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| c1a9bfbb04 |
@@ -10,17 +10,17 @@ jobs:
|
||||
steps:
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will be cloned to the runner."
|
||||
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
- uses: https://github.com/RouxAntoine/checkout@v3.5.4
|
||||
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
uses: https://github.com/battila7/get-version-action@v2
|
||||
|
||||
# Substitute the Manifest and Download URLs in the system.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
uses: https://github.com/microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: "system.json"
|
||||
env:
|
||||
@@ -29,23 +29,43 @@ jobs:
|
||||
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
|
||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme-${{github.event.release.tag_name}}.zip
|
||||
|
||||
# Build CSS from LESS
|
||||
- uses: https://github.com/actions/setup-node@v4
|
||||
with:
|
||||
node-version: "20"
|
||||
- run: npm install && npm run build
|
||||
|
||||
# Create a zip file with all files required by the system to add to the release
|
||||
- run: |
|
||||
apt update -y
|
||||
apt install -y zip
|
||||
apt install -y zip jq
|
||||
|
||||
- run: zip -r ./fvtt-ecryme-${{github.event.release.tag_name}}.zip system.json README.md LICENSE.txt changelog.md css/ fonts/ images/ lang/ modules/ styles/ packs/ templates/ translated/ welcome-message-ecryme.html
|
||||
- run: zip -r ./fvtt-ecryme-${{github.event.release.tag_name}}.zip system.json README.md LICENSE.md changelog.md css/ fonts/ images/ lang/ modules/ styles/ packs/ templates/ translated/ welcome-message-ecryme.html
|
||||
|
||||
- name: setup go
|
||||
uses: https://github.com/actions/setup-go@v4
|
||||
- name: Upload release assets
|
||||
env:
|
||||
GITEA_TOKEN: ${{ secrets.ALLOW_PUSH_RELEASE }}
|
||||
TAG_NAME: ${{ github.event.release.tag_name }}
|
||||
REPO: ${{ gitea.repository }}
|
||||
run: |
|
||||
RELEASE_ID=$(curl -s -H "Authorization: token $GITEA_TOKEN" \
|
||||
"https://www.uberwald.me/gitea/api/v1/repos/$REPO/releases/tags/$TAG_NAME" | jq -r '.id')
|
||||
curl -s -H "Authorization: token $GITEA_TOKEN" \
|
||||
-H "Content-Type: application/zip" \
|
||||
--data-binary @./fvtt-ecryme-$TAG_NAME.zip \
|
||||
"https://www.uberwald.me/gitea/api/v1/repos/$REPO/releases/$RELEASE_ID/assets?name=fvtt-ecryme-$TAG_NAME.zip"
|
||||
curl -s -H "Authorization: token $GITEA_TOKEN" \
|
||||
-H "Content-Type: application/json" \
|
||||
--data-binary @./system.json \
|
||||
"https://www.uberwald.me/gitea/api/v1/repos/$REPO/releases/$RELEASE_ID/assets?name=system.json"
|
||||
|
||||
- name: Publish to Foundry server
|
||||
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
|
||||
with:
|
||||
go-version: ">=1.20.1"
|
||||
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./fvtt-ecryme-${{github.event.release.tag_name}}.zip
|
||||
system.json
|
||||
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
|
||||
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
|
||||
id: "fvtt-ecryme"
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json"
|
||||
notes: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme-${{github.event.release.tag_name}}.zip"
|
||||
compatibility-minimum: "13"
|
||||
compatibility-verified: "14"
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
# Ecryme (FoundryVTT) — agent notes
|
||||
|
||||
**This is a FoundryVTT Game System** (not a module), id `fvtt-ecryme`. Compatible with Foundry v13–v14. Requires `babele` and `lib-wrapper`.
|
||||
|
||||
## Quick commands
|
||||
|
||||
| Command | What |
|
||||
|---------|------|
|
||||
| `npm run build` | Compile `styles/ecryme.less` → `css/ecryme.css` via Gulp |
|
||||
| `npm run watch` | Watch `styles/**/*.less` and rebuild |
|
||||
|
||||
No other npm scripts exist. **No tests, no linter, no typechecker, no TypeScript.** Pure JS ES modules, no bundling.
|
||||
|
||||
## Project structure
|
||||
|
||||
```
|
||||
modules/ # JS source (loaded directly by Foundry, no build step)
|
||||
ecryme-main.js # Entry point — registers documents, sheets, hooks, templates
|
||||
actors/ # Actor document + sheet classes (pc, npc, annency)
|
||||
items/ # Item document + sheet classes (equipment, weapon, trait, spec, maneuver)
|
||||
models/ # Foundry DataModels (extends TypeDataModel) — schema definitions
|
||||
dialogs/ # Roll/confrontation dialog classes
|
||||
app/ # Combat, commands, hotbar, summary app
|
||||
common/ # Config constants + utility helpers (798-line utility)
|
||||
templates/ # Handlebars sheets (actors/, items/, chat/, dialogs/)
|
||||
styles/ # LESS source files (ecryme.less imports all partials)
|
||||
lang/ # fr.json, en.json localization
|
||||
packs/ # LevelDB compendium packs (specialisation, equipment, traits, scenes, maneuvers, help)
|
||||
translated/fr/ # Babele translation JSON files for compendium content
|
||||
images/ # Assets, icons, UI
|
||||
css/ # Compiled CSS output (committed despite being in .gitignore)
|
||||
```
|
||||
|
||||
## Architecture
|
||||
|
||||
- **App v1 sheets** (`foundry.appv1.sheets.ActorSheet`/`ItemSheet`), not ApplicationV2
|
||||
- **DataModels** replace the deprecated `template.json` (kept as `template.json.SAVED`)
|
||||
- Actor types: `pc`, `npc`, `annency`
|
||||
- Item types: `equipment`, `weapon`, `trait`, `specialization`, `maneuver`
|
||||
- ES module imports use relative paths with `.js` extension
|
||||
- Custom combat class extends `Combat` with its own initiative formula
|
||||
- Socket enabled (`"socket": true` in `system.json`)
|
||||
|
||||
## Conventions (verified from codebase)
|
||||
|
||||
- **JS files**: kebab-case (`ecryme-actor.js`)
|
||||
- **Classes**: PascalCase (`EcrymeActor`)
|
||||
- **Templates**: kebab-case `.hbs` (`actor-sheet.hbs`)
|
||||
- **Barrel files**: `_module.js`
|
||||
- **Hooks**: init → register classes/sheets/templates; ready → welcome msg/scene import; babele.init → register translation dir
|
||||
|
||||
## Release
|
||||
|
||||
Gitea CI (`.gitea/workflows/release.yaml`) triggers on published release. Zips the source tree directly — JS is used as-is, no build step for JS. CSS must be pre-compiled before release.
|
||||
@@ -1,261 +0,0 @@
|
||||
# Rapport d'Audit - Migration DataModels Ecryme
|
||||
|
||||
Date: 2026-02-18
|
||||
Auditeur: Review automatique complet
|
||||
Status: ✅ **APPROUVÉ AVEC NOTES**
|
||||
|
||||
## Résumé Exécutif
|
||||
|
||||
La migration du système Ecryme de template.json vers DataModels a été revue en détail. **Tous les champs essentiels ont été correctement migrés**. Quelques notes et observations ci-dessous.
|
||||
|
||||
## Méthodologie de l'Audit
|
||||
|
||||
1. ✅ Comparaison ligne par ligne du template.json
|
||||
2. ✅ Vérification de chaque DataModel créé
|
||||
3. ✅ Validation de la structure des données
|
||||
4. ✅ Recherche de champs manquants ou mal typés
|
||||
5. ✅ Vérification du code source pour templates non référencés
|
||||
|
||||
## Résultats Détaillés
|
||||
|
||||
### Items DataModels (10 types)
|
||||
|
||||
| Type | Champs attendus | Champs trouvés | Status |
|
||||
|------|----------------|----------------|--------|
|
||||
| equipment | 5 | 5 | ✅ |
|
||||
| weapon | 6 | 6 | ✅ |
|
||||
| trait | 3 | 3 | ✅ |
|
||||
| specialization | 3 | 3 | ✅ |
|
||||
| maneuver | 1 | 1 | ✅ |
|
||||
| scar | 3 | 3 | ✅ |
|
||||
| annency (item) | 4 | 4 | ✅ |
|
||||
| boheme | 3 | 3 | ✅ |
|
||||
| contact | 4 | 4 | ✅ |
|
||||
| confrontation | 6 | 6 | ✅ |
|
||||
|
||||
**Total: 10/10 ✅**
|
||||
|
||||
### Acteurs DataModels (3 types)
|
||||
|
||||
| Type | Sections | Champs vérifiés | Status |
|
||||
|------|----------|-----------------|--------|
|
||||
| pc | biodata, skills, impacts, cephaly, internals | 14 biodata + 15 skills + 12 impacts + 5 cephaly + 1 internals | ✅ |
|
||||
| npc | (hérite de pc) | Identique à PC | ✅ |
|
||||
| annency | base, boheme | 6 base + 4 boheme | ✅ |
|
||||
|
||||
**Total: 3/3 ✅**
|
||||
|
||||
## Détails des Vérifications
|
||||
|
||||
### 1. Equipment (modules/models/equipment.js)
|
||||
- ✅ description (HTMLField)
|
||||
- ✅ weight (NumberField, initial: 0)
|
||||
- ✅ cost (NumberField, initial: 0)
|
||||
- ✅ costunit (StringField)
|
||||
- ✅ quantity (NumberField, initial: 1)
|
||||
|
||||
**Note**: Le champ "weight" apparaît deux fois dans template.json (dans template "equipement" ET dans "equipment" type) - c'est une redondance du template.json, notre DataModel est correct.
|
||||
|
||||
### 2. Weapon (modules/models/weapon.js)
|
||||
- ✅ description (HTMLField)
|
||||
- ✅ weight, cost, costunit (hérités du template)
|
||||
- ✅ weapontype (StringField, initial: "melee")
|
||||
- ✅ effect (NumberField, initial: 0)
|
||||
|
||||
### 3. Trait (modules/models/trait.js)
|
||||
- ✅ description (HTMLField)
|
||||
- ✅ traitype (StringField, initial: "normal")
|
||||
- ✅ level (NumberField, initial: 1)
|
||||
|
||||
### 4. Specialization (modules/models/specialization.js)
|
||||
- ✅ description (HTMLField)
|
||||
- ✅ bonus (NumberField, initial: 2)
|
||||
- ✅ skillkey (StringField)
|
||||
|
||||
**Note**: Dans template.json, "bonus" est placé AVANT "templates" (ligne 289), ce qui est inhabituel mais géré correctement.
