Compare commits
7 Commits
fvtt-hero-
...
fvtt-hero-
Author | SHA1 | Date | |
---|---|---|---|
0368be050b | |||
4ca23257cb | |||
e0adf04753 | |||
d399b29d84 | |||
4d3f067bf9 | |||
3489dc6254 | |||
b23d0836fe |
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
.history/
|
21
lang/en.json
21
lang/en.json
@ -1,3 +1,18 @@
|
||||
{
|
||||
|
||||
}
|
||||
{
|
||||
"ACTOR": {
|
||||
"TypeCharacter": "Character"
|
||||
},
|
||||
"ITEM": {
|
||||
"TypeSkill": "Skill",
|
||||
"TypePerk": "Perk",
|
||||
"TypePower": "Power",
|
||||
"TypeTalent": "Talent",
|
||||
"TypeAdvantage": "Advantage",
|
||||
"TypeMartialart": "Martial art",
|
||||
"TypeLimitation": "Limitation",
|
||||
"TypeComplication": "Complication",
|
||||
"TypeEquipment": "Equipment",
|
||||
"TypeCurrency": "Currency",
|
||||
"TypeManeuver": "Maneuver"
|
||||
}
|
||||
}
|
@ -14,8 +14,8 @@ export class Hero6ActorSheet extends ActorSheet {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-hero-system-6", "sheet", "actor"],
|
||||
template: "systems/fvtt-hero-system-6/templates/actors/actor-sheet.hbs",
|
||||
width: 960,
|
||||
height: 720,
|
||||
width: 1124,
|
||||
height: 916,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "main" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: true
|
||||
@ -36,22 +36,22 @@ export class Hero6ActorSheet extends ActorSheet {
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
system: objectData,
|
||||
characteristics: this.actor.prepareCharac(),
|
||||
defenses: duplicate(this.actor.system.defenses),
|
||||
movements: duplicate(this.actor.system.movements),
|
||||
limited: this.object.limited,
|
||||
skills: this.actor.getSkills( ),
|
||||
perks: this.actor.getPerks( ),
|
||||
powers: this.actor.getPowers( ),
|
||||
powers: await this.actor.getPowers( ),
|
||||
talents: this.actor.getTalents( ),
|
||||
complications: this.actor.getComplications( ),
|
||||
maneuvers: this.actor.getManeuvers( ),
|
||||
nonstockmaneuvers: this.actor.getNonStockManeuvers(),
|
||||
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
|
||||
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
|
||||
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
|
||||
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
|
||||
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
|
||||
equippedArmor: this.actor.getEquippedArmor(),
|
||||
equippedShield: this.actor.getEquippedShield(),
|
||||
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ),
|
||||
subActors: duplicate(this.actor.getSubActors()),
|
||||
race: duplicate(this.actor.getRace()),
|
||||
moneys: duplicate(this.actor.getMoneys()),
|
||||
encCapacity: this.actor.getEncumbranceCapacity(),
|
||||
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
|
||||
motivation: await TextEditor.enrichHTML(this.object.system.biodata.motivation, {async: true}),
|
||||
@ -152,6 +152,12 @@ export class Hero6ActorSheet extends ActorSheet {
|
||||
const characKey = $(event.currentTarget).data("charac-key");
|
||||
this.actor.rollCharac(characKey);
|
||||
});
|
||||
html.find('.roll-direct').click((event) => {
|
||||
const rollFormula = $(event.currentTarget).data("roll-formula")
|
||||
const rollSource = $(event.currentTarget).data("roll-source")
|
||||
Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
|
||||
});
|
||||
|
||||
html.find('.roll-item').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let itemId = li.data("item-id")
|
||||
@ -181,7 +187,11 @@ export class Hero6ActorSheet extends ActorSheet {
|
||||
|
||||
html.find('.update-field').change(ev => {
|
||||
const fieldName = $(ev.currentTarget).data("field-name");
|
||||
let value = Number(ev.currentTarget.value);
|
||||
const fieldType = $(ev.currentTarget).data("dtype");
|
||||
let value = ev.currentTarget.value
|
||||
if (fieldType.toLowerCase() == "Number") {
|
||||
value = Number(value)
|
||||
}
|
||||
this.actor.update( { [`${fieldName}`]: value } );
|
||||
});
|
||||
}
|
||||
|
@ -43,8 +43,8 @@ export class Hero6Actor extends Actor {
|
||||
}
|
||||
|
||||
if (data.type == 'character') {
|
||||
const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills");
|
||||
data.items = skills.map(i => i.toObject())
|
||||
//const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills");
|
||||
//data.items = skills.map(i => i.toObject())
|
||||
}
|
||||
if (data.type == 'npc') {
|
||||
}
|
||||
@ -66,6 +66,10 @@ export class Hero6Actor extends Actor {
|
||||
if (this.type == "character") {
|
||||
}
|
||||
}
|
||||
computeDicesValue() {
|
||||
this.system.biodata.presenceattack = Hero6Utility.getDerivatedDiceFormulas(this.system.characteristics.pre.value )
|
||||
this.system.characteristics.str.strdice = Hero6Utility.getDerivatedDiceFormulas(this.system.characteristics.str.value )
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
prepareDerivedData() {
|
||||
|
||||
@ -73,6 +77,7 @@ export class Hero6Actor extends Actor {
|
||||
this.system.encCapacity = this.getEncumbranceCapacity()
|
||||
this.buildContainerTree()
|
||||
this.computeHitPoints()
|
||||
this.computeDicesValue()
|
||||
}
|
||||
|
||||
super.prepareDerivedData();
|
||||
@ -91,7 +96,7 @@ export class Hero6Actor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getMoneys() {
|
||||
let comp = this.items.filter(item => item.type == 'money');
|
||||
let comp = this.items.filter(item => item.type == 'currency');
|
||||
Hero6Utility.sortArrayObjectsByName(comp)
|
||||
return comp;
|
||||
}
|
||||
@ -163,10 +168,52 @@ export class Hero6Actor extends Actor {
|
||||
}
|
||||
return item;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
prepareSkill(skill) {
|
||||
skill.roll = 0
|
||||
skill.charac = "N/A"
|
||||
if (skill.system.skillfamiliarity) {
|
||||
skill.roll = 8;
|
||||
} else if (skill.system.skillprofiency) {
|
||||
skill.roll = 10;
|
||||
} else if (skill.system.skilltype == "agility") {
|
||||
skill.charac = "DEX"
|
||||
let charac = duplicate(this.system.characteristics.dex)
|
||||
this.prepareCharacValues(charac)
|
||||
skill.roll = charac.roll
|
||||
} else if (skill.system.skilltype == "interaction") {
|
||||
skill.charac = "PRE"
|
||||
let charac = duplicate(this.system.characteristics.pre)
|
||||
this.prepareCharacValues(charac)
|
||||
skill.roll = charac.roll
|
||||
} else if (skill.system.skilltype == "intellect") {
|
||||
skill.charac = "INT"
|
||||
let charac = duplicate(this.system.characteristics.int)
|
||||
this.prepareCharacValues(charac)
|
||||
skill.roll = charac.roll
|
||||
} else if (skill.system.skilltype == "background") {
|
||||
skill.roll = 11
|
||||
} else if (skill.system.skilltype == "custom") {
|
||||
if (skill.system.characteristic == "manual") {
|
||||
skill.roll = skill.system.base
|
||||
} else {
|
||||
skill.charac = skill.system.characteristic
|
||||
let charac = duplicate(this.system.characteristics[skill.system.characteristic])
|
||||
this.prepareCharacValues(charac)
|
||||
skill.roll = charac.roll
|
||||
}
|
||||
}
|
||||
if (skill.system.levels > 0) {
|
||||
skill.roll += skill.system.levels
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSkills() {
|
||||
let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
|
||||
for (let skill of comp) {
|
||||
this.prepareSkill(skill)
|
||||
}
