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fvtt-hero-
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fvtt-hero-
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18
README.md
18
README.md
@ -1,2 +1,18 @@
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# fvtt-dark-stars
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This is the official Hero System 6th Edition game system for FoundryVTT, based on the TTRPG from Hero Games and developed by Legendsmiths, LLC. For more information about Legendsmiths and their work, visit https://legendsmiths.com/.
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The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
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Installation
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Manifest URL: https://github.com/Legendsmiths-LLC/
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For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.
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Copyright (c) 2023 Legendsmiths, LLC
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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All content for the HERO System™® is DOJ, Inc.’s trademark for its roleplaying system. HERO System Copyright ©1984, 1989, 2002, 2009 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Fantasy Hero ©2003, 2010 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Star Hero ©2003, 2011 by DOJ, Inc. d/b/a Hero Games. All rights reserved. All DOJ trademarks and copyrights used with permission and under license with Legendsmiths , LLC. For further information about Hero Games and the HERO System, visit www.herogames.com. All HERO System™® content is not be included to copy, modify, merge, publish, distribute, sublicense, and/or sell with copies of the Software with the exception of the current licensee Legendsmiths, LLC.
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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BIN
images/ui/hero_foundry_cover.webp
Normal file
BIN
images/ui/hero_foundry_cover.webp
Normal file
Binary file not shown.
After Width: | Height: | Size: 202 KiB |
@ -14,5 +14,11 @@
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"TypeEquipment": "Equipment",
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"TypeCurrency": "Currency",
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"TypeManeuver": "Maneuver"
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},
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"COMBAT": {
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"TurnPrev": "Previous initiative",
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"RoundPrev": "Previous segment",
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"TurnNext": "Next initiative",
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"RoundNext": "Next segment"
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}
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}
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@ -53,6 +53,8 @@ export class Hero6ActorSheet extends ActorSheet {
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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isHold: this.actor.getHoldAction(),
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isAbort: this.actor.getAbortAction(),
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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motivation: await TextEditor.enrichHTML(this.object.system.biodata.motivation, {async: true}),
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quote: await TextEditor.enrichHTML(this.object.system.biodata.quote, {async: true}),
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@ -66,6 +68,7 @@ export class Hero6ActorSheet extends ActorSheet {
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notes5: await TextEditor.enrichHTML(this.object.system.biodata.notes5, {async: true}),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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totalValue: this.actor.totalValue,
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@ -184,6 +187,13 @@ export class Hero6ActorSheet extends ActorSheet {
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this.actor.rollWeapon(skillId)
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});
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html.find('.hold-action').click((event) => {
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this.actor.holdAction()
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});
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html.find('.abort-action').click((event) => {
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this.actor.abortAction()
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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@ -4,7 +4,7 @@ import { Hero6RollDialog } from "./hero6-roll-dialog.js";
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import { Hero6LiftDice } from "./hero6-lift-dice.js";
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/* -------------------------------------------- */
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const __speed2Segments = [[0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12]
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const __speed2Segments = [ [0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12],
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[2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12],
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[2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]]
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@ -41,8 +41,9 @@ export class Hero6Actor extends Actor {
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}
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if (data.type == 'character') {
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//const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills");
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//data.items = skills.map(i => i.toObject())
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const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers")
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let maneuversObj = maneuvers.map(i => i.toObject())
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data.items = maneuversObj.filter(m => m.system.isstock)
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}
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if (data.type == 'npc') {
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}
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@ -323,13 +324,18 @@ export class Hero6Actor extends Actor {
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buildContainerTree() {
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let equipments = duplicate(this.items.filter(item => item.type == "equipment") || []);
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let enc = 0
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let value = 0
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for (let equip1 of equipments) {
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if (Number(equip1.system.weight) && Number(equip1.system.quantity)) {
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enc += equip1.system.weight * equip1.system.quantity
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}
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if (Number(equip1.system.value) && Number(equip1.system.quantity)) {
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value += equip1.system.value * equip1.system.quantity
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}
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}
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// Store local values
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this.encCurrent = enc
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this.totalValue = value
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}
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/* -------------------------------------------- */
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@ -380,23 +386,88 @@ export class Hero6Actor extends Actor {
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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async cleanCombat() {
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await this.setFlag("world", "hold-action", false)
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await this.setFlag("world", "abort-action", { state: false, count: 0 } )
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}
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async holdAction() {
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await this.disableAbortAction()
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if (this.getFlag("world", "hold-action")) {
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await this.setFlag("world", "hold-action", false)
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//game.combat.holdAction(this.id, false)
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game.combat.forceHold(this, false)
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return false
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} else {
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await this.setFlag("world", "hold-action", true)
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//game.combat.holdAction(this.id, false)
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game.combat.forceHold(this, true)
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return true
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}
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}
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async disableHoldAction() {
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await this.setFlag("world", "hold-action", false)
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}
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async disableAbortAction() {
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await this.setFlag("world", "abort-action", { state: false, count: 0 })
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}
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async abortAction() {
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await this.disableHoldAction()
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let abort = this.getFlag("world", "abort-action")
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if (abort.state) {
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await this.setFlag("world", "abort-action", { state: false, count: 0 })
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game.combat.forceAbort(this, false)
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//game.combat.abortAction(this.id, false)
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} else {
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await this.setFlag("world", "abort-action", { state: true, count: 0 })
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game.combat.forceAbort(this, true)
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//game.combat.abortAction(this.id, true)
