Appv2 + DataModel migration completed
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60
modules/applications/sheets/creature-sheet.mjs
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60
modules/applications/sheets/creature-sheet.mjs
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import HawkmoonActorSheet from "./base-actor-sheet.mjs"
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import { HawkmoonUtility } from "../../hawkmoon-utility.js"
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export default class HawkmoonCreatureSheet extends HawkmoonActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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classes: [...super.DEFAULT_OPTIONS.classes],
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window: {
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...super.DEFAULT_OPTIONS.window,
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title: "SHEETS.Actor.creature",
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},
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}
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/** @override */
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static PARTS = {
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sheet: {
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template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.hbs",
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},
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}
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/** @override */
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tabGroups = { primary: "principal" }
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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const actor = this.document
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// Add creature-specific data
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context.skills = actor.getSkills ? actor.getSkills() : []
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context.armes = foundry.utils.duplicate(actor.getWeapons ? actor.getWeapons() : [])
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context.protections = foundry.utils.duplicate(actor.getArmors ? actor.getArmors() : [])
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context.combat = actor.getCombatValues ? actor.getCombatValues() : {}
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context.equipements = foundry.utils.duplicate(actor.getEquipments ? actor.getEquipments() : [])
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context.talents = foundry.utils.duplicate(actor.getTalents ? actor.getTalents() : [])
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context.talentsCell = this.#getCelluleTalents()
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context.nbCombativite = actor.system.sante?.nbcombativite || 0
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context.combativiteList = HawkmoonUtility.getCombativiteList(actor.system.sante?.nbcombativite || 0)
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context.initiative = actor.getFlag("world", "last-initiative") || -1
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true })
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context.enrichedHabitat = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.habitat || "", { async: true })
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return context
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}
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/**
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* Get talents from attached cellule
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* @private
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*/
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#getCelluleTalents() {
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const celluleId = this.actor.system?.details?.celluleid
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if (!celluleId) return []
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const cellule = game.actors.get(celluleId)
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if (!cellule) return []
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return foundry.utils.duplicate(cellule.getTalents?.() || [])
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}
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}
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