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7 Commits
fvtt-hero-
...
fvtt-hero-
Author | SHA1 | Date | |
---|---|---|---|
4ca23257cb | |||
e0adf04753 | |||
d399b29d84 | |||
4d3f067bf9 | |||
3489dc6254 | |||
b23d0836fe | |||
0fe4202098 |
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
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|||||||
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.history/
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21
lang/en.json
21
lang/en.json
@ -1,3 +1,18 @@
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{
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{
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"ACTOR": {
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}
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"TypeCharacter": "Character"
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},
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"ITEM": {
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"TypeSkill": "Skill",
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"TypePerk": "Perk",
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"TypePower": "Power",
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"TypeTalent": "Talent",
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"TypeAdvantage": "Advantage",
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"TypeMartialart": "Martial art",
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"TypeLimitation": "Limitation",
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"TypeComplication": "Complication",
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"TypeEquipment": "Equipment",
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"TypeCurrency": "Currency",
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"TypeManeuver": "Maneuver"
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}
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}
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@ -14,8 +14,8 @@ export class Hero6ActorSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-hero-system-6", "sheet", "actor"],
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classes: ["fvtt-hero-system-6", "sheet", "actor"],
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template: "systems/fvtt-hero-system-6/templates/actors/actor-sheet.hbs",
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template: "systems/fvtt-hero-system-6/templates/actors/actor-sheet.hbs",
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width: 960,
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width: 1124,
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height: 720,
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height: 916,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "main" }],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "main" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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editScore: true
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@ -36,21 +36,34 @@ export class Hero6ActorSheet extends ActorSheet {
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cssClass: this.isEditable ? "editable" : "locked",
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cssClass: this.isEditable ? "editable" : "locked",
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system: objectData,
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system: objectData,
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characteristics: this.actor.prepareCharac(),
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characteristics: this.actor.prepareCharac(),
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defenses: duplicate(this.actor.system.defenses),
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movements: duplicate(this.actor.system.movements),
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limited: this.object.limited,
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limited: this.object.limited,
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skills: this.actor.getSkills( ),
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skills: this.actor.getSkills( ),
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perks: this.actor.getPerks( ),
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powers: await this.actor.getPowers( ),
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talents: this.actor.getTalents( ),
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complications: this.actor.getComplications( ),
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martialarts: this.actor.getMartialArts( ),
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maneuvers: this.actor.getManeuvers( ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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equippedArmor: this.actor.getEquippedArmor(),
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equippedShield: this.actor.getEquippedShield(),
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subActors: duplicate(this.actor.getSubActors()),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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race: duplicate(this.actor.getRace()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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encCapacity: this.actor.getEncumbranceCapacity(),
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}),
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motivation: await TextEditor.enrichHTML(this.object.system.biodata.motivation, {async: true}),
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quote: await TextEditor.enrichHTML(this.object.system.biodata.quote, {async: true}),
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tactics: await TextEditor.enrichHTML(this.object.system.biodata.tactics, {async: true}),
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campaignuse: await TextEditor.enrichHTML(this.object.system.biodata.campaignuse, {async: true}),
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appearance: await TextEditor.enrichHTML(this.object.system.biodata.appearance, {async: true}),
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notes1: await TextEditor.enrichHTML(this.object.system.biodata.notes1, {async: true}),
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notes2: await TextEditor.enrichHTML(this.object.system.biodata.notes2, {async: true}),
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notes3: await TextEditor.enrichHTML(this.object.system.biodata.notes3, {async: true}),
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notes4: await TextEditor.enrichHTML(this.object.system.biodata.notes4, {async: true}),
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notes5: await TextEditor.enrichHTML(this.object.system.biodata.notes5, {async: true}),
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containersTree: this.actor.containersTree,
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encCurrent: this.actor.encCurrent,
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options: this.options,
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options: this.options,
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@ -139,7 +152,18 @@ export class Hero6ActorSheet extends ActorSheet {
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const characKey = $(event.currentTarget).data("charac-key");
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const characKey = $(event.currentTarget).data("charac-key");
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this.actor.rollCharac(characKey);
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this.actor.rollCharac(characKey);
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});
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});
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html.find('.roll-direct').click((event) => {
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const rollFormula = $(event.currentTarget).data("roll-formula");
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let roll = new Roll(rollFormula).roll({async: false})
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roll.toMessage()
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});
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html.find('.roll-item').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let itemId = li.data("item-id")
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this.actor.rollItem(itemId);
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});
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html.find('.roll-weapon').click((event) => {
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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const skillId = li.data("item-id")
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@ -163,7 +187,11 @@ export class Hero6ActorSheet extends ActorSheet {
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html.find('.update-field').change(ev => {
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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const fieldType = $(ev.currentTarget).data("dtype");
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let value = ev.currentTarget.value
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if (fieldType.toLowerCase() == "Number") {
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value = Number(value)
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}
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this.actor.update( { [`${fieldName}`]: value } );
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this.actor.update( { [`${fieldName}`]: value } );
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});
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});
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}
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}
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@ -43,8 +43,8 @@ export class Hero6Actor extends Actor {
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}
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}
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if (data.type == 'character') {
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if (data.type == 'character') {
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const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills");
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//const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills");
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data.items = skills.map(i => i.toObject())
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//data.items = skills.map(i => i.toObject())
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}
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}
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if (data.type == 'npc') {
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if (data.type == 'npc') {
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}
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}
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@ -66,6 +66,10 @@ export class Hero6Actor extends Actor {
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if (this.type == "character") {
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if (this.type == "character") {
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}
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}
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}
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}
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computeDicesValue() {
