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4 Commits
fvtt-hero-
...
fvtt-hero-
Author | SHA1 | Date | |
---|---|---|---|
1e74d6f306 | |||
8f10b9825e | |||
297c94adb7 | |||
b535a86116 |
@ -185,6 +185,13 @@ export class Hero6ActorSheet extends ActorSheet {
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this.actor.rollWeapon(skillId)
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this.actor.rollWeapon(skillId)
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});
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});
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html.find('.hold-action').click((event) => {
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this.actor.holdAction()
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});
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html.find('.abort-action').click((event) => {
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this.actor.abortAction()
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});
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html.find('.lock-unlock-sheet').click((event) => {
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.options.editScore = !this.options.editScore;
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this.render(true);
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this.render(true);
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@ -4,7 +4,7 @@ import { Hero6RollDialog } from "./hero6-roll-dialog.js";
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import { Hero6LiftDice } from "./hero6-lift-dice.js";
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import { Hero6LiftDice } from "./hero6-lift-dice.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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const __speed2Segments = [[0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12]
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const __speed2Segments = [ [0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12],
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[2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12],
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[2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12],
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[2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]]
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[2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]]
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@ -385,18 +385,59 @@ export class Hero6Actor extends Actor {
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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}
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}
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/* -------------------------------------------- */
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async cleanCombat() {
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await this.setFlag("world", "hold-action", false)
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await this.setFlag("world", "abort-action", false)
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}
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async holdAction() {
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if (this.getFlag("world", "hold-action")) {
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await this.setFlag("world", "hold-action", false)
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} else {
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await this.setFlag("world", "hold-action", true)
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}
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game.combat.rebuildInitiative()
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}
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async disableHoldAction() {
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await this.setFlag("world", "hold-action", false)
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}
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async disableAbortAction() {
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await this.setFlag("world", "abort-action", { state: false, count: 0 })
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}
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async abortAction() {
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let abort = this.getFlag("world", "abort-action")
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if (abort.state) {
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await this.setFlag("world", "abort-action", { state: false, count: 0 })
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} else {
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await this.setFlag("world", "abort-action", { state: true, count: 0 })
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}
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game.combat.rebuildInitiative()
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}
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getHoldAction() {
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return this.getFlag("world", "hold-action")
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}
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getAbortAction() {
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let abort = this.getFlag("world", "abort-action")
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return abort?.state || false
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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hasPhase(segmentNumber) {
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hasPhase(segmentNumber) {
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let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
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let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
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let phases = __speed2Segments[index]
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let phases = __speed2Segments[index]
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console.log("index", segmentNumber, index, phases, phases.includes(segmentNumber), __speed2Segments)
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return phases.includes(segmentNumber)
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return phases.includes(segmentNumber)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getSegments() {
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getSegments() {
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let index = [ Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) ] // Security bounds
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let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
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console.log("INDEX", index, __speed2Segments[index])
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return __speed2Segments[index]
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return __speed2Segments[index]
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}
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}
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getPhasesString() {
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let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
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return __speed2Segments[index].toString()
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getBaseInit() {
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getBaseInit() {
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let r = new Roll("1d6").roll({ async: false })
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let r = new Roll("1d6").roll({ async: false })
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@ -443,6 +484,12 @@ export class Hero6Actor extends Actor {
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ch.lift = Hero6LiftDice.getLift(ch.value)
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ch.lift = Hero6LiftDice.getLift(ch.value)
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ch.liftDice = Hero6LiftDice.getLiftDice(ch.value)
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ch.liftDice = Hero6LiftDice.getLiftDice(ch.value)
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}
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}
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if (key == "spd") {
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ch.phasesString = this.getPhasesString()
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}
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if (key =="pre") {
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ch.presenceattack = duplicate(this.system.biodata.presenceattack)
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}
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}
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}
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return characs
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return characs
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}
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}
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@ -612,12 +659,15 @@ export class Hero6Actor extends Actor {
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = duplicate(myRoll)
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rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
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rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
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rollData.result = myRoll.total
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rollData.result = myRoll.total
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rollData.roll = duplicate(myRoll)
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let msg = await Hero6Utility.createChatWithRollMode(rollData.alias, {
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let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
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let msg = await myRoll.toMessage({
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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flavor: msgFlavor
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})
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})
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msg.setFlag("world", "rolldata", rollData)
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msg.setFlag("world", "rolldata", rollData)
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console.log("Rolldata result", rollData)
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console.log("Rolldata result", rollData)
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@ -5,7 +5,7 @@ export class Hero6CombatTracker extends CombatTracker {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static get defaultOptions() {
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static get defaultOptions() {
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var path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
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let path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
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return foundry.utils.mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: path,
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template: path,
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});
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});
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@ -16,81 +16,131 @@ export class Hero6CombatTracker extends CombatTracker {
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export class Hero6Combat extends Combat {
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export class Hero6Combat extends Combat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static init() {
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static ready() {
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Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hero6Combat.pushMenuOptions(html, options); });
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Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hero6Combat.pushMenuOptions(html, options); });
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game.combat.settings.resource = "characteristics.spd.value";
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static pushMenuOptions(html, options) {
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static pushMenuOptions(html, options) {
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let newOpt
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let newOpt
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for (let i = 0; i < options.length; i++) {
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for (let i = 0; i < options.length; i++) {
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let option = options[i];
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let option = options[i];
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if (option.name == 'COMBAT.CombatantReroll') { // Replace !
