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39 Commits

Author SHA1 Message Date
bda88c067e Release with specific message 2025-10-17 22:50:39 +02:00
4003e0e42b Release with specific message 2025-10-17 22:50:04 +02:00
a6d811bcda Sync message 2025-10-17 15:32:44 +02:00
94eb637637 Sync message 2025-10-17 15:32:22 +02:00
8c58367cdc Sync message 2025-10-17 15:31:53 +02:00
c439ca978c Update internal system with dynamic message 2025-10-17 15:17:04 +02:00
ffe1144f2a Update internal system with dynamic message 2025-10-17 15:16:00 +02:00
38ef07d17b Update internal system with dynamic message 2025-10-17 15:15:03 +02:00
a8cc2dce4b Update internal system with dynamic message 2025-10-17 15:14:29 +02:00
0fadd0783c Update internal system with dynamic message 2025-10-17 15:12:19 +02:00
a55a038d32 Update internal system with dynamic message 2025-10-17 15:01:42 +02:00
d012f78881 Update internal system with dynamic message 2025-10-17 14:59:37 +02:00
01e13da234 Correction sur application tokens acteurs 2025-10-17 00:33:24 +02:00
bc09b5050d Correction sur application tokens acteurs 2025-10-17 00:32:42 +02:00
d68001b376 Fix token/actor 2025-10-02 22:53:09 +02:00
6b22dade9c Foundry v13 migration 2025-05-01 23:27:51 +02:00
965fc02eb3 Foundry v13 migration 2025-05-01 23:23:29 +02:00
0ef689bf1b Fix specialization again 2025-03-11 23:47:08 +01:00
c6dcc187d8 Fix babele 2025-03-11 22:29:24 +01:00
e2f24405af Fix waring about grid 2025-02-14 13:36:52 +01:00
0487893f47 Fix v12 issue + remove warnings 2024-04-27 09:33:22 +02:00
d7b7bccbdf Update v11/v12 et correction sur le niveau de jeu 2024-04-26 19:31:30 +02:00
dbf4b17afb Update v11/v12 et correction sur le niveau de jeu 2024-04-26 19:28:57 +02:00
51e5a409c4 Update v11/v12 et correction sur le niveau de jeu 2024-04-26 19:28:28 +02:00
1e4692e850 Ajout des traits dans le header + gestion plus simple des PNJs 2024-03-19 09:16:08 +01:00
40e12c1bba Ajout des traits dans le header + gestion plus simple des PNJs 2024-03-19 09:15:30 +01:00
2450dce46c Fix traits bonus/malus and pictures in journals 2024-03-18 21:57:15 +01:00
67c1066194 Fix traits bonus/malus and pictures in journals 2024-03-18 21:56:10 +01:00
65fe498572 Fix background+landing pages 2024-03-15 12:12:02 +01:00
e1990f88b4 Fix background+landing pages 2024-03-15 12:10:44 +01:00
f99abb0966 Enhance stats 2024-02-08 13:02:57 +01:00
ec6e6be231 Fix confrontation with players 2023-10-12 08:28:30 +02:00
9d26d7bfad Amélirations des specialisations 2023-10-10 20:04:02 +02:00
81848155e5 Amélirations des specialisations 2023-10-10 20:02:13 +02:00
6778a9aa0b Release fix 2023-08-26 21:49:32 +02:00
63aa49c77f Fix CI/CD 2023-08-26 19:18:07 +02:00
0a3265419a Move repo to public area 2023-08-26 09:57:43 +02:00
f5093980b0 Move repo to public area 2023-08-26 09:53:14 +02:00
062a597b70 Various fixes in equipment, biodata 2023-08-25 09:18:45 +02:00
95 changed files with 3539 additions and 2967 deletions

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@@ -28,9 +28,9 @@ jobs:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/uberwald/fvtt-ecryme
manifest: https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/releases/latest/module.json
download: https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme.zip
url: https://www.uberwald.me/gitea/public/fvtt-ecryme
manifest: https://www.uberwald.me/gitea/public/fvtt-ecryme/releases/latest/system.json
download: https://www.uberwald.me/gitea/public/fvtt-ecryme/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme.zip
# Create a zip file with all files required by the module to add to the release
- run: |

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@@ -1,10 +1,12 @@
# Ecryme v2 system for FoundryVTT (French RPG, Open Sesam Games, Official)
This is a base game system with functionnal character sheets for the game Ecryme, powered by the Engrenage system.
You can join the kickstarter and obtain the base books here : https://www.kickstarter.com/projects/osg-us/ecryme
# System overview
The game system in Foundry offers the following features :
- PC/NPC sheet
- Skill rolls

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@@ -1,3 +1,29 @@
v12.0.0
- Support Foundry v11/v12
- Correction sur le niveau de jeu par défaut
v11.0.39
- Modification sur la prise en compte des traits en bonus/malus
- Correction sur les images de l'aide intégrée FR
v11.0.38
- Corrections sur les champs background/notes/equipement libre
- Taduction des répertoires
- Ajout de 2 landing pages
v11.0.36
- Enable deletion specialization
- Custome bonus for specializations
- Specialization direct rolls
v11.0.31
Add profession, fix equipment tab and add missing translation
v11.0.30
Snapshot and more detailed README

4
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[Dolphin]
Timestamp=2024,3,15,11,30,15.103
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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[Dolphin]
Timestamp=2024,3,15,11,30,26.235
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@@ -0,0 +1,4 @@
[Dolphin]
Timestamp=2024,3,15,11,30,19.681
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@@ -33,7 +33,9 @@
"traitbonus": "Bonus trait",
"traitmalus": "Malus trait",
"bonusmalustraits": "Traits Bonus/Malus",
"spectranscend": "Self-Transcend : "
"spectranscend": "Self-Transcend : ",
"confrontselect": "Selected for confrontation",
"sentogm": "Confrontation has been sent to GM"
},
"rule": {
"cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1",
@@ -165,7 +167,8 @@
"bornplace": "Born place",
"residence": "Residence",
"origin": "Origin",
"childhood": "Childhood"
"childhood": "Childhood",
"bonus": "Bonus"
}
}
}

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@@ -33,7 +33,9 @@
"traitbonus": "Trait bonus",
"traitmalus": "Trait malus",
"bonusmalustraits": "Bonus/Malus des Traits",
"spectranscend": "Dépassement de soi : "
"spectranscend": "Dépassement de soi : ",
"confrontselected": "Confrontation selectionnée",
"sentogm": "La confrontation a été envoyée au MJ"
},
"rule": {
"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
@@ -166,7 +168,8 @@
"bornplace": "Lieu de naissance",
"residence": "Résidence",
"origin": "Origine",
"childhood": "Enfance"
"childhood": "Enfance",
"bonus": "Bonus"
}
}
}

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@@ -6,12 +6,12 @@
import { EcrymeUtility } from "../common/ecryme-utility.js";
/* -------------------------------------------- */
export class EcrymeActorSheet extends ActorSheet {
export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "actor"],
template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
width: 860,
@@ -33,7 +33,7 @@ export class EcrymeActorSheet extends ActorSheet {
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
system: foundry.utils.duplicate(this.object.system),
limited: this.object.limited,
skills: this.actor.prepareSkills(),
traits: this.actor.getRollTraits(),
@@ -41,21 +41,21 @@ export class EcrymeActorSheet extends ActorSheet {
ideal: this.actor.getIdeal(),
spleen: this.actor.getSpleen(),
impacts: this.object.getImpacts(),
config: duplicate(game.system.ecryme.config),
config: foundry.utils.duplicate(game.system.ecryme.config),
weapons: this.actor.getWeapons(),
maneuvers: this.actor.getManeuvers(),
impactsMalus: this.actor.getImpactsMalus(),
archetype: duplicate(this.actor.getArchetype()),
archetype: foundry.utils.duplicate(this.actor.getArchetype()),
equipments: this.actor.getEquipments(),
hasCephaly: EcrymeUtility.hasCephaly(),
hasBoheme: EcrymeUtility.hasBoheme(),
hasAmertume: EcrymeUtility.hasAmertume(),
cephalySkills: this.actor.getCephalySkills(),
subActors: duplicate(this.actor.getSubActors()),
subActors: foundry.utils.duplicate(this.actor.getSubActors()),
annency: this.actor.getAnnency(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipementlibre, { async: true }),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, { async: true }),
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.notes, { async: true }),
equipementlibre: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.equipmentfree, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@@ -63,7 +63,7 @@ export class EcrymeActorSheet extends ActorSheet {
}
this.formData = formData;
console.log("PC : ", formData, this.object);
//console.log("PC : ", formData, this.object);
return formData;
}
@@ -75,10 +75,10 @@ export class EcrymeActorSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
});
html.find('.open-annency').click(ev => {
let actorId = $(ev.currentTarget).data("annency-id")
@@ -90,6 +90,9 @@ export class EcrymeActorSheet extends ActorSheet {
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
if (!itemId) {
itemId = $(ev.currentTarget).data("item-id")
}
const item = this.actor.items.get( itemId );
item.sheet.render(true);
});
@@ -102,14 +105,14 @@ export class EcrymeActorSheet extends ActorSheet {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
@@ -128,7 +131,13 @@ export class EcrymeActorSheet extends ActorSheet {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollSkill(categKey, skillKey)
});
});
html.find('.roll-spec').click((event) => {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")
let specId = $(event.currentTarget).data("spec-id")
this.actor.rollSpec(categKey, skillKey, specId)
});
html.find('.roll-skill-confront').click((event) => {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")
@@ -142,36 +151,36 @@ export class EcrymeActorSheet extends ActorSheet {
const li = $(event.currentTarget).parents(".item")
let weaponId = li.data("item-id");
this.actor.rollWeaponConfront(weaponId)
});
});
html.find('.impact-modify').click((event) => {
let impactType = $(event.currentTarget).data("impact-type")
let impactLevel = $(event.currentTarget).data("impact-level")
let modifier = Number($(event.currentTarget).data("impact-modifier"))
this.actor.modifyImpact(impactType, impactLevel, modifier)
});
html.find('.roll-weapon').click((event) => {
const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollArme(armeId)
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
this.render(true);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {