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this.system.biodata.presenceattack = Hero6Utility.getDerivatedDiceValue(this.system.characteristics.pre.value )
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this.system.characteristics.str.strdice = Hero6Utility.getDerivatedDiceValue(this.system.characteristics.str.value )
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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prepareDerivedData() {
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prepareDerivedData() {
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@ -73,6 +77,7 @@ export class Hero6Actor extends Actor {
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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this.buildContainerTree()
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this.computeHitPoints()
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this.computeHitPoints()
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this.computeDicesValue()
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}
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}
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super.prepareDerivedData();
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super.prepareDerivedData();
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@ -91,7 +96,7 @@ export class Hero6Actor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getMoneys() {
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getMoneys() {
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let comp = this.items.filter(item => item.type == 'money');
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let comp = this.items.filter(item => item.type == 'currency');
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Hero6Utility.sortArrayObjectsByName(comp)
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp;
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return comp;
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}
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}
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@ -163,10 +168,80 @@ export class Hero6Actor extends Actor {
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}
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}
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return item;
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return item;
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}
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}
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/* -------------------------------------------- */
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prepareSkill(skill) {
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skill.roll = 0
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skill.charac = "N/A"
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if (skill.system.skillfamiliarity) {
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skill.roll = 8;
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} else if (skill.system.skillprofiency) {
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skill.roll = 10;
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} else if (skill.system.skilltype == "agility") {
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skill.charac = "DEX"
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let charac = duplicate(this.system.characteristics.dex)
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this.prepareCharacValues(charac)
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skill.roll = charac.roll
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} else if (skill.system.skilltype == "interaction") {
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skill.charac = "PRE"
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let charac = duplicate(this.system.characteristics.pre)
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this.prepareCharacValues(charac)
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skill.roll = charac.roll
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} else if (skill.system.skilltype == "intellect") {
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skill.charac = "INT"
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let charac = duplicate(this.system.characteristics.int)
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this.prepareCharacValues(charac)
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skill.roll = charac.roll
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} else if (skill.system.skilltype == "background") {
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skill.roll = 11
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} else if (skill.system.skilltype == "custom") {
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if (skill.system.characteristic == "manual") {
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skill.roll = skill.system.base
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} else {
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skill.charac = skill.system.characteristic
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let charac = duplicate(this.system.characteristics[skill.system.characteristic])
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this.prepareCharacValues(charac)
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skill.roll = charac.roll
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}
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}
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if (skill.system.levels > 0) {
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skill.roll += skill.system.levels
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getSkills() {
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getSkills() {
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let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
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let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
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for (let skill of comp) {
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this.prepareSkill(skill)
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}
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getPerks() {
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let comp = duplicate(this.items.filter(item => item.type == 'perk') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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async getPowers() {
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let comp = duplicate(this.items.filter(item => item.type == 'power') || [])
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for (let c of comp) {
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c.enrichDescription = c.name + "<br>" + await TextEditor.enrichHTML(c.system.description, { async: true })
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}
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getTalents() {
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let comp = duplicate(this.items.filter(item => item.type == 'talent') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getMartialArts() {
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let comp = duplicate(this.items.filter(item => item.type == 'martialart') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getComplications() {
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let comp = duplicate(this.items.filter(item => item.type == 'complication') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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return comp
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}
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}
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@ -204,14 +279,31 @@ export class Hero6Actor extends Actor {
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}
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}
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return 0;
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return 0;
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}
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}
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getManeuvers() {
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/* ------------------------------------------- */
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let maneuvers = {
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getEquipments() {
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general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
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return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
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offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
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defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive")
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}
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return maneuvers
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}
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getEquipments() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment");
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}
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getWeapons() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
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}
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getArmors() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "armor");
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}
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getShields() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "shield");
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|
}
|
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getEquipmentsMoneys() {
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return duplicate(this.items.filter(item => item.type == "equipment" && (item.system.subtype == "equipment" || item.system.subtype == "money")) || [])
|
||||||
}
|
}
|
||||||
/* ------------------------------------------- */
|
|
||||||
getEquipmentsOnly() {
|
getEquipmentsOnly() {
|
||||||
return duplicate(this.items.filter(item => item.type == "equipment") || [])
|
return duplicate(this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment") || [])
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ------------------------------------------- */
|
/* ------------------------------------------- */
|
||||||
@ -259,7 +351,7 @@ export class Hero6Actor extends Actor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async incDecHP(formula) {
|
async incDecHP(formula) {
|
||||||
let dmgRoll = new Roll(formula+"[dark-starsorange]").roll({ async: false })
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let dmgRoll = new Roll(formula + "[dark-starsorange]").roll({ async: false })
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||||||
await Hero6Utility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
|
await Hero6Utility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
|
||||||
let hp = duplicate(this.system.secondary.hp)
|
let hp = duplicate(this.system.secondary.hp)
|
||||||
hp.value = Number(hp.value) + Number(dmgRoll.total)
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hp.value = Number(hp.value) + Number(dmgRoll.total)
|
||||||
@ -340,14 +432,14 @@ export class Hero6Actor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
prepareCharacValues( charac) {
|
prepareCharacValues(charac) {
|
||||||
charac.total = charac.base+charac.value
|
charac.total = charac.value
|
||||||
charac.roll = 9 + Math.floor((charac.base+charac.value)/5)