|
||||
|
||||
### 5. Maneuver (modules/models/maneuver.js)
|
||||
- ✅ description (HTMLField)
|
||||
|
||||
### 6. Scar (modules/models/scar.js)
|
||||
- ✅ description (HTMLField)
|
||||
- ✅ skillcategory (ArrayField avec choices)
|
||||
- ✅ scarLevel (NumberField, initial: 1)
|
||||
|
||||
### 7. Annency Item (modules/models/annency-item.js)
|
||||
- ✅ description (HTMLField)
|
||||
- ✅ collective (BooleanField, initial: false)
|
||||
- ✅ multiple (BooleanField, initial: false)
|
||||
- ✅ improvements (StringField)
|
||||
|
||||
### 8. Boheme (modules/models/boheme.js)
|
||||
- ✅ description (HTMLField)
|
||||
- ✅ ideals (StringField)
|
||||
- ✅ political (StringField)
|
||||
|
||||
### 9. Contact (modules/models/contact.js)
|
||||
- ✅ description (HTMLField)
|
||||
- ✅ attitude (StringField, initial: "neutral", avec choices)
|
||||
- ✅ organization (StringField)
|
||||
- ✅ location (StringField)
|
||||
|
||||
### 10. Confrontation (modules/models/confrontation.js)
|
||||
- ✅ description (HTMLField)
|
||||
- ✅ attackerId (StringField)
|
||||
- ✅ defenserId (StringField)
|
||||
- ✅ rolllist (ArrayField de ObjectField)
|
||||
- ✅ bonusexecution (NumberField, initial: 0)
|
||||
- ✅ bonuspreservation (NumberField, initial: 0)
|
||||
|
||||
### 11. PC Actor (modules/models/pc.js)
|
||||
|
||||
#### Biodata (14 champs)
|
||||
- ✅ age, size, lieunaissance, nationalite (StringField)
|
||||
- ✅ profession, residence, milieusocial, poids (StringField)
|
||||
- ✅ cheveux, sexe, yeux, enfance (StringField)
|
||||
- ✅ description, gmnotes (HTMLField)
|
||||
|
||||
#### Skills (15 compétences + métadonnées)
|
||||
- ✅ physical: 5 compétences (athletics, driving, fencing, brawling, shooting)
|
||||
- Chaque compétence: key, name, value, max
|
||||
- ✅ mental: 5 compétences (anthropomecanology, ecrymology, traumatology, traversology, urbatechnology)
|
||||
- Chaque compétence: key, name, value, max (initial: 10)
|
||||
- ✅ social: 5 compétences (quibbling, creativity, loquacity, guile, performance)
|
||||
- Chaque compétence: key, name, value, max (initial: 10)
|
||||
- ✅ Métadonnées: name, pnjvalue pour chaque catégorie
|
||||
|
||||
**Vérification technique du spread operator**: ✅ VALIDÉ
|
||||
Le spread `...skillSchema` suivi de l'override des champs key/name fonctionne correctement.
|
||||
|
||||
#### Impacts (12 champs - 3 catégories × 4 niveaux)
|
||||
- ✅ physical: superficial, light, serious, major
|
||||
- ✅ mental: superficial, light, serious, major
|
||||
- ✅ social: superficial, light, serious, major
|
||||
|
||||
#### Cephaly (5 compétences)
|
||||
- ✅ elegy, entelechy, mekany, psyche, scoria
|
||||
- Chaque compétence: name, value, max (initial: 10)
|
||||
|
||||
#### Autres champs
|
||||
- ✅ subactors (ArrayField)
|
||||
- ✅ equipmentfree (StringField)
|
||||
- ✅ internals.confrontbonus (NumberField)
|
||||
|
||||
### 12. NPC Actor (modules/models/npc.js)
|
||||
- ✅ Hérite correctement de EcrymePCDataModel
|
||||
- Structure identique aux PC
|
||||
|
||||
### 13. Annency Actor (modules/models/annency.js)
|
||||
|
||||
#### Base (6 champs)
|
||||
- ✅ iscollective (BooleanField, initial: false)
|
||||
- ✅ ismultiple (BooleanField, initial: false)
|
||||
- ✅ characters (ArrayField)
|
||||
- ✅ location (SchemaField avec "1", "2", "3", "4", "5")
|
||||
- ✅ description (HTMLField)
|
||||
- ✅ enhancements (StringField)
|
||||
|
||||
#### Boheme (4 champs)
|
||||
- ✅ name (StringField)
|
||||
- ✅ ideals (StringField)
|
||||
- ✅ politic (StringField)
|
||||
- ✅ description (HTMLField)
|
||||
|
||||
## Observations et Notes
|
||||
|
||||
### 1. Template "npccore" - Non Migré ⚠️
|
||||
|
||||
**Trouvé dans**: template.json lignes 193-196
|
||||
```json
|
||||
"npccore": {
|
||||
"npctype": "",
|
||||
"description": ""
|
||||
}
|
||||
```
|
||||
|
||||
**Status**: ⚠️ Non migré
|
||||
**Raison**: Ce template est défini mais **jamais utilisé** par aucun type d'acteur
|
||||
- PC utilise: biodata, core
|
||||
- NPC utilise: biodata, core
|
||||
- Annency utilise: annency
|
||||
|
||||
**Recherche dans le code**: Aucune référence à "npccore" ou "npctype" trouvée dans les fichiers .js
|
||||
|
||||
**Conclusion**: Template vestigial (probablement ancien), peut être ignoré en toute sécurité.
|
||||
|
||||
### 2. Liste "types" Incomplète dans template.json 📝
|
||||
|
||||
**Dans template.json ligne 233-238**, la liste des types Items ne contient que:
|
||||
- equipment, trait, weapon, specialization, maneuver
|
||||
|
||||
**Mais le fichier définit aussi**:
|
||||
- confrontation, scar, annency, boheme, contact
|
||||
|
||||
**Analysis**:
|
||||
- `jq '.Item | keys'` confirme que TOUS les types sont définis
|
||||
- La liste "types" est probablement documentaire et n'est pas utilisée par Foundry
|
||||
- Tous les types sont correctement enregistrés dans CONFIG.Item.dataModels
|
||||
|
||||
**Conclusion**: Pas de problème, liste "types" incomplète est documentaire seulement.
|
||||
|
||||
### 3. Choix de HTMLField vs StringField 📋
|
||||
|
||||
**Décision prise**: Tous les champs "description" utilisent HTMLField au lieu de StringField
|
||||
|
||||
**Justification**:
|
||||
- Meilleure pratique Foundry VTT
|
||||
- Permet éditeur enrichi dans les sheets
|
||||
- Support des enrichers (@UUID, @Embed, etc.)
|
||||
- Indexation pour recherche de texte
|
||||
|
||||
**Impact**: ✅ Positif, amélioration par rapport à template.json
|
||||
|
||||
### 4. Validation des Types de Champs
|
||||
|
||||
| Champ template.json | Type DataModel | Validation |
|
||||
|---------------------|----------------|------------|
|
||||
| "" (string) | StringField | ✅ |
|
||||
| "" (pour description) | HTMLField | ✅ (amélioration) |
|
||||
| 0 (number) | NumberField | ✅ |
|
||||
| [] (array) | ArrayField | ✅ |
|
||||
| {} (object) | SchemaField | ✅ |
|
||||
| false (boolean) | BooleanField | ✅ |
|
||||
|
||||
## Tests Recommandés
|
||||
|
||||
Avant mise en production, tester:
|
||||
|
||||
1. ✅ Syntaxe JavaScript (node --check) - **PASSÉ**
|
||||
2. ⏳ Création nouveaux acteurs (PC, NPC, Annency)
|
||||
3. ⏳ Création nouveaux items (tous les types)
|
||||
4. ⏳ Ouverture acteurs existants
|
||||
5. ⏳ Ouverture items existants
|
||||
6. ⏳ Modification valeurs dans sheets
|
||||
7. ⏳ Import depuis compendia
|
||||
8. ⏳ Rolls et confrontations
|
||||
9. ⏳ Gestion équipement
|
||||
|
||||
## Conclusion
|
||||
|
||||
### ✅ Verdict: MIGRATION RÉUSSIE
|
||||
|
||||
**Points forts:**
|
||||
- ✅ Tous les champs essentiels migrés
|
||||
- ✅ Structure correcte des DataModels
|
||||
- ✅ Types de champs appropriés
|
||||
- ✅ Valeurs initiales conformes
|
||||
- ✅ Utilisation de HTMLField (amélioration)
|
||||
- ✅ Code syntaxiquement correct
|
||||
- ✅ Documentation complète créée
|
||||
|
||||
**Points d'attention mineurs:**
|
||||
- ⚠️ Template "npccore" non migré (mais non utilisé - OK)
|
||||
- 📝 Liste "types" incomplète dans template.json (documentaire - OK)
|
||||
|
||||
**Recommandation**: ✅ **APPROUVÉ POUR TESTS**
|
||||
|
||||
La migration peut procéder aux tests en environnement Foundry VTT.
|
||||
|
||||
---
|
||||
|
||||
**Signature de l'audit**: Automatique - Revue complète du 2026-02-18
|
||||
@@ -1,126 +0,0 @@
|
||||
# Erreur Babele/LibWrapper - Analyse et Solution
|
||||
|
||||
## Contexte de l'Erreur
|
||||
|
||||
```
|
||||
Error: Cannot read properties of null (reading 'isGM')
|
||||
at initWrapper (wrapper.js:8:62)
|
||||
at Object.fn (babele.js:19:5)
|
||||
```
|
||||
|
||||
## Analyse
|
||||
|
||||
### Origine de l'Erreur
|
||||
|
||||
Cette erreur provient des modules **Babele** ou **LibWrapper**, PAS de nos DataModels. Elle se produit lorsque ces modules tentent d'accéder à `game.user.isGM` pendant le hook 'init', mais `game.user` est encore `null` à ce moment-là.
|
||||
|
||||
### Pourquoi `game.user` est null ?
|
||||
|
||||
Dans Foundry VTT, l'ordre d'initialisation est :
|
||||
1. Hook 'init' - Configuration du système
|
||||
2. Hook 'setup' - Préparation des données
|
||||
3. Hook 'ready' - **C'est ici que `game.user` est disponible**
|
||||
|
||||
Pendant 'init', l'utilisateur n'est pas encore connecté, donc `game.user` est null.
|
||||
|
||||
### Lien avec les DataModels ?
|
||||
|
||||
Les DataModels eux-mêmes ne causent pas l'erreur, MAIS leur import au niveau module (top-level import) peut affecter le timing d'exécution et déclencher des problèmes de timing avec Babele/LibWrapper.
|
||||
|
||||
## Solution Appliquée
|
||||
|
||||
### Import Dynamique des DataModels
|
||||
|
||||
**AVANT** (import statique) :
|
||||
```javascript
|
||||
// Import DataModels
|
||||
import * as models from "./models/_module.js";
|
||||
|
||||
Hooks.once("init", async function () {
|
||||
// ... utilise models
|
||||
});
|
||||
```
|
||||
|
||||
**APRÈS** (import dynamique) :
|
||||
```javascript
|
||||
Hooks.once("init", async function () {
|
||||
// Import DataModels dynamically to avoid timing issues
|
||||
const models = await import("./models/_module.js");
|
||||
|
||||
// ... utilise models
|
||||
});
|
||||
```
|
||||
|
||||
### Avantages de l'Import Dynamique
|
||||
|
||||
1. ✅ **Retarde le chargement** des DataModels jusqu'à l'exécution du hook 'init'
|
||||
2. ✅ **Évite les problèmes de timing** avec d'autres modules
|
||||
3. ✅ **Permet au hook 'init' d'être async** (c'est déjà le cas)
|
||||
4. ✅ **Compatible avec tous les navigateurs modernes**
|
||||
|
||||
## Vérifications Complémentaires
|
||||
|
||||
### Test 1: Vérifier sur Master
|
||||
|
||||
**À FAIRE**: Basculer sur la branche `master` et tester si l'erreur existe.
|
||||
|
||||
```bash
|
||||
git checkout master
|
||||
# Lancer Foundry VTT
|
||||
```
|
||||
|
||||
**Si l'erreur existe sur master** :
|
||||
- Ce n'est PAS lié aux DataModels
|
||||
- C'est un problème de version de module (Babele/LibWrapper)
|
||||
- Solution : Mettre à jour les modules ou signaler le bug
|
||||
|
||||
**Si l'erreur N'existe PAS sur master** :
|
||||
- L'import dynamique devrait résoudre le problème
|
||||
- Sinon, investiguer plus en profondeur
|
||||
|
||||
### Test 2: Versions des Modules
|
||||
|
||||
Dans Foundry VTT, vérifier :
|
||||
- Version de **Babele** installée
|
||||
- Version de **LibWrapper** installée (si présent)
|
||||
- Compatibilité avec **Foundry v13**
|
||||
|
||||
Les modules doivent être à jour pour Foundry v13.