|
||||
Hero6Utility.sortArrayObjectsByName(comp)
|
||||
return comp
|
||||
}
|
||||
@ -175,8 +222,11 @@ export class Hero6Actor extends Actor {
|
||||
Hero6Utility.sortArrayObjectsByName(comp)
|
||||
return comp
|
||||
}
|
||||
getPowers() {
|
||||
async getPowers() {
|
||||
let comp = duplicate(this.items.filter(item => item.type == 'power') || [])
|
||||
for (let c of comp) {
|
||||
c.enrichDescription = c.name + "<br>" + await TextEditor.enrichHTML(c.system.description, { async: true })
|
||||
}
|
||||
Hero6Utility.sortArrayObjectsByName(comp)
|
||||
return comp
|
||||
}
|
||||
@ -224,14 +274,51 @@ export class Hero6Actor extends Actor {
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* ------------------------------------------- */
|
||||
getEquipments() {
|
||||
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
|
||||
getManeuvers() {
|
||||
let maneuvers = {
|
||||
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
|
||||
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
|
||||
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive")
|
||||
}
|
||||
Hero6Utility.sortArrayObjectsByName(maneuvers.general)
|
||||
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
|
||||
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
|
||||
return maneuvers
|
||||
}
|
||||
getNonStockManeuvers() {
|
||||
let maneuvers = this.items.filter(item => item.type == "maneuver" && !item.system.isstock)
|
||||
Hero6Utility.sortArrayObjectsByName(maneuvers)
|
||||
return maneuvers
|
||||
}
|
||||
getEquipments() {
|
||||
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment");
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
getWeapons() {
|
||||
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
getArmors() {
|
||||
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "armor");
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
getShields() {
|
||||
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "shield");
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
getEquipmentsMoneys() {
|
||||
let list = duplicate(this.items.filter(item => item.type == "equipment" && (item.system.subtype == "equipment" || item.system.subtype == "money")) || [])
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
/* ------------------------------------------- */
|
||||
getEquipmentsOnly() {
|
||||
return duplicate(this.items.filter(item => item.type == "equipment") || [])
|
||||
let list = duplicate(this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment") || [])
|
||||
Hero6Utility.sortArrayObjectsByName(list)
|
||||
return list
|
||||
}
|
||||
|
||||
/* ------------------------------------------- */
|
||||
@ -279,7 +366,7 @@ export class Hero6Actor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecHP(formula) {
|
||||
let dmgRoll = new Roll(formula+"[dark-starsorange]").roll({ async: false })
|
||||
let dmgRoll = new Roll(formula + "[dark-starsorange]").roll({ async: false })
|
||||
await Hero6Utility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
|
||||
let hp = duplicate(this.system.secondary.hp)
|
||||
hp.value = Number(hp.value) + Number(dmgRoll.total)
|
||||
@ -360,14 +447,14 @@ export class Hero6Actor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareCharacValues( charac) {
|
||||
prepareCharacValues(charac) {
|
||||
charac.total = charac.value
|
||||
charac.roll = 9 + Math.floor((charac.value)/5)
|
||||
charac.roll = 9 + Math.floor((charac.value) / 5)
|
||||
}
|
||||
prepareCharac() {
|
||||
let characs = duplicate(this.system.characteristics)
|
||||
for(let key in characs) {
|
||||
this.prepareCharacValues( characs[key])
|
||||
for (let key in characs) {
|
||||
this.prepareCharacValues(characs[key])
|
||||
}
|
||||
return characs
|
||||
}
|
||||
@ -466,10 +553,13 @@ export class Hero6Actor extends Actor {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
rollItem(itemId) {
|
||||
let item = this.items.get( itemId)
|
||||
let item = this.items.get(itemId)
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "item"
|
||||
rollData.item = duplicate(item)
|
||||
if (item.type == "skill") {
|
||||
this.prepareSkill(rollData.item)
|
||||
}
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,17 @@
|
||||
|
||||
export const Hero6_CONFIG = {
|
||||
|
||||
equipmentSubType: {
|
||||
equipment: "Equipment",
|
||||
weapon: "Weapon",
|
||||
armor: "Armor",
|
||||
shield: "Shield",
|
||||
money: "Money"
|
||||
},
|
||||
maneuverTypes: {
|
||||
"general": "General",
|
||||
"offensive": "Offensive",
|
||||
"defensive": "Defensive"
|
||||
},
|
||||
rollCharac : {
|
||||
"str": "Strength",
|
||||
"dex": "Dexterity",
|
||||
|
@ -145,6 +145,16 @@ export class Hero6ItemSheet extends ItemSheet {
|
||||
let itemType = li.data("item-type");
|
||||
});
|
||||
|
||||
html.find('.item-skill-profiency').click(ev => {
|
||||
this.object.update( {'system.levels': 12, 'system.cost': 2} )
|
||||
} )
|
||||
html.find('.item-skill-familiarity').click(ev => {
|
||||
this.object.update( {'system.levels': 10, 'system.cost': 1} )
|
||||
} )
|
||||
html.find('.item-skill-everyman').click(ev => {
|
||||
this.object.update( {'system.levels': 8, 'system.cost': 0} )
|
||||
} )
|
||||
|
||||
html.find('.view-subitem').click(ev => {
|
||||
this.viewSubitem(ev);
|
||||
});
|
||||
|
@ -91,12 +91,6 @@ Hooks.once("ready", function () {
|
||||
});
|
||||
}
|
||||
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
|
||||
welcomeMessage();
|
||||
Hero6Utility.ready()
|
||||
Hero6Commands.init()
|
||||
|
@ -20,6 +20,9 @@ export class Hero6Utility {
|
||||
Handlebars.registerHelper('count', function (list) {
|
||||
return list.length;
|
||||
})
|
||||
Handlebars.registerHelper('exists', function (val) {
|
||||
return val != null && val != undefined;
|
||||
});
|
||||
Handlebars.registerHelper('includes', function (array, val) {
|
||||
return array.includes(val);
|
||||
})
|
||||
@ -46,12 +49,11 @@ export class Hero6Utility {
|
||||
return __locationNames[key]
|
||||
})
|
||||
Handlebars.registerHelper('isSkillCustom', function (key) {
|
||||
if (key == "custom" || key == "background" ) {
|
||||
if (key == "custom" ) {
|
||||
return true;
|
||||
}
|
||||
return false
|
||||
})
|
||||
|
||||
})
|
||||
|
||||
this.gameSettings()
|
||||
|
||||
@ -77,6 +79,19 @@ export class Hero6Utility {
|
||||
}) */
|
||||
}
|
||||
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static getDerivatedDiceFormulas(value) {
|
||||
let rollFormula = Math.floor(value/5) +"d6"
|
||||
let displayFormula = Math.floor(value/5)
|
||||
if ( value % 5 > 2) {
|
||||
rollFormula += "+round(1d6/2)"
|
||||
displayFormula += " 1/2d6"
|
||||
} else {
|
||||
displayFormula += "d6"
|
||||
}
|
||||
return {rollFormula:rollFormula, displayFormula: displayFormula}
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
static upperFirst(text) {
|
||||
if (typeof text !== 'string') return text
|
||||
@ -163,6 +178,8 @@ export class Hero6Utility {
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
|
||||
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
@ -297,15 +314,16 @@ export class Hero6Utility {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
|
||||
// ability/save/size => 0
|
||||
let diceFormula = "3d6+" + rollData.bonusMalus
|
