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fvtt-hero-
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fvtt-hero-
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1
.gitignore
vendored
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1
.gitignore
vendored
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@ -0,0 +1 @@
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.history/
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18
README.md
18
README.md
@ -1,2 +1,18 @@
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# fvtt-dark-stars
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This is the official Hero System 6th Edition game system for FoundryVTT, based on the TTRPG from Hero Games and developed by Legendsmiths, LLC. For more information about Legendsmiths and their work, visit https://legendsmiths.com/.
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The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
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Installation
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Manifest URL: https://github.com/Legendsmiths-LLC/
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For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.
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Copyright (c) 2023 Legendsmiths, LLC
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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All content for the HERO System™® is DOJ, Inc.’s trademark for its roleplaying system. HERO System Copyright ©1984, 1989, 2002, 2009 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Fantasy Hero ©2003, 2010 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Star Hero ©2003, 2011 by DOJ, Inc. d/b/a Hero Games. All rights reserved. All DOJ trademarks and copyrights used with permission and under license with Legendsmiths , LLC. For further information about Hero Games and the HERO System, visit www.herogames.com. All HERO System™® content is not be included to copy, modify, merge, publish, distribute, sublicense, and/or sell with copies of the Software with the exception of the current licensee Legendsmiths, LLC.
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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BIN
images/ui/hero_foundry_cover.webp
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BIN
images/ui/hero_foundry_cover.webp
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Binary file not shown.
After Width: | Height: | Size: 202 KiB |
27
lang/en.json
27
lang/en.json
@ -1,3 +1,24 @@
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{
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}
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{
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"ACTOR": {
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"TypeCharacter": "Character"
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},
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"ITEM": {
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"TypeSkill": "Skill",
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"TypePerk": "Perk",
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"TypePower": "Power",
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"TypeTalent": "Talent",
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"TypeAdvantage": "Advantage",
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"TypeMartialart": "Martial art",
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"TypeLimitation": "Limitation",
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"TypeComplication": "Complication",
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"TypeEquipment": "Equipment",
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"TypeCurrency": "Currency",
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"TypeManeuver": "Maneuver"
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},
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"COMBAT": {
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"TurnPrev": "Previous initiative",
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"RoundPrev": "Previous segment",
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"TurnNext": "Next initiative",
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"RoundNext": "Next segment"
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}
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}
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@ -14,8 +14,8 @@ export class Hero6ActorSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-hero-system-6", "sheet", "actor"],
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template: "systems/fvtt-hero-system-6/templates/actors/actor-sheet.hbs",
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width: 960,
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height: 720,
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width: 1124,
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height: 916,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "main" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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@ -36,23 +36,39 @@ export class Hero6ActorSheet extends ActorSheet {
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cssClass: this.isEditable ? "editable" : "locked",
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system: objectData,
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characteristics: this.actor.prepareCharac(),
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defenses: duplicate(this.actor.system.defenses),
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movements: duplicate(this.actor.system.movements),
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limited: this.object.limited,
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skills: this.actor.getSkills( ),
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perks: this.actor.getPerks( ),
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powers: await this.actor.getPowers( ),
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talents: this.actor.getTalents( ),
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complications: this.actor.getComplications( ),
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maneuvers: this.actor.getManeuvers( ),
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nonstockmaneuvers: this.actor.getNonStockManeuvers(),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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equippedArmor: this.actor.getEquippedArmor(),
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equippedShield: this.actor.getEquippedShield(),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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isHold: this.actor.getHoldAction(),
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isAbort: this.actor.getAbortAction(),
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}),
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motivation: await TextEditor.enrichHTML(this.object.system.biodata.motivation, {async: true}),
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quote: await TextEditor.enrichHTML(this.object.system.biodata.quote, {async: true}),
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tactics: await TextEditor.enrichHTML(this.object.system.biodata.tactics, {async: true}),
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campaignuse: await TextEditor.enrichHTML(this.object.system.biodata.campaignuse, {async: true}),
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appearance: await TextEditor.enrichHTML(this.object.system.biodata.appearance, {async: true}),
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notes1: await TextEditor.enrichHTML(this.object.system.biodata.notes1, {async: true}),
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notes2: await TextEditor.enrichHTML(this.object.system.biodata.notes2, {async: true}),
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notes3: await TextEditor.enrichHTML(this.object.system.biodata.notes3, {async: true}),
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notes4: await TextEditor.enrichHTML(this.object.system.biodata.notes4, {async: true}),
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notes5: await TextEditor.enrichHTML(this.object.system.biodata.notes5, {async: true}),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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totalValue: this.actor.totalValue,
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@ -139,13 +155,49 @@ export class Hero6ActorSheet extends ActorSheet {
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const characKey = $(event.currentTarget).data("charac-key");
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this.actor.rollCharac(characKey);
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});
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html.find('.roll-perception').click((event) => {
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this.actor.rollPerception("int");
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});
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html.find('.roll-direct').click((event) => {
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const rollFormula = $(event.currentTarget).data("roll-formula")
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const rollSource = $(event.currentTarget).data("roll-source")
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Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
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});
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html.find('.roll-item').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let itemId = li.data("item-id")
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this.actor.rollItem(itemId);
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});
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html.find('.roll-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let itemId = li.data("item-id")
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this.actor.rollDamage(itemId);
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});
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html.find('.roll-lift-dice').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let itemId = li.data("item-id")
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this.actor.rollLiftDice(itemId);
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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});
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html.find('.roll-maneuver').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const maneuverId = li.data("maneuver-id")
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this.actor.rollManeuver(maneuverId)
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});
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html.find('.hold-action').click((event) => {
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this.actor.holdAction()
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});
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html.find('.abort-action').click((event) => {
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this.actor.abortAction()
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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@ -163,7 +215,11 @@ export class Hero6ActorSheet extends ActorSheet {
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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const fieldType = $(ev.currentTarget).data("dtype");
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let value = ev.currentTarget.value
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if (fieldType.toLowerCase() == "Number") {
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value = Number(value)
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}
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this.actor.update( { [`${fieldName}`]: value } );
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});
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}
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@ -1,14 +1,12 @@
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/* -------------------------------------------- */
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import { Hero6Utility } from "./hero6-utility.js";
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import { Hero6RollDialog } from "./hero6-roll-dialog.js";
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import { Hero6LiftDice } from "./hero6-lift-dice.js";
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/* -------------------------------------------- */
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const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
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const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
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const __subkey2title = {
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"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
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"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
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}
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const __speed2Segments = [ [0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12],
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[2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12],
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[2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]]
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -43,8 +41,9 @@ export class Hero6Actor extends Actor {
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}
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if (data.type == 'character') {
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const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills");
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data.items = skills.map(i => i.toObject())
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const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers")
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let maneuversObj = maneuvers.map(i => i.toObject())
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data.items = maneuversObj.filter(m => m.system.isstock)
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}
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if (data.type == 'npc') {
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}
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@ -62,17 +61,36 @@ export class Hero6Actor extends Actor {
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}
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/* -------------------------------------------- */
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computeHitPoints() {
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computeDerivatedData() {
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if (this.type == "character") {
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let newSTREND = this.computeSTREND()
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if (newSTREND != this.system.characteristics.str.strend) {
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this.update({ 'system.characteristics.str.strend': newSTREND })
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}
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}
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}
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/* -------------------------------------------- */
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performMigration() {
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// Fix OCV/OMCV rollable
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if (!this.system.characteristics.ocv.hasroll) {
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this.update({ 'system.characteristics.ocv.hasroll': true, 'system.characteristics.omcv.hasroll': true })
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}
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}
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/* -------------------------------------------- */
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computeDicesValue() {
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this.system.biodata.presenceattack = Hero6Utility.getDerivatedDiceFormulas(this.system.characteristics.pre.value)
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this.system.characteristics.str.strdice = Hero6LiftDice.getLiftDice(this.system.characteristics.str.value)
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this.system.characteristics.str.lift = Hero6LiftDice.getLift(this.system.characteristics.str.value)
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.type == 'character' || game.user.isGM) {
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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this.computeHitPoints()
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this.computeDerivatedData()
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this.computeDicesValue()
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}
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super.prepareDerivedData();
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@ -86,12 +104,15 @@ export class Hero6Actor extends Actor {
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/* -------------------------------------------- */
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getEncumbranceCapacity() {
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return 1;
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let numLift = this.system.characteristics.str.lift.match(/\d*\s/g)
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if (numLift && numLift[0] && Number(numLift[0])) {
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return numLift[0] / 2
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}
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}
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/* -------------------------------------------- */
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getMoneys() {
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let comp = this.items.filter(item => item.type == 'money');
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let comp = this.items.filter(item => item.type == 'currency');
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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@ -143,18 +164,6 @@ export class Hero6Actor extends Actor {
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return listItem
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}
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/* -------------------------------------------- */
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getConditions() {
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let comp = duplicate(this.items.filter(item => item.type == 'condition') || []);
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
|
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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@ -163,10 +172,89 @@ export class Hero6Actor extends Actor {
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}
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return item;
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}
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/* -------------------------------------------- */
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prepareSkill(skill) {
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skill.roll = 0
|
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skill.charac = "N/A"
|
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skill.system.skilltype = skill.system.skilltype.toLowerCase()
|
||||
if (skill.system.skillfamiliarity) {
|
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skill.roll = 8;
|
||||
} else if (skill.system.skillprofiency) {
|
||||
skill.roll = 10;
|
||||
} else if (skill.system.skilltype == "agility") {
|
||||
skill.charac = "dex"
|
||||
let charac = duplicate(this.system.characteristics.dex)
|
||||
this.prepareCharacValues(charac)
|
||||
skill.roll = charac.roll
|
||||
} else if (skill.system.skilltype == "interaction") {
|
||||
skill.charac = "pre"
|
||||
let charac = duplicate(this.system.characteristics.pre)
|
||||
this.prepareCharacValues(charac)
|
||||
skill.roll = charac.roll
|
||||
} else if (skill.system.skilltype == "intellect") {
|
||||
skill.charac = "int"
|
||||
let charac = duplicate(this.system.characteristics.int)
|
||||
this.prepareCharacValues(charac)
|
||||
skill.roll = charac.roll
|
||||
} else if (skill.system.skilltype == "background") {
|
||||
skill.roll = 11
|
||||
} else if (skill.system.skilltype == "custom") {
|
||||
if (skill.system.characteristic == "manual") {
|
||||
skill.roll = skill.system.base
|
||||
} else {
|
||||
skill.charac = (skill.system.characteristic == "") ? "str" : skill.system.characteristic
|
||||
let charac = duplicate(this.system.characteristics[skill.system.characteristic])
|
||||
this.prepareCharacValues(charac)
|
||||
skill.roll = charac.roll
|
||||
}
|
||||
}
|
||||
console.log("SILL", skill)
|
||||
if (skill.system.levels > 0) {
|
||||
skill.roll += skill.system.levels
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareManeuver(maneuver) {
|
||||
|
||||
maneuver.roll = 11 + this.system.characteristics.ocv.value
|
||||
if ( Number(maneuver.system.ocv)) {
|
||||
maneuver.roll += Number(maneuver.system.ocv)
|
||||
} else {
|
||||
maneuver.noOCV = true
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSkills() {
|
||||
let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
|
||||
for (let skill of comp) {
|
||||
this.prepareSkill(skill)
|
||||
}
|
||||
Hero6Utility.sortArrayObjectsByName(comp)
|
||||
return comp
|
||||
}
|
||||
getPerks() {
|
||||
let comp = duplicate(this.items.filter(item => item.type == 'perk') || [])
|
||||
Hero6Utility.sortArrayObjectsByName(comp)
|
||||
return comp
|
||||
}
|
||||
async getPowers() {
|
||||
let comp = duplicate(this.items.filter(item => item.type == 'power') || [])
|
||||
for (let c of comp) {
|
||||
c.enrichDescription = c.name + "<br>" + await TextEditor.enrichHTML(c.system.description, { async: true })
|
||||
c.enrichNotes = c.name + "<br>" + await TextEditor.enrichHTML(c.system.notes, { async: true })
|
||||
}
|
||||
Hero6Utility.sortArrayObjectsByName(comp)
|
||||
return comp
|
||||
}
|
||||
getTalents() {
|
||||
let comp = duplicate(this.items.filter(item => item.type == 'talent') || [])
|
||||
Hero6Utility.sortArrayObjectsByName(comp)
|
||||
return comp
|
||||
}
|
||||
getComplications() {
|
||||
let comp = duplicate(this.items.filter(item => item.type == 'complication') || [])
|
||||
Hero6Utility.sortArrayObjectsByName(comp)
|
||||
return comp
|
||||
}
|
||||
@ -204,62 +292,74 @@ export class Hero6Actor extends Actor {
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* ------------------------------------------- */
|
||||
getManeuvers() {
|
||||
let maneuvers = {
|
||||
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
|
||||
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
|
||||
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive")
|
||||
}
|
||||
Hero6Utility.sortArrayObjectsByName(maneuvers.general)
|
||||
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
|
||||
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
|
||||
return maneuvers
|
||||
}
|
||||
getNonStockManeuvers() {
|
||||
let maneuvers = this.items.filter(item => item.type == "maneuver" && !item.system.isstock)
|
||||
Hero6Utility.sortArrayObjectsByName(maneuvers)
|
||||
return maneuvers
|
||||
}
|
||||
getEquipments() {
|
||||
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
|
||||
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment");
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
getWeapons() {
|
||||
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
getArmors() {
|
||||
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "armor");
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
getShields() {
|
||||
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "shield");
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
getEquipmentsMoneys() {
|
||||
let list = duplicate(this.items.filter(item => item.type == "equipment" && (item.system.subtype == "equipment" || item.system.subtype == "money")) || [])
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
/* ------------------------------------------- */
|
||||
getEquipmentsOnly() {
|
||||
return duplicate(this.items.filter(item => item.type == "equipment") || [])
|
||||
let list = duplicate(this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment") || [])
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
|
||||
/* ------------------------------------------- */
|
||||
async buildContainerTree() {
|
||||
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
|
||||
for (let equip1 of equipments) {
|
||||
if (equip1.system.iscontainer) {
|
||||
equip1.system.contents = []
|
||||
equip1.system.contentsEnc = 0
|
||||
for (let equip2 of equipments) {
|
||||
if (equip1._id != equip2.id && equip2.system.containerid == equip1.id) {
|
||||
equip1.system.contents.push(equip2)
|
||||
let q = equip2.system.quantity ?? 1
|
||||
equip1.system.contentsEnc += q * equip2.system.weight
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compute whole enc
|
||||
buildContainerTree() {
|
||||
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || []);
|
||||
let enc = 0
|
||||
for (let item of equipments) {
|
||||
//item.data.idrDice = Hero6Utility.getDiceFromLevel(Number(item.data.idr))
|
||||
if (item.system.equipped) {
|
||||
if (item.system.iscontainer) {
|
||||
enc += item.system.contentsEnc
|
||||
} else if (item.system.containerid == "") {
|
||||
let q = item.system.quantity ?? 1
|
||||
enc += q * item.system.weight
|
||||
}
|
||||
let value = 0
|
||||
for (let equip1 of equipments) {
|
||||
if (Number(equip1.system.weight) && Number(equip1.system.quantity)) {
|
||||
enc += equip1.system.weight * equip1.system.quantity
|
||||
}
|
||||
if (Number(equip1.system.value) && Number(equip1.system.quantity)) {
|
||||
value += equip1.system.value * equip1.system.quantity
|
||||
}
|
||||
}
|
||||
for (let item of this.items) { // Process items/shields/armors
|
||||
if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.system.equipped) {
|
||||
let q = item.system.quantity ?? 1
|
||||
enc += q * item.system.weight
|
||||
}
|
||||
}
|
||||
|
||||
// Store local values
|
||||
this.encCurrent = enc
|
||||
this.containersTree = equipments.filter(item => item.system.containerid == "") // Returns the root of equipements without container
|
||||
|
||||
this.totalValue = value
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecHP(formula) {
|
||||
let dmgRoll = new Roll(formula+"[dark-starsorange]").roll({ async: false })
|
||||
let dmgRoll = new Roll(formula + "[dark-starsorange]").roll({ async: false })
|
||||
await Hero6Utility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
|
||||
let hp = duplicate(this.system.secondary.hp)
|
||||
hp.value = Number(hp.value) + Number(dmgRoll.total)
|
||||
@ -283,7 +383,7 @@ export class Hero6Actor extends Actor {
|
||||
} else {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
|
||||
}
|
||||
} else if (object && object.system.containerid) { // remove from container
|
||||
} else if (object?.system?.containerid) { // remove from container
|
||||
console.log("Removeing: ", object)
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
|
||||
}
|
||||
@ -300,18 +400,93 @@ export class Hero6Actor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async equipGear(equipmentId) {
|
||||
let item = this.items.find(item => item.id == equipmentId);
|
||||
if (item && item.system) {
|
||||
if (item?.system) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore(combatId, combatantId) {
|
||||
if (this.type == 'character') {
|
||||
this.rollMR(true, combatId, combatantId)
|
||||
async cleanCombat() {
|
||||
await this.setFlag("world", "hold-action", false)
|
||||
await this.setFlag("world", "abort-action", { state: false, count: 0 } )
|
||||
}
|
||||
async holdAction() {
|
||||
await this.disableAbortAction()
|
||||
if (this.getFlag("world", "hold-action")) {
|
||||
await this.setFlag("world", "hold-action", false)
|
||||
//game.combat.holdAction(this.id, false)
|
||||
game.combat.forceHold(this, false)
|
||||
return false
|
||||
} else {
|
||||
await this.setFlag("world", "hold-action", true)
|
||||
//game.combat.holdAction(this.id, false)
|
||||
game.combat.forceHold(this, true)
|
||||
return true
|
||||
}
|
||||
console.log("Init required !!!!")
