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6 Commits
fvtt-hawkm
...
fvtt-hawkm
| Author | SHA1 | Date | |
|---|---|---|---|
| b9d12843a5 | |||
| dd3f13f095 | |||
| 5dde9ac72f | |||
| 5ab6b99ef6 | |||
| 6b508c96be | |||
| 567710d922 |
31
lang/fr.json
Normal file
31
lang/fr.json
Normal file
@@ -0,0 +1,31 @@
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{
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"ACTOR": {
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"TypePersonnage": "Personnage",
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"TypeCellule": "Cellule",
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"TypeCreature": "Créature"
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},
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"ITEM": {
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"TypeArtefact": "Artefact",
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"TypeArme": "Arme",
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"TypeTalent": "Talent",
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"TypeHistorique": "Historique",
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"TypeProfil": "Profil",
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"TypeCompetence": "Compétence",
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"TypeProtection": "Protection",
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"TypeMonnaie": "Monnaie",
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"TypeEquipement": "Equipement",
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"TypeRessource": "Ressource",
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"TypeContact": "Contact"
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},
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"HAWKMOON": {
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"ui": {
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"editContact": "Modifier le contact",
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"deleteContact": "Supprimer le contact",
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"editTrait": "Modifier le trait",
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"deleteTrait": "Supprimer le trait"
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}
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}
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}
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@@ -48,6 +48,11 @@ export class HawkmoonActorSheet extends ActorSheet {
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profils: duplicate(this.actor.getProfils() || {}),
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combat: this.actor.getCombatValues(),
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equipements: duplicate(this.actor.getEquipments()),
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artefacts: duplicate(this.actor.getArtefacts()),
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monnaies: duplicate(this.actor.getMonnaies()),
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richesse: this.actor.computeRichesse(),
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valeurEquipement: this.actor.computeValeurEquipement(),
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initiative: this.actor.getFlag("world", "last-initiative") || -1,
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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options: this.options,
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@@ -111,15 +116,12 @@ export class HawkmoonActorSheet extends ActorSheet {
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let value = Number($(event.currentTarget).data("adversite-value"))
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this.actor.incDecAdversite(adv, value)
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})
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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} );
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html.find('.quantity-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} );
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html.find('.quantity-modify').click(event => {
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const li = $(event.currentTarget).parents(".item")
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const value = Number($(event.currentTarget).data("quantite-value"))
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this.actor.incDecQuantity( li.data("item-id"), value );
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})
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html.find('.roll-initiative').click((event) => {
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this.actor.rollAttribut("pre", true)
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@@ -47,16 +47,31 @@ export class HawkmoonActor extends Actor {
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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getBonusDefenseFromTalents() {
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let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
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let bonus = 0
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for (let talent of talents) {
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for (let auto of talent.system.automations) {
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if (auto.eventtype == "bonus-permanent" && auto.bonusname == "bonus-defensif") {
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bonus += Number(auto.bonus || 0)
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}
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}
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}
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return bonus
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}
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/* -------------------------------------------- */
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prepareArme(arme) {
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arme = duplicate(arme)
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let combat = this.getCombatValues()
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if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
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let bonusDefense = this.getBonusDefenseFromTalents()
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.system.attrKey = "pui"
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
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arme.system.isdefense = true
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}
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if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
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@@ -101,6 +116,14 @@ export class HawkmoonActor extends Actor {
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getEquipments() {
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return this.items.filter(item => item.type == "equipement")
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}
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/* ----------------------- --------------------- */
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getArtefacts() {
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return this.items.filter(item => item.type == "artefact")
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}
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/* ----------------------- --------------------- */
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getMonnaies() {
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return this.items.filter(item => item.type == "monnaie")
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}
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/* -------------------------------------------- */
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getArmors() {
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return this.items.filter(item => item.type == "protection")
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@@ -205,7 +228,8 @@ export class HawkmoonActor extends Actor {
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prepareDerivedData() {
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if (this.type == 'personnage') {
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let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2)
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let talentBonus = this.getVigueurBonus()
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let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus
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if (vigueur != this.system.sante.vigueur) {
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this.update({ 'system.sante.vigueur': vigueur })
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}
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@@ -298,6 +322,21 @@ export class HawkmoonActor extends Actor {
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getVigueur() {
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return this.system.sante.vigueur
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}
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/* -------------------------------------------- */
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getVigueurBonus() {
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let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
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let bonus = 0
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for (let talent of talents) {
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for (let auto of talent.system.automations) {
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if (auto.eventtype == "bonus-permanent" && auto.bonusname == "vigueur") {
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bonus += Number(auto.bonus || 0)
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}
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}
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}
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return bonus
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}
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/* -------------------------------------------- */
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getBonneAventure() {
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return this.system.bonneaventure.actuelle
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@@ -396,12 +435,36 @@ export class HawkmoonActor extends Actor {
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async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.system.quantity + incDec
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let newQ = objetQ.system.quantite + incDec
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newQ = Math.max(newQ, 0)
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]); // pdates one EmbeddedEntity
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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computeRichesse() {
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let valueSC = 0
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for(let monnaie of this.items) {
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if (monnaie.type == "monnaie") {
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valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
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}
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}
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return HawkmoonUtility.computeMonnaieDetails( valueSC)
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}
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/* -------------------------------------------- */
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computeValeurEquipement() {
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let valueSC = 0
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for(let equip of this.items) {
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if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") {
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valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
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valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
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valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
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}
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}
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return HawkmoonUtility.computeMonnaieDetails( valueSC)
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}
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/* -------------------------------------------- */
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getCompetence(compId) {
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return this.items.get(compId)
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@@ -417,7 +480,8 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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getInitiativeScore() {
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return this.lastInit || -1
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let init = this.getFlag("world", "last-initiative")
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return init || -1
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}
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/* -------------------------------------------- */
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@@ -458,12 +522,18 @@ export class HawkmoonActor extends Actor {
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return talents
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}
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/* -------------------------------------------- */
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buildListeAdversites() {
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return []
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}
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/* -------------------------------------------- */
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getCommonRollData(attrKey = undefined, compId = undefined, compName = undefined) {
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let rollData = HawkmoonUtility.getBasicRollData()
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rollData.alias = this.name
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rollData.actorImg = this.img
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rollData.actorId = this.id
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rollData.tokenId = this.token?.id
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rollData.img = this.img
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rollData.attributs = HawkmoonUtility.getAttributs()
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rollData.maitriseId = "none"
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@@ -518,6 +588,7 @@ export class HawkmoonActor extends Actor {
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}