||||
let diceFormula = "3d6"
|
||||
let target = 10
|
||||
if (rollData.charac) {
|
||||
target = rollData.charac.roll
|
||||
}
|
||||
if (rollData.item) {
|
||||
target = rollData.item.system.roll
|
||||
target = rollData.item.roll || rollData.item.system.roll
|
||||
}
|
||||
|
||||
target += rollData.bonusMalus
|
||||
|
||||
// Performs roll
|
||||
console.log("Roll formula", diceFormula)
|
||||
let myRoll = rollData.roll
|
||||
@ -327,19 +345,55 @@ export class Hero6Utility {
|
||||
if ( myRoll.terms[0].total == 18) { // Always a failure
|
||||
rollData.isSuccess = false
|
||||
}
|
||||
if (rollData.isSuccess ) {
|
||||
rollData.margin = target - rollData.result
|
||||
}
|
||||
rollData.margin = target - rollData.result
|
||||
|
||||
this.outputRollMessage(rollData)
|
||||
}
|
||||
|
||||
/* -------------- ----------------------------- */
|
||||
static processDirectRoll(rollData ) {
|
||||
let roll = new Roll(rollData.rollFormula).roll({async: false})
|
||||
rollData.roll = roll
|
||||
|
||||
// Compute BODY
|
||||
let bodyValue = 0
|
||||
for (let term of roll.terms) {
|
||||
if ( term.constructor.name == "Die") {
|
||||
for (let value of term.values) {
|
||||
if (value > 1) {
|
||||
bodyValue +=1
|
||||
}
|
||||
if (value == 6) {
|
||||
bodyValue +=1
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( term.constructor.name == "NumericTerm") {
|
||||
if (term.total > 1) {
|
||||
bodyValue +=1
|
||||
}
|
||||
if (term.total == 6) {
|
||||
bodyValue +=1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rollData.result = roll.total
|
||||
rollData.bodyValue = bodyValue
|
||||
|
||||
this.outputRollMessage(rollData)
|
||||
}
|
||||
|
||||
/* -------------- ----------------------------- */
|
||||
static async outputRollMessage(rollData) {
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
})
|
||||
msg.setFlag("world", "rolldata", rollData)
|
||||
console.log("Rolldata result", rollData)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* -------------- ----------------------------- */
|
||||
static sortArrayObjectsByName(myArray) {
|
||||
myArray.sort((a, b) => {
|
||||
let fa = a.name.toLowerCase();
|
||||
|
@ -51,7 +51,7 @@
|
||||
background: rgba(66, 66, 64, 0.95);
|
||||
} /* For title, sidebar character and scene */
|
||||
.sheet nav.sheet-tabs {
|
||||
font-size: 0.8rem;
|
||||
font-size: 0.7rem;
|
||||
color: rgba(224, 208, 197, 0.9);
|
||||
background: rgba(66, 66, 64, 0.95);
|
||||
} /* For nav and title */
|
||||
@ -173,19 +173,6 @@ table { border: 1px solid #7a7971;}
|
||||
grid-template-columns: repeat(12, minmax(0, 1fr));
|
||||
}
|
||||
|
||||
.flex-group-center,
|
||||
.flex-group-left,
|
||||
.flex-group-right {
|
||||
-webkit-box-pack: center;
|
||||
-ms-flex-pack: center;
|
||||
justify-content: center;
|
||||
-webkit-box-align: center;
|
||||
-ms-flex-align: center;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.flex-group-left {
|
||||
-webkit-box-pack: start;
|
||||
-ms-flex-pack: start;
|
||||
@ -447,7 +434,7 @@ form .form-group label {
|
||||
|
||||
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
||||
font-size: 0.8rem;
|
||||
background: url("../images/ui/pc_sheet_bg.webp") repeat left top;
|
||||
/*background: url("../images/ui/pc_sheet_bg.webp") repeat left top;*/
|
||||
background: rgba(228, 240, 240, 0.75);
|
||||
color: rgba(66, 66, 64, 0.95);
|
||||
}
|
||||
@ -466,7 +453,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
|
||||
.sheet nav.sheet-tabs {
|
||||
font-size: 0.70rem;
|
||||
font-weight: bold;
|
||||
height: 3rem;
|
||||
height: 2.5rem;
|
||||
flex: 0 0 3rem;
|
||||
margin: 0;
|
||||
padding: 0 0 0 0.25rem;
|
||||
@ -483,7 +470,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
|
||||
|
||||
nav.sheet-tabs .item {
|
||||
position: relative;
|
||||
padding: 0 0.25rem;
|
||||
padding: 0 0.15rem;
|
||||
}
|
||||
|
||||
nav.sheet-tabs .item:after {
|
||||
@ -546,7 +533,7 @@ ul, li {
|
||||
}
|
||||
|
||||
.sheet li {
|
||||
margin: 0.010rem;
|
||||
margin: 0.1rem;
|
||||
padding: 0.25rem;
|
||||
}
|
||||
.header-fields li {
|
||||
@ -574,10 +561,10 @@ ul, li {
|
||||
}
|
||||
|
||||
.list-item {
|
||||
margin: 0.125rem;
|
||||
margin: 0.2rem;
|
||||
/*box-shadow: inset 0px 0px 1px #00000096;*/
|
||||
/*border-radius: 0.25rem;*/
|
||||
padding: 0.125rem;
|
||||
padding: 0.2rem;
|
||||
flex: 1 1 5rem;
|
||||
display: flex !important;
|
||||
}
|
||||
@ -952,7 +939,7 @@ ul, li {
|
||||
}
|
||||
|
||||
#sidebar #sidebar-tabs i{
|
||||
width: 25px;
|
||||
/*width: 25px;*/
|
||||
height: 25px;
|
||||
display: inline-block;
|
||||
background-position:center;
|
||||
@ -1420,11 +1407,26 @@ Focus FOC: #ff0084
|
||||
max-width: 8rem;
|
||||
min-width: 8rem;
|
||||
}
|
||||
.item-field-label-long-img {
|
||||
flex-grow:1;
|
||||
max-width: 10rem;
|
||||
min-width: 10rem;
|
||||
}
|
||||
.item-field-label-long2 {
|
||||
flex-grow:1;
|
||||
max-width: 16rem;
|
||||
min-width: 16rem;
|
||||
}
|
||||
.item-field-label-long3 {
|
||||
flex-grow:1;
|
||||
max-width: 30rem;
|
||||
min-width: 30rem;
|
||||
}
|
||||
.item-field-label-long4 {
|
||||
flex-grow:1;
|
||||
max-width: 40rem;
|
||||
min-width: 40rem;
|
||||
}
|
||||
.item-control-end {
|
||||
align-self: flex-end;
|
||||
}
|
||||
@ -1446,3 +1448,11 @@ Focus FOC: #ff0084
|
||||
min-width:2rem;
|
||||
max-width: 2rem;
|
||||
}
|
||||
.biodata-portrait {
|
||||
min-height: 512px;
|
||||
min-width: 256px;
|
||||
}
|
||||
.textarea-full-height {
|
||||
min-height: 100%;
|
||||
height: 100%;
|
||||
}
|
@ -91,7 +91,7 @@
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"version": "10.0.10",
|
||||
"version": "10.0.32",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
@ -99,7 +99,7 @@
|
||||
},
|
||||
"title": "Hero System v6 for FoundrtVTT (Official)",
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.10.zip",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v10.0.32.zip",
|
||||
"url": "https://www.uberwald.me/gitea/uberwald/",
|
||||
"background": "images/ui/hro6_welcome_page.webp",
|
||||
"id": "fvtt-hero-system-6"
|
||||
|
160
template.json
160
template.json
@ -14,6 +14,7 @@
|
||||
"gm": "",
|
||||
"gender": 0,
|
||||
"character": "",
|
||||
"mass":"",
|
||||
"religion": "",
|
||||
"weight": "",
|
||||
"height": "",
|
||||
@ -25,7 +26,14 @@
|
||||
"appearance": "",
|
||||
"description": "",
|
||||
"notes": "",
|
||||
"gmnotes": ""
|
||||
"points": 0,
|
||||
"complications": 0,
|
||||
"xpearned": 0,
|
||||
"xpspent": 0,
|
||||
"combatskills": "",
|
||||
"presenceattack": {},
|
||||
"gmnotes": "",
|
||||
"combatnotes1":""
|
||||
}
|
||||
},
|
||||
"characteristics": {
|
||||
@ -35,6 +43,10 @@
|
||||
"value": 10,
|
||||
"base": 10,
|
||||
"category": "main",
|
||||
"strdice": {},
|
||||
"lift": "",
|
||||
"strend": 0,
|
||||
"hasroll": true,
|
||||
"realcost": 0,
|
||||
"activecost": 0
|
||||
},
|
||||
@ -42,34 +54,41 @@
|
||||
"label": "Dexterity",
|
||||
"value": 10,
|
||||
"base": 10,
|
||||
"hasroll": true,
|
||||
"category": "main"
|
||||
},
|
||||
"con": {
|
||||
"label": "Constitution",
|
||||
"hasroll": true,
|
||||
"category": "main",
|
||||
"value": 10,
|
||||
"base": 10
|
||||
},
|
||||
"int": {
|
||||
"label": "Intelligence",
|
||||
"hasroll": true,
|
||||
"category": "main",
