Compare commits
2 Commits
fvtt-hero-
...
fvtt-hero-
Author | SHA1 | Date | |
---|---|---|---|
b535a86116 | |||
270c7c4a91 |
@ -66,6 +66,7 @@ export class Hero6ActorSheet extends ActorSheet {
|
||||
notes5: await TextEditor.enrichHTML(this.object.system.biodata.notes5, {async: true}),
|
||||
containersTree: this.actor.containersTree,
|
||||
encCurrent: this.actor.encCurrent,
|
||||
totalValue: this.actor.totalValue,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
|
@ -323,13 +323,18 @@ export class Hero6Actor extends Actor {
|
||||
buildContainerTree() {
|
||||
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || []);
|
||||
let enc = 0
|
||||
let value = 0
|
||||
for (let equip1 of equipments) {
|
||||
if (Number(equip1.system.weight) && Number(equip1.system.quantity)) {
|
||||
enc += equip1.system.weight * equip1.system.quantity
|
||||
}
|
||||
if (Number(equip1.system.value) && Number(equip1.system.quantity)) {
|
||||
value += equip1.system.value * equip1.system.quantity
|
||||
}
|
||||
}
|
||||
// Store local values
|
||||
this.encCurrent = enc
|
||||
this.totalValue = value
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -427,7 +432,7 @@ export class Hero6Actor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
prepareCharacValues(charac) {
|
||||
charac.total = charac.value
|
||||
charac.roll = 9 + Math.floor((charac.value) / 5)
|
||||
charac.roll = 9 + Math.round((charac.value) / 5)
|
||||
}
|
||||
prepareCharac() {
|
||||
let characs = duplicate(this.system.characteristics)
|
||||
@ -579,6 +584,7 @@ export class Hero6Actor extends Actor {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "damage"
|
||||
rollData.item = duplicate(item)
|
||||
rollData.title = item.name
|
||||
rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
@ -587,9 +593,13 @@ export class Hero6Actor extends Actor {
|
||||
rollData.result = myRoll.total
|
||||
rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
|
||||
|
||||
let msg = await Hero6Utility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
|
||||
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
|
||||
let msg = await rollData.roll.toMessage({
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
flavor: msgFlavor
|
||||
})
|
||||
rollData.roll = duplicate(rollData.roll) // Convert to object
|
||||
msg.setFlag("world", "rolldata", rollData)
|
||||
console.log("Rolldata result", rollData)
|
||||
}
|
||||
@ -602,12 +612,15 @@ export class Hero6Actor extends Actor {
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
|
||||
rollData.roll = duplicate(myRoll)
|
||||
rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
|
||||
rollData.result = myRoll.total
|
||||
rollData.roll = duplicate(myRoll)
|
||||
|
||||
let msg = await Hero6Utility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
|
||||
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-lift-dice-result.hbs`, rollData)
|
||||
let msg = await myRoll.toMessage({
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
flavor: msgFlavor
|
||||
})
|
||||
msg.setFlag("world", "rolldata", rollData)
|
||||
console.log("Rolldata result", rollData)
|
||||
|
@ -5,7 +5,7 @@ export class Hero6CombatTracker extends CombatTracker {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
var path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
|
||||
let path = "systems/fvtt-hero-system-6/templates/apps/combat-tracker.hbs";
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: path,
|
||||
});
|
||||
@ -21,6 +21,7 @@ export class Hero6Combat extends Combat {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static pushMenuOptions(html, options) {
|
||||
console.log(">>>>>>>>>>>>>>>>>>>>>>>< MENU OPTIONS!!!!!")
|
||||
let newOpt
|
||||
for (let i = 0; i < options.length; i++) {
|
||||
let option = options[i];
|
||||
@ -62,7 +63,7 @@ export class Hero6Combat extends Combat {
|
||||
constructor(data, context) {
|
||||
super(data, context);
|
||||
|
||||
this.turnNumber = 1;
|
||||
this.turnNumber = 0;
|
||||
this.segmentNumber = 12;
|
||||
}
|
||||
|
||||
@ -104,13 +105,13 @@ export class Hero6Combat extends Combat {
|
||||
|
||||
let turnData = this.getFlag("world", "hero6-turn-data")
|
||||
if (!turnData) {
|
||||
turnData = { turnNumber: 1, segmentNumber: 12 }
|
||||
turnData = { turnNumber: 0, segmentNumber: 12 }
|
||||
this.setFlag("world", "hero6-turn-data", turnData)
|
||||
}
|
||||
turnData = duplicate(turnData)
|
||||
turnData.segmentNumber -= 1
|
||||
if (turnData.segmentNumber <= 0) {
|
||||
turnData.segmentNumber = 12
|
||||
turnData.segmentNumber += 1
|
||||
if (turnData.segmentNumber > 12) {
|
||||
turnData.segmentNumber = 1
|
||||
turnData.turnNumber++
|
||||
}
|
||||
this.setFlag("world", "hero6-turn-data", turnData)
|
||||
|
@ -96,6 +96,8 @@ Hooks.once("ready", function () {
|
||||
welcomeMessage();
|
||||
Hero6Utility.ready()
|
||||
Hero6Commands.ready()
|
||||
Hero6Combat.init()
|
||||
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -41,7 +41,7 @@ export class Hero6Utility {
|
||||
