Enhance CSS+fonts
This commit is contained in:
@@ -40,7 +40,7 @@
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{{selectOptions combativiteList selected=system.sante.etat valueAttr="value" nameAttr="value" labelAttr="label"}}
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</select>
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</li>
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</ul>
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</div>
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</div>
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@@ -55,6 +55,7 @@
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<a class="item" data-tab="equipement">Equipement</a>
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<a class="item" data-tab="biodata">Bio&Notes</a>
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</nav>
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<hr>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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@@ -63,7 +64,7 @@
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<div class="tab principal" data-group="primary" data-tab="principal">
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<div class="flexcol">
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<div class="grid grid-2col">
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<div class="sheet-box color-bg-archetype">
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@@ -86,7 +87,7 @@
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<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
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value="{{system.vitesse.value}}" data-dtype="Number" />
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</li>
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</ul>
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</div>
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@@ -236,17 +237,17 @@
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{{#each skills as |skill key|}}
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<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
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<img class="item-name-img" src="{{skill.img}}" />
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<div class="flexcol item-name-label">
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<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
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<span class="item-name-label competence-name"><a class="roll-competence "
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data-attr-key="tochoose">{{skill.name}}</a></span>
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<span class="predilection-text">
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{{#each skill.system.predilections as |pred key|}}
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{{#if (and pred.acquise (not pred.used))}}
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{{pred.name}},
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{{/if}}
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{{/if}}
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{{/each}}
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</span>
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</div>
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@@ -410,21 +411,21 @@
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<div class="tab equipement" data-group="primary" data-tab="equipement">
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<div class="flexcol">
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<hr>
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<div class="sheet-box color-bg-archetype">
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<h4>
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<label class="argent-total-text">
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Argent Total : {{richesse.po}} PO - {{richesse.pa}} PA - {{richesse.sc}} SC (total {{richesse.valueSC}} SC)
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</label>
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</h4>
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</h4>
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</div>
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<div class="sheet-box color-bg-archetype">
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Richesses et Argent</label></h3>
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<h3><label class="items-title-text">Richesses et Argent</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Quantité</label>
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@@ -440,7 +441,7 @@
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<li class="item flexrow " data-item-id="{{monnaie._id}}" data-item-type="monnaie">
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<img class="item-name-img" src="{{monnaie.img}}" />
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<span class="item-name-label competence-name">{{monnaie.name}}</span>
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<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
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<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
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<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
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<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
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</span>
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@@ -460,7 +461,7 @@
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<label class="argent-total-text">
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Valeur Total Equipement : {{valeurEquipement.po}} PO - {{valeurEquipement.pa}} PA - {{valeurEquipement.sc}} SC (total {{valeurEquipement.valueSC}} SC)
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</label>
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</h4>
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</h4>
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</div>
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<div class="sheet-box color-bg-archetype">
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@@ -2,10 +2,10 @@
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<h4 class=chat-actor-name>{{alias}}</h4>
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<h4 class="chat-actor-name">{{alias}}</h4>
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</div>
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<hr>
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<hr />
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{{#if actionImg}}
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<div>
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@@ -13,145 +13,126 @@
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</div>
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{{/if}}
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<div class="flexcol">
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</div>
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<div class="flexcol"></div>
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<div>
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<ul>
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<li class="hawkmoon-roll">Attribut : {{attr.label}} ({{attr.value}})</li>
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<li class="hawkmoon-roll">
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<strong>Attribut</strong> : {{attr.label}} ({{attr.value}})
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</li>
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{{#if attr2}}
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<li>Attribut : {{attr2.label}} ({{attr2.value}})</li>
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<li><strong>Attribut</strong> : {{attr2.label}} ({{attr2.value}})</li>
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{{/if}} {{#if competence}}
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<li>
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<strong>Compétence</strong> : {{competence.name}}
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({{competence.system.niveau}})
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</li>
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{{/if}} {{#if selectedMaitrise}}
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<li><strong>Maitrise</strong> : {{selectedMaitrise.name}}</li>
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{{/if}} {{#if arme}}
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<li>
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<strong>Arme</strong> : {{arme.name}} (+{{arme.system.bonusmaniementoff}})
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</li>
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{{/if}}
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{{#if competence}}
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<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
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{{/if}}
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{{#if selectedMaitrise}}
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<li>Maitrise : {{selectedMaitrise.name}}</li>
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{{/if}}
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{{#if arme}}
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<li>Arme : {{arme.name}} (+{{arme.system.bonusmaniementoff}})</li>
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{{/if}}
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<li>Formule : {{diceFormula}}</li>
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<li>Résultat du dé : {{diceResult}}</li>
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<li><strong>Formule</strong> : {{diceFormula}}</li>
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<li><strong>Résultat du dé</strong> : {{diceResult}}</li>
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{{#if bonusRoll}}
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<li>{{textBonus}} : +{{bonusRoll.total}}</li>
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{{/if}}
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<li>Total : {{finalResult}}</li>
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<li><strong>Total</strong> : {{finalResult}}</li>
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{{#if attaqueCharge}}
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<li>Vous avez chargé : vos adversaires bénéficient de +3 pour vous attaquer</li>
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{{/if}}
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{{#if difficulte}}
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<li>SD : {{difficulte}}</li>
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{{#if isSuccess}}
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<li class="chat-success">Succés...