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let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
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rollData.arme = arme
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HawkmoonUtility.updateWithTarget(rollData)
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console.log("ARME!", rollData)
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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rollDialog.render(true)
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@@ -8,9 +8,9 @@ export class HawkmoonCombat extends Combat {
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let id = c._id || c.id;
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//console.log("Init for combattant", c )
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let id = c._id || c.id
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let initValue = c.actor ? c.actor.getInitiativeScore() : 0
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//console.log("Init bonus", initBonus, roll.total)
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initValue } ]);
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}
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71
modules/hawkmoon-hud.js
Normal file
71
modules/hawkmoon-hud.js
Normal file
@@ -0,0 +1,71 @@
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class HawkmoonTokenHud {
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static init() {
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// Integration du TokenHUD
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Hooks.on('renderTokenHUD', (app, html, data) => { HawkmoonTokenHud.addTokenHudExtensions(app, html, data._id) });
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}
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/* -------------------------------------------- */
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static async removeExtensionHud(app, html, tokenId) {
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html.find('.control-icon.hawkmoon-adversite').remove()
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}
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/* -------------------------------------------- */
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static async addExtensionHud(app, html, tokenId) {
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let token = canvas.tokens.get(tokenId)
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let actor = token.actor
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app.hasExtension = true
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const hudData = { actor: actor }
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const controlIconActions = html.find('.control-icon[data-action=combat]');
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// initiative
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await HawkmoonTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html', hudData,
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(event) => {
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let adversite = event.currentTarget.attributes['data-action-index'].value
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let value = Number(event.currentTarget.attributes['data-action-value'].value)
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hudData.actor.incDecAdversite( adversite, value)
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} )
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}
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/* -------------------------------------------- */
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static async addTokenHudExtensions(app, html, tokenId) {
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const controlIconCombat = html.find('.control-icon[data-action=combat]')
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if (controlIconCombat.length>0 ) {
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HawkmoonTokenHud.addExtensionHud(app, html, tokenId);
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}
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}
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/* -------------------------------------------- */
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static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
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const hud = $(await renderTemplate(template, hudData))
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const list = hud.find('div.hawkmoon-hud-list')
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HawkmoonTokenHud._toggleHudListActive(hud, list);
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hud.find('img.hawkmoon-hud-togglebutton').click(event => HawkmoonTokenHud._toggleHudListActive(hud, list));
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list.find('.hawkmoon-hud-adversite').click(onMenuItem);
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insertionPoint.after(hud);
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}
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/* -------------------------------------------- */
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static _showControlWhen(control, condition) {
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if (condition) {
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control.show()
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}
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else {
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control.hide()
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}
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}
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/* -------------------------------------------- */
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static _toggleHudListActive(hud, list) {
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hud.toggleClass('active')
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HawkmoonTokenHud._showControlWhen(list, hud.hasClass('active'))
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}
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}
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@@ -17,6 +17,7 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
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import { HawkmoonCombat } from "./hawkmoon-combat.js";
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import { HawkmoonItem } from "./hawkmoon-item.js";
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import { HawkmoonAutomation } from "./hawkmoon-automation.js";
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import { HawkmoonTokenHud } from "./hawkmoon-hud.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@@ -64,6 +65,7 @@ Hooks.once("init", async function () {
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HawkmoonUtility.init()
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HawkmoonAutomation.init()
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HawkmoonTokenHud.init()
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});
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@@ -110,7 +112,8 @@ function registerUsageCount(registerKey) {
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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HawkmoonUtility.ready();
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HawkmoonUtility.ready()
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
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@@ -5,7 +5,7 @@ export class HawkmoonRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData ) {
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let options = { classes: ["HawkmoonDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
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let options = { classes: ["HawkmoonDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.html', rollData);
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return new HawkmoonRollDialog(actor, rollData, html, options );
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@@ -70,7 +70,11 @@ export class HawkmoonRollDialog extends Dialog {
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this.rollData.maitriseId = String(event.currentTarget.value)
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})
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html.find('#competence-talents').change((event) => {
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this.rollData.selectedTalents = $('#competence-talents').val()
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this.rollData.selectedTalents = $('#competence-talents').val()
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})
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html.find('#bonus-malus-context').change((event) => {
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this.rollData.bonusMalusContext = Number(event.currentTarget.value)
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})
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}
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}
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@@ -96,7 +96,7 @@ export class HawkmoonUtility {
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static async ready() {
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const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
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this.skills = skills.map(i => i.toObject())
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// Setup pause logo
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let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
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let logoImg = document.querySelector('#pause').children[0]
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@@ -127,7 +127,7 @@ export class HawkmoonUtility {
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let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = game.actors.get(rollData.actorId)
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let actor = this.getActorFromRollData(rollData)
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await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
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HawkmoonUtility.rollHawkmoon(rollData)
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@@ -137,7 +137,7 @@ export class HawkmoonUtility {
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let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = game.actors.get(rollData.actorId)
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let actor = this.getActorFromRollData(rollData)
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actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur)
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})
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}
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@@ -154,6 +154,7 @@ export class HawkmoonUtility {
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'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html',
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'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html',
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]
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return loadTemplates(templatePaths);
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}
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@@ -216,8 +217,15 @@ export class HawkmoonUtility {
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}
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/* -------------------------------------------- */
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static getDefenseState(actorId) {
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return this.defenderStore[actorId];
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static getActorFromRollData(rollData) {
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let actor = game.actors.get(rollData.actorId)
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if (rollData.tokenId) {
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let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
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if (token) {
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actor = token.actor
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}
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}
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return actor
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}
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||||
/* -------------------------------------------- */
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@@ -297,10 +305,20 @@ export class HawkmoonUtility {
|
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}
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}
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|
||||
/* -------------------------------------------- */
|
||||
static computeMonnaieDetails(valueSC) {
|
||||
let po = Math.floor(valueSC / 400)
|
||||
let pa = Math.floor((valueSC - (po*400)) / 20)
|
||||
let sc = valueSC - (po*400) - (pa*20)
|
||||
return {
|
||||
po: po, pa: pa, sc: sc, valueSC: valueSC
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResult(rollData) {
|
||||
rollData.diceResult = rollData.roll.terms[0].results[0].result
|
||||
if (rollData.mainDice.includes("d20") ) {
|
||||
if (rollData.mainDice.includes("d20")) {
|
||||
let diceValue = rollData.roll.terms[0].results[0].result
|
||||
if (diceValue % 2 == 1) {
|
||||
//console.log("PAIR/IMP2", diceValue)
|
||||
@@ -318,13 +336,13 @@ export class HawkmoonUtility {
|
||||
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
|
||||
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollHawkmoon(rollData) {
|
||||
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
if (rollData.attrKey == "tochoose") { // No attr selected, force address
|
||||
rollData.attrKey = "adr"
|
||||
}
|
||||
@@ -333,8 +351,8 @@ export class HawkmoonUtility {
|
||||
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
|
||||
}
|
||||
|
||||
if ( rollData.maitriseId != "none") {
|
||||
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId )
|
||||
if (rollData.maitriseId != "none") {
|
||||
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
|
||||
rollData.diceFormula = "2" + rollData.mainDice + "kh"
|
||||
} else {
|
||||
rollData.diceFormula = "1" + rollData.mainDice
|
||||
@@ -345,15 +363,15 @@ export class HawkmoonUtility {
|
||||
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
|
||||
|
||||
if ( rollData.selectedTalents && rollData.selectedTalents.length > 0) {
|
||||
|
||||
if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
|
||||
for (let id of rollData.selectedTalents) {
|
||||
let talent = rollData.talents.find(t => t._id == id)
|
||||
let bonusOK = true
|
||||
if ( talent.system.baCost ) {
|
||||
bonusOK = actor.checkBonneAventure( talent.system.baCost)
|
||||
if ( bonusOK ) {
|
||||
actor.changeBonneAventure( -talent.system.baCost )
|
||||
if (talent.system.baCost) {
|
||||
bonusOK = actor.checkBonneAventure(talent.system.baCost)
|
||||
if (bonusOK) {
|
||||
actor.changeBonneAventure(-talent.system.baCost)
|
||||
} else {
|
||||
ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !")
