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2 Commits
fvtt-hero-
...
fvtt-hero-
Author | SHA1 | Date | |
---|---|---|---|
b23d0836fe | |||
0fe4202098 |
@ -38,19 +38,30 @@ export class Hero6ActorSheet extends ActorSheet {
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characteristics: this.actor.prepareCharac(),
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limited: this.object.limited,
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skills: this.actor.getSkills( ),
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perks: this.actor.getPerks( ),
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powers: await this.actor.getPowers( ),
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talents: this.actor.getTalents( ),
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complications: this.actor.getComplications( ),
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martialarts: this.actor.getMartialArts( ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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equippedArmor: this.actor.getEquippedArmor(),
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equippedShield: this.actor.getEquippedShield(),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}),
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motivation: await TextEditor.enrichHTML(this.object.system.biodata.motivation, {async: true}),
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quote: await TextEditor.enrichHTML(this.object.system.biodata.quote, {async: true}),
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tactics: await TextEditor.enrichHTML(this.object.system.biodata.tactics, {async: true}),
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campaignuse: await TextEditor.enrichHTML(this.object.system.biodata.campaignuse, {async: true}),
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appearance: await TextEditor.enrichHTML(this.object.system.biodata.appearance, {async: true}),
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notes1: await TextEditor.enrichHTML(this.object.system.biodata.notes1, {async: true}),
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notes2: await TextEditor.enrichHTML(this.object.system.biodata.notes2, {async: true}),
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notes3: await TextEditor.enrichHTML(this.object.system.biodata.notes3, {async: true}),
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notes4: await TextEditor.enrichHTML(this.object.system.biodata.notes4, {async: true}),
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notes5: await TextEditor.enrichHTML(this.object.system.biodata.notes5, {async: true}),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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options: this.options,
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@ -139,7 +150,12 @@ export class Hero6ActorSheet extends ActorSheet {
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const characKey = $(event.currentTarget).data("charac-key");
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this.actor.rollCharac(characKey);
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});
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html.find('.roll-item').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let itemId = li.data("item-id")
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this.actor.rollItem(itemId);
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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@ -43,8 +43,8 @@ export class Hero6Actor extends Actor {
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}
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if (data.type == 'character') {
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const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills");
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data.items = skills.map(i => i.toObject())
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//const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills");
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//data.items = skills.map(i => i.toObject())
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}
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if (data.type == 'npc') {
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}
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@ -170,6 +170,34 @@ export class Hero6Actor extends Actor {
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getPerks() {
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let comp = duplicate(this.items.filter(item => item.type == 'perk') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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async getPowers() {
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let comp = duplicate(this.items.filter(item => item.type == 'power') || [])
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for(let c of comp) {
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c.enrichDescription = c.name + "<br>" + await TextEditor.enrichHTML(c.system.description, {async: true})
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}
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getTalents() {
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let comp = duplicate(this.items.filter(item => item.type == 'talent') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getMartialArts() {
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let comp = duplicate(this.items.filter(item => item.type == 'martialart') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getComplications() {
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let comp = duplicate(this.items.filter(item => item.type == 'complication') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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/* -------------------------------------------- */
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async equipItem(itemId) {
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@ -207,11 +235,20 @@ export class Hero6Actor extends Actor {
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/* ------------------------------------------- */
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getEquipments() {
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return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment");
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}
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getWeapons() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
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}
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getArmors() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "armor");
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}
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getShields() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "shield");
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}
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/* ------------------------------------------- */
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getEquipmentsOnly() {
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return duplicate(this.items.filter(item => item.type == "equipment") || [])
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return duplicate(this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment") || [])
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}
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/* ------------------------------------------- */
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@ -341,8 +378,8 @@ export class Hero6Actor extends Actor {
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/* -------------------------------------------- */
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prepareCharacValues( charac) {
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charac.total = charac.base+charac.value
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charac.roll = 9 + Math.floor((charac.base+charac.value)/5)
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charac.total = charac.value
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charac.roll = 9 + Math.floor((charac.value)/5)