|
charac.roll = 9 + Math.floor((charac.value) / 5)
|
||||||
}
|
}
|
||||||
prepareCharac() {
|
prepareCharac() {
|
||||||
let characs = duplicate(this.system.characteristics)
|
let characs = duplicate(this.system.characteristics)
|
||||||
for(let key in characs) {
|
for (let key in characs) {
|
||||||
this.prepareCharacValues( characs[key])
|
this.prepareCharacValues(characs[key])
|
||||||
}
|
}
|
||||||
return characs
|
return characs
|
||||||
}
|
}
|
||||||
@ -444,6 +536,17 @@ export class Hero6Actor extends Actor {
|
|||||||
}
|
}
|
||||||
this.startRoll(rollData)
|
this.startRoll(rollData)
|
||||||
}
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
rollItem(itemId) {
|
||||||
|
let item = this.items.get(itemId)
|
||||||
|
let rollData = this.getCommonRollData()
|
||||||
|
rollData.mode = "item"
|
||||||
|
rollData.item = duplicate(item)
|
||||||
|
if (item.type == "skill") {
|
||||||
|
this.prepareSkill(rollData.item)
|
||||||
|
}
|
||||||
|
this.startRoll(rollData)
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
rollSkill(skillId) {
|
rollSkill(skillId) {
|
||||||
|
@ -1,6 +1,17 @@
|
|||||||
|
|
||||||
export const Hero6_CONFIG = {
|
export const Hero6_CONFIG = {
|
||||||
|
equipmentSubType: {
|
||||||
|
equipment: "Equipment",
|
||||||
|
weapon: "Weapon",
|
||||||
|
armor: "Armor",
|
||||||
|
shield: "Shield",
|
||||||
|
money: "Money"
|
||||||
|
},
|
||||||
|
maneuverTypes: {
|
||||||
|
"general": "General",
|
||||||
|
"offensive": "Offensive",
|
||||||
|
"defensive": "Defensive"
|
||||||
|
},
|
||||||
rollCharac : {
|
rollCharac : {
|
||||||
"str": "Strength",
|
"str": "Strength",
|
||||||
"dex": "Dexterity",
|
"dex": "Dexterity",
|
||||||
|
@ -145,6 +145,16 @@ export class Hero6ItemSheet extends ItemSheet {
|
|||||||
let itemType = li.data("item-type");
|
let itemType = li.data("item-type");
|
||||||
});
|
});
|
||||||
|
|
||||||
|
html.find('.item-skill-profiency').click(ev => {
|
||||||
|
this.object.update( {'system.levels': 12, 'system.cost': 2} )
|
||||||
|
} )
|
||||||
|
html.find('.item-skill-familiarity').click(ev => {
|
||||||
|
this.object.update( {'system.levels': 10, 'system.cost': 1} )
|
||||||
|
} )
|
||||||
|
html.find('.item-skill-everyman').click(ev => {
|
||||||
|
this.object.update( {'system.levels': 8, 'system.cost': 0} )
|
||||||
|
} )
|
||||||
|
|
||||||
html.find('.view-subitem').click(ev => {
|
html.find('.view-subitem').click(ev => {
|
||||||
this.viewSubitem(ev);
|
this.viewSubitem(ev);
|
||||||
});
|
});
|
||||||
|
@ -91,12 +91,6 @@ Hooks.once("ready", function () {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// CSS patch for v9
|
|
||||||
if (game.version) {
|
|
||||||
let sidebar = document.getElementById("sidebar");
|
|
||||||
sidebar.style.width = "min-content";
|
|
||||||
}
|
|
||||||
|
|
||||||
welcomeMessage();
|
welcomeMessage();
|
||||||
Hero6Utility.ready()
|
Hero6Utility.ready()
|
||||||
Hero6Commands.init()
|
Hero6Commands.init()
|
||||||
|
@ -46,12 +46,11 @@ export class Hero6Utility {
|
|||||||
return __locationNames[key]
|
return __locationNames[key]
|
||||||
})
|
})
|
||||||
Handlebars.registerHelper('isSkillCustom', function (key) {
|
Handlebars.registerHelper('isSkillCustom', function (key) {
|
||||||
if (key == "custom" || key == "background" ) {
|
if (key == "custom" ) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
this.gameSettings()
|
this.gameSettings()
|
||||||
|
|
||||||
@ -77,6 +76,15 @@ export class Hero6Utility {
|
|||||||
}) */
|
}) */
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*-------------------------------------------- */
|
||||||
|
static getDerivatedDiceValue(value) {
|
||||||
|
let dices = Math.floor(value/5) +"d6"
|
||||||
|
if ( value % 5 > 2) {
|
||||||
|
dices += "+1d3"
|
||||||
|
}
|
||||||
|
return dices
|
||||||
|
}
|
||||||
/*-------------------------------------------- */
|
/*-------------------------------------------- */
|
||||||
static upperFirst(text) {
|
static upperFirst(text) {
|
||||||
if (typeof text !== 'string') return text
|
if (typeof text !== 'string') return text
|
||||||
@ -154,6 +162,7 @@ export class Hero6Utility {
|
|||||||
'systems/fvtt-hero-system-6/templates/partials/editor-notes-gm.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/editor-notes-gm.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-roll-select.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-roll-select.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-actor-characteristic-block.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-actor-characteristic-block.hbs',
|
||||||
|
'systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-actor-status.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-actor-status.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
|
||||||
@ -162,6 +171,8 @@ export class Hero6Utility {
|
|||||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs',
|
||||||
|
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
|
||||||
|
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs'
|
||||||
]
|
]
|
||||||
return loadTemplates(templatePaths);
|
return loadTemplates(templatePaths);
|
||||||
}
|
}
|
||||||
@ -296,12 +307,16 @@ export class Hero6Utility {
|
|||||||
let actor = game.actors.get(rollData.actorId)
|
let actor = game.actors.get(rollData.actorId)
|
||||||
|
|
||||||
// ability/save/size => 0
|
// ability/save/size => 0
|
||||||
let diceFormula = "3d6+" + rollData.bonusMalus
|
let diceFormula = "3d6"
|
||||||
let target = 10
|
let target = 10
|
||||||
if (rollData.charac) {
|
if (rollData.charac) {
|
||||||
target = rollData.charac.roll
|
target = rollData.charac.roll
|
||||||
}
|
}
|
||||||
|
if (rollData.item) {
|
||||||
|
target = rollData.item.roll || rollData.item.system.roll
|
||||||
|
}
|
||||||
|
target += rollData.bonusMalus
|
||||||
|
|
||||||
// Performs roll
|
// Performs roll
|
||||||
console.log("Roll formula", diceFormula)
|
console.log("Roll formula", diceFormula)
|
||||||
let myRoll = rollData.roll
|
let myRoll = rollData.roll
|
||||||
@ -323,6 +338,7 @@ export class Hero6Utility {
|
|||||||
if ( myRoll.terms[0].total == 18) { // Always a failure
|
if ( myRoll.terms[0].total == 18) { // Always a failure
|
||||||
rollData.isSuccess = false
|
rollData.isSuccess = false
|
||||||
}
|
}
|
||||||
|
rollData.margin = target - rollData.result
|
||||||
|
|
||||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||||
content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-generic-result.hbs`, rollData)
|
content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-generic-result.hbs`, rollData)
|
||||||
|
@ -51,7 +51,7 @@
|
|||||||
background: rgba(66, 66, 64, 0.95);
|
background: rgba(66, 66, 64, 0.95);
|
||||||
} /* For title, sidebar character and scene */
|
} /* For title, sidebar character and scene */
|
||||||
.sheet nav.sheet-tabs {
|
.sheet nav.sheet-tabs {
|
||||||
font-size: 0.8rem;
|
font-size: 0.7rem;
|
||||||
color: rgba(224, 208, 197, 0.9);
|
color: rgba(224, 208, 197, 0.9);
|
||||||
background: rgba(66, 66, 64, 0.95);
|
background: rgba(66, 66, 64, 0.95);
|
||||||
} /* For nav and title */
|
} /* For nav and title */
|
||||||
@ -173,19 +173,6 @@ table { border: 1px solid #7a7971;}
|
|||||||
grid-template-columns: repeat(12, minmax(0, 1fr));
|
grid-template-columns: repeat(12, minmax(0, 1fr));
|
||||||
}
|
}
|
||||||
|
|
||||||
.flex-group-center,
|
|
||||||
.flex-group-left,
|
|
||||||
.flex-group-right {
|
|
||||||
-webkit-box-pack: center;
|
|
||||||
-ms-flex-pack: center;
|
|
||||||
justify-content: center;
|
|
||||||
-webkit-box-align: center;
|
|
||||||
-ms-flex-align: center;
|
|
||||||
align-items: center;
|
|
||||||
text-align: center;
|
|
||||||
padding: 5px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.flex-group-left {
|
.flex-group-left {
|
||||||
-webkit-box-pack: start;
|
-webkit-box-pack: start;
|
||||||
-ms-flex-pack: start;
|
-ms-flex-pack: start;
|
||||||
@ -447,7 +434,7 @@ form .form-group label {
|
|||||||
|
|
||||||
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
||||||
font-size: 0.8rem;
|
font-size: 0.8rem;
|
||||||
background: url("../images/ui/pc_sheet_bg.webp") repeat left top;
|
/*background: url("../images/ui/pc_sheet_bg.webp") repeat left top;*/
|
||||||
background: rgba(228, 240, 240, 0.75);
|
background: rgba(228, 240, 240, 0.75);
|
||||||
color: rgba(66, 66, 64, 0.95);
|
color: rgba(66, 66, 64, 0.95);
|
||||||
}
|
}
|
||||||
@ -466,7 +453,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
|
|||||||
.sheet nav.sheet-tabs {
|
.sheet nav.sheet-tabs {
|
||||||
font-size: 0.70rem;
|
font-size: 0.70rem;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
height: 3rem;
|
height: 2.5rem;
|
||||||
flex: 0 0 3rem;
|
flex: 0 0 3rem;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
padding: 0 0 0 0.25rem;
|
padding: 0 0 0 0.25rem;
|
||||||
@ -483,7 +470,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
|
|||||||
|
|
||||||
nav.sheet-tabs .item {
|
nav.sheet-tabs .item {
|
||||||
position: relative;
|
position: relative;
|
||||||
padding: 0 0.25rem;
|
padding: 0 0.15rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
nav.sheet-tabs .item:after {
|
nav.sheet-tabs .item:after {
|
||||||
@ -546,7 +533,7 @@ ul, li {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.sheet li {
|
.sheet li {
|
||||||
margin: 0.010rem;
|
margin: 0.1rem;
|
||||||
padding: 0.25rem;
|
padding: 0.25rem;
|
||||||
}
|
}
|
||||||
.header-fields li {
|
.header-fields li {
|
||||||
@ -574,10 +561,10 @@ ul, li {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.list-item {
|
.list-item {
|
||||||
margin: 0.125rem;
|
margin: 0.2rem;
|
||||||
/*box-shadow: inset 0px 0px 1px #00000096;*/
|
/*box-shadow: inset 0px 0px 1px #00000096;*/
|
||||||
/*border-radius: 0.25rem;*/
|
/*border-radius: 0.25rem;*/
|
||||||
padding: 0.125rem;
|
padding: 0.2rem;
|
||||||
flex: 1 1 5rem;
|
flex: 1 1 5rem;
|
||||||
display: flex !important;
|
display: flex !important;
|
||||||
}
|
}
|
||||||
@ -952,7 +939,7 @@ ul, li {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#sidebar #sidebar-tabs i{
|
#sidebar #sidebar-tabs i{
|
||||||
width: 25px;
|
/*width: 25px;*/
|
||||||
height: 25px;
|
height: 25px;
|
||||||
display: inline-block;
|
display: inline-block;
|
||||||
background-position:center;
|
background-position:center;
|
||||||
@ -1420,6 +1407,26 @@ Focus FOC: #ff0084
|
|||||||
max-width: 8rem;
|
max-width: 8rem;
|
||||||
min-width: 8rem;
|
min-width: 8rem;
|
||||||
}
|
}
|
||||||
|
.item-field-label-long-img {
|
||||||
|
flex-grow:1;
|
||||||
|
max-width: 10rem;
|
||||||
|
min-width: 10rem;
|
||||||
|
}
|
||||||
|
.item-field-label-long2 {
|
||||||
|
flex-grow:1;
|
||||||
|
max-width: 16rem;
|
||||||
|
min-width: 16rem;
|
||||||
|
}
|
||||||
|
.item-field-label-long3 {
|
||||||
|
flex-grow:1;
|
||||||
|
max-width: 30rem;
|
||||||
|
min-width: 30rem;
|
||||||
|
}
|
||||||
|
.item-field-label-long4 {
|
||||||
|
flex-grow:1;
|
||||||
|
max-width: 40rem;
|
||||||
|
min-width: 40rem;
|
||||||
|
}
|
||||||
.item-control-end {
|
.item-control-end {
|
||||||
align-self: flex-end;
|
align-self: flex-end;
|
||||||
}
|
}
|
||||||
@ -1441,3 +1448,7 @@ Focus FOC: #ff0084
|
|||||||
min-width:2rem;
|
min-width:2rem;
|
||||||
max-width: 2rem;
|
max-width: 2rem;
|
||||||
}
|
}
|
||||||
|
.biodata-portrait {
|
||||||
|
min-height: 512px;
|
||||||
|
min-width: 256px;
|
||||||
|
}
|
@ -91,7 +91,7 @@
|
|||||||
"styles": [
|
"styles": [
|
||||||
"styles/simple.css"
|
"styles/simple.css"
|
||||||
],
|
],
|
||||||
"version": "10.0.9",
|
"version": "10.0.29",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "10",
|
"minimum": "10",
|
||||||
"verified": "10",
|
"verified": "10",
|
||||||
@ -99,7 +99,7 @@
|
|||||||
},
|
},
|
||||||
"title": "Hero System v6 for FoundrtVTT (Official)",
|
"title": "Hero System v6 for FoundrtVTT (Official)",