|
||||
}
|
||||
@@ -362,9 +380,10 @@ export class HawkmoonUtility {
|
||||
rollData.diceFormula += `+${talent.system.bonus}`
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rollData.diceFormula += `+${rollData.bonusMalusContext}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}`
|
||||
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
|
||||
}
|
||||
|
||||
// Ajout adversités
|
||||
@@ -382,7 +401,7 @@ export class HawkmoonUtility {
|
||||
rollData.finalResult = myRoll.total
|
||||
this.computeResult(rollData)
|
||||
if (rollData.isInit) {
|
||||
actor.lastInit = rollData.finalResult
|
||||
actor.setFlag("world", "last-initiative", rollData.finalResult)
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
@@ -501,8 +520,8 @@ export class HawkmoonUtility {
|
||||
pointAmeOptions: this.getPointAmeOptions(),
|
||||
difficulte: 0,
|
||||
modificateur: 0,
|
||||
bonusMalusContext: 0
|
||||
}
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
}
|
||||
|
||||
@@ -514,7 +533,7 @@ export class HawkmoonUtility {
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
rollData.targetVigueur = defender.getVigueur()
|
||||
if ( rollData.armeDefense) {
|
||||
if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
} else {
|
||||
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
||||
@@ -533,7 +552,7 @@ export class HawkmoonUtility {
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "hawkmoon-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
actor.changeBonneAventure(changed)
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus de Points d'Aventure"
|
||||
@@ -552,7 +571,7 @@ export class HawkmoonUtility {
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "hawkmoon-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
actor.changeEclat(changed)
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus d'Eclat"
|
||||
@@ -571,14 +590,14 @@ export class HawkmoonUtility {
|
||||
let canApplyBA = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 0 )
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 0)
|
||||
}
|
||||
let canApplyPE = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
return (!rollData.isReroll && actor.getEclat() > 0 )
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getEclat() > 0)
|
||||
}
|
||||
options.push(
|
||||
{
|
||||
@@ -635,4 +654,21 @@ export class HawkmoonUtility {
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
}
|
||||
/************************************************************************************/
|
||||
static async __create_talents_table() {
|
||||
let compName = "fvtt-hawkmoon-cyd.talents-cellule"
|
||||
const compData = await HawkmoonUtility.loadCompendium(compName)
|
||||
let talents = compData.map(i => i.toObject())
|
||||
|
||||
let htmlTab = "<table border='1'><tbody>";
|
||||
for (let entryData of talents) {
|
||||
console.log(entryData)
|
||||
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
|
||||
htmlTab += `<td>${entryData.system.description}</td>`;
|
||||
//htmlTab += `<td>${entryData.system.resumebonus}</td>`;
|
||||
htmlTab += "</tr>\n";
|
||||
}
|
||||
htmlTab += "</table>";
|
||||
await JournalEntry.create({ name: 'Liste des Talents de Cellule', content: htmlTab });
|
||||
}
|
||||
}
|
||||
|
||||
2
packs/aides-de-jeu.db
Normal file
2
packs/aides-de-jeu.db
Normal file
File diff suppressed because one or more lines are too long
@@ -28,6 +28,7 @@
|
||||
{"name":"Gourde de cuir","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>1 litre</p>","prixpo":0,"prixca":0,"prixsc":5,"rarete":3,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.Bk7CwCfqllFJyRzo"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667052151738,"modifiedTime":1667056681209,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"BBHGx79XunHAqgLm"}
|
||||
{"name":"Anneau en argent","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":8,"prixsc":0,"rarete":7,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.euNUZvN2AaNQX5Eh"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667053448337,"modifiedTime":1667056840190,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"BDzR3nDpE58cpzMf"}
|
||||
{"name":"Ceinture de cuir","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":8,"rarete":3,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.zUMIT05ItRjqyXzx"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667050981153,"modifiedTime":1667056547008,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"BWpLFLDuRQTntKNW"}
|
||||
{"name":"Sous de Cuivre","type":"monnaie","img":"systems/fvtt-hawkmoon-cyd/assets/icons/monnaie.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":1,"rarete":0,"quantite":1,"equipped":false},"effects":[],"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Item.BuH79gmBwS61TNMs"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.3","coreVersion":"10.291","createdTime":1670105962535,"modifiedTime":1670108270030,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"CUHVKLJStGcH1pfV"}
|
||||
{"name":"Écharpe de laine","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":3,"rarete":2,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.gu8GIe9rTpa30y0L"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667051095332,"modifiedTime":1667056566818,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"D4FStoSsSD5t1pyR"}
|
||||
{"name":"Antipoison","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>Effets et notes :</p>\n<p>Confère un bonus de + 5 au test de Soins pour stopper les effets d’un empoisonnement.</p>\n<p> </p>","prixpo":0,"prixca":20,"prixsc":0,"rarete":8,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.6JwVwbG95Jro0jyA"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667056200587,"modifiedTime":1667056884888,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"DEAaZnyqfZTSnj5l"}
|
||||
{"name":"Peigne en ivoire sculpté","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":100,"prixsc":0,"rarete":9,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.qO3PbRUDrBAsl9Eg"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667052473087,"modifiedTime":1667056725327,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"DWbXCgeKhtxBop5k"}
|
||||
@@ -97,6 +98,7 @@
|
||||
{"name":"Tambourin","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":2,"prixsc":0,"rarete":5,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.3w6hbSQaxhkKHeNK"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667053372874,"modifiedTime":1667056832786,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"gRXQlfeiJzEYGcRL"}
|
||||
{"name":"Robe de bal","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>Coût : 20 à 200 PA</p>","prixpo":0,"prixca":20,"prixsc":0,"rarete":8,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.oXhEGerIeFe5qWPe"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667051286585,"modifiedTime":1667056586658,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"gbG7p0z7UVXdfNSR"}
|
||||
{"name":"Cor de chasse en corne","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":2,"prixsc":0,"rarete":5,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.KEsLoT5TtwpUgb5g"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667053304777,"modifiedTime":1667056825041,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"hi1uIij2vnhblvyc"}