|
||||
return -1;
|
||||
}
|
||||
async disableHoldAction() {
|
||||
await this.setFlag("world", "hold-action", false)
|
||||
}
|
||||
async disableAbortAction() {
|
||||
await this.setFlag("world", "abort-action", { state: false, count: 0 })
|
||||
}
|
||||
async abortAction() {
|
||||
await this.disableHoldAction()
|
||||
let abort = this.getFlag("world", "abort-action")
|
||||
if (abort.state) {
|
||||
await this.setFlag("world", "abort-action", { state: false, count: 0 })
|
||||
game.combat.forceAbort(this, false)
|
||||
//game.combat.abortAction(this.id, false)
|
||||
} else {
|
||||
await this.setFlag("world", "abort-action", { state: true, count: 0 })
|
||||
game.combat.forceAbort(this, true)
|
||||
//game.combat.abortAction(this.id, true)
|
||||
}
|
||||
}
|
||||
async incAbortActionCount() {
|
||||
let abort = this.getFlag("world", "abort-action")
|
||||
if (abort.state) {
|
||||
abort.count++
|
||||
await this.setFlag("world", "abort-action", abort)
|
||||
if (abort.count == 2) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
getHoldAction() {
|
||||
return this.getFlag("world", "hold-action")
|
||||
}
|
||||
getAbortAction() {
|
||||
let abort = this.getFlag("world", "abort-action")
|
||||
return abort?.state || false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
hasPhase(segmentNumber) {
|
||||
let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
|
||||
let phases = __speed2Segments[index]
|
||||
console.log("index", segmentNumber, index, phases, phases.includes(segmentNumber), __speed2Segments)
|
||||
return phases.includes(segmentNumber)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getSegments() {
|
||||
let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
|
||||
//console.log("INDEX", index, __speed2Segments[index])
|
||||
return __speed2Segments[index]
|
||||
}
|
||||
getPhasesString() {
|
||||
let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
|
||||
return __speed2Segments[index].toString()
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getBaseInit(turn) {
|
||||
if ( turn != this.turn) {
|
||||
let r = new Roll("1d6").roll({ async: false })
|
||||
this.currentInit = Number(this.system.characteristics.dex.initiative) + Number(((r.total / 10).toFixed(2)))
|
||||
this.turn = turn
|
||||
}
|
||||
return this.currentInit
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -340,14 +515,25 @@ export class Hero6Actor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareCharacValues( charac) {
|
||||
charac.total = charac.base+charac.value
|
||||
charac.roll = 9 + Math.floor((charac.base+charac.value)/5)
|
||||
prepareCharacValues(charac) {
|
||||
charac.total = charac.value
|
||||
charac.roll = 9 + Math.round((charac.value) / 5)
|
||||
}
|
||||
prepareCharac() {
|
||||
let characs = duplicate(this.system.characteristics)
|
||||
for(let key in characs) {
|
||||
this.prepareCharacValues( characs[key])
|
||||
for (let key in characs) {
|
||||
let ch = characs[key]
|
||||
this.prepareCharacValues(ch)
|
||||
if (key == "str") {
|
||||
ch.lift = Hero6LiftDice.getLift(ch.value)
|
||||
ch.liftDice = Hero6LiftDice.getLiftDice(ch.value)
|
||||
}
|
||||
if (key == "spd") {
|
||||
ch.phasesString = this.getPhasesString()
|
||||
}
|
||||
if (key =="pre") {
|
||||
ch.presenceattack = duplicate(this.system.biodata.presenceattack)
|
||||
}
|
||||
}
|
||||
return characs
|
||||
}
|
||||
@ -361,6 +547,22 @@ export class Hero6Actor extends Actor {
|
||||
return skill;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeSTREND() {
|
||||
let newSTREND = 0
|
||||
switch (this.system.characteristics.str.strendmode) {
|
||||
case "str20":
|
||||
newSTREND = Math.floor(this.system.characteristics.str.value / 20)
|
||||
break;
|
||||
case "str10":
|
||||
newSTREND = Math.floor(this.system.characteristics.str.value / 10)
|
||||
break;
|
||||
case "str5":
|
||||
newSTREND = Math.floor(this.system.characteristics.str.value / 5)
|
||||
break;
|
||||
}
|
||||
return newSTREND
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async deleteAllItemsByType(itemType) {
|
||||
let items = this.items.filter(item => item.type == itemType);
|
||||
@ -433,6 +635,18 @@ export class Hero6Actor extends Actor {
|
||||
|
||||
return rollData
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
rollPerception() {
|
||||
let rollData = this.getCommonRollData("int")
|
||||
rollData.isPerception = true
|
||||
rollData.charac.roll = Number(rollData.charac.perceptionroll)
|
||||
rollData.mode = "perception"
|
||||
if (rollData.target) {
|
||||
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
|
||||
return
|
||||
}
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollCharac(chKey) {
|
||||
@ -444,7 +658,89 @@ export class Hero6Actor extends Actor {
|
||||
}
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
rollItem(itemId) {
|
||||
let item = this.items.get(itemId)
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "item"
|
||||
rollData.item = duplicate(item)
|
||||
if (item.type == "skill") {
|
||||
this.prepareSkill(rollData.item)
|
||||
}
|
||||
if (item.type == "maneuver") {
|
||||
this.prepareManeuver(rollData.item)
|
||||
}
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollDamage(itemId) {
|
||||
let item = this.items.get(itemId)
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "damage"
|
||||
rollData.item = duplicate(item)
|
||||
rollData.title = item.name
|
||||
rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
|
||||
rollData.roll = myRoll
|
||||
rollData.result = myRoll.total
|
||||
rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
|
||||
|
||||
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
|
||||
let msg = await rollData.roll.toMessage({
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
flavor: msgFlavor
|
||||
})
|
||||
rollData.roll = duplicate(rollData.roll) // Convert to object
|
||||
msg.setFlag("world", "rolldata", rollData)
|
||||
console.log("Rolldata result", rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollLiftDice() {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "lift-dice"
|
||||
rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(Hero6LiftDice.getLiftDice(this.system.characteristics.str.value))
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
|
||||
rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
|
||||
rollData.result = myRoll.total
|
||||
rollData.roll = duplicate(myRoll)
|
||||
|
||||
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
|
||||
let msg = await myRoll.toMessage({
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
flavor: msgFlavor
|
||||
})
|
||||
msg.setFlag("world", "rolldata", rollData)
|
||||
console.log("Rolldata result", rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
rollManeuver(maneuverId) {
|
||||
let skill = this.items.get(skillId)
|
||||
if (skill) {
|
||||
if (skill.system.islore && skill.system.level == 0) {
|
||||
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
|
||||
return
|
||||
}
|
||||
skill = duplicate(skill)
|
||||
Hero6Utility.updateSkill(skill)
|
||||
let abilityKey = skill.system.ability
|
||||
let rollData = this.getCommonRollData(abilityKey)
|
||||
rollData.mode = "skill"
|
||||
rollData.skill = skill
|
||||
rollData.img = skill.img
|
||||
if (rollData.target) {
|
||||
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
|
||||
return
|
||||
}
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
rollSkill(skillId) {
|
||||
let skill = this.items.get(skillId)
|
||||
|
@ -1,25 +1,245 @@
|
||||
import { Hero6Utility } from "./hero6-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class Hero6Combat extends Combat {
|
||||
|
||||
export class Hero6CombatTracker extends CombatTracker {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
|
||||
static get defaultOptions() {
|
||||
let path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: path,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class Hero6Combat extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static ready() {
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hero6Combat.pushMenuOptions(html, options); });
|
||||
game.combat.settings.resource = "characteristics.spd.value";
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static pushMenuOptions(html, options) {
|
||||
let newOpt
|
||||
for (let i = 0; i < options.length; i++) {
|
||||
let option = options[i];
|
||||
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
||||
option.name = "Hold/Unhold action";
|
||||
option.condition = true;
|
||||
option.icon = '<i class="far fa-question-circle"></i>';
|
||||
option.callback = target => {
|
||||
let id = target.data('combatant-id')
|
||||
let c = game.combat.combatants.get(id)
|
||||
c.actor.holdAction()
|
||||
}
|
||||
//newOpt = duplicate(option)
|
||||
}
|
||||
}
|
||||
//options.push(newOpt)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
holdAction(combatantId) {
|
||||
this.rebuildInitiative()
|
||||
//console.log("Rebuilding.....")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
abortAction(actorId, abortState) {
|
||||
this.rebuildInitiative()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(data, context) {
|
||||
super(data, context);
|
||||
|
||||
this.turnNumber = 0;
|
||||
this.segmentNumber = 12;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async startCombat() {
|
||||
game.combat.settings.resource = "characteristics.spd.value";
|
||||
|
||||
let updList = []
|
||||
for (let c of this.combatants) {
|
||||
this.computeInitiative(c, updList)
|
||||
await c.actor.cleanCombat()
|
||||
}
|
||||
if (updList.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Combatant", updList);
|
||||
}
|
||||
|
||||
super.startCombat();
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
forceHold(actor, isHold) {
|
||||
if (game.user.isGM) {
|
||||
let updList = []
|
||||
let c = this.combatants.find(c => c.actor._id == actor.id)
|
||||
let name = actor.name + ((isHold) ? " (H)" : "")
|
||||
console.log("ForceHold!!", c, actor)
|
||||
updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
|
||||
this.updateEmbeddedDocuments("Combatant", updList)
|
||||
} else {
|
||||
game.socket.emit("system.fvtt-hero-system-6", { name: "msg_force_hold", data: { actorId: actor.id, isHold: isHold } });
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
forceAbort(actor, isAbort) {
|
||||
if (game.user.isGM) {
|
||||
let updList = []
|
||||
let c = this.combatants.find(c => c.actor._id == actor.id)
|
||||
let name = actor.name + ((isAbort) ? " (A)" : "")
|
||||
updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
|
||||
this.updateEmbeddedDocuments("Combatant", updList)
|
||||
} else {
|
||||
game.socket.emit("system.fvtt-hero-system-6", { name: "msg_force_abort", data: { actorId: actor.id, isAbort: isAbort } });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeInitiative(c, updList) {
|
||||
let id = c._id || c.id
|
||||
let hasSegment = c.actor.hasPhase(this.segmentNumber)
|
||||
let isOnHold = c.actor.getHoldAction()
|
||||
let isOnAbort = c.actor.getAbortAction()
|
||||
let name = c.actor.name
|
||||
if (hasSegment || isOnHold || isOnAbort) {
|
||||
let baseInit = c.actor ? c.actor.getBaseInit(this.segmentNumber) : 0;
|
||||
if (isOnHold) {
|
||||
if (hasSegment) { // On hold + current segment -> auto-disable on hold
|
||||
c.actor.disableHoldAction()
|
||||
} else {
|
||||
name = c.actor.name + " (H)"
|
||||
}
|
||||
}
|
||||
if (isOnAbort) {
|
||||
name = c.actor.name + " (A)"
|
||||
if (c.actor.incAbortActionCount()) {
|
||||
c.actor.disableAbortAction()
|
||||
}
|
||||
}
|
||||
updList.push({ _id: id, name: name, initiative: baseInit, holdAction: c.holdAction })
|
||||
} else {
|
||||
updList.push({ _id: id, name: name, initiative: 0, holdAction: c.holdAction })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
|
||||
let updList = []
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.combatants.get(ids[cId]);
|
||||
let id = c._id || c.id;
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
|
||||
const c = this.combatants.get(ids[cId])
|
||||
this.computeInitiative(c, updList)
|
||||
}
|
||||
|
||||
if (updList.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Combatant", updList);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onUpdate(changed, options, userId) {
|
||||
async rebuildInitiative() {
|
||||
let updList = []
|
||||
for (let c of this.combatants) {
|
||||
this.computeInitiative(c, updList)
|
||||
}
|
||||
if (updList.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Combatant", updList);
|
||||
//console.log("Rebuild INIT", updList)
|
||||
for (let c of updList) {
|
||||
if (c.initiative != 0) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
nextTurn() {
|
||||
let nbC = this.combatants.filter(c => c.initiative > 0).length
|
||||
//console.log("Next turn called....", this.turn, nbC)
|
||||
if (this.turn < nbC - 1) {
|
||||
super.nextTurn()
|
||||
} else {
|
||||
this.nextRound()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async nextRound() {
|
||||
let hasCombatants = false
|
||||
let nextRound = this.round
|
||||
let advanceTime = 0
|
||||
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
||||
let turnData = this.getFlag("world", "turnData")
|
||||
|
||||
//console.log("Next round called....", nextRound, turnData)
|
||||
while (!hasCombatants) {
|
||||
if (this.settings.skipDefeated && (turn !== null)) {
|
||||
turn = this.turns.findIndex(t => !t.isDefeated);
|
||||
if (turn === -1) {
|
||||
ui.notifications.warn("COMBAT.NoneRemaining", { localize: true });
|
||||
turn = 0;
|
||||
}
|
||||
}
|
||||
advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
|
||||
advanceTime += CONFIG.time.roundTime;
|
||||
nextRound = nextRound + 1;
|
||||
//console.log("Next round called....2", nextRound, turnData)
|
||||
turnData = this.getFlag("world", "turnData")
|
||||
if (!turnData) {
|
||||
turnData = { turnNumber: 0, segmentNumber: 12 }
|
||||
this.setFlag("world", "turnData", turnData)
|
||||
}
|
||||
turnData = duplicate(turnData)
|
||||
turnData.segmentNumber += 1
|
||||
if (turnData.segmentNumber > 12) {
|
||||
turnData.segmentNumber = 1
|
||||
turnData.turnNumber++
|
||||
ChatMessage.create({
|
||||
content: "Complete Post-Segment 12 Recoveries."
|
||||
})
|
||||
}
|
||||
await this.setFlag("world", "turnData", turnData)
|
||||
this.turnNumber = turnData.turnNumber;
|
||||
this.segmentNumber = turnData.segmentNumber;
|
||||
//console.log("Next round called....3", nextRound, turnData)
|
||||
|
||||
// Re-compute init of actors
|
||||
hasCombatants = await this.rebuildInitiative()
|
||||
//console.log("Going round....", nextRound, hasCombatants)
|
||||
}
|
||||
|
||||
// Update the document, passing data through a hook first
|
||||
const updateData = { round: nextRound, turn };
|
||||
const updateOptions = { advanceTime, direction: 1 };
|
||||
Hooks.callAll("combatRound", this, updateData, updateOptions);
|
||||
console.log(this)
|
||||
return this.update(updateData, updateOptions);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
|
||||
//console.log("Added...")