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</li>
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{{#if attaqueDesarme}}
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<li>Vous désarmez votre adversaire ! Son arme tombe hors de sa portée.</li>
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{{/if}}
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{{else}}
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<li class="chat-failure">Echec...</li>
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{{/if}}
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{{/if}}
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{{#if isHeroique}}
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<li class="chat-success">Héroïque !!!</li>
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{{#if attaqueDesarme}}
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<li>... Et en plus vous récupérez l'arme de votre adversaire dans votre main (si vous le souhaitez) !.</li>
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{{/if}}
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{{/if}}
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{{#if isDramatique}}
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<li class="chat-failure">Dramatique !!!</li>
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{{/if}}
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{{#if isInit}}
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<li>Initiative stockée ! </li>
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{{/if}}
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{{#if isSuccess}}
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{{#if immobiliser}}
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{{#if isHeroique}}
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<li>Votre cible est immobilisée, et vous pouvez faire une action complexe.</li>
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{{else}}
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<li>Votre cible est immobilisée.</li>
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{{/if}}
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{{/if}}
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{{#if desengager}}
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{{#if isSuccess}}
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<li>Vous vous désengagez de votre adversaire.</li>
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{{else}}
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<li>Vous ne parvenez pas à vous désengager de votre adversaire, il a un bonus de +3 pour vous attaquer</li>
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{{/if}}
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{{/if}}
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{{#if repousser}}
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{{#if isHeroique}}
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<li>Votre cible est repoussée de 3 mètres et tombe au sol.</li>
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{{else}}
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<li>Votre cible tombe au sol.</li>
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{{/if}}
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{{/if}}
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{{#if assomer}}
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{{#if isHeroique}}
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<li>Votre cible est assomée pour [[/r 1d10+10]] minutes.</li>
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{{else}}
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<li>Votre cible est assomée pour [[/r 1d10]] minutes.</li>
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{{/if}}
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{{/if}}
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{{#if coupBas}}
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<li>La cible a reçu 2 adversités bleues et a perdu 1 niveau de combativité (auto).</li>
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{{#if isHeroique}}
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<li>Et votre cible perd sa prochaine action complexe.</li>
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{{/if}}
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{{/if}}
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{{#if arme}}
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{{#if contenir}}
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{{#if isHeroique}}
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<li>Aucun dégât, mais tous les adversaires dont le Seuil de Défense + 10 est atteint ou dépassé par le résultat de la manœuvre ne peuvent déclarer d’attaque contre le personnage lors de leur prochaine action complexe (à ce tour de jeu ou au suivant).</li>
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{{else}}
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<li>Aucun dégât, mais la cible de cette manœuvre ne peut pas déclarer d’attaque contre vous lors de sa prochaine action complexe (à ce tour de jeu ou au suivant).</li>
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{{/if}}
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{{else}}
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{{#if (eq nbCombativitePerdu "vaincu")}}
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<li>Votre adversaire est vaincu !</li>
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{{else}}
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<li>Votre adversaire a perdu {{nbCombativitePerdu}} Etat de Combativité (auto)</li>
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{{#if (not arme.system.onlevelonly)}}
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<button class="chat-card-button roll-chat-degat">Dégats de l'arme</button>
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{{#if coupDevastateur}}
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<button class="chat-card-button roll-chat-degat-devastateur">Dégats de l'arme avec Coup Dévastateur</button>
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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{{#each predilections as |pred key|}}
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<li>
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{{#if (and (and pred.acquise (not pred.maitrise)) (not pred.used))}}
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<button class="chat-card-button predilection-reroll" data-predilection-index="{{key}}">Predilection :
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{{pred.name}}
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</button>
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{{/if}}
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Vous avez chargé : vos adversaires bénéficient de +3 pour vous attaquer
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</li>
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{{/if}} {{#if difficulte}}
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<li><strong>SD</strong> : {{difficulte}}</li>
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{{#if isSuccess}}
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<li class="chat-success">Succés...</li>
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{{#if attaqueDesarme}}
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<li>Vous désarmez votre adversaire ! Son arme tombe hors de sa portée.</li>
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{{/if}} {{else}}
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<li class="chat-failure">Echec...</li>
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{{/if}} {{/if}} {{#if isHeroique}}
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<li class="chat-success">Héroïque !!!</li>
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{{#if attaqueDesarme}}
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<li>
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... Et en plus vous récupérez l'arme de votre adversaire dans votre main
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(si vous le souhaitez) !.