|
||||
{"name":"Pièce d'Or","type":"monnaie","img":"systems/fvtt-hawkmoon-cyd/assets/icons/monnaie.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":400,"rarete":0,"quantite":1,"equipped":false},"effects":[],"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Item.arqqVEV5qwgVh1qz"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.3","coreVersion":"10.291","createdTime":1670105962535,"modifiedTime":1670108267437,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"iDsF5gfusUp56ffF"}
|
||||
{"name":"Sphère noire","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":30,"prixsc":0,"rarete":9,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.wgZufKzZs1mv6U7m"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667053281244,"modifiedTime":1667056823317,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"iTgpQBOfOLKOOIpx"}
|
||||
{"name":"Lampe à huile","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>durée huit heures</p>","prixpo":0,"prixca":0,"prixsc":15,"rarete":3,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.52qKfCHjAXnPd42R"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667050221162,"modifiedTime":1667056522865,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"k549mRHCTM5qvoAq"}
|
||||
{"name":"Parfum d’Italia","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":1,"prixca":0,"prixsc":0,"rarete":8,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.nQpYaf3lVGlHWZDd"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667053201541,"modifiedTime":1667056816027,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"kimJnMkFr6mx2GR2"}
|
||||
@@ -110,6 +112,7 @@
|
||||
{"name":"Miroir","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":1,"prixsc":0,"rarete":5,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.w2y1ZIQwrq16pyro"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667052391234,"modifiedTime":1667056715568,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"oF4ctqBDkAw6gNkd"}
|
||||
{"name":"Nuit en dortoir sur une paillasse sale","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":3,"rarete":2,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.4GmLW6TqSQaDktX6"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667049989473,"modifiedTime":1667056509383,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"oOuBI5T6XB91aHCE"}
|
||||
{"name":"Pourpoint de cuir","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":3,"prixsc":0,"rarete":5,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.WzLzKVbZzw68cXko"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667051273146,"modifiedTime":1667056584869,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"oRg2ar1k6VMZpy77"}
|
||||
{"name":"Pièce d'Argent","type":"monnaie","img":"systems/fvtt-hawkmoon-cyd/assets/icons/monnaie.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":20,"rarete":0,"quantite":1,"equipped":false},"effects":[],"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Item.I6sMdUOBJV7DuOB2"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.3","coreVersion":"10.291","createdTime":1670105962535,"modifiedTime":1670108264731,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"pHLxatpIeOjQ4SY9"}
|
||||
{"name":"Couverts en argent","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>un couteau, une fourchette, une cuiller</p>","prixpo":0,"prixca":30,"prixsc":0,"rarete":9,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.QszRAgf7F0ZSbN6z"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667051873930,"modifiedTime":1667056657906,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"pJAfqX7SieQmRGDF"}
|
||||
{"name":"Cataplasme miraculeux","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>crème de nanocompo\u0002sites régénérants – création technologique</p>\n<p><strong>Effets et notes :</strong><br>Permet de défausser jusqu’à 2 Adversités noires après (10 – Trempe) x 10 minutes.</p>","prixpo":0,"prixca":100,"prixsc":0,"rarete":10,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.6fA5jRN6HAXN3sLM"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667055976728,"modifiedTime":1667056878533,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"q6gtm9fNDyIWJ90X"}
|
||||
{"name":"Nuit sur le plancher de la salle commune ou à l’étable","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":1,"rarete":1,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.V0lq8ve5orlZBG3G"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667049973754,"modifiedTime":1667056508034,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"q8jVTrkQM9EDa6E1"}
|
||||
|
||||
@@ -74,7 +74,6 @@
|
||||
{"name":"Rumeur du monde","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Toujours au fait des rumeurs les plus diverses, vous avez probablement entendu parler de tel homme en vue ou de telle affaire en cours. Quand vous dépensez 2 points de Bonne Aventure pour un test de Savoir : Europe, le bonus est de + 10.</p>","isautomated":true,"automations":[{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Savoir : Europe","minLevel":0,"id":"qP2b05qqq1LPsPfS","bonus":"10","baCost":"0"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"Quand vous dépensez 2 points de Bonne Aventure pour un test de Savoir : Europe, le bonus est de + 10.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.6vVfteW1VMQO7FEU"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666907153831,"modifiedTime":1668941455539,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"NMogAhUITTgOJ3fO","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Chemin le plus sûr","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Votre expérience et votre flair vous aident à prendre les bonnes décisions quand vous voyagez. Lorsque vous dépensez 2 points de Bonne Aventure pour un test de Routes (Commerce), le bonus est de + 10. </p>","isautomated":true,"automations":[{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Routes","minLevel":0,"id":"ho5pyZmo1Np1KwkV","bonus":"10","baCost":"2"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"Lorsque vous dépensez 2 points de Bonne Aventure pour un test de Routes (Commerce), le bonus est de + 10. ","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.ahxYvtVMa0wn9lvd"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666898124086,"modifiedTime":1668941455518,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"NqPn79uFDSspYbW1","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Avec les tripes","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous pouvez utiliser votre Trempe plutôt que l’Attribut habituellement associé à la Compétence, par exemple en Mêlée. Vous devez expliquer comment vous sollicitez votre Trempe dans ce contexte particulier. </p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","script":"actor.checkAttribut(\"Trempe\", 6)","id":"QPfzcI6nHXfbBO1d","competence":"Trempe","minLevel":"6"}],"talenttype":"personnage","utilisation":"sceance","prerequis":"Trempe 6","resumebonus":"Vous pouvez utiliser votre Trempe plutôt que l’Attribut habituellement associé à la Compétence","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.QowafGt1zBKr96sb"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666815309617,"modifiedTime":1668941455516,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"NxeONiYARHdzhdoX","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Dur(e) au mal","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous êtes devenu(e) particulièrement robuste. Votre Vigueur est augmentée d’1 point.