|
||||
await super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
|
||||
await this.rebuildInitiative()
|
||||
}
|
||||
|
||||
/* --------------------------------------------
|
||||
_onUpdate(changed, options, userId) {
|
||||
}*/
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async checkTurnPosition() {
|
||||
while (game.combat.turn > 0) {
|
||||
|
@ -4,18 +4,28 @@ import { Hero6Utility } from "./hero6-utility.js";
|
||||
import { Hero6RollDialog } from "./hero6-roll-dialog.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const __saveFirstToKey = { r: "reflex", f: "fortitude", w: "willpower"}
|
||||
const __saveFirstToKey = { r: "reflex", f: "fortitude", w: "willpower" }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class Hero6Commands {
|
||||
|
||||
static init() {
|
||||
static ready() {
|
||||
if (!game.system.hero6.commands) {
|
||||
const hero6Commands = new Hero6Commands();
|
||||
hero6Commands.registerCommand({ path: ["/rtarget"], func: (content, msg, params) => Hero6Commands.rollTarget(msg, params), descr: "Launch the target roll window" });
|
||||
hero6Commands.registerCommand({ path: ["/rsave"], func: (content, msg, params) => Hero6Commands.rollSave(msg, params), descr: "Performs a save roll" });
|
||||
hero6Commands.registerCommand({ path: ["/rh"], func: (content, msg, params) => Hero6Commands.rollSpecialHero(msg, params), descr: "Special roll hero roll (1/2d6 like)" });
|
||||
game.system.hero6.commands = hero6Commands;
|
||||
}
|
||||
|
||||
Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (game.hero6.commands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
constructor() {
|
||||
@ -108,37 +118,25 @@ export class Hero6Commands {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rollTarget(msg, params) {
|
||||
const speaker = ChatMessage.getSpeaker()
|
||||
let actor
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token]
|
||||
if (!actor) actor = game.actors.get(speaker.actor)
|
||||
if (!actor) {
|
||||
return ui.notifications.warn(`Select your actor to run the macro`)
|
||||
}
|
||||
actor.rollDefenseRanged()
|
||||
}
|
||||
static async rollSpecialHero(msg, params) {
|
||||
console.log("ROLL HERE", msg, params)
|
||||
let formula = params.join(' ')
|
||||
if (formula) {
|
||||
let foundryFormula = Hero6Utility.convertRollHeroSyntax(formula)
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rollSave(msg, params) {
|
||||
console.log(msg, params)
|
||||
if ( params.length == 0) {
|
||||
ui.notifications.warn("/rsave command error : syntax is /rsave reflex, /rsave fortitude or /rsave willpower")
|
||||
return
|
||||
}
|
||||
let saveKey = params[0].toLowerCase()
|
||||
if ( saveKey.length > 0 && (saveKey[0] == "r" || saveKey[0] == "f" || saveKey[0] == "w")) {
|
||||
const speaker = ChatMessage.getSpeaker()
|
||||
let actor
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token]
|
||||
if (!actor) actor = game.actors.get(speaker.actor)
|
||||
if (!actor) {
|
||||
return ui.notifications.warn(`Select your actor to run the macro`)
|
||||
}
|
||||
actor.rollSave( __saveFirstToKey[saveKey[0]] )
|
||||
} else {
|
||||
ui.notifications.warn("/rsave syntax error : syntax is /rsave reflex, /rsave fortitude or /rsave willpower")
|
||||
let myRoll = new Roll(foundryFormula).roll({ async: false })
|
||||
await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
let bodyValue = Hero6Utility.computeBodyValue(myRoll)
|
||||
|
||||
let msgFlavor = await renderTemplate('systems/fvtt-hero-system-6/templates/chat/chat-hr-roll.hbs', {myRoll, bodyValue} )
|
||||
let msg = await myRoll.toMessage({
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
flavor: msgFlavor
|
||||
})
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
}
|
@ -1,6 +1,17 @@
|
||||
|
||||
export const Hero6_CONFIG = {
|
||||
|
||||
equipmentSubType: {
|
||||
equipment: "Equipment",
|
||||
weapon: "Weapon",
|
||||
armor: "Armor",
|
||||
shield: "Shield",
|
||||
money: "Money"
|
||||
},
|
||||
maneuverTypes: {
|
||||
"general": "General",
|
||||
"offensive": "Offensive",
|
||||
"defensive": "Defensive"
|
||||
},
|
||||
rollCharac : {
|
||||
"str": "Strength",
|
||||
"dex": "Dexterity",
|
||||
@ -37,5 +48,11 @@ export const Hero6_CONFIG = {
|
||||
powerSenseAffecting: {
|
||||
"none": "None",
|
||||
"senseaffecting": "Sense-Affecting",
|
||||
},
|
||||
powerEffectRoll: {
|
||||
"standard": "Standard",
|
||||
"normal": "Normal",
|
||||
"killing": "Killing",
|
||||
"countbody": "Killing (Count BODY)"
|
||||
}
|
||||
}
|
@ -60,6 +60,7 @@ export class Hero6ItemSheet extends ItemSheet {
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
|
||||
config: game.system.hero6.config,
|
||||
system: objectData,
|
||||
limited: this.object.limited,
|
||||
@ -145,6 +146,16 @@ export class Hero6ItemSheet extends ItemSheet {
|
||||
let itemType = li.data("item-type");
|
||||
});
|
||||
|
||||
html.find('.item-skill-profiency').click(ev => {
|
||||
this.object.update( {'system.levels': 12, 'system.cost': 2} )
|
||||
} )
|
||||
html.find('.item-skill-familiarity').click(ev => {
|
||||
this.object.update( {'system.levels': 10, 'system.cost': 1} )
|
||||
} )
|
||||
html.find('.item-skill-everyman').click(ev => {
|
||||
this.object.update( {'system.levels': 8, 'system.cost': 0} )
|
||||
} )
|
||||
|
||||
html.find('.view-subitem').click(ev => {
|
||||
this.viewSubitem(ev);
|
||||
});
|
||||
|
641
modules/hero6-lift-dice.js
Normal file
641
modules/hero6-lift-dice.js
Normal file
@ -0,0 +1,641 @@
|
||||
const __LiftDiceValues = {
|
||||
"0": {
|
||||
"weight": "25 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"1": {
|
||||
"weight": "29 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"2": {
|
||||
"weight": "33 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"3": {
|
||||
"weight": "37.5 kg",
|
||||
"dice": "0 1/2d6"
|
||||
},
|
||||
"4": {
|
||||
"weight": "44 kg",
|
||||
"dice": "0 1/2d6"
|
||||
},
|
||||
"5": {
|
||||
"weight": "50 kg",
|
||||
"dice": "1d6"
|
||||
},
|
||||
"6": {
|
||||
"weight": "58 kg",
|
||||
"dice": "1d6"
|
||||
},
|
||||
"7": {
|
||||
"weight": "67 kg",
|
||||
"dice": "1d6"
|
||||
},
|
||||
"8": {
|
||||
"weight": "75 kg",
|
||||
"dice": "1 1/2d6"
|
||||
},
|
||||
"9": {
|
||||
"weight": "88 kg",
|
||||
"dice": "1 1/2d6"
|
||||
},
|
||||
"10": {
|
||||
"weight": "100 kg",
|
||||
"dice": "2d6"
|
||||
},
|
||||
"11": {
|
||||
"weight": "117 kg",
|
||||
"dice": "2d6"
|
||||
},
|
||||
"12": {
|
||||
"weight": "133 kg",
|
||||
"dice": "2d6"
|
||||
},
|
||||
"13": {
|
||||
"weight": "150 kg",
|
||||
"dice": "2 1/2d6"
|
||||
},
|
||||
"14": {
|
||||
"weight": "175 kg",
|
||||
"dice": "2 1/2d6"
|
||||
},
|
||||
"15": {
|
||||
"weight": "200 kg",
|
||||
"dice": "3d6"
|
||||
},
|
||||
"16": {
|
||||
"weight": "233 kg",
|
||||
"dice": "3d6"
|
||||
},
|
||||
"17": {
|
||||
"weight": "267 kg",
|
||||
"dice": "3d6"
|
||||
},
|
||||
"18": {
|
||||
"weight": "300 kg",
|
||||
"dice": "3 1/2d6"
|
||||
},
|
||||
"19": {
|
||||
"weight": "350 kg",
|
||||
"dice": "3 1/2d6"
|
||||
},
|
||||
"20": {
|
||||
"weight": "400 kg",
|
||||
"dice": "4d6"
|
||||
},
|
||||
"21": {
|
||||
"weight": "467 kg",
|
||||
"dice": "4d6"
|
||||
},
|
||||
"22": {
|
||||
"weight": "533 kg",
|
||||
"dice": "4d6"
|
||||
},
|
||||
"23": {
|
||||
"weight": "600 kg",
|
||||
"dice": "4 1/2d6"
|
||||
},
|
||||
"24": {
|
||||
"weight": "700 kg",
|
||||
"dice": "4 1/2d6"
|
||||
},
|
||||
"25": {
|
||||
"weight": "800 kg",
|
||||
"dice": "5d6"
|
||||
},
|
||||
"26": {
|
||||
"weight": "933 kg",
|
||||
"dice": "5d6"
|
||||
},
|
||||
"27": {
|
||||
"weight": "1,067 kg",
|
||||
"dice": "5d6"
|
||||
},
|
||||
"28": {
|
||||
"weight": "1,200 kg",
|
||||
"dice": "5 1/2d6"
|
||||
},
|
||||
"29": {
|
||||
"weight": "1,400 kg",
|
||||
"dice": "5 1/2d6"
|
||||
},
|
||||
"30": {
|
||||
"weight": "1,600 kg",
|
||||
"dice": "6d6"
|
||||
},
|
||||
"31": {
|
||||
"weight": "1,867 kg",
|
||||
"dice": "6d6"
|
||||
},
|
||||
"32": {
|
||||
"weight": "2,133 kg",
|
||||
"dice": "6d6"
|
||||
},
|
||||
"33": {
|
||||
"weight": "2,400 kg",
|
||||
"dice": "6 1/2d6"
|
||||
},
|
||||
"34": {
|
||||
"weight": "2,800 kg",
|
||||
"dice": "6 1/2d6"
|
||||
},
|
||||
"35": {
|
||||
"weight": "3,200 kg",
|
||||
"dice": "7d6"
|
||||
},
|
||||
"36": {
|
||||
"weight": "3,733 kg",
|
||||
"dice": "7d6"
|
||||
},
|
||||
"37": {
|
||||
"weight": "4,267 kg",
|
||||
"dice": "7d6"
|
||||
},
|
||||
"38": {
|
||||
"weight": "4,800 kg",
|
||||
"dice": "7 1/2d6"
|
||||
},
|
||||
"39": {
|
||||
"weight": "5,600 kg",
|
||||
"dice": "7 1/2d6"
|
||||
},
|
||||
"40": {
|
||||
"weight": "6,400 kg",
|
||||
"dice": "8d6"
|
||||
},
|
||||
"41": {
|
||||
"weight": "7,467 kg",
|
||||
"dice": "8d6"
|
||||
},
|
||||
"42": {
|
||||
"weight": "8,533 kg",
|
||||
"dice": "8d6"
|
||||
},
|
||||
"43": {
|
||||
"weight": "9,600 kg",
|
||||
"dice": "8 1/2d6"
|
||||
},
|
||||
"44": {
|
||||
"weight": "11 tons",
|
||||
"dice": "8 1/2d6"
|
||||
},
|
||||
"45": {
|
||||
"weight": "12.5 tons",
|
||||
"dice": "9d6"
|
||||
},
|
||||
"46": {
|
||||
"weight": "15 tons",
|
||||
"dice": "9d6"
|
||||
},
|
||||
"47": {
|
||||
"weight": "17 tons",
|
||||
"dice": "9d6"
|
||||
},
|
||||
"48": {
|
||||
"weight": "19 tons",
|
||||
"dice": "9 1/2d6"
|
||||
},
|
||||
"49": {
|
||||
"weight": "22 tons",
|
||||
"dice": "9 1/2d6"
|
||||
},
|
||||
"50": {
|
||||
"weight": "25 tons",
|
||||
"dice": "10d6"
|
||||
},
|
||||
"51": {
|
||||
"weight": "29 tons",
|
||||
"dice": "10d6"
|
||||
},
|
||||
"52": {
|
||||
"weight": "33 tons",
|
||||
"dice": "10d6"
|
||||
},
|
||||
"53": {
|
||||
"weight": "37.5 tons",
|
||||
"dice": "10 1/2d6"
|
||||
},
|
||||
"54": {
|
||||
"weight": "44 tons",
|
||||
"dice": "10 1/2d6"
|
||||
},
|
||||
"55": {
|
||||
"weight": "50 tons",
|
||||
"dice": "11d6"
|
||||
},
|
||||
"56": {
|
||||
"weight": "58 tons",
|
||||
"dice": "11d6"
|
||||
},
|
||||
"57": {
|
||||
"weight": "67 tons",
|
||||
"dice": "11d6"
|
||||
},
|
||||
"58": {
|
||||
"weight": "75 tons",
|
||||
"dice": "11 1/2d6"
|
||||
},
|
||||
"59": {
|
||||
"weight": "88 tons",
|
||||
"dice": "11 1/2d6"
|
||||
},
|
||||
"60": {
|
||||
"weight": "100 tons",
|
||||
"dice": "12d6"
|
||||
},
|
||||
"61": {
|
||||
"weight": "117 tons",
|
||||
"dice": "12d6"
|
||||
},
|
||||
"62": {
|
||||
"weight": "133 tons",
|
||||
"dice": "12d6"
|
||||
},
|
||||
"63": {
|
||||
"weight": "150 tons",
|
||||
"dice": "12 1/2d6"
|
||||
},
|
||||
"64": {
|
||||
"weight": "175 tons",
|
||||
"dice": "12 1/2d6"
|
||||
},
|
||||
"65": {
|
||||
"weight": "200 tons",
|
||||
"dice": "13d6"
|
||||
},
|
||||
"66": {
|
||||
"weight": "233 tons",
|
||||
"dice": "13d6"
|
||||
},
|
||||
"67": {
|
||||
"weight": "267 tons",
|
||||
"dice": "13d6"
|
||||
},
|
||||
"68": {
|
||||
"weight": "300 tons",
|
||||
"dice": "13 1/2d6"
|
||||
},
|
||||
"69": {
|
||||
"weight": "350 tons",
|
||||
"dice": "13 1/2d6"
|
||||
},
|
||||
"70": {
|
||||
"weight": "400 tons",
|
||||
"dice": "14d6"
|
||||
},
|
||||
"71": {
|
||||
"weight": "467 tons",
|
||||
"dice": "14d6"
|
||||
},
|
||||
"72": {
|
||||
"weight": "533 tons",
|
||||
"dice": "14d6"
|
||||
},
|
||||
"73": {
|
||||
"weight": "600 tons",
|
||||
"dice": "14 1/2d6"
|
||||
},
|
||||
"74": {
|
||||
"weight": "700 tons",
|
||||
"dice": "14 1/2d6"
|
||||
},
|
||||
"75": {
|
||||
"weight": "800 tons",
|
||||
"dice": "15d6"
|
||||
},
|
||||
"76": {
|
||||
"weight": "933 tons",
|
||||
"dice": "15d6"
|
||||
},
|
||||
"77": {
|
||||
"weight": "1 kton 15d6",
|
||||
"dice": ""
|
||||
},
|
||||
"78": {
|
||||
"weight": "1.2 ktons",
|
||||
"dice": "15 1/2d6"
|
||||
},
|
||||
"79": {
|
||||
"weight": "1.4 ktons",
|
||||
"dice": "15 1/2d6"
|
||||
},
|
||||
"80": {
|
||||
"weight": "1.6 ktons",
|
||||
"dice": "16d6"
|
||||
},
|
||||
"81": {
|
||||
"weight": "1.9 ktons",
|
||||
"dice": "16d6"
|
||||
},
|
||||
"82": {
|
||||
"weight": "2 ktons",
|
||||
"dice": "16d6"
|
||||
},
|
||||
"83": {
|
||||
"weight": "2.4 ktons",
|
||||
"dice": "16 1/2d6"
|
||||
},
|
||||
"84": {
|
||||
"weight": "2.8 ktons",
|
||||
"dice": "16 1/2d6"
|
||||
},
|
||||
"85": {
|
||||
"weight": "3.2 ktons",
|
||||
"dice": "17d6"
|
||||
},
|
||||
"86": {
|
||||
"weight": "3.7 ktons",
|
||||
"dice": "17d6"
|
||||
},
|
||||
"87": {
|
||||
"weight": "4.3 ktons",
|
||||
"dice": "17d6"
|
||||
},
|
||||
"88": {
|
||||
"weight": "4.8 ktons",
|
||||
"dice": "17 1/2d6"
|
||||
},
|
||||
"89": {
|
||||
"weight": "5.6 ktons",
|
||||
"dice": "17 1/2d6"
|
||||
},
|
||||
"90": {
|
||||
"weight": "6.4 ktons",
|
||||
"dice": "18d6"
|
||||
},
|
||||
"91": {
|
||||
"weight": "7.5 ktons",
|
||||
"dice": "18d6"
|
||||
},
|
||||
"92": {
|
||||
"weight": "8.5 ktons",
|
||||
"dice": "18d6"
|
||||
},
|
||||
"93": {
|
||||
"weight": "9.6 ktons",
|
||||
"dice": "18 1/2d6"
|
||||
},
|
||||
"94": {
|
||||
"weight": "11 ktons",
|
||||
"dice": "18 1/2d6"
|
||||
},
|
||||
"95": {
|
||||
"weight": "12.5 ktons",
|
||||
"dice": "19d6"
|
||||
},
|
||||
"96": {
|
||||
"weight": "15 ktons",
|
||||
"dice": "19d6"
|
||||
},
|
||||
"97": {
|
||||
"weight": "17 ktons",
|
||||
"dice": "19d6"
|
||||
},
|
||||
"98": {
|
||||
"weight": "19 ktons",
|
||||
"dice": "19 1/2d6"
|
||||
},
|
||||
"99": {
|
||||
"weight": "22 ktons",
|
||||
"dice": "19 1/2d6"
|
||||
},
|
||||
"100": {
|
||||
"weight": "25 ktons",
|
||||
"dice": "20d6"
|
||||
},
|
||||
"105": {
|
||||
"weight": "50 ktons",
|
||||
"dice": "21d6"
|
||||
},
|
||||
"110": {
|
||||
"weight": "100 ktons",
|
||||
"dice": "22d6"
|
||||
},
|
||||
"115": {
|
||||
"weight": "200 ktons",
|
||||
"dice": "23d6"
|
||||
},
|
||||
"120": {
|
||||
"weight": "400 ktons",
|
||||
"dice": "24d6"
|
||||
},
|
||||
"125": {
|
||||
"weight": "800 ktons",
|
||||
"dice": "25d6"
|
||||
},
|
||||
"130": {
|
||||
"weight": "1.6 mtons",
|
||||
"dice": "26d6"
|
||||
},
|
||||
"135": {
|
||||
"weight": "3.2 mtons",
|
||||
"dice": "27d6"
|
||||
},
|
||||
"140": {
|
||||
"weight": "6.4 mtons",
|
||||
"dice": "28d6"
|
||||
},
|
||||
"145": {
|
||||
"weight": "12.5 mtons",
|
||||
"dice": "29d6"
|
||||
},
|
||||
"150": {
|
||||
"weight": "25 mtons",
|
||||
"dice": "30d6"
|
||||
},
|
||||
"155": {
|
||||
"weight": "50 mtons",
|
||||
"dice": "31d6"
|
||||
},
|
||||
"160": {
|
||||
"weight": "100 mtons",
|
||||
"dice": "32d6"
|
||||
},
|
||||
"165": {
|
||||
"weight": "200 mtons",
|
||||
"dice": "33d6"
|
||||
},
|
||||
"170": {
|
||||
"weight": "400 mtons",
|
||||
"dice": "34d6"
|
||||
},
|
||||
"175": {
|
||||
"weight": "800 mtons",
|
||||
"dice": "35d6"
|
||||
},
|
||||
"180": {
|
||||
"weight": "1.6 gtons",
|
||||
"dice": "36d6"
|
||||
},
|
||||
"185": {
|
||||
"weight": "3.2 gtons",
|
||||
"dice": "37d6"
|
||||
},
|
||||
"190": {
|
||||
"weight": "6.4 gtons",
|
||||
"dice": "38d6"
|
||||
},
|
||||
"195": {
|
||||
"weight": "12.5 gtons",
|
||||
"dice": "39d6"
|
||||
},
|
||||
"200": {
|
||||
"weight": "25 gtons",
|
||||
"dice": "40d6"
|
||||
},
|
||||
"-50": {
|
||||
"weight": "0.025 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-45": {
|
||||
"weight": "0.05 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-40": {
|
||||
"weight": "0.1 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-35": {
|
||||
"weight": "0.2 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-30": {
|
||||
"weight": "0.4 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-29": {
|
||||
"weight": "0.5 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-28": {
|
||||
"weight": "0.5 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-27": {
|
||||
"weight": "0.6 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-26": {
|
||||
"weight": "0.7 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-25": {
|
||||
"weight": "0.8 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-24": {
|
||||
"weight": "0.9 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-23": {
|
||||
"weight": "1.0 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-22": {
|
||||
"weight": "1.2 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-21": {
|
||||
"weight": "1.4 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-20": {
|
||||
"weight": "1.6 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-19": {
|
||||
"weight": "1.8 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-18": {
|
||||
"weight": "2.0 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-17": {
|
||||
"weight": "2.4 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-16": {
|
||||
"weight": "2.8 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-15": {
|
||||