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if (option.name == 'COMBAT.CombatantReroll') { // Replace !
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option.name = "Hold action";
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option.name = "Hold/Unhold action";
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option.condition = true;
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option.condition = true;
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option.icon = '<i class="far fa-question-circle"></i>';
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option.icon = '<i class="far fa-question-circle"></i>';
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option.callback = target => {
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option.callback = target => {
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Hero6Combat.holdAction(target.data('combatant-id'));
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Hero6Combat.holdAction(target.data('combatant-id'));
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}
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}
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newOpt = duplicate(option)
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//newOpt = duplicate(option)
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}
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}
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}
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}
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newOpt.name = "Abort action"
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//options.push(newOpt)
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newOpt.callback = target => {
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Hero6Combat.abortAction(target.data('combatant-id'));
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}
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options.push( newOpt)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static holdAction(combatantId) {
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static holdAction(combatantId) {
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console.log("Combatant HOLD : ", combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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combatant.setFlag("world", "hero6-hold-action", true)
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combatant.actor.holdAction()
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combatant.update({name: combatant.name + " (H)"})
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console.log("HOLD", combatant)
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}
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/* -------------------------------------------- */
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static abortAction(html, combatantId) {
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console.log("Combatant ABORT : ", combatantId);
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const combatant = game.combat.combatants.get(combatantId);
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combatant.setFlag("world", "hero6-abort-action", true)
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combatant.update({name: combatant.name + " (A)"})
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console.log("ABORT", combatant)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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constructor(data, context) {
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constructor(data, context) {
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super(data, context);
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super(data, context);
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this.turnNumber = 1;
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this.turnNumber = 0;
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this.segmentNumber = 12;
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this.segmentNumber = 12;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async computeInitiative(c) {
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async startCombat() {
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game.combat.settings.resource = "characteristics.spd.value";
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let updList = []
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for (let c of this.combatants) {
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this.computeInitiative(c, updList)
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await c.actor.cleanCombat()
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}
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if (updList.length > 0) {
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await this.updateEmbeddedDocuments("Combatant", updList);
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}
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super.startCombat();
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}
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/* -------------------------------------------- */
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computeInitiative(c, updList) {
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let id = c._id || c.id
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let id = c._id || c.id
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if (c.actor.hasPhase(this.segmentNumber)) {
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let hasSegment = c.actor.hasPhase(this.segmentNumber)
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let baseInit = c.actor ? c.actor.getBaseInit() : - 1;