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}
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}
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async incAbortActionCount() {
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let abort = this.getFlag("world", "abort-action")
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if (abort.state) {
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abort.count++
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await this.setFlag("world", "abort-action", abort)
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if (abort.count == 2) {
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return true
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}
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}
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return false
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}
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getHoldAction() {
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return this.getFlag("world", "hold-action")
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}
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getAbortAction() {
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let abort = this.getFlag("world", "abort-action")
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return abort?.state || false
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}
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/* -------------------------------------------- */
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hasPhase(segmentNumber) {
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let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
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let phases = __speed2Segments[index]
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console.log("index", segmentNumber, index, phases, phases.includes(segmentNumber), __speed2Segments)
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return phases.includes(segmentNumber)
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}
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/* -------------------------------------------- */
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getSegments() {
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let index = [ Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) ] // Security bounds
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let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
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//console.log("INDEX", index, __speed2Segments[index])
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return __speed2Segments[index]
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}
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getPhasesString() {
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let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
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return __speed2Segments[index].toString()
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}
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/* -------------------------------------------- */
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getBaseInit() {
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let r = new Roll("1d6").roll({ async: false })
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let base = this.system.characteristics.dex.value + (r.total / 10)
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return base
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getBaseInit(turn) {
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if ( turn != this.turn) {
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let r = new Roll("1d6").roll({ async: false })
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this.currentInit = this.system.characteristics.dex.initiative + (r.total / 10)
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this.turn = turn
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}
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return this.currentInit
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}
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/* -------------------------------------------- */
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@ -427,7 +498,7 @@ export class Hero6Actor extends Actor {
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/* -------------------------------------------- */
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prepareCharacValues(charac) {
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charac.total = charac.value
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charac.roll = 9 + Math.floor((charac.value) / 5)
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charac.roll = 9 + Math.round((charac.value) / 5)
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}
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prepareCharac() {
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let characs = duplicate(this.system.characteristics)
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@ -438,6 +509,12 @@ export class Hero6Actor extends Actor {
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ch.lift = Hero6LiftDice.getLift(ch.value)
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ch.liftDice = Hero6LiftDice.getLiftDice(ch.value)
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}
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if (key == "spd") {
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ch.phasesString = this.getPhasesString()
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}
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if (key =="pre") {
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ch.presenceattack = duplicate(this.system.biodata.presenceattack)
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}
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}
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return characs
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}
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@ -579,6 +656,7 @@ export class Hero6Actor extends Actor {
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let rollData = this.getCommonRollData()
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rollData.mode = "damage"
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rollData.item = duplicate(item)
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rollData.title = item.name
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rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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@ -587,9 +665,13 @@ export class Hero6Actor extends Actor {
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rollData.result = myRoll.total
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rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
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let msg = await Hero6Utility.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
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let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
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let msg = await rollData.roll.toMessage({
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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flavor: msgFlavor
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})
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rollData.roll = duplicate(rollData.roll) // Convert to object
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msg.setFlag("world", "rolldata", rollData)
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console.log("Rolldata result", rollData)
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}
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@ -602,12 +684,15 @@ export class Hero6Actor extends Actor {
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = duplicate(myRoll)
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rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
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rollData.result = myRoll.total
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rollData.roll = duplicate(myRoll)
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let msg = await Hero6Utility.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
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let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
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let msg = await myRoll.toMessage({
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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flavor: msgFlavor
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})
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msg.setFlag("world", "rolldata", rollData)
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console.log("Rolldata result", rollData)
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@ -5,7 +5,7 @@ export class Hero6CombatTracker extends CombatTracker {
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/* -------------------------------------------- */
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static get defaultOptions() {
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var path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
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let path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: path,
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});
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@ -16,114 +16,200 @@ export class Hero6CombatTracker extends CombatTracker {
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export class Hero6Combat extends Combat {
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/* -------------------------------------------- */
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static init() {
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static ready() {
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Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hero6Combat.pushMenuOptions(html, options); });
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game.combat.settings.resource = "characteristics.spd.value";
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}
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/* -------------------------------------------- */
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static pushMenuOptions(html, options) {
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let newOpt
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for (let i = 0; i < options.length; i++) {
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let option = options[i];
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if (option.name == 'COMBAT.CombatantReroll') { // Replace !
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option.name = "Hold action";
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option.name = "Hold/Unhold action";
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option.condition = true;
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option.icon = '<i class="far fa-question-circle"></i>';