"weight": "3.2 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-14": {
|
||||
"weight": "3.6 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-13": {
|
||||
"weight": "4.0 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-12": {
|
||||
"weight": "4.8 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-11": {
|
||||
"weight": "5.6 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-10": {
|
||||
"weight": "6.4 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-9": {
|
||||
"weight": "7.2 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-8": {
|
||||
"weight": "8.0 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-7": {
|
||||
"weight": "9.5 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-6": {
|
||||
"weight": "11 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-5": {
|
||||
"weight": "12.5 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-4": {
|
||||
"weight": "14 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-3": {
|
||||
"weight": "16 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-2": {
|
||||
"weight": "19 kg",
|
||||
"dice": ""
|
||||
},
|
||||
"-1": {
|
||||
"weight": "22 kg",
|
||||
"dice": ""
|
||||
}
|
||||
}
|
||||
|
||||
export class Hero6LiftDice{
|
||||
|
||||
static getLift(value) {
|
||||
let data = __LiftDiceValues[String(value)]
|
||||
if (data) {
|
||||
return data.weight
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
static getLiftDice(value) {
|
||||
let data = __LiftDiceValues[String(value)]
|
||||
if (data) {
|
||||
return data.dice
|
||||
}
|
||||
return 0
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@ import { Hero6ItemSheet } from "./hero6-item-sheet.js";
|
||||
import { Hero6ActorSheet } from "./hero6-actor-sheet.js";
|
||||
import { Hero6NPCSheet } from "./hero6-npc-sheet.js";
|
||||
import { Hero6Utility } from "./hero6-utility.js";
|
||||
import { Hero6Combat } from "./hero6-combat.js";
|
||||
import { Hero6Combat, Hero6CombatTracker } from "./hero6-combat.js";
|
||||
import { Hero6Item } from "./hero6-item.js";
|
||||
import { Hero6Hotbar } from "./hero6-hotbar.js"
|
||||
import { Hero6Commands } from "./hero6-commands.js"
|
||||
@ -41,10 +41,10 @@ Hooks.once("init", async function () {
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d6",
|
||||
decimals: 1
|
||||
decimals: 2
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* ------------------------------- ------------- */
|
||||
game.socket.on("system.fvtt-hero-system-6", data => {
|
||||
Hero6Utility.onSocketMesssage(data)
|
||||
});
|
||||
@ -54,6 +54,8 @@ Hooks.once("init", async function () {
|
||||
CONFIG.Combat.documentClass = Hero6Combat
|
||||
CONFIG.Actor.documentClass = Hero6Actor
|
||||
CONFIG.Item.documentClass = Hero6Item
|
||||
CONFIG.ui.combat = Hero6CombatTracker;
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
@ -73,7 +75,7 @@ function welcomeMessage() {
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-dark-stars"><span class="rdd-roll-part">
|
||||
<strong>Welcome to the Hero6 RPG.</strong>
|
||||
<strong>Welcome to Hero System 6E RPG.</strong>
|
||||
` });
|
||||
}
|
||||
|
||||
@ -91,15 +93,11 @@ Hooks.once("ready", function () {
|
||||
});
|
||||
}
|
||||
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
|
||||
welcomeMessage();
|
||||
Hero6Utility.ready()
|
||||
Hero6Commands.init()
|
||||
Hero6Commands.ready()
|
||||
Hero6Combat.ready()
|
||||
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -53,7 +53,7 @@ export class Hero6RollDialog extends Dialog {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
var dialog = this;
|
||||
let dialog = this;
|
||||
function onLoad() {
|
||||
}
|
||||
$(function () { onLoad(); });
|
||||
|
@ -15,16 +15,17 @@ export class Hero6Utility {
|
||||
Hero6Utility.dropItemOnToken(canvas, data)
|
||||
});*/
|
||||
|
||||
Hero6Commands.init();
|
||||
|
||||
Handlebars.registerHelper('count', function (list) {
|
||||
return list.length;
|
||||
})
|
||||
Handlebars.registerHelper('exists', function (val) {
|
||||
return val != null && val != undefined;
|
||||
});
|
||||
Handlebars.registerHelper('includes', function (array, val) {
|
||||
return array.includes(val);
|
||||
})
|
||||
Handlebars.registerHelper('upper', function (text) {
|
||||
if (text) {
|
||||
if (text) {
|
||||
return text.toUpperCase();
|
||||
}
|
||||
return text
|
||||
@ -40,17 +41,21 @@ export class Hero6Utility {
|
||||
return list.length > 0;
|
||||
})
|
||||
Handlebars.registerHelper('mul', function (a, b) {
|
||||
return parseInt(a) * parseInt(b);
|
||||
return Number(a) * Number(b);
|
||||
})
|
||||
Handlebars.registerHelper('locationLabel', function (key) {
|
||||
return __locationNames[key]
|
||||
return __locationNames[key]
|
||||
})
|
||||
Handlebars.registerHelper('isSkillCustom', function (key) {
|
||||
if (key == "custom" || key == "background" ) {
|
||||
if (key == "custom") {
|
||||
return true;
|
||||
}
|
||||
return false
|
||||
})
|
||||
Handlebars.registerHelper('checkInit', function (value) {
|
||||
let myValue = Number(value) || 0
|
||||
return myValue > 0
|
||||
})
|
||||
|
||||
|
||||
this.gameSettings()
|
||||
@ -77,6 +82,19 @@ export class Hero6Utility {
|
||||
}) */
|
||||
}
|
||||
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static getDerivatedDiceFormulas(value) {
|
||||
let rollFormula = Math.floor(value / 5) + "d6"
|
||||
let displayFormula = Math.floor(value / 5)
|
||||
if (value % 5 > 2) {
|
||||
rollFormula += "+round(1d6/2)"
|
||||
displayFormula += " 1/2d6"
|
||||
} else {
|
||||
displayFormula += "d6"
|
||||
}
|
||||
return { rollFormula: rollFormula, displayFormula: displayFormula }
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
static upperFirst(text) {
|
||||
if (typeof text !== 'string') return text
|
||||
@ -106,6 +124,10 @@ export class Hero6Utility {
|
||||
const rollTables = await Hero6Utility.loadCompendium("fvtt-hero-system-6.rolltables")
|
||||
this.rollTables = rollTables.map(i => i.toObject())
|
||||
|
||||
for (let actor of game.actors) {
|
||||
actor.performMigration()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -127,24 +149,6 @@ export class Hero6Utility {
|
||||
html.on("click", '.view-item-from-chat', event => {
|
||||
game.system.crucible.creator.openItemView(event)
|
||||
})
|
||||
html.on("click", '.roll-defense-melee', event => {
|
||||
let rollId = $(event.currentTarget).data("roll-id")
|
||||
let rollData = Hero6Utility.getRollData(rollId)
|
||||
rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id")
|
||||
let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
if (actor && (game.user.isGM || actor.isOwner)) {
|
||||
actor.rollDefenseMelee(rollData)
|
||||
}
|
||||
})
|
||||
html.on("click", '.roll-defense-ranged', event => {
|
||||
let rollId = $(event.currentTarget).data("roll-id")
|
||||
let rollData = Hero6Utility.getRollData(rollId)
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
if (defender && (game.user.isGM || defender.isOwner)) {
|
||||
defender.rollDefenseRanged(rollData)
|
||||
}
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -154,6 +158,7 @@ export class Hero6Utility {
|
||||
'systems/fvtt-hero-system-6/templates/partials/editor-notes-gm.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-roll-select.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-actor-characteristic-block.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-actor-status.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
|
||||
@ -162,6 +167,9 @@ export class Hero6Utility {
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-power-maneuver-effect.hbs'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
@ -226,12 +234,21 @@ export class Hero6Utility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onSocketMesssage(msg) {
|
||||
console.log("SOCKET MESSAGE", msg.name)
|
||||
console.log("SOCKET MESSAGE", msg.name, msg)
|
||||
if (msg.name == "msg_update_roll") {
|
||||
this.updateRollData(msg.data)
|
||||
}
|
||||
if (msg.name == "msg_gm_process_attack_defense") {
|
||||
this.processSuccessResult(msg.data)
|
||||
if (msg.name == "msg_force_hold") {
|
||||
if (game.user.isGM) {
|
||||
let actor = game.actors.get(msg.data.actorId)
|
||||
game.combat.forceHold(actor, msg.data.isHold)
|
||||
}
|
||||
}
|
||||
if (msg.name == "msg_force_abort") {
|
||||
if (game.user.isGM) {
|
||||
let actor = game.actors.get(msg.data.actorId)
|
||||
game.combat.forceAbort(actor, msg.data.isAbort)
|
||||
}
|
||||
}
|
||||
if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
|
||||
let actor = game.actors.get(msg.data.actorId)
|
||||
@ -290,17 +307,48 @@ export class Hero6Utility {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------- ----------------------------- */
|
||||
static computeBodyValue(roll) {
|
||||
let bodyValue = 0
|
||||
for (let term of roll.terms) {
|
||||
if (term.constructor.name == "Die") {
|
||||
for (let value of term.values) {
|
||||
if (value > 1) {
|
||||
bodyValue += 1
|
||||
}
|
||||
if (value == 6) {
|
||||
bodyValue += 1
|
||||
}
|
||||
}
|
||||
}
|
||||
if (term.constructor.name == "NumericTerm") {
|
||||
if (term.total > 1) {
|
||||
bodyValue += 1
|
||||
}
|
||||
if (term.total == 6) {
|
||||
bodyValue += 1
|
||||
}
|
||||
}
|
||||
}
|
||||
return bodyValue
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollHero6(rollData) {
|
||||
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
|
||||
// ability/save/size => 0
|
||||
let diceFormula = "3d6+" + rollData.bonusMalus
|
||||
let diceFormula = "3d6"
|
||||
let target = 10
|
||||
if (rollData.charac) {
|
||||
target = rollData.charac.roll
|
||||
}
|
||||
if (rollData.item) {
|
||||
target = rollData.item.roll || rollData.item.system.roll
|
||||
}
|
||||
target += rollData.bonusMalus
|
||||
|
||||
// Performs roll
|
||||
console.log("Roll formula", diceFormula)
|
||||
@ -309,6 +357,7 @@ export class Hero6Utility {
|
||||
myRoll = new Roll(diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
}
|
||||
|
||||
rollData.roll = myRoll
|
||||
rollData.target = target
|
||||
rollData.diceFormula = diceFormula
|
||||
@ -317,22 +366,65 @@ export class Hero6Utility {
|
||||
if (rollData.result <= target) {
|
||||
rollData.isSuccess = true
|
||||
}
|
||||
if ( myRoll.terms[0].total == 3) { // Always a success
|
||||
if (myRoll.terms[0].total == 3) { // Always a success
|
||||
rollData.isSuccess = true
|
||||
}
|
||||
if ( myRoll.terms[0].total == 18) { // Always a failure
|
||||
if (myRoll.terms[0].total == 18) { // Always a failure
|
||||
rollData.isSuccess = false
|
||||
}
|
||||
rollData.margin = target - rollData.result
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
})
|
||||
msg.setFlag("world", "rolldata", rollData)
|
||||
console.log("Rolldata result", rollData)
|
||||
|
||||
this.outputRollMessage(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* -------------- ----------------------------- */
|
||||
static processDirectRoll(rollData) {
|
||||
let roll = new Roll(rollData.rollFormula).roll({ async: false })
|
||||
rollData.roll = roll
|
||||
|
||||
rollData.result = roll.total
|
||||
rollData.bodyValue = this.computeBodyValue(rollData.roll)
|
||||
|
||||
this.outputRollMessage(rollData).catch(function() { ui.notifications.warn("Error during message output.") })
|
||||
}
|
||||
|
||||
/* -------------- ----------------------------- */
|
||||
static async outputRollMessage(rollData) {
|
||||
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
let msg = await rollData.roll.toMessage({
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
flavor: msgFlavor
|
||||
})
|
||||
rollData.roll = duplicate(rollData.roll) // Convert to object
|
||||
msg.setFlag("world", "rolldata", rollData)
|
||||
console.log("Rolldata result", rollData)
|
||||
}
|
||||
|
||||
/* -------------- ----------------------------- */
|
||||
static convertRollHeroSyntax(hero6Formula) {
|
||||
// Ensure we have no space at all
|
||||
//hero6Formula = hero6Formula.replace(/\s/g, '')
|
||||
let hasHalfDice = ""
|
||||
let newFormula = hero6Formula
|
||||
|
||||
let form1 = hero6Formula.match(/\s*(\d*)\s*1\/2d6/)
|
||||
if ( form1 ) {
|
||||
let nbDice = form1[1] || 0
|
||||
newFormula = nbDice+"d6+round(1d6/2)"
|
||||
}
|
||||
|
||||
let form3 = hero6Formula.match(/\s*(\d*)\.5d6/)
|
||||
if ( form3 ) {
|
||||
let nbDice = form3[1] || 0
|
||||
newFormula = nbDice+"d6+round(1d6/2)"
|
||||
}
|
||||
|
||||
console.log("Parsed formula : ", hero6Formula, newFormula)
|
||||
return newFormula
|
||||
}
|
||||
|
||||
/* -------------- ----------------------------- */
|
||||
static sortArrayObjectsByName(myArray) {
|
||||
myArray.sort((a, b) => {
|
||||
let fa = a.name.toLowerCase();
|
||||
@ -370,7 +462,7 @@ export class Hero6Utility {
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
chatGM.content = "Blind message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit("system.fvtt-hero-system-6", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
}
|
||||
|
BIN
packs/complications/000009.ldb
Normal file
BIN
packs/complications/000009.ldb
Normal file
Binary file not shown.
1
packs/complications/CURRENT
Normal file
1
packs/complications/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000042
|
0
packs/complications/LOCK
Normal file
0
packs/complications/LOCK
Normal file
8
packs/complications/LOG
Normal file
8
packs/complications/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:18:14.000526 7f5afddfa6c0 Recovering log #40
|
||||
2023/08/07-22:18:14.012956 7f5afddfa6c0 Delete type=3 #38
|
||||
2023/08/07-22:18:14.012989 7f5afddfa6c0 Delete type=0 #40
|
||||
2023/08/07-23:27:51.013130 7f58677fe6c0 Level-0 table #45: started
|
||||
2023/08/07-23:27:51.013173 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
||||
2023/08/07-23:27:51.019258 7f58677fe6c0 Delete type=0 #43
|
||||
2023/08/07-23:27:51.040432 7f58677fe6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-23:27:51.040586 7f58677fe6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
8
packs/complications/LOG.old
Normal file
8
packs/complications/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:00:56.735452 7f5afd5f96c0 Recovering log #36
|
||||
2023/08/07-22:00:56.833916 7f5afd5f96c0 Delete type=3 #34
|
||||
2023/08/07-22:00:56.833991 7f5afd5f96c0 Delete type=0 #36
|
||||
2023/08/07-22:18:10.662583 7f58677fe6c0 Level-0 table #41: started
|
||||
2023/08/07-22:18:10.662627 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
||||
2023/08/07-22:18:10.668688 7f58677fe6c0 Delete type=0 #39
|
||||
2023/08/07-22:18:10.668861 7f58677fe6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-22:18:10.668891 7f58677fe6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
BIN
packs/complications/MANIFEST-000042
Normal file
BIN
packs/complications/MANIFEST-000042
Normal file
Binary file not shown.
0
packs/equipment/000044.log
Normal file
0
packs/equipment/000044.log
Normal file
1
packs/equipment/CURRENT
Normal file
1
packs/equipment/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000042
|
0
packs/equipment/LOCK
Normal file
0
packs/equipment/LOCK
Normal file
7
packs/equipment/LOG
Normal file
7
packs/equipment/LOG
Normal file
@ -0,0 +1,7 @@
|
||||
2023/08/07-22:18:13.969369 7f5afd5f96c0 Recovering log #40
|
||||
2023/08/07-22:18:13.978774 7f5afd5f96c0 Delete type=3 #38
|
||||
2023/08/07-22:18:13.978872 7f5afd5f96c0 Delete type=0 #40
|
||||
2023/08/07-23:27:50.976450 7f58677fe6c0 Level-0 table #45: started
|
||||
2023/08/07-23:27:50.976502 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
||||
2023/08/07-23:27:50.982719 7f58677fe6c0 Delete type=0 #43
|
||||
2023/08/07-23:27:50.982828 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
7
packs/equipment/LOG.old
Normal file
7
packs/equipment/LOG.old
Normal file
@ -0,0 +1,7 @@
|
||||
2023/08/07-22:00:56.587410 7f5afd5f96c0 Recovering log #36
|
||||
2023/08/07-22:00:56.639569 7f5afd5f96c0 Delete type=3 #34
|
||||
2023/08/07-22:00:56.639645 7f5afd5f96c0 Delete type=0 #36
|
||||
2023/08/07-22:18:10.624177 7f58677fe6c0 Level-0 table #41: started
|
||||
2023/08/07-22:18:10.624214 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
||||
2023/08/07-22:18:10.632567 7f58677fe6c0 Delete type=0 #39
|
||||
2023/08/07-22:18:10.642835 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
BIN
packs/equipment/MANIFEST-000042
Normal file
BIN
packs/equipment/MANIFEST-000042
Normal file
Binary file not shown.
BIN
packs/maneuvers/000005.ldb
Normal file
BIN
packs/maneuvers/000005.ldb
Normal file
Binary file not shown.
