Files
fvtt-ecryme/modules/dialogs/ecryme-confront-start-dialog.js

81 lines
2.9 KiB
JavaScript

import { EcrymeUtility } from "../common/ecryme-utility.js";
import { EcrymeConfrontDialog } from "./ecryme-confront-dialog.js";
const { HandlebarsApplicationMixin } = foundry.applications.api
/**
* Confrontation start dialog — Application V2 version.
* Player picks which dice formula to roll (normal / spleen / ideal),
* the dice are rolled and the main EcrymeConfrontDialog is opened.
*/
export class EcrymeConfrontStartDialog extends HandlebarsApplicationMixin(foundry.applications.api.ApplicationV2) {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-ecryme", "ecryme-confront-start-dialog"],
position: { width: 540 },
window: { title: "ECRY.ui.confront" },
actions: {
rollNormal: EcrymeConfrontStartDialog.#onRollNormal,
rollSpleen: EcrymeConfrontStartDialog.#onRollSpleen,
rollIdeal: EcrymeConfrontStartDialog.#onRollIdeal,
cancel: EcrymeConfrontStartDialog.#onCancel,
},
}
/** @override */
static PARTS = {
content: { template: "systems/fvtt-ecryme/templates/dialogs/confront-start-dialog.hbs" },
}
/* -------------------------------------------- */
constructor(actor, rollData, options = {}) {
super(options)
this.actor = actor?.token?.actor ?? actor
this.rollData = rollData
}
/* -------------------------------------------- */
static async create(actor, rollData) {
if (!actor) throw new Error("Ecryme | No actor provided for confront dialog")
if (!rollData) throw new Error("Ecryme | No roll data provided for confront dialog")
if (actor?.token) rollData.tokenId = actor.token.id
return new EcrymeConfrontStartDialog(actor, rollData)
}
/* -------------------------------------------- */
async _prepareContext() {
return {
...this.rollData,
config: game.system.ecryme.config,
}
}
/* -------------------------------------------- */
async #rollConfront(diceFormula) {
const myRoll = await new Roll(diceFormula).roll()
await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
const rollData = this.rollData
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.availableDices = []
for (const result of myRoll.terms[0].results) {
if (!result.discarded) {
const dup = foundry.utils.duplicate(result)
dup.location = "mainpool"
rollData.availableDices.push(dup)
}
}
const confrontDialog = await EcrymeConfrontDialog.create(this.actor, rollData)
confrontDialog.render(true)
this.close()
}
/* -------------------------------------------- */
static async #onRollNormal(event, target) { await this.#rollConfront("4d6") }
static async #onRollSpleen(event, target) { await this.#rollConfront("5d6kl4") }
static async #onRollIdeal(event, target) { await this.#rollConfront("5d6kh4") }
static #onCancel(event, target) { this.close() }
}