return list.length > 0;
|
||||
})
|
||||
Handlebars.registerHelper('mul', function (a, b) {
|
||||
return parseInt(a) * parseInt(b);
|
||||
return Number(a) * Number(b);
|
||||
})
|
||||
Handlebars.registerHelper('locationLabel', function (key) {
|
||||
return __locationNames[key]
|
||||
@ -388,15 +388,22 @@ export class Hero6Utility {
|
||||
// Ensure we have no space at all
|
||||
//hero6Formula = hero6Formula.replace(/\s/g, '')
|
||||
let hasHalfDice = ""
|
||||
if (hero6Formula.match("1/2d6")) {
|
||||
hero6Formula = hero6Formula.replace("1/2d6", "d6")
|
||||
hasHalfDice = "+round(1d6)"
|
||||
let newFormula = hero6Formula
|
||||
|
||||
let form1 = hero6Formula.match(/\s*(\d*)\s*1\/2d6/)
|
||||
if ( form1 ) {
|
||||
let nbDice = form1[1] || 0
|
||||
newFormula = nbDice+"d6+round(1d6/2)"
|
||||
}
|
||||
|
||||
let foundryFormula = hero6Formula + hasHalfDice
|
||||
foundryFormula = foundryFormula.replace(' ', '')
|
||||
console.log("Parsed formula : ", hero6Formula, foundryFormula)
|
||||
return foundryFormula
|
||||
let form3 = hero6Formula.match(/\s*(\d*)\.5d6/)
|
||||
if ( form3 ) {
|
||||
let nbDice = form3[1] || 0
|
||||
newFormula = nbDice+"d6+round(1d6/2)"
|
||||
}
|
||||
|
||||
console.log("Parsed formula : ", hero6Formula, newFormula)
|
||||
return newFormula
|
||||
}
|
||||
|
||||
/* -------------- ----------------------------- */
|
||||
|
@ -1309,6 +1309,11 @@ Focus FOC: #ff0084
|
||||
max-width: 9rem;
|
||||
min-width: 9rem;
|
||||
}
|
||||
.item-field-label-very-short {
|
||||
flex-grow:1;
|
||||
max-width: 2.5rem;
|
||||
min-width: 2.5rem;
|
||||
}
|
||||
.item-field-label-short {
|
||||
flex-grow:1;
|
||||
max-width: 4rem;
|
||||
|
@ -91,7 +91,7 @@
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"version": "10.0.40",
|
||||
"version": "10.0.42",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
@ -99,7 +99,7 @@
|
||||
},
|
||||
"title": "Hero System v6 for FoundrtVTT (Official)",
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.40.zip",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.42.zip",
|
||||
"url": "https://www.uberwald.me/gitea/uberwald/",
|
||||
"background": "images/ui/hro6_welcome_page.webp",
|
||||
"id": "fvtt-hero-system-6"
|
||||
|
@ -351,8 +351,8 @@
|
||||
],
|
||||
"maneuvertype": "general",
|
||||
"pha": "",
|
||||
"ocv": 0,
|
||||
"dcv" : 0,
|
||||
"ocv": "",
|
||||
"dcv" : "",
|
||||
"isstock": false,
|
||||
"active": false
|
||||
},
|
||||
|
@ -129,22 +129,9 @@
|
||||
<label class="item-field-label-medium">Lift</label>
|
||||
<input type="text" class="item-field-label-short update-field" disabled data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
</li>
|
||||
<li class="item">
|
||||
<label class="item-field-label-medium">STR END</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}" data-dtype="Number" />
|
||||
<select class="actor-computer-str-end" name="system.characteristics.str.strendmode" value="{{system.characteristics.str.strendmode}}">
|
||||
{{#select system.characteristics.str.strendmode}}
|
||||
<option value="str20">STR/20 (half normal)</option>
|
||||
<option value="str10">STR/10 (normal, half heroic)</option>
|
||||
<option value="str5">STR/5 (heroic)</option>
|
||||
<option value="0">0</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long">Presence attack</label>
|
||||
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@ -152,18 +139,18 @@
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">{{upperFirst key}} Standard Maneuver</label>
|
||||
<label class="">{{upperFirst key}} Maneuver</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<span class="item-field-label-very-short">
|
||||
<label class="short-label">PHA</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<span class="item-field-label-very-short">
|
||||
<label class="short-label">OCV</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">DCV</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Effects</label>
|
||||
</span>
|
||||
</li>
|
||||
@ -173,12 +160,13 @@
|
||||
src="{{maneuver.img}}" /></a>
|
||||
<span class="item-field-label-long">{{maneuver.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
|
||||
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
|
||||
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span>
|
||||
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span>
|
||||
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{maneuver.system.effects}}</span>
|
||||
<span class="item-field-label-long">{{maneuver.system.effects}}</span>
|
||||
|
||||
<span class="item-field-label-short"> </span>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -193,6 +181,12 @@
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium">SPD</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
|
||||
|
||||
<label class="item-field-label-short"> </label>
|
||||
|
||||
<label class="item-field-label-long">Presence attack</label>
|
||||
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@ -604,6 +598,7 @@
|
||||
<h3>Encumbrance</h3>
|
||||
