area 2023-08-26 05:14:08 +02:00
b383481915 First official release 2023-08-25 23:00:21 +02:00
dca78fd4b6 Add changelog 2023-08-25 19:02:40 +02:00
f381269acf Add changelog 2023-08-25 18:58:48 +02:00
86 changed files with 546 additions and 228 deletions

1
.gitattributes vendored Normal file
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@ -0,0 +1 @@
packs/* filter=lfs diff=lfs merge=lfs -text

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@ -12,7 +12,8 @@ It features :
![Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/hero6_snapshot_02.webp "Snapshot") ![Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/hero6_snapshot_02.webp "Snapshot")
Installation Installation
Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6 Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json
Project page : https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6
For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems. For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.

38
changelog.md Normal file
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@ -0,0 +1,38 @@
v11.0.21
- Fix grid default distance in system.json
- Fix powers roll again (#29)
v11.0.20
- Enhance chat message output (cf #25)
- Enhance roll window
- Code simplification
v11.0.19
- Fix killing damage computation (again)
v11.0.18
- Fix killing damage computation
v11.0.17
- Fix tickets 1, 2, 3, 7, 8, 9, 10
- Implements effects tagging (#11)
v11.0.16
- Fix mental maneuvers rolls
- Renamed title
v11.0.15
- Fix target rolls for power
- Add maneuvers roll in the maneuver tab
- Renamed title
v11.0.14
- Initial public release

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@ -162,13 +162,19 @@ export class Hero6ActorSheet extends ActorSheet {
html.find('.roll-perception').click((event) => { html.find('.roll-perception').click((event) => {
this.actor.rollPerception("int"); this.actor.rollPerception("int");
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollWeapon(li.data("item-id"));
});
html.find('.roll-power-attack').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollPowerAttack(li.data("item-id"));
});
html.find('.roll-direct').click((event) => { html.find('.roll-direct').click((event) => {
const rollFormula = $(event.currentTarget).data("roll-formula") const rollFormula = $(event.currentTarget).data("roll-formula")
const rollSource = $(event.currentTarget).data("roll-source") const rollSource = $(event.currentTarget).data("roll-source")
Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} ) Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
}); });
html.find('.roll-item').click((event) => { html.find('.roll-item').click((event) => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
let itemId = li.data("item-id") let itemId = li.data("item-id")
@ -184,16 +190,6 @@ export class Hero6ActorSheet extends ActorSheet {
let itemId = li.data("item-id") let itemId = li.data("item-id")
this.actor.rollLiftDice(itemId); this.actor.rollLiftDice(itemId);
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id")
this.actor.rollWeapon(skillId)
});
html.find('.roll-maneuver').click((event) => {
const li = $(event.currentTarget).parents(".item");
const maneuverId = li.data("maneuver-id")
this.actor.rollManeuver(maneuverId)
});
html.find('.hold-action').click((event) => { html.find('.hold-action').click((event) => {
this.actor.holdAction() this.actor.holdAction()

