PC sheet review + dialog rolls update
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Release Creation / build (release) Successful in 1m3s
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Release Creation / build (release) Successful in 1m3s
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@@ -4,17 +4,30 @@
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<fieldset>
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<legend>{{localize "HELLBORN.Label.characteristics"}}</legend>
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<div class="counters">
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<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
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{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
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<label> Darkness : </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
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{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
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{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
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<label> Defense : </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
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{{formInput systemFields.defense.fields.bonus value=system.defense.bonus }}
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{{formInput systemFields.defense.fields.total value=system.defense.total}}
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{{formInput systemFields.defense.fields.resistance value=system.defense.resistance}}
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<label> Movement : </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
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{{formInput systemFields.movement.fields.reduce value=system.defense.reduce }}
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<div class="flexcol">
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<div>
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<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
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{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
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<label> Darkness : </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
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{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
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{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
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<label> Defense : </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
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{{formInput systemFields.defense.fields.bonus value=system.defense.bonus }}
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{{formInput systemFields.defense.fields.total value=system.defense.total}}
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{{formInput systemFields.defense.fields.resistance value=system.defense.resistance}}
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<label> Movement : </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
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{{formInput systemFields.movement.fields.reduce value=system.defense.reduce }}
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</div>
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<div class="flexrow characteristics-label">
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<label> </label><span>Curr.</span><span>Max</span>
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<label> </label><span>Curr.</span><span>Max</span><span>MaxDR</span>
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<label> </label><span>Base</span><span>Armor</span><span>Total</span><span>Resi.</span>
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<label> </label><span>Base</span><span>Redu.</span>
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</div>
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</div>
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</div>
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</fieldset>
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@@ -51,7 +64,10 @@
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<legend>{{localize "HELLBORN.Label.ailments"}}</legend>
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<div class="mortality">
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<label>Mortality :</label>
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{{formInput systemFields.mortality.fields.current value=system.mortality.current rootId=partId disabled=isPlayMode classes="mortality"}}
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{{#each system.mortality.enabled as |mortality idx|}}
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<input class="mortality-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
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data-name="enabled" {{#if mortality}} checked {{/if}}>
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{{/each}}
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</div>
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<div class="ailments">
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