|
||||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
|
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.9.zip",
|
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.29.zip",
|
||||||
"url": "https://www.uberwald.me/gitea/uberwald/",
|
"url": "https://www.uberwald.me/gitea/uberwald/",
|
||||||
"background": "images/ui/hro6_welcome_page.webp",
|
"background": "images/ui/hro6_welcome_page.webp",
|
||||||
"id": "fvtt-hero-system-6"
|
"id": "fvtt-hero-system-6"
|
||||||
|
168
template.json
168
template.json
@ -8,14 +8,30 @@
|
|||||||
"biodata": {
|
"biodata": {
|
||||||
"species": "",
|
"species": "",
|
||||||
"age": 0,
|
"age": 0,
|
||||||
|
"campaign":"",
|
||||||
|
"alternateids":"",
|
||||||
|
"player": "",
|
||||||
|
"gm": "",
|
||||||
"gender": 0,
|
"gender": 0,
|
||||||
"character": "",
|
"character": "",
|
||||||
|
"mass":"",
|
||||||
"religion": "",
|
"religion": "",
|
||||||
"weight": "",
|
"weight": "",
|
||||||
"height": "",
|
"height": "",
|
||||||
"background": "",
|
"background": "",
|
||||||
|
"motivation": "",
|
||||||
|
"quote" : "",
|
||||||
|
"tactics": "",
|
||||||
|
"campaignuse": "",
|
||||||
|
"appearance": "",
|
||||||
"description": "",
|
"description": "",
|
||||||
"notes": "",
|
"notes": "",
|
||||||
|
"points": 0,
|
||||||
|
"complications": 0,
|
||||||
|
"xpearned": 0,
|
||||||
|
"xpspent": 0,
|
||||||
|
"combatskills": "",
|
||||||
|
"presenceattack": "",
|
||||||
"gmnotes": ""
|
"gmnotes": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -23,44 +39,54 @@
|
|||||||
"characteristics": {
|
"characteristics": {
|
||||||
"str": {
|
"str": {
|
||||||
"label": "Strength",
|
"label": "Strength",
|
||||||
"value": 0,
|
"value": 10,
|
||||||
"base": 10,
|
"base": 10,
|
||||||
"category": "main",
|
"category": "main",
|
||||||
|
"strdice": "",
|
||||||
|
"lift": "",
|
||||||
|
"strend": 0,
|
||||||
|
"hasroll": true,
|
||||||
"realcost": 0,
|
"realcost": 0,
|
||||||
"activecost": 0
|
"activecost": 0
|
||||||
},
|
},
|
||||||
"dex": {
|
"dex": {
|
||||||
"label": "Dexterity",
|
"label": "Dexterity",
|
||||||
"value": 0,
|
"value": 10,
|
||||||
"base": 10,
|
"base": 10,
|
||||||
|
"hasroll": true,
|
||||||
"category": "main"
|
"category": "main"
|
||||||
},
|
},
|
||||||
"con": {
|
"con": {
|
||||||
"label": "Constitution",
|
"label": "Constitution",
|
||||||
|
"hasroll": true,
|
||||||
"category": "main",
|
"category": "main",
|
||||||
"value": 0,
|
"value": 10,
|
||||||
"base": 10
|
"base": 10
|
||||||
},
|
},
|
||||||
"int": {
|
"int": {
|
||||||
"label": "Intelligence",
|
"label": "Intelligence",
|
||||||
|
"hasroll": true,
|
||||||
"category": "main",
|
"category": "main",
|
||||||
"value": 0,
|
"value": 10,
|
||||||
"base": 10
|
"base": 10
|
||||||
},
|
},
|
||||||
"ego": {
|
"ego": {
|
||||||
"label": "Ego",
|
"label": "Ego",
|
||||||
|
"hasroll": true,
|
||||||
"category": "main",
|
"category": "main",
|
||||||
"value": 0,
|
"value": 10,
|
||||||
"base": 10
|
"base": 10
|
||||||
},
|
},
|
||||||
"pre": {
|
"pre": {
|
||||||
"label": "Presence",
|
"label": "Presence",
|
||||||
|
"hasroll": true,
|
||||||
"category": "main",
|
"category": "main",
|
||||||
"value": 0,
|
"value": 10,
|
||||||
"base": 10
|
"base": 10
|
||||||
},
|
},
|
||||||
"ocv": {
|
"ocv": {
|
||||||
"label": "OCV",
|
"label": "OCV",
|
||||||
|
"hasroll": false,
|
||||||
"base": 3,
|
"base": 3,
|
||||||
"autoMod": "0",
|
"autoMod": "0",
|
||||||
"userMod": "0",
|
"userMod": "0",
|
||||||
@ -69,6 +95,7 @@
|
|||||||
},
|
},
|
||||||
"dcv": {
|
"dcv": {
|
||||||
"label": "DCV",
|
"label": "DCV",
|
||||||
|
"hasroll": false,
|
||||||
"base": 3,
|
"base": 3,
|
||||||
"autoMod": "0",
|
"autoMod": "0",
|
||||||
"userMod": "0",
|
"userMod": "0",
|
||||||
@ -77,6 +104,7 @@
|
|||||||
},
|
},
|
||||||
"omcv": {
|
"omcv": {
|
||||||
"label": "OMCV",
|
"label": "OMCV",
|
||||||
|
"hasroll": false,
|
||||||
"base": 3,
|
"base": 3,
|
||||||
"autoMod": "0",
|
"autoMod": "0",
|
||||||
"userMod": "0",
|
"userMod": "0",
|
||||||
@ -85,6 +113,7 @@
|
|||||||
},
|
},
|
||||||
"dmcv": {
|
"dmcv": {
|
||||||
"label": "DMCV",
|
"label": "DMCV",
|
||||||
|
"hasroll": false,
|
||||||
"base": 3,
|
"base": 3,
|
||||||
"autoMod": "0",
|
"autoMod": "0",
|
||||||
"userMod": "0",
|
"userMod": "0",
|
||||||
@ -93,11 +122,14 @@
|
|||||||
},
|
},
|
||||||
"spd": {
|
"spd": {
|
||||||
"label": "Speed",
|
"label": "Speed",
|
||||||
|
"hasroll": false,
|
||||||
"value": 2,
|
"value": 2,
|
||||||
"base": 2
|
"base": 2
|
||||||
},
|
},
|
||||||
"pd": {
|
"pd": {
|
||||||
"label": "PD",
|
"label": "PD",
|
||||||
|
"hasroll": false,
|
||||||
|
"isdefense": true,
|
||||||
"value": 2,
|
"value": 2,
|
||||||
"base": 2,
|
"base": 2,
|
||||||
"pd_nonresistant_total": 0,
|
"pd_nonresistant_total": 0,
|
||||||
@ -107,6 +139,8 @@
|
|||||||
},
|
},
|
||||||
"ed": {
|
"ed": {
|
||||||
"label": "ED",
|
"label": "ED",
|
||||||
|
"hasroll": false,
|
||||||
|
"isdefense": true,
|
||||||
"value": 2,
|
"value": 2,
|
||||||
"base": 2,
|
"base": 2,
|
||||||
"ed_nonresistant_total": 0,
|
"ed_nonresistant_total": 0,
|
||||||
@ -116,21 +150,39 @@
|
|||||||
},
|
},
|
||||||
"rec": {
|
"rec": {
|
||||||
"label": "REC",
|
"label": "REC",
|
||||||
|
"hasroll": false,
|
||||||
"value": 4,
|
"value": 4,
|
||||||
"base": 4
|
"base": 4
|
||||||
},
|
},
|
||||||
"end": {
|
"end": {
|
||||||
"label": "REC",
|
"label": "END",
|
||||||
|
"hasroll": false,
|
||||||
|
"isvital": true,
|
||||||
|
"damage": 0,
|
||||||
"value": 20,
|
"value": 20,
|
||||||
"max": 20
|
"max": 20
|
||||||
},
|
},
|
||||||
"stun": {
|
"stun": {
|
||||||
"label": "STUN",
|
"label": "STUN",
|
||||||
|
"hasroll": false,
|
||||||
|
"isvital": true,
|
||||||
|
"damage": 0,
|
||||||
|
"value": 20,
|
||||||
|
"max": 20
|
||||||
|
},
|
||||||
|
"other": {
|
||||||
|
"label": "OTHER",
|
||||||
|
"hasroll": false,
|
||||||
|
"isvital": true,
|
||||||
|
"damage": 0,
|
||||||
"value": 20,
|
"value": 20,
|
||||||
"max": 20
|
"max": 20
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"label": "Body",
|
"label": "BODY",
|
||||||
|
"hasroll": false,
|
||||||
|
"isvital": true,
|
||||||
|
"damage": 0,
|
||||||
"value": 10,
|
"value": 10,
|
||||||
"max": 10,
|
"max": 10,
|
||||||
"loc": {
|
"loc": {
|
||||||
@ -154,27 +206,91 @@
|
|||||||
},
|
},
|
||||||
"running": {
|
"running": {
|
||||||
"label": "Running",
|
"label": "Running",
|
||||||
|
"ismovement": true,
|
||||||
|
"hasroll": false,
|
||||||
"value": 12,
|
"value": 12,
|
||||||
"base": 12
|
"base": 12
|
||||||
},
|
},
|
||||||
"swimming": {
|
"swimming": {
|
||||||
"label": "Swimming",
|
"label": "Swimming",
|
||||||
|
"ismovement": true,
|
||||||
|
"hasroll": false,
|
||||||
"value": 4,
|
"value": 4,
|
||||||
"base": 4
|
"base": 4
|
||||||
},
|
},
|
||||||
"leaping": {
|
"leaping": {
|
||||||
"label": "Leaping",
|
"label": "Leaping",
|
||||||
|
"ismovement": true,
|
||||||
|
"hasroll": false,
|
||||||
"value": 4,
|
"value": 4,
|
||||||
"base": 4,
|
"base": 4,
|
||||||
"leaping_horizontal_base": 0,
|
"leaping_horizontal_base": 0,
|
||||||
"leaping_horizontal_total": 0,
|
"leaping_horizontal_total": 0,
|
||||||
"leaping_vertical_base": 0,
|
"leaping_vertical_base": 0,
|
||||||
"leaping_vertical_total": 0
|
"leaping_vertical_total": 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"movements": {
|
||||||
|
"movements": {
|
||||||
|
"fly": {
|
||||||
|
"label": "Fly",
|
||||||
|
"value": 0
|
||||||
},
|
},
|
||||||
"flying": {
|
"teleport": {
|
||||||
"label": "Flying",
|
"label": "Teleport",
|
||||||
|
"value": 0
|
||||||
|
},
|
||||||
|
"tunnel": {
|
||||||
|
"label": "Tunnel",
|
||||||
|
"value": 0
|
||||||
|
},
|
||||||
|
"move1": {
|
||||||
|
"label": "N/A",
|
||||||
|
"iseditable": true,
|
||||||
|
"value": 0
|
||||||
|
},
|
||||||
|
"move2": {
|
||||||
|
"label": "N/A",
|
||||||
|
"iseditable": true,
|
||||||
|
"value": 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"defenses": {
|
||||||
|
"defenses": {
|
||||||
|
"mental": {
|
||||||
|
"label": "Mental",
|
||||||
"value": 0,
|
"value": 0,
|
||||||
"base": 0
|
"resistant": ""
|
||||||
|
},
|
||||||
|
"power": {
|
||||||
|
"label": "Power",
|
||||||
|
"value": 0,
|
||||||
|
"resistant": ""
|
||||||
|
},
|
||||||
|
"flash": {
|
||||||
|
"label": "Flash",
|
||||||
|
"value": 0,
|
||||||
|
"resistant": ""
|
||||||
|
},
|
||||||
|
"def1": {
|
||||||
|
"label": "N/A",
|
||||||
|
"value": 0,
|
||||||
|
"iseditable": true,
|
||||||
|
"resistant": ""
|
||||||
|
},
|
||||||
|
"def2": {
|
||||||
|
"label": "N/A",
|
||||||
|
"value": 0,
|
||||||
|
"iseditable": true,
|
||||||
|
"resistant": ""
|
||||||
|
},
|
||||||
|
"def3": {
|
||||||
|
"label": "N/A",
|
||||||
|
"value": 0,
|
||||||
|
"iseditable": true,
|
||||||
|
"resistant": ""
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -183,7 +299,9 @@
|
|||||||
"character": {
|
"character": {
|
||||||
"templates": [
|
"templates": [
|
||||||
"biodata",
|
"biodata",
|
||||||
"characteristics"
|
"characteristics",
|
||||||
|
"defenses",
|
||||||
|
"movements"
|
||||||
],
|
],
|
||||||
"subactors": []
|
"subactors": []
|
||||||
}
|
}
|
||||||
@ -195,6 +313,8 @@
|
|||||||
"talent",
|
"talent",
|
||||||
"power",
|
"power",
|
||||||
"advantage",
|
"advantage",
|
||||||
|
"maneuver",
|
||||||
|
"martialart",
|
||||||
"limitation",
|
"limitation",
|
||||||
"complication",
|
"complication",
|
||||||
"equipment"
|
"equipment"
|
||||||
@ -227,6 +347,16 @@
|
|||||||
"items": {}
|
"items": {}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"maneuver": {
|
||||||
|
"templates": [
|
||||||
|
"common"
|
||||||
|
],
|
||||||
|
"maneuvertype": "general",
|
||||||
|
"pha": "",
|
||||||
|
"ocv": 0,
|
||||||
|
"dcv" : 0,
|
||||||
|
"active": false
|
||||||
|
},
|
||||||
"advantage": {
|
"advantage": {
|
||||||
"templates": [
|
"templates": [
|
||||||
"common"
|
"common"
|
||||||
@ -243,6 +373,10 @@
|
|||||||
"base": "",
|
"base": "",
|
||||||
"levelscost": 0,
|
"levelscost": 0,
|
||||||
"levels": 0,
|
"levels": 0,
|
||||||
|
"skilllevelonly": false,
|
||||||
|
"skillfamiliarity": false,
|
||||||
|
"skilleveryman": false,
|
||||||
|
"skillprofiency": false,
|
||||||
"templates": [
|
"templates": [
|
||||||
"common"
|
"common"
|
||||||
]
|
]
|
||||||
@ -258,6 +392,7 @@
|
|||||||
"common",
|
"common",
|
||||||
"power"
|
"power"
|
||||||
],
|
],
|
||||||
|
"subtype": "equipment",
|
||||||
"value": 0,
|
"value": 0,
|
||||||
"weight": 0,
|
"weight": 0,
|
||||||
"moneycost": 0
|
"moneycost": 0
|
||||||
@ -291,15 +426,6 @@
|
|||||||
"impenetrable": 0,
|
"impenetrable": 0,
|
||||||
"value": 0
|
"value": 0
|
||||||
},
|
},
|
||||||
"maneuver": {
|
|
||||||
"templates": [
|
|
||||||
"common"
|
|
||||||
],
|
|
||||||
"phase": 0,
|
|
||||||
"ocv": "+0",
|
|
||||||
"dcv": "+0",
|
|
||||||
"active": false
|
|
||||||
},
|
|
||||||
"movement": {
|
"movement": {
|
||||||
"templates": [
|
"templates": [
|
||||||
"common"
|
"common"
|
||||||
|
@ -6,23 +6,85 @@
|
|||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<img class="profile-img margin-image-right" src="{{img}}" data-edit="img" title="{{name}}" />
|
<img class="profile-img margin-image-right" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
<h1 class="charname margin-image-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
<h1 class="charname "><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||||
|
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<div class="charac-item">
|
<ul class="item-list alternate-list">
|
||||||
<ul>
|
<li class="item flexrow">
|
||||||
{{#each characteristics as |charac key|}}
|
<label class="item-field-label-medium">Alternate IDs</label>
|
||||||
{{#if (eq charac.category "main")}}
|
<input type="text" class="item-field-label-long4" name="system.biodata.alternateids" value="{{system.biodata.origin}}"
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-characteristic-block.hbs charac=charac key=key}}