0
packs/maneuvers/000036.log
Normal file
0
packs/maneuvers/000036.log
Normal file
1
packs/maneuvers/CURRENT
Normal file
1
packs/maneuvers/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000034
|
0
packs/maneuvers/LOCK
Normal file
0
packs/maneuvers/LOCK
Normal file
8
packs/maneuvers/LOG
Normal file
8
packs/maneuvers/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:18:14.000527 7f5afd5f96c0 Recovering log #32
|
||||
2023/08/07-22:18:14.012956 7f5afd5f96c0 Delete type=3 #30
|
||||
2023/08/07-22:18:14.012992 7f5afd5f96c0 Delete type=0 #32
|
||||
2023/08/07-23:27:51.026690 7f58677fe6c0 Level-0 table #37: started
|
||||
2023/08/07-23:27:51.026730 7f58677fe6c0 Level-0 table #37: 0 bytes OK
|
||||
2023/08/07-23:27:51.033892 7f58677fe6c0 Delete type=0 #35
|
||||
2023/08/07-23:27:51.040520 7f58677fe6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-23:27:51.040625 7f58677fe6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
8
packs/maneuvers/LOG.old
Normal file
8
packs/maneuvers/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:00:56.752593 7f5afcdf86c0 Recovering log #28
|
||||
2023/08/07-22:00:56.851595 7f5afcdf86c0 Delete type=3 #26
|
||||
2023/08/07-22:00:56.851652 7f5afcdf86c0 Delete type=0 #28
|
||||
2023/08/07-22:18:10.668942 7f58677fe6c0 Level-0 table #33: started
|
||||
2023/08/07-22:18:10.668989 7f58677fe6c0 Level-0 table #33: 0 bytes OK
|
||||
2023/08/07-22:18:10.675320 7f58677fe6c0 Delete type=0 #31
|
||||
2023/08/07-22:18:10.691036 7f58677fe6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-22:18:10.691069 7f58677fe6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
BIN
packs/maneuvers/MANIFEST-000034
Normal file
BIN
packs/maneuvers/MANIFEST-000034
Normal file
Binary file not shown.
BIN
packs/perks/000005.ldb
Normal file
BIN
packs/perks/000005.ldb
Normal file
Binary file not shown.
0
packs/perks/000044.log
Normal file
0
packs/perks/000044.log
Normal file
1
packs/perks/CURRENT
Normal file
1
packs/perks/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000042
|
0
packs/perks/LOCK
Normal file
0
packs/perks/LOCK
Normal file
8
packs/perks/LOG
Normal file
8
packs/perks/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:18:14.015482 7f5afcdf86c0 Recovering log #40
|
||||
2023/08/07-22:18:14.031405 7f5afcdf86c0 Delete type=3 #38
|
||||
2023/08/07-22:18:14.031513 7f5afcdf86c0 Delete type=0 #40
|
||||
2023/08/07-23:27:51.019445 7f58677fe6c0 Level-0 table #45: started
|
||||
2023/08/07-23:27:51.019492 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
||||
2023/08/07-23:27:51.026550 7f58677fe6c0 Delete type=0 #43
|
||||
2023/08/07-23:27:51.040470 7f58677fe6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-23:27:51.040607 7f58677fe6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
8
packs/perks/LOG.old
Normal file
8
packs/perks/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:00:56.836453 7f5afd5f96c0 Recovering log #36
|
||||
2023/08/07-22:00:56.950488 7f5afd5f96c0 Delete type=3 #34
|
||||
2023/08/07-22:00:56.950642 7f5afd5f96c0 Delete type=0 #36
|
||||
2023/08/07-22:18:10.683235 7f58677fe6c0 Level-0 table #41: started
|
||||
2023/08/07-22:18:10.683286 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
||||
2023/08/07-22:18:10.690928 7f58677fe6c0 Delete type=0 #39
|
||||
2023/08/07-22:18:10.691057 7f58677fe6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-22:18:10.691082 7f58677fe6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
BIN
packs/perks/MANIFEST-000042
Normal file
BIN
packs/perks/MANIFEST-000042
Normal file
Binary file not shown.
BIN
packs/powers/000013.ldb
Normal file
BIN
packs/powers/000013.ldb
Normal file
Binary file not shown.
0
packs/powers/000044.log
Normal file
0
packs/powers/000044.log
Normal file
1
packs/powers/CURRENT
Normal file
1
packs/powers/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000042
|
0
packs/powers/LOCK
Normal file
0
packs/powers/LOCK
Normal file
8
packs/powers/LOG
Normal file
8
packs/powers/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:18:13.982354 7f5afd5f96c0 Recovering log #40
|
||||
2023/08/07-22:18:13.997957 7f5afd5f96c0 Delete type=3 #38
|
||||
2023/08/07-22:18:13.998008 7f5afd5f96c0 Delete type=0 #40
|
||||
2023/08/07-23:27:51.005564 7f58677fe6c0 Level-0 table #45: started
|
||||
2023/08/07-23:27:51.005735 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
||||
2023/08/07-23:27:51.012861 7f58677fe6c0 Delete type=0 #43
|
||||
2023/08/07-23:27:51.013069 7f58677fe6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-23:27:51.013100 7f58677fe6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
8
packs/powers/LOG.old
Normal file
8
packs/powers/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:00:56.642444 7f5afcdf86c0 Recovering log #36
|
||||
2023/08/07-22:00:56.750892 7f5afcdf86c0 Delete type=3 #34
|
||||
2023/08/07-22:00:56.750934 7f5afcdf86c0 Delete type=0 #36
|
||||
2023/08/07-22:18:10.655429 7f58677fe6c0 Level-0 table #41: started
|
||||
2023/08/07-22:18:10.655482 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
||||
2023/08/07-22:18:10.662426 7f58677fe6c0 Delete type=0 #39
|
||||
2023/08/07-22:18:10.668849 7f58677fe6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-22:18:10.668882 7f58677fe6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
BIN
packs/powers/MANIFEST-000042
Normal file
BIN
packs/powers/MANIFEST-000042
Normal file
Binary file not shown.
@ -39,9 +39,9 @@
|
||||
{"name":"Concealment","type":"skill","img":"systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp","system":{"displayname":"Concealment","description":"Concealment represents a character’s ability to hide things and to find things which others have hidden — important papers, weapons, jewels, arti- facts, drugs, and so forth.","notes":"","effects":"","cost":"","activecost":"","basecost":"3","value":"","modifiers":"","skilltype":"Intellect","characteristic":"INT","base":"","levelscost":"2","levels":"","plusonecost":0,"skillroll":""},"effects":[],"flags":{"core":{"sourceId":"Item.KBoef00TNP73lDg0"}},"_stats":{"systemId":"fvtt-hero-system-6","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671911635138,"modifiedTime":1674948505024,"lastModifiedBy":"PNdow54uXjPLt2Zr"},"folder":null,"sort":0,"ownership":{"default":0,"PNdow54uXjPLt2Zr":3},"_id":"YfLechAkLdcHGPCm"}
|
||||
{"name":"Security Systems","type":"skill","img":"systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp","system":{"displayname":"Security Systems","description":"A character with Security Systems can locate, recognize, evade, and build various types of alarms and traps. This usually requires the proper equipment, and often a lot of time (one Turn or longer) as well.","notes":"","effects":"","cost":"","activecost":"","basecost":"3","value":"","modifiers":"","skilltype":"Intellect","characteristic":"INT","base":"","levelscost":"2","levels":"","plusonecost":0,"skillroll":""},"effects":[],"flags":{"core":{"sourceId":"Item.KBoef00TNP73lDg0"}},"_stats":{"systemId":"fvtt-hero-system-6","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671911635138,"modifiedTime":1674948505024,"lastModifiedBy":"PNdow54uXjPLt2Zr"},"folder":null,"sort":0,"ownership":{"default":0,"PNdow54uXjPLt2Zr":3},"_id":"bBoNhL0myNTylcHm"}
|
||||
{"name":"Transport Familiarity","type":"skill","img":"systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp","system":{"displayname":"Transport Familiarity","description":"This Background Skill allows characters to drive or pilot specific types of vehicles, or ride a living mount, under routine conditions (combat or crisis conditions require other Skills listed above).\nEach Transport Familiarity (TF) costs 2 Character Points. The character must select one of the following groups of vehicles:\n\nRiding Animals (horses, camels, elephants, and so on)\nGround Vehicles (cars, trucks, trains, motorcycles, sleds, snowmobiles)\nWater Vehicles (rowed boats, sailed boats, motorized boats)\nAir Vehicles (airplanes, helicopters) Space Vehicles (spaceships, starships) Mecha\nCharacters can purchase a TF with a single specific type of vehicle for 1 Character Point. This includes not only individual vehicles (Ford Mus- tangs, Los Angeles-class submarines) but recreational “vehicles” (such as SCUBA, Parachuting, Snow Skiing, or the like).","notes":"","effects":"","cost":"","activecost":"","basecost":"","value":"","modifiers":"","skilltype":"Background","characteristic":"","base":"","levelscost":"","levels":"","plusonecost":0,"skillroll":""},"effects":[],"flags":{"core":{"sourceId":"Item.KBoef00TNP73lDg0"}},"_stats":{"systemId":"fvtt-hero-system-6","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671911635138,"modifiedTime":1674948505028,"lastModifiedBy":"PNdow54uXjPLt2Zr"},"folder":null,"sort":0,"ownership":{"default":0,"PNdow54uXjPLt2Zr":3},"_id":"bstMbLdHkP16NpyE"}
|
||||
{"name":"Charm","type":"skill","img":"systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp","system":{"displayname":"Charm","description":"Charm is the ability to gain others’ trust (and perhaps even friendship) by offering companionship or favors. This Skill is normally only for use on NPCs; a player should have more control over his character’s actions. The GM may rule that Charm can be used on a PC when it fits his Complications or personality.","notes":"","effects":"","cost":null,"activecost":null,"basecost":3,"value":"","modifiers":"","skilltype":"interaction","characteristic":"PRE","base":"","levelscost":2,"levels":null,"skilllevelonly":0,"skillfamiliarity":0,"skilleveryman":false,"skillprofiency":0,"plusonecost":0,"skillroll":""},"effects":[],"flags":{"core":{"sourceId":"Item.KBoef00TNP73lDg0"}},"_stats":{"systemId":"fvtt-hero-system-6","systemVersion":"10.0.39","coreVersion":"10.291","createdTime":1671911635138,"modifiedTime":1686003305741,"lastModifiedBy":"psfGTCIZQgpI1hvV"},"ownership":{"default":0,"psfGTCIZQgpI1hvV":3},"folder":null,"sort":0,"_id":"ddpdwDnfixUNP0eF"}
|
||||
{"name":"Streetwise","type":"skill","img":"systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp","system":{"displayname":"Streetwise","description":"Streetwise gives a character knowledge of the seamy side of civilization. He knows how to find the black market, talk to thugs and criminals, gain information, deal with organized (and not so organized) crime figures, and so on.","notes":"","effects":"","cost":"","activecost":"","basecost":"3","value":"","modifiers":"","skilltype":"Interaction","characteristic":"PRE","base":"","levelscost":"2","levels":"","plusonecost":0,"skillroll":""},"effects":[],"flags":{"core":{"sourceId":"Item.KBoef00TNP73lDg0"}},"_stats":{"systemId":"fvtt-hero-system-6","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671911635138,"modifiedTime":1674948505023,"lastModifiedBy":"PNdow54uXjPLt2Zr"},"folder":null,"sort":0,"ownership":{"default":0,"PNdow54uXjPLt2Zr":3},"_id":"gIYMsOzBOnRNRCLv"}
|
||||
{"name":"Tracking","type":"skill","img":"systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp","system":{"displayname":"Tracking","description":"Characters with Tracking can follow a trail by observing tracks, marks, broken twigs and so forth, and also know how to hide tracks.","notes":"","effects":"","cost":"","activecost":"","basecost":"3","value":"","modifiers":"","skilltype":"Intellect","characteristic":"INT","base":"","levelscost":"2","levels":"","plusonecost":0,"skillroll":""},"effects":[],"flags":{"core":{"sourceId":"Item.KBoef00TNP73lDg0"}},"_stats":{"systemId":"fvtt-hero-system-6","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671911635138,"modifiedTime":1674948505027,"lastModifiedBy":"PNdow54uXjPLt2Zr"},"folder":null,"sort":0,"ownership":{"default":0,"PNdow54uXjPLt2Zr":3},"_id":"gpzcF5naO9H3vNzi"}
|
||||
{"name":"Charm","type":"skill","img":"systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp","system":{"displayname":"Charm","description":"Charm is the ability to gain others’ trust (and perhaps even friendship) by offering companionship or favors. This Skill is normally only for use on NPCs; a player should have more control over his character’s actions. The GM may rule that Charm can be used on a PC when it fits his Complications or personality.","notes":"","effects":"","cost":"","activecost":"","basecost":"3","value":"","modifiers":"","skilltype":"Interaction","characteristic":"PRE","base":"","levelscost":"2","levels":"","plusonecost":0,"skillroll":""},"effects":[],"flags":{"core":{"sourceId":"Item.KBoef00TNP73lDg0"}},"_stats":{"systemId":"fvtt-hero-system-6","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671911635138,"modifiedTime":1674948505026,"lastModifiedBy":"PNdow54uXjPLt2Zr"},"folder":null,"sort":0,"ownership":{"default":0,"PNdow54uXjPLt2Zr":3},"_id":"hZxL8I4mNlTsA9xQ"}
|
||||
{"name":"Systems Operation","type":"skill","img":"systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp","system":{"displayname":"Systems Operation","description":"Characters with Systems Operation know how to operate sensing and communication devices properly. It does not cover navigational equipment (that’s Navigation) or encoding transmissions (that’s Cryptography).","notes":"","effects":"","cost":"","activecost":"","basecost":"3","value":"","modifiers":"","skilltype":"Intellect","characteristic":"INT","base":"","levelscost":"2","levels":"","plusonecost":0,"skillroll":""},"effects":[],"flags":{"core":{"sourceId":"Item.KBoef00TNP73lDg0"}},"_stats":{"systemId":"fvtt-hero-system-6","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671911635138,"modifiedTime":1674948505025,"lastModifiedBy":"PNdow54uXjPLt2Zr"},"folder":null,"sort":0,"ownership":{"default":0,"PNdow54uXjPLt2Zr":3},"_id":"j7rkLue81LaHIzz7"}
|
||||
{"name":"Ventriloquism","type":"skill","img":"systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp","system":{"displayname":"Ventriloquism","description":"A character with Ventriloquism can make his voice sound as if it’s coming from somewhere other than himself, and can speak without apparently moving his lips. Ventriloquism is detected with a PER Roll in a Skill Versus Skill Contest. A Ventriloquism roll takes a -1 for every 2m of distance between the ventriloquist and the point where the voice “speaks.”","notes":"","effects":"","cost":"","activecost":"","basecost":"3","value":"","modifiers":"","skilltype":"Intellect","characteristic":"INT","base":"","levelscost":"2","levels":"","plusonecost":0,"skillroll":""},"effects":[],"flags":{"core":{"sourceId":"Item.KBoef00TNP73lDg0"}},"_stats":{"systemId":"fvtt-hero-system-6","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671911635138,"modifiedTime":1674948505026,"lastModifiedBy":"PNdow54uXjPLt2Zr"},"folder":null,"sort":0,"ownership":{"default":0,"PNdow54uXjPLt2Zr":3},"_id":"jFd7i04Eu1FLCEpJ"}
|
||||
{"name":"High Society","type":"skill","img":"systems/fvtt-hero-system-6/images/icons/HeroIcon-Skills.webp","system":{"displayname":"High Society","description":"Characters with High Society know about upper-class culture and how to interact with it: what clothes to wear, which fork to use for shrimp, who’s who, the gossip and “court politics” applicable to the situation, and so forth.","notes":"","effects":"","cost":"","activecost":"","basecost":"3","value":"","modifiers":"","skilltype":"Interaction","characteristic":"PRE","base":"","levelscost":"2","levels":"","plusonecost":0,"skillroll":""},"effects":[],"flags":{"core":{"sourceId":"Item.KBoef00TNP73lDg0"}},"_stats":{"systemId":"fvtt-hero-system-6","systemVersion":"10.0.4","coreVersion":"10.291","createdTime":1671911635138,"modifiedTime":1674948505025,"lastModifiedBy":"PNdow54uXjPLt2Zr"},"folder":null,"sort":0,"ownership":{"default":0,"PNdow54uXjPLt2Zr":3},"_id":"m40buQ4y7AzWbrA9"}
|
||||
|
BIN
packs/skills/000005.ldb
Normal file
BIN
packs/skills/000005.ldb
Normal file
Binary file not shown.
0
packs/skills/000044.log
Normal file
0
packs/skills/000044.log
Normal file
1
packs/skills/CURRENT
Normal file
1
packs/skills/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000042
|
0
packs/skills/LOCK
Normal file
0
packs/skills/LOCK
Normal file
8
packs/skills/LOG
Normal file
8
packs/skills/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:18:13.982353 7f5afddfa6c0 Recovering log #40
|
||||
2023/08/07-22:18:13.997971 7f5afddfa6c0 Delete type=3 #38
|
||||
2023/08/07-22:18:13.998032 7f5afddfa6c0 Delete type=0 #40
|
||||
2023/08/07-23:27:50.999438 7f58677fe6c0 Level-0 table #45: started
|
||||
2023/08/07-23:27:50.999471 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
||||
2023/08/07-23:27:51.005436 7f58677fe6c0 Delete type=0 #43
|
||||
2023/08/07-23:27:51.013039 7f58677fe6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-23:27:51.013085 7f58677fe6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
8
packs/skills/LOG.old
Normal file
8
packs/skills/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:00:56.642359 7f5afd5f96c0 Recovering log #36
|
||||
2023/08/07-22:00:56.733205 7f5afd5f96c0 Delete type=3 #34
|
||||
2023/08/07-22:00:56.733486 7f5afd5f96c0 Delete type=0 #36
|
||||
2023/08/07-22:18:10.649211 7f58677fe6c0 Level-0 table #41: started
|
||||
2023/08/07-22:18:10.649245 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
||||
2023/08/07-22:18:10.655255 7f58677fe6c0 Delete type=0 #39
|
||||
2023/08/07-22:18:10.668835 7f58677fe6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-22:18:10.668872 7f58677fe6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
BIN
packs/skills/MANIFEST-000042
Normal file
BIN
packs/skills/MANIFEST-000042
Normal file
Binary file not shown.
BIN
packs/talents/000005.ldb
Normal file
BIN
packs/talents/000005.ldb
Normal file
Binary file not shown.