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@ -216,7 +216,6 @@ export class Hero6Actor extends Actor {
skill.roll = charac.roll skill.roll = charac.roll
} }
} }
console.log("SILL", skill)
if (skill.system.levels > 0) { if (skill.system.levels > 0) {
skill.roll += skill.system.levels skill.roll += skill.system.levels
} }
@ -224,14 +223,26 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareManeuver(maneuver) { prepareManeuver(maneuver) {
let subMode = "normal"
maneuver.roll = 11 + this.system.characteristics.ocv.value if (maneuver.system.maneuvertype == "mental") {
maneuver.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0)
subMode = "omcv"
if (Number(maneuver.system.omcv)) {
maneuver.roll += (Number(maneuver.system.omcv) || 0)
} else {
maneuver.noOMCV = true
}
} else {
maneuver.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0)
subMode = "ocv"
if (Number(maneuver.system.ocv)) { if (Number(maneuver.system.ocv)) {
maneuver.roll += Number(maneuver.system.ocv) maneuver.roll += (Number(maneuver.system.ocv) || 0)
} else { } else {
maneuver.noOCV = true maneuver.noOCV = true
} }
} }
return subMode
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getSkills() { getSkills() {
@ -304,11 +315,13 @@ export class Hero6Actor extends Actor {
let maneuvers = { let maneuvers = {
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"), general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"), offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive") defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive"),
mental: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "mental")
} }
Hero6Utility.sortArrayObjectsByName(maneuvers.general) Hero6Utility.sortArrayObjectsByName(maneuvers.general)
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive) Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive) Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.mental)
return maneuvers return maneuvers
} }
getAllManeuvers() { getAllManeuvers() {
@ -628,6 +641,9 @@ export class Hero6Actor extends Actor {
rollData.actorImg = this.img rollData.actorImg = this.img
rollData.actorId = this.id rollData.actorId = this.id
rollData.img = this.img rollData.img = this.img
rollData.title = this.name
rollData.subMode = "normal"
rollData.characteristics = duplicate(this.system.characteristics)
if (chKey) { if (chKey) {
rollData.charac = duplicate(this.system.characteristics[chKey]) rollData.charac = duplicate(this.system.characteristics[chKey])
this.prepareCharacValues(rollData.charac) this.prepareCharacValues(rollData.charac)
@ -646,12 +662,10 @@ export class Hero6Actor extends Actor {
const ray = new Ray(token.object?.center || token.center, defenderToken.center) const ray = new Ray(token.object?.center || token.center, defenderToken.center)
rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance
} else { } else {
ui.notifications.info("No token connected to this actor, unable to compute distance.") //ui.notifications.info("No token connected to this actor, unable to compute distance.")
return //return
} }
if (defender) { if (defender) {
rollData.forceAdvantage = defender.isAttackerAdvantage()
rollData.advantageFromTarget = true
} }
} }
console.log("ROLLDATA", rollData) console.log("ROLLDATA", rollData)
@ -662,6 +676,7 @@ export class Hero6Actor extends Actor {
rollPerception() { rollPerception() {
let rollData = this.getCommonRollData("int") let rollData = this.getCommonRollData("int")
rollData.isPerception = true rollData.isPerception = true
rollData.title = "Perception roll"
rollData.charac.roll = Number(rollData.charac.perceptionroll) rollData.charac.roll = Number(rollData.charac.perceptionroll)
rollData.mode = "perception" rollData.mode = "perception"
if (rollData.target) { if (rollData.target) {
@ -675,6 +690,7 @@ export class Hero6Actor extends Actor {
rollCharac(chKey) { rollCharac(chKey) {
let rollData = this.getCommonRollData(chKey) let rollData = this.getCommonRollData(chKey)
rollData.mode = "charac" rollData.mode = "charac"
rollData.title = "Characteristic roll"
if (rollData.target) { if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.") ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return return
@ -686,12 +702,13 @@ export class Hero6Actor extends Actor {
let item = this.items.get(itemId) let item = this.items.get(itemId)
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = "item" rollData.mode = "item"
rollData.title = Hero6Utility.upperFirst(item.type) + " - " + item.name
rollData.item = duplicate(item) rollData.item = duplicate(item)
if (item.type == "skill") { if (item.type == "skill") {
this.prepareSkill(rollData.item) this.prepareSkill(rollData.item)
} }
if (item.type == "maneuver") { if (item.type == "maneuver") {
this.prepareManeuver(rollData.item) rollData.subMode = this.prepareManeuver(rollData.item)
} }
this.startRoll(rollData) this.startRoll(rollData)
} }
@ -704,18 +721,32 @@ export class Hero6Actor extends Actor {
rollData.title = item.name rollData.title = item.name
rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage) rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) //await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll rollData.roll = myRoll
rollData.result = myRoll.total rollData.result = myRoll.total
rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll) rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
let mult
if (item.system.damageeffect == "killing") { // As per issue #11
mult = new Roll("1d3").roll({ async: false })
rollData.killingMultiplier = mult.total
rollData.stunValue = Number(myRoll.total) * (Number(mult.total) + (Number(item.system.stunx) || 0))
} else {
rollData.stunValue = myRoll.total
}
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData) let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
let msg = await rollData.roll.toMessage({ let msg = await rollData.roll.toMessage({
user: game.user.id, user: game.user.id,
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
flavor: msgFlavor flavor: msgFlavor
}) })
if (mult) {
await Hero6Utility.showDiceSoNice(mult, game.settings.get("core", "rollMode"))
}
rollData.roll = duplicate(rollData.roll) // Convert to object rollData.roll = duplicate(rollData.roll) // Convert to object
msg.setFlag("world", "rolldata", rollData) msg.setFlag("world", "rolldata", rollData)
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
@ -743,28 +774,6 @@ export class Hero6Actor extends Actor {
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollManeuver(maneuverId) {
let skill = this.items.get(skillId)
if (skill) {
if (skill.system.islore && skill.system.level == 0) {
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
return
}
skill = duplicate(skill)
Hero6Utility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "skill"
rollData.skill = skill
rollData.img = skill.img
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
rollSkill(skillId) { rollSkill(skillId) {
let skill = this.items.get(skillId) let skill = this.items.get(skillId)
if (skill) { if (skill) {
@ -788,34 +797,58 @@ export class Hero6Actor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollWeapon(weaponId) { async rollWeapon(weaponId) {
let weapon = this.items.get(weaponId) let weapon = this.items.get(weaponId)
if (weapon) { if (weapon) {
weapon = duplicate(weapon) weapon = duplicate(weapon)
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase()) let rollData = this.getCommonRollData()
if (skill) { rollData.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(weapon.system.ocv) || 0)
skill = duplicate(skill) rollData.subMode = "ocv"
Hero6Utility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "weapon" rollData.mode = "weapon"
rollData.skill = skill rollData.item = weapon
rollData.weapon = weapon
rollData.img = weapon.img rollData.img = weapon.img
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
rollData.forceDisadvantage = this.isAttackDisadvantage()
}
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > Hero6Utility.getWeaponMaxRange(rollData.weapon) ) {
ui.notifications.warn(`Your target is out of range of your weapon (max: ${Hero6Utility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
return
}*/
this.startRoll(rollData) this.startRoll(rollData)
} else { } else {
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name) ui.notifications.warn("Unable to find the weapon " + weapon.name)
} }
} }
/* -------------------------------------------- */
rollMentalManeuver(maneuverId) {
let maneuver = this.items.get(maneuverId)
if (maneuver) {
maneuver = duplicate(maneuver)
let rollData = this.getCommonRollData()
rollData.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(maneuver.system.omcv) || 0)
rollData.mode = "mentalmaneuver"
rollData.item = maneuver
rollData.img = maneuver.img
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the maneuver " + maneuver.name)
} }
}
/* -------------------------------------------- */
rollPowerAttack(powerId ) {
let power = this.items.get(powerId)
if (power) {
power = duplicate(power)
let rollData = this.getCommonRollData()
rollData.mode = "powerattack"
rollData.item = power
rollData.img = power.img
if (power.system.attackvalue == "ocv") {
rollData.item.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(power.system.ocv) || 0)
rollData.subMode = "ocv"
} else {
rollData.item.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(power.system.omcv) || 0)
rollData.subMode = "omcv"
}
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find power " + power.name)
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async startRoll(rollData) { async startRoll(rollData) {
let rollDialog = await Hero6RollDialog.create(this, rollData) let rollDialog = await Hero6RollDialog.create(this, rollData)

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@ -54,6 +54,9 @@ export class Hero6Combat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(data, context) { constructor(data, context) {
data.flags = { world: { turnData: { turnNumber: 0, segmentNumber: 12} } }
super(data, context); super(data, context);
this.turnNumber = 0; this.turnNumber = 0;
@ -280,12 +283,13 @@ export class Hero6Combat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onCreateEmbeddedDocuments(type, documents, result, options, userId) { async _onCreateDescendantDocuments(type, documents, result, options, userId) {
//console.log("Added...") //console.log("Added...")
if (game.user.isGM) {
await super._onCreateEmbeddedDocuments(type, documents, result, options, userId) await super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
await this.rebuildInitiative() await this.rebuildInitiative()
} }
}
/* -------------------------------------------- /* --------------------------------------------
_onUpdate(changed, options, userId) { _onUpdate(changed, options, userId) {
}*/ }*/