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</li>
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{{/if}} {{/if}} {{#if isDramatique}}
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<li class="chat-failure">Dramatique !!!</li>
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{{/if}} {{#if isInit}}
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<li>Initiative stockée !</li>
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{{/if}} {{#if isSuccess}} {{#if immobiliser}} {{#if isHeroique}}
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<li>
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Votre cible est immobilisée, et vous pouvez faire une action complexe.
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</li>
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{{else}}
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<li>Votre cible est immobilisée.</li>
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{{/if}} {{/if}} {{#if desengager}} {{#if isSuccess}}
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<li>Vous vous désengagez de votre adversaire.</li>
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{{else}}
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<li>
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Vous ne parvenez pas à vous désengager de votre adversaire, il a un bonus
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de +3 pour vous attaquer
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</li>
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{{/if}} {{/if}} {{#if repousser}} {{#if isHeroique}}
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<li>Votre cible est repoussée de 3 mètres et tombe au sol.</li>
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{{else}}
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<li>Votre cible tombe au sol.</li>
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{{/if}} {{/if}} {{#if assomer}} {{#if isHeroique}}
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<li>Votre cible est assomée pour [[/r 1d10+10]] minutes.</li>
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{{else}}
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<li>Votre cible est assomée pour [[/r 1d10]] minutes.</li>
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{{/if}} {{/if}} {{#if coupBas}}
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<li>
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La cible a reçu 2 adversités bleues et a perdu 1 niveau de combativité
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(auto).
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</li>
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{{#if isHeroique}}
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<li>Et votre cible perd sa prochaine action complexe.</li>
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{{/if}} {{/if}} {{#if arme}} {{#if contenir}} {{#if isHeroique}}
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<li>
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Aucun dégât, mais tous les adversaires dont le Seuil de Défense + 10 est
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atteint ou dépassé par le résultat de la manœuvre ne peuvent déclarer
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d’attaque contre le personnage lors de leur prochaine action complexe (à
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ce tour de jeu ou au suivant).
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</li>
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{{else}}
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<li>
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Aucun dégât, mais la cible de cette manœuvre ne peut pas déclarer
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d’attaque contre vous lors de sa prochaine action complexe (à ce tour de
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jeu ou au suivant).