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let isOnHold = c.actor.isOnHold()
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: baseInit }]);
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if (hasSegment || isOnHold) {
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let baseInit = c.actor ? c.actor.getBaseInit() : 0;
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let name = c.actor.name
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if (isOnHold) {
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if (hasSegment) { // On hold + current segment -> auto-disable on hold
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c.actor.disableHoldAction()
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} else {
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} else {
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: -1, visible: false, active: false }]);
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name = c.actor.name + " (H)"
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}
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}
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console.log("Combatant", c)
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}
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}
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if (c.actor.getAbortAction()) {
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name = c.actor.name + " (A)"
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c.actor.disableAbortAction()
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}
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updList.push({ _id: id, name: name, initiative: baseInit, holdAction: c.holdAction })
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} else {
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updList.push({ _id: id, name: name, initiative: 0, holdAction: c.holdAction })
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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ids = typeof ids === "string" ? [ids] : ids;
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ids = typeof ids === "string" ? [ids] : ids;
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console.log("Roll INIT")
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let updList = []
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for (let cId = 0; cId < ids.length; cId++) {
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId])
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const c = this.combatants.get(ids[cId])
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await this.computeInitiative(c)
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this.computeInitiative(c, updList)
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}
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if (updList.length > 0) {
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await this.updateEmbeddedDocuments("Combatant", updList);
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}
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}
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return this;
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return this;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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nextRound() {
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async rebuildInitiative() {
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let updList = []
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for (let c of this.combatants) {
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this.computeInitiative(c, updList)
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}
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if (updList.length > 0) {
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await this.updateEmbeddedDocuments("Combatant", updList);
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console.log("Rebuild INIT", updList)
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for(let c of updList) {
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if ( c.initiative != 0) {
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return true
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}
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}
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}
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return false
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}
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/* -------------------------------------------- */
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async nextRound() {
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let hasCombatants = false
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let nextRound = this.round
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let advanceTime = 0
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let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
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let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
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let turnData = this.getFlag("world", "hero6-turn-data")
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console.log("Next round called....", nextRound, turnData)
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while (!hasCombatants) {
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turn = turn; // Preserve the fact that it's no-one's turn currently.
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if (this.settings.skipDefeated && (turn !== null)) {
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if (this.settings.skipDefeated && (turn !== null)) {
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turn = this.turns.findIndex(t => !t.isDefeated);