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option.callback = target => {
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Hero6Combat.holdAction(target.data('combatant-id'));
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let id = target.data('combatant-id')
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let c = game.combat.combatants.get(id)
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c.actor.holdAction()
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}
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newOpt = duplicate(option)
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//newOpt = duplicate(option)
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}
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}
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newOpt.name = "Abort action"
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newOpt.callback = target => {
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Hero6Combat.abortAction(target.data('combatant-id'));
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}
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options.push( newOpt)
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//options.push(newOpt)
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}
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/* -------------------------------------------- */
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static holdAction(combatantId) {
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console.log("Combatant HOLD : ", combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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combatant.setFlag("world", "hero6-hold-action", true)
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combatant.update({name: combatant.name + " (H)"})
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console.log("HOLD", combatant)
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holdAction(combatantId) {
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this.rebuildInitiative()
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//console.log("Rebuilding.....")
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}
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/* -------------------------------------------- */
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static abortAction(html, combatantId) {
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console.log("Combatant ABORT : ", combatantId);
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const combatant = game.combat.combatants.get(combatantId);
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combatant.setFlag("world", "hero6-abort-action", true)
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combatant.update({name: combatant.name + " (A)"})
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console.log("ABORT", combatant)
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abortAction(actorId, abortState) {
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this.rebuildInitiative()
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}
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/* -------------------------------------------- */
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constructor(data, context) {
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super(data, context);
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this.turnNumber = 1;
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this.turnNumber = 0;
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this.segmentNumber = 12;
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}
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/* -------------------------------------------- */
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async computeInitiative(c) {
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let id = c._id || c.id
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if (c.actor.hasPhase(this.segmentNumber)) {
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let baseInit = c.actor ? c.actor.getBaseInit() : - 1;
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: baseInit }]);
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} else {
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: -1, visible: false, active: false }]);
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async startCombat() {
|
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game.combat.settings.resource = "characteristics.spd.value";
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||||
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let updList = []
|
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for (let c of this.combatants) {
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this.computeInitiative(c, updList)
|
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await c.actor.cleanCombat()
|
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}
|
||||
console.log("Combatant", c)
|
||||
if (updList.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Combatant", updList);
|
||||
}
|
||||
|
||||
super.startCombat();
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
forceHold(actor, isHold) {
|
||||
let updList = []
|
||||
let c = this.combatants.find(c => c.actor._id == actor.id)
|
||||
let name = actor.name + ((isHold) ? " (H)" : "")
|
||||
updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
|
||||
this.updateEmbeddedDocuments("Combatant", updList)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
forceAbort(actor, isAbort) {
|
||||
let updList = []
|
||||
let c = this.combatants.find(c => c.actor._id == actor.id)
|
||||
let name = actor.name + ((isAbort) ? " (A)" : "")
|
||||
updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
|
||||
this.updateEmbeddedDocuments("Combatant", updList)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeInitiative(c, updList) {
|
||||
let id = c._id || c.id
|
||||
let hasSegment = c.actor.hasPhase(this.segmentNumber)
|
||||
let isOnHold = c.actor.getHoldAction()
|
||||
let isOnAbort = c.actor.getAbortAction()
|
||||
let name = c.actor.name
|
||||
if (hasSegment || isOnHold || isOnAbort) {
|
||||
let baseInit = c.actor ? c.actor.getBaseInit(this.segmentNumber) : 0;
|
||||
if (isOnHold) {
|
||||
if (hasSegment) { // On hold + current segment -> auto-disable on hold
|
||||
c.actor.disableHoldAction()
|
||||
} else {
|
||||
name = c.actor.name + " (H)"
|
||||
}
|
||||
}
|
||||
if (isOnAbort) {
|
||||
name = c.actor.name + " (A)"
|
||||
if ( c.actor.incAbortActionCount() ) {
|
||||
c.actor.disableAbortAction()
|
||||
}
|
||||
}
|
||||
updList.push({ _id: id, name: name, initiative: baseInit, holdAction: c.holdAction })
|
||||
} else {
|
||||
updList.push({ _id: id, name: name, initiative: 0, holdAction: c.holdAction })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
|
||||
let updList = []
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.combatants.get(ids[cId])
|
||||
await this.computeInitiative(c)
|
||||
this.computeInitiative(c, updList)
|
||||
}
|
||||
|
||||
if (updList.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Combatant", updList);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
nextRound() {
|
||||
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
||||
if (this.settings.skipDefeated && (turn !== null)) {
|
||||
turn = this.turns.findIndex(t => !t.isDefeated);
|
||||
if (turn === -1) {
|
||||
ui.notifications.warn("COMBAT.NoneRemaining", { localize: true });
|
||||
turn = 0;
|
||||
async rebuildInitiative() {
|
||||
let updList = []
|
||||
for (let c of this.combatants) {
|
||||
this.computeInitiative(c, updList)
|
||||
}
|
||||
if (updList.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Combatant", updList);
|
||||
//console.log("Rebuild INIT", updList)
|
||||
for (let c of updList) {
|
||||
if (c.initiative != 0) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
|
||||
advanceTime += CONFIG.time.roundTime;
|
||||
let nextRound = this.round + 1;
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
nextTurn() {
|
||||
let nbC = this.combatants.filter(c => c.initiative > 0).length
|
||||
//console.log("Next turn called....", this.turn, nbC)
|
||||
if (this.turn < nbC-1) {
|
||||
super.nextTurn()
|
||||
} else {
|
||||
this.nextRound()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async nextRound() {
|
||||
let hasCombatants = false
|
||||
let nextRound = this.round
|
||||
let advanceTime = 0
|
||||
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
||||
let turnData = this.getFlag("world", "hero6-turn-data")
|
||||
if (!turnData) {
|
||||
turnData = { turnNumber: 1, segmentNumber: 12 }
|
||||
this.setFlag("world", "hero6-turn-data", turnData)
|
||||
}
|
||||
turnData = duplicate(turnData)
|
||||
turnData.segmentNumber -= 1
|
||||
if (turnData.segmentNumber <= 0) {
|
||||
turnData.segmentNumber = 12
|
||||
turnData.turnNumber++
|
||||
}
|
||||
this.setFlag("world", "hero6-turn-data", turnData)
|
||||
this.turnNumber = turnData.turnNumber;
|
||||
this.segmentNumber = turnData.segmentNumber;
|
||||
|
||||
// Re-compute init of actors
|
||||
for (let c of this.combatants) {
|
||||
this.computeInitiative(c)
|
||||
//console.log("Next round called....", nextRound, turnData)
|
||||
while (!hasCombatants) {
|
||||
if (this.settings.skipDefeated && (turn !== null)) {
|
||||
turn = this.turns.findIndex(t => !t.isDefeated);
|
||||
if (turn === -1) {
|
||||
ui.notifications.warn("COMBAT.NoneRemaining", { localize: true });
|
||||
turn = 0;
|
||||
}
|
||||
}
|
||||
advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
|
||||
advanceTime += CONFIG.time.roundTime;
|
||||
nextRound = nextRound + 1;
|
||||
//console.log("Next round called....2", nextRound, turnData)
|
||||
turnData = this.getFlag("world", "hero6-turn-data")
|
||||
if (!turnData) {
|
||||
turnData = { turnNumber: 0, segmentNumber: 12 }
|
||||
this.setFlag("world", "hero6-turn-data", turnData)
|
||||
}
|
||||
turnData = duplicate(turnData)
|
||||
turnData.segmentNumber += 1
|
||||
if (turnData.segmentNumber > 12) {
|
||||
turnData.segmentNumber = 1
|
||||
turnData.turnNumber++
|
||||
}
|
||||
await this.setFlag("world", "hero6-turn-data", turnData)
|
||||
this.turnNumber = turnData.turnNumber;
|
||||
this.segmentNumber = turnData.segmentNumber;
|
||||
//console.log("Next round called....3", nextRound, turnData)
|
||||
|
||||
// Re-compute init of actors
|
||||
hasCombatants = await this.rebuildInitiative()
|
||||
//console.log("Going round....", nextRound, hasCombatants)
|
||||
}
|
||||
|
||||
// Update the document, passing data through a hook first
|
||||
const updateData = { round: nextRound, turn, segmentNumber: turnData.segmentNumber, turnNumber: turnData.turnNumber };
|
||||
const updateData = { round: nextRound, turn: turn, segmentNumber: turnData.segmentNumber, turnNumber: turnData.turnNumber };
|
||||
const updateOptions = { advanceTime, direction: 1 };
|
||||
Hooks.callAll("combatRound", this, updateData, updateOptions);
|
||||
return this.update(updateData, updateOptions);
|
||||
@ -132,13 +218,14 @@ export class Hero6Combat extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
|
||||
console.log(">>>>", documents)
|
||||
super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
|
||||
//console.log("Added...")