</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.xsapWqPy734d1z7K"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666901026461,"modifiedTime":1668941455521,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"PCW6YLO6IFSU28tt","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Ingéniosité","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous pouvez utiliser votre Clairvoyance plutôt que l’Attribut habituellement associé à la Compétence. Vous devez expliquer comment vous sollicitez votre Clairvoyance dans ce contexte particulier.</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"sceance","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.aNHKGIdMrDIYY0eq"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666903896953,"modifiedTime":1668941455529,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"PLk6bMyj7in5GBX0","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Faussaire-né(e)","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez des facilités dans l’art de produire des faux documents. Quand vous dépensez 2 points de Bonne Aventure pour un test de Savoir : Falsification, le bonus est de + 10.</p>","isautomated":true,"automations":[{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Savoir : Falsification","minLevel":0,"id":"BHx9xNjbS1Bp3VRF","bonus":"10","baCost":"2"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"Quand vous dépensez 2 points de Bonne Aventure pour un test de Savoir : Falsification, le bonus est de + 10.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.7ibsPEkOYJqO4PZl"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666901958786,"modifiedTime":1668941455523,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"PVJX9BXGwaUMfPWD","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Captivant(e)","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous êtes très doué(e) pour la vulgarisation. Vous parlez avec passion des domaines qui vous intéressent et l’on vous écoute le plus souvent avec intérêt. Si vous réussissez un test de Présence<br>+ un Savoir au choix, votre cours improvisé captive jusqu’à 1d5 individus qui en sont les auditeurs. Le MJ ajustera le SD en fonction du public : 15 pour un jeune esprit avide de connaissances,<br>18 pour une aubergiste pas spécialement bien disposée à votre égard, 30 pour un religieux obscurantiste. Considérez que cette réussite équivaut à l’effet que vous obtiendriez si vous aviez<br>réussi un test de Persuasion de SD 20. Pour obtenir une faveur équivalente à un SD plus élevé, ce Talent ne peut pas être mobilisé. Ce ne sera donc sans doute pas suffisant pour mettre fin à votre captivité, mais peut-être cela vous évitera-t-il une exécution immédiate… </p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"sceance","prerequis":"","resumebonus":"Test de Présence + un Savoir au choix, votre cours improvisé captive jusqu’à 1d5 individus ","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.Ziu2DbjI5tnNJ1Aw"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666897627590,"modifiedTime":1668941455517,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"PdtVqObUozdhQdKQ","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
@@ -117,6 +116,7 @@
|
||||
{"name":"Galimatias","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous savez parler dans une langue obscure, pleine de termes compliqués qui embrouillent l’esprit de votre interlocuteur. Quand vous dépensez 2 points de Bonne Aventure pour un test de Baratin (Persuasion), le bonus est de + 10.</p>\n<p>Note : le MJ devrait inviter le personnage à improviser ce propos alambiqué à la table de jeu.</p>","isautomated":true,"automations":[{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Persuasion","minLevel":0,"id":"pZQhEkinrofGRTpv","bonus":"10","baCost":"2"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"Quand vous dépensez 2 points de Bonne Aventure pour un test de Baratin (Persuasion), le bonus est de + 10.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.R1w5NF07iKgpqI1P"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666902747212,"modifiedTime":1668941455526,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"bFFT84gkgybEpj41","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Trompe-l’oeil","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Si vous dépensez 1 point de Bonne Aventure, l’objet que vous produisez grâce à l’art que vous possédez au niveau 9 (sculpture ou peinture) est si parfaitement exécuté qu’il ressemble à s’y méprendre à son modèle réel. Il faut réussir un test de Clairvoyance + Persuasion / 25 pour remarquer l’illusion. </p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Savoir : Peinture & Sculpture","minLevel":"9","id":"ihQKyJa787nitQsq"}],"talenttype":"personnage","utilisation":"sceance","prerequis":"Savoir : Peinture & Sculpture au niveau 9.","resumebonus":"Si vous dépensez 1 point de Bonne Aventure, l’objet que vous produisez grâce à l’art que vous possédez au niveau 9 (sculpture ou peinture) est si parfaitement exécuté qu’il ressemble à s’y méprendre à son modèle réel","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.SEvYDrbtczrZhS0k"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666941447428,"modifiedTime":1668941455541,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"bWVfw78hUa5uibnt","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Passe-partout","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Les serrures n’ont presque plus de secret pour vous. Lorsque vous faites un test de Filouterie afin de crocheter une porte, vous bénéficiez d’un + 3.</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Filouterie","minLevel":"6","id":"cfOF8CS031BkS0Cp"},{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Filouterie","minLevel":0,"id":"SHg4jPvigVo7PHiX","bonus":"3","baCost":"0"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"Filouterie 6.","resumebonus":"Lorsque vous faites un test de Filouterie afin de crocheter une porte, vous bénéficiez d’un + 3.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.TjDQlpT0asXGBwfU"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666905900995,"modifiedTime":1668941455534,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"bgJ2lEngn7UZMplj","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Parade","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez développé, en combat, l’art de parer les coups. Votre Seuil de Défense est augmenté d’un point. </p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Mêlée","minLevel":"6","id":"IkwLfxWGCGEVbuik"},{"eventtype":"bonus-permanent","name":"Automatisation 1","competence":"","minLevel":0,"id":"sPi6NiM5wUIkrajE","bonusname":"bonus-defensif","bonus":"1"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"Mêlée 6.","resumebonus":"Vous avez développé, en combat, l’art de parer les coups. Votre Seuil de Défense est augmenté d’un point. ","used":false},"effects":[],"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Item.LFMsAxdir7MiMBjQ"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.0","coreVersion":"10.290","createdTime":1666905763861,"modifiedTime":1669715660873,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"cAxpTU6FBb5UItLs"}