|
data-dtype="String" />
|
||||||
{{/if}}
|
</li>
|
||||||
{{/each}}
|
</ul>
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="charac-item">
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="grid grid-2col">
|
||||||
|
<div>
|
||||||
|
<ul class="item-list alternate-list">
|
||||||
|
<li class="flexrow item">
|
||||||
|
<label class="item-field-label-medium">Campaign</label>
|
||||||
|
<input type="text" class="item-field-label-long3" name="system.biodata.campaign" value="{{system.biodata.campaign}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow item">
|
||||||
|
<label class="item-field-label-medium">Player</label>
|
||||||
|
<input type="text" class="item-field-label-long3" name="system.biodata.player" value="{{system.biodata.player}}"
|
||||||
|
data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow item">
|
||||||
|
<label class="item-field-label-medium">GM</label>
|
||||||
|
<input type="text" class="item-field-label-long3" name="system.biodata.gm" value="{{system.biodata.gm}}"
|
||||||
|
data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
<li class="item flexrow">
|
||||||
|
<label class="item-field-label-medium">Hair</label>
|
||||||
|
<input type="text" class="item-field-label-long3" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<ul class="item-list alternate-list">
|
||||||
|
<li class="flexrow item">
|
||||||
|
<label class="item-field-label-medium">Gender</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.biodata.gender" value="{{system.biodata.gender}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
<li class="item flexrow">
|
||||||
|
<label class="item-field-label-medium">Height</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.biodata.height" value="{{system.biodata.height}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
<li class="item flexrow">
|
||||||
|
<label class="item-field-label-medium">Mass</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.biodata.mass" value="{{system.biodata.mass}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
<li class="item flexrow">
|
||||||
|
<label class="item-field-label-medium">Eyes</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flexrow">
|
||||||
|
<ul class="item-list alternate-list">
|
||||||
|
<li class="item flexrow">
|
||||||
|
<label class="item-field-label-medium">Points</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.biodata.points" value="{{system.biodata.origin}}" data-dtype="Number" />
|
||||||
|
<label class=""> </label>
|
||||||
|
|
||||||
|
<label class="item-field-label-medium">Complications</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.biodata.complications" value="{{system.biodata.complications}}" data-dtype="Number" />
|
||||||
|
<label class=""> </label>
|
||||||
|
|
||||||
|
<label class="item-field-label-medium">XP Earned</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.biodata.xpearned" value="{{system.biodata.xpearned}}" data-dtype="Number" />
|
||||||
|
<label class=""> </label>
|
||||||
|
|
||||||
|
<label class="item-field-label-medium">XP Spent</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.biodata.xpspent" value="{{system.biodata.xpspent}}" data-dtype="Number" />
|
||||||
|
<label class=""> </label>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -30,140 +92,300 @@
|
|||||||
|
|
||||||
{{!-- Sheet Tab Navigation --}}
|
{{!-- Sheet Tab Navigation --}}
|
||||||
<nav class="sheet-tabs tabs" data-group="primary">
|
<nav class="sheet-tabs tabs" data-group="primary">
|
||||||
<a class="item" data-tab="main">Main</a>
|
<a class="" data-tab="combat">Combat</a>
|
||||||
<a class="item" data-tab="combat">Combat</a>
|
<a class="" data-tab="biodata">Background</a>
|
||||||
<a class="item" data-tab="skills">Skills</a>
|
<a class="" data-tab="char">Characteristics</a>
|
||||||
<a class="item" data-tab="powers">Powers/Perks</a>
|
<a class="" data-tab="skills">Skills</a>
|
||||||
<a class="item" data-tab="equipment">Equipment</a>
|
<a class="" data-tab="perks">Perks</a>
|
||||||
<a class="item" data-tab="biodata">Biography</a>
|
<a class="" data-tab="talents">Talents</a>
|
||||||
|
<a class="" data-tab="martial">Martial Arts</a>
|
||||||
|
<a class="" data-tab="powers">Powers</a>
|
||||||
|
<a class="" data-tab="complications">Complications</a>
|
||||||
|
<a class="" data-tab="equipment">Equipment</a>
|
||||||
|
<a class="" data-tab="notes">Notes</a>
|
||||||
</nav>
|
</nav>
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
{{!-- Sheet Body --}}
|
||||||
<section class="sheet-body">
|
<section class="sheet-body">
|
||||||
|
|
||||||
{{!-- Main Tab --}}
|
|
||||||
<div class="tab main" data-group="primary" data-tab="main">
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{{!-- Combat Tab --}}
|
{{!-- Combat Tab --}}
|
||||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||||
<div class="flexcol">
|
|
||||||
|
<div class="grid grid2col">
|
||||||
<div>
|
<div>
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item">
|
||||||
<span class="item-name-label-header-long">
|
<label class="item-field-label-medium">STR Dice</label>
|
||||||
<h3><label class="items-title-text">Weapons</label></h3>
|
<a class="roll-direct" data-roll-formula="{{characteristics.str.strdice}}"><i class="fas fa-dice"></i>{{characteristics.str.strdice}}</a>
|
||||||
</span>
|
<label class="item-field-label-short"> </label>
|
||||||
<span class="item-field-label-short">
|
<label class="item-field-label-medium">Lift</label>
|
||||||
<label class="short-label">Ability</label>
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" />
|
||||||
</span>
|
<label class="item-field-label-short"> </label>
|
||||||
<span class="item-field-label-medium">
|
<label class="item-field-label-medium">STR END</label>
|
||||||
<label class="short-label">Range</label>
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" value="{{characteristics.str.strend}}" data-dtype="Number" />
|
||||||
</span>
|
|
||||||
</li>
|
</li>
|
||||||
{{#each equippedWeapons as |weapon key|}}
|
<li class="flexrow item">
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
<label class="item-field-label-long">Presence attack</label>
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="roll-direct" data-roll-formula="{{system.biodata.presenceattack}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack}}</a>
|
||||||
src="{{weapon.img}}" /></a>
|
|
||||||
<span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
|
|
||||||
|
|
||||||
<span class="item-field-label-short">{{weapon.system.ability}}</span>
|
|
||||||
|
|
||||||
<span class="item-field-label-medium">{{perk.system.range}}</span>
|
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
|
||||||
|
|
||||||
|
{{#each maneuvers as |mlist key|}}
|
||||||
|
<ul class="stat-list alternate-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-long-img">
|
||||||
|
<label class="">{{upperFirst key}} Maneuvers</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">PHA</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">OCV</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">DCV</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="short-label">Effects</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each mlist as |maneuver key|}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}">
|
||||||
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{maneuver.img}}" /></a>
|
||||||
|
<span class="item-field-label-long">{{maneuver.name}}</span>
|
||||||
|
|
||||||
|
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
|
||||||
|
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
|
||||||
|
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
|
||||||
|
|
||||||
|
<span class="item-field-label-medium">{{maneuver.system.effects}}</span>
|
||||||
|
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
<div>
|
<div>
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="flexrow item">
|
||||||
<span class="item-name-label-header-long">
|
<label class="item-field-label-medium">SPD</label>
|
||||||
<h3><label class="items-title-text">Feats</label></h3>
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Feature Die?</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">SL?</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">SL</label>
|
|
||||||
</span>
|
|
||||||
</li>
|
</li>
|
||||||
{{#each feats as |feat key|}}
|
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{feat._id}}">
|
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
||||||
src="{{feat.img}}" /></a>
|
|
||||||
<span class="item-name-label-long">{{feat.name}}</span>
|
|
||||||
|
|
||||||
<span class="item-field-label-medium">{{upperFirst feat.system.isfeatdie}}</span>
|
|
||||||
<span class="item-field-label-medium">{{upperFirst feat.system.issl}}</span>
|
|
||||||
<span class="item-field-label-medium">{{feat.system.sl}}</span>
|
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
|
||||||
|
|
||||||
<div>
|
<div class="grid grid2col">
|
||||||
<ul class="stat-list alternate-list">
|
<div>
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<ul class="stat-list alternate-list">
|
||||||
<span class="item-name-label-header-long">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<h3><label class="items-title-text">Conditions</label></h3>
|
<span class="item-field-label-long">
|
||||||
</span>
|
<label class="">Vitals</label>
|
||||||
</li>
|
</span>
|
||||||
{{#each conditions as |condition key|}}
|
<span class="item-field-label-short">
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
|
<label class="short-label">Val.</label>
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
</span>
|
||||||
src="{{condition.img}}" /></a>
|
<span class="item-field-label-short">
|
||||||
<span class="item-name-label-long">{{condition.name}}</span>
|
<label class="short-label">Dam.</label>
|
||||||
<div class="item-filler"> </div>
|
</span>
|
||||||
<div class="item-controls item-controls-fixed">
|
</li>
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
{{#each characteristics as |char key|}}
|
||||||
</div>
|
{{#if char.isvital}}
|
||||||
</li>
|
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||||
{{/each}}
|
<span class="item-field-label-long">{{char.label}}</span>
|
||||||
</ul>
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
||||||
</div>
|
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage" value="{{char.damage}}" data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
|
||||||
|
<ul class="stat-list alternate-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-long">
|
||||||
|
<label class="">Defenses</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Val.</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Res.</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each characteristics as |char key|}}
|
||||||
|
{{#if char.isdefense}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||||
|
<span class="item-field-label-long">{{char.label}}</span>
|
||||||
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
||||||
|
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant" value="{{char.resistant}}" data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
||||||
|
{{#each defenses as |def key|}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}">
|
||||||
|
{{#if def.iseditable}}
|
||||||
|
<input type="text" class="item-field-label-long update-field" data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" />
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-long">{{def.label}}</span>
|
||||||
|
{{/if}}
|
||||||
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" />
|
||||||
|
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant" value="{{def.resistant}}" data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="item">
|
||||||
|
<label class="item-field-label-short">OCV</label>