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}
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prepareCharac() {
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let characs = duplicate(this.system.characteristics)
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@ -444,6 +481,14 @@ export class Hero6Actor extends Actor {
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}
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this.startRoll(rollData)
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}
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/* -------------------------------------------- */
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rollItem(itemId) {
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let item = this.items.get( itemId)
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let rollData = this.getCommonRollData()
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rollData.mode = "item"
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rollData.item = duplicate(item)
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this.startRoll(rollData)
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}
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/* -------------------------------------------- */
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rollSkill(skillId) {
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@ -1,6 +1,11 @@
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export const Hero6_CONFIG = {
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equipmentSubType: {
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equipment: "Equipment",
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weapon: "Weapon",
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armor: "Armor",
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shield: "Shield"
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},
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rollCharac : {
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"str": "Strength",
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"dex": "Dexterity",
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@ -145,6 +145,16 @@ export class Hero6ItemSheet extends ItemSheet {
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let itemType = li.data("item-type");
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});
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html.find('.item-skill-profiency').click(ev => {
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this.object.update( {'system.levels': 12, 'system.cost': 2} )
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} )
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html.find('.item-skill-familiarity').click(ev => {
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this.object.update( {'system.levels': 10, 'system.cost': 1} )
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} )
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html.find('.item-skill-everyman').click(ev => {
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this.object.update( {'system.levels': 8, 'system.cost': 0} )
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} )
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html.find('.view-subitem').click(ev => {
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this.viewSubitem(ev);
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});
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@ -50,8 +50,7 @@ export class Hero6Utility {
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return true;
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}
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return false
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})
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})
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this.gameSettings()
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@ -154,6 +153,7 @@ export class Hero6Utility {
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'systems/fvtt-hero-system-6/templates/partials/editor-notes-gm.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-roll-select.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-characteristic-block.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-status.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
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@ -162,6 +162,8 @@ export class Hero6Utility {
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'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs'
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]
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return loadTemplates(templatePaths);
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}
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@ -301,6 +303,9 @@ export class Hero6Utility {
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if (rollData.charac) {
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target = rollData.charac.roll
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}
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if (rollData.item) {
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target = rollData.item.system.roll
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}
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// Performs roll
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console.log("Roll formula", diceFormula)
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@ -323,6 +328,9 @@ export class Hero6Utility {
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if ( myRoll.terms[0].total == 18) { // Always a failure
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rollData.isSuccess = false
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}
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if (rollData.isSuccess ) {
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rollData.margin = target - rollData.result
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}
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-generic-result.hbs`, rollData)
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@ -51,7 +51,7 @@
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background: rgba(66, 66, 64, 0.95);
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} /* For title, sidebar character and scene */
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.sheet nav.sheet-tabs {
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font-size: 0.8rem;
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font-size: 0.7rem;
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color: rgba(224, 208, 197, 0.9);
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background: rgba(66, 66, 64, 0.95);
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} /* For nav and title */
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@ -466,7 +466,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
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.sheet nav.sheet-tabs {
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font-size: 0.70rem;
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font-weight: bold;
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height: 3rem;
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height: 2.5rem;
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flex: 0 0 3rem;
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margin: 0;
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padding: 0 0 0 0.25rem;
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@ -483,7 +483,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
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nav.sheet-tabs .item {
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position: relative;
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padding: 0 0.25rem;
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padding: 0 0.15rem;
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}
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nav.sheet-tabs .item:after {
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@ -1420,6 +1420,16 @@ Focus FOC: #ff0084