0
packs/talents/000044.log
Normal file
0
packs/talents/000044.log
Normal file
1
packs/talents/CURRENT
Normal file
1
packs/talents/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000042
|
0
packs/talents/LOCK
Normal file
0
packs/talents/LOCK
Normal file
8
packs/talents/LOG
Normal file
8
packs/talents/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:18:14.015482 7f5afd5f96c0 Recovering log #40
|
||||
2023/08/07-22:18:14.034395 7f5afd5f96c0 Delete type=3 #38
|
||||
2023/08/07-22:18:14.034433 7f5afd5f96c0 Delete type=0 #40
|
||||
2023/08/07-23:27:51.034000 7f58677fe6c0 Level-0 table #45: started
|
||||
2023/08/07-23:27:51.034031 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
||||
2023/08/07-23:27:51.040235 7f58677fe6c0 Delete type=0 #43
|
||||
2023/08/07-23:27:51.040547 7f58677fe6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-23:27:51.040656 7f58677fe6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
8
packs/talents/LOG.old
Normal file
8
packs/talents/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/07-22:00:56.853665 7f5afcdf86c0 Recovering log #36
|
||||
2023/08/07-22:00:56.969522 7f5afcdf86c0 Delete type=3 #34
|
||||
2023/08/07-22:00:56.969559 7f5afcdf86c0 Delete type=0 #36
|
||||
2023/08/07-22:18:10.675457 7f58677fe6c0 Level-0 table #41: started
|
||||
2023/08/07-22:18:10.675493 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
||||
2023/08/07-22:18:10.683073 7f58677fe6c0 Delete type=0 #39
|
||||
2023/08/07-22:18:10.691049 7f58677fe6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
||||
2023/08/07-22:18:10.691077 7f58677fe6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
BIN
packs/talents/MANIFEST-000042
Normal file
BIN
packs/talents/MANIFEST-000042
Normal file
Binary file not shown.
0
packs/weapons/000044.log
Normal file
0
packs/weapons/000044.log
Normal file
1
packs/weapons/CURRENT
Normal file
1
packs/weapons/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000042
|
0
packs/weapons/LOCK
Normal file
0
packs/weapons/LOCK
Normal file
7
packs/weapons/LOG
Normal file
7
packs/weapons/LOG
Normal file
@ -0,0 +1,7 @@
|
||||
2023/08/07-22:18:13.969369 7f5afddfa6c0 Recovering log #40
|
||||
2023/08/07-22:18:13.978774 7f5afddfa6c0 Delete type=3 #38
|
||||
2023/08/07-22:18:13.978889 7f5afddfa6c0 Delete type=0 #40
|
||||
2023/08/07-23:27:50.992870 7f58677fe6c0 Level-0 table #45: started
|
||||
2023/08/07-23:27:50.992899 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
||||
2023/08/07-23:27:50.999291 7f58677fe6c0 Delete type=0 #43
|
||||
2023/08/07-23:27:51.013019 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
7
packs/weapons/LOG.old
Normal file
7
packs/weapons/LOG.old
Normal file
@ -0,0 +1,7 @@
|
||||
2023/08/07-22:00:56.587421 7f5afcdf86c0 Recovering log #36
|
||||
2023/08/07-22:00:56.639569 7f5afcdf86c0 Delete type=3 #34
|
||||
2023/08/07-22:00:56.639646 7f5afcdf86c0 Delete type=0 #36
|
||||
2023/08/07-22:18:10.642928 7f58677fe6c0 Level-0 table #41: started
|
||||
2023/08/07-22:18:10.642973 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
||||
2023/08/07-22:18:10.649077 7f58677fe6c0 Delete type=0 #39
|
||||
2023/08/07-22:18:10.668818 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
BIN
packs/weapons/MANIFEST-000042
Normal file
BIN
packs/weapons/MANIFEST-000042
Normal file
Binary file not shown.
@ -39,42 +39,48 @@
|
||||
text-align: justify;
|
||||
font-size: 16px;
|
||||
letter-spacing: 1px;
|
||||
color: rgba(44, 133, 133, 0.75);
|
||||
background: rgba(66, 66, 64, 0.95);
|
||||
|
||||
color: rgba(6, 56, 56, 0.75);
|
||||
background: rgba(228, 240, 240, 1);
|
||||
}
|
||||
|
||||
/* Fonts */
|
||||
.sheet header.sheet-header h1 input, .window-app .window-header, #actors .directory-list, #navigation #scene-list .scene.nav-item {
|
||||
font-size: 1.0rem;
|
||||
color: rgba(224, 208, 197, 0.9);
|
||||
background: rgba(66, 66, 64, 0.95);
|
||||
/*background: rgba(66, 66, 64, 0.95);*/
|
||||
} /* For title, sidebar character and scene */
|
||||
.sheet nav.sheet-tabs {
|
||||
font-size: 0.8rem;
|
||||
font-size: 0.7rem;
|
||||
color: rgba(224, 208, 197, 0.9);
|
||||
background: rgba(66, 66, 64, 0.95);
|
||||
/*background: rgba(66, 66, 64, 0.95);*/
|
||||
} /* For nav and title */
|
||||
.fvtt-hero-system-6 .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
font-size: 0.8rem;
|
||||
color: rgba(224, 208, 197, 0.9);
|
||||
background: rgba(66, 66, 64, 0.95);
|
||||
color: rgba(4, 44, 44, 0.98);
|
||||
/*background: rgba(66, 66, 64, 0.95);*/
|
||||
}
|
||||
.window-app {
|
||||
|
||||
}
|
||||
|
||||
.app.sidebar-popout .window-content {
|
||||
color: rgba(4, 44, 44, 0.98);
|
||||
}
|
||||
|
||||
.window-header{
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
.dialog .window-content {
|
||||
color: rgba(66, 66, 64, 0.95);
|
||||
color: rgba(224, 208, 197, 0.9);
|
||||
}
|
||||
.dialog-content, .dialog-buttons, .form-fields {
|
||||
color: rgba(66, 66, 64, 0.95);
|
||||
color: rgba(4, 44, 44, 0.98);
|
||||
}
|
||||
.dialog-buttons {
|
||||
color: rgba(66, 66, 64, 0.95);
|
||||
color: rgba(224, 208, 197, 0.9);
|
||||
}
|
||||
.dialog .dialog-buttons button.default {
|
||||
color: rgba(66, 66, 64, 0.95);
|
||||
color: rgba(4, 44, 44, 0.98);
|
||||
}
|
||||
.window-app.sheet .window-content {
|
||||
margin: 0;
|
||||
@ -173,19 +179,6 @@ table { border: 1px solid #7a7971;}
|
||||
grid-template-columns: repeat(12, minmax(0, 1fr));
|
||||
}
|
||||
|
||||
.flex-group-center,
|
||||
.flex-group-left,
|
||||
.flex-group-right {
|
||||
-webkit-box-pack: center;
|
||||
-ms-flex-pack: center;
|
||||
justify-content: center;
|
||||
-webkit-box-align: center;
|
||||
-ms-flex-align: center;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.flex-group-left {
|
||||
-webkit-box-pack: start;
|
||||
-ms-flex-pack: start;
|
||||
@ -224,8 +217,7 @@ table { border: 1px solid #7a7971;}
|
||||
flex: 'flex-shrink' ;
|
||||
}
|
||||
|
||||
/* Styles limited to foundryvtt-vadentis sheets */
|
||||
|
||||
/* Styles limited to foundryvtt-hero6 sheets */
|
||||
.fvtt-hero-system-6 .sheet-header {
|
||||
-webkit-box-flex: 0;
|
||||
-ms-flex: 0 0 210px;
|
||||
@ -412,14 +404,9 @@ form .form-group label {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
|
||||
/* ======================================== */
|
||||
/* Sheet */
|
||||
.window-app.sheet .window-content .sheet-header{
|
||||
background: url("../images/ui/pc_sheet_bg.webp")
|
||||
.window-app.sheet .window-content .sheet-header {
|
||||
background: rgba(228, 240, 240, 0.75);
|
||||
}
|
||||
/* background: #011d33 url("../images/ui/fond1.webp") repeat left top;*/
|
||||
/*color: rgba(168, 139, 139, 0.5);*/
|
||||
|
||||
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
|
||||
background: rgba(228, 240, 240, 0.75);
|
||||
@ -447,13 +434,10 @@ form .form-group label {
|
||||
|
||||
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
||||
font-size: 0.8rem;
|
||||
background: url("../images/ui/pc_sheet_bg.webp") repeat left top;
|
||||
background: rgba(228, 240, 240, 0.75);
|
||||
color: rgba(66, 66, 64, 0.95);
|
||||
}
|
||||
|
||||
/* background: rgba(245,245,240,0.6) url("../images/ui/sheet_background.webp") left top;*/
|
||||
|
||||
section.sheet-body{padding: 0.25rem 0.5rem;}
|
||||
|
||||
.sheet header.sheet-header .profile-img {
|
||||
@ -466,7 +450,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
|
||||
.sheet nav.sheet-tabs {
|
||||
font-size: 0.70rem;
|
||||
font-weight: bold;
|
||||
height: 3rem;
|
||||
height: 2.5rem;
|
||||
flex: 0 0 3rem;
|
||||
margin: 0;
|
||||
padding: 0 0 0 0.25rem;
|
||||
@ -479,11 +463,9 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
|
||||
color:beige;
|
||||
}
|
||||
|
||||
/* background: rgb(245,245,240) url("../images/ui/fond4.webp") repeat left top;*/
|
||||
|
||||
nav.sheet-tabs .item {
|
||||
position: relative;
|
||||
padding: 0 0.25rem;
|
||||
padding: 0 0.15rem;
|
||||
}
|
||||
|
||||
nav.sheet-tabs .item:after {
|
||||
@ -493,7 +475,7 @@ nav.sheet-tabs .item:after {
|
||||
right: 0;
|
||||
height: 2rem;
|
||||
width: 1px;
|
||||
border-right: 1px dashed rgba(52, 52, 52, 0.25);
|
||||
/*border-right: 1px dashed rgba(52, 52, 52, 0.25);*/
|
||||
}
|
||||
|
||||
.sheet .tab[data-tab] {
|
||||
@ -546,7 +528,7 @@ ul, li {
|
||||
}
|
||||
|
||||
.sheet li {
|
||||
margin: 0.010rem;
|
||||
margin: 0.1rem;
|
||||
padding: 0.25rem;
|
||||
}
|
||||
.header-fields li {
|
||||
@ -574,10 +556,10 @@ ul, li {
|
||||
}
|
||||
|
||||
.list-item {
|
||||
margin: 0.125rem;
|
||||
margin: 0.2rem;
|
||||
/*box-shadow: inset 0px 0px 1px #00000096;*/
|
||||
/*border-radius: 0.25rem;*/
|
||||
padding: 0.125rem;
|
||||
padding: 0.2rem;
|
||||
flex: 1 1 5rem;
|
||||
display: flex !important;
|
||||
}
|
||||
@ -599,9 +581,6 @@ ul, li {
|
||||
.item-display-hide {
|
||||
display: none;
|
||||
}
|
||||
.conteneur-type {
|
||||
background: rgb(200, 10, 100, 0.25);
|
||||
}
|
||||
.item-quantite {
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
@ -793,8 +772,6 @@ ul, li {
|
||||
color: rgba(220,220,220,0.75);
|
||||
}
|
||||
|
||||
/* background: rgb(105,85,65) url("../images/ui/texture_feuille_perso_onglets.webp") no-repeat right bottom;*/
|
||||
|
||||
#sidebar.collapsed {
|
||||
height: 470px !important;
|
||||
}
|
||||
@ -878,18 +855,6 @@ ul, li {
|
||||
padding-bottom: .2rem;
|
||||
}
|
||||
|
||||
.div-river-full {
|
||||
height: 5rem;
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.div-river {
|
||||
align-content: center;
|
||||
margin-left: 8px;
|
||||
align-content:space-around;
|
||||
justify-content: space-around;
|
||||
}
|
||||
|
||||
.div-center {
|
||||
align-self: center;
|
||||
}
|
||||
@ -952,7 +917,7 @@ ul, li {
|
||||
}
|
||||
|
||||
#sidebar #sidebar-tabs i{
|
||||
width: 25px;
|
||||
/*width: 25px;*/
|
||||
height: 25px;
|
||||
display: inline-block;
|
||||
background-position:center;
|
||||
@ -1064,38 +1029,9 @@ ul, li {
|
||||
transition: opacity 0.3s;
|
||||
}
|
||||
|
||||
.tooltip .ttt-fatigue{
|
||||
width: 360px;
|
||||
|
||||
background: rgba(30, 25, 20, 0.9);
|
||||
border-image: url(img/ui/bg_control.jpg) 21 repeat;
|
||||
border-image-slice: 6 6 6 6 fill;
|
||||
border-image-width: 6px 6px 6px 6px;
|
||||
border-image-outset: 0px 0px 0px 0px;
|
||||
border-radius: 0px;
|
||||
|
||||
font-size: 0.8rem;
|
||||
padding: 3px 0;
|
||||
}
|
||||
|
||||
.tooltip .ttt-ajustements {
|
||||
width: 150px;
|
||||
background: rgba(220,220,210,0.95);
|
||||
border-radius: 6px;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
}
|
||||
|
||||
.tooltip-nobottom {
|
||||
border-bottom: unset; /* If you want dots under the hoverable text */
|
||||
}
|
||||
.tooltip .ttt-xp {
|
||||
width: 250px;
|
||||
background: rgba(220,220,210,0.95);
|
||||
border-radius: 6px;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
}
|
||||
|
||||
/* Show the tooltip text when you mouse over the tooltip container */
|
||||
.tooltip:hover .tooltiptext {
|
||||
@ -1103,6 +1039,31 @@ ul, li {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.chat-card-small-button {
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
background-color: #7d5d3b00;
|
||||
border-radius: 3px;
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
cursor: pointer;
|
||||
color: #ffffff;
|
||||
font-size: 0.8rem;
|
||||
text-decoration: none;
|
||||
text-shadow: 0px 1px 0px #4d3534;
|
||||
position: relative;
|
||||
margin:1px;
|
||||
}
|
||||
|
||||
.chat-card-small-button:hover {
|
||||
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
|
||||
background-color: red;
|
||||
}
|
||||
.chat-card-small-button:active {
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
|
||||
.chat-card-button {
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
@ -1167,34 +1128,6 @@ ul, li {
|
||||
padding-left: 2rem;
|
||||
}
|
||||
|
||||
.drop-equipment-effect,
|
||||
.drop-power-effect,
|
||||
.drop-perk-effect,
|
||||
.drop-ability-effect,
|
||||
.drop-effect-specaffected,
|
||||
.drop-effect-spec,
|
||||
.drop-ability-weapon,
|
||||
.drop-ability-armor,
|
||||
.drop-race-perk,
|
||||
.drop-spec-perk,
|
||||
.drop-ability-power,
|
||||
.drop-ability-spec,
|
||||
.drop-spec-power,
|
||||
.drop-specialability,
|
||||
.drop-abilities,
|
||||
.drop-optionnal-abilities,
|
||||
.drop-virtue-vice-effect,
|
||||
.drop-virtue-vice,
|
||||
.drop-vice-virtue,
|
||||
.drop-specialperk1,
|
||||
.drop-perk2,
|
||||
.drop-spec1 ,
|
||||
.drop-spec2 {
|
||||
background: linear-gradient(to bottom, #6c95b9fc 5%, #105177ab 100%);
|
||||
background-color: #7d5d3b00;
|
||||
border-radius: 3px;
|
||||
border: 2px ridge #846109;
|
||||
}
|
||||
|
||||
/*************************************************************/
|
||||
#pause
|
||||
@ -1354,6 +1287,9 @@ Focus FOC: #ff0084
|
||||
background: black;
|
||||
color: white;
|
||||
}
|
||||
.item-packed {
|
||||
flex-grow:0;
|
||||
}
|
||||
.items-title-text {
|
||||
margin-left: 4px;
|
||||
}
|
||||
@ -1405,6 +1341,11 @@ Focus FOC: #ff0084
|
||||
max-width: 9rem;
|
||||
min-width: 9rem;
|
||||
}
|
||||
.item-field-label-very-short {
|
||||
flex-grow:1;
|
||||
max-width: 2.5rem;
|
||||
min-width: 2.5rem;
|
||||
}
|
||||
.item-field-label-short {
|
||||
flex-grow:1;
|
||||
max-width: 4rem;
|
||||
@ -1420,6 +1361,31 @@ Focus FOC: #ff0084
|
||||
max-width: 8rem;
|
||||
min-width: 8rem;
|
||||
}
|
||||
.item-field-text-long {
|
||||
flex-grow:1;
|
||||
max-width: 14rem;
|
||||
min-width: 14rem;
|
||||
}
|
||||
.item-field-label-long-img {
|
||||
flex-grow:1;
|
||||
max-width: 10rem;
|
||||
min-width: 10rem;
|
||||
}
|
||||
.item-field-label-long2 {
|
||||
flex-grow:1;
|
||||
max-width: 16rem;
|
||||
min-width: 16rem;
|
||||
}
|
||||
.item-field-label-long3 {
|
||||
flex-grow:1;
|
||||
max-width: 30rem;
|
||||
min-width: 30rem;
|
||||
}
|
||||
.item-field-label-long4 {
|
||||
flex-grow:1;
|
||||
max-width: 40rem;
|
||||
min-width: 40rem;
|
||||
}
|
||||
.item-control-end {
|
||||
align-self: flex-end;
|
||||
}
|
||||
@ -1429,6 +1395,11 @@ Focus FOC: #ff0084
|
||||
.margin-image-right {
|
||||
margin-right: 4px;
|
||||
}
|
||||
.fixed-separator {
|
||||
width: 12px;
|
||||
max-width: 12px;
|
||||
min-width: 12px;
|
||||
}
|
||||
.alternate-list {
|
||||
margin-top: 4px;
|
||||
flex-wrap: nowrap;
|
||||
@ -1441,3 +1412,17 @@ Focus FOC: #ff0084
|
||||
min-width:2rem;
|
||||
max-width: 2rem;
|
||||
}
|
||||
.biodata-portrait {
|
||||
min-height: 512px;
|
||||
min-width: 256px;
|
||||
}
|
||||
.textarea-full-height {
|
||||
min-height: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.margin-left-4 {
|
||||
margin-left: 4px;
|
||||
}
|
||||
.margin-left-8 {
|
||||
margin-left: 8px;
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
{{!-- Carac Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="statistics">
|
||||
|
||||
<div class="grid grid-2col">
|
||||
<div class="">
|
||||
<div class="flexrow">
|
||||
<span class="generic-label packed-left"><a class="generic-pool-roll"><button class="chat-card-button">Dice Pool</button></a></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="">
|
||||
|
||||
<ul>
|
||||
<li class="item flexrow list-item" data-key="momentum">
|
||||
<span class="stat-label flexrow" name="momentum"> <h4>{{data.momentum.label}}</h4> </span>
|
||||
<input type="text" class="padd-right" name="data.momentum.value" value="{{data.momentum.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right" name="data.momentum.max" value="{{data.momentum.max}}" data-dtype="Number"/>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<ul>
|
||||
<li class="item flexrow list-item" data-key="mr">
|
||||
<span class="stat-label flexrow" name="mr">
|
||||
<a class="roll-mr" data-stat-key="{{mr}}"><h4>{{data.mr.label}}</h4></a>
|
||||
</span>
|
||||
<select class="carac-base flexrow" type="text" name="data.mr.value" value="{{data.mr.value}}"
|
||||
data-dtype="Number" >
|
||||
{{#select data.mr.value}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<input type="text" class="padd-right input-numeric-short" name="data.mr.mod" value="{{data.mr.mod}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<li class="item flexrow list-item" data-attr-key="{{key}}">
|
||||
{{#each data.secondary as |stat2 key|}}
|
||||
{{#if stat2.iscombat}}
|
||||
<span class="stat-label" name="{{key}}">
|
||||
<h4>{{stat2.label}} : </h4>
|
||||
</span>
|
||||
<span class="small-label padd-right packed-left">Cur</span><input type="text" class="padd-right update-field input-numeric-short" data-field-name="data.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
|
||||
<span class="small-label padd-right packed-left"> Max</span><input type="text" class="padd-right update-field input-numeric-short" data-field-name="data.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</li>
|
||||
<li class="item flexrow list-item" data-key="momentum">
|
||||
<span class="stat-label flexrow" name="momentum"><h4>{{data.momentum.label}}:</h4></span>
|
||||
<span class="small-label padd-right packed-left">Cur</span><input type="text" class="padd-right update-field input-numeric-short" data-field-name="data.momentum.value" value="{{data.momentum.value}}" data-dtype="Number"/>
|
||||
<span class="small-label padd-right packed-left"> Max</span><input type="text" class="padd-right update-field input-numeric-short" data-field-name="data.momentum.max" value="{{data.momentum.max}}" data-dtype="Number"/>