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@ -10,7 +10,8 @@ export const Hero6_CONFIG = {
maneuverTypes: { maneuverTypes: {
"general": "General", "general": "General",
"offensive": "Offensive", "offensive": "Offensive",
"defensive": "Defensive" "defensive": "Defensive",
"mental": "Mental"
}, },
rollCharac : { rollCharac : {
"str": "Strength", "str": "Strength",
@ -21,6 +22,13 @@ export const Hero6_CONFIG = {
"pre": "Presence", "pre": "Presence",
"manual": "Manual", "manual": "Manual",
}, },
damageEffect: {
"normal": "Normal",
"killing": "Killing",
"stunonly": "Stun Only",
"bodyonly": "Body Only",
"effect": "Effect"
},
skillType: { skillType: {
"agility": "Agility", "agility": "Agility",
"interaction": "Interaction", "interaction": "Interaction",
@ -29,6 +37,10 @@ export const Hero6_CONFIG = {
"combat": "Combat" , "combat": "Combat" ,
"custom": "Custom" "custom": "Custom"
}, },
attackTypes: {
"ocv": "OCV",
"omcv": "OMCV"
},
powerEquipmentType: { powerEquipmentType: {
"adjustment": "Adjustment", "adjustment": "Adjustment",
"mental": "Mental", "mental": "Mental",

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@ -147,13 +147,13 @@ export class Hero6ItemSheet extends ItemSheet {
}); });
html.find('.item-skill-profiency').click(ev => { html.find('.item-skill-profiency').click(ev => {
this.object.update( {'system.levels': 12, 'system.cost': 2} ) this.object.update( {'system.skillfamiliarity': false, 'system.cost': 2} )
} ) } )
html.find('.item-skill-familiarity').click(ev => { html.find('.item-skill-familiarity').click(ev => {
this.object.update( {'system.levels': 10, 'system.cost': 1} ) this.object.update( {'system.skillprofiency': false, 'system.cost': 1} )
} ) } )
html.find('.item-skill-everyman').click(ev => { html.find('.item-skill-everyman').click(ev => {
this.object.update( {'system.levels': 8, 'system.cost': 0} ) this.object.update( {'system.cost': 0} )
} ) } )
html.find('.view-subitem').click(ev => { html.find('.view-subitem').click(ev => {

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@ -5,7 +5,7 @@ export class Hero6RollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, rollData) { static async create(actor, rollData) {
let options = { classes: ["Hero6Dialog"], width: 460, height: 'fit-content', 'z-index': 99999 }; let options = { classes: ["Hero6Dialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-hero-system-6/templates/apps/roll-dialog-generic.hbs', rollData); let html = await renderTemplate('systems/fvtt-hero-system-6/templates/apps/roll-dialog-generic.hbs', rollData);
return new Hero6RollDialog(actor, rollData, html, options); return new Hero6RollDialog(actor, rollData, html, options);
@ -14,7 +14,7 @@ export class Hero6RollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) { constructor(actor, rollData, html, options, close = undefined) {
let conf = { let conf = {
title: (rollData.mode == "skill") ? "Skill" : "Attribute", title: "Roll window",
content: html, content: html,
buttons: { buttons: {
roll: { roll: {

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@ -43,6 +43,9 @@ export class Hero6Utility {
Handlebars.registerHelper('mul', function (a, b) { Handlebars.registerHelper('mul', function (a, b) {
return Number(a) * Number(b); return Number(a) * Number(b);
}) })
Handlebars.registerHelper('add', function (a, b) {
return (Number(a) || 0) + (Number(b) || 0);
})
Handlebars.registerHelper('locationLabel', function (key) { Handlebars.registerHelper('locationLabel', function (key) {
return __locationNames[key] return __locationNames[key]
}) })
@ -346,6 +349,7 @@ export class Hero6Utility {
// ability/save/size => 0 // ability/save/size => 0
let diceFormula = "3d6" let diceFormula = "3d6"
let target = 10 let target = 10
if (rollData.charac) { if (rollData.charac) {
target = rollData.charac.roll target = rollData.charac.roll
} }
@ -355,7 +359,7 @@ export class Hero6Utility {
target += rollData.bonusMalus target += rollData.bonusMalus
// Performs roll // Performs roll
console.log("Roll formula", diceFormula) //console.log("Roll formula", diceFormula)
let myRoll = rollData.roll let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false }) myRoll = new Roll(diceFormula).roll({ async: false })
@ -370,6 +374,7 @@ export class Hero6Utility {
if (rollData.result <= target) { if (rollData.result <= target) {
rollData.isSuccess = true rollData.isSuccess = true
} }
//console.log("Roll result", rollData)
if (myRoll.terms[0].total == 3) { // Always a success if (myRoll.terms[0].total == 3) { // Always a success
rollData.isSuccess = true rollData.isSuccess = true
} }

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@ -1 +1 @@
MANIFEST-000098 MANIFEST-000164

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@ -1,3 +1,8 @@
2023/08/24-20:28:52.588130 7fda7bbff6c0 Recovering log #96 2023/08/30-20:10:47.117841 7fa55e7fc6c0 Recovering log #162
2023/08/24-20:28:52.597974 7fda7bbff6c0 Delete type=3 #94 2023/08/30-20:10:47.323059 7fa55e7fc6c0 Delete type=3 #160
2023/08/24-20:28:52.598068 7fda7bbff6c0 Delete type=0 #96 2023/08/30-20:10:47.323156 7fa55e7fc6c0 Delete type=0 #162
2023/08/30-20:19:02.780276 7fa55d3ff6c0 Level-0 table #167: started
2023/08/30-20:19:02.780299 7fa55d3ff6c0 Level-0 table #167: 0 bytes OK
2023/08/30-20:19:02.786823 7fa55d3ff6c0 Delete type=0 #165
2023/08/30-20:19:02.807165 7fa55d3ff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/30-20:19:02.807232 7fa55d3ff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/24-20:11:49.190057 7fda7abfd6c0 Recovering log #92 2023/08/30-17:17:42.658402 7fa55e7fc6c0 Recovering log #158
2023/08/24-20:11:49.204015 7fda7abfd6c0 Delete type=3 #90 2023/08/30-17:17:42.678153 7fa55e7fc6c0 Delete type=3 #156
2023/08/24-20:11:49.204065 7fda7abfd6c0 Delete type=0 #92 2023/08/30-17:17:42.678218 7fa55e7fc6c0 Delete type=0 #158
2023/08/24-20:28:26.993087 7fda79bfb6c0 Level-0 table #97: started 2023/08/30-17:20:34.680709 7fa55d3ff6c0 Level-0 table #163: started
2023/08/24-20:28:26.993130 7fda79bfb6c0 Level-0 table #97: 0 bytes OK 2023/08/30-17:20:34.680731 7fa55d3ff6c0 Level-0 table #163: 0 bytes OK
2023/08/24-20:28:27.002024 7fda79bfb6c0 Delete type=0 #95 2023/08/30-17:20:34.687119 7fa55d3ff6c0 Delete type=0 #161
2023/08/24-20:28:27.002188 7fda79bfb6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.693978 7fa55d3ff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/24-20:28:27.002221 7fda79bfb6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.706140 7fa55d3ff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000100 MANIFEST-000166