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max-width: 8rem;
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min-width: 8rem;
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}
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.item-field-label-long2 {
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flex-grow:1;
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max-width: 16rem;
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min-width: 16rem;
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}
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.item-field-label-long4 {
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flex-grow:1;
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max-width: 40rem;
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min-width: 40rem;
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}
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.item-control-end {
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align-self: flex-end;
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}
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@ -91,7 +91,7 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.9",
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"version": "10.0.13",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -99,7 +99,7 @@
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},
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.9.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.13.zip",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"background": "images/ui/hro6_welcome_page.webp",
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"id": "fvtt-hero-system-6"
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@ -8,12 +8,22 @@
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"biodata": {
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"species": "",
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"age": 0,
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"campaign":"",
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"alternateids":"",
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"player": "",
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"gm": "",
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"gender": 0,
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"character": "",
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"mass":"",
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"religion": "",
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"weight": "",
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"height": "",
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"background": "",
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"motivation": "",
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"quote" : "",
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"tactics": "",
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"campaignuse": "",
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"appearance": "",
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"description": "",
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"notes": "",
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"gmnotes": ""
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@ -23,7 +33,7 @@
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"characteristics": {
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"str": {
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"label": "Strength",
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"value": 0,
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"value": 10,
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"base": 10,
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"category": "main",
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"realcost": 0,
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@ -31,32 +41,32 @@
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},
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"dex": {
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"label": "Dexterity",
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"value": 0,
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"value": 10,
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"base": 10,
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"category": "main"
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},
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"con": {
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"label": "Constitution",
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"category": "main",
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"value": 0,
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"value": 10,
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"base": 10
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},
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"int": {
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"label": "Intelligence",
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"category": "main",
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"value": 0,
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"value": 10,
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"base": 10
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},
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"ego": {
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"label": "Ego",
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"category": "main",
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"value": 0,
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"value": 10,
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"base": 10
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},
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"pre": {
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"label": "Presence",
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"category": "main",
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"value": 0,
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"value": 10,
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"base": 10
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},
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"ocv": {
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@ -120,7 +130,7 @@
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"base": 4
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},
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"end": {
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"label": "REC",
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"label": "END",
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"value": 20,
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"max": 20
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},
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@ -195,6 +205,7 @@
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"talent",
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"power",
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"advantage",
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"martialart",
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"limitation",
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"complication",
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"equipment"
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@ -243,6 +254,10 @@
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"base": "",
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"levelscost": 0,
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"levels": 0,
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"skilllevelonly": false,
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"skillfamiliarity": false,
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"skilleveryman": false,
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"skillprofiency": false,
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"templates": [
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"common"
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]