|
||||
|
||||
### Test 3: Sans Babele (test de diagnostic)
|
||||
|
||||
Temporairement, désactiver Babele pour confirmer que c'est la source :
|
||||
1. Aller dans Configuration > Gestion des Modules
|
||||
2. Désactiver Babele
|
||||
3. Relancer le monde
|
||||
4. Si ça fonctionne : confirme que c'est Babele
|
||||
|
||||
⚠️ **Attention** : Ecryme requiert Babele, donc ne pas le laisser désactivé.
|
||||
|
||||
## Workaround Alternatif (si l'import dynamique ne suffit pas)
|
||||
|
||||
Si le problème persiste, on peut protéger l'accès à `game.user` dans le code :
|
||||
|
||||
```javascript
|
||||
// Dans ecryme-utility.js ligne 84-86
|
||||
Handlebars.registerHelper('isGM', function () {
|
||||
return game.user?.isGM ?? false; // Safe navigation
|
||||
});
|
||||
```
|
||||
|
||||
Mais cette modification ne devrait pas être nécessaire car l'helper n'est pas appelé pendant 'init'.
|
||||
|
||||
## Recommandations
|
||||
|
||||
1. **Tester avec l'import dynamique** (déjà appliqué)
|
||||
2. **Vérifier sur master** si l'erreur existe déjà
|
||||
3. **Mettre à jour Babele** à la dernière version compatible v13
|
||||
4. **Si le problème persiste** : Signaler le bug au développeur de Babele
|
||||
|
||||
## Fichiers Modifiés
|
||||
|
||||
- `modules/ecryme-main.js` : Import dynamique des DataModels
|
||||
|
||||
## Prochaine Étape
|
||||
|
||||
**Relancer Foundry VTT** et vérifier si l'import dynamique résout le problème de timing.
|
||||
@@ -1,80 +0,0 @@
|
||||
# Résolution Erreurs d'Initialisation
|
||||
|
||||
## Problèmes Rencontrés et Solutions
|
||||
|
||||
### Erreur 1: Cannot read properties of null (reading 'isGM')
|
||||
|
||||
**Problème**: L'ordre d'initialisation dans le hook 'init' n'était pas optimal.
|
||||
|
||||
**Solution**: Réorganisation de `modules/ecryme-main.js` pour enregistrer les DataModels AVANT de définir `game.system.ecryme`.
|
||||
|
||||
### Erreur 2: The "value" field already belongs to some other parent
|
||||
|
||||
**Problème**: Les instances de champs étaient réutilisées au lieu de créer de nouvelles instances.
|
||||
|
||||
#### Explication Technique
|
||||
|
||||
En JavaScript, le spread operator (`...`) copie les **références** aux objets, pas les objets eux-mêmes :
|
||||
|
||||
```javascript
|
||||
// ❌ INCORRECT - Partage les mêmes instances
|
||||
const skillSchema = {
|
||||
value: new fields.NumberField({ initial: 0 })
|
||||
};
|
||||
|
||||
const skills = {
|
||||
athletics: new fields.SchemaField({ ...skillSchema }), // Réutilise la même instance de 'value'
|
||||
driving: new fields.SchemaField({ ...skillSchema }) // Réutilise la même instance de 'value'
|
||||
};
|
||||
```
|
||||
|
||||
Foundry interdit la réutilisation d'une instance de champ dans plusieurs parents.
|
||||
|
||||
#### Solution Appliquée
|
||||
|
||||
Création de **fonctions helper** qui retournent de **nouvelles instances** à chaque appel :
|
||||
|
||||
```javascript
|
||||
// ✅ CORRECT - Crée de nouvelles instances
|
||||
const createSkillSchema = (keyValue, nameValue, maxValue = 0) => ({
|
||||
key: new fields.StringField({ initial: keyValue }),
|
||||
name: new fields.StringField({ initial: nameValue }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
|
||||
max: new fields.NumberField({ initial: maxValue, integer: true, min: 0 })
|
||||
});
|
||||
|
||||
const skills = {
|
||||
athletics: new fields.SchemaField(createSkillSchema("athletics", "ECRY.ui.athletics")),
|
||||
driving: new fields.SchemaField(createSkillSchema("driving", "ECRY.ui.driving"))
|
||||
};
|
||||
```
|
||||
|
||||
#### Corrections dans `modules/models/pc.js`
|
||||
|
||||
1. **createSkillSchema()** - Pour les 15 compétences (physical, mental, social)
|
||||
2. **createCephalySkillSchema()** - Pour les 5 compétences cephaly
|
||||
3. **createImpactSchema()** - Pour les 3 catégories d'impacts (physical, mental, social)
|
||||
|
||||
Chaque fonction crée de **nouvelles instances** de champs à chaque appel, évitant ainsi le partage de références.
|
||||
|
||||
## Changements Effectués
|
||||
|
||||
### Fichier: modules/ecryme-main.js
|
||||
- Réorganisation de l'ordre d'initialisation
|
||||
- CONFIG.Actor/Item.dataModels enregistrés avant game.system.ecryme
|
||||
|
||||
### Fichier: modules/models/pc.js
|
||||
- Remplacement des objets partagés par des fonctions helper
|
||||
- createSkillSchema() pour skills
|
||||
- createCephalySkillSchema() pour cephaly
|
||||
- createImpactSchema() pour impacts
|
||||
|
||||
## Validation
|
||||
|
||||
- ✅ Syntaxe JavaScript vérifiée (`node --check`)
|
||||
- ✅ Pattern correctement appliqué (fonctions au lieu d'objets partagés)
|
||||
- ✅ Conforme aux meilleures pratiques Foundry VTT
|
||||
|
||||
## Prochaine Étape
|
||||
|
||||
Relancer Foundry VTT pour vérifier que les deux erreurs sont résolues.
|
||||
+393
@@ -0,0 +1,393 @@
|
||||
Creative Commons Legal Code
|
||||
|
||||
CC BY-NC-SA 4.0
|
||||
|
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Attribution-NonCommercial-ShareAlike 4.0 International
|
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|
||||
=======================================================================
|
||||
|
||||
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
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does not provide legal services or legal advice. Distribution of
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Creative Commons public licenses does not create a lawyer-client or
|
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|
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|
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|
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|
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By exercising the Licensed Rights (defined below), You accept and agree
|
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Section 1 -- Definitions.
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a. Adapted Material means material subject to Copyright and Similar
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b. Adapter's License means the license You apply to Your Copyright and
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i. Licensor means the individual(s) or entity(ies) granting rights
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|
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|
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m. Shared with You means the Licensed Material has been provided to
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n. Sui Generis Database Rights means rights other than copyright
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Section 2 -- Scope.
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a. License grant.
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1. Subject to the terms and conditions of this Public License, the
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Licensor hereby grants You a worldwide, royalty-free, non-sublicensable,
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a. reproduce and Share the Licensed Material, in whole or in part;
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2. Exceptions and Limitations. For the avoidance of doubt, where
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Exceptions and Limitations apply to Your use, this Public License
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||||
extract, reuse, reproduce, and Share all or a substantial portion of the
|
||||
contents of the database for NonCommercial purposes only;
|
||||
|
||||
b. if You include all or a substantial portion of the database contents in
|
||||
Adapted Material, You must comply with the conditions in Section
|
||||
3(a) and (c) of this Public License.
|
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE EXTENT
|
||||
POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS AND AS-AVAILABLE,
|
||||
AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND, EXPRESS, IMPLIED,
|
||||
STATUTORY OR OTHERWISE, AND DISCLAIMS ALL RESPONSIBILITY FOR ANY HARM OR
|
||||
DAMAGE ARISING OUT OF OR IN CONNECTION WITH THE LICENSED MATERIAL OR
|
||||
THIS PUBLIC LICENSE, INCLUDING WITHOUT LIMITATION DAMAGES FOR LOSS OF
|
||||
INCOME, PROFITS, BUSINESS INTERRUPTION, OR OTHER PECUNIARY LOSS, OR FOR
|
||||
ANY INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE, OR EXEMPLARY
|
||||
DAMAGES, WHETHER ARISING UNDER CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY FROM THE USE OF THE
|
||||
LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
b. WHERE THE LICENSED RIGHTS INCLUDE SUI GENERIS DATABASE RIGHTS THAT
|
||||
APPLY TO YOUR USE OF THE LICENSED MATERIAL, THE LICENSOR MAKES NO
|
||||
REPRESENTATIONS OR WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
|
||||
AS TO THE DATA INCLUDED IN THE LICENSED MATERIAL; THE LICENSOR MAKES NO
|
||||
REPRESENTATIONS OR WARRANTIES AS TO THE ACCURACY OR COMPLETENESS OF THE
|
||||
DATA; THE LICENSOR DISCLAIMS ALL LIABILITY FOR ANY HARM OR DAMAGE ARISING
|
||||
OUT OF INACCURACIES OR OMITTIONS IN THE DATA; AND THE LICENSOR MAKES NO
|
||||
COMMITMENT TO CONTINUE TO SUPPLY, MAINTAIN, OR CORRECT THE DATA.
|
||||
|
||||
c. OTHER THAN AS EXPRESSLY AGREED TO BY THE PARTIES IN WRITING, THE LICENSOR
|
||||
PROVIDES THE LICENSED MATERIAL ON AN "AS-IS" AND "AS-AVAILABLE" BASIS AND
|
||||
WITHOUT CONDITIONS OR WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED,
|
||||
INCLUDING, WITHOUT LIMITATION, ANY WARRANTY OF TITLE, MERCHANTABILITY,
|
||||
OR FITNESS FOR A PARTICULAR PURPOSE. YOU BEAR THE SOLE RISK OF DETERMINING
|
||||
WHETHER THE LICENSED MATERIAL IS SUITABLE FOR YOUR PURPOSES AND OF THE
|
||||
CONSEQUENCES OF USING THE LICENSED MATERIAL. IN ALL CIRCUMSTANCES, UNLESS
|
||||
OTHERWISE AGREED IN WRITING, THE LICENSOR SHALL NOT BE LIABLE TO YOU OR
|
||||
TO ANY OTHER PARTY FOR ANY DAMAGES, INCLUDING WITHOUT LIMITATION SPECIAL OR
|
||||
CONSEQUENTIAL DAMAGES. IN NO EVENT SHALL THE LICENSOR BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, PUNITIVE, OR INCIDENTAL DAMAGES ARISING OUT OF THIS
|
||||
PUBLIC LICENSE OR THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
d. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL THE
|
||||
LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT
|
||||
LIMITATION, NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, OR EXEMPLARY DAMAGES, INCLUDING WITHOUT
|
||||
LIMITATION DAMAGES FOR LOSS OF PROFITS, DATA, OR GOODWILL, EVEN IF THE
|
||||
LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
|
||||
Section 6 -- Term and Termination.
|
||||
|
||||
a. This Public License applies for the duration of any applicable
|
||||
copyright and Similar Rights licensed here under. However, if You
|
||||
violate this Public License, the Licensor's grant of rights to You
|
||||
under this Public License terminates automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under
|
||||
Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided it is
|
||||
cured within 30 days of Your discovery of the violation; or
|
||||
|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any right
|
||||
the Licensor may have to seek remedies for Your violation of this Public
|
||||
License.
|
||||
|
||||
c. For the avoidance of doubt, the Licensor may also terminate this Public
|
||||
License for all uses of the Licensed Material by You if You fail to
|
||||
comply with the Licensor's requirement to remove a reference to the
|
||||
Licensor or attribution information, as requested under Section
|
||||
3(a)(1)(A)(v), from any cue or companion material to the Licensed
|
||||
Material.
|
||||
|
||||
d. Who may terminate this Public License? Only the Licensor or an
|
||||
individual or entity authorized to act on behalf of the Licensor.
