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3 Commits
fvtt-hero-
...
fvtt-hero-
Author | SHA1 | Date | |
---|---|---|---|
8f10b9825e | |||
297c94adb7 | |||
b535a86116 |
@ -185,6 +185,13 @@ export class Hero6ActorSheet extends ActorSheet {
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this.actor.rollWeapon(skillId)
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});
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html.find('.hold-action').click((event) => {
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this.actor.holdAction()
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});
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html.find('.abort-action').click((event) => {
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this.actor.abortAction()
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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@ -385,16 +385,49 @@ export class Hero6Actor extends Actor {
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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async cleanCombat() {
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await this.setFlag("world", "hold-action", false)
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await this.setFlag("world", "abort-action", false)
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}
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async holdAction() {
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if (this.getFlag("world", "hold-action")) {
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await this.setFlag("world", "hold-action", false)
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} else {
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await this.setFlag("world", "hold-action", true)
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}
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game.combat.rebuildInitiative()
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}
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async disableAbortAction() {
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await this.setFlag("world", "abort-action", { state: false, count: 0 })
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}
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async abortAction() {
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let abort = this.getFlag("world", "abort-action")
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if ( abort.state) {
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await this.setFlag("world", "abort-action", { state: false, count: 0 })
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} else {
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await this.setFlag("world", "abort-action", { state: true, count: 0 })
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}
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game.combat.rebuildInitiative()
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}
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getHoldAction() {
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return this.getFlag("world", "hold-action")
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}
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getAbortAction() {
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let abort = this.getFlag("world", "abort-action")
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return abort?.state || false
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}
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/* -------------------------------------------- */
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hasPhase(segmentNumber) {
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let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
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let phases = __speed2Segments[index]
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console.log("index", segmentNumber, index, phases, phases.includes(segmentNumber))
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return phases.includes(segmentNumber)
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}
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/* -------------------------------------------- */
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getSegments() {
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let index = [ Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) ] // Security bounds
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let index = [Math.min(Math.max(this.system.characteristics.spd.value, 1), 12)] // Security bounds
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return __speed2Segments[index]
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}
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/* -------------------------------------------- */
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@ -612,12 +645,15 @@ export class Hero6Actor extends Actor {
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = duplicate(myRoll)
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rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
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rollData.result = myRoll.total
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rollData.roll = duplicate(myRoll)
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let msg = await Hero6Utility.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
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let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
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let msg = await myRoll.toMessage({
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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flavor: msgFlavor
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})
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msg.setFlag("world", "rolldata", rollData)
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console.log("Rolldata result", rollData)
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@ -5,7 +5,7 @@ export class Hero6CombatTracker extends CombatTracker {
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/* -------------------------------------------- */
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static get defaultOptions() {
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var path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
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let path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: path,
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});
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@ -16,78 +16,108 @@ export class Hero6CombatTracker extends CombatTracker {
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export class Hero6Combat extends Combat {
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/* -------------------------------------------- */
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static init() {
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static ready() {
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Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hero6Combat.pushMenuOptions(html, options); });
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game.combat.settings.resource = "characteristics.spd.value";
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}
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/* -------------------------------------------- */
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static pushMenuOptions(html, options) {
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let newOpt
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for (let i = 0; i < options.length; i++) {
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let option = options[i];
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if (option.name == 'COMBAT.CombatantReroll') { // Replace !