View File

@ -1,3 +1,8 @@
2023/08/24-20:28:52.572724 7fda7a3fc6c0 Recovering log #97 2023/08/30-20:10:46.913567 7fa55effd6c0 Recovering log #164
2023/08/24-20:28:52.584112 7fda7a3fc6c0 Delete type=3 #95 2023/08/30-20:10:47.085816 7fa55effd6c0 Delete type=3 #162
2023/08/24-20:28:52.584178 7fda7a3fc6c0 Delete type=0 #97 2023/08/30-20:10:47.085887 7fa55effd6c0 Delete type=0 #164
2023/08/30-20:19:02.772964 7fa55d3ff6c0 Level-0 table #169: started
2023/08/30-20:19:02.773053 7fa55d3ff6c0 Level-0 table #169: 0 bytes OK
2023/08/30-20:19:02.779629 7fa55d3ff6c0 Delete type=0 #167
2023/08/30-20:19:02.780116 7fa55d3ff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/30-20:19:02.780129 7fa55d3ff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

View File

@ -1,15 +1,8 @@
2023/08/24-20:11:49.176021 7fda7b3fe6c0 Recovering log #92 2023/08/30-17:17:42.644053 7fa55f7fe6c0 Recovering log #160
2023/08/24-20:11:49.186442 7fda7b3fe6c0 Delete type=3 #90 2023/08/30-17:17:42.654259 7fa55f7fe6c0 Delete type=3 #158
2023/08/24-20:11:49.186511 7fda7b3fe6c0 Delete type=0 #92 2023/08/30-17:17:42.654538 7fa55f7fe6c0 Delete type=0 #160
2023/08/24-20:28:26.929251 7fda79bfb6c0 Level-0 table #98: started 2023/08/30-17:20:34.652977 7fa55d3ff6c0 Level-0 table #165: started
2023/08/24-20:28:26.933483 7fda79bfb6c0 Level-0 table #98: 61208 bytes OK 2023/08/30-17:20:34.653019 7fa55d3ff6c0 Level-0 table #165: 0 bytes OK
2023/08/24-20:28:26.940562 7fda79bfb6c0 Delete type=0 #96 2023/08/30-17:20:34.659536 7fa55d3ff6c0 Delete type=0 #163
2023/08/24-20:28:26.961338 7fda79bfb6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.659715 7fa55d3ff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/24-20:28:26.961409 7fda79bfb6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at '!items!zFQRJSrYV4E12NgW' @ 355 : 1 2023/08/30-17:20:34.659733 7fa55d3ff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/24-20:28:26.961416 7fda79bfb6c0 Compacting 1@1 + 1@2 files
2023/08/24-20:28:26.966548 7fda79bfb6c0 Generated table #99@1: 125 keys, 61208 bytes
2023/08/24-20:28:26.966578 7fda79bfb6c0 Compacted 1@1 + 1@2 files => 61208 bytes
2023/08/24-20:28:26.974691 7fda79bfb6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2023/08/24-20:28:26.974830 7fda79bfb6c0 Delete type=2 #94
2023/08/24-20:28:26.975013 7fda79bfb6c0 Delete type=2 #98
2023/08/24-20:28:27.002145 7fda79bfb6c0 Manual compaction at level-1 from '!items!zFQRJSrYV4E12NgW' @ 355 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000090 MANIFEST-000158

View File

@ -1,3 +1,8 @@
2023/08/24-20:28:52.601708 7fda7a3fc6c0 Recovering log #88 2023/08/30-20:10:47.287095 7fa55f7fe6c0 Recovering log #156
2023/08/24-20:28:52.613896 7fda7a3fc6c0 Delete type=3 #86 2023/08/30-20:10:47.496255 7fa55f7fe6c0 Delete type=3 #154
2023/08/24-20:28:52.614012 7fda7a3fc6c0 Delete type=0 #88 2023/08/30-20:10:47.496306 7fa55f7fe6c0 Delete type=0 #156
2023/08/30-20:19:02.786933 7fa55d3ff6c0 Level-0 table #161: started
2023/08/30-20:19:02.786958 7fa55d3ff6c0 Level-0 table #161: 0 bytes OK
2023/08/30-20:19:02.793209 7fa55d3ff6c0 Delete type=0 #159
2023/08/30-20:19:02.807175 7fa55d3ff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/30-20:19:02.807218 7fa55d3ff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/24-20:11:49.203061 7fda7bbff6c0 Recovering log #84 2023/08/30-17:17:42.680473 7fa55effd6c0 Recovering log #152
2023/08/24-20:11:49.219726 7fda7bbff6c0 Delete type=3 #82 2023/08/30-17:17:42.696562 7fa55effd6c0 Delete type=3 #150
2023/08/24-20:11:49.219820 7fda7bbff6c0 Delete type=0 #84 2023/08/30-17:17:42.696621 7fa55effd6c0 Delete type=0 #152
2023/08/24-20:28:27.002307 7fda79bfb6c0 Level-0 table #89: started 2023/08/30-17:20:34.706161 7fa55d3ff6c0 Level-0 table #157: started
2023/08/24-20:28:27.002338 7fda79bfb6c0 Level-0 table #89: 0 bytes OK 2023/08/30-17:20:34.706183 7fa55d3ff6c0 Level-0 table #157: 0 bytes OK
2023/08/24-20:28:27.008560 7fda79bfb6c0 Delete type=0 #87 2023/08/30-17:20:34.712608 7fa55d3ff6c0 Delete type=0 #155
2023/08/24-20:28:27.051981 7fda79bfb6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.726643 7fa55d3ff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/24-20:28:27.052022 7fda79bfb6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.726673 7fa55d3ff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000098 MANIFEST-000164