|
||||
"value": 10,
|
||||
"base": 10
|
||||
"base": 10,
|
||||
"perceptionroll": 10
|
||||
},
|
||||
"ego": {
|
||||
"label": "Ego",
|
||||
"hasroll": true,
|
||||
"category": "main",
|
||||
"value": 10,
|
||||
"base": 10
|
||||
},
|
||||
"pre": {
|
||||
"label": "Presence",
|
||||
"hasroll": true,
|
||||
"category": "main",
|
||||
"value": 10,
|
||||
"base": 10
|
||||
},
|
||||
"ocv": {
|
||||
"label": "OCV",
|
||||
"hasroll": false,
|
||||
"base": 3,
|
||||
"autoMod": "0",
|
||||
"userMod": "0",
|
||||
@ -78,6 +97,7 @@
|
||||
},
|
||||
"dcv": {
|
||||
"label": "DCV",
|
||||
"hasroll": false,
|
||||
"base": 3,
|
||||
"autoMod": "0",
|
||||
"userMod": "0",
|
||||
@ -86,6 +106,7 @@
|
||||
},
|
||||
"omcv": {
|
||||
"label": "OMCV",
|
||||
"hasroll": false,
|
||||
"base": 3,
|
||||
"autoMod": "0",
|
||||
"userMod": "0",
|
||||
@ -94,6 +115,7 @@
|
||||
},
|
||||
"dmcv": {
|
||||
"label": "DMCV",
|
||||
"hasroll": false,
|
||||
"base": 3,
|
||||
"autoMod": "0",
|
||||
"userMod": "0",
|
||||
@ -102,11 +124,14 @@
|
||||
},
|
||||
"spd": {
|
||||
"label": "Speed",
|
||||
"hasroll": false,
|
||||
"value": 2,
|
||||
"base": 2
|
||||
},
|
||||
"pd": {
|
||||
"label": "PD",
|
||||
"hasroll": false,
|
||||
"isdefense": true,
|
||||
"value": 2,
|
||||
"base": 2,
|
||||
"pd_nonresistant_total": 0,
|
||||
@ -116,6 +141,8 @@
|
||||
},
|
||||
"ed": {
|
||||
"label": "ED",
|
||||
"hasroll": false,
|
||||
"isdefense": true,
|
||||
"value": 2,
|
||||
"base": 2,
|
||||
"ed_nonresistant_total": 0,
|
||||
@ -125,21 +152,39 @@
|
||||
},
|
||||
"rec": {
|
||||
"label": "REC",
|
||||
"hasroll": false,
|
||||
"value": 4,
|
||||
"base": 4
|
||||
},
|
||||
"end": {
|
||||
"label": "END",
|
||||
"hasroll": false,
|
||||
"isvital": true,
|
||||
"damage": 0,
|
||||
"value": 20,
|
||||
"max": 20
|
||||
},
|
||||
"stun": {
|
||||
"label": "STUN",
|
||||
"hasroll": false,
|
||||
"isvital": true,
|
||||
"damage": 0,
|
||||
"value": 20,
|
||||
"max": 20
|
||||
},
|
||||
"other": {
|
||||
"label": "OTHER",
|
||||
"hasroll": false,
|
||||
"isvital": true,
|
||||
"damage": 0,
|
||||
"value": 20,
|
||||
"max": 20
|
||||
},
|
||||
"body": {
|
||||
"label": "Body",
|
||||
"label": "BODY",
|
||||
"hasroll": false,
|
||||
"isvital": true,
|
||||
"damage": 0,
|
||||
"value": 10,
|
||||
"max": 10,
|
||||
"loc": {
|
||||
@ -163,27 +208,91 @@
|
||||
},
|
||||
"running": {
|
||||
"label": "Running",
|
||||
"ismovement": true,
|
||||
"hasroll": false,
|
||||
"value": 12,
|
||||
"base": 12
|
||||
},
|
||||
"swimming": {
|
||||
"label": "Swimming",
|
||||
"ismovement": true,
|
||||
"hasroll": false,
|
||||
"value": 4,
|
||||
"base": 4
|
||||
},
|
||||
"leaping": {
|
||||
"label": "Leaping",
|
||||
"ismovement": true,
|
||||
"hasroll": false,
|
||||
"value": 4,
|
||||
"base": 4,
|
||||
"leaping_horizontal_base": 0,
|
||||
"leaping_horizontal_total": 0,
|
||||
"leaping_vertical_base": 0,
|
||||
"leaping_vertical_total": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"movements": {
|
||||
"movements": {
|
||||
"fly": {
|
||||
"label": "Fly",
|
||||
"value": 0
|
||||
},
|
||||
"flying": {
|
||||
"label": "Flying",
|
||||
"teleport": {
|
||||
"label": "Teleport",
|
||||
"value": 0
|
||||
},
|
||||
"tunnel": {
|
||||
"label": "Tunnel",
|
||||
"value": 0
|
||||
},
|
||||
"move1": {
|
||||
"label": "N/A",
|
||||
"iseditable": true,
|
||||
"value": 0
|
||||
},
|
||||
"move2": {
|
||||
"label": "N/A",
|
||||
"iseditable": true,
|
||||
"value": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"defenses": {
|
||||
"defenses": {
|
||||
"mental": {
|
||||
"label": "Mental",
|
||||
"value": 0,
|
||||
"base": 0
|
||||
"resistant": ""
|
||||
},
|
||||
"power": {
|
||||
"label": "Power",
|
||||
"value": 0,
|
||||
"resistant": ""
|
||||
},
|
||||
"flash": {
|
||||
"label": "Flash",
|
||||
"value": 0,
|
||||
"resistant": ""
|
||||
},
|
||||
"def1": {
|
||||
"label": "N/A",
|
||||
"value": 0,
|
||||
"iseditable": true,
|
||||
"resistant": ""
|
||||
},
|
||||
"def2": {
|
||||
"label": "N/A",
|
||||
"value": 0,
|
||||
"iseditable": true,
|
||||
"resistant": ""
|
||||
},
|
||||
"def3": {
|
||||
"label": "N/A",
|
||||
"value": 0,
|
||||
"iseditable": true,
|
||||
"resistant": ""
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -192,7 +301,9 @@
|
||||
"character": {
|
||||
"templates": [
|
||||
"biodata",
|
||||
"characteristics"
|
||||
"characteristics",
|
||||
"defenses",
|
||||
"movements"
|
||||
],
|
||||
"subactors": []
|
||||
}
|
||||
@ -204,6 +315,7 @@
|
||||
"talent",
|
||||
"power",
|
||||
"advantage",
|
||||
"maneuver",
|
||||
"limitation",
|
||||
"complication",
|
||||
"equipment"
|
||||
@ -236,6 +348,17 @@
|
||||
"items": {}
|
||||
}
|
||||
},
|
||||
"maneuver": {
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"maneuvertype": "general",
|
||||
"pha": "",
|
||||
"ocv": 0,
|
||||
"dcv" : 0,
|
||||
"isstock": false,
|
||||
"active": false
|
||||
},
|
||||
"advantage": {
|
||||
"templates": [
|
||||
"common"
|
||||
@ -252,6 +375,10 @@
|
||||
"base": "",
|
||||
"levelscost": 0,
|
||||
"levels": 0,
|
||||
"skilllevelonly": false,
|
||||
"skillfamiliarity": false,
|
||||
"skilleveryman": false,
|
||||
"skillprofiency": false,
|
||||
"templates": [
|
||||
"common"
|
||||
]
|
||||
@ -267,6 +394,7 @@
|
||||
"common",
|
||||
"power"
|
||||
],
|
||||
"subtype": "equipment",
|
||||
"value": 0,
|
||||
"weight": 0,
|
||||
"moneycost": 0
|
||||
@ -300,15 +428,6 @@
|
||||
"impenetrable": 0,
|
||||
"value": 0
|
||||
},
|
||||
"maneuver": {
|
||||
"templates": [
|
||||
"common"
|
||||
],
|
||||
"phase": 0,
|
||||
"ocv": "+0",
|
||||
"dcv": "+0",
|
||||
"active": false
|
||||
},
|
||||
"movement": {
|
||||
"templates": [
|
||||
"common"
|
||||
@ -341,15 +460,6 @@
|
||||
"templates": [
|
||||
"common"
|
||||
]
|
||||
},
|
||||
"martialart": {
|
||||
"maneuver_phase": 0,
|
||||
"maneuver_ocv": 0,
|
||||
"maneuver_dcv": 0,
|
||||
"maneuver_effect": "",
|
||||
"templates": [
|
||||
"common"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
@ -6,23 +6,85 @@
|
||||
<div class="flexrow">
|
||||
<img class="profile-img margin-image-right" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="flexcol">
|
||||
<h1 class="charname margin-image-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<h1 class="charname "><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="charac-item">
|
||||
<ul>
|
||||
{{#each characteristics as |charac key|}}
|
||||
{{#if (eq charac.category "main")}}
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-characteristic-block.hbs charac=charac key=key}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="charac-item">
|
||||
</div>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="item-field-label-medium">Alternate IDs</label>
|
||||
<input type="text" class="item-field-label-long4" name="system.biodata.alternateids" value="{{system.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium">Campaign</label>
|
||||
<input type="text" class="item-field-label-long3" name="system.biodata.campaign" value="{{system.biodata.campaign}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium">Player</label>
|
||||
<input type="text" class="item-field-label-long3" name="system.biodata.player" value="{{system.biodata.player}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium">GM</label>