|
||||||
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}" data-dtype="Number" />
|
||||||
|
<label class="item-field-label-short"> </label>
|
||||||
|
|
||||||
|
<label class="item-field-label-short">DCV</label>
|
||||||
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}" data-dtype="Number" />
|
||||||
|
<label class="item-field-label-short"> </label>
|
||||||
|
|
||||||
|
<label class="item-field-label-short">OMCV</label>
|
||||||
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}" data-dtype="Number" />
|
||||||
|
<label class="item-field-label-short"> </label>
|
||||||
|
|
||||||
|
<label class="item-field-label-short">DMCV</label>
|
||||||
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}" data-dtype="Number" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flexrow">
|
||||||
|
<label class="item-field-label-long">Combat Skill Levels</label>
|
||||||
|
<textarea rows="4" type="text" class="padd-right" name="system.biodata.combatskills"
|
||||||
|
data-dtype="String">{{system.biodata.combatskills}}</textarea>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="grid grid2col">
|
||||||
|
<div>
|
||||||
|
<ul class="stat-list alternate-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-long">
|
||||||
|
<label class="">Senses</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Val.</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each senses as |sense key|}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||||
|
<span class="item-field-label-long">{{sense.label}}</span>
|
||||||
|
<span class="item-field-label-short">{{sense.value}}</span>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<ul class="stat-list alternate-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-long">
|
||||||
|
<label class="">Movement</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">C.</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Non-C.</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each characteristics as |char key|}}
|
||||||
|
{{#if char.ismovement}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||||
|
<span class="item-field-label-long">{{char.label}}</span>
|
||||||
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
||||||
|
<input type="text" class="item-field-label-short" value="{{mul char.value 2}}" disabled data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
||||||
|
{{#each movements as |move key|}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||||
|
{{#if move.iseditable}}
|
||||||
|
<input type="text" class="item-field-label-long update-field" data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" />
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-long">{{move.label}}</span>
|
||||||
|
{{/if}}
|
||||||
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" />
|
||||||
|
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{!-- Char Tab --}}
|
||||||
|
<div class="tab char" data-group="primary" data-tab="char">
|
||||||
|
|
||||||
|
<div class="charac-item">
|
||||||
|
<ul>
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="">Value</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="item-field-label-medium">CHAR</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Base</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Roll</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-long">
|
||||||
|
<label class="short-label">Notes</label>
|
||||||
|
</span>
|
||||||
|
<div class="item-filler"> </div>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
{{#each characteristics as |charac key|}}
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs charac=charac key=key}}
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
{{!-- Skills Tab --}}
|
{{!-- Skills Tab --}}
|
||||||
<div class="tab skills" data-group="primary" data-tab="skills">
|
<div class="tab skills" data-group="primary" data-tab="skills">
|
||||||
|
|
||||||
<ul class="stat-list alternate-list item-list">
|
<ul class="stat-list alternate-list item-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-name-label-header">
|
<span class="item-field-label-long-img">
|
||||||
<h3><label class="items-title-text">Skills</label></h3>
|
<label class="">Skills</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-long">
|
||||||
<label class="short-label">Charac.</label>
|
<label class="short-label">CHAR</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Roll</label>
|
<label class="short-label">Roll</label>
|
||||||
</span>
|
</span>
|
||||||
|
<div class="item-filler"> </div>
|
||||||
</li>
|
</li>
|
||||||
{{#each skills as |skill key|}}
|
{{#each skills as |skill key|}}
|
||||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{skill.img}}" /></a>
|
src="{{skill.img}}" /></a>
|
||||||
<span class="item-name-label"><a class="roll-skill">{{skill.name}}</a></span>
|
<span class="item-field-label-long">{{skill.name}}</span>
|
||||||
<span class="item-field-label-short">{{upper skill.system.characteristic}}</span>
|
<span class="item-field-label-medium">{{upper skill.charac}}</span>
|
||||||
<span class="item-field-label-short">{{skill.system.base}}</span>
|
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i class="fas fa-dice"></i>{{skill.roll}}-</a></span>
|
||||||
<span class="item-field-label-long"> - </span>
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
@ -173,29 +395,164 @@
|
|||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{!-- Skills Tab --}}
|
{{!-- Perks Tab --}}
|
||||||
|
<div class="tab perks" data-group="primary" data-tab="perks">
|
||||||
|
|
||||||
|
<ul class="stat-list alternate-list item-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-long-img">
|
||||||
|
<label class="">Perks</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Roll</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each perks as |perk key|}}
|
||||||
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{perk._id}}">
|
||||||
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{perk.img}}" /></a>
|
||||||
|
<span class="item-name-label">{{perk.name}}</span>
|
||||||
|
{{#if perk.system.hasroll}}
|
||||||
|
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{perk.system.roll}}-</a></span>
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-short"> </span>
|
||||||
|
{{/if}}
|
||||||
|
<div class="item-filler"> </div>
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{!-- Talents Tab --}}
|
||||||
|
<div class="tab talents" data-group="primary" data-tab="talents">
|
||||||
|
|
||||||
|
<ul class="stat-list alternate-list item-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-long-img">
|
||||||
|
<label class="items-title-text">Talents</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Roll</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each talents as |talent key|}}
|
||||||
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{talent._id}}">
|
||||||
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{talent.img}}" /></a>
|
||||||
|
<span class="item-name-label">{{talent.name}}</span>
|
||||||
|
{{#if talent.system.hasroll}}
|
||||||
|
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{talent.system.roll}}-</a></span>
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-short"> </span>
|
||||||
|
{{/if}}
|
||||||
|
<div class="item-filler"> </div>
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{!-- Martial Tab --}}
|
||||||
|
<div class="tab martial" data-group="primary" data-tab="martial">
|
||||||
|
|
||||||
|
<ul class="stat-list alternate-list item-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-long-img">
|
||||||
|
<label class="">Martial Arts</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Roll</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each martialarts as |martial key|}}
|
||||||
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{martial._id}}">
|
||||||
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{martial.img}}" /></a>
|
||||||
|
<span class="item-name-label"><a class="roll-item" data-type="talent">{{martial.name}}</a></span>
|
||||||
|
{{#if martial.system.hasroll}}
|
||||||
|
<span class="item-field-label-short">{{martial.system.roll}}-</span>
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-short"> </span>
|
||||||
|
{{/if}}
|
||||||
|
<div class="item-filler"> </div>
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{!-- Powers Tab --}}
|
||||||
<div class="tab powers" data-group="primary" data-tab="powers">
|
<div class="tab powers" data-group="primary" data-tab="powers">
|
||||||
|
|
||||||
<ul class="stat-list alternate-list item-list">
|
<ul class="stat-list alternate-list item-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-name-label-header">
|
<span class="item-name-img">
|
||||||
<h3><label class="items-title-text">Powers</label></h3>
|
<label class=""> </label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Charac</label>
|
<label class="item-field-label-short">Cost</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-long4">
|
||||||
|
<label class="item-field-label-long4">Power</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Roll</label>
|
<label class="item-field-label-short">Roll</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="item-field-label-medium">END</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each powers as |power key|}}
|
{{#each powers as |power key|}}
|
||||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{power.img}}" /></a>
|
src="{{power.img}}" /></a>
|
||||||
<span class="item-name-label"><a class="roll-skill">{{power.name}}</a></span>
|
<span class="item-field-label-short">{{power.system.cost}}</span>
|
||||||
<span class="item-field-label-short">{{upper power.system.ability}}</span>
|
<span class="item-field-label-long4">{{{power.enrichDescription}}}
|
||||||
<span class="item-field-label-short">{{power.system.skilldice}}</span>
|
</span>
|
||||||
<span class="item-field-label-long"> - </span>
|
{{#if power.system.hasroll}}
|
||||||
|
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-short"> </span>
|
||||||
|
{{/if}}
|
||||||
|
<span class="item-field-label-medium">{{power.system.endurance}}</span>
|
||||||
|
<div class="item-filler"> </div>
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{!-- Complications Tab --}}
|
||||||
|
<div class="tab complications" data-group="primary" data-tab="complications">
|
||||||
|
|
||||||
|
<ul class="stat-list alternate-list item-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-long-img">
|
||||||
|
<label class="">Complications</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Roll</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each complications as |comp key|}}
|
||||||
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{comp._id}}">
|
||||||
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{comp.img}}" /></a>
|
||||||
|
<span class="item-name-label">{{comp.name}}</span>
|
||||||
|
{{#if comp.system.hasroll}}
|
||||||
|
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{comp.system.roll}}-</a></span>
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-short"> </span>
|
||||||
|
{{/if}}
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
@ -214,176 +571,13 @@
|
|||||||
<span class="small-label">Capacity : {{encCapacity}}</span>
|
<span class="small-label">Capacity : {{encCapacity}}</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<ul class="item-list alternate-list">
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}}
|
||||||
<li class="item flexrow list-item items-title-bg">
|
|
||||||
<span class="item-name-label-header">
|
|
||||||
<h3><label class="items-title-text">Money</label></h3>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-long">
|
|
||||||
<label class="short-label">Qty</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Weight</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">IDR</label>