View File

@ -1,3 +1,8 @@
2023/08/24-20:28:52.601706 7fda7abfd6c0 Recovering log #96 2023/08/30-20:10:47.325002 7fa55effd6c0 Recovering log #162
2023/08/24-20:28:52.613896 7fda7abfd6c0 Delete type=3 #94 2023/08/30-20:10:47.532075 7fa55effd6c0 Delete type=3 #160
2023/08/24-20:28:52.613994 7fda7abfd6c0 Delete type=0 #96 2023/08/30-20:10:47.532180 7fa55effd6c0 Delete type=0 #162
2023/08/30-20:19:02.800848 7fa55d3ff6c0 Level-0 table #167: started
2023/08/30-20:19:02.800897 7fa55d3ff6c0 Level-0 table #167: 0 bytes OK
2023/08/30-20:19:02.807064 7fa55d3ff6c0 Delete type=0 #165
2023/08/30-20:19:02.807205 7fa55d3ff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/30-20:19:02.807225 7fa55d3ff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/24-20:11:49.205472 7fda7b3fe6c0 Recovering log #92 2023/08/30-17:17:42.680933 7fa55dffb6c0 Recovering log #158
2023/08/24-20:11:49.222633 7fda7b3fe6c0 Delete type=3 #90 2023/08/30-17:17:42.699576 7fa55dffb6c0 Delete type=3 #156
2023/08/24-20:11:49.222697 7fda7b3fe6c0 Delete type=0 #92 2023/08/30-17:17:42.699635 7fa55dffb6c0 Delete type=0 #158
2023/08/24-20:28:27.019936 7fda79bfb6c0 Level-0 table #97: started 2023/08/30-17:20:34.719643 7fa55d3ff6c0 Level-0 table #163: started
2023/08/24-20:28:27.019979 7fda79bfb6c0 Level-0 table #97: 0 bytes OK 2023/08/30-17:20:34.719703 7fa55d3ff6c0 Level-0 table #163: 0 bytes OK
2023/08/24-20:28:27.051866 7fda79bfb6c0 Delete type=0 #95 2023/08/30-17:20:34.726540 7fa55d3ff6c0 Delete type=0 #161
2023/08/24-20:28:27.052012 7fda79bfb6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.726665 7fa55d3ff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/24-20:28:27.052040 7fda79bfb6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.726679 7fa55d3ff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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BIN
packs/perks/MANIFEST-000164 Normal file

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@ -1 +1 @@
MANIFEST-000099 MANIFEST-000166

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@ -1,3 +1,8 @@
2023/08/24-20:28:52.588130 7fda7abfd6c0 Recovering log #97 2023/08/30-20:10:47.089737 7fa55dffb6c0 Recovering log #163
2023/08/24-20:28:52.597915 7fda7abfd6c0 Delete type=3 #95 2023/08/30-20:10:47.283952 7fa55dffb6c0 Delete type=3 #161
2023/08/24-20:28:52.597970 7fda7abfd6c0 Delete type=0 #97 2023/08/30-20:10:47.284018 7fa55dffb6c0 Delete type=0 #163
2023/08/30-20:19:02.793322 7fa55d3ff6c0 Level-0 table #169: started
2023/08/30-20:19:02.793349 7fa55d3ff6c0 Level-0 table #169: 0 bytes OK
2023/08/30-20:19:02.800604 7fa55d3ff6c0 Delete type=0 #167
2023/08/30-20:19:02.807184 7fa55d3ff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/30-20:19:02.807212 7fa55d3ff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,15 @@
2023/08/24-20:11:49.190059 7fda7a3fc6c0 Recovering log #93 2023/08/30-17:17:42.658365 7fa55effd6c0 Recovering log #159
2023/08/24-20:11:49.201012 7fda7a3fc6c0 Delete type=3 #91 2023/08/30-17:17:42.675069 7fa55effd6c0 Delete type=3 #157
2023/08/24-20:11:49.201080 7fda7a3fc6c0 Delete type=0 #93 2023/08/30-17:17:42.675219 7fa55effd6c0 Delete type=0 #159
2023/08/24-20:28:26.985277 7fda79bfb6c0 Level-0 table #98: started 2023/08/30-17:20:34.670106 7fa55d3ff6c0 Level-0 table #164: started
2023/08/24-20:28:26.985305 7fda79bfb6c0 Level-0 table #98: 0 bytes OK 2023/08/30-17:20:34.673725 7fa55d3ff6c0 Level-0 table #164: 18207 bytes OK
2023/08/24-20:28:26.992913 7fda79bfb6c0 Delete type=0 #96 2023/08/30-17:20:34.680563 7fa55d3ff6c0 Delete type=0 #162
2023/08/24-20:28:27.002175 7fda79bfb6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.693950 7fa55d3ff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/24-20:28:27.002210 7fda79bfb6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.694048 7fa55d3ff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at '!items!zpF2QY4tx7qdBomQ' @ 109 : 1
2023/08/30-17:20:34.694069 7fa55d3ff6c0 Compacting 1@1 + 1@2 files
2023/08/30-17:20:34.699691 7fa55d3ff6c0 Generated table #165@1: 51 keys, 68929 bytes
2023/08/30-17:20:34.699708 7fa55d3ff6c0 Compacted 1@1 + 1@2 files => 68929 bytes
2023/08/30-17:20:34.705867 7fa55d3ff6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2023/08/30-17:20:34.705956 7fa55d3ff6c0 Delete type=2 #62
2023/08/30-17:20:34.706078 7fa55d3ff6c0 Delete type=2 #164
2023/08/30-17:20:34.712776 7fa55d3ff6c0 Manual compaction at level-1 from '!items!zpF2QY4tx7qdBomQ' @ 109 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000098 MANIFEST-000166

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@ -1,3 +1,8 @@
2023/08/24-20:28:52.572723 7fda7b3fe6c0 Recovering log #96 2023/08/30-20:10:46.913667 7fa55f7fe6c0 Recovering log #164
2023/08/24-20:28:52.584114 7fda7b3fe6c0 Delete type=3 #94 2023/08/30-20:10:47.114760 7fa55f7fe6c0 Delete type=3 #162
2023/08/24-20:28:52.584178 7fda7b3fe6c0 Delete type=0 #96 2023/08/30-20:10:47.114894 7fa55f7fe6c0 Delete type=0 #164
2023/08/30-20:19:02.757545 7fa55d3ff6c0 Level-0 table #169: started
2023/08/30-20:19:02.757594 7fa55d3ff6c0 Level-0 table #169: 0 bytes OK
2023/08/30-20:19:02.765676 7fa55d3ff6c0 Delete type=0 #167
2023/08/30-20:19:02.780087 7fa55d3ff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/30-20:19:02.780123 7fa55d3ff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/24-20:11:49.176021 7fda7bbff6c0 Recovering log #92 2023/08/30-17:17:42.644052 7fa55e7fc6c0 Recovering log #160
2023/08/24-20:11:49.186443 7fda7bbff6c0 Delete type=3 #90 2023/08/30-17:17:42.654264 7fa55e7fc6c0 Delete type=3 #158
2023/08/24-20:11:49.186509 7fda7bbff6c0 Delete type=0 #92 2023/08/30-17:17:42.654371 7fa55e7fc6c0 Delete type=0 #160
2023/08/24-20:28:26.975180 7fda79bfb6c0 Level-0 table #97: started 2023/08/30-17:20:34.687213 7fa55d3ff6c0 Level-0 table #165: started
2023/08/24-20:28:26.975225 7fda79bfb6c0 Level-0 table #97: 0 bytes OK 2023/08/30-17:20:34.687246 7fa55d3ff6c0 Level-0 table #165: 0 bytes OK
2023/08/24-20:28:26.985137 7fda79bfb6c0 Delete type=0 #95 2023/08/30-17:20:34.693666 7fa55d3ff6c0 Delete type=0 #163
2023/08/24-20:28:27.002160 7fda79bfb6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.694011 7fa55d3ff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/24-20:28:27.002199 7fda79bfb6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.706151 7fa55d3ff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000098 MANIFEST-000164