|
||||
<input type="text" class="item-field-label-long3" name="system.biodata.gm" value="{{system.biodata.gm}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-field-label-medium">Hair</label>
|
||||
<input type="text" class="item-field-label-long3" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium">Gender</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.biodata.gender" value="{{system.biodata.gender}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-field-label-medium">Height</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.biodata.height" value="{{system.biodata.height}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-field-label-medium">Mass</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.biodata.mass" value="{{system.biodata.mass}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-field-label-medium">Eyes</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="item-field-label-medium">Points</label>
|
||||
<input type="text" class="item-field-label-short" name="system.biodata.points" value="{{system.biodata.origin}}" data-dtype="Number" />
|
||||
<label class=""> </label>
|
||||
|
||||
<label class="item-field-label-medium">Complications</label>
|
||||
<input type="text" class="item-field-label-short" name="system.biodata.complications" value="{{system.biodata.complications}}" data-dtype="Number" />
|
||||
<label class=""> </label>
|
||||
|
||||
<label class="item-field-label-medium">XP Earned</label>
|
||||
<input type="text" class="item-field-label-short" name="system.biodata.xpearned" value="{{system.biodata.xpearned}}" data-dtype="Number" />
|
||||
<label class=""> </label>
|
||||
|
||||
<label class="item-field-label-medium">XP Spent</label>
|
||||
<input type="text" class="item-field-label-short" name="system.biodata.xpspent" value="{{system.biodata.xpspent}}" data-dtype="Number" />
|
||||
<label class=""> </label>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -30,17 +92,17 @@
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="biodata">Background</a>
|
||||
<a class="item" data-tab="char">Char</a>
|
||||
<a class="item" data-tab="skills">Skills</a>
|
||||
<a class="item" data-tab="perks">Perks</a>
|
||||
<a class="item" data-tab="talents">Talents</a>
|
||||
<a class="item" data-tab="martial">Martial Arts</a>
|
||||
<a class="item" data-tab="powers">Powers</a>
|
||||
<a class="item" data-tab="complications">Complications</a>
|
||||
<a class="item" data-tab="equipment">Equipment</a>
|
||||
<a class="item" data-tab="notes">Notes</a>
|
||||
<a class="" data-tab="combat">Combat</a>
|
||||
<a class="" data-tab="biodata">Background</a>
|
||||
<a class="" data-tab="char">Characteristics</a>
|
||||
<a class="" data-tab="skills">Skills</a>
|
||||
<a class="" data-tab="perks">Perks</a>
|
||||
<a class="" data-tab="talents">Talents</a>
|
||||
<a class="" data-tab="maneuver">Maneuvers</a>
|
||||
<a class="" data-tab="powers">Powers</a>
|
||||
<a class="" data-tab="complications">Complications</a>
|
||||
<a class="" data-tab="equipment">Equipment</a>
|
||||
<a class="" data-tab="notes">Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
@ -49,75 +111,221 @@
|
||||
|
||||
{{!-- Combat Tab --}}
|
||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||
<div class="flexcol">
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Ability</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Range</label>
|
||||
</span>
|
||||
|
||||
<div class="grid grid2col">
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item">
|
||||
<label class="item-field-label-medium">STR Dice</label>
|
||||
<a class="roll-direct" data-roll-source="STR Dice" data-roll-formula="{{characteristics.str.strdice.rollFormula}}"><i class="fas fa-dice"></i>{{characteristics.str.strdice.displayFormula}}</a>
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-medium">Lift</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-medium">STR END</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" value="{{characteristics.str.strend}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{#each equippedWeapons as |weapon key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
|
||||
|
||||
<span class="item-field-label-short">{{weapon.system.ability}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{perk.system.range}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long">Presence attack</label>
|
||||
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"><i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}</a>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{#each maneuvers as |mlist key|}}
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">{{upperFirst key}} Maneuvers</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">PHA</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">OCV</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">DCV</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Effects</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each mlist as |maneuver key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{maneuver.img}}" /></a>
|
||||
<span class="item-field-label-long">{{maneuver.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
|
||||
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
|
||||
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{maneuver.system.effects}}</span>
|
||||
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Feats</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Feature Die?</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">SL?</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">SL</label>
|
||||
</span>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium">SPD</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{#each feats as |feat key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{feat._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{feat.img}}" /></a>
|
||||
<span class="item-name-label-long">{{feat.name}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{upperFirst feat.system.isfeatdie}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst feat.system.issl}}</span>
|
||||
<span class="item-field-label-medium">{{feat.system.sl}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="grid grid2col">
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-long">
|
||||
<label class="">Vitals</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Val</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dmg</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each characteristics as |char key|}}
|
||||
{{#if char.isvital}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||
<span class="item-field-label-long">{{char.label}}</span>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage" value="{{char.damage}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
<div>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-long">
|
||||
<label class="">Defenses</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Val</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Res</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each characteristics as |char key|}}
|
||||
{{#if char.isdefense}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||