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turn = this.turns.findIndex(t => !t.isDefeated);
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if (turn === -1) {
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if (turn === -1) {
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@ -98,32 +148,33 @@ export class Hero6Combat extends Combat {
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turn = 0;
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turn = 0;
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}
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}
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}
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}
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let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
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advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
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advanceTime += CONFIG.time.roundTime;
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advanceTime += CONFIG.time.roundTime;
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let nextRound = this.round + 1;
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nextRound = nextRound + 1;
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console.log("Next round called....2", nextRound, turnData)
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let turnData = this.getFlag("world", "hero6-turn-data")
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turnData = this.getFlag("world", "hero6-turn-data")
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if (!turnData) {
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if (!turnData) {
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turnData = { turnNumber: 1, segmentNumber: 12 }
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turnData = { turnNumber: 0, segmentNumber: 12 }
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this.setFlag("world", "hero6-turn-data", turnData)
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this.setFlag("world", "hero6-turn-data", turnData)
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}
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}
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turnData = duplicate(turnData)
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turnData = duplicate(turnData)
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turnData.segmentNumber -= 1
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turnData.segmentNumber += 1
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if (turnData.segmentNumber <= 0) {
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if (turnData.segmentNumber > 12) {
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turnData.segmentNumber = 12
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turnData.segmentNumber = 1
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||||||
turnData.turnNumber++
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turnData.turnNumber++
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||||||
}
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}
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this.setFlag("world", "hero6-turn-data", turnData)
|
await this.setFlag("world", "hero6-turn-data", turnData)
|
||||||
this.turnNumber = turnData.turnNumber;
|
this.turnNumber = turnData.turnNumber;
|
||||||
this.segmentNumber = turnData.segmentNumber;
|
this.segmentNumber = turnData.segmentNumber;
|
||||||
|
console.log("Next round called....3", nextRound, turnData)
|
||||||
|
|
||||||
// Re-compute init of actors
|
// Re-compute init of actors
|
||||||
for (let c of this.combatants) {
|
hasCombatants = await this.rebuildInitiative()
|
||||||
this.computeInitiative(c)
|
console.log("Going round....", nextRound, hasCombatants)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update the document, passing data through a hook first
|
// Update the document, passing data through a hook first
|
||||||
const updateData = { round: nextRound, turn, segmentNumber: turnData.segmentNumber, turnNumber: turnData.turnNumber };
|
const updateData = { round: nextRound, turn: turn, segmentNumber: turnData.segmentNumber, turnNumber: turnData.turnNumber };
|
||||||
const updateOptions = { advanceTime, direction: 1 };
|
const updateOptions = { advanceTime, direction: 1 };
|
||||||
Hooks.callAll("combatRound", this, updateData, updateOptions);
|
Hooks.callAll("combatRound", this, updateData, updateOptions);
|
||||||
return this.update(updateData, updateOptions);
|
return this.update(updateData, updateOptions);
|
||||||
@ -132,7 +183,6 @@ export class Hero6Combat extends Combat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
|
async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
|
||||||
console.log(">>>>", documents)
|
|
||||||
super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
|
super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -44,7 +44,7 @@ Hooks.once("init", async function () {
|
|||||||
decimals: 3
|
decimals: 3
|
||||||
};
|
};
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* ------------------------------- ------------- */
|
||||||
game.socket.on("system.fvtt-hero-system-6", data => {
|
game.socket.on("system.fvtt-hero-system-6", data => {
|
||||||
Hero6Utility.onSocketMesssage(data)
|
Hero6Utility.onSocketMesssage(data)
|
||||||
});
|
});
|
||||||
@ -75,7 +75,7 @@ function welcomeMessage() {
|
|||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
whisper: [game.user.id],
|
whisper: [game.user.id],
|
||||||
content: `<div id="welcome-message-dark-stars"><span class="rdd-roll-part">
|
content: `<div id="welcome-message-dark-stars"><span class="rdd-roll-part">
|
||||||