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@ -1,3 +1,8 @@
2023/08/24-20:28:52.617237 7fda7abfd6c0 Recovering log #96 2023/08/30-20:10:47.498427 7fa55dffb6c0 Recovering log #162
2023/08/24-20:28:52.627761 7fda7abfd6c0 Delete type=3 #94 2023/08/30-20:10:47.619622 7fa55dffb6c0 Delete type=3 #160
2023/08/24-20:28:52.627835 7fda7abfd6c0 Delete type=0 #96 2023/08/30-20:10:47.619685 7fa55dffb6c0 Delete type=0 #162
2023/08/30-20:19:02.807339 7fa55d3ff6c0 Level-0 table #167: started
2023/08/30-20:19:02.807359 7fa55d3ff6c0 Level-0 table #167: 0 bytes OK
2023/08/30-20:19:02.814782 7fa55d3ff6c0 Delete type=0 #165
2023/08/30-20:19:02.814992 7fa55d3ff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/30-20:19:02.815017 7fa55d3ff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/24-20:11:49.221624 7fda7a3fc6c0 Recovering log #92 2023/08/30-17:17:42.701619 7fa55dffb6c0 Recovering log #158
2023/08/24-20:11:49.232090 7fda7a3fc6c0 Delete type=3 #90 2023/08/30-17:17:42.712665 7fa55dffb6c0 Delete type=3 #156
2023/08/24-20:11:49.232138 7fda7a3fc6c0 Delete type=0 #92 2023/08/30-17:17:42.712739 7fa55dffb6c0 Delete type=0 #158
2023/08/24-20:28:27.008700 7fda79bfb6c0 Level-0 table #97: started 2023/08/30-17:20:34.712796 7fa55d3ff6c0 Level-0 table #163: started
2023/08/24-20:28:27.008737 7fda79bfb6c0 Level-0 table #97: 0 bytes OK 2023/08/30-17:20:34.712855 7fa55d3ff6c0 Level-0 table #163: 0 bytes OK
2023/08/24-20:28:27.019736 7fda79bfb6c0 Delete type=0 #95 2023/08/30-17:20:34.719473 7fa55d3ff6c0 Delete type=0 #161
2023/08/24-20:28:27.051993 7fda79bfb6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.726655 7fa55d3ff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/24-20:28:27.052030 7fda79bfb6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/30-17:20:34.726714 7fa55d3ff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -821,10 +821,13 @@ ul, li {
.roll-dialog-header { .roll-dialog-header {
height: 52px; height: 52px;
} }
.dialog-roll-title {
margin-left: 8px;
}
.actor-icon { .actor-icon {
float: left; float: left;
width: 48px; width: 48px;
max-width: 48px;
height: 48px; height: 48px;
padding: 2px 6px 2px 2px; padding: 2px 6px 2px 2px;
} }

View File

@ -5,11 +5,11 @@
"flags": {} "flags": {}
} }
], ],
"description": "Hero System v6 for FoundryVTT (Official)", "description": "Hero System 6E for FoundryVTT (Official)",
"esmodules": [ "esmodules": [
"modules/hero6-main.js" "modules/hero6-main.js"
], ],
"gridDistance": 5, "gridDistance": 2,
"gridUnits": "m", "gridUnits": "m",
"languages": [ "languages": [
{ {
@ -91,15 +91,15 @@
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "11.0.13", "version": "11.0.21",
"compatibility": { "compatibility": {
"minimum": "11", "minimum": "11",
"verified": "11" "verified": "11"
}, },
"title": "Hero System v6 for FoundrtVTT (Official)", "title": "Hero System 6E Basic (Official)",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.13.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.21.zip",
"url": "https://www.uberwald.me/gitea/uberwald/", "url": "https://www.uberwald.me/public/uberwald/",
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp", "background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
"id": "fvtt-hero-system-6" "id": "fvtt-hero-system-6"
} }

View File

@ -354,9 +354,12 @@
"levels": 0, "levels": 0,
"quantity": 1, "quantity": 1,
"range": "", "range": "",
"damageeffect": "normal",
"damage": "", "damage": "",
"stunx": 0,
"endurance": 0, "endurance": 0,
"hasroll": false, "hasroll": false,
"attackvalue": "ocv",
"roll": 0, "roll": 0,
"computebody": false, "computebody": false,
"haseffectroll": false, "haseffectroll": false,
@ -375,6 +378,8 @@
"pha": "", "pha": "",
"ocv": "", "ocv": "",
"dcv" : "", "dcv" : "",
"omcv": "",
"dmcv" : "",
"isstock": false, "isstock": false,
"active": false "active": false
}, },