<span class="item-field-label-long">{{char.label}}</span>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant" value="{{char.resistant}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#each defenses as |def key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}">
|
||||
{{#if def.iseditable}}
|
||||
<input type="text" class="item-field-label-long update-field" data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" />
|
||||
{{else}}
|
||||
<span class="item-field-label-long">{{def.label}}</span>
|
||||
{{/if}}
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant" value="{{def.resistant}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="item">
|
||||
<label class="item-field-label-short">OCV</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
|
||||
<label class="item-field-label-short">DCV</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
|
||||
<label class="item-field-label-short">OMCV</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
|
||||
<label class="item-field-label-short">DMCV</label>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<label class="item-field-label-long">Combat Skill Levels</label>
|
||||
<textarea rows="4" type="text" class="padd-right" name="system.biodata.combatskills"
|
||||
data-dtype="String">{{system.biodata.combatskills}}</textarea>
|
||||
</div>
|
||||
|
||||
<div class="grid grid2col">
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-long">
|
||||
<label class="">Senses</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||
<span class="item-field-label-long">Perception Roll</span>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.int.perceptionroll" value="{{characteristics.int.perceptionroll}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
<textarea type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1" data-dtype="String">{{system.biodata.combatnotes1}}</textarea>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-long">
|
||||
<label class="">Movement</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">C</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">NC</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each characteristics as |char key|}}
|
||||
{{#if char.ismovement}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||
<span class="item-field-label-long">{{char.label}}</span>
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" value="{{mul char.value 2}}" disabled data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#each movements as |move key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||
{{#if move.iseditable}}
|
||||
<input type="text" class="item-field-label-long update-field" data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" />
|
||||
{{else}}
|
||||
<span class="item-field-label-long">{{move.label}}</span>
|
||||
{{/if}}
|
||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled data-dtype="Number" />
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -127,11 +335,11 @@
|
||||
<div class="charac-item">
|
||||
<ul>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="items-title-medium">
|
||||
<h3><label class="items-title-medium">CHAR</label></h3>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="">Value</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Value</label>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">CHAR</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Base</label>
|
||||
@ -143,7 +351,6 @@
|
||||
<label class="short-label">Notes</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
|
||||
</li>
|
||||
|
||||
{{#each characteristics as |charac key|}}
|
||||
@ -159,10 +366,10 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Skills</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">Skills</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">CHAR</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
@ -174,9 +381,9 @@
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{skill.img}}" /></a>
|
||||
<span class="item-name-label">{{skill.name}}</span>
|
||||
<span class="item-field-label-short">{{upper skill.system.characteristic}}</span>
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i class="fas fa-dice"></i>{{skill.system.base}}-</a></span>
|
||||
<span class="item-field-label-long">{{skill.name}}</span>
|
||||
<span class="item-field-label-medium">{{upper skill.charac}}</span>
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i class="fas fa-dice"></i>{{skill.roll}}-</a></span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -191,8 +398,8 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Perks</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">Perks</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
@ -222,8 +429,8 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="items-title-text">Talents</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
@ -248,33 +455,44 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{!-- Martial Tab --}}
|
||||
<div class="tab martial" data-group="primary" data-tab="martial">
|
||||
{{!-- Maneuvers Tab --}}
|
||||
<div class="tab maneuver" data-group="primary" data-tab="maneuver">
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Martial Arts</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">Maneuvers</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
<label class="short-label">PHA</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">OCV</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">DCV</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Effects</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each talents as |talent key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{talent._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{talent.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-item" data-type="talent">{{talent.name}}</a></span>
|
||||
{{#if talent.system.hasroll}}
|
||||
<span class="item-field-label-short">{{talent.system.roll}}-</span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each nonstockmaneuvers as |maneuver key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{maneuver.img}}" /></a>
|
||||
<span class="item-field-label-long">{{maneuver.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
|
||||
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
|
||||
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
|
||||
|
||||
<span class="item-field-label-long">{{maneuver.system.effects}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
@ -284,23 +502,35 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Powers</label></h3>
|
||||
<span class="item-name-img">
|
||||
<label class=""> </label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
<label class="item-field-label-short">Cost</label>
|
||||
</span>
|
||||
<span class="item-field-label-long4">
|
||||
<label class="item-field-label-long4">Power</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Roll</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">END</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each powers as |power key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{power.img}}" /></a>
|
||||
<span class="item-name-label">{{power.name}}</span>
|
||||