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</li>
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{{/if}} {{else}} {{#if (eq nbCombativitePerdu "vaincu")}}
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<li>Votre adversaire est vaincu !</li>
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{{else}}
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<li>
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Votre adversaire a perdu {{nbCombativitePerdu}} Etat de Combativité (auto)
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</li>
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{{#if (not arme.system.onlevelonly)}}
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<button class="chat-card-button roll-chat-degat">Dégats de l'arme</button>
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{{#if coupDevastateur}}
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<button class="chat-card-button roll-chat-degat-devastateur">
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Dégats de l'arme avec Coup Dévastateur
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</button>
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{{/if}} {{/if}} {{/if}} {{/if}} {{/if}} {{/if}} {{#each predilections as
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|pred key|}}
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<li>
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{{#if (and (and pred.acquise (not pred.maitrise)) (not pred.used))}}
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<button
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class="chat-card-button predilection-reroll"
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data-predilection-index="{{key}}"
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>
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Predilection : {{pred.name}}
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</button>
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{{/if}}
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</li>
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{{/each}}
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</ul>
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</div>
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@@ -1,93 +1,183 @@
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<form class="{{cssClass}}" autocomplete="off">
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{{> systems/fvtt-hawkmoon-cyd/templates/partial-item-header.html}}
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{{> systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html}}
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{{!-- Sheet Body --}}
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{{> systems/fvtt-hawkmoon-cyd/templates/partial-item-header.html}} {{>
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systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html}} {{!-- Sheet Body
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--}}
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<section class="sheet-body">
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{{> systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html}}
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||||
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<div class="tab details" data-group="primary" data-tab="details">
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||||
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<ul class="item-list alternate-list">
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<li class="flexrow item">
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<label class="generic-label item-field-label-long">Type d'arme : </label>
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<select class="item-field-label-long" type="text" name="system.typearme"
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value="{{system.typearme}}" data-dtype="string">
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{{selectOptions config.optionsTypeArme selected=system.typearme valueAttr="key" nameAttr="key" labelAttr="label"}}
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</select>
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||||
</li>
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<li class="flexrow item">
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||||
<label class="generic-label item-field-label-long2">Arme naturelle ? </label>
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<input type="checkbox" name="system.armenaturelle" {{checked system.armenaturelle}} />
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</li>
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||||
<li class="flexrow item">
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||||
<label class="generic-label item-field-label-long2">Arme de fortune ? </label>
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<input type="checkbox" name="system.armefortune" {{checked system.armefortune}} />
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</li>
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||||
<li class="flexrow item">
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||||
<label class="generic-label item-field-label-long">Bonus offensif : </label>
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||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.bonusmaniementoff"
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||||
value="{{system.bonusmaniementoff}}" data-dtype="Number" />
|
||||
</li>
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||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Seuil de Défense : </label>
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||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.seuildefense"
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||||
value="{{system.seuildefense}}" data-dtype="Number" />
|
||||
</li>
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||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">1 niveau de Combativité au maximum ? </label>
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||||
<input type="checkbox" name="system.onlevelonly" {{checked system.onlevelonly}} />
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||||
</li>
|
||||
{{#if system.onlevelonly}}
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||||
{{else}}
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||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Dégâts : </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.degats"
|
||||
value="{{system.degats}}" data-dtype="String" />
|
||||
<label class="generic-label item-field-label-long"
|
||||
>Type d'arme :
|
||||
</label>
|
||||
<select
|
||||
class="item-field-label-long1"
|
||||
type="text"
|
||||
name="system.typearme"
|
||||
value="{{system.typearme}}"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions config.optionsTypeArme selected=system.typearme
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2"
|
||||
>Arme naturelle ?
|
||||
</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="system.armenaturelle"
|
||||
{{checked
|
||||
system.armenaturelle}}
|
||||
/>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2"
|
||||
>Arme de fortune ?
|
||||
</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="system.armefortune"
|
||||
{{checked
|
||||
system.armefortune}}
|
||||
/>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long"
|
||||
>Bonus offensif :
|
||||
</label>
|
||||
<input
|
||||
type="text"
|
||||
class="padd-right numeric-input item-field-label-short"
|
||||
name="system.bonusmaniementoff"
|
||||
value="{{system.bonusmaniementoff}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long"
|
||||
>Seuil de Défense :
|
||||
</label>
|
||||
<input
|
||||
type="text"
|
||||
class="padd-right numeric-input item-field-label-short"
|
||||
name="system.seuildefense"
|
||||
value="{{system.seuildefense}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2"
|
||||
>1 niveau de Combativité au maximum ?
|
||||
</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="system.onlevelonly"
|
||||
{{checked
|
||||
system.onlevelonly}}
|
||||
/>
|
||||
</li>
|
||||
{{#if system.onlevelonly}} {{else}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Dégâts : </label>
|
||||
<input
|
||||
type="text"
|
||||
class="padd-right numeric-input item-field-label-short"
|
||||
name="system.degats"
|
||||
value="{{system.degats}}"
|
||||
data-dtype="String"
|
||||
/>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long"
|
||||
>A deux mains ?
|
||||
</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="system.deuxmains"
|
||||
{{checked
|
||||
system.deuxmains}}
|
||||
/>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long"
|
||||
>Perce Armure ?