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option.name = "Hold action";
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option.name = "Hold/Unhold action";
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option.condition = true;
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option.icon = '<i class="far fa-question-circle"></i>';
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option.callback = target => {
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Hero6Combat.holdAction(target.data('combatant-id'));
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}
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newOpt = duplicate(option)
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//newOpt = duplicate(option)
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}
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}
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newOpt.name = "Abort action"
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newOpt.callback = target => {
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Hero6Combat.abortAction(target.data('combatant-id'));
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}
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options.push( newOpt)
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//options.push(newOpt)
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}
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/* -------------------------------------------- */
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static holdAction(combatantId) {
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console.log("Combatant HOLD : ", combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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combatant.setFlag("world", "hero6-hold-action", true)
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combatant.update({name: combatant.name + " (H)"})
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console.log("HOLD", combatant)
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}
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/* -------------------------------------------- */
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static abortAction(html, combatantId) {
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console.log("Combatant ABORT : ", combatantId);
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const combatant = game.combat.combatants.get(combatantId);
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combatant.setFlag("world", "hero6-abort-action", true)
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combatant.update({name: combatant.name + " (A)"})
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console.log("ABORT", combatant)
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combatant.actor.holdAction()
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}
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/* -------------------------------------------- */
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constructor(data, context) {
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super(data, context);
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this.turnNumber = 1;
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this.turnNumber = 0;
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this.segmentNumber = 12;
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}
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/* -------------------------------------------- */
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async computeInitiative(c) {
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let id = c._id || c.id
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if (c.actor.hasPhase(this.segmentNumber)) {
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let baseInit = c.actor ? c.actor.getBaseInit() : - 1;
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: baseInit }]);
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} else {
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: -1, visible: false, active: false }]);
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async startCombat() {
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game.combat.settings.resource = "characteristics.spd.value";
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let updList = []
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for (let c of this.combatants) {
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this.computeInitiative(c, updList)
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await c.actor.cleanCombat()
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}
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console.log("Combatant", c)
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if (updList.length > 0) {
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await this.updateEmbeddedDocuments("Combatant", updList);
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}
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super.startCombat();
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}
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/* -------------------------------------------- */
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computeInitiative(c, updList) {
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let id = c._id || c.id
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if (c.actor.hasPhase(this.segmentNumber) || c.actor.getHoldAction()) {
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let baseInit = c.actor ? c.actor.getBaseInit() : 0;
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let name = c.actor.name
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if (c.actor.getHoldAction()) {
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name = c.actor.name + " (H)"
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}
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if (c.actor.getAbortAction()) {
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name = c.actor.name + " (A)"
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c.actor.disableAbortAction()
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}
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updList.push({ _id: id, name: name, initiative: baseInit, holdAction: c.holdAction })
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} else {
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updList.push({ _id: id, name: name, initiative: 0, holdAction: c.holdAction })
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}
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}
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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ids = typeof ids === "string" ? [ids] : ids;
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console.log("Roll INIT")
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let updList = []
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId])
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await this.computeInitiative(c)
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this.computeInitiative(c, updList)
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}
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if (updList.length > 0) {
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await this.updateEmbeddedDocuments("Combatant", updList);
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}
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return this;
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}
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/* -------------------------------------------- */
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async rebuildInitiative() {
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let updList = []
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for (let c of this.combatants) {
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this.computeInitiative(c, updList)
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}
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console.log(this.combatants, updList)
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if (updList.length > 0) {
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await this.updateEmbeddedDocuments("Combatant", updList);
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}