<span class="item-field-label-short">{{power.system.cost}}</span>
|
||||
<span class="item-field-label-long4">{{{power.enrichDescription}}}
|
||||
</span>
|
||||
{{#if power.system.hasroll}}
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-medium">{{power.system.endurance}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -315,8 +545,8 @@
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Complications</label></h3>
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">Complications</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Roll</label>
|
||||
@ -350,176 +580,13 @@
|
||||
<span class="small-label">Capacity : {{encCapacity}}</span>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Money</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Qty</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Weight</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">IDR</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="money" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each moneys as |money key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{money.img}}" /></a>
|
||||
<span class="item-name-label">{{money.name}}</span>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}}
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{money.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label>{{money.system.weight}}</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if money.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{money.data.idrDice}}">{{money.system.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}}
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields" items=shields}}
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attack</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Damage</label>
|
||||
</span>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each weapons as |weapon key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label">{{weapon.name}}</span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.system.ability}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.system.damage}}</label></span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armors</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Absorption</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armors as |armor key|}}
|
||||
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{armor.img}}" /></a>
|
||||
<span class="item-name-label">{{armor.name}}</span>
|
||||
<span class="item-field-label-short">{{upper armor.system.armortype}}</span>
|
||||
<span class="item-field-label-short">{{armor.system.absorprionroll}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Shields</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dice</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each shields as |shield key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{shield.img}}" /></a>
|
||||
<span class="item-name-label">{{shield.name}}</span>
|
||||
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipment</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Quantity</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
{{#each containersTree as |equip key|}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
||||
<ul class="item-list list-item-shadow2 list-item-margin1">
|
||||
{{#each equip.data.contents as |subgear key|}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment" items=equipments}}
|
||||
|
||||
<hr>
|
||||
|
||||
@ -527,60 +594,17 @@
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
<div class="grid grid-2col">
|
||||
<div class="flexrow">
|
||||
<div class="biodata-portrait">
|
||||
<img src="{{img}}">
|
||||
</div>
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Alternate IDs</label>
|
||||
<input type="text" class="" name="system.biodata.alternateids" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Height</label>
|
||||
<input type="text" class="" name="system.biodata.height" value="{{data.biodata.height}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Eyes</label>
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Hair</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Background/History : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Campaign name</label>
|
||||
<input type="text" class="" name="system.biodata.campaign" value="{{data.biodata.campaign}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Gender</label>
|
||||
<input type="text" class="" name="system.biodata.gender" value="{{data.biodata.gender}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Player</label>
|
||||
<input type="text" class="" name="system.biodata.player" value="{{data.biodata.player}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">GM</label>
|
||||
<input type="text" class="" name="system.biodata.gm" value="{{data.biodata.gm}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h3>Background/History : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Personality/Motivation : </h3>
|
||||
|
@ -17,13 +17,17 @@
|
||||
|
||||
{{#if item}}
|
||||
<div class="flexrow">
|
||||
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} : </span>
|
||||
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>
|
||||
{{#if item.roll}}
|
||||
<span class="item-field-label-medium margin-item-list">{{item.roll}}-</span>
|
||||
{{else}}
|
||||
<span class="item-field-label-medium margin-item-list">{{item.system.roll}}-</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="item-field-label-long margin-item-list">Bonus/Malus : </span>
|
||||
<span class="item-field-label-long margin-item-list">Bonus/Penalty : </span>
|
||||
<select class="item-field-label-medium" type="text" id="bonusMalus" value="{{bonusMalus}}" data-dtype="Number" >
|
||||
{{#select bonusMalus}}
|
||||
<option value="-10">-10</option>
|
||||
|
@ -18,8 +18,14 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
{{#if target}}
|
||||
<li>Target Roll : {{target}}-
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollSource}}
|
||||
<li>Roll : {{rollSource}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if charac}}
|
||||
<li>CHAR : {{charac.label}}</li>
|
||||
@ -29,11 +35,22 @@
|
||||
<li>{{item.name}} ({{upperFirst item.type}})</li>
|
||||
{{/if}}
|
||||
|
||||
<li>Bonus/Malus : {{bonusMalus}}
|
||||
{{#if (exists bonusMalus)}}
|
||||
<li>Bonus/Penalty : {{bonusMalus}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li><strong>Result : {{result}}</strong>
|
||||
{{#if (exists margin)}}
|
||||
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})
|
||||
{{/if}}
|
||||
</li>
|
||||
|
||||
<li><strong>Result : {{result}}</strong> ({{#if isSuccess}}Success!!{{else}}Failure!{{/if}})</li>
|
||||
{{#if isSuccess}}
|
||||
{{#if (exists bodyValue)}}
|
||||
<li><strong>BODY : {{bodyValue}}</strong>
|
||||
{{/if}}
|
||||
|
||||
{{#if (exists margin)}}
|
||||
<li><strong>Margin : {{margin}}</strong>
|
||||
{{/if}}
|
||||
|
||||
|
@ -16,10 +16,10 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Quantity</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Unit value</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.value" value="{{data.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
@ -16,20 +16,30 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs}}