<strong>Welcome to the Hero6 RPG.</strong>
|
<strong>Welcome to Hero System 6E RPG.</strong>
|
||||||
` });
|
` });
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -96,6 +96,8 @@ Hooks.once("ready", function () {
|
|||||||
welcomeMessage();
|
welcomeMessage();
|
||||||
Hero6Utility.ready()
|
Hero6Utility.ready()
|
||||||
Hero6Commands.ready()
|
Hero6Commands.ready()
|
||||||
|
Hero6Combat.ready()
|
||||||
|
|
||||||
})
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -52,6 +52,11 @@ export class Hero6Utility {
|
|||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
})
|
})
|
||||||
|
Handlebars.registerHelper('checkInit', function (value) {
|
||||||
|
let myValue = Number(value) || 0
|
||||||
|
return myValue > 0
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
this.gameSettings()
|
this.gameSettings()
|
||||||
|
|
||||||
@ -388,18 +393,22 @@ export class Hero6Utility {
|
|||||||
// Ensure we have no space at all
|
// Ensure we have no space at all
|
||||||
//hero6Formula = hero6Formula.replace(/\s/g, '')
|
//hero6Formula = hero6Formula.replace(/\s/g, '')
|
||||||
let hasHalfDice = ""
|
let hasHalfDice = ""
|
||||||
if (hero6Formula.match("1/2d6")) {
|
let newFormula = hero6Formula
|
||||||
hero6Formula = hero6Formula.replace("1/2d6", "d6")
|
|
||||||
hasHalfDice = "+round(1d6/2)"
|
let form1 = hero6Formula.match(/\s*(\d*)\s*1\/2d6/)
|
||||||
|
if ( form1 ) {
|
||||||
|
let nbDice = form1[1] || 0
|
||||||
|
newFormula = nbDice+"d6+round(1d6/2)"
|
||||||
}
|
}
|
||||||
if (hero6Formula.match(".5")) {
|
|
||||||
hero6Formula = hero6Formula.replace(".5", "")
|
let form3 = hero6Formula.match(/\s*(\d*)\.5d6/)
|
||||||
hasHalfDice = "+round(1d6/2)"
|
if ( form3 ) {
|
||||||
|
let nbDice = form3[1] || 0
|
||||||
|
newFormula = nbDice+"d6+round(1d6/2)"
|
||||||
}
|
}
|
||||||
let foundryFormula = hero6Formula + hasHalfDice
|
|
||||||
foundryFormula = foundryFormula.replace(' ', '')
|
console.log("Parsed formula : ", hero6Formula, newFormula)
|
||||||
console.log("Parsed formula : ", hero6Formula, foundryFormula)
|
return newFormula
|
||||||
return foundryFormula
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------- ----------------------------- */
|
/* -------------- ----------------------------- */
|
||||||
|
@ -1309,6 +1309,11 @@ Focus FOC: #ff0084
|
|||||||
max-width: 9rem;
|
max-width: 9rem;
|
||||||
min-width: 9rem;
|
min-width: 9rem;
|
||||||
}
|
}
|
||||||
|
.item-field-label-very-short {
|
||||||
|
flex-grow:1;
|
||||||
|
max-width: 2.5rem;
|
||||||
|
min-width: 2.5rem;
|
||||||
|
}
|
||||||
.item-field-label-short {
|
.item-field-label-short {
|
||||||
flex-grow:1;
|
flex-grow:1;
|
||||||
max-width: 4rem;
|
max-width: 4rem;
|
||||||
|
@ -91,7 +91,7 @@
|
|||||||
"styles": [
|
"styles": [
|
||||||
"styles/simple.css"
|
"styles/simple.css"
|
||||||
],
|
],
|
||||||
"version": "10.0.41",
|
"version": "10.0.44",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "10",
|
"minimum": "10",
|
||||||
"verified": "10",
|
"verified": "10",
|
||||||
@ -99,7 +99,7 @@
|
|||||||
},
|
},
|
||||||
"title": "Hero System v6 for FoundrtVTT (Official)",
|
"title": "Hero System v6 for FoundrtVTT (Official)",
|
||||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
|
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.41.zip",
|
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.44.zip",
|
||||||
"url": "https://www.uberwald.me/gitea/uberwald/",
|
"url": "https://www.uberwald.me/gitea/uberwald/",
|
||||||
"background": "images/ui/hro6_welcome_page.webp",
|
"background": "images/ui/hro6_welcome_page.webp",
|
||||||
"id": "fvtt-hero-system-6"
|
"id": "fvtt-hero-system-6"
|
||||||
|
@ -351,8 +351,8 @@
|
|||||||
],
|
],
|
||||||
"maneuvertype": "general",
|
"maneuvertype": "general",
|
||||||
"pha": "",
|
"pha": "",
|
||||||
"ocv": 0,
|
"ocv": "",
|
||||||
"dcv" : 0,
|
"dcv" : "",
|
||||||
"isstock": false,
|
"isstock": false,
|
||||||
"active": false
|
"active": false
|
||||||
},
|
},
|
||||||
|
@ -139,18 +139,18 @@
|
|||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-field-label-long-img">
|
<span class="item-field-label-long-img">
|
||||||
<label class="">{{upperFirst key}} Standard Maneuver</label>
|
<label class="">{{upperFirst key}} Maneuver</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-very-short">
|
||||||
<label class="short-label">PHA</label>
|
<label class="short-label">PHA</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-very-short">
|
||||||
<label class="short-label">OCV</label>
|
<label class="short-label">OCV</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">DCV</label>
|
<label class="short-label">DCV</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-long">
|
||||||
<label class="short-label">Effects</label>
|
<label class="short-label">Effects</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
@ -160,12 +160,13 @@
|
|||||||
src="{{maneuver.img}}" /></a>
|
src="{{maneuver.img}}" /></a>
|
||||||
<span class="item-field-label-long">{{maneuver.name}}</span>
|
<span class="item-field-label-long">{{maneuver.name}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
|
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span>
|
||||||
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
|
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span>
|
||||||
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
|
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-medium">{{maneuver.system.effects}}</span>
|
<span class="item-field-label-long">{{maneuver.system.effects}}</span>
|
||||||
|
|
||||||
|
<span class="item-field-label-short"> </span>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
@ -181,7 +182,10 @@
|
|||||||
<label class="item-field-label-medium">SPD</label>
|
<label class="item-field-label-medium">SPD</label>
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