|
|
||||||
</span>
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-add" data-type="money" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{#each moneys as |money key|}}
|
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
|
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
||||||
src="{{money.img}}" /></a>
|
|
||||||
<span class="item-name-label">{{money.name}}</span>
|
|
||||||
|
|
||||||
<span class="item-field-label-long"><label>
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}}
|
||||||
{{money.system.quantity}}
|
|
||||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
|
||||||
</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label>{{money.system.weight}}</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
{{#if money.system.idrDice}}
|
|
||||||
<a class="roll-idr" data-dice-value="{{money.data.idrDice}}">{{money.system.idrDice}}</a>
|
|
||||||
{{else}}
|
|
||||||
-
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields" items=shields}}
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul class="item-list alternate-list">
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment" items=equipments}}
|
||||||
<li class="item flexrow list-item items-title-bg">
|
|
||||||
<span class="item-name-label-header">
|
|
||||||
<h3><label class="items-title-text">Weapons</label></h3>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Attack</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Damage</label>
|
|
||||||
</span>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{#each weapons as |weapon key|}}
|
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
||||||
src="{{weapon.img}}" /></a>
|
|
||||||
<span class="item-name-label">{{weapon.name}}</span>
|
|
||||||
<span class="item-field-label-short"><label>{{upper weapon.system.ability}}</label></span>
|
|
||||||
<span class="item-field-label-short"><label>{{upper weapon.system.damage}}</label></span>
|
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
|
|
||||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul class="item-list alternate-list">
|
|
||||||
<li class="item flexrow list-item items-title-bg">
|
|
||||||
<span class="item-name-label-header">
|
|
||||||
<h3><label class="items-title-text">Armors</label></h3>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Type</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Absorption</label>
|
|
||||||
</span>
|
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{#each armors as |armor key|}}
|
|
||||||
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
|
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
||||||
src="{{armor.img}}" /></a>
|
|
||||||
<span class="item-name-label">{{armor.name}}</span>
|
|
||||||
<span class="item-field-label-short">{{upper armor.system.armortype}}</span>
|
|
||||||
<span class="item-field-label-short">{{armor.system.absorprionroll}}</span>
|
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
|
|
||||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul class="item-list alternate-list">
|
|
||||||
<li class="item flexrow list-item items-title-bg">
|
|
||||||
<span class="item-name-label-header">
|
|
||||||
<h3><label class="items-title-text">Shields</label></h3>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Dice</label>
|
|
||||||
</span>
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{#each shields as |shield key|}}
|
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
|
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
||||||
src="{{shield.img}}" /></a>
|
|
||||||
<span class="item-name-label">{{shield.name}}</span>
|
|
||||||
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
|
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
|
|
||||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul class="item-list alternate-list">
|
|
||||||
<li class="item flexrow list-item items-title-bg">
|
|
||||||
<span class="item-name-label-header">
|
|
||||||
<h3><label class="items-title-text">Equipment</label></h3>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-long">
|
|
||||||
<label class="short-label">Quantity</label>
|
|
||||||
</span>
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
{{#each containersTree as |equip key|}}
|
|
||||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
|
||||||
<ul class="item-list list-item-shadow2 list-item-margin1">
|
|
||||||
{{#each equip.data.contents as |subgear key|}}
|
|
||||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<hr>
|
<hr>
|
||||||
|
|
||||||
@ -391,80 +585,82 @@
|
|||||||
|
|
||||||
{{!-- Biography Tab --}}
|
{{!-- Biography Tab --}}
|
||||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||||
<div class="grid grid-2col">
|
<div class="flexrow">
|
||||||
<div>
|
<div class="biodata-portrait">
|
||||||
<ul class="item-list alternate-list">
|
<img src="{{img}}">
|
||||||
<li class="item flexrow">
|
|
||||||
<label class="generic-label">Origin</label>
|
|
||||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
|
||||||
data-dtype="String" />
|
|
||||||
</li>
|
|
||||||
<li class="item flexrow">
|
|
||||||
<label class="generic-label">Age</label>
|
|
||||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
|
||||||
</li>
|
|
||||||
<li class="item flexrow">
|
|
||||||
<label class="generic-label">Height</label>
|
|
||||||
<input type="text" class="" name="system.biodata.height" value="{{data.biodata.height}}" data-dtype="String" />
|
|
||||||
</li>
|
|
||||||
<li class="item flexrow">
|
|
||||||
<label class="generic-label">Eyes</label>
|
|
||||||
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
|
||||||
</li>
|
|
||||||
<li class="item flexrow">
|
|
||||||
<label class="generic-label">Hair</label>
|
|
||||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<ul>
|
<h3>Background/History : </h3>
|
||||||
<li class="flexrow item">
|
<div class="form-group editor">
|
||||||
<label class="generic-label">Size</label>
|
{{editor description target="system.biodata.description" button=true owner=owner
|
||||||
<select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="Number">
|
editable=editable}}
|
||||||
{{#select data.biodata.size}}
|
</div>
|
||||||
<option value="1">Tiny</option>
|
|
||||||
<option value="2">Small</option>
|
|
||||||
<option value="3">Medium</option>
|
|
||||||
<option value="4">Large</option>
|
|
||||||
<option value="5">Huge</option>
|
|
||||||
<option value="6">Gargantuan</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow item">
|
|
||||||
<label class="generic-label">Sex</label>
|
|
||||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
|
||||||
</li>
|
|
||||||
<li class="flexrow item">
|
|
||||||
<label class="generic-label">Preferred Hand</label>
|
|
||||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
|
||||||
data-dtype="String" />
|
|
||||||
</li>
|
|
||||||
<li class="flexrow item" data-item-id="{{race._id}}">
|
|
||||||
<label class="generic-label">Race</label>
|
|
||||||
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
|
|
||||||
<input type="text" class="" name="system.biodata.racename" value="{{data.biodata.racename}}" data-dtype="String" />
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<hr>
|
<hr>
|
||||||
<h3>Background : </h3>
|
<h3>Personality/Motivation : </h3>
|
||||||
<div class="form-group editor">
|
<div class="form-group editor">
|
||||||
{{editor description target="system.biodata.description" button=true owner=owner
|
{{editor motivation target="system.biodata.motivation" button=true owner=owner
|
||||||
editable=editable}}
|
editable=editable}}
|
||||||
</div>
|
</div>
|
||||||
<hr>
|
<hr>
|
||||||
<h3>Notes : </h3>
|
<h3>Quote : </h3>
|
||||||
<div class="form-group editor">
|
<div class="form-group editor">
|
||||||
{{editor notes target="system.biodata.notes" button=true owner=owner editable=editable}}
|
{{editor quote target="system.biodata.quote" button=true owner=owner
|
||||||
|
editable=editable}}
|
||||||
|
</div>
|
||||||
|
<h3>Powers/Tactics : </h3>
|
||||||
|
<div class="form-group editor">
|
||||||
|
{{editor tactics target="system.biodata.tactics" button=true owner=owner
|
||||||
|
editable=editable}}
|
||||||
|
</div>
|
||||||
|
<h3>Campaign Use : </h3>
|
||||||
|
<div class="form-group editor">
|
||||||
|
{{editor campaignuse target="system.biodata.campaignuse" button=true owner=owner
|
||||||
|
editable=editable}}
|
||||||
|
</div>
|
||||||
|
<h3>Appearance : </h3>
|
||||||
|
<div class="form-group editor">
|
||||||
|
{{editor appearance target="system.biodata.appearance" button=true owner=owner
|
||||||
|
editable=editable}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{!-- Notes Tab --}}
|
||||||
|
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||||
|
<h3>Notes 1 : </h3>
|
||||||
|
<div class="form-group editor">
|
||||||
|
{{editor notes1 target="system.biodata.notes1" button=true owner=owner
|
||||||
|
editable=editable}}
|
||||||
|
</div>
|
||||||
|
<hr>
|
||||||
|
<h3>Notes 2 : </h3>
|
||||||
|
<div class="form-group editor">
|
||||||
|
{{editor notes2 target="system.biodata.notes2" button=true owner=owner
|
||||||
|
editable=editable}}
|
||||||
</div>
|
</div>
|
||||||
<hr>
|
<hr>
|
||||||
</article>
|
<h3>Notes 3 : </h3>
|
||||||
|
<div class="form-group editor">
|
||||||
|
{{editor notes3 target="system.biodata.notes3" button=true owner=owner
|
||||||
|
editable=editable}}
|
||||||
|
</div>
|
||||||
|
<hr>
|
||||||
|
<h3>Notes 4 : </h3>
|
||||||
|
<div class="form-group editor">
|
||||||
|
{{editor notes4 target="system.biodata.notes4" button=true owner=owner
|
||||||
|
editable=editable}}
|
||||||
|
</div>
|
||||||
|
<hr>
|
||||||
|
<h3>Notes 5 : </h3>
|
||||||
|
<div class="form-group editor">
|
||||||
|
{{editor notes5 target="system.biodata.notes5" button=true owner=owner
|
||||||
|
editable=editable}}
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
@ -15,10 +15,27 @@
|
|||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if item}}
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<span class="item-field-label-long margin-item-list">Bonus/Malus : </span>
|
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>
|
||||||
|
{{#if item.roll}}
|
||||||
|
<span class="item-field-label-medium margin-item-list">{{item.roll}}-</span>
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-medium margin-item-list">{{item.system.roll}}-</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<div class="flexrow">
|
||||||
|
<span class="item-field-label-long margin-item-list">Bonus/Penalty : </span>
|
||||||
<select class="item-field-label-medium" type="text" id="bonusMalus" value="{{bonusMalus}}" data-dtype="Number" >
|
<select class="item-field-label-medium" type="text" id="bonusMalus" value="{{bonusMalus}}" data-dtype="Number" >
|
||||||
{{#select bonusMalus}}
|
{{#select bonusMalus}}
|
||||||
|
<option value="-10">-10</option>
|
||||||
|
<option value="-9">-9</option>
|
||||||
|
<option value="-8">-8</option>
|
||||||
|
<option value="-7">-7</option>
|
||||||
|
<option value="-6">-6</option>
|
||||||
|
<option value="-5">-5</option>
|
||||||
<option value="-4">-4</option>
|
<option value="-4">-4</option>
|
||||||
<option value="-3">-3</option>
|
<option value="-3">-3</option>
|
||||||
<option value="-2">-2</option>
|
<option value="-2">-2</option>
|
||||||
@ -28,6 +45,12 @@
|
|||||||
<option value="2">2</option>
|
<option value="2">2</option>
|
||||||
<option value="3">3</option>
|
<option value="3">3</option>
|
||||||
<option value="4">4</option>
|
<option value="4">4</option>
|
||||||
|
<option value="5">5</option>
|
||||||
|
<option value="6">6</option>
|
||||||
|
<option value="7">7</option>
|
||||||
|
<option value="8">8</option>
|
||||||
|
<option value="9">9</option>
|
||||||
|
<option value="10">10</option>
|
||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
