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@@ -21,9 +21,9 @@
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<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
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<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
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data-roll-type="damage" data-roll-value="{{item.system.damage}}">
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data-roll-type="damage" data-roll-value="{{item.system.damageFormula}}">
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<i class="fa-regular fa-dice"></i>
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{{item.system.damage}}</a>
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{{item.system.damageFormula}}</a>
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<div class="controls">
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<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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@@ -21,6 +21,20 @@
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<li>{{localize "HELLBORN.Label.difficulty"}} : {{difficulty}}</li>
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<li>Results :
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{{#each results as |result|}}
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{{result.result}}
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{{/each}}
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</li>
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{{#if (gt nbAdvantages 0)}}
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<li>Advantages : {{nbAdvantages}}, result {{advantageResult}}</li>
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{{/if}}
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{{#if (gt nbDisadvantages 0)}}
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<li>Disadvantages : {{nbDisadvantages}}, result {{disadvantageResult}}</li>
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{{/if}}
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{{#if (eq resultType "unknown")}}
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<li class="result-unknown">
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{{localize "HELLBORN.Label.unknown"}}
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@@ -4,11 +4,21 @@
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<ul>
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<li><strong>Orientation : </strong>{{system.orientation}}</li>
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<li><strong>Quote : </strong>{{system.quote}}</li>
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<li><strong>Bonus : </strong>{{system.bonus}}</li>
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<li><strong>Penalty : </strong>{{system.penalty}}</li>
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{{#if (eq system.orientation "Upright")}}
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<li><strong>Upright XP Trigger : </strong>{{system.bonus}}</li>
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{{else}}
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<li><strong>Reversed XP Trigger : </strong>{{system.penalty}}</li>
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{{/if}}
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<li><strong>Description : </strong>{{{system.description}}}</li>
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<li><strong>Positive Effect : </strong>{{{system.positiveEffect}}}</li>
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<li><strong>Negative Effect : </strong>{{{system.negativeEffect}}}</li>
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{{#if (eq system.orientation "Upright")}}
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<li><strong>Positive Effect : </strong>{{{system.positiveEffect}}}</li>
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{{else}}
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<li><strong>Negative Effect : </strong>{{{system.negativeEffect}}}</li>
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{{/if}}
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</ul>
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</div>
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@@ -33,6 +33,19 @@
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "HELLBORN.Label.ailments"}}</legend>
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<div class="ailments">
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{{#each system.ailments as |item id|}}
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<div class="ailment " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="false">
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<label>{{item.label}}</label> <input type="checkbox" class="checkbox" name="system.ailments.{{id}}.enabled"
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{{#if item.enabled}} checked {{/if}}>
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</div>
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{{/each}}
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</div>
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</fieldset>
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<div class="enemy-column">
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<fieldset>
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@@ -5,6 +5,7 @@
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</div>
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<fieldset>
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{{formField systemFields.stat value=system.stat localize=true}}
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{{formField systemFields.weaponType value=system.weaponType localize=true}}
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{{#if (eq system.weaponType "ranged")}}
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{{formField systemFields.subType value=system.subType localize=true}}
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@@ -14,6 +15,8 @@
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{{formField systemFields.properties value=system.properties classes="long-input"}}
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{{formField systemFields.damage value=system.damage}}
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{{formField systemFields.damageStat value=system.damageStat localize=true}}
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{{formField systemFields.damageType value=system.damageType}}
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{{formField systemFields.cost value=system.cost}}
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