View File

@@ -29,7 +29,7 @@ export class EcrymeActor extends Actor {
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
@@ -73,7 +73,7 @@ export class EcrymeActor extends Actor {
return comp;
}
getArchetype() {
let comp = duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
let comp = foundry.utils.duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
if (comp?.system) {
comp.tarot = EcrymeUtility.getTarot(comp.system.lametutelaire)
}
@@ -92,7 +92,7 @@ export class EcrymeActor extends Actor {
}
/* ----------------------- --------------------- */
addAnnencyActor(actorId) {
let members = duplicate(this.system.base.characters)
let members = foundry.utils.duplicate(this.system.base.characters)
members.push(actorId)
this.update({ 'system.base.characters': members })
}
@@ -103,7 +103,8 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */
getAnnency() {
return game.actors.find(a => a.type == 'annency' && a.system.base.characters.includes(this.id))
let annency = game.actors.find(a => a.type == 'annency' && a.system.base.characters.includes(this.id))
return annency || {}
}
/* -------------------------------------------- */
getConfrontations() {
@@ -135,7 +136,7 @@ export class EcrymeActor extends Actor {
}
/* -------------------------------------------- */
prepareSkills() {
let skills = duplicate(this.system.skills)
let skills = foundry.utils.duplicate(this.system.skills)
for (let categKey in skills) {
let category = skills[categKey]
for (let skillKey in category.skilllist) {
@@ -147,22 +148,22 @@ export class EcrymeActor extends Actor {
}
/* -------------------------------------------- */
getCephalySkills() {
let skills = duplicate(this.system.cephaly.skilllist)
let skills = foundry.utils.duplicate(this.system.cephaly.skilllist)
return skills
}
/* -------------------------------------------- */
getImpacts() {
let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'impact') || [])
return comp;
}
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'weapon') || [])
EcrymeUtility.sortArrayObjectsByName(comp)
return comp;
}
getManeuvers() {
let comp = duplicate(this.items.filter(item => item.type == 'maneuver') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'maneuver') || [])
EcrymeUtility.sortArrayObjectsByName(comp)
return comp;
}
@@ -170,7 +171,7 @@ export class EcrymeActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@@ -205,7 +206,7 @@ export class EcrymeActor extends Actor {
/* ------------------------------------------- */
async buildContainerTree() {
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
for (let equip1 of equipments) {
if (equip1.system.iscontainer) {
equip1.system.contents = []
@@ -300,13 +301,13 @@ export class EcrymeActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
subActors.push(foundry.utils.duplicate(game.actors.get(id)))
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@@ -377,9 +378,10 @@ export class EcrymeActor extends Actor {
rollData.actorId = this.id
rollData.img = this.img
rollData.isReroll = false
rollData.traits = duplicate(this.getRollTraits())
rollData.spleen = duplicate(this.getSpleen() || {})
rollData.ideal = duplicate(this.getIdeal() || {})
rollData.config = game.system.ecryme.config
rollData.traits = foundry.utils.duplicate(this.getRollTraits())
rollData.spleen = foundry.utils.duplicate(this.getSpleen() || {})
rollData.ideal = foundry.utils.duplicate(this.getIdeal() || {})
rollData.confrontBonus = this.getBonusList()
return rollData
@@ -387,14 +389,30 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */
getCommonSkill(categKey, skillKey) {
let skill = this.system.skills[categKey].skilllist[skillKey]
let rollData = this.getCommonRollData()
// Specific NPC case
let skill
if (skillKey == "rawnpc") {
skill = {
name: "ECRY.ui." + categKey,
max: 10,
value: this.system.skills[categKey].pnjvalue,
spec: []
}
} else {
skill = this.system.skills[categKey].skilllist[skillKey]
skill = foundry.utils.duplicate(skill)
skill.spec = this.getSpecializations(skillKey)
}
skill = duplicate(skill)
rollData.skillLevelOptions = [];
for (let i=0; i<=skill.value; i++) {
rollData.skillLevelOptions[i] = `${i}`
}
skill.categKey = categKey
skill.skillKey = skillKey
skill.spec = this.getSpecializations(skillKey)
rollData.skill = skill
rollData.img = skill.img
rollData.impactMalus = this.getImpactMalus(categKey)
@@ -410,6 +428,17 @@ export class EcrymeActor extends Actor {
this.startRoll(rollData).catch("Error on startRoll")
}
/* -------------------------------------------- */
rollSpec(categKey, skillKey, specId) {
let rollData = this.getCommonSkill(categKey, skillKey)
let spec = this.items.find(it => it.type == "specialization" && it.id == specId)
rollData.mode = "skill"
rollData.selectedSpecs = [spec.id]
rollData.forcedSpec = foundry.utils.duplicate(spec)
rollData.title = game.i18n.localize(rollData.skill.name)
this.startRoll(rollData).catch("Error on startRoll")
}
/* -------------------------------------------- */
async rollSkillConfront(categKey, skillKey) {
let rollData = this.getCommonSkill(categKey, skillKey)
@@ -418,8 +447,9 @@ export class EcrymeActor extends Actor {
rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value
rollData.applyTranscendence = "execution"
rollData.traitsBonus = duplicate(rollData.traits)
rollData.traitsMalus = duplicate(rollData.traits)
rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
console.log("ROLLDATA", rollData)
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true)
}
@@ -427,17 +457,16 @@ export class EcrymeActor extends Actor {
async rollCephalySkillConfront(skillKey) {
let rollData = this.getCommonRollData()
rollData.mode = "cephaly"
rollData.skill = duplicate(this.system.cephaly.skilllist[skillKey])
rollData.annency = duplicate(this.getAnnency())
rollData.skill = foundry.utils.duplicate(this.system.cephaly.skilllist[skillKey])
rollData.annency = foundry.utils.duplicate(this.getAnnency())
rollData.img = rollData.skill.img
rollData.skill.categKey = "cephaly"
rollData.skill.skillKey = skillKey
//rollData.impactMalus = this.getImpactMalus(categKey)
rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value
rollData.traitsBonus = duplicate(rollData.traits)
rollData.traitsMalus = duplicate(rollData.traits)
rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
rollData.applyTranscendence = "execution"
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true)
@@ -453,12 +482,12 @@ export class EcrymeActor extends Actor {
rollData = this.getCommonSkill("physical", "shooting")
}
rollData.mode = "weapon"
rollData.weapon = duplicate(weapon)
rollData.weapon = foundry.utils.duplicate(weapon)
rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value
rollData.traitsBonus = duplicate(rollData.traits)
rollData.traitsMalus = duplicate(rollData.traits)
rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
rollData.applyTranscendence = "execution"
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true)
@@ -468,12 +497,12 @@ export class EcrymeActor extends Actor {
rollWeapon(weaponId) {
let weapon = this.items.get(weaponId)
if (weapon) {
weapon = duplicate(weapon)
weapon = foundry.utils.duplicate(weapon)
let rollData = this.getCommonRollData()
if (weapon.system.armetype == "mainsnues" || weapon.system.armetype == "epee") {
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor((this.getPhysiqueMalus() + this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2) }
} else {
rollData.attr = duplicate(this.system.attributs.habilite)
rollData.attr = foundry.utils.duplicate(this.system.attributs.habilite)
}
rollData.mode = "weapon"
rollData.weapon = weapon

View File

@@ -6,12 +6,12 @@
import { EcrymeUtility } from "../common/ecryme-utility.js";
/* -------------------------------------------- */
export class EcrymeAnnencySheet extends ActorSheet {
export class EcrymeAnnencySheet extends foundry.appv1.sheets.ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "actor"],
template: "systems/fvtt-ecryme/templates/actors/annency-sheet.hbs",
width: 640,
@@ -33,9 +33,9 @@ export class EcrymeAnnencySheet extends ActorSheet {
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
system: foundry.utils.duplicate(this.object.system),
limited: this.object.limited,
config: duplicate(game.system.ecryme.config),
config: foundry.utils.duplicate(game.system.ecryme.config),
hasCephaly: EcrymeUtility.hasCephaly(),
hasBoheme: EcrymeUtility.hasBoheme(),
hasAmertume: EcrymeUtility.hasAmertume(),
@@ -75,7 +75,7 @@ export class EcrymeAnnencySheet extends ActorSheet {
let actorId = li.data("actor-id")
this.actor.removeAnnencyActor(actorId)
})
// Update Inventory Item
html.find('.item-edit').click(ev => {

View File

@@ -43,7 +43,7 @@ export class EcrymeCharacterSummary extends Application {
/* -------------------------------------------- */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/fvtt-ecryme/templates/dialogs/character-summary.hbs",
popOut: true,
resizable: true,