|
||||
</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="system.percearmure"
|
||||
{{checked
|
||||
system.percearmure}}
|
||||
/>
|
||||
</li>
|
||||
{{#if system.percearmure}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2"
|
||||
>Valeur de Perce Armure :
|
||||
</label>
|
||||
<input
|
||||
type="text"
|
||||
class="padd-right numeric-input item-field-label-short"
|
||||
name="system.percearmurevalue"
|
||||
value="{{system.percearmurevalue}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long"
|
||||
>Portée courte
|
||||
</label>
|
||||
<input
|
||||
type="text"
|
||||
class="padd-right numeric-input item-field-label-short"
|
||||
name="system.courte"
|
||||
value="{{system.courte}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long"
|
||||
>Portée moyenne
|
||||
</label>
|
||||
<input
|
||||
type="text"
|
||||
class="padd-right numeric-input item-field-label-short"
|
||||
name="system.moyenne"
|
||||
value="{{system.moyenne}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long"
|
||||
>Portée longue
|
||||
</label>
|
||||
<input
|
||||
type="text"
|
||||
class="padd-right numeric-input item-field-label-short"
|
||||
name="system.longue"
|
||||
value="{{system.longue}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2"
|
||||
>Temps de rechargement
|
||||
</label>
|
||||
<input
|
||||
type="text"
|
||||
class="padd-right numeric-input item-field-label-short"
|
||||
name="system.tr"
|
||||
value="{{system.tr}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">A deux mains ? </label>
|
||||
<input type="checkbox" name="system.deuxmains" {{checked system.deuxmains}} />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Perce Armure ? </label>
|
||||
<input type="checkbox" name="system.percearmure" {{checked system.percearmure}} />
|
||||
</li>
|
||||
{{#if system.percearmure}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Valeur de Perce Armure : </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.percearmurevalue"
|
||||
value="{{system.percearmurevalue}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Portée courte </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.courte"
|
||||
value="{{system.courte}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Portée moyenne </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.moyenne"
|
||||
value="{{system.moyenne}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Portée longue </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.longue"
|
||||
value="{{system.longue}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Temps de rechargement </label>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.tr" value="{{system.tr}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html}}
|
||||
{{> systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
</form>
|
||||
|
||||
@@ -1,23 +1,36 @@
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||
<li
|
||||
class="item flexrow list-item list-item-shadow"
|
||||
data-item-id="{{equip._id}}"
|
||||
>
|
||||
<a class="item-edit item-name-img" title="Edit Item"
|
||||
><img class="sheet-competence-img" src="{{equip.img}}"
|
||||
/></a>
|
||||
{{#if (eq level 1)}}
|
||||
<span class="item-name-label">{{equip.name}}</span>
|
||||
{{else}}
|
||||
<span class="item-name-label-level2">{{equip.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{equip.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-long"
|
||||
><label>
|
||||
{{equip.system.quantity}} (<a class="quantity-minus plus-minus-button">
|
||||
-</a
|
||||
>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn"
|
||||
>{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i
|
||||
class="fas fa-genderless"
|
||||
></i
|
||||
>{{/if}}</a
|
||||
>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"
|
||||
><i class="fas fa-trash"></i
|
||||
></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
@@ -3,3 +3,4 @@
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
<a class="item" data-tab="details">Details</a>
|
||||
</nav>
|
||||
<hr />
|
||||
|
||||
@@ -7,234 +7,328 @@
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="flexrow">
|
||||
{{#if (eq attrKey "tochoose")}}
|
||||
<span class="roll-dialog-label">Attribut</span>
|
||||
<select class="status-small-label color-class-common" id ="attrKey" type="text" name="attrKey" value="attrKey" data-dtype="string" >
|
||||
{{selectOptions attributs selected=attrKey}}
|
||||
</select>
|
||||
<span class="roll-dialog-label"><strong>Attribut</strong></span>
|
||||
<select
|
||||
class="status-small-label color-class-common"
|
||||
id="attrKey"
|
||||
type="text"
|
||||
name="attrKey"
|
||||
value="attrKey"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions attributs selected=attrKey}}
|
||||
</select>
|
||||
{{else}}
|
||||
<span class="roll-dialog-label">{{attr.label}}</span>
|
||||
<span class="small-label roll-dialog-label">{{attr.value}}</span>
|
||||
<span class="roll-dialog-label"><strong>{{attr.label}}</strong></span>
|
||||
<span class="small-label roll-dialog-label">{{attr.value}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if nbAdversites}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Malus d'adversités </span>
