Files
fvtt-hawkmoon-cyd/modules/applications/sheets/creature-sheet.mjs

61 lines
2.2 KiB
JavaScript

import HawkmoonActorSheet from "./base-actor-sheet.mjs"
import { HawkmoonUtility } from "../../hawkmoon-utility.js"
export default class HawkmoonCreatureSheet extends HawkmoonActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.creature",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.hbs",
},
}
/** @override */
tabGroups = { primary: "principal" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add creature-specific data
context.skills = actor.getSkills ? actor.getSkills() : []
context.armes = foundry.utils.duplicate(actor.getWeapons ? actor.getWeapons() : [])
context.protections = foundry.utils.duplicate(actor.getArmors ? actor.getArmors() : [])
context.combat = actor.getCombatValues ? actor.getCombatValues() : {}
context.equipements = foundry.utils.duplicate(actor.getEquipments ? actor.getEquipments() : [])
context.talents = foundry.utils.duplicate(actor.getTalents ? actor.getTalents() : [])
context.talentsCell = this.#getCelluleTalents()
context.nbCombativite = actor.system.sante?.nbcombativite || 0
context.combativiteList = HawkmoonUtility.getCombativiteList(actor.system.sante?.nbcombativite || 0)
context.initiative = actor.getFlag("world", "last-initiative") || -1
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true })
context.enrichedHabitat = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.habitat || "", { async: true })
return context
}
/**
* Get talents from attached cellule
* @private
*/
#getCelluleTalents() {
const celluleId = this.actor.system?.details?.celluleid
if (!celluleId) return []
const cellule = game.actors.get(celluleId)
if (!cellule) return []
return foundry.utils.duplicate(cellule.getTalents?.() || [])
}
}