View File

@@ -10,14 +10,14 @@ export const ECRYME_CONFIG = {
"melee": "ECRY.ui.melee",
"ranged": "ECRY.ui.ranged"
},
traitLevel: [
{value: -3, text: "-3"},
{value: -2, text: "-2"},
{value: -1, text: "-1"},
{value: +1, text: "+1"},
{value: +2, text: "+2"},
{value: +3, text: "+3"}
],
traitLevel: {
"-3":{value: "-3", text: "-3"},
"-2":{value: "-2", text: "-2"},
"-1":{value: "-1", text: "-1"},
"+1":{value: "+1", text: "+1"},
"+2":{value: "+2", text: "+2"},
"+3":{value: "+3", text: "+3"}
},
impactTypes: {
physical: "ECRY.ui.physical",
mental: "ECRY.ui.mental",
@@ -30,7 +30,7 @@ export const ECRYME_CONFIG = {
major: "ECRY.ui.major"
},
difficulty: {
"-1": {difficulty: "ECRY.ui.none", frequency: "ECRY.ui.none", value: "-"},
"-1": {difficulty: "ECRY.ui.none", frequency: "ECRY.ui.none", value: "-1"},
"8": { difficulty: "ECRY.ui.troublesome", frequency: "ECRY.ui.occasional", value: 8 },
"10": { difficulty: "ECRY.ui.difficult", frequency: "ECRY.ui.uncommon", value: 10 },
"12": { difficulty: "ECRY.ui.verydifficult", frequency: "ECRY.ui.rare", value: 12 },
@@ -57,6 +57,19 @@ export const ECRYME_CONFIG = {
"lige": {name: "ECRY.ui.lige", value: 100 },
"hurle": {name: "ECRY.ui.hurle", value: 10 },
"coin": {name: "ECRY.ui.coin", value: 1 }
},
transcendanceOptions: {
"execution": "ECRY.ui.execution",
"preservation": "ECRY.ui.preservation"
},
bonusMalusPersoOptions: {
"-3": {value: "-3", label: "-3"},
"-2": {value: "-2", label: "-2"},
"-1": {value: "-1", label: "-1"},
"0": {value: "0", label: "0"},
"+1": {value: "1", label: "+1"},
"+2": {value: "2", label: "+2"},
"+3": {value: "3", label: "+3"}
}
}

View File

@@ -36,7 +36,7 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => EcrymeUtility.chatListeners(html));
Hooks.on("getChatLogEntryContext", (html, options) => EcrymeUtility.chatMenuManager(html, options));
Hooks.on("getChatMessageContextOptions", (html, options) => EcrymeUtility.chatMenuManager(html, options));
this.rollDataStore = {}
this.defenderStore = {}
@@ -97,6 +97,7 @@ export class EcrymeUtility {
"level_b": game.i18n.localize("ECRY.settings.boheme"),
"level_a": game.i18n.localize("ECRY.settings.amertume"),
},
default: "level_a",
restricted: true
})
@@ -119,14 +120,14 @@ export class EcrymeUtility {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level == "level_a"
}
/*-------------------------------------------- */
static buildSkillConfig() {
game.system.ecryme.config.skills = {}
for (let categKey in game.data.template.Actor.templates.core.skills) {
let category = game.data.template.Actor.templates.core.skills[categKey]
for (let skillKey in category.skilllist) {
let skill = duplicate(category.skilllist[skillKey])
let skill = foundry.utils.duplicate(category.skilllist[skillKey])
skill.categKey = categKey // Auto reference the category
game.system.ecryme.config.skills[skillKey] = skill
}
@@ -154,8 +155,8 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static getActorFromRollData(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (rollData.defenderTokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (token) {
actor = token.actor
}
@@ -215,7 +216,7 @@ export class EcrymeUtility {
confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation))
}
if (confront.marginPreservation > 0) {
confront.bonus1 = -confront.marginPreservation
confront.bonus1 = confront.marginPreservation
}
let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
@@ -272,20 +273,17 @@ export class EcrymeUtility {
let canTranscendRoll = []
for (let i = 1; i <= 10; i++) {
canTranscendRoll[i] = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec) {
return true
}
return false
return (rollData?.skill?.value >= i && !rollData.transcendUsed && rollData.spec)
}
options.push({
name: game.i18n.localize("ECRY.chat.spectranscend") + i,
icon: '<i class="fas fa-plus-square"></i>',
condition: canTranscendRoll[i],
callback: li => {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
EcrymeUtility.transcendFromSpec(rollData, i).catch("Error on Transcend")
}
@@ -296,26 +294,35 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.button-select-confront', event => {
$(html).on("click", '.button-select-confront', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "ecryme-rolldata")
ui.notifications.info(game.i18n.localize("ECRY.chat.confrontselect"))
EcrymeUtility.manageConfrontation(rollData)
})
html.on("click", '.button-apply-cephaly-difficulty', event => {
$(html).on("click", '.button-apply-cephaly-difficulty', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "ecryme-rolldata")
let difficulty = $("#" + rollData.rollId + "-cephaly-difficulty").val()
EcrymeUtility.manageCephalyDifficulty(rollData, difficulty)
})
html.on("click", '.button-apply-impact', event => {
$(html).on("click", '.button-apply-impact', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let actor = game.actors.get($(event.currentTarget).data("actor-id"))
let tokenId = $(event.currentTarget).data("token-id")
let actor
if (!tokenId) {
actorId = $(event.currentTarget).data("actor-id")
actor = game.actors.get(actorId)
} else {
let token = canvas.tokens.placeables.find(t => t.id == tokenId)
actor = token?.actor
}
actor.modifyImpact($(event.currentTarget).data("impact-type"), $(event.currentTarget).data("impact"), 1)
})
html.on("click", '.button-apply-bonus', event => {
$(html).on("click", '.button-apply-bonus', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let actor = game.actors.get($(event.currentTarget).data("actor-id"))
@@ -337,7 +344,7 @@ export class EcrymeUtility {
'systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs',
'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs',
]
return loadTemplates(templatePaths);
return foundry.applications.handlebars.loadTemplates(templatePaths);
}
/* -------------------------------------------- */
@@ -403,16 +410,21 @@ export class EcrymeUtility {
let id = rollData.rollId
let oldRollData = this.rollDataStore[id] || {}
let newRollData = mergeObject(oldRollData, rollData)
let newRollData = foundry.utils.mergeObject(oldRollData, rollData)
this.rollDataStore[id] = newRollData
}
/* -------------------------------------------- */
static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name)
if (msg.name == "msg-draw-card") {
if (game.user.isGM && game.system.ecryme.currentTirage) {
game.system.ecryme.currentTirage.addCard(msg.data.msgId)
console.log("SOCKET MESSAGE", msg)
if (msg.name == "msg_gm_chat_message") {
let rollData = msg.data.rollData
if (game.user.isGM) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData),
whisper: game.user.id
})
chatMsg.setFlag("world", "ecryme-rolldata", rollData)
}
}
}
@@ -516,7 +528,7 @@ export class EcrymeUtility {
}
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
diceFormula += "+2"
diceFormula += "+" + (String(rollData.spec.system?.bonus) || "2")
}
rollData.bonusMalusTraits = 0
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
@@ -525,7 +537,7 @@ export class EcrymeUtility {
let trait = actor.getTrait(id)
console.log(trait, id)
rollData.traitsBonusList.push(trait)
rollData.bonusMalusTraits += trait.system.level
rollData.bonusMalusTraits += Math.abs(trait.system.level)
}
}
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
@@ -533,7 +545,7 @@ export class EcrymeUtility {
for (let id of rollData.traitsMalus) {
let trait = actor.getTrait(id)
rollData.traitsMalusList.push(trait)
rollData.bonusMalusTraits -= trait.system.level
rollData.bonusMalusTraits -= Math.abs(trait.system.level)
}
}
diceFormula += "+" + rollData.bonusMalusTraits
@@ -551,7 +563,7 @@ export class EcrymeUtility {
let actor = game.actors.get(rollData.actorId)
// Fix difficulty
if (!rollData.difficulty || rollData.difficulty == "-") {
if (!rollData.difficulty || rollData.difficulty == "-1") {
rollData.difficulty = 0
}
rollData.difficulty = Number(rollData.difficulty)
@@ -559,16 +571,16 @@ export class EcrymeUtility {
let diceFormula = this.computeRollFormula(rollData, actor)
// Performs roll
let myRoll = new Roll(diceFormula).roll({ async: false })
let myRoll = await new Roll(diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll)
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.total = myRoll.total
rollData.diceSum = myRoll.terms[0].total
this.computeResults(rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
await msg.setFlag("world", "ecryme-rolldata", rollData)
console.log("Rolldata result", rollData)
@@ -631,12 +643,10 @@ export class EcrymeUtility {
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-ecryme", { msg: "msg_gm_chat_message", data: chatGM });
static blindMessageToGM(chatData) {
chatData.whisper = this.getUsers(user => user.isGM);
console.log("blindMessageToGM", chatData);
game.socket.emit("system.fvtt-ecryme", { name: "msg_gm_chat_message", data: chatData });
}
@@ -662,12 +672,8 @@ export class EcrymeUtility {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
this.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id];
chatOptions.content = "Message only to the GM";
}
else {
} else {
chatOptions.whisper = this.getUsers(user => user.isGM);
}
break;
@@ -682,20 +688,20 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
type: "roll-data",
bonusMalusPerso: 0,
bonusMalusPerso: "0",
bonusMalusSituation: 0,
bonusMalusDef: 0,
annencyBonus: 0,
bonusMalusPortee: 0,
skillTranscendence: 0,
rollMode: game.settings.get("core", "rollMode"),
difficulty: "-",
difficulty: "-1",
useSpleen: false,
useIdeal: false,
impactMalus: 0,
config: duplicate(game.system.ecryme.config)
config: foundry.utils.duplicate(game.system.ecryme.config)
}
EcrymeUtility.updateWithTarget(rollData)
return rollData
@@ -717,11 +723,11 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let msgTxt = "<p>Etes vous certain de souhaiter envoyer cet item dans les limbes ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
label: "Oui, retirez-le",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
@@ -729,7 +735,7 @@ export class EcrymeUtility {
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
label: "Annuler"
}
}
msgTxt += "</p>";