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}
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/* -------------------------------------------- */
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nextRound() {
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let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
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@ -104,13 +134,13 @@ export class Hero6Combat extends Combat {
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let turnData = this.getFlag("world", "hero6-turn-data")
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if (!turnData) {
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turnData = { turnNumber: 1, segmentNumber: 12 }
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turnData = { turnNumber: 0, segmentNumber: 12 }
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this.setFlag("world", "hero6-turn-data", turnData)
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}
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turnData = duplicate(turnData)
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turnData.segmentNumber -= 1
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if (turnData.segmentNumber <= 0) {
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turnData.segmentNumber = 12
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turnData.segmentNumber += 1
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if (turnData.segmentNumber > 12) {
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turnData.segmentNumber = 1
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turnData.turnNumber++
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}
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this.setFlag("world", "hero6-turn-data", turnData)
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@ -118,9 +148,7 @@ export class Hero6Combat extends Combat {
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this.segmentNumber = turnData.segmentNumber;
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// Re-compute init of actors
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for (let c of this.combatants) {
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this.computeInitiative(c)
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}
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this.rebuildInitiative()
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// Update the document, passing data through a hook first
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const updateData = { round: nextRound, turn, segmentNumber: turnData.segmentNumber, turnNumber: turnData.turnNumber };
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@ -132,7 +160,6 @@ export class Hero6Combat extends Combat {
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/* -------------------------------------------- */
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async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
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console.log(">>>>", documents)
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super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
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}
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@ -43,8 +43,8 @@ Hooks.once("init", async function () {
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formula: "1d6",
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decimals: 3
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};
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/* -------------------------------------------- */
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/* ------------------------------- ------------- */
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game.socket.on("system.fvtt-hero-system-6", data => {
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Hero6Utility.onSocketMesssage(data)
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});
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@ -96,6 +96,8 @@ Hooks.once("ready", function () {
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welcomeMessage();
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Hero6Utility.ready()
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Hero6Commands.ready()
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Hero6Combat.ready()
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})
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/* -------------------------------------------- */
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@ -52,6 +52,11 @@ export class Hero6Utility {
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}
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return false
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})
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Handlebars.registerHelper('checkInit', function (value) {
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let myValue = Number(value) || 0
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return myValue > 0
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})
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this.gameSettings()
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@ -388,18 +393,22 @@ export class Hero6Utility {
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// Ensure we have no space at all
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//hero6Formula = hero6Formula.replace(/\s/g, '')
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let hasHalfDice = ""
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if (hero6Formula.match("1/2d6")) {
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hero6Formula = hero6Formula.replace("1/2d6", "d6")
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hasHalfDice = "+round(1d6/2)"
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let newFormula = hero6Formula
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let form1 = hero6Formula.match(/\s*(\d*)\s*1\/2d6/)
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if ( form1 ) {
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let nbDice = form1[1] || 0
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newFormula = nbDice+"d6+round(1d6/2)"
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}
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if (hero6Formula.match(".5")) {
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hero6Formula = hero6Formula.replace(".5", "")
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hasHalfDice = "+round(1d6/2)"
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let form3 = hero6Formula.match(/\s*(\d*)\.5d6/)
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if ( form3 ) {
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let nbDice = form3[1] || 0
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newFormula = nbDice+"d6+round(1d6/2)"
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}
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let foundryFormula = hero6Formula + hasHalfDice
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foundryFormula = foundryFormula.replace(' ', '')
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console.log("Parsed formula : ", hero6Formula, foundryFormula)
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return foundryFormula
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console.log("Parsed formula : ", hero6Formula, newFormula)
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return newFormula
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}
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/* -------------- ----------------------------- */
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@ -1309,6 +1309,11 @@ Focus FOC: #ff0084
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max-width: 9rem;
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min-width: 9rem;
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}
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.item-field-label-very-short {
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flex-grow:1;
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max-width: 2.5rem;
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min-width: 2.5rem;
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}
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.item-field-label-short {