@ -22,13 +22,18 @@
|
|||||||
</li>
|
</li>
|
||||||
|
|
||||||
{{#if charac}}
|
{{#if charac}}
|
||||||
<li>Charac : {{charac.label}}
|
<li>CHAR : {{charac.label}}</li>
|
||||||
</li>
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<li>Bonus/Malus : {{bonusMalus}}
|
|
||||||
|
{{#if item}}
|
||||||
|
<li>{{item.name}} ({{upperFirst item.type}})</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<li>Bonus/Penalty : {{bonusMalus}}
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
<li><strong>Result : {{result}}</strong> ({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})</li>
|
<li><strong>Result : {{result}}</strong> ({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})</li>
|
||||||
|
<li><strong>Margin : {{margin}}</strong>
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
@ -16,10 +16,10 @@
|
|||||||
<div class="tab details" data-group="primary" data-tab="details">
|
<div class="tab details" data-group="primary" data-tab="details">
|
||||||
<ul>
|
<ul>
|
||||||
<li class="flexrow"><label class="generic-label">Quantity</label>
|
<li class="flexrow"><label class="generic-label">Quantity</label>
|
||||||
<input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
<input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
|
||||||
</li>
|
</li>
|
||||||
<li class="flexrow"><label class="generic-label">Unit value</label>
|
<li class="flexrow"><label class="generic-label">Unit value</label>
|
||||||
<input type="text" class="input-numeric-short padd-right" name="system.value" value="{{data.value}}" data-dtype="Number"/>
|
<input type="text" class="input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
@ -16,20 +16,30 @@
|
|||||||
<div class="tab details" data-group="primary" data-tab="details">
|
<div class="tab details" data-group="primary" data-tab="details">
|
||||||
<ul>
|
<ul>
|
||||||
|
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs}}
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-long">Equipped ?</label>
|
<li class="flexrow"><label class="item-field-label-long">Subtype</label>
|
||||||
|
<select class="item-field-label-long" type="text" name="system.subtype" value="{{system.subtype}}" data-dtype="String">
|
||||||
|
{{#select system.subtype}}
|
||||||
|
{{#each config.equipmentSubType as |name key|}}
|
||||||
|
<option value="{{key}}">{{name}}</option>
|
||||||
|
{{/each}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Equipped ?</label>
|
||||||
<label class="item-field-label-medium"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
|
<label class="item-field-label-medium"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-long">Weight</label>
|
<li class="flexrow"><label class="item-field-label-long">Weight</label>
|
||||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.weight" value="{{system.weight}}" data-dtype="Number"/>
|
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.weight" value="{{system.weight}}" data-dtype="Number"/>
|
||||||
</li>
|
</li>
|
||||||
<li class="flexrow"><label class="item-field-label-long">Value</label>
|
<li class="flexrow"><label class="item-field-label-long">Value</label>
|
||||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
50
templates/items/item-maneuver-sheet.hbs
Normal file
50
templates/items/item-maneuver-sheet.hbs
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
<form class="{{cssClass}}" autocomplete="off">
|
||||||
|
<header class="sheet-header">
|
||||||
|
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||||
|
<div class="header-fields">
|
||||||
|
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs}}
|
||||||
|
|
||||||
|
{{!-- Sheet Body --}}
|
||||||
|
<section class="sheet-body">
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
|
||||||
|
|
||||||
|
<div class="tab details" data-group="primary" data-tab="details">
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Type</label>
|
||||||
|
<select class="item-field-label-long" type="text" name="system.maneuvertype" value="{{system.maneuvertype}}" data-dtype="String">
|
||||||
|
{{#select system.maneuvertype}}
|
||||||
|
{{#each config.maneuverTypes as |name key|}}
|
||||||
|
<option value="{{key}}">{{name}}</option>
|
||||||
|
{{/each}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-medium">PHA</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
||||||
|
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
|
||||||
|
</li>
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||||
|
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
</form>
|
23
templates/items/item-martialart-sheet.hbs
Normal file
23
templates/items/item-martialart-sheet.hbs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
<form class="{{cssClass}}" autocomplete="off">
|
||||||
|
<header class="sheet-header">
|
||||||
|
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||||
|
<div class="header-fields">
|
||||||
|
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs}}
|
||||||
|
|
||||||
|
{{!-- Sheet Body --}}
|
||||||
|
<section class="sheet-body">
|
||||||
|
|
||||||
|
<div class="tab details" data-group="primary" data-tab="details">
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
</form>
|
@ -46,6 +46,29 @@
|
|||||||
<input type="text" class="item-field-label-medium" name="system.levels" value="{{system.levels}}" data-dtype="Number"/>
|
<input type="text" class="item-field-label-medium" name="system.levels" value="{{system.levels}}" data-dtype="Number"/>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Skill levels only</label>
|
||||||
|
<input type="checkbox" class="item-field-label-medium" name="system.skilllevelonly" {{checked system.skilllevelonly}}
|
||||||
|
{{#if (or system.skillfamiliarity system.skillprofiency)}}disabled{{/if}}
|
||||||
|
data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Familiarity only</label>
|
||||||
|
<input type="checkbox" class="item-field-label-medium item-skill-familiarity" name="system.skillfamiliarity" {{checked system.skillfamiliarity}}
|
||||||
|
{{#if (or system.skillprofiency system.skilllevelonly)}}disabled{{/if}}
|
||||||
|
data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
|
{{#if system.skillfamiliarity}}
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Everyman skill</label>
|
||||||
|
<input type="checkbox" class="item-field-label-medium item-skill-everyman" name="system.skilleveryman" {{checked system.skilleveryman}} data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Proficency</label>
|
||||||
|
<input type="checkbox" class="item-field-label-medium item-skill-profiency" name="system.skillprofiency" {{checked system.skillprofiency}}
|
||||||
|
{{#if (or system.skillfamiliarity system.skilllevelonly)}}disabled{{/if}}
|
||||||
|
data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
|
|
||||||
{{#if (ne system.skilltype "combat")}}
|
{{#if (ne system.skilltype "combat")}}
|
||||||
<li class="flexrow"><label class="item-field-label-long">Levels Cost</label>
|
<li class="flexrow"><label class="item-field-label-long">Levels Cost</label>
|
||||||
<input type="text" class="item-field-label-medium" name="system.levelscost" value="{{system.levelscost}}" data-dtype="Number"/>
|
<input type="text" class="item-field-label-medium" name="system.levelscost" value="{{system.levelscost}}" data-dtype="Number"/>
|
||||||
|
@ -1,8 +1,9 @@
|
|||||||
<li class="item flexrow list-item" data-attr-key="{{key}}">
|
<li class="item flexrow list-item" data-attr-key="{{key}}">
|
||||||
<span class="item-field-label-medium" name="{{key}}">
|
<span class="item-field-label-medium" name="{{key}}">
|
||||||
<h4 class="item-field-label-medium margin-item-list"><a class="roll-charac" data-charac-key="{{key}}">{{charac.label}}</a></h4>
|
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
|
||||||
</span>
|
</span>
|
||||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||||
<h4 class="item-field-label-short margin-item-list">{{charac.total}}</h4>
|
|
||||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}">{{charac.roll}}-</a></h4>
|
<!-- <h4 class="item-field-label-short margin-item-list">{{charac.total}}</h4>-->
|
||||||
|
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||||
</li>
|
</li>
|
32
templates/partials/partial-actor-equipment-section.hbs
Normal file
32
templates/partials/partial-actor-equipment-section.hbs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
<ul class="item-list alternate-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-long-img">
|
||||||
|
<label class="">{{title}}</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="item-field-label-medium">Value</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="item-field-label-medium">Mass</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="item-field-label-medium">Quantity</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="item-field-label-short">Roll</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="item-field-label-medium">END</label>
|
||||||
|
</span>
|
||||||
|
<div class="item-filler"> </div>
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</li>
|
||||||
|
<ul class="item-list list-item-shadow2">
|
||||||
|
{{#each items as |equip key|}}
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs equip=equip}}
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</ul>
|
@ -1,37 +1,31 @@
|
|||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||||
{{#if (eq level 1)}}
|
|
||||||
<span class="item-name-label">{{equip.name}}</span>
|
<span class="item-name-label">{{equip.name}}</span>
|
||||||
{{else}}
|
|
||||||
<span class="item-name-label-level2">{{equip.name}}</span>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<span class="item-field-label-long"><label>
|
<span class="item-field-label-medium"><label>{{equip.system.value}}
|
||||||
{{equip.system.quantity}}
|
|
||||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
|
||||||
</label>
|
</label>
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium"><label>{{equip.system.weight}}
|
||||||
-
|
</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
|
||||||
{{#if equip.system.iscontainer}}
|
<span class="item-field-label-medium"><label>{{equip.system.quantity}}
|
||||||
{{equip.system.contentsEnc}}
|
</label>
|
||||||
{{else}}
|
</span>
|
||||||
{{mul equip.system.weight equip.system.quantity}}
|
|
||||||
{{/if}}
|
{{#if equip.system.hasroll}}
|
||||||
</span>
|
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span>
|
||||||
<span class="item-field-label-medium">
|
{{else}}
|
||||||
-
|
<span class="item-field-label-short"> </span>
|
||||||
</span>
|
{{/if}}
|
||||||
|
|
||||||
|
<span class="item-field-label-medium"><label>{{equip.system.endurance}}
|
||||||
|
</label>
|
||||||
|
</span>
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
{{#if (eq level 1)}}
|
|
||||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
|
|
||||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
||||||
{{/if}}
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
|
20
templates/partials/partial-actor-full-charac.hbs
Normal file
20
templates/partials/partial-actor-full-charac.hbs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
|
||||||
|
<li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}">
|
||||||
|
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||||
|
|
||||||
|
<span class="item-field-label-medium" name="{{key}}">
|
||||||
|
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
|
||||||
|
</span>
|
||||||
|
|
||||||
|
<h4 class="item-field-label-short margin-item-list">{{charac.base}}</h4>
|
||||||
|
|
||||||
|
{{#if charac.hasroll}}
|
||||||
|
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||||
|
{{else}}
|
||||||
|
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}" data-dtype="String"/>
|
||||||
|
|
||||||
|
</li>
|
Reference in New Issue
Block a user