Fix #25
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@@ -223,8 +223,10 @@ export class Hero6Actor extends Actor {
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/* -------------------------------------------- */
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prepareManeuver(maneuver) {
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let subMode = "normal"
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if (maneuver.system.maneuvertype == "mental") {
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maneuver.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0)
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maneuver.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0)
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subMode = "omcv"
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if (Number(maneuver.system.omcv)) {
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maneuver.roll += (Number(maneuver.system.omcv) || 0)
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} else {
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@@ -232,12 +234,14 @@ export class Hero6Actor extends Actor {
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}
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} else {
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maneuver.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0)
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subMode = "ocv"
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if (Number(maneuver.system.ocv)) {
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maneuver.roll += (Number(maneuver.system.ocv) || 0)
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} else {
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maneuver.noOCV = true
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}
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}
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return subMode
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}
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/* -------------------------------------------- */
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@@ -637,6 +641,9 @@ export class Hero6Actor extends Actor {
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rollData.actorImg = this.img
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rollData.actorId = this.id
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rollData.img = this.img
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rollData.title = this.name
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rollData.subMode = "normal"
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rollData.characteristics = duplicate(this.system.characteristics)
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if (chKey) {
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rollData.charac = duplicate(this.system.characteristics[chKey])
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this.prepareCharacValues(rollData.charac)
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@@ -669,6 +676,7 @@ export class Hero6Actor extends Actor {
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rollPerception() {
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let rollData = this.getCommonRollData("int")
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rollData.isPerception = true
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rollData.title = "Perception roll"
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rollData.charac.roll = Number(rollData.charac.perceptionroll)
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rollData.mode = "perception"
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if (rollData.target) {
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@@ -682,6 +690,7 @@ export class Hero6Actor extends Actor {
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rollCharac(chKey) {
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let rollData = this.getCommonRollData(chKey)
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rollData.mode = "charac"
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rollData.title = "Characteristic roll"
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if (rollData.target) {
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ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
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return
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@@ -693,12 +702,13 @@ export class Hero6Actor extends Actor {
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let item = this.items.get(itemId)
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let rollData = this.getCommonRollData()
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rollData.mode = "item"
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rollData.title = Hero6Utility.upperFirst(item.type) + " - " + item.name
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rollData.item = duplicate(item)
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if (item.type == "skill") {
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this.prepareSkill(rollData.item)
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}
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if (item.type == "maneuver") {
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this.prepareManeuver(rollData.item)
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rollData.subMode = this.prepareManeuver(rollData.item)
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}
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this.startRoll(rollData)
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}
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@@ -792,9 +802,10 @@ export class Hero6Actor extends Actor {
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if (weapon) {
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weapon = duplicate(weapon)
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let rollData = this.getCommonRollData()
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rollData.weaponRoll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(weapon.system.ocv) || 0)
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rollData.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(weapon.system.ocv) || 0)
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rollData.subMode = "ocv"
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rollData.mode = "weapon"
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rollData.weapon = weapon
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rollData.item = weapon
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rollData.img = weapon.img
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this.startRoll(rollData)
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} else {
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@@ -807,9 +818,9 @@ export class Hero6Actor extends Actor {
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if (maneuver) {
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maneuver = duplicate(maneuver)
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let rollData = this.getCommonRollData()
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rollData.maneuverRoll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(maneuver.system.omcv) || 0)
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rollData.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(maneuver.system.omcv) || 0)
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rollData.mode = "mentalmaneuver"
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rollData.maneuver = maneuver
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rollData.item = maneuver
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rollData.img = maneuver.img
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this.startRoll(rollData)
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} else {
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@@ -823,12 +834,14 @@ export class Hero6Actor extends Actor {
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power = duplicate(power)
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let rollData = this.getCommonRollData()
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if (power.system.attackvalue == "ocv") {
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rollData.powerRoll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(power.system.ocv) || 0)
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rollData.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(power.system.ocv) || 0)
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rollData.subMode = "ocv"
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} else {
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rollData.powerRoll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(power.system.omcv) || 0)
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rollData.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(power.system.omcv) || 0)
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rollData.subMode = "omcv"
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}
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rollData.mode = "powerattack"
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rollData.power = power
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rollData.item = power
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rollData.img = power.img
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this.startRoll(rollData)
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} else {
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@@ -5,7 +5,7 @@ export class Hero6RollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["Hero6Dialog"], width: 460, height: 'fit-content', 'z-index': 99999 };
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let options = { classes: ["Hero6Dialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-hero-system-6/templates/apps/roll-dialog-generic.hbs', rollData);
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return new Hero6RollDialog(actor, rollData, html, options);
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@@ -14,7 +14,7 @@ export class Hero6RollDialog extends Dialog {
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let conf = {
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title: (rollData.mode == "skill") ? "Skill" : "Attribute",
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title: "Roll window",
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content: html,
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buttons: {
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roll: {
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@@ -350,15 +350,6 @@ export class Hero6Utility {
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let diceFormula = "3d6"
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let target = 10
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if(rollData.weapon) {
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target = rollData.weaponRoll
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}
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if(rollData.maneuver) {
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target = rollData.maneuverRoll
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}
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if(rollData.power) {
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target = rollData.powerRoll
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}
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if (rollData.charac) {
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target = rollData.charac.roll
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}
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