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@ -258,6 +273,7 @@
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"common",
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"power"
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],
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"subtype": "equipment",
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"value": 0,
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"weight": 0,
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"moneycost": 0
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@ -9,19 +9,57 @@
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<h1 class="charname margin-image-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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<div class="flexrow">
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<div class="charac-item">
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<ul>
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{{#each characteristics as |charac key|}}
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{{#if (eq charac.category "main")}}
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{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-characteristic-block.hbs charac=charac key=key}}
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{{/if}}
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{{/each}}
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</ul>
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</div>
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<ul class="item-list alternate-list">
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<li class="item flexrow">
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<label class="generic-label">Alternate IDs</label>
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<input type="text" class="" name="system.biodata.alternateids" value="{{system.biodata.origin}}"
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data-dtype="String" />
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</li>
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</ul>
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<div class="charac-item">
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<div class="grid grid-2col">
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<div>
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<li class="flexrow item">
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<label class="generic-label">Campaign name</label>
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<input type="text" class="" name="system.biodata.campaign" value="{{system.biodata.campaign}}" data-dtype="String" />
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</li>
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<li class="flexrow item">
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<label class="generic-label">Gender</label>
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<input type="text" class="" name="system.biodata.gender" value="{{system.biodata.gender}}" data-dtype="String" />
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</li>
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<li class="flexrow item">
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<label class="generic-label">Player</label>
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<input type="text" class="" name="system.biodata.player" value="{{system.biodata.player}}"
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data-dtype="String" />
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</li>
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<li class="flexrow item">
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<label class="generic-label">GM</label>
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<input type="text" class="" name="system.biodata.gm" value="{{system.biodata.gm}}"
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data-dtype="String" />
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||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Height</label>
|
||||
<input type="text" class="" name="system.biodata.height" value="{{system.biodata.height}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Mass</label>
|
||||
<input type="text" class="" name="system.biodata.mass" value="{{system.biodata.mass}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Eyes</label>
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Hair</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -30,21 +68,22 @@
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="main">Main</a>
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="skills">Skills</a>
|
||||
<a class="item" data-tab="powers">Powers/Perks</a>
|
||||
<a class="item" data-tab="equipment">Equipment</a>
|
||||
<a class="item" data-tab="biodata">Biography</a>
|
||||
<a class="" data-tab="combat">Combat</a>
|
||||
<a class="" data-tab="biodata">Background</a>
|
||||
<a class="" data-tab="char">Characteristics</a>
|
||||
<a class="" data-tab="skills">Skills</a>
|
||||
<a class="" data-tab="perks">Perks</a>
|
||||
<a class="" data-tab="talents">Talents</a>
|
||||
<a class="" data-tab="martial">Martial Arts</a>
|
||||
<a class="" data-tab="powers">Powers</a>
|
||||
<a class="" data-tab="complications">Complications</a>
|
||||
<a class="" data-tab="equipment">Equipment</a>
|
||||
<a class="" data-tab="notes">Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Main Tab --}}
|
||||
<div class="tab main" data-group="primary" data-tab="main">
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Combat Tab --}}
|
||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||
@ -117,30 +156,41 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Conditions</label></h3>
|
||||
</span>
|
||||
</li>
|
||||
{{#each conditions as |condition key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{condition.img}}" /></a>
|
||||
<span class="item-name-label-long">{{condition.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Char Tab --}}
|
||||
<div class="tab char" data-group="primary" data-tab="char">
|
||||
|
||||
<div class="charac-item">
|
||||
<ul>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-short">
|
||||
<h3><label class="item-field-label-short">Value</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">Label</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Base</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Notes</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
|
||||
{{#each characteristics as |charac key|}}
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs charac=charac key=key}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Skills Tab --}}
|
||||
<div class="tab skills" data-group="primary" data-tab="skills">
|
||||
|
||||
@ -150,20 +200,20 @@
|
||||
<h3><label class="items-title-text">Skills</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Charac.</label>
|
||||
<label class="short-label">CHAR</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each skills as |skill key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{skill.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-skill">{{skill.name}}</a></span>
|
||||
<span class="item-name-label">{{skill.name}}</span>
|
||||
<span class="item-field-label-short">{{upper skill.system.characteristic}}</span>
|
||||
<span class="item-field-label-short">{{skill.system.base}}</span>
|
||||
<span class="item-field-label-long"> - </span>
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i class="fas fa-dice"></i>{{skill.system.base}}-</a></span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -173,29 +223,162 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{!-- Skills Tab --}}
|
||||
<div class="tab powers" data-group="primary" data-tab="powers">
|
||||
{{!-- Perks Tab --}}
|
||||
<div class="tab perks" data-group="primary" data-tab="perks">
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Powers</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Charac</label>
|
||||
<h3><label class="items-title-text">Perks</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each perks as |perk key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{perk._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{perk.img}}" /></a>
