Add Enemy sheet
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@@ -1309,9 +1309,17 @@ i.fvtt-hellborn {
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min-width: 1.8rem;
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min-width: 1.8rem;
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max-width: 1.8rem;
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max-width: 1.8rem;
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}
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}
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.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .domain {
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min-width: 5rem;
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max-width: 5rem;
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}
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.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .level {
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min-width: 3rem;
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max-width: 3rem;
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}
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.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .name {
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.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .name {
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min-width: 18rem;
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min-width: 11rem;
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max-width: 18rem;
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max-width: 11rem;
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}
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}
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.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .item-img {
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.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .item-img {
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width: 24px;
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width: 24px;
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@@ -2337,6 +2345,7 @@ i.fvtt-hellborn {
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color: var(--color-dark-1);
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color: var(--color-dark-1);
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}
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}
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.item-to-chat h2 {
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.item-to-chat h2 {
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margin-left: 10px;
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font-family: var(--font-title);
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font-family: var(--font-title);
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font-size: calc(var(--font-size-standard) * 1.4);
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font-size: calc(var(--font-size-standard) * 1.4);
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color: var(--title-color);
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color: var(--title-color);
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@@ -90,12 +90,24 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
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case "status":
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case "status":
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context.tab = context.tabs.status
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context.tab = context.tabs.status
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context.perks = doc.itemTypes.perk
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context.perks = doc.itemTypes.perk
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context.perks.sort((a, b) => a.name.localeCompare(b.name))
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// Sort the perks by system.role and then by the system.level
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context.perks.sort((a, b) => {
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if (a.system.role === b.system.role) {
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return a.system.level.localeCompare(b.system.level)
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}
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return a.system.role.localeCompare(b.system.role)
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})
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break;
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break;
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case "maleficas":
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case "maleficas":
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context.tab = context.tabs.maleficas
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context.tab = context.tabs.maleficas
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context.maleficas = doc.itemTypes.malefica
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context.maleficas = doc.itemTypes.malefica
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context.maleficas.sort((a, b) => a.name.localeCompare(b.name))
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// Sort the maleficas by system.domain and then by the system.level
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context.maleficas.sort((a, b) => {
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if (a.system.domain === b.system.domain) {
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return a.system.level.localeCompare(b.system.level)
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}
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return a.system.domain.localeCompare(b.system.domain)
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})
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context.rituals = doc.itemTypes.ritual
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context.rituals = doc.itemTypes.ritual
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context.rituals.sort((a, b) => a.name.localeCompare(b.name))
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context.rituals.sort((a, b) => a.name.localeCompare(b.name))
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break
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break
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@@ -300,9 +300,17 @@
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min-width: 1.8rem;
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min-width: 1.8rem;
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max-width: 1.8rem;
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max-width: 1.8rem;
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}
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}
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.domain {
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min-width: 5rem;
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max-width: 5rem;
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}
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.level {
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min-width: 3rem;
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max-width: 3rem;
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}
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.name {
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.name {
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min-width: 18rem;
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min-width: 11rem;
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max-width: 18rem;
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max-width: 11rem;
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}
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}
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.item-img {
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.item-img {
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width: 24px;
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width: 24px;
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@@ -56,6 +56,7 @@
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.item-to-chat {
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.item-to-chat {
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h2 {
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h2 {
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margin-left:10px;
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font-family: var(--font-title);
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font-family: var(--font-title);
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font-size: calc(var(--font-size-standard) * 1.4);
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font-size: calc(var(--font-size-standard) * 1.4);
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color: var(--title-color);
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color: var(--title-color);
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@@ -6,23 +6,23 @@
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<div class="counters">
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<div class="counters">
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<div class="flexcol">
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<div class="flexcol">
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<div>
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<div>
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<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
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<label>Trauma </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
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{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