|
||||
{"name":"Coup dévastateur","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vos coups peuvent être surpuissants. Vous ajoutez votre niveau de Puissance / 2 (arrondi à l’inférieur) aux dégâts infligés en mêlée.</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Mêlée","minLevel":"6","id":"7HSfr8L3CDZzwXrq"}],"talenttype":"personnage","utilisation":"sceance","prerequis":"Mêlée 6.","resumebonus":"Vous ajoutez votre niveau de Puissance / 2 (arrondi à l’inférieur) aux dégâts infligés en mêlée.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.6aa76XCuV2czNM7H"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666899784026,"modifiedTime":1668941455520,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"cQLCQafJydtoxmwy","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Massue","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez pris le coup de main, dirait-on. Lorsqu’un test de Filouterie est effectué dans le but d’assommer quelqu’un, vous bénéficiez d’un + 3. </p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Filouterie","minLevel":"5","id":"7BFwnvtOYV2cqtiO"},{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Filouterie","minLevel":0,"id":"VB3gPB0OuRupmm11","bonus":"3","baCost":"0"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"Filouterie 5.","resumebonus":"Lorsqu’un test de Filouterie est effectué dans le but d’assommer quelqu’un, vous bénéficiez d’un + 3. ","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.aN0WyT6NLBbXCysb"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666905173546,"modifiedTime":1668941455532,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"cTRoeHjWPLC2byRM","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Rudiments sorciers","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vos connaissances et votre capacité de réflexion vous permettent d’embrasser plus facilement la sorcellerie. Bifurquer vers ce Profil (voir p. 148) ne vous coûte aucun point d’Expérience. </p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.lrb4kanVjR4KILIQ"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666907129143,"modifiedTime":1668941455538,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"d7CNKeK4SvjFACmu","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
@@ -151,7 +151,7 @@
|
||||
{"name":"Dans chaque port","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Même chose qu’@UUID[Compendium.fvtt-hawkmoon-cyd.talents.UOEolcYPAMHV9jNK]{ALLIÉS DE POIDS} (voir p. 167), mais les Alliés sont de niveau 1 et la zone dans laquelle ils se trouvent possède obligatoirement un port ou un littoral. </p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"scenario","prerequis":"","resumebonus":"Personnes qui se comporteront avec vous comme des Alliés de niveau 1. Chacun de ces Alliés ne vous aidera qu’une seule fois.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.f5aGzDoWY9t0P1v9"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666900264043,"modifiedTime":1668941455520,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"kwVjT9LvsEpMGIjs","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Sous la main","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez l’habitude de vous battre avec ce qui vous tombe sous la main. Les armes improvisées ne causent la perte que d’un seul niveau de Combativité en cas de réussite simple ? Pas quand vous les maniez. En cas de réussite simple, vous lancez un d10, comme s’il s’agissait d’une arme normale.</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.q2Hdd1MtM10Lt3AO"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666907955009,"modifiedTime":1668941455540,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"m1YHV1M2sFZQfJ56","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Savoir druidique","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous comprenez le chant du monde comme une langue maternelle. Quand vous dépensez 2 points de Bonne Aventure, le bonus à votre test de Savoir : Monde naturel est de + 10. </p>","isautomated":true,"automations":[{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Savoir : Monde naturel","minLevel":0,"id":"0IIzKJ7OWluoLHDe","bonus":"10","baCost":"2"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"Quand vous dépensez 2 points de Bonne Aventure, le bonus à votre test de Savoir : Monde naturel est de + 10. ","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.Z6IVtLn2g1NTuoZk"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666907507886,"modifiedTime":1668941455539,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"mChIOEmLkQriVxkR","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Parade","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez développé, en combat, l’art de parer les coups. Votre Seuil de Défense est augmenté d’un point. </p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Mêlée","minLevel":"6","id":"IkwLfxWGCGEVbuik"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"Mêlée 6.","resumebonus":"Vous avez développé, en combat, l’art de parer les coups. Votre Seuil de Défense est augmenté d’un point. ","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.LFMsAxdir7MiMBjQ"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666905763861,"modifiedTime":1668941455533,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"mN54PDKiYBk4mXbR","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Dur(e) au mal","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous êtes devenu(e) particulièrement robuste. Votre Vigueur est augmentée d’1 point.</p>","isautomated":true,"automations":[{"eventtype":"bonus-permanent","name":"Automatisation 1","competence":"","minLevel":0,"id":"hJSJxfOlzpVNBLs5","bonus":"1","bonusname":"vigueur"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Item.xsapWqPy734d1z7K"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.0","coreVersion":"10.290","createdTime":1666901026461,"modifiedTime":1669715645981,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"mSueeCXldbJfgJG4"}
|
||||
{"name":"Tout-terrain","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez l’habitude d’évoluer sur des terrains difficiles. Lorsque vous vous déplacez, le modificateur de difficulté lié au terrain est ignoré ou amoindri. Le SD que vous devez atteindre pour un test donné est en conséquence diminué de deux ou trois niveaux, à la discrétion du MJ. </p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.cir8bwIl5fQ6EjKl"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666941298020,"modifiedTime":1668941455541,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"mZGH7DQuNP6c5GcE","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Coûts maîtrisés","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous êtes en mesure de diviser par deux le coût de fabrication de tous les artefacts technologiques que vous créez.</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Savoir : Sorcellerie","minLevel":"6","id":"Br7QaKQsWXdkUOuu"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"Savoir : Sorcellerie 6.","resumebonus":"Vous êtes en mesure de diviser par deux le coût de fabrication de tous les artefacts technologiques que vous créez.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.TWBovBcpp4fd2lk1"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666899840277,"modifiedTime":1668941455520,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"mZzzd66l7wyZBgZu","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