|
||||
<span class="item-name-label">{{perk.name}}</span>
|
||||
{{#if perk.system.hasroll}}
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{perk.system.roll}}-</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{!-- Talents Tab --}}
|
||||
<div class="tab talents" data-group="primary" data-tab="talents">
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each talents as |talent key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{talent._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{talent.img}}" /></a>
|
||||
<span class="item-name-label">{{talent.name}}</span>
|
||||
{{#if talent.system.hasroll}}
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{talent.system.roll}}-</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{!-- Martial Tab --}}
|
||||
<div class="tab martial" data-group="primary" data-tab="martial">
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Martial Arts</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each martialarts as |martial key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{martial._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{martial.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-item" data-type="talent">{{martial.name}}</a></span>
|
||||
{{#if martial.system.hasroll}}
|
||||
<span class="item-field-label-short">{{martial.system.roll}}-</span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{!-- Powers Tab --}}
|
||||
<div class="tab powers" data-group="primary" data-tab="powers">
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-img sheet-competence-img"> </span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Cost</label>
|
||||
</span>
|
||||
<span class="item-field-label-long4">
|
||||
<label class="item-field-label-long4">Power</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Roll</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">END</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each powers as |power key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{power.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-skill">{{power.name}}</a></span>
|
||||
<span class="item-field-label-short">{{upper power.system.ability}}</span>
|
||||
<span class="item-field-label-short">{{power.system.skilldice}}</span>
|
||||
<span class="item-field-label-long"> - </span>
|
||||
<span class="item-field-label-short">{{power.system.cost}}</span>
|
||||
<span class="item-field-label-long4">{{{power.enrichDescription}}}
|
||||
</span>
|
||||
{{#if power.system.hasroll}}
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-medium">{{power.system.endurance}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{!-- Complications Tab --}}
|
||||
<div class="tab complications" data-group="primary" data-tab="complications">
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Complications</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each complications as |comp key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{comp._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{comp.img}}" /></a>
|
||||
<span class="item-name-label">{{comp.name}}</span>
|
||||
{{#if comp.system.hasroll}}
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{comp.system.roll}}-</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -263,127 +446,13 @@
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attack</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Damage</label>
|
||||
</span>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each weapons as |weapon key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label">{{weapon.name}}</span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.system.ability}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.system.damage}}</label></span>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}}
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}}
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armors</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Absorption</label>
|
||||
</span>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields" items=shields}}
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armors as |armor key|}}
|
||||
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{armor.img}}" /></a>
|
||||
<span class="item-name-label">{{armor.name}}</span>
|
||||
<span class="item-field-label-short">{{upper armor.system.armortype}}</span>
|
||||
<span class="item-field-label-short">{{armor.system.absorprionroll}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Shields</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dice</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each shields as |shield key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{shield.img}}" /></a>
|
||||
<span class="item-name-label">{{shield.name}}</span>
|
||||
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipment</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Quantity</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
{{#each containersTree as |equip key|}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
||||
<ul class="item-list list-item-shadow2 list-item-margin1">
|
||||
{{#each equip.data.contents as |subgear key|}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment" items=equipments}}
|
||||
|
||||
<hr>
|
||||
|
||||
@ -391,80 +460,75 @@
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Height</label>
|
||||
<input type="text" class="" name="system.biodata.height" value="{{data.biodata.height}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Eyes</label>
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Hair</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Size</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="Number">
|
||||
{{#select data.biodata.size}}
|
||||
<option value="1">Tiny</option>
|
||||
<option value="2">Small</option>
|
||||
<option value="3">Medium</option>
|
||||
<option value="4">Large</option>
|
||||
<option value="5">Huge</option>
|
||||
<option value="6">Gargantuan</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Preferred Hand</label>
|
||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item" data-item-id="{{race._id}}">
|
||||
<label class="generic-label">Race</label>
|
||||
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
|
||||
<input type="text" class="" name="system.biodata.racename" value="{{data.biodata.racename}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<hr>
|
||||
<h3>Background : </h3>
|
||||
<h3>Background/History : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes : </h3>
|
||||
<h3>Personality/Motivation : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor notes target="system.biodata.notes" button=true owner=owner editable=editable}}
|
||||
{{editor motivation target="system.biodata.motivation" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
</article>
|
||||
<h3>Quote : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor quote target="system.biodata.quote" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<h3>Powers/Tactics : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor tactics target="system.biodata.tactics" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<h3>Campaign Use : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor campaignuse target="system.biodata.campaignuse" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<h3>Appearance : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor appearance target="system.biodata.appearance" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Notes Tab --}}
|
||||
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||
<h3>Notes 1 : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor notes1 target="system.biodata.notes1" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes 2 : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor notes2 target="system.biodata.notes2" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes 3 : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor notes3 target="system.biodata.notes3" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes 4 : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor notes4 target="system.biodata.notes4" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes 5 : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor notes5 target="system.biodata.notes5" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -15,10 +15,23 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if item}}