|
||||||
|
|
||||||
<label class="item-field-label-short"> </label>
|
<span class="item-field-label-very-short"> </span>
|
||||||
|
<button class="chat-card-button item-field-label-medium hold-action">Hold/Unhold</button>
|
||||||
|
<button class="chat-card-button item-field-label-medium abort-action">Abort/Unabort</button>
|
||||||
|
<span class=""> </span>
|
||||||
|
|
||||||
<label class="item-field-label-long">Presence attack</label>
|
<label class="item-field-label-long">Presence attack</label>
|
||||||
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
|
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
|
||||||
|
@ -60,11 +60,11 @@
|
|||||||
|
|
||||||
<ol id="combat-tracker" class="directory-list">
|
<ol id="combat-tracker" class="directory-list">
|
||||||
{{#each turns}}
|
{{#each turns}}
|
||||||
{{#if (ne this.initiative "-1")}}
|
{{#if (checkInit this.initiative)}}
|
||||||
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
|
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
|
||||||
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
|
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
|
||||||
<div class="token-name flexcol">
|
<div class="token-name flexcol">
|
||||||
<h4>{{this.name}} {{log this}} {{#if this.holdAction}}(H){{/if}}</h4>
|
<h4>{{this.name}} </h4>
|
||||||
<div class="combatant-controls flexrow">
|
<div class="combatant-controls flexrow">
|
||||||
{{#if ../user.isGM}}
|
{{#if ../user.isGM}}
|
||||||
<a class="combatant-control {{#if this.hidden}}active{{/if}}" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
|
<a class="combatant-control {{#if this.hidden}}active{{/if}}" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
|
||||||
|
@ -20,7 +20,7 @@
|
|||||||
<ul>
|
<ul>
|
||||||
<li>Name : {{title}}</li>
|
<li>Name : {{title}}</li>
|
||||||
<li>Damage formula : {{diceFormula}}</li>
|
<li>Damage formula : {{diceFormula}}</li>
|
||||||
<li><strong>Result : {{result}}</strong></li>
|
<li><strong>TOTAL : {{result}}</strong></li>
|
||||||
<li><strong>BODY : {{bodyValue}}</strong></li>
|
<li><strong>BODY : {{bodyValue}}</strong></li>
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
|
@ -40,7 +40,7 @@
|
|||||||
</li>
|
</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<li><strong>Result : {{result}}</strong>
|
<li><strong>TOTAL : {{result}}</strong>
|
||||||
{{#if (exists margin)}}
|
{{#if (exists margin)}}
|
||||||
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
|
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
@ -21,7 +21,7 @@
|
|||||||
<li>Lift dice formula : {{diceFormula}}</li>
|
<li>Lift dice formula : {{diceFormula}}</li>
|
||||||
<li>BODY : {{bodyValue}}</li>
|
<li>BODY : {{bodyValue}}</li>
|
||||||
|
|
||||||
<li><strong>Result : {{result}}</strong></li>
|
<li><strong>TOTAL : {{result}}</strong></li>
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,46 +0,0 @@
|
|||||||
<div class="chat-message-header">
|
|
||||||
{{#if actorImg}}
|
|
||||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
|
||||||
{{/if}}
|
|
||||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<hr>
|
|
||||||
|
|
||||||
{{#if img}}
|
|
||||||
<div>
|
|
||||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<div class="flexcol">
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div>
|
|
||||||
|
|
||||||
{{#if isRangedAttack}}
|
|
||||||
<div>{{defender.name}} is under Ranged attack. He must roll a Target Roll to defend himself.</div>
|
|
||||||
{{else}}
|
|
||||||
<div>{{defender.name}} is under Melee attack. He must roll a Defense Roll to defend himself.</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<ul>
|
|
||||||
{{#if isRangedAttack}}
|
|
||||||
<li>
|
|
||||||
<button class="chat-card-button roll-defense-ranged" data-roll-id="{{@root.rollId}}">Roll Target !</button>
|
|
||||||
</li>
|
|
||||||
{{else}}
|
|
||||||
<li>
|
|
||||||
{{#each defenderWeapons as |weapon idx|}}
|
|
||||||
<button class="chat-card-button roll-defense-melee" data-defense-weapon-id="{{weapon._id}}"
|
|
||||||
data-roll-id="{{@root.rollId}}">{{weapon.name}}</button>
|
|
||||||
{{/each}}
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
</ul>
|
|
||||||
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
|
|
||||||
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
@ -38,11 +38,11 @@
|
|||||||
</li>
|
</li>
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
||||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="Number"/>
|
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
||||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="Number"/>
|
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
<label class=""> </label>
|
<label class=""> </label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="item-field-label-short">Q.</label>
|
<label class="item-field-label-short">Qty</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-long3">
|
<span class="item-field-label-long3">
|
||||||
<label class="item-field-label-long3">{{title}}</label>
|
<label class="item-field-label-long3">{{title}}</label>
|
||||||
|
@ -37,4 +37,15 @@
|
|||||||
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if charac.phasesString}}
|
||||||
|
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||||
|
<h4 class="item-field-label-long margin-item-list">Phases : {{charac.phasesString}}</h4>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if charac.presenceattack}}
|
||||||
|
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||||
|
<h4 class="item-field-label-long margin-item-list">Presence attack</h4>
|
||||||
|
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{charac.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{charac.presenceattack.displayFormula}}</a>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
</li>
|
</li>
|
Reference in New Issue
Block a user