View File

@@ -6,13 +6,13 @@ export class EcrymeConfrontDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = mergeObject(super.defaultOptions, {
let options = foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme ecryme-confrontation-dialog"],
dragDrop: [{ dragSelector: ".confront-dice-container", dropSelector: null }],
width: 620, height: 'fit-content', 'z-index': 99999
});
let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs', rollData);
let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs', rollData);
return new EcrymeConfrontDialog(actor, rollData, html, options);
}
@@ -50,6 +50,7 @@ export class EcrymeConfrontDialog extends Dialog {
let msg = await EcrymeUtility.createChatMessage(this.rollData.alias, "blindroll", {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs`, this.rollData)
})
EcrymeUtility.blindMessageToGM( { rollData: this.rollData, template: "systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs" })
console.log("MSG", this.rollData)
msg.setFlag("world", "ecryme-rolldata", this.rollData)
}
@@ -71,7 +72,7 @@ export class EcrymeConfrontDialog extends Dialog {
$("#confront-dice-pool").html(content)
content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs", this.rollData )
$("#confront-bonus-pool").html(content)
}
/* -------------------------------------------- */
async refreshDialog() {
@@ -83,12 +84,23 @@ export class EcrymeConfrontDialog extends Dialog {
setTimeout(function () { $(".launchConfront").attr("disabled", button) }, 180)
}
/* ------------------ -------------------------- */
_canDragStart(selector) {
console.log("CAN DRAG START", selector, super._canDragStart(selector) )
return true
}
_canDragDrop(selector) {
console.log("CAN DRAG DROP", selector, super._canDragDrop(selector) )
return true
}
/* ------------------ -------------------------- */
_onDragStart(event) {
console.log("DRAGSTART::::", event)
super._onDragStart(event)
let dragType = $(event.srcElement).data("drag-type")
let diceData = {}
//console.log("DRAGTYPE", dragType)
console.log("DRAGTYPE", dragType)
if (dragType == "dice") {
diceData = {
dragType: "dice",
@@ -111,24 +123,24 @@ export class EcrymeConfrontDialog extends Dialog {
let data = JSON.parse(dataJSON)
if ( data.dragType == "dice") {
let idx = Number(data.diceIndex)
//console.log("DATA", data, event, event.srcElement.className)
if (event.srcElement.className.includes("execution") &&
console.log("DATA", data, event, event.srcElement.className)
if (event.srcElement.className.includes("execution") &&
this.rollData.availableDices.filter(d => d.location == "execution").length < 2) {
this.rollData.availableDices[idx].location = "execution"
}
if (event.srcElement.className.includes("preservation") &&
if (event.srcElement.className.includes("preservation") &&
this.rollData.availableDices.filter(d => d.location == "preservation").length < 2) {
this.rollData.availableDices[idx].location = "preservation"
}
if (event.srcElement.className.includes("dice-list")) {
this.rollData.availableDices[idx].location = "mainpool"
}
if (this.rollData.availableDices.filter(d => d.location == "execution").length == 2 && this.rollData.availableDices.filter(d => d.location == "preservation").length == 2) {
this.buttonDisabled = false
} else {
this.buttonDisabled = true
}
}
} else {
let idx = Number(data.bonusIndex)
if (event.srcElement.className.includes("execution")) {
@@ -151,9 +163,9 @@ export class EcrymeConfrontDialog extends Dialog {
// Apply Transcend if needed
if (this.rollData.skillTranscendence > 0) {
if (this.rollData.applyTranscendence == "execution") {
this.rollData.executionTotal += this.rollData.skillTranscendence
this.rollData.executionTotal += Number(this.rollData.skillTranscendence)
} else {
this.rollData.preservationTotal += this.rollData.skillTranscendence
this.rollData.preservationTotal += Number(this.rollData.skillTranscendence)
}
}
}
@@ -180,7 +192,7 @@ export class EcrymeConfrontDialog extends Dialog {
this.processTranscendence()
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
rollData.spec = foundry.utils.duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
rollData.specApplied = true
rollData.executionTotal += 2
rollData.preservationTotal += 2
@@ -200,19 +212,19 @@ export class EcrymeConfrontDialog extends Dialog {
for (let id of rollData.traitsBonusSelected) {
let trait = rollData.traitsBonus.find(t => t._id == id)
trait.activated = true
rollData.bonusMalusTraits += trait.system.level
rollData.bonusMalusTraits += Number(trait.system.level)
}
}
if (rollData.traitsMalusSelected && rollData.traitsMalusSelected.length > 0) {
for (let id of rollData.traitsMalusSelected) {
let trait = rollData.traitsMalus.find(t => t._id == id)
trait.activated = true
rollData.bonusMalusTraits -= trait.system.level
rollData.bonusMalusTraits -= Number(trait.system.level)
}
}
rollData.executionTotal += rollData.bonusMalusTraits + rollData.bonusMalusPerso
rollData.preservationTotal += rollData.bonusMalusTraits + rollData.bonusMalusPerso
rollData.executionTotal += Number(rollData.bonusMalusTraits) + Number(rollData.bonusMalusPerso)
rollData.preservationTotal += Number(rollData.bonusMalusTraits) + Number(rollData.bonusMalusPerso)
this.refreshDialog()
}
@@ -222,7 +234,7 @@ export class EcrymeConfrontDialog extends Dialog {
super.activateListeners(html);
html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
this.rollData.bonusMalusPerso = event.currentTarget.value
this.computeTotals()
})
html.find('#roll-specialization').change((event) => {

View File

@@ -1,13 +1,16 @@
import { EcrymeUtility } from "../common/ecryme-utility.js";
import {EcrymeConfrontDialog } from "./ecryme-confront-dialog.js";
import { EcrymeConfrontDialog } from "./ecryme-confront-dialog.js";
export class EcrymeConfrontStartDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
if (!actor) throw new Error("Ecryme | No actor provided for confront dialog");
if (!rollData) throw new Error("Ecryme | No roll data provided for confront dialog");
if (actor?.token) rollData.tokenId = actor.token.id;
let options = { classes: ["fvtt-ecryme ecryme-confront-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confront-start-dialog.hbs', rollData);
let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-ecryme/templates/dialogs/confront-start-dialog.hbs', rollData);
return new EcrymeConfrontStartDialog(actor, rollData, html, options);
}
@@ -43,22 +46,22 @@ export class EcrymeConfrontStartDialog extends Dialog {
super(conf, options);
this.actor = actor;
this.actor = actor?.token?.actor || actor;
this.rollData = rollData;
}
/* -------------------------------------------- */
async rollConfront( diceFormula ) {
async rollConfront(diceFormula) {
// Do the initial roll
let myRoll = new Roll(diceFormula).roll({async: false})
let myRoll = await new Roll(diceFormula).roll()
await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
// Fill the available dice table
let rollData = this.rollData
rollData.roll = duplicate(myRoll)
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.availableDices = []
for (let result of myRoll.terms[0].results) {
if ( !result.discarded) {
let resultDup = duplicate(result)
if (!result.discarded) {
let resultDup = foundry.utils.duplicate(result)
resultDup.location = "mainpool"
rollData.availableDices.push(resultDup)
}

View File

@@ -6,7 +6,7 @@ export class EcrymeRollDialog extends Dialog {
static async create(actor, rollData) {
let options = { classes: ["ecryme-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/roll-dialog-generic.hbs', rollData);
let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-ecryme/templates/dialogs/roll-dialog-generic.hbs', rollData);
return new EcrymeRollDialog(actor, rollData, html, options);
}
@@ -52,12 +52,12 @@ export class EcrymeRollDialog extends Dialog {
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
html.find('#bonusMalusPerso').change((event) => {
console.log("DIFF", event.currentTarget.value)
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
})
html.find('#roll-difficulty').change((event) => {
@@ -74,13 +74,13 @@ export class EcrymeRollDialog extends Dialog {
})
html.find('#roll-select-transcendence').change((event) => {
this.rollData.skillTranscendence = Number($('#roll-select-transcendence').val())
})
})
html.find('#roll-use-spleen').change((event) => {
this.rollData.useSpleen = event.currentTarget.checked
})
})
html.find('#roll-use-ideal').change((event) => {
this.rollData.useIdeal = event.currentTarget.checked
})
})
}
}

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@@ -5,6 +5,7 @@
*/
/* -------------------------------------------- */
const ECRYME_WELCOME_MESSAGE_URL = "https://www.uberwald.me/gitea/public/fvtt-ecryme/raw/branch/master/welcome-message-ecryme.html"
/* -------------------------------------------- */
// Import Modules
@@ -38,7 +39,7 @@ Hooks.once("init", async function () {
EcrymeUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
// Set an initiative formula for the system
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
@@ -57,56 +58,53 @@ Hooks.once("init", async function () {
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: false });
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-ecryme", EcrymeItemSheet, { makeDefault: true });
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-ecryme", EcrymeItemSheet, { makeDefault: true });
EcrymeUtility.init()
console.log("Babele INIT!")
Babele.get().setSystemTranslationsDir("translated")
});
/* -------------------------------------------- */
function welcomeMessage() {
if (game.user.isGM) {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-ecryme"><span class="rdd-roll-part">
<strong>Bienvenu dans Ecryme !</strong>` });
// Try to fetch the welcome message from the github repo "welcome-message-ecryme.html"
fetch(ECRYME_WELCOME_MESSAGE_URL)
.then(response => response.text())
.then(html => {
console.log("Fetched welcome message:", html);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: html
});
})
.catch(error => {
console.error("Error fetching welcome message:", error);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: "<b>Bienvenue dans Ecryme RPG !</b><br>Visitez le site officiel pour plus d'informations."
});
});
}
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Landing page 1");
if (!exists) {
const scenes = await EcrymeUtility.loadCompendium("fvtt-ecryme.scenes")
let newDocuments = scenes.filter(i => i.name == "Landing page 1");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Landing page 1").activate();
}
}
/* -------------------------------------------- */
@@ -123,10 +121,20 @@ Hooks.once("ready", function () {
});
}
registerUsageCount(game.system.id)
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err =>
console.log("No stats available, giving up.")
)
welcomeMessage();
EcrymeUtility.ready()
EcrymeCharacterSummary.ready()
EcrymeUtility.ready();
EcrymeCharacterSummary.ready();
importDefaultScene();
// Load translations
Babele.get().setSystemTranslationsDir("translated")
})
@@ -144,4 +152,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
}
return true;
});