|
||||
<span class="roll-dialog-label"><strong>Malus d'adversités</strong></span>
|
||||
<span class="small-label roll-dialog-label">- {{nbAdversites}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if competence}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{competence.name}}</span>
|
||||
<span class="small-label roll-dialog-label">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
{{#if maitrises}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Utiliser une maîtrise</span>
|
||||
<select class="status-small-label color-class-common" id ="select-maitrise" type="text" name="select-maitrise" value="maitriseId" data-dtype="string" >
|
||||
{{selectOptions maitrises selected=maitriseId valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Second Attribut</span>
|
||||
<select class="status-small-label color-class-common" id ="attrKey2" type="text" name="attrKey2" value="attrKey2" data-dtype="string" >
|
||||
{{#select attrKey2}}
|
||||
<option value="none">Aucun</option>
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (count talents)}}
|
||||
{{/if}} {{#if competence}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Talents </span>
|
||||
<select class="flex1" name="competence-talents" id="competence-talents" data-type="String" multiple>
|
||||
<span class="roll-dialog-label"><strong>{{competence.name}}</strong></span>
|
||||
<span class="small-label roll-dialog-label"><strong>{{competence.system.niveau}}</strong></span>
|
||||
</div>
|
||||
{{#if maitrises}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"><strong>Maîtrise</strong></span>
|
||||
<select
|
||||
class="status-small-label color-class-common"
|
||||
id="select-maitrise"
|
||||
type="text"
|
||||
name="select-maitrise"
|
||||
value="maitriseId"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions maitrises selected=maitriseId valueAttr="key"
|
||||
nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}} {{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"><strong>Second Attribut</strong></span>
|
||||
<select
|
||||
class="status-small-label color-class-common"
|
||||
id="attrKey2"
|
||||
type="text"
|
||||
name="attrKey2"
|
||||
value="attrKey2"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{#select attrKey2}}
|
||||
<option value="none">Aucun</option>
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}} {{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}} {{#if (count talents)}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"><strong></strong>Talents</strong></span>
|
||||
<select
|
||||
class="flex1"
|
||||
name="competence-talents"
|
||||
id="competence-talents"
|
||||
data-type="String"
|
||||
multiple
|
||||
>
|
||||
{{#each talents as |talent key|}}
|
||||
<option value="{{talent._id}}">{{talent.name}}</option>
|
||||
<option value="{{talent._id}}">{{talent.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}} {{#if conditionsCommunes}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">En surplomb, défenseur au sol (+3)?</span>
|
||||
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur aveuglé (+10)?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="defenseur-aveugle"
|
||||
{{checked
|
||||
defenseurAveugle}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur de dos (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur immobilisé (+5)?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="defenseur-immobilise"
|
||||
{{checked
|
||||
defenseurImmobilise}}
|
||||
/>
|
||||
</div>
|
||||
{{/if}} {{#if (or immobiliser repousser)}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible consciente?</span>
|
||||
<input type="checkbox" id="cibleconsciente" {{checked cibleconsciente}} />
|
||||
</div>
|
||||
{{/if}} {{#if arme}} {{#if arme.system.isMelee}} {{#if bonusArmeNaturelle}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Arme naturelle/fortune en défense</span>
|
||||
<span class="small-label roll-dialog-label">{{bonusArmeNaturelle}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if conditionsCommunes}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">En surplomb, défenseur au sol (+3)?</span>
|
||||
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur aveuglé (+10)?</span>
|
||||
<input type="checkbox" id="defenseur-aveugle" {{checked defenseurAveugle}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur de dos (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur immobilisé (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-immobilise" {{checked defenseurImmobilise}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (or immobiliser repousser)}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible consciente?</span>
|
||||
<input type="checkbox" id="cibleconsciente" {{checked cibleconsciente}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
{{#if arme.system.isMelee}}
|
||||
{{#if bonusArmeNaturelle}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Arme naturelle/fortune en défense</span>
|
||||
<span class="small-label roll-dialog-label">{{bonusArmeNaturelle}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">En surplomb, défenseur au sol (+3)?</span>