|
||||
|
||||
|
||||
Section 7 -- Other Rights.
|
||||
|
||||
a. Moral rights, such as the right of integrity, are not licensed under
|
||||
this Public License, nor are publicity, privacy, and/or other similar
|
||||
personality rights; however, to the extent possible, the Licensor waives
|
||||
and/or agrees not to assert any such rights held by the Licensor to the
|
||||
extent necessary to allow You to exercise the Licensed Rights, but not
|
||||
otherwise.
|
||||
|
||||
b. Patent rights. This Public License does not grant permissions to use,
|
||||
sell, or license patent claims or patented inventions in any work
|
||||
based on the Licensed Material, and the Licensor reserves all patent and
|
||||
similar rights in the Licensed Material.
|
||||
|
||||
c. Trademark rights. This Public License does not grant permissions to
|
||||
use the trade name, trademark, service mark, or other similar branding
|
||||
of the Licensor, except as required for reasonable and customary use in
|
||||
describing the origin of the Licensed Material and describing the use
|
||||
of the Licensed Material, including Modified Versions of You.
|
||||
|
||||
d. No additional restrictions. You may not impose any technological
|
||||
restrictions or attempt to impose technological restrictions through legal
|
||||
or other means that restrict other Users from exercising the Licensed
|
||||
Rights.
|
||||
|
||||
|
||||
Section 8 -- Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and shall be
|
||||
interpreted not to, create or imply any grant of patent or trademark
|
||||
rights to You.
|
||||
|
||||
b. This Public License does not address the permissions and restrictions
|
||||
that apply to Private Rights or Other Rights, as such terms are defined
|
||||
under Section 2(a)(4).
|
||||
|
||||
c. No waiver. Any failure by the Licensor to comply with a term or
|
||||
condition of this Public License or to seek remedies for violation of
|
||||
this Public License does not constitute a waiver of the Licensor's
|
||||
right to enforce that term, condition, or remedy.
|
||||
|
||||
d. Severability. If any provision of this Public License is invalid or
|
||||
unenforceable under applicable law, it shall not affect the validity or
|
||||
enforceability of the remainder of the terms and conditions of this
|
||||
Public License without that provision.
|
||||
|
||||
e. No surrender of rights. This Public License does not require You or any
|
||||
User to surrender any rights, including moral rights or copyright,
|
||||
they may have in the Licensed Material or Adapted Material.
|
||||
|
||||
f. All rights not explicitly granted. Any use of the Licensed Material
|
||||
not expressly permitted by this Public License is reserved and
|
||||
prohibited.
|
||||
@@ -1,7 +0,0 @@
|
||||
Copyright 2023 Open Sesame Games
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
@@ -1,178 +0,0 @@
|
||||
# Guide de Migration DataModels - Ecryme
|
||||
|
||||
## Résumé de la migration
|
||||
|
||||
Le système Ecryme a été entièrement migré de l'ancien système `template.json` vers les DataModels modernes de Foundry VTT.
|
||||
|
||||
## Ce qui a été fait
|
||||
|
||||
### ✅ Structure créée
|
||||
- **15 fichiers** créés dans `modules/models/`
|
||||
- 14 DataModels (10 items + 3 acteurs + 1 index)
|
||||
- 1 README documentation
|
||||
|
||||
### ✅ DataModels Items (10)
|
||||
1. **equipment.js** - Équipements avec poids, coût, quantité
|
||||
2. **weapon.js** - Armes avec type et effets
|
||||
3. **trait.js** - Traits de personnage avec type et niveau
|
||||
4. **specialization.js** - Spécialisations de compétences
|
||||
5. **maneuver.js** - Manœuvres de combat
|
||||
6. **scar.js** - Cicatrices avec catégories de compétences
|
||||
7. **annency-item.js** - Items Annency (collectif/multiple)
|
||||
8. **boheme.js** - Bohèmes avec idéaux et politique
|
||||
9. **contact.js** - Contacts avec attitude et localisation
|
||||
10. **confrontation.js** - Confrontations avec bonus
|
||||
|
||||
### ✅ DataModels Acteurs (3)
|
||||
1. **pc.js** - Personnages joueurs avec :
|
||||
- Biodata complet (13 champs)
|
||||
- Skills (physical, mental, social) avec 15 compétences
|
||||
- Impacts (physical, mental, social)
|
||||
- Cephaly (5 compétences)
|
||||
- Internals et subactors
|
||||
|
||||
2. **npc.js** - PNJs (hérite de PC)
|
||||
|
||||
3. **annency.js** - Annency avec base et boheme
|
||||
|
||||
### ✅ Intégration système
|
||||
- Modifications dans `modules/ecryme-main.js` :
|
||||
- Import des DataModels
|
||||
- Enregistrement dans CONFIG.Actor.dataModels
|
||||
- Enregistrement dans CONFIG.Item.dataModels
|
||||
- Ajout des models dans game.system.ecryme
|
||||
|
||||
### ✅ Documentation
|
||||
- `template.json` marqué comme DEPRECATED
|
||||
- `changelog.md` mis à jour
|
||||
- `modules/models/README.md` créé avec guide complet
|
||||
|
||||
## Structure du code
|
||||
|
||||
### Avant (template.json)
|
||||
```json
|
||||
{
|
||||
"Actor": {
|
||||
"types": ["pc", "npc", "annency"],
|
||||
"templates": { ... }
|
||||
},
|
||||
"Item": {
|
||||
"types": ["equipment", "weapon", ...],
|
||||
"templates": { ... }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Après (DataModels)
|
||||
```javascript
|
||||
// modules/models/equipment.js
|
||||
export default class EcrymeEquipmentDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
weight: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
|
||||
// ...
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// modules/ecryme-main.js
|
||||
import * as models from "./models/_module.js";
|
||||
CONFIG.Item.dataModels = {
|
||||
equipment: models.EcrymeEquipmentDataModel,
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
## Accès aux données
|
||||
|
||||
### Avant
|
||||
```javascript
|
||||
actor.data.data.skills.physical.skilllist.athletics.value
|
||||
item.data.data.description
|
||||
```
|
||||
|
||||
### Après
|
||||
```javascript
|
||||
actor.system.skills.physical.skilllist.athletics.value
|
||||
item.system.description
|
||||
```
|
||||
|
||||
## Avantages de la migration
|
||||
|
||||
1. **Type safety** - Validation automatique des types
|
||||
2. **Valeurs par défaut** - Garanties pour tous les champs
|
||||
3. **Performance** - Optimisations internes de Foundry
|
||||
4. **Maintenabilité** - Code organisé et modulaire
|
||||
5. **IDE support** - Meilleure autocomplétion
|
||||
6. **Documentation** - Structure claire et commentée
|
||||
|
||||
## Compatibilité
|
||||
|
||||
✅ **Rétrocompatible** : Les données existantes sont automatiquement migrées
|
||||
✅ **Pas de perte de données** : Toutes les structures ont été préservées
|
||||
✅ **template.json conservé** : Pour référence historique
|
||||
|
||||
## Tests à effectuer
|
||||
|
||||
Avant de déployer en production, tester :
|
||||
|
||||
1. **Création de nouveaux acteurs** de chaque type (PC, NPC, Annency)
|
||||
2. **Création de nouveaux items** de chaque type
|
||||
3. **Ouverture d'acteurs existants** pour vérifier la migration
|
||||
4. **Ouverture d'items existants** pour vérifier la migration
|
||||
5. **Modification de valeurs** dans les sheets
|
||||
6. **Import depuis compendia** existants
|
||||
7. **Rolls de compétences** et confrontations
|
||||
8. **Équipement** et gestion d'inventaire
|
||||
|
||||
## Commandes de vérification
|
||||
|
||||
```bash
|
||||
# Vérifier la syntaxe des modèles
|
||||
node --check modules/models/*.js
|
||||
|
||||
# Vérifier la syntaxe du main
|
||||
node --check modules/ecryme-main.js
|
||||
|
||||
# Lister tous les fichiers créés
|
||||
ls -lh modules/models/
|
||||
|
||||
# Voir les modifications git
|
||||
git diff modules/ecryme-main.js
|
||||
git status
|
||||
```
|
||||
|
||||
## En cas de problème
|
||||
|
||||
### Erreur : "Cannot read property 'system' of undefined"
|
||||
- Vérifier que les DataModels sont bien enregistrés dans CONFIG
|
||||
- Vérifier que l'import dans ecryme-main.js est correct
|
||||
|
||||
### Erreur : "Invalid field type"
|
||||
- Vérifier que tous les champs utilisent les bons types foundry.data.fields
|
||||
- Vérifier les valeurs initial
|
||||
|
||||
### Données manquantes après migration
|
||||
- Vérifier que tous les champs du template.json sont présents dans les DataModels
|
||||
- Comparer les noms de champs (exacte correspondance nécessaire)
|
||||
|
||||
## Prochaines étapes recommandées
|
||||
|
||||
1. **Tests en local** : Lancer Foundry et créer/ouvrir des acteurs/items
|
||||
2. **Tests avec données réelles** : Importer des compendia existants
|
||||
3. **Tests de performance** : Vérifier les temps de chargement
|
||||
4. **Documentation utilisateur** : Informer les utilisateurs du changement
|
||||
5. **Bump de version** : Passer à une nouvelle version majeure (13.0.0?)
|
||||
|
||||
## Ressources
|
||||
|
||||
- Documentation Foundry DataModels : https://foundryvtt.com/article/system-data-models/
|
||||
- Guide de migration : https://foundryvtt.com/article/v10-module-making/
|
||||
- API Reference : https://foundryvtt.com/api/
|
||||
|
||||
---
|
||||
|
||||
Migration effectuée le : 2026-02-18
|
||||
Statut : ✅ Complète (20/20 tâches)
|
||||
@@ -28,7 +28,22 @@ The game system in Foundry offers the following features :
|
||||
|
||||
English translation by Conal Longden and Ian McClung
|
||||
|
||||
# Copyright mentions
|
||||
# License
|
||||
|
||||
This work is licensed under **Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)**.
|
||||
|
||||
You are free to:
|
||||
- **Share** — copy and redistribute the material in any medium or format
|
||||
- **Adapt** — remix, transform, and build upon the material
|
||||
|
||||
Under the following terms:
|
||||
- **Attribution** — You must give appropriate credit, provide a link to the license, and indicate if changes were made
|
||||
- **NonCommercial** — You may not use the material for commercial purposes
|
||||
- **ShareAlike** — If you remix, transform, or build upon the material, you must distribute your contributions under the same license
|
||||
|
||||
For the full legal text, see [LICENSE.md](LICENSE.md).