|
||||
<div class="flexrow">
|
||||
<span class="item-field-label-long margin-item-list">Bonus/Malus : </span>
|
||||
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} : </span>
|
||||
<span class="item-field-label-medium margin-item-list">{{item.system.roll}}-</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="item-field-label-long margin-item-list">Bonus/Penalty : </span>
|
||||
<select class="item-field-label-medium" type="text" id="bonusMalus" value="{{bonusMalus}}" data-dtype="Number" >
|
||||
{{#select bonusMalus}}
|
||||
<option value="-10">-10</option>
|
||||
<option value="-9">-9</option>
|
||||
<option value="-8">-8</option>
|
||||
<option value="-7">-7</option>
|
||||
<option value="-6">-6</option>
|
||||
<option value="-5">-5</option>
|
||||
<option value="-4">-4</option>
|
||||
<option value="-3">-3</option>
|
||||
<option value="-2">-2</option>
|
||||
@ -28,6 +41,12 @@
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
<option value="5">5</option>
|
||||
<option value="6">6</option>
|
||||
<option value="7">7</option>
|
||||
<option value="8">8</option>
|
||||
<option value="9">9</option>
|
||||
<option value="10">10</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -22,13 +22,20 @@
|
||||
</li>
|
||||
|
||||
{{#if charac}}
|
||||
<li>Charac : {{charac.label}}
|
||||
</li>
|
||||
<li>CHAR : {{charac.label}}</li>
|
||||
{{/if}}
|
||||
<li>Bonus/Malus : {{bonusMalus}}
|
||||
|
||||
{{#if item}}
|
||||
<li>{{item.name}} ({{upperFirst item.type}})</li>
|
||||
{{/if}}
|
||||
|
||||
<li>Bonus/Penalty : {{bonusMalus}}
|
||||
</li>
|
||||
|
||||
<li><strong>Result : {{result}}</strong> ({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})</li>
|
||||
{{#if isSuccess}}
|
||||
<li><strong>Margin : {{margin}}</strong>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -16,20 +16,30 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs}}
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs}}
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Equipped ?</label>
|
||||
<li class="flexrow"><label class="item-field-label-long">Subtype</label>
|
||||
<select class="item-field-label-long" type="text" name="system.subtype" value="{{system.subtype}}" data-dtype="String">
|
||||
{{#select system.subtype}}
|
||||
{{#each config.equipmentSubType as |name key|}}
|
||||
<option value="{{key}}">{{name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Equipped ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
|
||||
</li>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Weight</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.weight" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="item-field-label-long">Value</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="item-field-label-long">Weight</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.weight" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="item-field-label-long">Value</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
23
templates/items/item-martialart-sheet.hbs
Normal file
23
templates/items/item-martialart-sheet.hbs
Normal file
@ -0,0 +1,23 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
@ -46,6 +46,29 @@
|
||||
<input type="text" class="item-field-label-medium" name="system.levels" value="{{system.levels}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Skill levels only</label>
|
||||
<input type="checkbox" class="item-field-label-medium" name="system.skilllevelonly" {{checked system.skilllevelonly}}
|
||||
{{#if (or system.skillfamiliarity system.skillprofiency)}}disabled{{/if}}
|
||||
data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Familiarity only</label>
|
||||
<input type="checkbox" class="item-field-label-medium item-skill-familiarity" name="system.skillfamiliarity" {{checked system.skillfamiliarity}}
|
||||
{{#if (or system.skillprofiency system.skilllevelonly)}}disabled{{/if}}
|
||||
data-dtype="Number"/>
|
||||
</li>
|
||||
{{#if system.skillfamiliarity}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Everyman skill</label>
|
||||
<input type="checkbox" class="item-field-label-medium item-skill-everyman" name="system.skilleveryman" {{checked system.skilleveryman}} data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Proficency</label>
|
||||
<input type="checkbox" class="item-field-label-medium item-skill-profiency" name="system.skillprofiency" {{checked system.skillprofiency}}
|
||||
{{#if (or system.skillfamiliarity system.skilllevelonly)}}disabled{{/if}}
|
||||
data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
{{#if (ne system.skilltype "combat")}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Levels Cost</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.levelscost" value="{{system.levelscost}}" data-dtype="Number"/>
|
||||
|
@ -1,8 +1,9 @@
|
||||
<li class="item flexrow list-item" data-attr-key="{{key}}">
|
||||
<span class="item-field-label-medium" name="{{key}}">
|
||||
<h4 class="item-field-label-medium margin-item-list"><a class="roll-charac" data-charac-key="{{key}}">{{charac.label}}</a></h4>
|
||||
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
|
||||
</span>
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.total}}</h4>
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}">{{charac.roll}}-</a></h4>
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
|
||||
<!-- <h4 class="item-field-label-short margin-item-list">{{charac.total}}</h4>-->
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||
</li>
|
32
templates/partials/partial-actor-equipment-section.hbs
Normal file
32
templates/partials/partial-actor-equipment-section.hbs
Normal file
@ -0,0 +1,32 @@
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">{{title}}</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">Value</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">Mass</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">Quantity</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Roll</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">END</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
<ul class="item-list list-item-shadow2">
|
||||
{{#each items as |equip key|}}
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs equip=equip}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
@ -1,37 +1,31 @@
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||
{{#if (eq level 1)}}
|
||||
<span class="item-name-label">{{equip.name}}</span>
|
||||
{{else}}
|
||||
<span class="item-name-label-level2">{{equip.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{equip.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
<span class="item-field-label-medium"><label>{{equip.system.value}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-medium">
|
||||
-
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
{{#if equip.system.iscontainer}}
|
||||
{{equip.system.contentsEnc}}
|
||||
{{else}}
|
||||
{{mul equip.system.weight equip.system.quantity}}
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
-
|
||||
</span>
|
||||
<span class="item-field-label-medium"><label>{{equip.system.weight}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-medium"><label>{{equip.system.quantity}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
{{#if equip.system.hasroll}}
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-medium"><label>{{equip.system.endurance}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
16
templates/partials/partial-actor-full-charac.hbs
Normal file
16
templates/partials/partial-actor-full-charac.hbs
Normal file
@ -0,0 +1,16 @@
|
||||
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}">
|
||||
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
|
||||
<span class="item-field-label-medium" name="{{key}}">
|
||||
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
|
||||
</span>
|
||||
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.base}}</h4>
|
||||
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||
|
||||
<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}" data-dtype="String"/>
|
||||
|
||||
</li>
|
Reference in New Issue
Block a user