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@@ -4,11 +4,11 @@ import { EcrymeUtility } from "../common/ecryme-utility.js";
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class EcrymeItemSheet extends ItemSheet {
export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "item"],
template: "systems/fvtt-ecryme/templates/item-sheet.hbs",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@@ -56,20 +56,20 @@ export class EcrymeItemSheet extends ItemSheet {
name: this.object.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
config: duplicate(game.system.ecryme.config),
system: foundry.utils.duplicate(this.object.system),
config: foundry.utils.duplicate(game.system.ecryme.config),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
isGM: game.user.isGM
}
if ( this.object.type == "archetype") {
formData.tarots = EcrymeUtility.getTarots()
}
this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
@@ -89,7 +89,7 @@ export class EcrymeItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(this.item)
let chatData = foundry.utils.duplicate(this.item)
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@@ -115,7 +115,7 @@ export class EcrymeItemSheet extends ItemSheet {
let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
let itemData = this.object.system.levels[levelIndex].choices[choiceIndex].features[featureId]
if (itemData.name != 'None') {

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@@ -1 +1 @@
MANIFEST-000090
MANIFEST-000241

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@@ -1,7 +1,7 @@
2023/08/25-09:06:43.291745 7f42affff6c0 Recovering log #88
2023/08/25-09:06:43.308894 7f42affff6c0 Delete type=3 #86
2023/08/25-09:06:43.308951 7f42affff6c0 Delete type=0 #88
2023/08/25-09:09:02.388289 7f42ae7fc6c0 Level-0 table #93: started
2023/08/25-09:09:02.388354 7f42ae7fc6c0 Level-0 table #93: 0 bytes OK
2023/08/25-09:09:02.396757 7f42ae7fc6c0 Delete type=0 #91
2023/08/25-09:09:02.413788 7f42ae7fc6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
2025/10/17-15:30:30.745305 7f7b753f96c0 Recovering log #239
2025/10/17-15:30:30.799430 7f7b753f96c0 Delete type=3 #237
2025/10/17-15:30:30.799501 7f7b753f96c0 Delete type=0 #239
2025/10/17-15:38:10.264480 7f7b6f3ff6c0 Level-0 table #244: started
2025/10/17-15:38:10.264510 7f7b6f3ff6c0 Level-0 table #244: 0 bytes OK
2025/10/17-15:38:10.271838 7f7b6f3ff6c0 Delete type=0 #242
2025/10/17-15:38:10.286239 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2023/08/25-08:56:40.355200 7f45449ff6c0 Recovering log #84
2023/08/25-08:56:40.368438 7f45449ff6c0 Delete type=3 #82
2023/08/25-08:56:40.368595 7f45449ff6c0 Delete type=0 #84
2023/08/25-09:05:19.712351 7f42ae7fc6c0 Level-0 table #89: started
2023/08/25-09:05:19.712385 7f42ae7fc6c0 Level-0 table #89: 0 bytes OK
2023/08/25-09:05:19.719168 7f42ae7fc6c0 Delete type=0 #87
2023/08/25-09:05:19.719526 7f42ae7fc6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
2025/10/17-15:00:21.595853 7f7b75bfa6c0 Recovering log #235
2025/10/17-15:00:21.649813 7f7b75bfa6c0 Delete type=3 #233
2025/10/17-15:00:21.649870 7f7b75bfa6c0 Delete type=0 #235
2025/10/17-15:19:41.013969 7f7b6f3ff6c0 Level-0 table #240: started
2025/10/17-15:19:41.014009 7f7b6f3ff6c0 Level-0 table #240: 0 bytes OK
2025/10/17-15:19:41.021013 7f7b6f3ff6c0 Delete type=0 #238
2025/10/17-15:19:41.041182 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000026
MANIFEST-000178

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@@ -1,8 +1,8 @@
2023/08/25-09:06:43.332086 7f42affff6c0 Recovering log #24
2023/08/25-09:06:43.343333 7f42affff6c0 Delete type=3 #22
2023/08/25-09:06:43.343425 7f42affff6c0 Delete type=0 #24
2023/08/25-09:09:02.413816 7f42ae7fc6c0 Level-0 table #29: started
2023/08/25-09:09:02.413868 7f42ae7fc6c0 Level-0 table #29: 0 bytes OK
2023/08/25-09:09:02.420658 7f42ae7fc6c0 Delete type=0 #27
2023/08/25-09:09:02.420945 7f42ae7fc6c0 Manual compaction at level-0 from '!journal!N3XOO6dRLuKwQfp2' @ 72057594037927935 : 1 .. '!journal.pages!N3XOO6dRLuKwQfp2.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2023/08/25-09:09:02.420984 7f42ae7fc6c0 Manual compaction at level-1 from '!journal!N3XOO6dRLuKwQfp2' @ 72057594037927935 : 1 .. '!journal.pages!N3XOO6dRLuKwQfp2.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2025/10/17-15:30:30.971906 7f7b75bfa6c0 Recovering log #176
2025/10/17-15:30:31.026021 7f7b75bfa6c0 Delete type=3 #174
2025/10/17-15:30:31.026086 7f7b75bfa6c0 Delete type=0 #176
2025/10/17-15:38:10.306636 7f7b6f3ff6c0 Level-0 table #181: started
2025/10/17-15:38:10.306674 7f7b6f3ff6c0 Level-0 table #181: 0 bytes OK
2025/10/17-15:38:10.313150 7f7b6f3ff6c0 Delete type=0 #179
2025/10/17-15:38:10.313296 7f7b6f3ff6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2025/10/17-15:38:10.313313 7f7b6f3ff6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)

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@@ -1,8 +1,8 @@
2023/08/25-08:56:40.391655 7f45449ff6c0 Recovering log #20
2023/08/25-08:56:40.402088 7f45449ff6c0 Delete type=3 #18
2023/08/25-08:56:40.402156 7f45449ff6c0 Delete type=0 #20
2023/08/25-09:05:19.719759 7f42ae7fc6c0 Level-0 table #25: started
2023/08/25-09:05:19.719808 7f42ae7fc6c0 Level-0 table #25: 0 bytes OK
2023/08/25-09:05:19.726375 7f42ae7fc6c0 Delete type=0 #23
2023/08/25-09:05:19.739729 7f42ae7fc6c0 Manual compaction at level-0 from '!journal!N3XOO6dRLuKwQfp2' @ 72057594037927935 : 1 .. '!journal.pages!N3XOO6dRLuKwQfp2.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2023/08/25-09:05:19.739776 7f42ae7fc6c0 Manual compaction at level-1 from '!journal!N3XOO6dRLuKwQfp2' @ 72057594037927935 : 1 .. '!journal.pages!N3XOO6dRLuKwQfp2.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2025/10/17-15:00:21.833480 7f7b74bf86c0 Recovering log #172
2025/10/17-15:00:21.882268 7f7b74bf86c0 Delete type=3 #170
2025/10/17-15:00:21.882323 7f7b74bf86c0 Delete type=0 #172
2025/10/17-15:19:41.054674 7f7b6f3ff6c0 Level-0 table #177: started
2025/10/17-15:19:41.054706 7f7b6f3ff6c0 Level-0 table #177: 0 bytes OK
2025/10/17-15:19:41.060762 7f7b6f3ff6c0 Delete type=0 #175
2025/10/17-15:19:41.066886 7f7b6f3ff6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2025/10/17-15:19:41.066920 7f7b6f3ff6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000090
MANIFEST-000241

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@@ -1,7 +1,7 @@
2023/08/25-09:06:43.313751 7f45449ff6c0 Recovering log #88
2023/08/25-09:06:43.332919 7f45449ff6c0 Delete type=3 #86
2023/08/25-09:06:43.332977 7f45449ff6c0 Delete type=0 #88
2023/08/25-09:09:02.396939 7f42ae7fc6c0 Level-0 table #93: started
2023/08/25-09:09:02.396976 7f42ae7fc6c0 Level-0 table #93: 0 bytes OK
2023/08/25-09:09:02.405091 7f42ae7fc6c0 Delete type=0 #91
2023/08/25-09:09:02.420883 7f42ae7fc6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
2025/10/17-15:30:30.916441 7f7b6ffff6c0 Recovering log #239
2025/10/17-15:30:30.969161 7f7b6ffff6c0 Delete type=3 #237
2025/10/17-15:30:30.969226 7f7b6ffff6c0 Delete type=0 #239
2025/10/17-15:38:10.293308 7f7b6f3ff6c0 Level-0 table #244: started
2025/10/17-15:38:10.293344 7f7b6f3ff6c0 Level-0 table #244: 0 bytes OK
2025/10/17-15:38:10.299936 7f7b6f3ff6c0 Delete type=0 #242
2025/10/17-15:38:10.313277 7f7b6f3ff6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2023/08/25-08:56:40.374817 7f42aeffd6c0 Recovering log #84
2023/08/25-08:56:40.392507 7f42aeffd6c0 Delete type=3 #82
2023/08/25-08:56:40.392560 7f42aeffd6c0 Delete type=0 #84
2023/08/25-09:05:19.732932 7f42ae7fc6c0 Level-0 table #89: started
2023/08/25-09:05:19.732977 7f42ae7fc6c0 Level-0 table #89: 0 bytes OK
2023/08/25-09:05:19.739465 7f42ae7fc6c0 Delete type=0 #87
2023/08/25-09:05:19.739765 7f42ae7fc6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
2025/10/17-15:00:21.772351 7f7b753f96c0 Recovering log #235
2025/10/17-15:00:21.831028 7f7b753f96c0 Delete type=3 #233
2025/10/17-15:00:21.831106 7f7b753f96c0 Delete type=0 #235
2025/10/17-15:19:41.021157 7f7b6f3ff6c0 Level-0 table #240: started
2025/10/17-15:19:41.021192 7f7b6f3ff6c0 Level-0 table #240: 0 bytes OK
2025/10/17-15:19:41.028272 7f7b6f3ff6c0 Delete type=0 #238
2025/10/17-15:19:41.041197 7f7b6f3ff6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)