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flex-grow:1;
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max-width: 4rem;
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@ -91,7 +91,7 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.41",
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"version": "10.0.43",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -99,7 +99,7 @@
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},
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"title": "Hero System v6 for FoundrtVTT (Official)",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.41.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.43.zip",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"background": "images/ui/hro6_welcome_page.webp",
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"id": "fvtt-hero-system-6"
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@ -351,8 +351,8 @@
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],
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"maneuvertype": "general",
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"pha": "",
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"ocv": 0,
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"dcv" : 0,
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"ocv": "",
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"dcv" : "",
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"isstock": false,
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"active": false
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},
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|
@ -139,18 +139,18 @@
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-field-label-long-img">
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<label class="">{{upperFirst key}} Standard Maneuver</label>
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<label class="">{{upperFirst key}} Maneuver</label>
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</span>
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<span class="item-field-label-short">
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<span class="item-field-label-very-short">
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<label class="short-label">PHA</label>
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</span>
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<span class="item-field-label-short">
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<span class="item-field-label-very-short">
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<label class="short-label">OCV</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">DCV</label>
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</span>
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<span class="item-field-label-medium">
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<span class="item-field-label-long">
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<label class="short-label">Effects</label>
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</span>
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</li>
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@ -160,12 +160,13 @@
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src="{{maneuver.img}}" /></a>
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<span class="item-field-label-long">{{maneuver.name}}</span>
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<span class="item-field-label-short">{{maneuver.system.pha}}</span>
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<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
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<span class="item-field-label-very-short">{{maneuver.system.pha}}</span>
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<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span>
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<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
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<span class="item-field-label-medium">{{maneuver.system.effects}}</span>
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<span class="item-field-label-long">{{maneuver.system.effects}}</span>
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<span class="item-field-label-short"> </span>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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@ -181,7 +182,10 @@
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<label class="item-field-label-medium">SPD</label>
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<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
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<label class="item-field-label-short"> </label>
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<span class="item-field-label-very-short"> </span>
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<button class="chat-card-button item-field-label-medium hold-action">Hold/Unhold</button>
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||||
<button class="chat-card-button item-field-label-medium abort-action">Abort/Unabort</button>
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<span class=""> </span>
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||||
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<label class="item-field-label-long">Presence attack</label>
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<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
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|
@ -60,11 +60,11 @@
|
||||
|
||||
<ol id="combat-tracker" class="directory-list">
|
||||
{{#each turns}}
|
||||
{{#if (ne this.initiative "-1")}}
|
||||
{{#if (checkInit this.initiative)}}
|
||||
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
|
||||
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
|
||||
<div class="token-name flexcol">
|
||||
<h4>{{this.name}} {{log this}} {{#if this.holdAction}}(H){{/if}}</h4>
|
||||
<h4>{{this.name}} </h4>
|
||||
<div class="combatant-controls flexrow">
|
||||
{{#if ../user.isGM}}
|
||||
<a class="combatant-control {{#if this.hidden}}active{{/if}}" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
|
||||
|
@ -20,7 +20,7 @@
|
||||
<ul>
|
||||
<li>Name : {{title}}</li>
|
||||
<li>Damage formula : {{diceFormula}}</li>
|
||||
<li><strong>Result : {{result}}</strong></li>
|
||||
<li><strong>TOTAL : {{result}}</strong></li>
|
||||
<li><strong>BODY : {{bodyValue}}</strong></li>
|
||||
|
||||
</ul>
|
||||
|
@ -40,7 +40,7 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li><strong>Result : {{result}}</strong>
|
||||
<li><strong>TOTAL : {{result}}</strong>
|
||||
{{#if (exists margin)}}
|
||||
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
|
||||
{{/if}}
|
||||
|
@ -21,7 +21,7 @@
|
||||
<li>Lift dice formula : {{diceFormula}}</li>
|
||||
<li>BODY : {{bodyValue}}</li>
|
||||
|
||||
<li><strong>Result : {{result}}</strong></li>
|
||||
<li><strong>TOTAL : {{result}}</strong></li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -1,46 +0,0 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
|
||||
{{#if isRangedAttack}}
|
||||
<div>{{defender.name}} is under Ranged attack. He must roll a Target Roll to defend himself.</div>
|
||||
{{else}}
|
||||
<div>{{defender.name}} is under Melee attack. He must roll a Defense Roll to defend himself.</div>
|
||||
{{/if}}
|
||||
|
||||
<ul>
|
||||
{{#if isRangedAttack}}
|
||||
<li>
|
||||
<button class="chat-card-button roll-defense-ranged" data-roll-id="{{@root.rollId}}">Roll Target !</button>
|
||||
</li>
|
||||
{{else}}
|
||||
<li>
|
||||
{{#each defenderWeapons as |weapon idx|}}
|
||||
<button class="chat-card-button roll-defense-melee" data-defense-weapon-id="{{weapon._id}}"
|
||||
data-roll-id="{{@root.rollId}}">{{weapon.name}}</button>
|
||||
{{/each}}
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -38,11 +38,11 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="Number"/>
|
||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="Number"/>
|
||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<label class=""> </label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Q.</label>
|
||||
<label class="item-field-label-short">Qty</label>
|
||||
</span>
|
||||
<span class="item-field-label-long3">
|
||||
<label class="item-field-label-long3">{{title}}</label>
|
||||
|
Reference in New Issue
Block a user