View File

@ -149,21 +149,32 @@
</li> </li>
</ul> </ul>
{{#each maneuvers as |mlist key|}} {{#each maneuvers as |mlist mtype|}}
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
<label class="">{{upperFirst key}} Maneuver</label> <label class="">{{upperFirst mtype}} Maneuver</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">PHA</label> <label class="short-label">PHA</label>
</span> </span>
{{#if (eq mtype "mental")}}
<span class="item-field-label-very-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="short-label">DMCV</label>
</span>
{{else}}
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">OCV</label> <label class="short-label">OCV</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">DCV</label> <label class="short-label">DCV</label>
</span> </span>
{{/if}}
<span class="item-field-text-long"> <span class="item-field-text-long">
<label class="short-label">Effects</label> <label class="short-label">Effects</label>
</span> </span>
@ -171,13 +182,21 @@
{{#each mlist as |maneuver key|}} {{#each mlist as |maneuver key|}}
<li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}"> <li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" />
<a class="roll-item"><i class="fas fa-dice"></i></a><span class="item-field-label-long">{{maneuver.name}} </a>
<span class="item-field-label-long">
<a class="roll-item"><i class="fas fa-dice"></i></a>
{{maneuver.name}}
</span> </span>
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span> <span class="item-field-label-very-short content-center">{{maneuver.system.pha}}</span>
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span> {{#if (eq ../mtype "mental")}}
<span class="item-field-label-very-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-very-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dmcv}}</span>
{{else}}
<span class="item-field-label-very-short content-center">{{maneuver.system.ocv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dcv}}</span>
{{/if}}
<span class="item-field-text-long">{{maneuver.system.effects}} <span class="item-field-text-long">{{maneuver.system.effects}}
{{#if maneuver.system.haseffectroll}} {{#if maneuver.system.haseffectroll}}
@ -556,11 +575,12 @@
</span> </span>
</li> </li>
{{#each allmaneuvers as |maneuver key|}} {{#each allmaneuvers as |maneuver key|}}
{{#if (ne maneuver.system.maneuvertype "mental")}}
<div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}"> <div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}"> <li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">{{maneuver.name}}</span> <span class="item-field-label-long"><a class="roll-item"><i class="fas fa-dice"></i>{{maneuver.name}}</a></span>
<span class="item-field-label-short">{{maneuver.system.pha}}</span> <span class="item-field-label-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-short">{{maneuver.system.ocv}}</span> <span class="item-field-label-short">{{maneuver.system.ocv}}</span>
@ -574,8 +594,56 @@
</div> </div>
</li> </li>
</div> </div>
{{/if}}
{{/each}} {{/each}}
</ul> </ul>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img">
<label class="">Mental Maneuvers</label>
</span>
<span class="item-field-label-short">
<label class="short-label">PHA</label>
</span>
<span class="item-field-label-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMCV</label>
</span>
<span class="item-field-label-long3">
<label class="short-label">Effects</label>
</span>
</li>
{{#each allmaneuvers as |maneuver key|}}
{{#if (eq maneuver.system.maneuvertype "mental")}}
<div class="">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">
<a class="roll-item"><i class="fas fa-dice"></i>
{{maneuver.name}}
</a>
</span>
<span class="item-field-label-short content-center">{{maneuver.system.pha}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.dmcv}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
{{/if}}
{{/each}}
</ul>
</div> </div>
{{!-- Powers Tab --}} {{!-- Powers Tab --}}
@ -610,7 +678,16 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a> src="{{power.img}}" /></a>
<span class="item-field-label-short">{{power.system.cost}}</span> <span class="item-field-label-short">{{power.system.cost}}</span>
{{#if (eq system.typemodifier "attack")}}
<span class="item-field-label-long3">
<a class="roll-power-attack">
<i class="fas fa-dice"></i>
{{power.name}}
</a>
</span>
{{else}}
<span class="item-field-label-long3">{{power.name}}</span> <span class="item-field-label-long3">{{power.name}}</span>
{{/if}}
<span class="item-field-label-long2">{{power.system.displayname}}</span> <span class="item-field-label-long2">{{power.system.displayname}}</span>
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i <span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i
class="fas fa-dice"></i>{{power.system.damage}}</a></span> class="fas fa-dice"></i>{{power.system.damage}}</a></span>

View File

@ -1,9 +1,11 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<header class="roll-dialog-header"> <header class="roll-dialog-header">
<div class="flexrow">
{{#if img}} {{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" /> <img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{/if}} {{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1> <h2 class="dialog-roll-title roll-dialog-header">{{title}}</h2>
</div>
</header> </header>
<div class="flexcol"> <div class="flexcol">
@ -15,6 +17,28 @@
</div> </div>
{{/if}} {{/if}}
{{#if (eq subMode "ocv")}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">OCV : </span>
<span class="item-field-label-medium margin-item-list">{{characteristics.ocv.value}}</span>
</div>
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} OCV : </span>
<span class="item-field-label-medium margin-item-list">{{fixNum item.system.ocv}}</span>
</div>
{{/if}}
{{#if (eq subMode "omcv")}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">OMCV : </span>
<span class="item-field-label-medium margin-item-list">{{characteristics.omcv.value}}</span>
</div>
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} OMCV : </span>
<span class="item-field-label-medium margin-item-list">{{fixNum item.system.omcv}}</span>
</div>
{{/if}}
{{#if item}} {{#if item}}
<div class="flexrow"> <div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span> <span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>

View File

@ -13,9 +13,28 @@
<div> <div>
<ul> <ul>
<li>Name : {{title}}</li> <li>Name : {{title}}</li>
<li>Damage Effect: {{upperFirst item.system.damageeffect}}</li>
<li>Damage formula : {{diceFormula}}</li> <li>Damage formula : {{diceFormula}}</li>
<li><strong>TOTAL : {{result}}</strong></li> <li><strong>Total formula : {{result}}</strong></li>
{{#if (eq item.system.damageeffect "normal")}}
<li><strong>BODY : {{bodyValue}}</strong></li> <li><strong>BODY : {{bodyValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "killing")}}
<li><strong>1d3 result + STUNx : {{killingMultiplier}} + {{item.system.stunx}} = {{add killingMultiplier item.system.stunx}}</strong></li>
<li><strong>STUN : {{stunValue}}</strong></li>
<li><strong>BODY : {{result}}</strong></li>
<li><strong>Penetrating BODY : {{bodyValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "stunonly")}}
<li><strong>STUN : {{stunValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "bodyonly")}}
<li><strong>BODY : {{bodyValue}}</strong></li>
{{/if}}
</ul> </ul>
</div> </div>