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MANIFEST-000127

8
packs/scenes/LOG Normal file
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@@ -0,0 +1,8 @@
2025/10/17-15:30:30.864236 7f7b75bfa6c0 Recovering log #125
2025/10/17-15:30:30.913603 7f7b75bfa6c0 Delete type=3 #123
2025/10/17-15:30:30.913658 7f7b75bfa6c0 Delete type=0 #125
2025/10/17-15:38:10.278555 7f7b6f3ff6c0 Level-0 table #130: started
2025/10/17-15:38:10.278587 7f7b6f3ff6c0 Level-0 table #130: 0 bytes OK
2025/10/17-15:38:10.286086 7f7b6f3ff6c0 Delete type=0 #128
2025/10/17-15:38:10.286263 7f7b6f3ff6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes!zvY1RwBhTfwdZIBa' @ 0 : 0; will stop at (end)
2025/10/17-15:38:10.286292 7f7b6f3ff6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes!zvY1RwBhTfwdZIBa' @ 0 : 0; will stop at (end)

8
packs/scenes/LOG.old Normal file
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@@ -0,0 +1,8 @@
2025/10/17-15:00:21.717758 7f7b74bf86c0 Recovering log #121
2025/10/17-15:00:21.769008 7f7b74bf86c0 Delete type=3 #119
2025/10/17-15:00:21.769070 7f7b74bf86c0 Delete type=0 #121
2025/10/17-15:19:41.060844 7f7b6f3ff6c0 Level-0 table #126: started
2025/10/17-15:19:41.060869 7f7b6f3ff6c0 Level-0 table #126: 0 bytes OK
2025/10/17-15:19:41.066791 7f7b6f3ff6c0 Delete type=0 #124
2025/10/17-15:19:41.066893 7f7b6f3ff6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes!zvY1RwBhTfwdZIBa' @ 0 : 0; will stop at (end)
2025/10/17-15:19:41.066927 7f7b6f3ff6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes!zvY1RwBhTfwdZIBa' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000090
MANIFEST-000241

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@@ -1,7 +1,7 @@
2023/08/25-09:06:43.291938 7f42aeffd6c0 Recovering log #88
2023/08/25-09:06:43.311799 7f42aeffd6c0 Delete type=3 #86
2023/08/25-09:06:43.311854 7f42aeffd6c0 Delete type=0 #88
2023/08/25-09:09:02.334209 7f42ae7fc6c0 Level-0 table #93: started
2023/08/25-09:09:02.334296 7f42ae7fc6c0 Level-0 table #93: 0 bytes OK
2023/08/25-09:09:02.346293 7f42ae7fc6c0 Delete type=0 #91
2023/08/25-09:09:02.364301 7f42ae7fc6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
2025/10/17-15:30:30.682022 7f7b75bfa6c0 Recovering log #239
2025/10/17-15:30:30.742602 7f7b75bfa6c0 Delete type=3 #237
2025/10/17-15:30:30.742693 7f7b75bfa6c0 Delete type=0 #239
2025/10/17-15:38:10.271948 7f7b6f3ff6c0 Level-0 table #244: started
2025/10/17-15:38:10.271975 7f7b6f3ff6c0 Level-0 table #244: 0 bytes OK
2025/10/17-15:38:10.278425 7f7b6f3ff6c0 Delete type=0 #242
2025/10/17-15:38:10.286252 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2023/08/25-08:56:40.355478 7f42affff6c0 Recovering log #84
2023/08/25-08:56:40.372234 7f42affff6c0 Delete type=3 #82
2023/08/25-08:56:40.372332 7f42affff6c0 Delete type=0 #84
2023/08/25-09:05:19.704735 7f42ae7fc6c0 Level-0 table #89: started
2023/08/25-09:05:19.704765 7f42ae7fc6c0 Level-0 table #89: 0 bytes OK
2023/08/25-09:05:19.712218 7f42ae7fc6c0 Delete type=0 #87
2023/08/25-09:05:19.719509 7f42ae7fc6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
2025/10/17-15:00:21.537451 7f7b74bf86c0 Recovering log #235
2025/10/17-15:00:21.591584 7f7b74bf86c0 Delete type=3 #233
2025/10/17-15:00:21.591645 7f7b74bf86c0 Delete type=0 #235
2025/10/17-15:19:41.028380 7f7b6f3ff6c0 Level-0 table #240: started
2025/10/17-15:19:41.028403 7f7b6f3ff6c0 Level-0 table #240: 0 bytes OK
2025/10/17-15:19:41.034791 7f7b6f3ff6c0 Delete type=0 #238
2025/10/17-15:19:41.041211 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)

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packs/traits/000192.ldb Normal file

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packs/traits/000243.log Normal file
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@@ -1 +1 @@
MANIFEST-000090
MANIFEST-000241

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@@ -1,7 +1,7 @@
2023/08/25-09:06:43.312129 7f42af7fe6c0 Recovering log #88
2023/08/25-09:06:43.329832 7f42af7fe6c0 Delete type=3 #86
2023/08/25-09:06:43.329881 7f42af7fe6c0 Delete type=0 #88
2023/08/25-09:09:02.405626 7f42ae7fc6c0 Level-0 table #93: started
2023/08/25-09:09:02.405697 7f42ae7fc6c0 Level-0 table #93: 0 bytes OK
2023/08/25-09:09:02.413585 7f42ae7fc6c0 Delete type=0 #91
2023/08/25-09:09:02.420919 7f42ae7fc6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
2025/10/17-15:30:30.802095 7f7b6ffff6c0 Recovering log #239
2025/10/17-15:30:30.861659 7f7b6ffff6c0 Delete type=3 #237
2025/10/17-15:30:30.861731 7f7b6ffff6c0 Delete type=0 #239
2025/10/17-15:38:10.258105 7f7b6f3ff6c0 Level-0 table #244: started
2025/10/17-15:38:10.258177 7f7b6f3ff6c0 Level-0 table #244: 0 bytes OK
2025/10/17-15:38:10.264342 7f7b6f3ff6c0 Delete type=0 #242
2025/10/17-15:38:10.286223 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,7 @@
2023/08/25-08:56:40.373273 7f42af7fe6c0 Recovering log #84
2023/08/25-08:56:40.389363 7f42af7fe6c0 Delete type=3 #82
2023/08/25-08:56:40.389459 7f42af7fe6c0 Delete type=0 #84
2023/08/25-09:05:19.726495 7f42ae7fc6c0 Level-0 table #89: started
2023/08/25-09:05:19.726528 7f42ae7fc6c0 Level-0 table #89: 0 bytes OK
2023/08/25-09:05:19.732766 7f42ae7fc6c0 Delete type=0 #87
2023/08/25-09:05:19.739752 7f42ae7fc6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
2025/10/17-15:00:21.652305 7f7b753f96c0 Recovering log #235
2025/10/17-15:00:21.715259 7f7b753f96c0 Delete type=3 #233
2025/10/17-15:00:21.715340 7f7b753f96c0 Delete type=0 #235
2025/10/17-15:19:41.034921 7f7b6f3ff6c0 Level-0 table #240: started
2025/10/17-15:19:41.034948 7f7b6f3ff6c0 Level-0 table #240: 0 bytes OK
2025/10/17-15:19:41.041045 7f7b6f3ff6c0 Delete type=0 #238
2025/10/17-15:19:41.041223 7f7b6f3ff6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)

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@@ -3,8 +3,10 @@
"esmodules": [
"modules/ecryme-main.js"
],
"gridDistance": 1,
"gridUnits": "m",
"grid": {
"distance": 2,
"units": "m"
},
"languages": [
{
"lang": "fr",
@@ -62,6 +64,18 @@
"ASSISTANT": "OWNER"
}
},
{
"label": "Scenes",
"type": "Scene",
"name": "scenes",
"path": "packs/scenes",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"label": "Maneuvers",
"type": "Item",
@@ -88,10 +102,10 @@
}
],
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/raw/branch/master/system.json",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-ecryme/raw/branch/master/system.json",
"compatibility": {
"minimum": "10",
"verified": "11"
"minimum": "13",
"verified": "13"
},
"id": "fvtt-ecryme",
"primaryTokenAttribute": "secondary.health",
@@ -110,8 +124,8 @@
]
},
"title": "Ecryme, le Jeu de Rôles",
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme",
"version": "11.0.21",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v11.0.21.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-ecryme",
"version": "13.0.3",
"download": "https://www.uberwald.me/gitea/public/fvtt-ecryme/archive/fvtt-ecryme-v13.0.3.zip",
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
}