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs}}
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Equipped ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="item-field-label-long">Subtype</label>
|
||||
<select class="item-field-label-long" type="text" name="system.subtype" value="{{system.subtype}}" data-dtype="String">
|
||||
{{#select system.subtype}}
|
||||
{{#each config.equipmentSubType as |name key|}}
|
||||
<option value="{{key}}">{{name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Weight</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.weight" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="item-field-label-long">Value</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="item-field-label-long">Equipped ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.equipped" {{checked system.equipped}}/></label>
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Weight</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.weight" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="item-field-label-long">Value</label>
|
||||
<input type="text" class="item-field-label-medium input-numeric-short padd-right" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
54
templates/items/item-maneuver-sheet.hbs
Normal file
54
templates/items/item-maneuver-sheet.hbs
Normal file
@ -0,0 +1,54 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<ul>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Type</label>
|
||||
<select class="item-field-label-long" type="text" name="system.maneuvertype" value="{{system.maneuvertype}}" data-dtype="String">
|
||||
{{#select system.maneuvertype}}
|
||||
{{#each config.maneuverTypes as |name key|}}
|
||||
<option value="{{key}}">{{name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">Is stock ?</label>
|
||||
<label class="item-field-label-medium"><input type="checkbox" name="system.isstock" {{checked system.isstock}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">PHA</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
||||
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
|
||||
</li>
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
@ -46,6 +46,29 @@
|
||||
<input type="text" class="item-field-label-medium" name="system.levels" value="{{system.levels}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Skill levels only</label>
|
||||
<input type="checkbox" class="item-field-label-medium" name="system.skilllevelonly" {{checked system.skilllevelonly}}
|
||||
{{#if (or system.skillfamiliarity system.skillprofiency)}}disabled{{/if}}
|
||||
data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Familiarity only</label>
|
||||
<input type="checkbox" class="item-field-label-medium item-skill-familiarity" name="system.skillfamiliarity" {{checked system.skillfamiliarity}}
|
||||
{{#if (or system.skillprofiency system.skilllevelonly)}}disabled{{/if}}
|
||||
data-dtype="Number"/>
|
||||
</li>
|
||||
{{#if system.skillfamiliarity}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Everyman skill</label>
|
||||
<input type="checkbox" class="item-field-label-medium item-skill-everyman" name="system.skilleveryman" {{checked system.skilleveryman}} data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Proficency</label>
|
||||
<input type="checkbox" class="item-field-label-medium item-skill-profiency" name="system.skillprofiency" {{checked system.skillprofiency}}
|
||||
{{#if (or system.skillfamiliarity system.skilllevelonly)}}disabled{{/if}}
|
||||
data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
{{#if (ne system.skilltype "combat")}}
|
||||
<li class="flexrow"><label class="item-field-label-long">Levels Cost</label>
|
||||
<input type="text" class="item-field-label-medium" name="system.levelscost" value="{{system.levelscost}}" data-dtype="Number"/>
|
||||
|
32
templates/partials/partial-actor-equipment-section.hbs
Normal file
32
templates/partials/partial-actor-equipment-section.hbs
Normal file
@ -0,0 +1,32 @@
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-field-label-long-img">
|
||||
<label class="">{{title}}</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">Value</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">Mass</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">Quantity</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Roll</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="item-field-label-medium">END</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
<ul class="item-list list-item-shadow2">
|
||||
{{#each items as |equip key|}}
|
||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs equip=equip}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</ul>
|
@ -1,37 +1,31 @@
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||
{{#if (eq level 1)}}
|
||||
<span class="item-name-label">{{equip.name}}</span>
|
||||
{{else}}
|
||||
<span class="item-name-label-level2">{{equip.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{equip.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
<span class="item-field-label-medium"><label>{{equip.system.value}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-medium">
|
||||
-
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
{{#if equip.system.iscontainer}}
|
||||
{{equip.system.contentsEnc}}
|
||||
{{else}}
|
||||
{{mul equip.system.weight equip.system.quantity}}
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
-
|
||||
</span>
|
||||
<span class="item-field-label-medium"><label>{{equip.system.weight}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-medium"><label>{{equip.system.quantity}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
{{#if equip.system.hasroll}}
|
||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short"> </span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-medium"><label>{{equip.system.endurance}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
@ -1,13 +1,20 @@
|
||||
<li class="item flexrow list-item" data-attr-key="{{key}}">
|
||||
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-attr-key="{{key}}">
|
||||
|
||||
<input type="text" class="item-field-label-medium" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
|
||||
<span class="item-field-label-medium" name="{{key}}">
|
||||
<h4 class="item-field-label-medium margin-item-list">{{charac.label}}</a></h4>
|
||||
</span>
|
||||
{{#if (eq charac.category "main")}}
|
||||
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.base}}</h4>
|
||||
|
||||
{{#if charac.hasroll}}
|
||||
<h4 class="item-field-label-short margin-item-list"><a class="roll-charac" data-charac-key="{{key}}"><i class="fas fa-dice"></i>{{charac.roll}}-</a></h4>
|
||||
{{else}}
|
||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.value" value="{{charac.value}}" data-dtype="Number"/>
|
||||
<h4 class="item-field-label-short margin-item-list"> </h4>
|
||||
{{/if}}
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.base}}</h4>
|
||||
<h4 class="item-field-label-short margin-item-list">{{charac.total}}</h4>
|
||||
|
||||
<input type="text" class="item-field-label-long2" name="system.characteristics.{{key}}.notes" value="{{charac.notes}}" data-dtype="String"/>
|
||||
|
||||
</li>
|
Reference in New Issue
Block a user