|
||||
|
||||
## Copyright mentions
|
||||
|
||||
Copyright 2023 Open Sesame Games
|
||||
All rights reserved
|
||||
|
||||
@@ -1,139 +0,0 @@
|
||||
# Résumé de la Migration DataModels et Problèmes Rencontrés
|
||||
|
||||
## ✅ Ce qui a été fait avec succès
|
||||
|
||||
### 1. Migration complète vers DataModels
|
||||
- ✅ 14 DataModels créés (10 Items + 3 Acteurs + 1 index)
|
||||
- ✅ Structure correcte avec helper functions pour éviter la réutilisation de champs
|
||||
- ✅ Tous les champs du template.json migrés
|
||||
- ✅ Audit complet effectué (85+ champs vérifiés)
|
||||
- ✅ Documentation complète (3 fichiers MD)
|
||||
|
||||
### 2. Corrections de code
|
||||
- ✅ Ordre d'initialisation corrigé (CONFIG avant game.system)
|
||||
- ✅ Réutilisation de champs corrigée (fonctions helper)
|
||||
- ✅ Import dynamique appliqué
|
||||
- ✅ Syntaxe validée (node --check)
|
||||
|
||||
## ⚠️ Problème restant : Erreur Babele
|
||||
|
||||
### L'erreur
|
||||
```
|
||||
Cannot read properties of null (reading 'isGM')
|
||||
at initWrapper (wrapper.js:8:62)
|
||||
at Object.fn (babele.js:19:5)
|
||||
```
|
||||
|
||||
### Ce que nous savons
|
||||
1. ❌ L'erreur provient de **Babele ou LibWrapper**, PAS des DataModels
|
||||
2. ❌ Elle se produit pendant le hook 'init'
|
||||
3. ❌ `game.user` est null pendant 'init' (c'est normal)
|
||||
4. ❌ Babele/LibWrapper tente d'accéder à `game.user.isGM` trop tôt
|
||||
|
||||
### Tests effectués
|
||||
1. ✅ Import dynamique des DataModels
|
||||
2. ✅ Ordre d'initialisation corrigé
|
||||
3. ✅ Syntaxe validée
|
||||
|
||||
### Tests à faire (par l'utilisateur)
|
||||
1. 🔍 Tester sur la branche **master** (sans nos changements)
|
||||
- Si l'erreur existe → Problème de module, pas lié aux DataModels
|
||||
- Si l'erreur n'existe PAS → Quelque chose dans notre code affecte Babele
|
||||
|
||||
2. 🔍 Vérifier les versions des modules dans Foundry
|
||||
- Babele version ?
|
||||
- LibWrapper version ?
|
||||
- Compatibilité Foundry v13 ?
|
||||
|
||||
3. 🔍 Désactiver temporairement Babele
|
||||
- Pour confirmer que c'est la source
|
||||
- ⚠️ Le système le requiert, donc ne pas le laisser désactivé
|
||||
|
||||
## 📁 Fichiers créés/modifiés
|
||||
|
||||
### Nouveaux fichiers
|
||||
```
|
||||
modules/models/
|
||||
├── _module.js (Index)
|
||||
├── README.md (Documentation)
|
||||
├── Items (10 fichiers)
|
||||
│ ├── equipment.js
|
||||
│ ├── weapon.js
|
||||
│ ├── trait.js
|
||||
│ ├── specialization.js
|
||||
│ ├── maneuver.js
|
||||
│ ├── scar.js
|
||||
│ ├── annency-item.js
|
||||
│ ├── boheme.js
|
||||
│ ├── contact.js
|
||||
│ └── confrontation.js
|
||||
└── Acteurs (3 fichiers)
|
||||
├── pc.js
|
||||
├── npc.js
|
||||
└── annency.js
|
||||
|
||||
Documentation:
|
||||
├── AUDIT_DATAMODELS.md (Rapport d'audit complet)
|
||||
├── MIGRATION_DATAMODELS.md (Guide de migration)
|
||||
├── FIX_INIT_ERROR.md (Résolution erreurs)
|
||||
└── BABELE_ERROR_ANALYSIS.md (Analyse erreur Babele)
|
||||
```
|
||||
|
||||
### Fichiers modifiés
|
||||
- `modules/ecryme-main.js` : Import dynamique + enregistrement DataModels
|
||||
- `template.json` : Marqué comme DEPRECATED
|
||||
- `changelog.md` : Documenté la migration
|
||||
|
||||
## 🔍 Pistes de résolution pour l'erreur Babele
|
||||
|
||||
### Piste 1 : Vérifier si c'est lié à nos changements
|
||||
```bash
|
||||
git checkout master
|
||||
# Tester dans Foundry
|
||||
# Si l'erreur existe → Pas lié aux DataModels
|
||||
```
|
||||
|
||||
### Piste 2 : Problème de version de module
|
||||
- Babele pourrait ne pas être compatible avec Foundry v13
|
||||
- Ou bug dans une version spécifique
|
||||
- Solution : Mettre à jour Babele ou signaler le bug
|
||||
|
||||
### Piste 3 : Hook babele.init problématique
|
||||
Le code à la ligne 161 pourrait être la cause :
|
||||
```javascript
|
||||
Hooks.once('babele.init', (babele) => {
|
||||
babele.setSystemTranslationsDir("translated");
|
||||
});
|
||||
```
|
||||
|
||||
Test possible : Commenter temporairement ce hook pour voir si ça résout l'erreur.
|
||||
|
||||
### Piste 4 : Comparer avec d'autres systèmes
|
||||
- fvtt-wasteland N'utilise PAS Babele
|
||||
- Chercher un autre système qui utilise Babele + DataModels pour voir leur approche
|
||||
|
||||
### Piste 5 : LibWrapper wrapper.js:8
|
||||
L'erreur mentionne "wrapper.js" qui est LibWrapper.
|
||||
- Vérifier si LibWrapper est installé
|
||||
- Vérifier sa version et compatibilité
|
||||
|
||||
## 🎯 Recommandation finale
|
||||
|
||||
**La migration DataModels est COMPLÈTE et CORRECTE.**
|
||||
|
||||
L'erreur Babele est **indépendante** de cette migration. Elle nécessite :
|
||||
1. Un test sur master pour confirmer
|
||||
2. Une vérification/mise à jour des modules (Babele/LibWrapper)
|
||||
3. Possiblement un signalement de bug à Babele si c'est un problème de compatibilité v13
|
||||
|
||||
## 📊 Statistiques finales
|
||||
|
||||
- **20/20 todos** complétées ✅
|
||||
- **15 fichiers** DataModels créés
|
||||
- **4 documents** de documentation
|
||||
- **85+ champs** migrés et vérifiés
|
||||
- **0 erreur** dans les DataModels eux-mêmes
|
||||
|
||||
---
|
||||
|
||||
**Note** : Les DataModels fonctionneront correctement une fois le problème Babele résolu. Tous les champs sont présents, correctement typés, et la structure est conforme aux standards Foundry VTT v13.
|
||||
+10
-2
@@ -19,7 +19,8 @@
|
||||
"cephaly": "Cephaly",
|
||||
"boheme": "Boheme",
|
||||
"amertume": "Amertume",
|
||||
"gamelevel": "Game level"
|
||||
"gamelevel": "Game level",
|
||||
"gamelevelhelp": "Choose the game level (Cogs, Cephaly, Boheme, Amertume)"
|
||||
},
|
||||
"chat": {
|
||||
"formula": "Formula",
|
||||
@@ -42,15 +43,18 @@
|
||||
"cephaly-success-4": "Duration : 1 week - Impact : Light - Bonus : 2 - Elegy : 2",
|
||||
"cephaly-success-6": "Duration : 1 month - Impact : Serious - Bonus : 3 - Elegy : 3",
|
||||
"cephaly-success-8": "Duration : 1 year - Impact : Major - Bonus : 4 - Elegy : 4",
|
||||
"cephaly-success-9": "Duration : Permanent - Impact : Major - Bonus : 4 - Elegy : 4",
|
||||
"cephaly-success-10": "Duration : Permanent - Impact : Dead - Bonus : 5 - Elegy : 5",
|
||||
"cephaly-failure-2": "Duration : 1 scene - Impact : Superficial - Malus : 1",
|
||||
"cephaly-failure-4": "Duration : 1 week - Impact : Light - Malus : 2",
|
||||
"cephaly-failure-6": "Duration : 1 month - Impact : Serious - Malus : 3",
|
||||
"cephaly-failure-8": "Duration : 1 year - Impact : Major - Malus : 4",
|
||||
"cephaly-failure-9": "Duration : Permanent - Impact : Major - Malus : 4",
|
||||
"cephaly-failure-10": "Duration : Permanent - Impact : Death/Madness - Malus : 5"
|
||||
},
|
||||
"warn": {
|
||||
"notenoughdice": "Execution and Preservation must have 2 dices allocated"
|
||||
"notenoughdice": "Execution and Preservation must have 2 dices allocated",
|
||||
"confrontalready": "Confrontation already in progress with this roll"
|
||||
},
|
||||
"ui": {
|
||||
"equipmentfree": "Equipments (free input)",
|
||||
@@ -69,6 +73,10 @@
|
||||
"notes": "Notes",
|
||||
"bio": "Bio",
|
||||
"bionotes": "Bio&Notes",
|
||||
"resetTranscendence": "Reset transcendence",
|
||||
"transcendenceCurrent": "Current value",
|
||||
"transcendenceMax": "Max value",
|
||||
"toggleEditMax": "Edit max level",
|
||||
"skills": "Skills",
|
||||
"traits": "Traits",
|
||||
"equipment": "Equipment",
|
||||
|
||||
+12
-4
@@ -19,7 +19,8 @@
|
||||
"cephaly": "Céphalie",
|
||||
"boheme": "Bohême",
|
||||
"amertume": "Amertume",
|
||||
"gamelevel": "Niveau de jeu"
|
||||
"gamelevel": "Niveau de jeu",
|
||||
"gamelevelhelp": "Choisissez le niveau de jeu (Engrenages, Céphalie, Bohême, Amertume)"
|
||||
},
|
||||
"chat": {
|
||||
"formula": "Formule",
|
||||
@@ -34,24 +35,27 @@
|
||||
"traitmalus": "Trait malus",
|
||||
"bonusmalustraits": "Bonus/Malus des Traits",
|
||||
"spectranscend": "Dépassement de soi : ",
|
||||
"confrontselected": "Confrontation selectionnée",
|
||||
"confrontselect": "Sélectionné pour la confrontation",
|
||||
"sentogm": "La confrontation a été envoyée au MJ"
|
||||
},
|
||||
"rule": {
|
||||
"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
|
||||
"cephaly-success-2": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
|
||||
"cephaly-success-4": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
|
||||
"cephaly-success-6": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
|
||||
"cephaly-success-8": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
|
||||
"cephaly-success-9": "Durée : Permanent - Impact : Majeur - Bonus : 4 - Elegie : 4",
|
||||
"cephaly-success-10": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
|
||||
"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
|
||||
"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
|
||||
"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
|
||||
"cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
|
||||
"cephaly-failure-9": "Durée : Permanent - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
|
||||
"cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement"
|
||||
|
||||
},
|
||||
"warn": {
|
||||
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
|
||||
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun",
|
||||
"confrontalready": "Confrontation déjà en cours avec ce jet"
|
||||
},
|
||||
"ui": {
|
||||
"equipmentfree": "Equipements (saisie libre)",
|
||||
@@ -70,6 +74,10 @@
|
||||
"notes": "Notes",
|
||||
"bio": "Bio",
|
||||
"bionotes": "Bio&Notes",
|
||||
"resetTranscendence": "Réinitialiser la transcendance",
|
||||
"transcendenceCurrent": "Valeur actuelle",
|
||||
"transcendenceMax": "Valeur max",
|
||||
"toggleEditMax": "Modifier le niveau max",
|
||||
"skills": "Compétences",
|
||||
"traits": "Traits",
|
||||
"equipment": "Equipement",
|
||||
|
||||
@@ -11,15 +11,16 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return {
|
||||
...super.defaultOptions,
|
||||
classes: ["fvtt-ecryme", "sheet", "actor"],
|
||||
template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
|
||||
width: 860,
|
||||
height:680,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: true
|
||||
});
|
||||
editScore: false
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -33,7 +34,7 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
name: this.actor.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
system: foundry.utils.duplicate(this.object.system),
|
||||
system: foundry.utils.deepClone(this.object.system),
|
||||
limited: this.object.limited,
|
||||
skills: this.actor.prepareSkills(),
|
||||
traits: this.actor.getRollTraits(),
|
||||
@@ -41,17 +42,17 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
ideal: this.actor.getIdeal(),
|
||||
spleen: this.actor.getSpleen(),
|
||||
impacts: this.object.getImpacts(),
|
||||
config: foundry.utils.duplicate(game.system.ecryme.config),
|
||||
config: foundry.utils.deepClone(game.ecryme.config),
|
||||
weapons: this.actor.getWeapons(),
|
||||
maneuvers: this.actor.getManeuvers(),
|
||||
impactsMalus: this.actor.getImpactsMalus(),
|
||||
archetype: foundry.utils.duplicate(this.actor.getArchetype()),
|
||||
archetype: foundry.utils.deepClone(this.actor.getArchetype()),
|
||||
equipments: this.actor.getEquipments(),
|
||||
hasCephaly: EcrymeUtility.hasCephaly(),
|
||||
hasBoheme: EcrymeUtility.hasBoheme(),
|
||||
hasAmertume: EcrymeUtility.hasAmertume(),
|
||||
cephalySkills: this.actor.getCephalySkills(),
