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fvtt-hellborn/module/applications/sheets/character-sheet.mjs
LeRatierBretonnien 57706629e1
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Add Enemy sheet
2025-05-25 18:39:57 +02:00

227 lines
9.2 KiB
JavaScript

import HellbornActorSheet from "./base-actor-sheet.mjs"
export default class HellbornCharacterSheet extends HellbornActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 860,
height: 620,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: HellbornCharacterSheet.#onCreateEquipment,
createArmor: HellbornCharacterSheet.#onCreateArmor,
createWeapon: HellbornCharacterSheet.#onCreateWeapon,
createDeal: HellbornCharacterSheet.#onCreateDeal,
createMalefica: HellbornCharacterSheet.#onCreateMalefica,
createRitual: HellbornCharacterSheet.#onCreateRitual,
createPerk: HellbornCharacterSheet.#onCreatePerk,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hellborn/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
status: {
template: "systems/fvtt-hellborn/templates/character-status.hbs",
},
maleficas: {
template: "systems/fvtt-hellborn/templates/character-maleficas.hbs",
},
equipment: {
template: "systems/fvtt-hellborn/templates/character-equipment.hbs",
},
biography: {
template: "systems/fvtt-hellborn/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "status",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
status: { id: "status", group: "sheet", icon: "fa-solid fa-compass", label: "HELLBORN.Label.status" },
maleficas: { id: "maleficas", group: "sheet", icon: "fa-solid fa-compass", label: "HELLBORN.Label.maleficas" },
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "HELLBORN.Label.equipment" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "HELLBORN.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
const doc = this.document
context.trait = doc.itemTypes['species-trait']?.[0]
context.upright = doc.itemTypes.tarot.find(t => t.system.orientation === "Upright")
context.downright = doc.itemTypes.tarot.find(t => t.system.orientation === "Downright")
return context
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
context.systemFields = this.document.system.schema.fields
switch (partId) {
case "main":
break
case "status":
context.tab = context.tabs.status
context.perks = doc.itemTypes.perk
context.perks.sort((a, b) => a.name.localeCompare(b.name))
break;
case "maleficas":
context.tab = context.tabs.maleficas
context.maleficas = doc.itemTypes.malefica
context.maleficas.sort((a, b) => a.name.localeCompare(b.name))
context.rituals = doc.itemTypes.ritual
context.rituals.sort((a, b) => a.name.localeCompare(b.name))
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.armors = doc.itemTypes.armor
context.armors.sort((a, b) => a.name.localeCompare(b.name))
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
break
case "biography":
context.tab = context.tabs.biography
context.deals = doc.itemTypes.deal
context.enrichedBackstory = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.backstory, { async: true })
context.enrichedAppearance = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.appearance, { async: true })
context.enrichedScars = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.scars, { async: true })
context.enrichedLikes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.likes, { async: true })
context.enrichedDislikes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.dislikes, { async: true })
context.enrichedFears = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.fears, { async: true })
context.enrichedVices = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.vices, { async: true })
context.enrichedGoals = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.goals, { async: true })
context.enrichedAmbitions = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.ambitions, { async: true })
context.enrichedValues = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.values, { async: true })
context.enrichedBonds = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.bonds, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
break
}
return context
}
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newEquipment"), type: "equipment" }])
}
static #onCreateDeal(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newDeal"), type: "deal" }])
}
static #onCreateMalefica(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newMalefica"), type: "malefica" }])
}
static #onCreateRitual(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newRitual"), type: "ritual" }])
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newWeapon"), type: "weapon" }])
}
static #onCreateArmor(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newArmor"), type: "armor" }])
}
static #onCreatePerk(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newPerk"), type: "perk" }])
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
const rollType = $(event.currentTarget).data("roll-type")
let item
let li
let statKey
switch (rollType) {
case "stat":
statKey = $(event.currentTarget).data("stat-id");
item = this.actor.system.stats[statKey];
break
case "weapon":
case "damage":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
break
default:
throw new Error(`Unknown roll type ${rollType}`)
}
await this.document.system.roll(rollType, item)
}
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
// Handle different data types
if (data.type === "Item") {
const item = await fromUuid(data.uuid)
if (item.type === "tarot") {
// Delete the existing tarot item
const existingTarot = this.document.items.find(i => i.type === "tarot" && i.system.orientation === item.system.orientation)
if (existingTarot) {
await existingTarot.delete()
// Display info message
ui.notifications.info(game.i18n.localize("HELLBORN.Notifications.tarotDeleted") + existingTarot.name)
}
}
if (item.type === "species-trait") {
// Check if the item is already in the actor
const existingTrait = this.document.items.find(i => i.type === "species-trait" && i.name === item.name)
if (existingTrait) {
await existingTrait.delete()
// Display info message
ui.notifications.info(game.i18n.localize("HELLBORN.Notifications.speciesTraitDeleted")+ existingTrait.name)
}
}
return super._onDropItem(item)
}
}
}