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{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
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<label class="spaced-left"> Darkness : </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
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<label class="spaced-left"> Darkness </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
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{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
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{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
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{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
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{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
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<label class="spaced-left"> Defense : </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
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<label class="spaced-left"> Defense </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
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{{formInput systemFields.defense.fields.bonus value=system.defense.bonus }}
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{{formInput systemFields.defense.fields.bonus value=system.defense.bonus }}
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{{formInput systemFields.defense.fields.total value=system.defense.total}}
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{{formInput systemFields.defense.fields.total value=system.defense.total}}
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{{formInput systemFields.defense.fields.resistance value=system.defense.resistance}}
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{{formInput systemFields.defense.fields.resistance value=system.defense.resistance}}
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<label class="spaced-left"> Movement : </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
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<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
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{{formInput systemFields.movement.fields.reduce value=system.defense.reduce }}
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{{formInput systemFields.movement.fields.reduce value=system.defense.reduce }}
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</div>
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</div>
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<div class="flexrow characteristics-label">
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<div class="flexrow characteristics-label">
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<label> </label><span>Curr.</span><span>Max</span>
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<label> </label><span>Curr.</span><span>Max</span>
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<label> </label><span>Curr.</span><span>Max</span><span>MaxDR</span>
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<label> </label><span>Curr.</span><span>Max</span><span>Mal.DR</span>
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<label> </label><span>Base</span><span>Armor</span><span>Total</span><span>Resi.</span>
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<label> </label><span>Base</span><span>Armor</span><span>Total</span><span>Resi.</span>
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<label> </label><span>Base</span><span>Redu.</span>
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<label> </label><span>Base</span><span>Redu.</span>
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@@ -9,20 +9,20 @@
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<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
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<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
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{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
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{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
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<label class="spaced-left"> Darkness </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
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<label class="spaced-left"> Darkness </label>
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{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
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{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
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{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
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<label class="spaced-left"> Defense </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
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{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
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<label class="spaced-left"> Malefic DR </label>{{formInput systemFields.defense.fields.maleficDR value=system.defense.maleficDR}}
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<label class="spaced-left"> Defense </label>
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<label class="spaced-left"> Res. </label>{{formInput systemFields.defense.fields.resilience value=system.defense.resilience}}
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{{formInput systemFields.defense.fields.base value=system.defense.base}}
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{{formInput systemFields.defense.fields.resilience value=system.defense.resilience}}
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<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
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<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
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</div>
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</div>
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<div class="flexrow characteristics-label">
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<div class="flexrow characteristics-label">
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<label></label><span>Curr.</span><span>Max</span>
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<label></label><span>Curr.</span><span>Max</span>
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<label></label><span> Curr.</span><span> Max</span>
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<label></label><span> Curr.</span><span> Max</span><span> Mal.DR</span>
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<label></label>
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<label></label><span> Total</span><span> Resi.</span>
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<label></label>
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<label></label>
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<label></label>
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<label></label>
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<label></label>
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<label></label>
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<label></label>
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<label></label>
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@@ -66,15 +66,17 @@
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<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addMalefica"}}" data-tooltip-direction="UP"><i
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<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addMalefica"}}" data-tooltip-direction="UP"><i
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class="fas fa-plus" data-action="createMalefica"></i></a>{{/if}}
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class="fas fa-plus" data-action="createMalefica"></i></a>{{/if}}
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</legend>
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</legend>
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<div class="traits">
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<div class="maleficas">
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{{#each maleficas as |item|}}
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{{#each maleficas as |item|}}
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<div class="trait item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<div class="malefica item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
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<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
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<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
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<div class="name" data-roll-type="trait" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
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<div class="name" data-roll-type="malefica" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
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<a>{{item.name}}</a>
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<a>{{item.name}}</a>
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</div>
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</div>
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<span class="domain" data-tooltip="Domain">{{upperFirst item.system.domain}}</span>
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<span class="level" data-tooltip="Level">{{getRomanLevel item.system.level}}</span>
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<div class="controls">
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<div class="controls">
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<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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