|
||||
</li>
|
20
system.json
20
system.json
@ -66,6 +66,15 @@
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Maneuvers",
|
||||
"name": "maneuvers",
|
||||
"path": "packs/maneuvers.db",
|
||||
"system": "fvtt-hero-system-6",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Perks",
|
||||
@ -91,16 +100,15 @@
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"version": "10.0.9",
|
||||
"version": "11.0.2",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
"maximum": "10"
|
||||
"minimum": "11",
|
||||
"verified": "11"
|
||||
},
|
||||
"title": "Hero System v6 for FoundrtVTT (Official)",
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.9.zip",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.1.zip",
|
||||
"url": "https://www.uberwald.me/gitea/uberwald/",
|
||||
"background": "images/ui/hro6_welcome_page.webp",
|
||||
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
|
||||
"id": "fvtt-hero-system-6"
|
||||
}
|
212
template.json
212
template.json
@ -8,59 +8,89 @@
|
||||
"biodata": {
|
||||
"species": "",
|
||||
"age": 0,
|
||||
"campaign":"",
|
||||
"alternateids":"",
|
||||
"player": "",
|
||||
"gm": "",
|
||||
"gender": 0,
|
||||
"character": "",
|
||||
"mass":"",
|
||||
"religion": "",
|
||||
"weight": "",
|
||||
"height": "",
|
||||
"background": "",
|
||||
"motivation": "",
|
||||
"quote" : "",
|
||||
"tactics": "",
|
||||
"campaignuse": "",
|
||||
"appearance": "",
|
||||
"description": "",
|
||||
"notes": "",
|
||||
"gmnotes": ""
|
||||
"points": 0,
|
||||
"complications": 0,
|
||||
"xpearned": 0,
|
||||
"xpspent": 0,
|
||||
"combatskills": "",
|
||||
"presenceattack": {},
|
||||
"gmnotes": "",
|
||||
"combatnotes1":""
|
||||
}
|
||||
},
|
||||
"characteristics": {
|
||||
"characteristics": {
|
||||
"str": {
|
||||
"label": "Strength",
|
||||
"value": 0,
|
||||
"label": "STR",
|
||||
"value": 10,
|
||||
"base": 10,
|
||||
"category": "main",
|
||||
"strdice": "1d6",
|
||||
"lift": "",
|
||||
"strend": 0,
|
||||
"strendmode": "str10",
|
||||
"hasroll": true,
|
||||
"realcost": 0,
|
||||
"activecost": 0
|
||||
},
|
||||
"dex": {
|
||||
"label": "Dexterity",
|
||||
"value": 0,
|
||||
"label": "DEX",
|
||||
"value": 10,
|
||||
"base": 10,
|
||||
"hasroll": true,
|
||||
"initiative": 10,
|
||||
"category": "main"
|
||||
},
|
||||
"con": {
|
||||
"label": "Constitution",
|
||||
"label": "CON",
|
||||
"hasroll": true,
|
||||
"category": "main",
|
||||
"value": 0,
|
||||
"value": 10,
|
||||
"base": 10
|
||||
},
|
||||
"int": {
|
||||
"label": "Intelligence",
|
||||
"label": "INT",
|
||||
"hasroll": true,
|
||||
"category": "main",
|
||||
"value": 0,
|
||||
"base": 10
|
||||
"value": 10,
|
||||
"base": 10,
|
||||
"perceptionroll": 11
|
||||
},
|
||||
"ego": {
|
||||
"label": "Ego",
|
||||
"label": "EGO",
|
||||
"hasroll": true,
|
||||
"category": "main",
|
||||
"value": 0,
|
||||
"value": 10,
|
||||
"base": 10
|
||||
},
|
||||
"pre": {
|
||||
"label": "Presence",
|
||||
"label": "PRE",
|
||||
"hasroll": true,
|
||||
"category": "main",
|
||||
"value": 0,
|
||||
"value": 10,
|
||||
"base": 10
|
||||
},
|
||||
"ocv": {
|
||||
"label": "OCV",
|
||||
"hasroll": true,
|
||||
"base": 3,
|
||||
"autoMod": "0",
|
||||
"userMod": "0",
|
||||
@ -69,6 +99,7 @@
|
||||
},
|
||||
"dcv": {
|
||||
"label": "DCV",
|
||||
"hasroll": false,
|
||||
"base": 3,
|
||||
"autoMod": "0",
|
||||
"userMod": "0",
|
||||
@ -77,6 +108,7 @@
|
||||
},
|
||||
"omcv": {
|
||||
"label": "OMCV",
|
||||
"hasroll": true,
|
||||
"base": 3,
|
||||
"autoMod": "0",
|
||||
"userMod": "0",
|
||||
@ -85,6 +117,7 @@
|
||||
},
|
||||
"dmcv": {
|
||||
"label": "DMCV",
|
||||
"hasroll": false,
|
||||
"base": 3,
|
||||
"autoMod": "0",
|
||||
"userMod": "0",
|
||||
@ -92,12 +125,15 @@
|
||||
"modifier": 1
|
||||
},
|
||||
"spd": {
|
||||
"label": "Speed",
|
||||
"label": "SPD",
|
||||
"hasroll": false,
|
||||
"value": 2,
|
||||
"base": 2
|
||||
},
|
||||
"pd": {
|
||||
"label": "PD",
|
||||
"hasroll": false,
|
||||
"isdefense": true,
|
||||
"value": 2,
|
||||
"base": 2,
|
||||
"pd_nonresistant_total": 0,
|
||||
@ -107,6 +143,8 @@
|
||||
},
|
||||
"ed": {
|
||||
"label": "ED",
|
||||
"hasroll": false,
|
||||
"isdefense": true,
|
||||
"value": 2,
|
||||
"base": 2,
|
||||
"ed_nonresistant_total": 0,
|
||||
@ -116,21 +154,31 @@
|
||||
},
|
||||
"rec": {
|
||||
"label": "REC",
|
||||
"hasroll": false,
|
||||
"value": 4,
|
||||
"base": 4
|
||||
},
|
||||
"end": {
|
||||
"label": "REC",
|
||||
"label": "END",
|
||||
"hasroll": false,
|
||||
"isvital": true,
|
||||
"damage": 0,
|
||||
"value": 20,
|
||||
"max": 20
|
||||
},
|
||||
"stun": {
|
||||
"label": "STUN",
|
||||
"hasroll": false,
|
||||
"isvital": true,
|
||||
"damage": 0,
|
||||
"value": 20,
|
||||
"max": 20
|
||||
},
|
||||
"body": {
|
||||
"label": "Body",
|
||||
"label": "BODY",
|
||||
"hasroll": false,
|
||||
"isvital": true,
|
||||
"damage": 0,
|
||||
"value": 10,
|
||||
"max": 10,
|
||||
"loc": {
|
||||
@ -154,27 +202,100 @@
|
||||
},
|
||||
"running": {
|
||||
"label": "Running",
|
||||
"ismovement": true,
|
||||
"hasroll": false,
|
||||
"value": 12,
|
||||
"ncvalue": 24,
|
||||
"base": 12
|
||||
},
|
||||
"swimming": {
|
||||
"label": "Swimming",
|
||||
"ismovement": true,
|
||||
"hasroll": false,
|
||||
"value": 4,
|
||||
"ncvalue": 8,
|
||||
"base": 4
|
||||
},
|
||||
"leaping": {
|
||||
"label": "Leaping",
|
||||
"ismovement": true,
|
||||
"hasroll": false,
|
||||
"value": 4,
|
||||
"ncvalue": 8,
|
||||
"base": 4,
|
||||
"leaping_horizontal_base": 0,
|
||||
"leaping_horizontal_total": 0,
|
||||
"leaping_vertical_base": 0,
|
||||
"leaping_vertical_total": 0
|
||||
},
|
||||
"flying": {
|
||||
"label": "Flying",
|
||||
}
|
||||
}
|
||||
},
|
||||
"movements": {
|
||||
"movements": {
|
||||
"fly": {
|
||||
"label": "Fly",
|
||||
"value": 0,
|
||||
"base": 0
|
||||
"ncvalue": 0
|
||||
|
||||
},
|
||||
"teleport": {
|
||||
"label": "Teleport",
|
||||
"value": 0,
|
||||
"ncvalue": 0
|
||||
},
|
||||
"tunnel": {
|
||||
"label": "Tunnel",
|
||||
"value": 0,
|
||||
"ncvalue": 0
|
||||
},
|
||||
"move1": {
|
||||
"label": "N/A",
|
||||
"iseditable": true,
|
||||
"value": 0,
|
||||
"ncvalue": 0
|
||||
},
|
||||
"move2": {
|
||||
"label": "N/A",
|
||||
"iseditable": true,
|
||||
"value": 0,
|
||||
"ncvalue": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"defenses": {
|
||||
"defenses": {
|
||||
"mental": {
|
||||
"label": "Mental",
|
||||
"value": 0,
|
||||
"resistant": ""
|
||||
},
|
||||
"power": {
|
||||
"label": "Power",
|
||||
"value": 0,
|
||||
"resistant": ""
|
||||
},
|
||||
"flash": {
|
||||
"label": "Flash",
|
||||
"value": 0,
|
||||
"resistant": ""
|
||||
},
|
||||
"def1": {
|
||||
"label": "N/A",
|
||||
"value": 0,
|
||||
"iseditable": true,
|
||||
"resistant": ""
|
||||
},
|
||||
"def2": {
|
||||
"label": "N/A",
|
||||
"value": 0,
|
||||
"iseditable": true,
|
||||
"resistant": ""
|
||||
},
|
||||
"def3": {
|
||||
"label": "N/A",
|
||||
"value": 0,
|
||||
"iseditable": true,
|
||||
"resistant": ""
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -183,7 +304,9 @@
|
||||
"character": {
|
||||
"templates": [
|
||||
"biodata",
|
||||
"characteristics"
|
||||
"characteristics",
|
||||
"defenses",
|
||||
"movements"
|
||||
],
|
||||
"subactors": []
|
||||
}
|
||||
@ -195,6 +318,7 @@
|
||||
"talent",
|
||||
"power",
|
||||
"advantage",
|
||||
"maneuver",
|
||||
"limitation",
|
||||
"complication",
|
||||
"equipment"
|
||||
@ -218,15 +342,32 @@
|
||||
"senseaffecting": false,
|
||||
"modifiers": [],
|
||||
"levels": 0,
|
||||
"quantity": 0,
|
||||
"quantity": 1,
|
||||
"range": "",
|
||||
"damage": "",
|
||||
"endurance": 0,
|
||||
"hasroll": false,
|
||||
"roll": 0,
|
||||
"computebody": false,
|
||||
"haseffectroll": false,
|
||||
"effectroll": "standard",
|
||||
"effectrollformula": "",
|
||||
"hascharges": false,
|
||||
"nbcharges": 0,
|
||||
"items": {}
|
||||
}
|
||||
},
|
||||
"maneuver": {
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"maneuvertype": "general",
|
||||
"pha": "",
|
||||
"ocv": "",
|
||||
"dcv" : "",
|
||||
"isstock": false,
|
||||
"active": false
|
||||
},
|
||||
"advantage": {
|
||||
"templates": [
|
||||
"common"
|
||||
@ -239,10 +380,14 @@
|
||||
},
|
||||
"skill": {
|
||||
"skilltype": "agility",
|
||||
"characteristic": "",
|
||||
"characteristic": "str",
|
||||
"base": "",
|
||||
"levelscost": 0,
|
||||
"levels": 0,
|
||||
"skilllevelonly": false,
|
||||
"skillfamiliarity": false,
|
||||
"skilleveryman": false,
|
||||
"skillprofiency": false,
|
||||
"templates": [
|
||||
"common"
|
||||
]
|
||||
@ -258,6 +403,7 @@
|
||||
"common",
|
||||
"power"
|
||||
],
|
||||
"subtype": "equipment",
|
||||
"value": 0,
|
||||
"weight": 0,
|
||||
"moneycost": 0
|
||||
@ -291,15 +437,6 @@
|
||||
"impenetrable": 0,
|
||||
"value": 0
|
||||
},
|
||||
"maneuver": {
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"phase": 0,
|
||||
"ocv": "+0",
|
||||
"dcv": "+0",
|
||||
"active": false
|
||||
},
|
||||
"movement": {
|
||||
"templates": [
|
||||
"common"
|
||||
@ -332,15 +469,6 @@
|
||||
"templates": [
|
||||
"common"
|
||||
]
|
||||
},
|
||||
"martialart": {
|
||||
"maneuver_phase": 0,
|
||||
"maneuver_ocv": 0,
|
||||
"maneuver_dcv": 0,
|
||||
"maneuver_effect": "",
|
||||
"templates": [
|
||||
"common"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
130
templates/apps/combat-tracker.hbs
Normal file
130
templates/apps/combat-tracker.hbs
Normal file
@ -0,0 +1,130 @@
|
||||
<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
|
||||
<header class="combat-tracker-header">
|
||||
{{#if user.isGM}}
|
||||
<nav class="encounters flexrow" aria-label="COMBAT.NavLabel">
|
||||
<a class="combat-button combat-create" data-tooltip="COMBAT.Create">
|
||||
<i class="fas fa-plus"></i>
|
||||
</a>
|
||||
{{#if combatCount}}
|
||||
<a class="combat-button combat-cycle" data-tooltip="COMBAT.EncounterPrevious"
|
||||
{{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
|
||||
<i class="fas fa-caret-left"></i>
|
||||
</a>
|
||||
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
|
||||
<a class="combat-button combat-cycle" data-tooltip="COMBAT.EncounterNext"
|
||||
{{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
|
||||
<i class="fas fa-caret-right"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="combat-button combat-control" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</nav>
|
||||
{{/if}}
|
||||
|
||||
<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
|
||||
{{#if user.isGM}}
|
||||
<a class="combat-button combat-control" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-users"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-control" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-users-cog"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
{{log combat.flags}}
|
||||
|
||||
{{#if combatCount}}
|
||||
{{#if combat.round}}
|
||||
<!--<h3 class="encounter-title noborder">Turn {{combat.turnNumber}} Segment {{combat.segmentNumber}}</h3>-->
|
||||
<h3 class="encounter-title noborder">Turn {{combat.flags.world.turnData.turnNumber}} Segment {{combat.flags.world.turnData.segmentNumber}}</h3>
|
||||
{{else}}
|
||||
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
|
||||
{{/if}}
|
||||
|
||||
{{#if user.isGM}}
|
||||
<a class="combat-button combat-control" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
|
||||
{{#unless hasCombat}}disabled{{/unless}}>
|
||||
<i class="fas fa-undo"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-control" data-tooltip="{{labels.scope}}"
|
||||
data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
|
||||
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-settings" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
|
||||
<i class="fas fa-cog"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<ol id="combat-tracker" class="directory-list">
|
||||
{{#each turns}}
|
||||
{{#if (checkInit this.initiative)}}
|
||||
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
|
||||
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
|
||||
<div class="token-name flexcol">
|
||||
<h4>{{this.name}} </h4>
|
||||
<div class="combatant-controls flexrow">
|
||||
{{#if ../user.isGM}}
|
||||
<a class="combatant-control {{#if this.hidden}}active{{/if}}" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
|
||||
<i class="fas fa-eye-slash"></i>
|
||||
</a>
|
||||
<a class="combatant-control {{#if this.defeated}}active{{/if}}" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
|
||||
<i class="fas fa-skull"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if this.canPing}}
|
||||
<a class="combatant-control" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
|
||||
<i class="fa-solid fa-bullseye-arrow"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<div class="token-effects">
|
||||
{{#each this.effects}}
|
||||
<img class="token-effect" src="{{this}}"/>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if this.hasResource}}
|
||||
<div class="token-resource">
|
||||
<span class="resource">{{this.resource}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="token-initiative">
|
||||
{{#if this.hasRolled}}
|
||||
<span class="initiative">{{this.initiative}}</span>
|
||||
{{else if this.owner}}
|
||||
<a class="combatant-control roll" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
|
||||
{{#if hasCombat}}
|
||||
{{#if user.isGM}}
|
||||
{{#if round}}
|
||||
<a class="combat-control" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
|
||||
<a class="combat-control" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
|
||||
<a class="combat-control center" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
|
||||
<a class="combat-control" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
|
||||
<a class="combat-control" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
|
||||
{{else}}
|
||||
<a class="combat-control center" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
|
||||
{{/if}}
|
||||
{{else if control}}
|
||||
<a class="combat-control" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
|
||||
<a class="combat-control center" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
|
||||
<a class="combat-control" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</nav>
|
||||
</section>
|
@ -9,16 +9,33 @@
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if charac}}
|
||||
<div class="flexrow">
|
||||
<span class="item-field-label-long margin-item-list">{{#if isPerception}}Perception{{else}}Characteristic{{/if}} : </span>
|
||||
<span class="item-field-label-medium margin-item-list">{{charac.roll}}-</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if item}}
|
||||
<div class="flexrow">
|
||||
<span class="item-field-label-long margin-item-list">Characteristic : </span>
|
||||
<span class="item-field-label-medium margin-item-list">{{charac.roll}}-</span>
|
||||
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>
|
||||
{{#if item.roll}}
|
||||
<span class="item-field-label-medium margin-item-list">{{item.roll}}-</span>
|
||||
{{else}}
|
||||
<span class="item-field-label-medium margin-item-list">{{item.system.roll}}-</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="item-field-label-long margin-item-list">Bonus/Malus : </span>
|
||||
<span class="item-field-label-long margin-item-list">Bonus/Penalty : </span>
|
||||
<select class="item-field-label-medium" type="text" id="bonusMalus" value="{{bonusMalus}}" data-dtype="Number" >
|
||||
{{#select bonusMalus}}
|
||||
<option value="-10">-10</option>
|
||||
<option value="-9">-9</option>
|
||||
<option value="-8">-8</option>
|
||||
<option value="-7">-7</option>
|
||||
<option value="-6">-6</option>
|
||||
<option value="-5">-5</option>
|
||||
<option value="-4">-4</option>
|
||||
<option value="-3">-3</option>
|
||||
<option value="-2">-2</option>
|
||||
@ -28,6 +45,12 @@
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
<option value="5">5</option>
|
||||
<option value="6">6</option>
|
||||
<option value="7">7</option>
|
||||
<option value="8">8</option>
|
||||
<option value="9">9</option>
|
||||
<option value="10">10</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
29
templates/chat/chat-damage-result.hbs
Normal file
29
templates/chat/chat-damage-result.hbs
Normal file
@ -0,0 +1,29 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div >
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Name : {{title}}</li>
|
||||
<li>Damage formula : {{diceFormula}}</li>
|
||||
<li><strong>TOTAL : {{result}}</strong></li>
|
||||
<li><strong>BODY : {{bodyValue}}</strong></li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -18,17 +18,41 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
{{#if target}}
|
||||
<li>Target Roll : {{target}}-
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollSource}}
|
||||
<li>Roll : {{rollSource}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if charac}}
|
||||
<li>Charac : {{charac.label}}
|
||||
<li>CHAR : {{charac.label}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if item}}
|
||||
<li>{{item.name}} ({{upperFirst item.type}})</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (exists bonusMalus)}}
|
||||
<li>Bonus/Penalty : {{bonusMalus}}
|
||||
</li>
|
||||
{{/if}}
|
||||
<li>Bonus/Malus : {{bonusMalus}}
|
||||
|
||||