|
||||
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Attaquants multiples (après le premier) (+3)?</span>
|
||||
<input type="checkbox" id="attaquants-multiple" {{checked attaquantsMultiples}} />
|
||||
</div>
|
||||
{{#if hasAmbidextre}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Première attaque avec deux armes (-3)?</span>
|
||||
<input type="checkbox" id="ambidextre-1" {{checked attaqueAmbidextre1}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Seconde attaque avec deux armes (-6)?</span>
|
||||
<input type="checkbox" id="ambidextre-2" {{checked attaqueAmbidextre2}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if hasFeinte}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Feinte (<strong>cout : 1 BA</strong>) ?</span>
|
||||
<input type="checkbox" id="feinte" {{checked feinte}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Soutiens </span>
|
||||
<select class="status-small-label color-class-common" name="soutiens" id="soutiens" data-type="Number">
|
||||
{{selectOptions config.optionsSoutiens selected=soutiens valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur aveuglé (+10)?</span>
|
||||
<input type="checkbox" id="defenseur-aveugle" {{checked defenseurAveugle}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur de dos (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur dans espace restreint (+3)?</span>
|
||||
<input type="checkbox" id="defenseur-restreint" {{checked defenseurRestreint}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur immobilisé (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-immobilise" {{checked defenseurImmobilise}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Charge ?</span>
|
||||
<input type="checkbox" id="attaque-charge" {{checked attaqueCharge}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Contenir?</span>
|
||||
<input type="checkbox" id="contenir" {{checked contenir}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Désarmer (SD+10)?</span>
|
||||
<input type="checkbox" id="attaque-desarme" {{checked attaqueDesarme}} />
|
||||
</div>
|
||||
{{#if isMonte}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Charge de cavalerie?</span>
|
||||
<input type="checkbox" id="charge-cavalerie" {{checked chargeCavalerie}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Tireur en déplacement ?</span>
|
||||
<select class="item-field-label-long" type="text" id="tireur-deplacement" data-dtype="string">
|
||||
{{selectOptions config.optionsTireurDeplacement selected=tireurDeplacement valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Couvert de la cible ?</span>
|
||||
<select class="item-field-label-long" type="text" id="cible-couvert" data-dtype="string">
|
||||
{{selectOptions config.optionsCouvert selected=cibleCouvert valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible se déplace vite (SD+3)?</span>
|
||||
<input type="checkbox" id="tireur-cible-deplace" {{checked cibleDeplace}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible corps à corps (SD+3)?</span>
|
||||
<input type="checkbox" id="tireur-cible-cac" {{checked cibleCaC}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Taille de la cible ?</span>
|
||||
<select class="item-field-label-long" type="text" id="taille-cible" data-dtype="string">
|
||||
{{selectOptions config.optionsTailleCible selected=tailleCible valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">En surplomb, défenseur au sol (+3)?</span>
|
||||
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
>Attaquants multiples (après le premier) (+3)?</span
|
||||
>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="attaquants-multiple"
|
||||
{{checked
|
||||
attaquantsMultiples}}
|
||||
/>
|
||||
</div>
|
||||
{{#if hasAmbidextre}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
>Première attaque avec deux armes (-3)?</span
|
||||
>
|
||||
<input type="checkbox" id="ambidextre-1" {{checked attaqueAmbidextre1}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
>Seconde attaque avec deux armes (-6)?</span
|
||||
>
|
||||
<input type="checkbox" id="ambidextre-2" {{checked attaqueAmbidextre2}} />
|
||||
</div>
|
||||
{{/if}} {{#if hasFeinte}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
>Feinte (<strong>cout : 1 BA</strong>) ?</span
|
||||
>
|
||||
<input type="checkbox" id="feinte" {{checked feinte}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"><strong></strong>Soutiens</strong></span>
|
||||
<select
|
||||
class="status-small-label color-class-common"
|
||||
name="soutiens"
|
||||
id="soutiens"
|
||||
data-type="Number"
|
||||
>
|
||||
{{selectOptions config.optionsSoutiens selected=soutiens valueAttr="key"
|
||||
nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur aveuglé (+10)?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="defenseur-aveugle"
|
||||
{{checked
|
||||
defenseurAveugle}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur de dos (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
>Défenseur dans espace restreint (+3)?</span
|
||||
>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="defenseur-restreint"
|
||||