|
||||
await super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
|
||||
await this.rebuildInitiative()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* --------------------------------------------
|
||||
_onUpdate(changed, options, userId) {
|
||||
}
|
||||
}*/
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async checkTurnPosition() {
|
||||
|
@ -43,8 +43,8 @@ Hooks.once("init", async function () {
|
||||
formula: "1d6",
|
||||
decimals: 3
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* ------------------------------- ------------- */
|
||||
game.socket.on("system.fvtt-hero-system-6", data => {
|
||||
Hero6Utility.onSocketMesssage(data)
|
||||
});
|
||||
@ -75,7 +75,7 @@ function welcomeMessage() {
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-dark-stars"><span class="rdd-roll-part">
|
||||
<strong>Welcome to the Hero6 RPG.</strong>
|
||||
<strong>Welcome to Hero System 6E RPG.</strong>
|
||||
` });
|
||||
}
|
||||
|
||||
@ -96,6 +96,8 @@ Hooks.once("ready", function () {
|
||||
welcomeMessage();
|
||||
Hero6Utility.ready()
|
||||
Hero6Commands.ready()
|
||||
Hero6Combat.ready()
|
||||
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -41,7 +41,7 @@ export class Hero6Utility {
|
||||
return list.length > 0;
|
||||
})
|
||||
Handlebars.registerHelper('mul', function (a, b) {
|
||||
return parseInt(a) * parseInt(b);
|
||||
return Number(a) * Number(b);
|
||||
})
|
||||
Handlebars.registerHelper('locationLabel', function (key) {
|
||||
return __locationNames[key]
|
||||
@ -52,6 +52,11 @@ export class Hero6Utility {
|
||||
}
|
||||
return false
|
||||
})
|
||||
Handlebars.registerHelper('checkInit', function (value) {
|
||||
let myValue = Number(value) || 0
|
||||
return myValue > 0
|
||||
})
|
||||
|
||||
|
||||
this.gameSettings()
|
||||
|
||||
@ -388,15 +393,22 @@ export class Hero6Utility {
|
||||
// Ensure we have no space at all
|
||||
//hero6Formula = hero6Formula.replace(/\s/g, '')
|
||||
let hasHalfDice = ""
|
||||
if (hero6Formula.match("1/2d6")) {
|
||||
hero6Formula = hero6Formula.replace("1/2d6", "d6")
|
||||
hasHalfDice = "+round(1d6)"
|
||||
let newFormula = hero6Formula
|
||||
|
||||
let form1 = hero6Formula.match(/\s*(\d*)\s*1\/2d6/)
|
||||
if ( form1 ) {
|
||||
let nbDice = form1[1] || 0
|
||||
newFormula = nbDice+"d6+round(1d6/2)"
|
||||
}
|
||||
|
||||
let foundryFormula = hero6Formula + hasHalfDice
|
||||
foundryFormula = foundryFormula.replace(' ', '')
|
||||
console.log("Parsed formula : ", hero6Formula, foundryFormula)
|
||||
return foundryFormula
|
||||
let form3 = hero6Formula.match(/\s*(\d*)\.5d6/)
|
||||
if ( form3 ) {
|
||||
let nbDice = form3[1] || 0
|
||||
newFormula = nbDice+"d6+round(1d6/2)"
|
||||
}
|
||||
|
||||
console.log("Parsed formula : ", hero6Formula, newFormula)
|
||||
return newFormula
|
||||
}
|
||||
|
||||
/* -------------- ----------------------------- */
|
||||
|
BIN
packs/complications/000009.ldb
Normal file
BIN
packs/complications/000009.ldb
Normal file
Binary file not shown.
1
packs/complications/CURRENT
Normal file
1
packs/complications/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000022
|
0
packs/complications/LOCK
Normal file
0
packs/complications/LOCK
Normal file
8
packs/complications/LOG
Normal file
8
packs/complications/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:32:11.523171 7f01523fc6c0 Recovering log #20
|
||||
2023/08/03-22:32:11.540084 7f01523fc6c0 Delete type=3 #18
|
||||
2023/08/03-22:32:11.540129 7f01523fc6c0 Delete type=0 #20
|
||||
2023/08/03-22:32:17.500527 7f0151bfb6c0 Level-0 table #25: started
|
||||
2023/08/03-22:32:17.500588 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
|
||||
2023/08/03-22:32:17.506820 7f0151bfb6c0 Delete type=0 #23
|
||||
2023/08/03-22:32:17.520955 7f0151bfb6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:32:17.521030 7f0151bfb6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
8
packs/complications/LOG.old
Normal file
8
packs/complications/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:31:33.868131 7f01533fe6c0 Recovering log #16
|
||||
2023/08/03-22:31:33.979394 7f01533fe6c0 Delete type=3 #14
|
||||
2023/08/03-22:31:33.979434 7f01533fe6c0 Delete type=0 #16
|
||||
2023/08/03-22:31:52.457027 7f0151bfb6c0 Level-0 table #21: started
|
||||
2023/08/03-22:31:52.457052 7f0151bfb6c0 Level-0 table #21: 0 bytes OK
|
||||
2023/08/03-22:31:52.463153 7f0151bfb6c0 Delete type=0 #19
|
||||
2023/08/03-22:31:52.482011 7f0151bfb6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:31:52.482068 7f0151bfb6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
BIN
packs/complications/MANIFEST-000022
Normal file
BIN
packs/complications/MANIFEST-000022
Normal file
Binary file not shown.
0
packs/equipment/000024.log
Normal file
0
packs/equipment/000024.log
Normal file
1
packs/equipment/CURRENT
Normal file
1
packs/equipment/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000022
|
0
packs/equipment/LOCK
Normal file
0
packs/equipment/LOCK
Normal file
7
packs/equipment/LOG
Normal file
7
packs/equipment/LOG
Normal file
@ -0,0 +1,7 @@
|
||||
2023/08/03-22:32:11.490520 7f0153bff6c0 Recovering log #20
|
||||
2023/08/03-22:32:11.500170 7f0153bff6c0 Delete type=3 #18
|
||||
2023/08/03-22:32:11.500230 7f0153bff6c0 Delete type=0 #20
|
||||
2023/08/03-22:32:17.438731 7f0151bfb6c0 Level-0 table #25: started
|
||||
2023/08/03-22:32:17.438765 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
|
||||
2023/08/03-22:32:17.445239 7f0151bfb6c0 Delete type=0 #23
|
||||
2023/08/03-22:32:17.461466 7f0151bfb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
7
packs/equipment/LOG.old
Normal file
7
packs/equipment/LOG.old
Normal file
@ -0,0 +1,7 @@
|
||||
2023/08/03-22:31:33.672919 7f01533fe6c0 Recovering log #16
|
||||
2023/08/03-22:31:33.764300 7f01533fe6c0 Delete type=3 #14
|
||||
2023/08/03-22:31:33.764606 7f01533fe6c0 Delete type=0 #16
|
||||
2023/08/03-22:31:52.363681 7f0151bfb6c0 Level-0 table #21: started
|
||||
2023/08/03-22:31:52.363732 7f0151bfb6c0 Level-0 table #21: 0 bytes OK
|
||||
2023/08/03-22:31:52.374669 7f0151bfb6c0 Delete type=0 #19
|
||||
2023/08/03-22:31:52.411785 7f0151bfb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
BIN
packs/equipment/MANIFEST-000022
Normal file
BIN
packs/equipment/MANIFEST-000022
Normal file
Binary file not shown.