|
||||
subActors: foundry.utils.duplicate(this.actor.getSubActors()),
|
||||
subActors: foundry.utils.deepClone(this.actor.getSubActors()),
|
||||
annency: this.actor.getAnnency(),
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, { async: true }),
|
||||
notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.notes, { async: true }),
|
||||
@@ -162,7 +163,7 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
|
||||
html.find('.roll-weapon').click((event) => {
|
||||
const armeId = $(event.currentTarget).data("arme-id")
|
||||
this.actor.rollArme(armeId)
|
||||
this.actor.rollWeapon(armeId)
|
||||
});
|
||||
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
@@ -179,6 +180,10 @@ export class EcrymeActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
let value = Number(ev.currentTarget.value);
|
||||
this.actor.update( { [`${fieldName}`]: value } );
|
||||
});
|
||||
html.find('.reset-transcendence').click(async (ev) => {
|
||||
await this.actor.resetSkillPool();
|
||||
this.render(true);
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -29,9 +29,9 @@ export class EcrymeActor extends Actor {
|
||||
if (data instanceof Array) {
|
||||
return super.create(data, options);
|
||||
}
|
||||
// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
|
||||
// If the created actor has items bypass the new actor creation logic
|
||||
if (data.items) {
|
||||
let actor = super.create(data, options);
|
||||
let actor = await super.create(data, options);
|
||||
return actor;
|
||||
}
|
||||
|
||||
@@ -49,9 +49,9 @@ export class EcrymeActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_preUpdate(changed, options, user) {
|
||||
async _preUpdate(changed, options, user) {
|
||||
|
||||
super._preUpdate(changed, options, user);
|
||||
await super._preUpdate(changed, options, user);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -73,7 +73,7 @@ export class EcrymeActor extends Actor {
|
||||
return comp;
|
||||
}
|
||||
getArchetype() {
|
||||
let comp = foundry.utils.duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
|
||||
let comp = foundry.utils.deepClone(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
|
||||
if (comp?.system) {
|
||||
comp.tarot = EcrymeUtility.getTarot(comp.system.lametutelaire)
|
||||
}
|
||||
@@ -92,7 +92,7 @@ export class EcrymeActor extends Actor {
|
||||
}
|
||||
/* ----------------------- --------------------- */
|
||||
addAnnencyActor(actorId) {
|
||||
let members = foundry.utils.duplicate(this.system.base.characters)
|
||||
let members = foundry.utils.deepClone(this.system.base.characters)
|
||||
members.push(actorId)
|
||||
this.update({ 'system.base.characters': members })
|
||||
}
|
||||
@@ -123,7 +123,7 @@ export class EcrymeActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getTrait(id) {
|
||||
//console.log("TRAITS", this.items, this.items.filter(it => it.type == "trait") )
|
||||
return this.items.find(it => it.type == "trait" && it._id == id)
|
||||
return this.items.find(it => it.type == "trait" && it.id === id)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getSpecialization(id) {
|
||||
@@ -136,7 +136,7 @@ export class EcrymeActor extends Actor {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
prepareSkills() {
|
||||
let skills = foundry.utils.duplicate(this.system.skills)
|
||||
let skills = foundry.utils.deepClone(this.system.skills)
|
||||
for (let categKey in skills) {
|
||||
let category = skills[categKey]
|
||||
for (let skillKey in category.skilllist) {
|
||||
@@ -148,22 +148,22 @@ export class EcrymeActor extends Actor {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getCephalySkills() {
|
||||
let skills = foundry.utils.duplicate(this.system.cephaly.skilllist)
|
||||
let skills = foundry.utils.deepClone(this.system.cephaly.skilllist)
|
||||
return skills
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getImpacts() {
|
||||
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'impact') || [])
|
||||
let comp = foundry.utils.deepClone(this.items.filter(item => item.type == 'impact') || [])
|
||||
return comp;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getWeapons() {
|
||||
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'weapon') || [])
|
||||
let comp = foundry.utils.deepClone(this.items.filter(item => item.type == 'weapon') || [])
|
||||
EcrymeUtility.sortArrayObjectsByName(comp)
|
||||
return comp;
|
||||
}
|
||||
getManeuvers() {
|
||||
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'maneuver') || [])
|
||||
let comp = foundry.utils.deepClone(this.items.filter(item => item.type == 'maneuver') || [])
|
||||
EcrymeUtility.sortArrayObjectsByName(comp)
|
||||
return comp;
|
||||
}
|
||||
@@ -171,7 +171,7 @@ export class EcrymeActor extends Actor {
|
||||
getItemById(id) {
|
||||
let item = this.items.find(item => item.id == id);
|
||||
if (item) {
|
||||
item = foundry.utils.duplicate(item)
|
||||
item = foundry.utils.deepClone(item)
|
||||
}
|
||||
return item;
|
||||
}
|
||||
@@ -206,13 +206,13 @@ export class EcrymeActor extends Actor {
|
||||
|
||||
/* ------------------------------------------- */
|
||||
async buildContainerTree() {
|
||||
let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
|
||||
let equipments = foundry.utils.deepClone(this.items.filter(item => item.type == "equipment") || [])
|
||||
for (let equip1 of equipments) {
|
||||
if (equip1.system.iscontainer) {
|
||||
equip1.system.contents = []
|
||||
equip1.system.contentsEnc = 0
|
||||
for (let equip2 of equipments) {
|
||||
if (equip1._id != equip2.id && equip2.system.containerid == equip1.id) {
|
||||
if (equip1.id !== equip2.id && equip2.system.containerid == equip1.id) {
|
||||
equip1.system.contents.push(equip2)
|
||||
let q = equip2.system.quantity ?? 1
|
||||
equip1.system.contentsEnc += q * equip2.system.weight
|
||||
@@ -288,7 +288,7 @@ export class EcrymeActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
clearInitiative() {
|
||||
this.getFlag("world", "initiative", -1)
|
||||
this.setFlag("world", "initiative", -1)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore(combatId, combatantId) {
|
||||
@@ -301,13 +301,13 @@ export class EcrymeActor extends Actor {
|
||||
getSubActors() {
|
||||
let subActors = [];
|
||||
for (let id of this.system.subactors) {
|
||||
subActors.push(foundry.utils.duplicate(game.actors.get(id)))
|
||||
subActors.push(foundry.utils.deepClone(game.actors.get(id)))
|
||||
}
|
||||
return subActors;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async addSubActor(subActorId) {
|
||||
let subActors = foundry.utils.duplicate(this.system.subactors);
|
||||
let subActors = foundry.utils.deepClone(this.system.subactors);
|
||||
subActors.push(subActorId);
|
||||
await this.update({ 'system.subactors': subActors });
|
||||
}
|
||||
@@ -378,10 +378,10 @@ export class EcrymeActor extends Actor {
|
||||
rollData.actorId = this.id
|
||||
rollData.img = this.img
|
||||
rollData.isReroll = false
|
||||
rollData.config = game.system.ecryme.config
|
||||
rollData.traits = this.getRollTraits().map(t => ({ _id: t.id, name: t.name, img: t.img, system: { level: t.system.level, traitype: t.system.traitype } }))
|
||||
rollData.spleen = this.getSpleen() ? foundry.utils.duplicate(this.getSpleen()) : null
|
||||
rollData.ideal = this.getIdeal() ? foundry.utils.duplicate(this.getIdeal()) : null
|
||||
rollData.config = game.ecryme.config
|
||||
rollData.traits = this.getRollTraits().map(t => ({ id: t.id, name: t.name, img: t.img, system: { level: t.system.level, traitype: t.system.traitype } }))
|
||||
rollData.spleen = this.getSpleen() ? foundry.utils.deepClone(this.getSpleen()) : null
|
||||
rollData.ideal = this.getIdeal() ? foundry.utils.deepClone(this.getIdeal()) : null
|
||||
rollData.confrontBonus = this.getBonusList()
|
||||
|
||||
return rollData
|
||||
@@ -402,7 +402,7 @@ export class EcrymeActor extends Actor {
|
||||
}
|
||||
} else {
|
||||
skill = this.system.skills[categKey].skilllist[skillKey]
|
||||
skill = foundry.utils.duplicate(skill)
|
||||
skill = foundry.utils.deepClone(skill)
|
||||
skill.spec = this.getSpecializations(skillKey)
|
||||
}
|
||||
|
||||
@@ -434,7 +434,7 @@ export class EcrymeActor extends Actor {
|
||||
let spec = this.items.find(it => it.type == "specialization" && it.id == specId)
|
||||
rollData.mode = "skill"
|
||||
rollData.selectedSpecs = [spec.id]
|
||||
rollData.forcedSpec = foundry.utils.duplicate(spec)
|
||||
rollData.forcedSpec = foundry.utils.deepClone(spec)
|
||||
rollData.title = game.i18n.localize(rollData.skill.name)
|
||||
this.startRoll(rollData).catch("Error on startRoll")
|
||||
}
|
||||
@@ -444,11 +444,11 @@ export class EcrymeActor extends Actor {
|
||||
let rollData = this.getCommonSkill(categKey, skillKey)
|
||||
rollData.mode = "skill"
|
||||
rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
|
||||
rollData.executionTotal = rollData.skill.value
|
||||
rollData.preservationTotal = rollData.skill.value
|
||||
rollData.executionTotal = rollData.skill.max
|
||||
rollData.preservationTotal = rollData.skill.max
|
||||
rollData.applyTranscendence = "execution"
|
||||
rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
|
||||
rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
|
||||
rollData.traitsBonus = foundry.utils.deepClone(rollData.traits)
|
||||
rollData.traitsMalus = foundry.utils.deepClone(rollData.traits)
|
||||
console.log("ROLLDATA", rollData)
|
||||
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
|
||||
confrontStartDialog.render(true)
|
||||
@@ -457,16 +457,16 @@ export class EcrymeActor extends Actor {
|
||||
async rollCephalySkillConfront(skillKey) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "cephaly"
|
||||
rollData.skill = foundry.utils.duplicate(this.system.cephaly.skilllist[skillKey])
|
||||
rollData.annency = foundry.utils.duplicate(this.getAnnency())
|
||||
rollData.skill = foundry.utils.deepClone(this.system.cephaly.skilllist[skillKey])
|
||||
rollData.annency = foundry.utils.deepClone(this.getAnnency())
|
||||
rollData.img = rollData.skill.img
|
||||
rollData.skill.categKey = "cephaly"
|
||||
rollData.skill.skillKey = skillKey
|
||||
rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
|
||||
rollData.executionTotal = rollData.skill.value
|
||||
rollData.preservationTotal = rollData.skill.value
|
||||
rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
|
||||
rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
|
||||
rollData.executionTotal = rollData.skill.max
|
||||
rollData.preservationTotal = rollData.skill.max
|
||||
rollData.traitsBonus = foundry.utils.deepClone(rollData.traits)
|
||||
rollData.traitsMalus = foundry.utils.deepClone(rollData.traits)
|
||||
rollData.applyTranscendence = "execution"
|
||||
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
|
||||
confrontStartDialog.render(true)
|
||||
@@ -482,27 +482,27 @@ export class EcrymeActor extends Actor {
|
||||
rollData = this.getCommonSkill("physical", "shooting")
|
||||
}
|
||||
rollData.mode = "weapon"
|
||||
rollData.weapon = foundry.utils.duplicate(weapon)
|
||||
rollData.weapon = foundry.utils.deepClone(weapon)
|
||||
rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
|
||||
rollData.executionTotal = rollData.skill.value
|
||||
rollData.preservationTotal = rollData.skill.value
|
||||
rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
|
||||
rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
|
||||
rollData.executionTotal = rollData.skill.max
|
||||
rollData.preservationTotal = rollData.skill.max
|
||||
rollData.traitsBonus = foundry.utils.deepClone(rollData.traits)
|
||||
rollData.traitsMalus = foundry.utils.deepClone(rollData.traits)
|
||||
rollData.applyTranscendence = "execution"
|
||||
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
|
||||
confrontStartDialog.render(true)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollWeapon(weaponId) {
|
||||
let weapon = this.items.get(weaponId)
|
||||
if (weapon) {
|
||||
weapon = foundry.utils.duplicate(weapon)
|
||||
weapon = foundry.utils.deepClone(weapon)
|
||||
let rollData = this.getCommonRollData()
|
||||
if (weapon.system.armetype == "mainsnues" || weapon.system.armetype == "epee") {
|
||||
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor((this.getPhysiqueMalus() + this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2) }
|
||||
} else {
|
||||
rollData.attr = foundry.utils.duplicate(this.system.attributs.habilite)
|
||||
rollData.attr = foundry.utils.deepClone(this.system.attributs.habilite)
|
||||
}
|
||||
rollData.mode = "weapon"
|
||||
rollData.weapon = weapon
|
||||
@@ -514,6 +514,32 @@ export class EcrymeActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
resetSkillPool() {
|
||||
const updateData = {}
|
||||
const skills = this.system.skills
|
||||
for (const categKey of Object.keys(skills)) {
|
||||
const skilllist = skills[categKey]?.skilllist
|
||||
if (!skilllist) continue
|
||||
for (const skillKey of Object.keys(skilllist)) {
|
||||
const skill = skilllist[skillKey]
|
||||
if (skill.max !== undefined) {
|
||||
updateData[`system.skills.${categKey}.skilllist.${skillKey}.value`] = skill.max
|
||||
}
|
||||
}
|
||||
}
|
||||
const cephaly = this.system.cephaly?.skilllist
|
||||
if (cephaly) {
|
||||
for (const skillKey of Object.keys(cephaly)) {
|
||||
const skill = cephaly[skillKey]
|
||||
if (skill.max !== undefined) {
|
||||
updateData[`system.cephaly.skilllist.${skillKey}.value`] = skill.max
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.update(updateData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async startRoll(rollData) {
|
||||
let rollDialog = await EcrymeRollDialog.create(this, rollData)
|
||||
|
||||
@@ -11,7 +11,8 @@ export class EcrymeAnnencySheet extends foundry.appv1.sheets.ActorSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return {
|
||||
...super.defaultOptions,
|
||||
classes: ["fvtt-ecryme", "sheet", "actor"],
|
||||
template: "systems/fvtt-ecryme/templates/actors/annency-sheet.hbs",
|
||||
width: 640,
|
||||
@@ -19,7 +20,7 @@ export class EcrymeAnnencySheet extends foundry.appv1.sheets.ActorSheet {
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "annency" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: true
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -33,9 +34,9 @@ export class EcrymeAnnencySheet extends foundry.appv1.sheets.ActorSheet {
|
||||
name: this.actor.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
system: foundry.utils.duplicate(this.object.system),
|
||||
system: foundry.utils.deepClone(this.object.system),
|
||||
limited: this.object.limited,
|
||||
config: foundry.utils.duplicate(game.system.ecryme.config),
|
||||
config: foundry.utils.deepClone(game.ecryme.config),
|
||||
hasCephaly: EcrymeUtility.hasCephaly(),
|
||||
hasBoheme: EcrymeUtility.hasBoheme(),
|
||||
hasAmertume: EcrymeUtility.hasAmertume(),
|
||||
@@ -121,7 +122,7 @@ export class EcrymeAnnencySheet extends foundry.appv1.sheets.ActorSheet {
|
||||
} else {
|
||||
ui.notifications.warn("Actor not found")
|
||||
}
|
||||
super._onDropActor(event)
|
||||
super._onDropActor(event, dragData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -63,7 +63,7 @@ export default class EcrymeAnnencySheet extends EcrymeBaseActorSheet {
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
isEditable: this.isEditable,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
hasCephaly: EcrymeUtility.hasCephaly(),
|
||||
hasBoheme: EcrymeUtility.hasBoheme(),
|
||||
characters: actor.buildAnnencyActorList(),
|
||||
@@ -85,7 +85,7 @@ export default class EcrymeAnnencySheet extends EcrymeBaseActorSheet {
|
||||
/** @override */
|
||||
async _onDrop(event) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
if (data.type === "Actor") {
|
||||
if (data?.type === "Actor") {
|
||||
const actor = await fromUuid(data.uuid)
|
||||
if (actor) {
|
||||
this.actor.addAnnencyActor(actor.id)
|
||||
@@ -118,9 +118,9 @@ export default class EcrymeAnnencySheet extends EcrymeBaseActorSheet {
|
||||
EcrymeUtility.confirmDelete(this, $(li)).catch(() => {})
|
||||
}
|
||||
|
||||
static #onItemCreate(event, target) {
|
||||
static async #onItemCreate(event, target) {
|
||||
const dataType = target.dataset.type
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
await this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
@@ -6,13 +6,6 @@ const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
*/
|
||||
export default class EcrymeBaseActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-ecryme", "sheet", "actor"],
|
||||
@@ -32,27 +25,6 @@ export default class EcrymeBaseActorSheet extends HandlebarsApplicationMixin(fou
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop
|
||||
#createDragDropHandlers() {
|
||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new foundry.applications.ux.DragDrop.implementation(d)
|
||||
})
|
||||
}
|
||||
|
||||
_canDragStart(selector) { return this.isEditable }
|
||||
_canDragDrop(selector) { return this.isEditable && this.document.isOwner }
|
||||
_onDragStart(event) {}
|
||||
|
||||
@@ -6,6 +6,8 @@ import { EcrymeUtility } from "../../common/ecryme-utility.js"
|
||||
*/
|
||||
export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
|
||||
#editScore = false
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["pc-npc"],
|
||||
@@ -28,6 +30,7 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
equipItem: EcrymeActorSheet.#onEquipItem,
|
||||
quantityMinus: EcrymeActorSheet.#onQuantityMinus,
|
||||
quantityPlus: EcrymeActorSheet.#onQuantityPlus,
|
||||
resetTranscendence:EcrymeActorSheet.#onResetTranscendence,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -89,7 +92,7 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
isEditable: this.isEditable,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
hasCephaly: EcrymeUtility.hasCephaly(),
|
||||
hasBoheme: EcrymeUtility.hasBoheme(),
|
||||
hasAmertume: EcrymeUtility.hasAmertume(),
|
||||
@@ -107,7 +110,7 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
annency: actor.getAnnency(),
|
||||
owner: this.document.isOwner,
|
||||
isGM: game.user.isGM,
|
||||
editScore: this.options.editScore ?? true,
|
||||
editScore: this.#editScore,
|
||||
tabs: this._getTabs(),
|
||||
}
|
||||
}
|
||||
@@ -182,9 +185,9 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
EcrymeUtility.confirmDelete(this, $(li)).catch(() => {})
|
||||
}
|
||||
|
||||
static #onItemCreate(event, target) {
|
||||
static async #onItemCreate(event, target) {
|
||||
const dataType = target.dataset.type
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
await this.document.createEmbeddedDocuments("Item", [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
}
|
||||
|
||||
static #onSubactorEdit(event, target) {
|
||||
@@ -227,11 +230,11 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
}
|
||||
|
||||
static #onRollWeapon(event, target) {
|
||||
this.actor.rollArme(target.dataset.armeId)
|
||||
this.actor.rollWeapon(target.dataset.armeId)
|
||||
}
|
||||
|
||||
static #onLockUnlock(event, target) {
|
||||
this.options.editScore = !this.options.editScore
|
||||
this.#editScore = !this.#editScore
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
@@ -251,5 +254,10 @@ export default class EcrymeActorSheet extends EcrymeBaseActorSheet {
|
||||
this.actor.incDecQuantity(li?.dataset.itemId, +1)
|
||||
}
|
||||
|
||||
static async #onResetTranscendence(event, target) {
|
||||
await this.actor.resetSkillPool()
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
// #endregion
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ export class EcrymeCombat extends Combat {
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.combatants.get(ids[cId]);
|
||||
let id = c._id || c.id;
|
||||
let id = c.id;
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
|
||||
}
|
||||
@@ -17,9 +17,6 @@ export class EcrymeCombat extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onUpdate(changed, options, userId) {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async checkTurnPosition() {
|
||||
while (game.combat.turn > 0) {
|
||||
@@ -28,13 +25,13 @@ export class EcrymeCombat extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onDelete() {
|
||||
async _onDelete() {
|
||||
let combatants = this.combatants.contents
|
||||
for (let c of combatants) {
|
||||
let actor = game.actors.get(c.actorId)
|
||||
actor.clearInitiative()
|
||||
await actor.clearInitiative()
|
||||
}
|
||||
super._onDelete()
|
||||
await super._onDelete()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -7,10 +7,10 @@ import { EcrymeCharacterSummary } from "../app/ecryme-summary-app.js"
|
||||
export class EcrymeCommands {
|
||||
|
||||
static init() {
|
||||
if (!game.system.ecryme.commands) {
|
||||
if (!game.ecryme.commands) {
|
||||
const commands = new EcrymeCommands();
|
||||
commands.registerCommand({ path: ["/resume"], func: (content, msg, params) => EcrymeCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
|
||||
game.system.ecryme.commands = commands;
|
||||
game.ecryme.commands = commands;
|
||||
}
|
||||
}
|
||||
constructor() {
|
||||
@@ -88,7 +88,7 @@ export class EcrymeCommands {
|
||||
if (command && command.func) {
|
||||
const result = command.func(content, msg, params);
|
||||
if (result == false) {
|
||||
CrucibleCommands._chatAnswer(msg, command.descr);
|
||||
EcrymeCommands._chatAnswer(msg, command.descr);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ export class EcrymeHotbar {
|
||||
if (documentData.type == "Item") {
|
||||
console.log("Drop done !!!", bar, documentData, slot)
|
||||
let item = documentData.data
|
||||
let command = `game.system.ecryme.EcrymeHotbar.rollMacro("${item.name}", "${item.type}");`
|
||||
let command = `game.ecryme.EcrymeHotbar.rollMacro("${item.name}", "${item.type}");`
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
@@ -33,9 +33,9 @@ export class EcrymeHotbar {
|
||||
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: actor.data.name,
|
||||
name: actor.name,
|
||||
type: "script",
|
||||
img: actor.data.img,
|
||||
img: actor.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
@@ -48,7 +48,7 @@ export class EcrymeHotbar {
|
||||
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: journal.data.name,
|
||||
name: journal.name,
|
||||
type: "script",
|
||||
img: "",
|
||||
command: command
|
||||
|
||||
@@ -31,7 +31,7 @@ export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.a
|
||||
/* -------------------------------------------- */
|
||||
static displayPCSummary() {
|
||||
if (game.user.isGM) {
|
||||
game.system.ecryme.charSummary.render(true)
|
||||
game.ecryme.charSummary.render(true)
|
||||
} else {
|
||||
ui.notifications.info("Commande /summary réservée au MJ !")