{"name":"Encaissement","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez appris à souffrir et à surmonter la douleur. Quand votre état atteint le niveau Affaibli, ignorez les deux Adversités qui vous sont infligées jusqu’à la fin de la scène. Une fois le combat ou la scène achevé(e), prenez normalement en compte ces deux Adversités. </p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.paT3LilYY44t8Jxz"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666901415829,"modifiedTime":1668941455522,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"mkHqOHLGKEU0zeMi","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
|
||||
|
||||
@@ -634,6 +634,7 @@ ul, li {
|
||||
}
|
||||
.roll-dialog-label {
|
||||
margin: 4px 0;
|
||||
padding-top: 7px;
|
||||
}
|
||||
|
||||
.short-label {
|
||||
@@ -789,6 +790,7 @@ ul, li {
|
||||
width: fit-content;
|
||||
height: fit-content;
|
||||
min-width: 6rem;
|
||||
min-height: 1.2rem;
|
||||
flex-basis: auto;
|
||||
padding: 0;
|
||||
line-height: 1rem;
|
||||
@@ -895,6 +897,22 @@ ul, li {
|
||||
border: 0px;
|
||||
}
|
||||
|
||||
.hud-adversite-container {
|
||||
position: relative;
|
||||
text-align: center;
|
||||
color: white;
|
||||
width: 64px;
|
||||
min-height: 64px;
|
||||
}
|
||||
.hud-adversite-text {
|
||||
font-weight: bold;
|
||||
font-size:0.9rem;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -85%);
|
||||
}
|
||||
|
||||
.actor-icon {
|
||||
float: left;
|
||||
width: 48px;
|
||||
@@ -1190,7 +1208,7 @@ ul, li {
|
||||
text-decoration: none;
|
||||
text-shadow: 0px 1px 0px #4d3534;
|
||||
position: relative;
|
||||
max-height:1.8rem;
|
||||
max-height:1.7rem;
|
||||
margin-left:4px;
|
||||
flex-grow:1;
|
||||
max-width: 4rem;
|
||||
@@ -1418,4 +1436,7 @@ ul, li {
|
||||
}
|
||||
.adversite-modify {
|
||||
margin-top: 12px;
|
||||
}
|
||||
.argent-total-text {
|
||||
margin-left: 4px;
|
||||
}
|
||||
21
system.json
21
system.json
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"id": "fvtt-hawkmoon-cyd",
|
||||
"description": "Hawmoon RPG for FoundryVTT (CYD system - French)",
|
||||
"version": "10.0.19",
|
||||
"version": "10.1.5",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald/LeRatierBretonnien",
|
||||
@@ -35,7 +35,15 @@
|
||||
"gridUnits": "m",
|
||||
"license": "LICENSE.txt",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/raw/branch/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-10.0.19.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-10.1.5.zip",
|
||||
"languages": [
|
||||
{
|
||||
"lang": "fr",
|
||||
"name": "French",
|
||||
"path": "lang/fr.json",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"packs": [
|
||||
{
|
||||
"type": "Item",
|
||||
@@ -117,6 +125,15 @@
|
||||
"system": "fvtt-hawkmoon-cyd",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "JournalEntry",
|
||||
"label": "Aides de Jeu",
|
||||
"name": "aides-de-jeu",
|
||||
"path": "packs/aides-de-jeu.db",
|
||||
"system": "fvtt-hawkmoon-cyd",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"primaryTokenAttribute": "sante.vigueur",
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
"initbonus": 0,
|
||||
"vitessebonus": 0,
|
||||
"bonusdegats": 0,
|
||||
"attaquebonus": 0,
|
||||
"defensebonus": 0
|
||||
}
|
||||
},
|
||||
@@ -123,6 +124,7 @@
|
||||
"prixca": 0,
|
||||
"prixsc": 0,
|
||||
"rarete": 0,
|
||||
"quantite": 0,
|
||||
"equipped": false
|
||||
},
|
||||
"automation": {
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-initiative">Initiative</button>
|
||||
<button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@@ -340,6 +340,58 @@
|
||||
<div class="tab equipement" data-group="primary" data-tab="equipement">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<hr>
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<h4>
|
||||
<label class="argent-total-text">
|
||||
Argent Total : {{richesse.po}} PO - {{richesse.pa}} PA - {{richesse.sc}} SC (total {{richesse.valueSC}} SC)
|
||||
</label>
|
||||
</h4>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Richesses et Argent</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Quantité</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each monnaies as |monnaie key|}}
|
||||
<li class="item flexrow " data-item-id="{{monnaie._id}}" data-item-type="monnaie">
|
||||
<img class="item-name-img" src="{{monnaie.img}}" />
|
||||
<span class="item-name-label competence-name">{{monnaie.name}}</span>
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<h4>
|
||||
<label class="argent-total-text">
|
||||
Valeur Total Equipement : {{valeurEquipement.po}} PO - {{valeurEquipement.pa}} PA - {{valeurEquipement.sc}} SC (total {{valeurEquipement.valueSC}} SC)
|
||||
</label>
|
||||
</h4>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
@@ -347,6 +399,11 @@
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipements</label></h3>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Quantité</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
@@ -357,6 +414,45 @@
|
||||
<li class="item flexrow " data-item-id="{{equipement._id}}" data-item-type="equipement">
|
||||
<img class="item-name-img" src="{{equipement.img}}" />
|
||||
<span class="item-name-label competence-name">{{equipement.name}}</span>
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{equipement.system.quantite}}
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Artefacts</label></h3>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Quantité</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each artefacts as |artefact key|}}
|
||||
<li class="item flexrow " data-item-id="{{artefact._id}}" data-item-type="artefact">
|
||||
<img class="item-name-img" src="{{artefact.img}}" />
|
||||
<span class="item-name-label competence-name">{{artefact.name}}</span>
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{artefact.system.quantite}}
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
<li>Dégats : {{finalResult}}</li>
|
||||
{{#if targetVigueur}}
|
||||
<li>Vigueur de la cible : {{targetVigueur}}</li>
|
||||
<li>Etats de Combativité perdus : {{nbEtatPerdus}}</li>
|
||||
<li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
|
||||
{{#if isSuccess}}
|
||||
{{#if arme}}
|
||||
<li>Votre adversaire perd 1 Etat de Combativité </li>
|
||||
<li>Votre adversaire perd 1 Etat de Combativité (manuel) </li>
|
||||
{{#if (not arme.system.onlevelonly)}}
|
||||
<button class="chat-card-button roll-chat-degat">Dégats de l'arme</button>
|
||||
{{/if}}
|
||||
|
||||
48
templates/hud-adversites.html
Normal file
48