BIN
packs/maneuvers/000005.ldb
Normal file
BIN
packs/maneuvers/000005.ldb
Normal file
Binary file not shown.
0
packs/maneuvers/000016.log
Normal file
0
packs/maneuvers/000016.log
Normal file
1
packs/maneuvers/CURRENT
Normal file
1
packs/maneuvers/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000014
|
0
packs/maneuvers/LOCK
Normal file
0
packs/maneuvers/LOCK
Normal file
8
packs/maneuvers/LOG
Normal file
8
packs/maneuvers/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:32:11.526034 7f0152bfd6c0 Recovering log #12
|
||||
2023/08/03-22:32:11.543863 7f0152bfd6c0 Delete type=3 #10
|
||||
2023/08/03-22:32:11.543924 7f0152bfd6c0 Delete type=0 #12
|
||||
2023/08/03-22:32:17.513990 7f0151bfb6c0 Level-0 table #17: started
|
||||
2023/08/03-22:32:17.514015 7f0151bfb6c0 Level-0 table #17: 0 bytes OK
|
||||
2023/08/03-22:32:17.520642 7f0151bfb6c0 Delete type=0 #15
|
||||
2023/08/03-22:32:17.521009 7f0151bfb6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:32:17.521478 7f0151bfb6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
8
packs/maneuvers/LOG.old
Normal file
8
packs/maneuvers/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:31:33.887886 7f0152bfd6c0 Recovering log #8
|
||||
2023/08/03-22:31:33.994036 7f0152bfd6c0 Delete type=3 #6
|
||||
2023/08/03-22:31:33.994083 7f0152bfd6c0 Delete type=0 #8
|
||||
2023/08/03-22:31:52.449237 7f0151bfb6c0 Level-0 table #13: started
|
||||
2023/08/03-22:31:52.449263 7f0151bfb6c0 Level-0 table #13: 0 bytes OK
|
||||
2023/08/03-22:31:52.456923 7f0151bfb6c0 Delete type=0 #11
|
||||
2023/08/03-22:31:52.481990 7f0151bfb6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:31:52.482059 7f0151bfb6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
BIN
packs/maneuvers/MANIFEST-000014
Normal file
BIN
packs/maneuvers/MANIFEST-000014
Normal file
Binary file not shown.
BIN
packs/perks/000005.ldb
Normal file
BIN
packs/perks/000005.ldb
Normal file
Binary file not shown.
0
packs/perks/000024.log
Normal file
0
packs/perks/000024.log
Normal file
1
packs/perks/CURRENT
Normal file
1
packs/perks/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000022
|
0
packs/perks/LOCK
Normal file
0
packs/perks/LOCK
Normal file
8
packs/perks/LOG
Normal file
8
packs/perks/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:32:11.542387 7f01523fc6c0 Recovering log #20
|
||||
2023/08/03-22:32:11.560297 7f01523fc6c0 Delete type=3 #18
|
||||
2023/08/03-22:32:11.560512 7f01523fc6c0 Delete type=0 #20
|
||||
2023/08/03-22:32:17.493642 7f0151bfb6c0 Level-0 table #25: started
|
||||
2023/08/03-22:32:17.493688 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
|
||||
2023/08/03-22:32:17.500316 7f0151bfb6c0 Delete type=0 #23
|
||||
2023/08/03-22:32:17.520920 7f0151bfb6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:32:17.521020 7f0151bfb6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
8
packs/perks/LOG.old
Normal file
8
packs/perks/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:31:33.981151 7f01533fe6c0 Recovering log #16
|
||||
2023/08/03-22:31:34.061585 7f01533fe6c0 Delete type=3 #14
|
||||
2023/08/03-22:31:34.061736 7f01533fe6c0 Delete type=0 #16
|
||||
2023/08/03-22:31:52.463277 7f0151bfb6c0 Level-0 table #21: started
|
||||
2023/08/03-22:31:52.463307 7f0151bfb6c0 Level-0 table #21: 0 bytes OK
|
||||
2023/08/03-22:31:52.470250 7f0151bfb6c0 Delete type=0 #19
|
||||
2023/08/03-22:31:52.482031 7f0151bfb6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:31:52.482410 7f0151bfb6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
BIN
packs/perks/MANIFEST-000022
Normal file
BIN
packs/perks/MANIFEST-000022
Normal file
Binary file not shown.
BIN
packs/powers/000013.ldb
Normal file
BIN
packs/powers/000013.ldb
Normal file
Binary file not shown.
0
packs/powers/000024.log
Normal file
0
packs/powers/000024.log
Normal file
1
packs/powers/CURRENT
Normal file
1
packs/powers/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000022
|
0
packs/powers/LOCK
Normal file
0
packs/powers/LOCK
Normal file
8
packs/powers/LOG
Normal file
8
packs/powers/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:32:11.504542 7f01523fc6c0 Recovering log #20
|
||||
2023/08/03-22:32:11.521105 7f01523fc6c0 Delete type=3 #18
|
||||
2023/08/03-22:32:11.521156 7f01523fc6c0 Delete type=0 #20
|
||||
2023/08/03-22:32:17.471567 7f0151bfb6c0 Level-0 table #25: started
|
||||
2023/08/03-22:32:17.471602 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
|
||||
2023/08/03-22:32:17.480333 7f0151bfb6c0 Delete type=0 #23
|
||||
2023/08/03-22:32:17.493507 7f0151bfb6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:32:17.493543 7f0151bfb6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
8
packs/powers/LOG.old
Normal file
8
packs/powers/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:31:33.790889 7f0152bfd6c0 Recovering log #16
|
||||
2023/08/03-22:31:33.884940 7f0152bfd6c0 Delete type=3 #14
|
||||
2023/08/03-22:31:33.885064 7f0152bfd6c0 Delete type=0 #16
|
||||
2023/08/03-22:31:52.438338 7f0151bfb6c0 Level-0 table #21: started
|
||||
2023/08/03-22:31:52.438374 7f0151bfb6c0 Level-0 table #21: 0 bytes OK
|
||||
2023/08/03-22:31:52.448881 7f0151bfb6c0 Delete type=0 #19
|
||||
2023/08/03-22:31:52.449118 7f0151bfb6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:31:52.449158 7f0151bfb6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
BIN
packs/powers/MANIFEST-000022
Normal file
BIN
packs/powers/MANIFEST-000022
Normal file
Binary file not shown.