<span class="small-label">Current : {{encCurrent}}</span>
|
||||
<span class="small-label">Capacity : {{encCapacity}}</span>
|
||||
<span class="small-label">Total value : {{totalValue}}</span>
|
||||
</div>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}}
|
||||
|
@ -18,10 +18,9 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Name : {{title}}</li>
|
||||
<li>Damage formula : {{diceFormula}}</li>
|
||||
|
||||
<li><strong>Result : {{result}}</strong></li>
|
||||
|
||||
<li><strong>TOTAL : {{result}}</strong></li>
|
||||
<li><strong>BODY : {{bodyValue}}</strong></li>
|
||||
|
||||
</ul>
|
||||
|
@ -40,7 +40,7 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li><strong>Result : {{result}}</strong>
|
||||
<li><strong>TOTAL : {{result}}</strong>
|
||||
{{#if (exists margin)}}
|
||||
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
|
||||
{{/if}}
|
||||
|
@ -21,7 +21,7 @@
|
||||
<li>Lift dice formula : {{diceFormula}}</li>
|
||||
<li>BODY : {{bodyValue}}</li>
|
||||
|
||||
<li><strong>Result : {{result}}</strong></li>
|
||||
<li><strong>TOTAL : {{result}}</strong></li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -1,46 +0,0 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
|
||||
{{#if isRangedAttack}}
|
||||
<div>{{defender.name}} is under Ranged attack. He must roll a Target Roll to defend himself.</div>
|
||||
{{else}}
|
||||
<div>{{defender.name}} is under Melee attack. He must roll a Defense Roll to defend himself.</div>
|
||||
{{/if}}
|
||||
|
||||
<ul>
|
||||
{{#if isRangedAttack}}
|
||||
<li>
|
||||
<button class="chat-card-button roll-defense-ranged" data-roll-id="{{@root.rollId}}">Roll Target !</button>
|
||||
</li>
|
||||
{{else}}
|
||||
<li>
|
||||
{{#each defenderWeapons as |weapon idx|}}
|
||||
<button class="chat-card-button roll-defense-melee" data-defense-weapon-id="{{weapon._id}}"
|
||||
data-roll-id="{{@root.rollId}}">{{weapon.name}}</button>
|
||||
{{/each}}
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -38,11 +38,11 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="Number"/>
|
||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="Number"/>
|
||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
||||
|
@ -3,6 +3,9 @@
|
||||
<span class="item-name-img">
|
||||
<label class=""> </label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Q.</label>
|
||||
</span>
|
||||
<span class="item-field-label-long3">
|
||||
<label class="item-field-label-long3">{{title}}</label>
|
||||
</span>
|
||||
|
@ -1,5 +1,8 @@
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||
|
||||
<span class="item-field-label-short"><label>{{equip.system.quantity}}</label> </span>
|
||||
|
||||
<span class="item-field-label-long3">{{equip.name}}</span>
|
||||
|
||||
<span class="item-field-label-long"><label>{{equip.system.displayname}}
|
||||
@ -18,9 +21,9 @@
|
||||
|
||||
<span class="item-field-label-short"><label>{{equip.system.endurance}}</label> </span>
|
||||
|
||||
<span class="item-field-label-short"><label>{{equip.system.value}}</label> </span>
|
||||
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
|
||||
|
||||
<span class="item-field-label-short"><label>{{equip.system.weight}}</label> </span>
|
||||
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
|
@ -1,26 +1,40 @@
|
||||
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}">
|
||||
|
||||
<input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value"
|
||||
value="{{charac.value}}" data-dtype="Number" />
|
||||
|
||||
<span class="item-field-label-medium" name="{{key}}">
|
||||
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
|
||||
</span>
|
||||
|
||||
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.base}}</h4>
|
||||
|
||||
|
||||
{{#if charac.hasroll}}
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i
|
||||
class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||
{{else}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
{{/if}}
|
||||
|
||||
<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}" data-dtype="String"/>
|
||||
<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}"
|
||||
data-dtype="String" />
|
||||
|
||||
{{#if charac.lift}}
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.lift}}</h4>
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.liftDice}}</a></h4>
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.lift}}</h4>
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-lift-dice" data-charac-key="{{key}}"><i
|
||||
class="fas fa-dice"></i>{{charac.liftDice}}</a></h4>
|
||||
|
||||
<select class="actor-computer-str-end" name="system.characteristics.str.strendmode"
|
||||
value="{{charac.strendmode}}">
|
||||
{{#select charac.strendmode}}
|
||||
<option value="str20">STR/20 (half normal)</option>
|
||||
<option value="str10">STR/10 (normal, half heroic)</option>
|
||||
<option value="str5">STR/5 (heroic)</option>
|
||||
<option value="0">0</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
{{/if}}
|
||||
|
||||
</li>
|
Reference in New Issue
Block a user