templates/hud-adversites.html
Normal file
@@ -0,0 +1,48 @@
|
||||
<div class="control-icon hawkmoon-adversite ">
|
||||
<img class="hawkmoon-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Action" />
|
||||
<div class="hawkmoon-hud-list tokenhudext right">
|
||||
|
||||
<div class="flexrow tokenhudicon">
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="-1"
|
||||
data-action-index="bleue" title="Adversite Bleue">
|
||||
<img class="icon-adversite" src="systems/fvtt-hawkmoon-cyd/assets/icons/gemme_bleue.webp">
|
||||
<div class="hud-adversite-text"> -1</div>
|
||||
</div>
|
||||
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="+1"
|
||||
data-action-index="bleue" title="Adversite Bleue">
|
||||
<img class="icon-adversite" src="systems/fvtt-hawkmoon-cyd/assets/icons/gemme_bleue.webp">
|
||||
<div class="hud-adversite-text"> +1</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow tokenhudicon">
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="-1"
|
||||
data-action-index="rouge" title="Adversite Rouge">
|
||||
<img class="icon-adversite" src="systems/fvtt-hawkmoon-cyd/assets/icons/gemme_rouge.webp">
|
||||
<div class="hud-adversite-text"> -1</div>
|
||||
</div>
|
||||
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="+1"
|
||||
data-action-index="rouge" title="Adversite Rouge">
|
||||
<img class="icon-adversite" src="systems/fvtt-hawkmoon-cyd/assets/icons/gemme_rouge.webp">
|
||||
<div class="hud-adversite-text"> +1</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow tokenhudicon">
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="-1"
|
||||
data-action-index="noire" title="Adversite Noire">
|
||||
<img class="icon-adversite" src="systems/fvtt-hawkmoon-cyd/assets/icons/gemme_noire.webp">
|
||||
<div class="hud-adversite-text"> -1</div>
|
||||
</div>
|
||||
|
||||
<div class="hawkmoon-hud-adversite hud-adversite-container" data-action-value="+1"
|
||||
data-action-index="noire" title="Adversite Noire">
|
||||
<img class="icon-adversite" src="systems/fvtt-hawkmoon-cyd/assets/icons/gemme_noire.webp">
|
||||
<div class="hud-adversite-text"> +1</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -13,8 +13,19 @@
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
{{> systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Quantite </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.quantite"
|
||||
value="{{system.quantite}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Valeur en Sous de Cuivre (SC)</label>
|
||||
<input type="text" class="numeric-input item-field-label-short" name="system.prixsc" value="{{system.prixsc}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
value="{{automation.eventtype}}" data-dtype="String">
|
||||
{{#select automation.eventtype}}
|
||||
<option value="on-drop">Drop sur l'acteur</option>
|
||||
<option value="prepare-actor">Préparation de l'acteur</option>
|
||||
<option value="prepare-roll">Préparation d'un jet</option>
|
||||
<option value="bonus-permanent">Bonus permanent</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
@@ -39,6 +39,23 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq automation.eventtype "bonus-permanent")}}
|
||||
<li class="automation-item item flexrow">
|
||||
<label class="generic-label item-field-label-long">Désignation</label>
|
||||
<select class="item-field-label-long automation-edit-field" type="text" data-automation-index="{{key}}" data-automation-field="bonusname"
|
||||
value="{{automation.bonusname}}" data-dtype="String">
|
||||
{{#select automation.bonusname}}
|
||||
<option value="vigueur">Vigueur</option>
|
||||
<option value="bonus-defensif">Bonus au Seuil de Défense</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="automation-item item flexrow">
|
||||
<label class="generic-label item-field-label-long">Bonus</label>
|
||||
<input type="text" class="item-field-label-medium automation-edit-field" data-automation-index="{{key}}" data-automation-field="bonus" value="{{automation.bonus}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq automation.eventtype "prepare-roll")}}
|
||||
<li class="automation-item item flexrow">
|
||||
<label class="generic-label item-field-label-long">Compétence/Attribut</label>
|
||||
|
||||
@@ -9,6 +9,12 @@
|
||||
<input type="checkbox" name="system.equipped" {{checked system.equipped}} />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Quantite </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.quantite"
|
||||
value="{{system.quantite}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
|
||||
<label class="generic-label item-field-label-long">Prix (PA) </label>
|
||||
|
||||
@@ -20,21 +20,21 @@
|
||||
</select>
|
||||
{{else}}
|
||||
<span class="roll-dialog-label">{{attr.label}}</span>
|
||||
<span class="small-label">{{attr.value}}</span>
|
||||
<span class="small-label roll-dialog-label">{{attr.value}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if nbAdversites}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Malus d'adversités : </span>
|
||||
<span class="small-label">- {{nbAdversites}}</span>
|
||||
<span class="roll-dialog-label">Malus d'adversités </span>
|
||||
<span class="small-label roll-dialog-label">- {{nbAdversites}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{#if competence}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{competence.name}}</span>
|
||||
<span class="small-label">{{competence.system.niveau}}</span>
|
||||
<span class="small-label roll-dialog-label">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
{{#if maitrises}}
|
||||
<div class="flexrow">
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
{{#if (count talents)}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Talents applicables :</span>
|
||||
<span class="roll-dialog-label">Talents </span>
|
||||
<select class="flex1" name="competence-talents" id="competence-talents" data-type="String" multiple>
|
||||
{{#each talents as |talent key|}}
|
||||
<option value="{{talent._id}}">{{talent.name}}</option>
|
||||
@@ -62,12 +62,33 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus </span>
|
||||
<select class="roll-dialog-label" id="bonus-malus-context" type="text" value="{{bonusMalusContext}}"
|
||||
data-dtype="Number">
|
||||
{{#select bonusMalusContext}}
|
||||
<option value="-4">-4</option>
|
||||
<option value="-3">-3</option>
|
||||
<option value="-2">-2</option>
|
||||
<option value="-1">-1</option>
|
||||
<option value="0">0</option>
|
||||
<option value="1">+1</option>
|
||||
<option value="2">+2</option>
|
||||
<option value="3">+3</option>
|
||||
<option value="4">+4</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if armeDefense}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défense adversaire : </span>
|
||||
<span class="roll-dialog-label"><strong>{{difficulte}}</strong> </span>
|
||||
</div>
|
||||
{{else}}
|
||||
{{#if isInit}}
|
||||
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté : </span>
|
||||
<select class="roll-dialog-label" id="difficulte" type="text" name="difficulte" value="{{difficulte}}"
|
||||
@@ -82,9 +103,10 @@
|
||||
<option value="30">Pure Folie (30)</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
||||
Reference in New Issue
Block a user