BIN
packs/skills/000005.ldb
Normal file
BIN
packs/skills/000005.ldb
Normal file
Binary file not shown.
0
packs/skills/000024.log
Normal file
0
packs/skills/000024.log
Normal file
1
packs/skills/CURRENT
Normal file
1
packs/skills/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000022
|
0
packs/skills/LOCK
Normal file
0
packs/skills/LOCK
Normal file
8
packs/skills/LOG
Normal file
8
packs/skills/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:32:11.504608 7f0152bfd6c0 Recovering log #20
|
||||
2023/08/03-22:32:11.524096 7f0152bfd6c0 Delete type=3 #18
|
||||
2023/08/03-22:32:11.524332 7f0152bfd6c0 Delete type=0 #20
|
||||
2023/08/03-22:32:17.487194 7f0151bfb6c0 Level-0 table #25: started
|
||||
2023/08/03-22:32:17.487218 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
|
||||
2023/08/03-22:32:17.493333 7f0151bfb6c0 Delete type=0 #23
|
||||
2023/08/03-22:32:17.493535 7f0151bfb6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:32:17.493560 7f0151bfb6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
8
packs/skills/LOG.old
Normal file
8
packs/skills/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:31:33.766904 7f01533fe6c0 Recovering log #16
|
||||
2023/08/03-22:31:33.865983 7f01533fe6c0 Delete type=3 #14
|
||||
2023/08/03-22:31:33.866041 7f01533fe6c0 Delete type=0 #16
|
||||
2023/08/03-22:31:52.424062 7f0151bfb6c0 Level-0 table #21: started
|
||||
2023/08/03-22:31:52.424265 7f0151bfb6c0 Level-0 table #21: 0 bytes OK
|
||||
2023/08/03-22:31:52.430673 7f0151bfb6c0 Delete type=0 #19
|
||||
2023/08/03-22:31:52.449080 7f0151bfb6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:31:52.449141 7f0151bfb6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
BIN
packs/skills/MANIFEST-000022
Normal file
BIN
packs/skills/MANIFEST-000022
Normal file
Binary file not shown.
BIN
packs/talents/000005.ldb
Normal file
BIN
packs/talents/000005.ldb
Normal file
Binary file not shown.
0
packs/talents/000024.log
Normal file
0
packs/talents/000024.log
Normal file
1
packs/talents/CURRENT
Normal file
1
packs/talents/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000022
|
0
packs/talents/LOCK
Normal file
0
packs/talents/LOCK
Normal file
8
packs/talents/LOG
Normal file
8
packs/talents/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:32:11.546170 7f0152bfd6c0 Recovering log #20
|
||||
2023/08/03-22:32:11.563632 7f0152bfd6c0 Delete type=3 #18
|
||||
2023/08/03-22:32:11.563697 7f0152bfd6c0 Delete type=0 #20
|
||||
2023/08/03-22:32:17.506983 7f0151bfb6c0 Level-0 table #25: started
|
||||
2023/08/03-22:32:17.507022 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
|
||||
2023/08/03-22:32:17.513835 7f0151bfb6c0 Delete type=0 #23
|
||||
2023/08/03-22:32:17.520991 7f0151bfb6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:32:17.521446 7f0151bfb6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
8
packs/talents/LOG.old
Normal file
8
packs/talents/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2023/08/03-22:31:33.996672 7f0152bfd6c0 Recovering log #16
|
||||
2023/08/03-22:31:34.114315 7f0152bfd6c0 Delete type=3 #14
|
||||
2023/08/03-22:31:34.114356 7f0152bfd6c0 Delete type=0 #16
|
||||
2023/08/03-22:31:52.470365 7f0151bfb6c0 Level-0 table #21: started
|
||||
2023/08/03-22:31:52.470387 7f0151bfb6c0 Level-0 table #21: 0 bytes OK
|
||||
2023/08/03-22:31:52.481758 7f0151bfb6c0 Delete type=0 #19
|
||||
2023/08/03-22:31:52.482045 7f0151bfb6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
||||
2023/08/03-22:31:52.482076 7f0151bfb6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
BIN
packs/talents/MANIFEST-000022
Normal file
BIN
packs/talents/MANIFEST-000022
Normal file
Binary file not shown.
0
packs/weapons/000024.log
Normal file
0
packs/weapons/000024.log
Normal file
1
packs/weapons/CURRENT
Normal file
1
packs/weapons/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000022
|
0
packs/weapons/LOCK
Normal file
0
packs/weapons/LOCK
Normal file
7
packs/weapons/LOG
Normal file
7
packs/weapons/LOG
Normal file
@ -0,0 +1,7 @@
|
||||
2023/08/03-22:32:11.490520 7f01523fc6c0 Recovering log #20
|
||||
2023/08/03-22:32:11.500170 7f01523fc6c0 Delete type=3 #18
|
||||
2023/08/03-22:32:11.500333 7f01523fc6c0 Delete type=0 #20
|
||||
2023/08/03-22:32:17.480474 7f0151bfb6c0 Level-0 table #25: started
|
||||
2023/08/03-22:32:17.480502 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
|
||||
2023/08/03-22:32:17.487051 7f0151bfb6c0 Delete type=0 #23
|
||||
2023/08/03-22:32:17.493518 7f0151bfb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
7
packs/weapons/LOG.old
Normal file
7
packs/weapons/LOG.old
Normal file
@ -0,0 +1,7 @@
|
||||
2023/08/03-22:31:33.673016 7f0152bfd6c0 Recovering log #16
|
||||
2023/08/03-22:31:33.788078 7f0152bfd6c0 Delete type=3 #14
|
||||
2023/08/03-22:31:33.788135 7f0152bfd6c0 Delete type=0 #16
|
||||
2023/08/03-22:31:52.430865 7f0151bfb6c0 Level-0 table #21: started
|
||||
2023/08/03-22:31:52.430915 7f0151bfb6c0 Level-0 table #21: 0 bytes OK
|
||||
2023/08/03-22:31:52.438188 7f0151bfb6c0 Delete type=0 #19
|
||||
2023/08/03-22:31:52.449100 7f0151bfb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
BIN
packs/weapons/MANIFEST-000022
Normal file
BIN
packs/weapons/MANIFEST-000022
Normal file
Binary file not shown.