<li><strong>TOTAL : {{result}}</strong>
|
||||
{{#if (exists margin)}}
|
||||
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
|
||||
{{/if}}
|
||||
</li>
|
||||
|
||||
<li><strong>Result : {{result}}</strong> ({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})</li>
|
||||
{{#if (exists bodyValue)}}
|
||||
<li><strong>BODY : {{bodyValue}}</strong>
|
||||
{{/if}}
|
||||
|
||||
{{#if (exists margin)}}
|
||||
<li><strong>Margin : {{margin}}</strong>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
3
templates/chat/chat-hr-roll.hbs
Normal file
3
templates/chat/chat-hr-roll.hbs
Normal file
@ -0,0 +1,3 @@
|
||||
<div>
|
||||
BODY : {{bodyValue}}
|
||||
</div>
|
29
templates/chat/chat-lift-dice-result.hbs
Normal file
29
templates/chat/chat-lift-dice-result.hbs
Normal file
@ -0,0 +1,29 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div >
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Lift dice formula : {{diceFormula}}</li>
|
||||
<li>BODY : {{bodyValue}}</li>
|
||||
|
||||
<li><strong>TOTAL : {{result}}</strong></li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -1,46 +0,0 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
|
||||
{{#if isRangedAttack}}
|
||||
<div>{{defender.name}} is under Ranged attack. He must roll a Target Roll to defend himself.</div>
|
||||
{{else}}
|
||||
<div>{{defender.name}} is under Melee attack. He must roll a Defense Roll to defend himself.</div>
|
||||
{{/if}}
|
||||
|
||||
<ul>
|
||||
{{#if isRangedAttack}}
|
||||
<li>
|
||||
<button class="chat-card-button roll-defense-ranged" data-roll-id="{{@root.rollId}}">Roll Target !</button>
|
||||
</li>
|
||||
{{else}}
|
||||
<li>
|
||||
{{#each defenderWeapons as |weapon idx|}}
|
||||
<button class="chat-card-button roll-defense-melee" data-defense-weapon-id="{{weapon._id}}"
|
||||
data-roll-id="{{@root.rollId}}">{{weapon.name}}</button>
|
||||
{{/each}}
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -16,10 +16,10 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Quantity</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Unit value</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.value" value="{{data.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
@ -1,9 +1,9 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs}}
|
||||
@ -16,23 +16,54 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Equipped ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.equipped" {{checked
|
||||
system.equipped}} /></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Equipped ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="item-field-label-long">Quantity</label>
|
||||
<input type="text" class="item-field-label-short" name="system.quantity" value="{{system.quantity}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Weight</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.weight" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="item-field-label-long">Value</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="item-field-label-long">Value</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.value"
|
||||
value="{{system.value}}" data-dtype="Number" />
|
||||
|
||||
<label class="item-field-label-long">Total Value</label>
|
||||
<label class="item-field-label-long">{{mul system.value system.quantity}}</label>
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Weight</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.weight"
|
||||
value="{{system.weight}}" data-dtype="Number" />
|
||||
|
||||
<label class="item-field-label-long">Total Weight</label>
|
||||
<label class="item-field-label-long">{{mul system.weight system.quantity}}</label>
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs quantityDone=1}}
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Subtype</label>
|
||||
<select class="item-field-label-long" type="text" name="system.subtype" value="{{system.subtype}}"
|
||||
data-dtype="String">
|
||||
{{#select system.subtype}}
|
||||
{{#each config.equipmentSubType as |name key|}}
|
||||
<option value="{{key}}">{{name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}}
|
||||
|
||||
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
</form>
|
57
templates/items/item-maneuver-sheet.hbs
Normal file
57
templates/items/item-maneuver-sheet.hbs
Normal file
@ -0,0 +1,57 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Type</label>
|
||||
<select class="item-field-label-long" type="text" name="system.maneuvertype" value="{{system.maneuvertype}}" data-dtype="String">
|
||||
{{#select system.maneuvertype}}
|
||||
{{#each config.maneuverTypes as |name key|}}
|
||||
<option value="{{key}}">{{name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-power-maneuver-effect.hbs}}
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">Is stock ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.isstock" {{checked system.isstock}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">PHA</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
||||
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
@ -18,6 +18,8 @@
|
||||
<ul>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}}
|
||||
|
||||
<!-- {{> systems/fvtt-hero-system-6/templates/partials/partial-power-maneuver-effect.hbs}} -->
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs}}
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
|
@ -17,7 +17,7 @@
|
||||
<ul>
|
||||
<li class="flexrow"><label class="item-field-label-long">Type</label>
|
||||
<select class="item-field-label-medium" type="text" name="system.skilltype" value="{{system.skilltype}}" data-dtype="String">
|
||||
{{#select system.skilltype}}
|
||||
{{#select (lower system.skilltype)}}
|
||||
{{#each config.skillType as |char key|}}
|
||||
<option value="{{key}}">{{char}}</option>
|
||||
{{/each}}
|
||||
@ -28,14 +28,14 @@
|
||||
{{#if (isSkillCustom system.skilltype)}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Base characteristic</label>
|
||||
<select class="item-field-label-medium" type="text" name="system.characteristic" value="{{system.characteristic}}" data-dtype="String">
|
||||
{{#select system.characteristic}}
|
||||
{{#select (lower system.characteristic)}}
|
||||
{{#each config.rollCharac as |char key|}}
|
||||
<option value="{{key}}">{{char}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{#if (eq system.characteristic "manual")}}
|
||||
{{#if (eq (lower system.characteristic) "manual")}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Base value</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.base" value="{{system.base}}" data-dtype="Number" {{#if (ne system.characteristic "manual")}}disabled{{/if}} />
|
||||
</li>
|
||||
@ -46,6 +46,29 @@
|
||||
<input type="text" class="item-field-label-medium" name="system.levels" value="{{system.levels}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Skill levels only</label>
|
||||
<input type="checkbox" class="item-field-label-medium" name="system.skilllevelonly" {{checked system.skilllevelonly}}
|
||||
{{#if (or system.skillfamiliarity system.skillprofiency)}}disabled{{/if}}
|
||||
data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Familiarity only</label>
|
||||
<input type="checkbox" class="item-field-label-medium item-skill-familiarity" name="system.skillfamiliarity" {{checked system.skillfamiliarity}}
|
||||
{{#if (or system.skillprofiency system.skilllevelonly)}}disabled{{/if}}
|
||||
data-dtype="Number"/>
|
||||
</li>
|
||||
{{#if system.skillfamiliarity}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Everyman skill</label>
|
||||
<input type="checkbox" class="item-field-label-medium item-skill-everyman" name="system.skilleveryman" {{checked system.skilleveryman}} data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Proficency</label>
|
||||
<input type="checkbox" class="item-field-label-medium item-skill-profiency" name="system.skillprofiency" {{checked system.skillprofiency}}
|
||||
{{#if (or system.skillfamiliarity system.skilllevelonly)}}disabled{{/if}}
|
||||
data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
{{#if (ne system.skilltype "combat")}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Levels Cost</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.levelscost" value="{{system.levelscost}}" data-dtype="Number"/>
|
||||
|
@ -1,8 +1,9 @@
|
||||
<li class="item flexrow list-item" data-attr-key="{{key}}">
|
||||
<span class="item-field-label-medium" name="{{key}}">
|
||||
<h4 class="item-field-label-medium margin-item-list"><a class="roll-charac" data-charac-key="{{key}}">{{charac.label}}</a></h4>
|
||||
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
|
||||
</span>
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.total}}</h4>
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}">{{charac.roll}}-</a></h4>
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
|
||||
<!-- <h4 class="item-field-label-short margin-item-list">{{charac.total}}</h4>-->
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||
</li>
|
41
templates/partials/partial-actor-equipment-section.hbs
Normal file
41
templates/partials/partial-actor-equipment-section.hbs
Normal file
@ -0,0 +1,41 @@
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-img">
|
||||
<label class=""> </label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Qty</label>
|
||||
</span>
|
||||
<span class="item-field-label-long3">
|
||||
<label class="item-field-label-long3">{{title}}</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="item-field-label-long4">Display</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Effect</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Roll</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">END</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Value</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Weight</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
<ul class="item-list list-item-shadow2">
|
||||
{{#each items as |equip key|}}
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs equip=equip}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
@ -1,37 +1,32 @@
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||
{{#if (eq level 1)}}
|
||||
<span class="item-name-label">{{equip.name}}</span>
|
||||
{{else}}
|
||||
<span class="item-name-label-level2">{{equip.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{equip.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
<span class="item-field-label-short"><label>{{equip.system.quantity}}</label> </span>
|
||||
|
||||
<span class="item-field-label-long3">{{equip.name}}</span>
|
||||
|
||||
<span class="item-field-label-long"><label>{{equip.system.displayname}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-medium">
|
||||
-
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
{{#if equip.system.iscontainer}}
|
||||
{{equip.system.contentsEnc}}
|
||||
{{else}}
|
||||
{{mul equip.system.weight equip.system.quantity}}
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
-
|
||||
<span class="item-field-label-short"><label><a class="roll-damage" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.damage}}</a>
|
||||
</label>
|
||||
</span>
|
||||
|
||||
{{#if equip.system.hasroll}}
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-short"><label>{{equip.system.endurance}}</label> </span>
|
||||
|
||||
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
|
||||
|
||||
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
51
templates/partials/partial-actor-full-charac.hbs
Normal file
51
templates/partials/partial-actor-full-charac.hbs
Normal file
@ -0,0 +1,51 @@
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}">
|
||||
|
||||
<input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value"
|
||||
value="{{charac.value}}" data-dtype="Number" />
|
||||
|
||||
<span class="item-field-label-medium" name="{{key}}">
|
||||
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
|
||||
</span>
|
||||
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.base}}</h4>
|
||||
|
||||
{{#if charac.hasroll}}
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i
|
||||
class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||
{{else}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
{{/if}}
|
||||
|
||||
<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}"
|
||||
data-dtype="String" />
|
||||
|
||||
{{#if charac.lift}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.lift}}</h4>
|
||||
<h4 class="item-field-label-medium margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i
|
||||
class="fas fa-dice"></i>{{charac.liftDice}}</a></h4>
|
||||
|
||||
<select class="actor-computer-str-end" name="system.characteristics.str.strendmode"
|
||||
value="{{charac.strendmode}}">
|
||||
{{#select charac.strendmode}}
|
||||
<option value="str20">STR/20 (half normal)</option>
|
||||
<option value="str10">STR/10 (normal, half heroic)</option>
|
||||
<option value="str5">STR/5 (heroic)</option>
|
||||
<option value="0">0</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if charac.phasesString}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
<h4 class="item-field-label-long2 margin-item-list">Phases : {{charac.phasesString}}</h4>
|
||||
{{/if}}
|
||||
|
||||
{{#if charac.presenceattack}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
<h4 class="item-field-label-long margin-item-list">Presence attack</h4>
|
||||
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{charac.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{charac.presenceattack.displayFormula}}</a>
|
||||
{{/if}}
|
||||
|
||||
</li>
|
@ -3,16 +3,18 @@
|
||||
<label class="item-field-label-medium">Display name</label>
|
||||
<input type="text" class="" name="system.displayname" value="{{system.displayname}}" data-dtype="string"/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label class="generic-label">Notes</label>
|
||||
<div class="small-editor item-text-long-line">
|
||||
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label class="generic-label">Notes</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -6,4 +6,9 @@
|
||||
<li class="flexrow"><label class="item-field-label-long">Roll</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.roll" value="{{system.roll}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<!-- <li class="flexrow"><label class="item-field-label-long">Computes BODY ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.computebody" {{checked system.computebody}}/></label>
|
||||
</li> -->
|
||||
|
||||
{{/if}}
|
||||
|
@ -1,6 +1,6 @@
|
||||
<li class="flexrow"><label class="item-field-label-long">Type</label>
|
||||
<select class="item-field-label-long" type="text" name="system.petype" value="{{system.petype}}" data-dtype="String">
|
||||
{{#select system.petype}}
|
||||
{{#select (lower system.petype)}}
|
||||
{{#each config.powerEquipmentType as |name key|}}
|
||||
<option value="{{key}}">{{name}}</option>
|
||||
{{/each}}
|
||||
@ -10,7 +10,7 @@
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Type Modifier</label>
|
||||
<select class="item-field-label-long" type="text" name="system.typemodifier" value="{{system.typemodifier}}" data-dtype="String">
|
||||
{{#select system.typemodifier}}
|
||||
{{#select (lower system.typemodifier)}}
|
||||
{{#each config.powerTypeModifiers as |name key|}}
|
||||
<option value="{{key}}">{{name}}</option>
|
||||
{{/each}}
|
||||
@ -31,6 +31,19 @@
|
||||
<li class="flexrow"><label class="item-field-label-long">Endurance</label>
|
||||
<input type="text" class="item-field-label-short" name="system.endurance" value="{{system.endurance}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Has Charges ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.hascharges" {{checked system.hascharges}}/></label>
|
||||
</li>
|
||||
{{#if system.hascharges}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Number of Charges</label>
|
||||
<input type="text" class="item-field-label-short" name="system.nbcharges" value="{{system.nbcharges}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if quantityDone}}
|
||||
{{else}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Quantity</label>
|
||||
<input type="text" class="item-field-label-short" name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
20
templates/partials/partial-power-maneuver-effect.hbs
Normal file
20
templates/partials/partial-power-maneuver-effect.hbs
Normal file
@ -0,0 +1,20 @@
|
||||
<li class="flexrow"><label class="item-field-label-long">Has Effect Roll ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.haseffectroll" {{checked
|
||||
system.haseffectroll}} /></label>
|
||||
</li>
|
||||
|
||||
{{#if system.haseffectroll}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Effect Roll</label>
|
||||
<select class="item-field-label-long" type="text" name="system.effectroll" value="{{system.effectroll}}"
|
||||
data-dtype="String">
|
||||
{{#select system.effectroll}}
|
||||
{{#each config.powerEffectRoll as |name key|}}
|
||||
<option value="{{key}}">{{name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="item-field-label-long">Effect roll formula</label>
|
||||
<input type="text" class="item-field-label-long" name="system.effectrollformula" value="{{system.effectrollformula}}" data-dtype="String"/>
|
||||
</li>
|
||||
{{/if}}
|
Reference in New Issue
Block a user