{{checked
|
||||
defenseurRestreint}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur immobilisé (+5)?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="defenseur-immobilise"
|
||||
{{checked
|
||||
defenseurImmobilise}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Charge ?</span>
|
||||
<input type="checkbox" id="attaque-charge" {{checked attaqueCharge}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Contenir?</span>
|
||||
<input type="checkbox" id="contenir" {{checked contenir}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Désarmer (SD+10)?</span>
|
||||
<input type="checkbox" id="attaque-desarme" {{checked attaqueDesarme}} />
|
||||
</div>
|
||||
{{#if isMonte}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Charge de cavalerie?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="charge-cavalerie"
|
||||
{{checked
|
||||
chargeCavalerie}}
|
||||
/>
|
||||
</div>
|
||||
{{/if}} {{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Tireur en déplacement ?</span>
|
||||
<select
|
||||
class="item-field-label-long"
|
||||
type="text"
|
||||
id="tireur-deplacement"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions config.optionsTireurDeplacement
|
||||
selected=tireurDeplacement valueAttr="key" nameAttr="key"
|
||||
labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Couvert de la cible ?</span>
|
||||
<select
|
||||
class="item-field-label-long"
|
||||
type="text"
|
||||
id="cible-couvert"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions config.optionsCouvert selected=cibleCouvert
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible se déplace vite (SD+3)?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="tireur-cible-deplace"
|
||||
{{checked
|
||||
cibleDeplace}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible corps à corps (SD+3)?</span>
|
||||
<input type="checkbox" id="tireur-cible-cac" {{checked cibleCaC}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Taille de la cible ?</span>
|
||||
<select
|
||||
class="item-field-label-long"
|
||||
type="text"
|
||||
id="taille-cible"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions config.optionsTailleCible selected=tailleCible
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}} {{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus </span>
|
||||
<select class="roll-dialog-label" id="bonus-malus-context" type="text" value="{{bonusMalusContext}}"
|
||||
data-dtype="Number">
|
||||
{{selectOptions config.optionsBonusMalus selected=bonusMalusContext valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
<select
|
||||
class="roll-dialog-label"
|
||||
id="bonus-malus-context"
|
||||
type="text"
|
||||
value="{{bonusMalusContext}}"
|
||||
data-dtype="Number"
|
||||
>
|
||||
{{selectOptions config.optionsBonusMalus selected=bonusMalusContext
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if (or armeDefense arme.system.isDistance)}}
|
||||
|
||||
{{#if arme.system.isDistance}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">SD de distance</span>
|
||||
<select class="item-field-label-long" type="text" id="distance-tir" data-dtype="string">
|
||||
{{selectOptions config.optionsDistanceTir selected=distanceTir valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
{{#if desengager}}
|
||||
<span class="roll-dialog-label">C. Offensive adversaire </span>
|
||||
{{else}}
|
||||
<span class="roll-dialog-label">C. Défensive adversaire</span>
|
||||
{{/if}}
|
||||
<span class="roll-dialog-label"><strong>{{difficulte}}</strong> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (or armeDefense arme.system.isDistance)}} {{#if
|
||||
arme.system.isDistance}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">SD de distance</span>
|
||||
<select
|
||||
class="item-field-label-long"
|
||||
type="text"
|
||||
id="distance-tir"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions config.optionsDistanceTir selected=distanceTir
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{else}}
|
||||
|
||||
{{#if isInit}}
|
||||
|
||||
<div class="flexrow">
|
||||
{{#if desengager}}
|
||||
<span class="roll-dialog-label">C. Offensive adversaire </span>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté : </span>
|
||||
<select class="roll-dialog-label" id="difficulte" type="text" name="difficulte" data-dtype="String">
|
||||
{{selectOptions config.optionsDifficulte selected=difficulte valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<span class="roll-dialog-label">C. Défensive adversaire</span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
<span class="roll-dialog-label"><strong>{{difficulte}}</strong> </span>
|
||||
</div>
|
||||
{{/if}} {{else}} {{#if isInit}} {{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté : </span>
|
||||
<select
|
||||
class="roll-dialog-label"
|
||||
id="difficulte"
|
||||
type="text"
|
||||
name="difficulte"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{selectOptions config.optionsDifficulte selected=difficulte
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}} {{/if}}
|
||||
</div>
|
||||
|
||||
</form>
|
||||
</form>
|
||||
|
||||
Reference in New Issue
Block a user