@ -63,6 +63,10 @@
|
||||
|
||||
}
|
||||
|
||||
.app.sidebar-popout .window-content {
|
||||
color: rgba(4, 44, 44, 0.98);
|
||||
}
|
||||
|
||||
.window-header{
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
@ -76,7 +80,7 @@
|
||||
color: rgba(224, 208, 197, 0.9);
|
||||
}
|
||||
.dialog .dialog-buttons button.default {
|
||||
color: rgba(224, 208, 197, 0.9);
|
||||
color: rgba(4, 44, 44, 0.98);
|
||||
}
|
||||
.window-app.sheet .window-content {
|
||||
margin: 0;
|
||||
@ -1035,6 +1039,31 @@ ul, li {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.chat-card-small-button {
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
background-color: #7d5d3b00;
|
||||
border-radius: 3px;
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
cursor: pointer;
|
||||
color: #ffffff;
|
||||
font-size: 0.8rem;
|
||||
text-decoration: none;
|
||||
text-shadow: 0px 1px 0px #4d3534;
|
||||
position: relative;
|
||||
margin:1px;
|
||||
}
|
||||
|
||||
.chat-card-small-button:hover {
|
||||
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
|
||||
background-color: red;
|
||||
}
|
||||
.chat-card-small-button:active {
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
|
||||
.chat-card-button {
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
@ -1258,6 +1287,9 @@ Focus FOC: #ff0084
|
||||
background: black;
|
||||
color: white;
|
||||
}
|
||||
.item-packed {
|
||||
flex-grow:0;
|
||||
}
|
||||
.items-title-text {
|
||||
margin-left: 4px;
|
||||
}
|
||||
@ -1309,6 +1341,11 @@ Focus FOC: #ff0084
|
||||
max-width: 9rem;
|
||||
min-width: 9rem;
|
||||
}
|
||||
.item-field-label-very-short {
|
||||
flex-grow:1;
|
||||
max-width: 2.5rem;
|
||||
min-width: 2.5rem;
|
||||
}
|
||||
.item-field-label-short {
|
||||
flex-grow:1;
|
||||
max-width: 4rem;
|
||||
@ -1324,6 +1361,11 @@ Focus FOC: #ff0084
|
||||
max-width: 8rem;
|
||||
min-width: 8rem;
|
||||
}
|
||||
.item-field-text-long {
|
||||
flex-grow:1;
|
||||
max-width: 14rem;
|
||||
min-width: 14rem;
|
||||
}
|
||||
.item-field-label-long-img {
|
||||
flex-grow:1;
|
||||
max-width: 10rem;
|
||||
@ -1377,4 +1419,10 @@ Focus FOC: #ff0084
|
||||
.textarea-full-height {
|
||||
min-height: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.margin-left-4 {
|
||||
margin-left: 4px;
|
||||
}
|
||||
.margin-left-8 {
|
||||
margin-left: 8px;
|
||||
}
|
18
system.json
18
system.json
@ -66,6 +66,15 @@
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Maneuvers",
|
||||
"name": "maneuvers",
|
||||
"path": "packs/maneuvers.db",
|
||||
"system": "fvtt-hero-system-6",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Perks",
|
||||
@ -91,16 +100,15 @@
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"version": "10.0.40",
|
||||
"version": "11.0.0",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
"maximum": "11"
|
||||
"verified": "11"
|
||||
},
|
||||
"title": "Hero System v6 for FoundrtVTT (Official)",
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.40.zip",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.0.zip",
|
||||
"url": "https://www.uberwald.me/gitea/uberwald/",
|
||||
"background": "images/ui/hro6_welcome_page.webp",
|
||||
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
|
||||
"id": "fvtt-hero-system-6"
|
||||
}
|
@ -56,6 +56,7 @@
|
||||
"value": 10,
|
||||
"base": 10,
|
||||
"hasroll": true,
|
||||
"initiative": 10,
|
||||
"category": "main"
|
||||
},
|
||||
"con": {
|
||||
@ -351,8 +352,8 @@
|
||||
],
|
||||
"maneuvertype": "general",
|
||||
"pha": "",
|
||||
"ocv": 0,
|
||||
"dcv" : 0,
|
||||
"ocv": "",
|
||||
"dcv" : "",
|
||||
"isstock": false,
|
||||
"active": false
|
||||
},
|
||||
|
@ -129,22 +129,9 @@
|
||||
<label class="item-field-label-medium">Lift</label>
|
||||
<input type="text" class="item-field-label-short update-field" disabled data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
</li>
|
||||
<li class="item">
|
||||
<label class="item-field-label-medium">STR END</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}" data-dtype="Number" />
|
||||
<select class="actor-computer-str-end" name="system.characteristics.str.strendmode" value="{{system.characteristics.str.strendmode}}">
|
||||
{{#select system.characteristics.str.strendmode}}
|
||||
<option value="str20">STR/20 (half normal)</option>
|
||||
<option value="str10">STR/10 (normal, half heroic)</option>
|
||||
<option value="str5">STR/5 (heroic)</option>
|
||||
<option value="0">0</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long">Presence attack</label>
|
||||
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@ -152,18 +139,18 @@
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">{{upperFirst key}} Standard Maneuver</label>
|
||||
<label class="">{{upperFirst key}} Maneuver</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<span class="item-field-label-very-short">
|
||||
<label class="short-label">PHA</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<span class="item-field-label-very-short">
|
||||
<label class="short-label">OCV</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<span class="item-field-label-very-short">
|
||||
<label class="short-label">DCV</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<span class="item-field-text-long">
|
||||
<label class="short-label">Effects</label>
|
||||
</span>
|
||||
</li>
|
||||
@ -173,12 +160,13 @@
|
||||
src="{{maneuver.img}}" /></a>
|
||||
<span class="item-field-label-long">{{maneuver.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
|
||||
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
|
||||
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
|
||||
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span>
|
||||
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span>
|
||||
<span class="item-field-label-very-short">{{maneuver.system.dcv}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{maneuver.system.effects}}</span>
|
||||
<span class="item-field-text-long">{{maneuver.system.effects}}</span>
|
||||
|
||||
<span class=""> </span>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -191,8 +179,21 @@
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium">SPD</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
|
||||
|
||||
<label class="item-packed">Initiative</label>
|
||||
<input type="text" class="margin-left-4item-packed item-field-label-very-short update-field" data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}" data-dtype="Number" />
|
||||
|
||||
<label class="items-title-text item-packed margin-left-8">SPD</label>
|
||||
<input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
|
||||
|
||||