View File

@@ -28,28 +28,34 @@
"skills": {
"physical": {
"name": "ECRY.ui.physical",
"pnjvalue": 0,
"skilllist": {
"athletics": {
"key": "athletics",
"name": "ECRY.ui.athletics",
"max": 0,
"value": 0
},
"driving": {
"key": "driving",
"name": "ECRY.ui.driving",
"max": 0,
"value": 0
},
"fencing": {
"key": "fencing",
"name": "ECRY.ui.fencing",
"max": 0,
"value": 0
},
"brawling": {
"key": "brawling",
"name": "ECRY.ui.brawling",
"max": 0,
"value": 0
},
"shooting": {
"key": "shooting",
"name": "ECRY.ui.shooting",
"max": 0,
"value": 0
@@ -58,28 +64,34 @@
},
"mental": {
"name": "ECRY.ui.mental",
"pnjvalue": 0,
"skilllist": {
"anthropomecanology": {
"key": "anthropomecanology",
"name": "ECRY.ui.anthropomecanology",
"value": 0,
"max": 10
},
"ecrymology": {
"key": "ecrymology",
"name": "ECRY.ui.ecrymology",
"value": 0,
"max": 10
},
"traumatology": {
"key": "traumatology",
"name": "ECRY.ui.traumatology",
"value": 0,
"max": 10
},
"traversology": {
"key": "traversology",
"name": "ECRY.ui.traversology",
"value": 0,
"max": 10
},
"urbatechnology": {
"key": "urbatechnology",
"name": "ECRY.ui.urbatechnology",
"value": 0,
"max": 10
@@ -88,28 +100,34 @@
},
"social": {
"name": "ECRY.ui.social",
"pnjvalue": 0,
"skilllist": {
"quibbling": {
"key": "quibbling",
"name": "ECRY.ui.quibbling",
"value": 0,
"max": 10
},
"creativity": {
"key": "creativity",
"name": "ECRY.ui.creativity",
"value": 0,
"max": 10
},
"loquacity": {
"key": "loquacity",
"name": "ECRY.ui.loquacity",
"value": 0,
"max": 10
},
"guile": {
"key": "guile",
"name": "ECRY.ui.guile",
"value": 0,
"max": 10
},
"performance": {
"key": "performance",
"name": "ECRY.ui.performance",
"value": 0,
"max": 10
@@ -267,6 +285,7 @@
"effect": 0
},
"specialization": {
"bonus": 2,
"templates": [
"common"
],

View File

@@ -15,29 +15,40 @@
<div class="flexrow">
<ul>
<li class="flexrow item" data-item-id="{{spleen.id}}">
<label class="item-name-label-medium">Spleen :</label>
<label class="item-field-label-short">Spleen :</label>
<label class="item-name-label-long">{{spleen.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if spleen}}
<div class="item-controls item-controls-fixed-full">
<a class="item-control item-add" data-type="trait" title="Create Trait"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
class="fas fa-plus"></i></a>
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
<li class="item flexrow" data-item-id="{{ideal.id}}">
<label class="item-name-label-medium">Ideal :</label>
<label class="item-field-label-short">Ideal :</label>
<label class="item-name-label-long">{{ideal.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if ideal}}
<div class="item-controls item-controls-fixed-full">
<a class="item-control item-add" data-type="trait" title="Create Trait"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
class="fas fa-plus"></i></a>
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
<li class="item flexrow flexrow-no-expand flexrow-start ">
<label class="item-name-label-short">Traits :</label>
{{#each traits as |trait key|}}
<label class="item-name-label-free"><a data-item-id="{{trait._id}}" class="item-edit">{{trait.name}}</a>,&nbsp;</label>
{{/each}}
</li>
</ul>
</div>
@@ -74,10 +85,29 @@
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header impact-title">
<h3><label class="items-title-text">{{localize category.name}} ({{valueAtIndex @root.impactsMalus
categkey}})</label></h3>
<h3>
{{#if (eq @root.type "npc")}}
<a class="roll-skill-confront" data-category-key="{{categkey}}" data-skill-key="rawnpc">
<i class="fa-regular fa-swords"></i>
</a>
<a class="roll-skill" data-category-key="{{categkey}}" data-skill-key="rawnpc">
<i class="fa-solid fa-dice-d6"></i>
{{/if}}
<label class="items-title-text">{{localize category.name}} ({{valueAtIndex @root.impactsMalus
categkey}})</label>
{{#if (eq @root.type "npc")}}
</a>
<select class="item-field-label-short-header" type="text"
name="system.skills.{{categkey}}.pnjvalue" value="{{category.pnjvalue}}"
data-dtype="Number">
{{selectOptions @root.config.skillLevel selected=category.pnjvalue}}
</select>
{{/if}}
</h3>
</span>
</li>
{{#each category.skilllist as |skill skillkey|}}
<li class="item flexrow list-item">
<span class="item-name-label-long">
@@ -91,26 +121,23 @@
<select class="item-field-label-short" type="text"
name="system.skills.{{categkey}}.skilllist.{{skillkey}}.value" value="{{skill.value}}"
data-dtype="Number">
{{#select skill.value}}
{{#each @root.config.skillLevel as |level key| }}
<option value="{{level}}">{{level}}</option>
{{/each}}
{{/select}}
{{selectOptions @root.config.skillLevel selected=skill.value}}
</select>
</li>
<li class="item flexrow list-item">
<ul class="ul-level1">
{{#each skill.spec as |spec idx|}}
<li class="item flexrow list-item" data-item-id="{{spec._id}}" data-item-type="specialization">
<a class="roll-spec" data-spec-id="{{spec._id}}">
<a class="roll-spec" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}"
data-spec-id="{{spec._id}}">
<i class="fa-solid fa-dice-d6"></i>
{{spec.name}}
</a>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" data-type="specialization" title="Edit Item"><i
class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="specialization" title="Delete Item"><i
class="fas fa-plus"></i></a>
<a class="item-control item-delete" data-type="specialization" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@@ -143,11 +170,7 @@
</a></span>
<select class="item-field-label-short" type="text" name="system.cephaly.skilllist.{{skillkey}}.value"
value="{{skill.value}}" data-dtype="Number">
{{#select skill.value}}
{{#each @root.config.skillLevel as |level key| }}
<option value="{{level}}">{{level}}</option>
{{/each}}
{{/select}}
{{selectOptions @root.config.skillLevel selected=skill.value}}
</select>
</li>
{{/each}}
@@ -157,7 +180,8 @@
<div>
{{#if annency}}
<h3>{{localize "ECRY.ui.annency"}} : <a class="open-annency" data-annency-id="{{annency.id}}">{{annency.name}}<i class="fas fa-edit"></i></a></h3>
<h3>{{localize "ECRY.ui.annency"}} : <a class="open-annency"
data-annency-id="{{annency.id}}">{{annency.name}}<i class="fas fa-edit"></i></a></h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-long">

View File

@@ -23,7 +23,7 @@
<li>{{localize skill.name}}: {{skill.value}} </li>
{{#if spec}}
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}}) </li>
{{/if}}
{{#each traitsBonus as |trait idx|}}
@@ -40,7 +40,14 @@
<li>{{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}} </li>
{{/if}}
{{#if (isGM)}}
{{else}}
<li>{{localize "ECRY.ui.execution"}} : {{executionTotal}}</li>
<li>{{localize "ECRY.ui.preservation"}} : {{preservationTotal}}</li>
{{/if}}
</ul>
{{#if (isGM)}}
{{#if (eq mode "cephaly")}}
<div>
@@ -55,6 +62,10 @@
{{else}}
<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button>
{{/if}}
{{else}}
<div>
{{localize "ECRY.chat.sentogm"}}
</div>
{{/if}}
</div>

View File

@@ -15,7 +15,7 @@
<div>
<ul>
<li>Confrontation : {{rollData1.alias}} vs {{rollData2.alias}}</li>
<li><strong>Confrontation</strong> : {{rollData1.alias}} vs {{rollData2.alias}}</li>
<li>{{localize rollData1.skill.name}} ({{rollData1.skill.value}}) vs {{localize rollData2.skill.name}} ({{rollData2.skill.value}}) </li>
<li>{{rollData1.executionTotal}} vs {{rollData2.preservationTotal}} : {{marginExecution}}</li>
<li>{{rollData1.preservationTotal}} vs {{rollData2.executionTotal}} : {{marginPreservation}}</li>
@@ -32,21 +32,21 @@
<li>{{localize "ECRY.ui.effect"}} {{localize "ECRY.ui.execution"}} : {{effectExecution}}</li>
{{#if impactExecution}}
<li>Impact {{rollData2.alias}} : 1 {{localize (concat "ECRY.ui." impactExecution)}}</li>
<button class="button-apply-impact" data-actor-id="{{rollData2.actorId}}" data-impact-type={{rollData1.skill.categKey}} data-impact="{{impactExecution}}">{{localize "ECRY.ui.applyimpact"}}</button>
<button class="button-apply-impact" data-token-id="{{rollData2.tokenId}}" data-actor-id="{{rollData2.actorId}}" data-impact-type={{rollData1.skill.categKey}} data-impact="{{impactExecution}}">{{localize "ECRY.ui.applyimpact"}}</button>
{{/if}}
{{#if bonus2}}
<li>Bonus {{rollData2.alias}} : {{bonus2}}</li>
<button class="button-apply-bonus" data-actor-id="{{rollData2.actorId}}" data-bonus="{{bonus2}}">{{localize "ECRY.ui.applybonus"}}</button>
<button class="button-apply-bonus" data-token-id="{{rollData2.tokenId}}" data-actor-id="{{rollData2.actorId}}" data-bonus="{{bonus2}}">{{localize "ECRY.ui.applybonus"}}</button>
{{/if}}
<li>{{localize "ECRY.ui.effect"}} {{localize "ECRY.ui.preservation"}} : {{effectPreservation}}</li>
{{#if impactPreservation}}
<li>Impact {{rollData1.alias}} : 1 {{localize (concat "ECRY.ui." impactPreservation)}}</li>
<button class="button-apply-impact" data-actor-id="{{rollData1.actorId}}" data-impact-type={{rollData1.skill.categKey}} data-impact="{{impactPreservation}}">{{localize "ECRY.ui.applyimpact"}}</button>
<button class="button-apply-impact" data-token-id="{{rollData1.tokenId}}" data-actor-id="{{rollData1.actorId}}" data-impact-type={{rollData1.skill.categKey}} data-impact="{{impactPreservation}}">{{localize "ECRY.ui.applyimpact"}}</button>
{{/if}}
{{#if bonus1}}
<li>Bonus {{rollData1.alias}} : {{bonus1}}</li>
<button class="button-apply-bonus" data-actor-id="{{rollData1.actorId}}" data-bonus="{{bonus1}}">{{localize "ECRY.ui.applybonus"}}</button>
<button class="button-apply-bonus" data-token-id="{{rollData1.tokenId}}" data-actor-id="{{rollData1.actorId}}" data-bonus="{{bonus1}}">{{localize "ECRY.ui.applybonus"}}</button>
{{/if}}
</ul>
</div>