View File

@ -17,6 +17,21 @@
</li> </li>
{{/if}} {{/if}}
{{#if weapon}}
<li>Weapon : {{weapon.name}}
</li>
{{/if}}
{{#if maneuver}}
<li>Maneuver : {{maneuver.name}}
</li>
{{/if}}
{{#if power}}
<li>Power : {{power.name}}
</li>
{{/if}}
{{#if rollSource}} {{#if rollSource}}
<li>Roll : {{rollSource}}</li> <li>Roll : {{rollSource}}</li>
{{/if}} {{/if}}
@ -42,7 +57,7 @@
<li><strong>TOTAL : {{result}}</strong> <li><strong>TOTAL : {{result}}</strong>
{{#if (exists margin)}} {{#if (exists margin)}}
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}}) (<strong>{{#if isSuccess}}Success!!{{else}}Failure!{{/if}}</strong>)
{{/if}} {{/if}}
</li> </li>
@ -51,8 +66,16 @@
{{/if}} {{/if}}
{{#if (exists margin)}} {{#if (exists margin)}}
{{#if (eq subMode "normal")}}
<li><strong>Margin : {{margin}}</strong> <li><strong>Margin : {{margin}}</strong>
{{/if}} {{/if}}
{{#if (eq subMode "ocv")}}
<li><strong>Margin (DCV Hit): {{margin}}</strong>
{{/if}}
{{#if (eq subMode "omcv")}}
<li><strong>Margin (DMCV Hit): {{margin}}</strong>
{{/if}}
{{/if}}
</ul> </ul>
</div> </div>

View File

@ -37,14 +37,21 @@
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
</li> </li>
{{#if (eq system.maneuvertype "mental")}}
<li class="flexrow"><label class="item-field-label-medium">OMCV</label>
<input type="text" class="item-field-label-medium" name="system.omcv" value="{{system.omcv}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-medium">DMCV</label>
<input type="text" class="item-field-label-medium" name="system.dmcv" value="{{system.dmcv}}" data-dtype="String"/>
</li>
{{else}}
<li class="flexrow"><label class="item-field-label-medium">OCV</label> <li class="flexrow"><label class="item-field-label-medium">OCV</label>
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-medium">DCV</label> <li class="flexrow"><label class="item-field-label-medium">DCV</label>
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
</li> </li>
{{/if}}
<li class="flexrow"><label class="item-field-label-medium">Effects</label> <li class="flexrow"><label class="item-field-label-medium">Effects</label>
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/> <input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
</li> </li>

View File

@ -52,22 +52,21 @@
data-dtype="Number"/> data-dtype="Number"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-long">Familiarity only</label> <li class="flexrow"><label class="item-field-label-long">Proficency</label>
<input type="checkbox" class="item-field-label-medium item-skill-familiarity" name="system.skillfamiliarity" {{checked system.skillfamiliarity}} <input type="checkbox" class="item-field-label-medium item-skill-profiency" name="system.skillprofiency" {{checked system.skillprofiency}}
{{#if (or system.skillprofiency system.skilllevelonly)}}disabled{{/if}} data-dtype="Number"/>
</li>
{{#if (not system.skillprofiency)}}
<li class="flexrow"><label class="item-field-label-long">Familiarity only</label>
<input type="checkbox" class="item-field-label-medium item-skill-familiarity" name="system.skillfamiliarity" {{checked system.skillfamiliarity}}
data-dtype="Number"/> data-dtype="Number"/>
</li> </li>
{{#if system.skillfamiliarity}}
<li class="flexrow"><label class="item-field-label-long">Everyman skill</label> <li class="flexrow"><label class="item-field-label-long">Everyman skill</label>
<input type="checkbox" class="item-field-label-medium item-skill-everyman" name="system.skilleveryman" {{checked system.skilleveryman}} data-dtype="Number"/> <input type="checkbox" class="item-field-label-medium item-skill-everyman" name="system.skilleveryman" {{checked system.skilleveryman}} data-dtype="Number"/>
</li> </li>
{{/if}} {{/if}}
<li class="flexrow"><label class="item-field-label-long">Proficency</label>
<input type="checkbox" class="item-field-label-medium item-skill-profiency" name="system.skillprofiency" {{checked system.skillprofiency}}
{{#if (or system.skillfamiliarity system.skilllevelonly)}}disabled{{/if}}
data-dtype="Number"/>
</li>
{{#if (ne system.skilltype "combat")}} {{#if (ne system.skilltype "combat")}}
<li class="flexrow"><label class="item-field-label-long">Levels Cost</label> <li class="flexrow"><label class="item-field-label-long">Levels Cost</label>

View File

@ -3,7 +3,13 @@
<span class="item-field-label-very-short content-center" ><label class="content-center">{{equip.system.quantity}}</label> </span> <span class="item-field-label-very-short content-center" ><label class="content-center">{{equip.system.quantity}}</label> </span>
<span class="item-field-label-long2">{{equip.name}}</span> <span class="item-field-label-long2">
{{#if (eq equip.system.subtype "weapon")}}
<a class="roll-weapon"><i class="fas fa-dice"></i>{{equip.name}}</a>
{{else}}
{{equip.name}}
{{/if}}
</span>
{{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}} {{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}}
<span class="item-field-label-very-short"><label>&nbsp;</label> </span> <span class="item-field-label-very-short"><label>&nbsp;</label> </span>

View File

@ -18,6 +18,18 @@
</select> </select>
</li> </li>
{{#if (eq (lower system.typemodifier) "attack")}}
<li class="flexrow"><label class="item-field-label-long">Attack Roll Uses OCV or OMCV</label>
<select class="item-field-label-long" type="text" name="system.attackvalue" value="{{system.attackvalue}}" data-dtype="String">
{{#select system.attackvalue}}
{{#each config.attackTypes as |name key|}}
<option value="{{key}}">{{name}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{/if}}
<li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label> <li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label>
<label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label> <label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label>
</li> </li>
@ -26,9 +38,27 @@
<li class="flexrow"><label class="item-field-label-long">Range</label> <li class="flexrow"><label class="item-field-label-long">Range</label>
<input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-long">Damage Effect</label>
<select class="item-field-label-long" type="text" name="system.damageeffect" value="{{system.damageeffect}}" data-dtype="String">
{{#select (lower system.damageeffect)}}
{{#each config.damageEffect as |name key|}}
<option value="{{key}}">{{name}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="item-field-label-long">Damage</label> <li class="flexrow"><label class="item-field-label-long">Damage</label>
<input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
</li> </li>
{{#if (eq system.damageeffect "killing")}}
<li class="flexrow"><label class="item-field-label-long">STUNx</label>
<input type="text" class="item-field-label-medium" name="system.stunx" value="{{system.stunx}}" data-dtype="Number"/>
</li>
{{/if}}
{{/if}} {{/if}}
<li class="flexrow"><label class="item-field-label-long">Endurance</label> <li class="flexrow"><label class="item-field-label-long">Endurance</label>