<button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if isHold}}Unhold{{else}}Hold{{/if}}</button>
|
||||
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if isAbort}}Unabort{{else}}Abort{{/if}}</button>
|
||||
|
||||
<label class="items-title-text margin-left-8">Presence attack</label>
|
||||
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}">
|
||||
<i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}
|
||||
</a>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@ -604,6 +605,7 @@
|
||||
<h3>Encumbrance</h3>
|
||||
<span class="small-label">Current : {{encCurrent}}</span>
|
||||
<span class="small-label">Capacity : {{encCapacity}}</span>
|
||||
<span class="small-label">Total value : {{totalValue}}</span>
|
||||
</div>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}}
|
||||
|
@ -60,11 +60,11 @@
|
||||
|
||||
<ol id="combat-tracker" class="directory-list">
|
||||
{{#each turns}}
|
||||
{{#if (ne this.initiative "-1")}}
|
||||
{{#if (checkInit this.initiative)}}
|
||||
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
|
||||
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
|
||||
<div class="token-name flexcol">
|
||||
<h4>{{this.name}} {{log this}} {{#if this.holdAction}}(H){{/if}}</h4>
|
||||
<h4>{{this.name}} </h4>
|
||||
<div class="combatant-controls flexrow">
|
||||
{{#if ../user.isGM}}
|
||||
<a class="combatant-control {{#if this.hidden}}active{{/if}}" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
|
||||
|
@ -18,10 +18,9 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Name : {{title}}</li>
|
||||
<li>Damage formula : {{diceFormula}}</li>
|
||||
|
||||
<li><strong>Result : {{result}}</strong></li>
|
||||
|
||||
<li><strong>TOTAL : {{result}}</strong></li>
|
||||
<li><strong>BODY : {{bodyValue}}</strong></li>
|
||||
|
||||
</ul>
|
||||
|
@ -40,7 +40,7 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li><strong>Result : {{result}}</strong>
|
||||
<li><strong>TOTAL : {{result}}</strong>
|
||||
{{#if (exists margin)}}
|
||||
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
|
||||
{{/if}}
|
||||
|
@ -21,7 +21,7 @@
|
||||
<li>Lift dice formula : {{diceFormula}}</li>
|
||||
<li>BODY : {{bodyValue}}</li>
|
||||
|
||||
<li><strong>Result : {{result}}</strong></li>
|
||||
<li><strong>TOTAL : {{result}}</strong></li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -1,46 +0,0 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
|
||||
{{#if isRangedAttack}}
|
||||
<div>{{defender.name}} is under Ranged attack. He must roll a Target Roll to defend himself.</div>
|
||||
{{else}}
|
||||
<div>{{defender.name}} is under Melee attack. He must roll a Defense Roll to defend himself.</div>
|
||||
{{/if}}
|
||||
|
||||
<ul>
|
||||
{{#if isRangedAttack}}
|
||||
<li>
|
||||
<button class="chat-card-button roll-defense-ranged" data-roll-id="{{@root.rollId}}">Roll Target !</button>
|
||||
</li>
|
||||
{{else}}
|
||||
<li>
|
||||
{{#each defenderWeapons as |weapon idx|}}
|
||||
<button class="chat-card-button roll-defense-melee" data-defense-weapon-id="{{weapon._id}}"
|
||||
data-roll-id="{{@root.rollId}}">{{weapon.name}}</button>
|
||||
{{/each}}
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -38,11 +38,11 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="Number"/>
|
||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="Number"/>
|
||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
||||
|
@ -3,6 +3,9 @@
|
||||
<span class="item-name-img">
|
||||
<label class=""> </label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Qty</label>
|
||||
</span>
|
||||
<span class="item-field-label-long3">
|
||||
<label class="item-field-label-long3">{{title}}</label>
|
||||
</span>
|
||||
|
@ -1,5 +1,8 @@
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||
|
||||
<span class="item-field-label-short"><label>{{equip.system.quantity}}</label> </span>
|
||||
|
||||
<span class="item-field-label-long3">{{equip.name}}</span>
|
||||
|
||||
<span class="item-field-label-long"><label>{{equip.system.displayname}}
|
||||
@ -18,9 +21,9 @@
|
||||
|
||||
<span class="item-field-label-short"><label>{{equip.system.endurance}}</label> </span>
|
||||
|
||||
<span class="item-field-label-short"><label>{{equip.system.value}}</label> </span>
|
||||
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
|
||||
|
||||
<span class="item-field-label-short"><label>{{equip.system.weight}}</label> </span>
|
||||
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
|
@ -1,26 +1,51 @@
|
||||
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}">
|
||||
|
||||
<input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value"
|
||||
value="{{charac.value}}" data-dtype="Number" />
|
||||
|
||||
<span class="item-field-label-medium" name="{{key}}">
|
||||
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
|
||||
</span>
|
||||
|
||||
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.base}}</h4>
|
||||
|
||||
|
||||
{{#if charac.hasroll}}
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i
|
||||
class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||
{{else}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
{{/if}}
|
||||
|
||||
<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}" data-dtype="String"/>
|
||||
<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}"
|
||||
data-dtype="String" />
|
||||
|
||||
{{#if charac.lift}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.lift}}</h4>
|
||||
<h4 class="item-field-label-medium margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i
|
||||
class="fas fa-dice"></i>{{charac.liftDice}}</a></h4>
|
||||
|
||||
<select class="actor-computer-str-end" name="system.characteristics.str.strendmode"
|
||||
value="{{charac.strendmode}}">
|
||||
{{#select charac.strendmode}}
|
||||
<option value="str20">STR/20 (half normal)</option>
|
||||
<option value="str10">STR/10 (normal, half heroic)</option>
|
||||
<option value="str5">STR/5 (heroic)</option>
|
||||
<option value="0">0</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if charac.phasesString}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.lift}}</h4>
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.liftDice}}</a></h4>
|
||||
<h4 class="item-field-label-long2 margin-item-list">Phases : {{charac.phasesString}}</h4>
|
||||
{{/if}}
|
||||
|
||||
{{#if charac.presenceattack}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
<h4 class="item-field-label-long margin-item-list">Presence attack</h4>
|
||||
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{charac.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{charac.presenceattack.displayFormula}}</a>
|
||||
{{/if}}
|
||||
|
||||
</li>
|
Reference in New Issue
Block a user