View File

@@ -21,7 +21,7 @@
{{#if skill}}
<li>{{localize skill.name}}: {{skill.value}} </li>
{{#if spec}}
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}}) </li>
{{/if}}
{{/if}}

View File

@@ -55,20 +55,13 @@
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
<select class="" id="roll-select-transcendence" data-type="Number">
{{#select skillTranscendence}}
{{#for 0 skill.value 1}}
<option value="{{this}}">{{this}}</option>
{{/for}}
{{/select}}
{{selectOptions config.skillLevel selected=skillTranscendence}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.transcendapply"}} : </span>
<select class="" id="roll-apply-transcendence" data-type="String">
{{#select applyTranscendence}}
<option value="execution">{{localize "ECRY.ui.execution"}}</option>
<option value="preservation">{{localize "ECRY.ui.preservation"}}</option>
{{/select}}
{{selectOptions config.transcendanceOptions selected=applyTranscendence localize=true}}
</select>
</div>
@@ -121,16 +114,8 @@
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span>
<select id="bonusMalusPerso" name="bonusMalusPerso">
{{#select bonusMalusPerso}}
<option value="-3">-3</option>
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
{{/select}}
<select id="bonusMalusPerso" name="bonusMalusPerso" type="text" data-dtype="String">
{{selectOptions config.bonusMalusPersoOptions selected=bonusMalusPerso labelAttr="label"}}
</select>
</div>

View File

@@ -14,22 +14,25 @@
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
<select class="" id="roll-select-transcendence" data-type="Number">
{{#select skillTranscendence}}
{{#for 0 skill.value 1}}
<option value="{{this}}">{{this}}</option>
{{/for}}
{{/select}}
{{selectOptions config.skillLevel selected=skillTranscendence}}
</select>
</div>
{{#if forcedSpec}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
<span class="roll-dialog-label">{{forcedSpec.name}} (+{{forcedSpec.system.bonus}})</span>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
<select class="" id="roll-specialization" data-type="String" multiple>
{{#each skill.spec as |spec idx|}}
<option value="{{spec.id}}">{{spec.name}}</option>
<option value="{{spec.id}}">{{spec.name}} (+{{spec.system.bonus}})</option>
{{/each}}
</select>
</div>
{{/if}}
{{#if spleen}}
<div class="flexrow">
@@ -68,16 +71,8 @@
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span>
<select id="bonusMalusPerso" name="bonusMalusPerso">
{{#select bonusMalusPerso}}
<option value="-3">-3</option>
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
{{/select}}
<select type="text" id="bonusMalusPerso" name="bonusMalusPerso" data-dtype="String">
{{selectOptions config.bonusMalusPersoOptions selected=bonusMalusPerso labelAttr="label"}}
</select>
</div>

View File

@@ -12,13 +12,8 @@
<div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span>
<select class="" type="text" id="roll-difficulty" value="{{difficulty}}" data-dtype="Number">
{{#select difficulty}}
{{#each config.difficulty as |diffData value| }}
<option value="{{diffData.value}}">{{localize diffData.difficulty}} / {{localize diffData.frequency}}
({{diffData.value}})</option>
{{/each}}
{{/select}}
<select class="" type="text" id="roll-difficulty" data-dtype="String">
{{selectOptions config.difficulty selected=difficulty localize=true labelAttr="difficulty"}}
</select>
</div>

View File

@@ -22,22 +22,14 @@
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.impactType"}}</label>
<select class="item-field-label-medium" type="text" name="system.impacttype" value="{{system.impacttype}}" data-dtype="String">
{{#select system.impacttype}}
{{#each config.impactTypes as |type key| }}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
{{selectOptions config.impactTypes selected=system.impacttype localize=true }}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.impactLevel"}}</label>
<select class="item-field-label-medium" type="text" name="system.impactlevel" value="{{system.impactlevel}}" data-dtype="String">
{{#select system.impactlevel}}
{{#each config.impactLevels as |level key| }}
<option value="{{key}}">{{localize level}}</option>
{{/each}}
{{/select}}
{{selectOptions config.impactLevels selected=system.impactlevel localize=true }}
</select>
</li>
</ul>

View File

@@ -22,14 +22,15 @@
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.skill"}}</label>
<select class="item-field-label-medium" type="text" name="system.skillkey" value="{{system.skillkey}}" data-dtype="String">
{{#select system.skillkey}}
{{#each config.skills as |skill key| }}
<option value="{{key}}">{{localize skill.name}}</option>
{{/each}}
{{/select}}
{{selectOptions config.skills selected=system.skillkey localize=true valueAttr="key" labelAttr="name"}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.bonus"}}</label>
<input type="text" class="item-field-label-short" name="system.bonus" value="{{system.bonus}}" data-dtype="Number"/>
</li>
</ul>
</div>
</div>

View File

@@ -22,23 +22,14 @@
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.traitType"}}</label>
<select class="item-field-label-medium" type="text" name="system.traitype" value="{{system.traitype}}" data-dtype="String">
{{#select system.traitype}}
{{#each config.traitTypes as |type key| }}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
{{selectOptions config.traitTypes selected=system.traitype}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.niveauTrait"}}</label>
<select class="item-field-label-medium" type="text" name="system.level" value="{{system.level}}" data-dtype="Number">
{{#select system.level}}
{{#each config.traitLevel as |level key| }}
<option value="{{level.value}}">{{level.text}}</option>
{{/each}}
{{/select}}
</select>
<select class="item-field-label-medium" type="text" name="system.level" value="{{system.level}}" data-dtype="String">
{{selectOptions config.traitLevel selected=system.level labelAttr="text"}}
</li>
</ul>
</div>

View File

@@ -22,11 +22,7 @@
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.weapontype"}}</label>
<select class="item-field-label-medium" type="text" name="system.weapontype" value="{{system.weapontype}}" data-dtype="String">
{{#select system.weapontype}}
{{#each config.weaponTypes as |type key| }}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
{{selectOptions config.weaponTypes selected=system.weapontype localize=true}}
</select>
</li>

View File

@@ -8,11 +8,7 @@
<label class="item-field-label-long">{{localize "ECRY.ui.cost"}}</label>
<input type="text" class="item-field-label-short" name="system.cost" value="{{system.cost}}" data-dtype="Number" />
<select class="item-field-label-medium" type="text" name="system.costunit" value="{{system.costunit}}" data-dtype="String">
{{#select system.costunit}}
{{#each config.costUnits as |unit key| }}
<option value="{{key}}">{{localize unit.name}}</option>
{{/each}}
{{/select}}
{{selectOptions config.costUnits selected=system.costunit localize=true labelAttr="name"}}
</select>
</li>

View File

@@ -2,6 +2,18 @@
"label": "Equipement",
"mapping": {
"description": "system.description"
},
"folders": {
"Armor": "Armure",
"Weapons": "Armes",
"Clothing": "Vêtements",
"Food": "Nourriture",
"Lighting": "Eclairage",
"Miscellany" : "Divers",
"Musical instruments": "Instruments de musique",
"Reading, writing, recording": "Lecture, écriture, enregistrement",
"Travel equipment": "Equipement de voyage",
"Vehicle": "Véhicule"
},
"entries": {
"Absinthe": {

View File

@@ -2,6 +2,11 @@
"label": "Spécialisation",
"mapping": {
"description": "system.description"
},
"folders": {
"Mental": "Mentale",
"Physical": "Physique",
"Spocial": "Sociale"
},
"entries": {
"Aircraft": {

View File

@@ -2,6 +2,9 @@
"label": "Traits",
"mapping": {
"description": "system.description"
},
"folders": {
"Maneuvers": "Manoeuvres"
},
"entries": {
"Ability to stay calm": {

View File

@@ -0,0 +1,42 @@
<h3 class="welcome-message-h3">Bonjour à tous !</h3>
<div class="message-chat-center">
👋 Juste un petit message pour vous informer que :
<br />
<strong
>⚠️ Le nouveau financement participatif pour la prochaine extension
d'Écryme, LES SECRETS DE L'ÉCRYME ouvre le 21 octobre !</strong
>
</div>
<div class="message-chat-center">
⚠️ Suivez la page de pré-lancement ici pour être sûr de ne pas manquer le
lancement : <br /><a href="https://shorturl.at/qDjg7"
>https://shorturl.at/qDjg7</a
>
</div>
<div class="message-chat-center">
Nous avons aussi un nouveau Discord pour ceux ou celles qui souhaiteraient
participer plus activement à la communauté des jeux d'Open Sesame Games, avec
un espace dédié aux écrymiens ! <br />
Nouveaux joueurs comme vétérans sont les bienvenus, n'hésitez pas à passer
pour papoter, profiter de nos ressources, ou suivre les nouvelles d'OSG plus
directement. Cliquez ici :<br />
<a href="https://discord.gg/dUPhNfJdaD">https://discord.gg/dUPhNfJdaD</a
><br />
</div>
<div class="message-chat-center">
Ce système vous est proposé par Open Sesame Games.<br />
Vous trouverez de l'aide dans
@UUID[Compendium.fvtt-ecryme.help.JournalEntry.wooTFYjEwh83FwgT]{Aide pour
Ecryme}<br />
ainsi que sur le Discord de Foundry FR :<br>
<a href="https://discord.gg/pPSDNJk">https://discord.gg/pPSDNJk</a>
</div>
</div>
Merci pour votre attention et à très bientôt pour la suite ! L'équipe Open
Sesame Games
</div>