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227 lines
9.2 KiB
JavaScript
227 lines
9.2 KiB
JavaScript
import HellbornActorSheet from "./base-actor-sheet.mjs"
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export default class HellbornCharacterSheet extends HellbornActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["character"],
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position: {
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width: 860,
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height: 620,
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},
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window: {
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contentClasses: ["character-content"],
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},
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actions: {
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createEquipment: HellbornCharacterSheet.#onCreateEquipment,
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createArmor: HellbornCharacterSheet.#onCreateArmor,
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createWeapon: HellbornCharacterSheet.#onCreateWeapon,
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createDeal: HellbornCharacterSheet.#onCreateDeal,
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createMalefica: HellbornCharacterSheet.#onCreateMalefica,
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createRitual: HellbornCharacterSheet.#onCreateRitual,
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createPerk: HellbornCharacterSheet.#onCreatePerk,
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-hellborn/templates/character-main.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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status: {
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template: "systems/fvtt-hellborn/templates/character-status.hbs",
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},
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maleficas: {
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template: "systems/fvtt-hellborn/templates/character-maleficas.hbs",
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},
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equipment: {
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template: "systems/fvtt-hellborn/templates/character-equipment.hbs",
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},
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biography: {
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template: "systems/fvtt-hellborn/templates/character-biography.hbs",
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},
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}
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/** @override */
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tabGroups = {
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sheet: "status",
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}
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/**
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* Prepare an array of form header tabs.
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* @returns {Record<string, Partial<ApplicationTab>>}
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*/
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#getTabs() {
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const tabs = {
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status: { id: "status", group: "sheet", icon: "fa-solid fa-compass", label: "HELLBORN.Label.status" },
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maleficas: { id: "maleficas", group: "sheet", icon: "fa-solid fa-compass", label: "HELLBORN.Label.maleficas" },
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "HELLBORN.Label.equipment" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "HELLBORN.Label.biography" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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const doc = this.document
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context.trait = doc.itemTypes['species-trait']?.[0]
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context.upright = doc.itemTypes.tarot.find(t => t.system.orientation === "Upright")
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context.downright = doc.itemTypes.tarot.find(t => t.system.orientation === "Downright")
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return context
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}
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/** @override */
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async _preparePartContext(partId, context) {
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const doc = this.document
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context.systemFields = this.document.system.schema.fields
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switch (partId) {
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case "main":
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break
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case "status":
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context.tab = context.tabs.status
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context.perks = doc.itemTypes.perk
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context.perks.sort((a, b) => a.name.localeCompare(b.name))
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break;
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case "maleficas":
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context.tab = context.tabs.maleficas
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context.maleficas = doc.itemTypes.malefica
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context.maleficas.sort((a, b) => a.name.localeCompare(b.name))
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context.rituals = doc.itemTypes.ritual
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context.rituals.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.weapon
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context.weapons.sort((a, b) => a.name.localeCompare(b.name))
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context.armors = doc.itemTypes.armor
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context.armors.sort((a, b) => a.name.localeCompare(b.name))
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context.equipments = doc.itemTypes.equipment
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context.equipments.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "biography":
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context.tab = context.tabs.biography
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context.deals = doc.itemTypes.deal
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context.enrichedBackstory = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.backstory, { async: true })
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context.enrichedAppearance = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.appearance, { async: true })
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context.enrichedScars = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.scars, { async: true })
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context.enrichedLikes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.likes, { async: true })
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context.enrichedDislikes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.dislikes, { async: true })
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context.enrichedFears = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.fears, { async: true })
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context.enrichedVices = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.vices, { async: true })
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context.enrichedGoals = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.goals, { async: true })
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context.enrichedAmbitions = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.ambitions, { async: true })
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context.enrichedValues = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.values, { async: true })
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context.enrichedBonds = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.bonds, { async: true })
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
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break
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}
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return context
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}
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static #onCreateEquipment(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newEquipment"), type: "equipment" }])
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}
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static #onCreateDeal(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newDeal"), type: "deal" }])
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}
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static #onCreateMalefica(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newMalefica"), type: "malefica" }])
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}
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static #onCreateRitual(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newRitual"), type: "ritual" }])
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}
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static #onCreateWeapon(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newWeapon"), type: "weapon" }])
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}
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static #onCreateArmor(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newArmor"), type: "armor" }])
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}
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static #onCreatePerk(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newPerk"), type: "perk" }])
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}
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/**
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* Handles the roll action triggered by user interaction.
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*
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* @param {PointerEvent} event The event object representing the user interaction.
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* @param {HTMLElement} target The target element that triggered the roll.
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*
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* @returns {Promise<void>} A promise that resolves when the roll action is complete.
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*
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* @throws {Error} Throws an error if the roll type is not recognized.
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*
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* @description This method checks the current mode (edit or not) and determines the type of roll
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* (save, resource, or damage) based on the target element's data attributes. It retrieves the
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* corresponding value from the document's system and performs the roll.
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*/
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async _onRoll(event, target) {
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const rollType = $(event.currentTarget).data("roll-type")
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let item
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let li
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let statKey
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switch (rollType) {
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case "stat":
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statKey = $(event.currentTarget).data("stat-id");
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item = this.actor.system.stats[statKey];
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break
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case "weapon":
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case "damage":
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li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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break
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default:
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throw new Error(`Unknown roll type ${rollType}`)
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}
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await this.document.system.roll(rollType, item)
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}
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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// Handle different data types
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if (data.type === "Item") {
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const item = await fromUuid(data.uuid)
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if (item.type === "tarot") {
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// Delete the existing tarot item
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const existingTarot = this.document.items.find(i => i.type === "tarot" && i.system.orientation === item.system.orientation)
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if (existingTarot) {
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await existingTarot.delete()
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// Display info message
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ui.notifications.info(game.i18n.localize("HELLBORN.Notifications.tarotDeleted") + existingTarot.name)
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}
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}
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if (item.type === "species-trait") {
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// Check if the item is already in the actor
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const existingTrait = this.document.items.find(i => i.type === "species-trait" && i.name === item.name)
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if (existingTrait) {
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await existingTrait.delete()
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// Display info message
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ui.notifications.info(game.i18n.localize("HELLBORN.Notifications.speciesTraitDeleted")+ existingTrait.name)
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}
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}
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return super._onDropItem(item)
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}
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}
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}
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