|
||||
}
|
||||
@@ -50,7 +50,7 @@ export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.a
|
||||
return
|
||||
}
|
||||
let charSummary = new EcrymeCharacterSummary()
|
||||
game.system.ecryme.charSummary = charSummary
|
||||
game.ecryme.charSummary = charSummary
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -75,7 +75,7 @@ export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.a
|
||||
return {
|
||||
pcs,
|
||||
npcs,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -131,7 +131,7 @@ export class EcrymeUtility {
|
||||
/*-------------------------------------------- */
|
||||
static buildSkillConfig() {
|
||||
// Build skill configuration from DataModel structure
|
||||
game.system.ecryme.config.skills = {}
|
||||
game.ecryme.config.skills = {}
|
||||
|
||||
const skillCategories = {
|
||||
physical: {
|
||||
@@ -169,9 +169,9 @@ export class EcrymeUtility {
|
||||
for (let categKey in skillCategories) {
|
||||
let category = skillCategories[categKey]
|
||||
for (let skillKey in category.skilllist) {
|
||||
let skill = foundry.utils.duplicate(category.skilllist[skillKey])
|
||||
let skill = foundry.utils.deepClone(category.skilllist[skillKey])
|
||||
skill.categKey = categKey
|
||||
game.system.ecryme.config.skills[skillKey] = skill
|
||||
game.ecryme.config.skills[skillKey] = skill
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -229,19 +229,19 @@ export class EcrymeUtility {
|
||||
let maxMargin // Dummy max
|
||||
if (confront.marginExecution > 0) { // Successful hit
|
||||
// Limit with skill+spec
|
||||
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
|
||||
maxMargin = confront.rollData1.skill.max + ((confront.rollData1.spec) ? 2 : 0)
|
||||
confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
|
||||
} else { // Failed hit
|
||||
maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
|
||||
maxMargin = confront.rollData2.skill.max + ((confront.rollData2.spec) ? 2 : 0)
|
||||
confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
|
||||
}
|
||||
|
||||
if (confront.marginPreservation > 0) { // Successful defense
|
||||
// Limit with skill+spec
|
||||
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
|
||||
maxMargin = confront.rollData1.skill.max + ((confront.rollData1.spec) ? 2 : 0)
|
||||
confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
|
||||
} else { // Failed defense
|
||||
maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
|
||||
maxMargin = confront.rollData2.skill.max + ((confront.rollData2.spec) ? 2 : 0)
|
||||
confront.marginPreservation = - Math.min(Math.abs(confront.marginPreservation), maxMargin)
|
||||
}
|
||||
|
||||
@@ -264,7 +264,7 @@ export class EcrymeUtility {
|
||||
}
|
||||
|
||||
let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
|
||||
})
|
||||
await msg.setFlag("world", "ecryme-rolldata", confront)
|
||||
console.log("Confront result", confront)
|
||||
@@ -287,7 +287,7 @@ export class EcrymeUtility {
|
||||
rollData.marginPreservation = -1
|
||||
}
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
|
||||
})
|
||||
msg.setFlag("world", "ecryme-rolldata", rollData)
|
||||
console.log("Cephaly result", rollData)
|
||||
@@ -457,7 +457,7 @@ export class EcrymeUtility {
|
||||
|
||||
let id = rollData.rollId
|
||||
let oldRollData = this.rollDataStore[id] || {}
|
||||
let newRollData = foundry.utils.mergeObject(oldRollData, rollData)
|
||||
let newRollData = { ...oldRollData, ...rollData }
|
||||
this.rollDataStore[id] = newRollData
|
||||
}
|
||||
|
||||
@@ -468,7 +468,7 @@ export class EcrymeUtility {
|
||||
let rollData = msg.data.rollData
|
||||
if (game.user.isGM) {
|
||||
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
|
||||
content: await renderTemplate(msg.data.template, rollData),
|
||||
content: await foundry.applications.handlebars.renderTemplate(msg.data.template, rollData),
|
||||
whisper: game.user.id
|
||||
})
|
||||
chatMsg.setFlag("world", "ecryme-rolldata", rollData)
|
||||
@@ -480,7 +480,7 @@ export class EcrymeUtility {
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
let id = dataItem.id || dataItem._id
|
||||
let id = dataItem.id
|
||||
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
|
||||
item = items[0] || undefined
|
||||
} else {
|
||||
@@ -499,7 +499,7 @@ export class EcrymeUtility {
|
||||
|
||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user.id];
|
||||
|
||||
if (forceWhisper) { // Final force !
|
||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
||||
@@ -551,7 +551,7 @@ export class EcrymeUtility {
|
||||
rollData.margin = rollData.total - rollData.difficulty
|
||||
if (rollData.total > rollData.difficulty) {
|
||||
rollData.isSuccess = true
|
||||
let maxMargin = rollData.skill.value + ((rollData.spec) ? 2 : 0)
|
||||
let maxMargin = rollData.skill.max + ((rollData.spec) ? 2 : 0)
|
||||
rollData.margin = Math.min(rollData.margin, maxMargin)
|
||||
}
|
||||
}
|
||||
@@ -567,11 +567,12 @@ export class EcrymeUtility {
|
||||
diceFormula = (isConfrontation) ? "5d6kl2" : "3d6kl2"
|
||||
}
|
||||
if (rollData.skill) {
|
||||
diceFormula += "+" + rollData.skill.value
|
||||
diceFormula += "+" + rollData.skill.max
|
||||
}
|
||||
if (rollData.skillTranscendence) {
|
||||
diceFormula += "+" + rollData.skillTranscendence
|
||||
actor.spentSkillTranscendence(rollData.skill, rollData.skillTranscendence)
|
||||
let toSpend = Math.min(rollData.skillTranscendence, rollData.skill.value)
|
||||
diceFormula += "+" + toSpend
|
||||
actor.spentSkillTranscendence(rollData.skill, toSpend)
|
||||
}
|
||||
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
|
||||
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
|
||||
@@ -620,7 +621,7 @@ export class EcrymeUtility {
|
||||
// Performs roll
|
||||
let myRoll = await new Roll(diceFormula).roll()
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
rollData.roll = foundry.utils.deepClone(myRoll)
|
||||
rollData.total = myRoll.total
|
||||
rollData.diceSum = myRoll.terms[0].total
|
||||
|
||||
@@ -644,7 +645,7 @@ export class EcrymeUtility {
|
||||
actor.spentSkillTranscendence(rollData.skill, value)
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
})
|
||||
await msg.setFlag("world", "ecryme-rolldata", rollData)
|
||||
}
|
||||
@@ -748,7 +749,7 @@ export class EcrymeUtility {
|
||||
useSpleen: false,
|
||||
useIdeal: false,
|
||||
impactMalus: 0,
|
||||
config: foundry.utils.duplicate(game.system.ecryme.config)
|
||||
config: foundry.utils.deepClone(game.ecryme.config)
|
||||
}
|
||||
EcrymeUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
@@ -770,29 +771,9 @@ export class EcrymeUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Etes vous certain de souhaiter envoyer cet item dans les limbes ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Oui, retirez-le",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
if (!confirm("Etes vous certain de souhaiter envoyer cet item dans les limbes ?")) return;
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -48,7 +48,7 @@ export class EcrymeConfrontDialog extends HandlebarsApplicationMixin(foundry.app
|
||||
async _prepareContext() {
|
||||
return {
|
||||
...this.rollData,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
buttonDisabled: this.buttonDisabled,
|
||||
}
|
||||
}
|
||||
@@ -200,14 +200,14 @@ export class EcrymeConfrontDialog extends HandlebarsApplicationMixin(foundry.app
|
||||
|
||||
rollData.executionTotal = rollData.availableDices
|
||||
.filter(d => d.location === "execution")
|
||||
.reduce((acc, d) => acc + d.result, rollData.skill.value)
|
||||
.reduce((acc, d) => acc + d.result, rollData.skill.max)
|
||||
rollData.executionTotal = rollData.confrontBonus
|
||||
.filter(d => d.location === "execution")
|
||||
.reduce((acc) => acc + 1, rollData.executionTotal)
|
||||
|
||||
rollData.preservationTotal = rollData.availableDices
|
||||
.filter(d => d.location === "preservation")
|
||||
.reduce((acc, d) => acc + d.result, rollData.skill.value)
|
||||
.reduce((acc, d) => acc + d.result, rollData.skill.max)
|
||||
rollData.preservationTotal = rollData.confrontBonus
|
||||
.filter(d => d.location === "preservation")
|
||||
.reduce((acc) => acc + 1, rollData.preservationTotal)
|
||||
@@ -216,7 +216,7 @@ export class EcrymeConfrontDialog extends HandlebarsApplicationMixin(foundry.app
|
||||
|
||||
// Specialization
|
||||
if (rollData.selectedSpecs?.length > 0) {
|
||||
rollData.spec = foundry.utils.duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
|
||||
rollData.spec = foundry.utils.deepClone(actor.getSpecialization(rollData.selectedSpecs[0]))
|
||||
rollData.specApplied = true
|
||||
rollData.executionTotal += 2
|
||||
rollData.preservationTotal += 2
|
||||
@@ -232,11 +232,11 @@ export class EcrymeConfrontDialog extends HandlebarsApplicationMixin(foundry.app
|
||||
for (const t of rollData.traitsMalus) t.activated = false
|
||||
|
||||
for (const id of (rollData.traitsBonusSelected ?? [])) {
|
||||
const trait = rollData.traitsBonus.find(t => t._id === id)
|
||||
const trait = rollData.traitsBonus.find(t => t.id === id)
|
||||
if (trait) { trait.activated = true; rollData.bonusMalusTraits += Number(trait.system.level) }
|
||||
}
|
||||
for (const id of (rollData.traitsMalusSelected ?? [])) {
|
||||
const trait = rollData.traitsMalus.find(t => t._id === id)
|
||||
const trait = rollData.traitsMalus.find(t => t.id === id)
|
||||
if (trait) { trait.activated = true; rollData.bonusMalusTraits -= Number(trait.system.level) }
|
||||
}
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ export class EcrymeConfrontStartDialog extends HandlebarsApplicationMixin(foundr
|
||||
async _prepareContext() {
|
||||
return {
|
||||
...this.rollData,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,11 +57,11 @@ export class EcrymeConfrontStartDialog extends HandlebarsApplicationMixin(foundr
|
||||
await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
|
||||
const rollData = this.rollData
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
rollData.roll = foundry.utils.deepClone(myRoll)
|
||||
rollData.availableDices = []
|
||||
for (const result of myRoll.terms[0].results) {
|
||||
if (!result.discarded) {
|
||||
const dup = foundry.utils.duplicate(result)
|
||||
const dup = foundry.utils.deepClone(result)
|
||||
dup.location = "mainpool"
|
||||
rollData.availableDices.push(dup)
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ export class EcrymeRollDialog extends HandlebarsApplicationMixin(foundry.applica
|
||||
async _prepareContext() {
|
||||
return {
|
||||
...this.rollData,
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+9
-13
@@ -10,7 +10,7 @@ const ECRYME_WELCOME_MESSAGE_URL = "https://www.uberwald.me/gitea/public/fvtt-ec
|
||||
/* -------------------------------------------- */
|
||||
// Import Modules
|
||||
import { EcrymeActor } from "./actors/ecryme-actor.js";
|
||||
import { EcrymeItemSheet } from "./items/ecryme-item-sheet.js";
|
||||
// import { EcrymeItemSheet } from "./items/ecryme-item-sheet.js";
|
||||
import {
|
||||
EcrymeEquipmentSheet,
|
||||
EcrymeWeaponSheet,
|
||||
@@ -28,6 +28,7 @@ import { EcrymeItem } from "./items/ecryme-item.js";
|
||||
import { EcrymeHotbar } from "./app/ecryme-hotbar.js"
|
||||
import { EcrymeCharacterSummary } from "./app/ecryme-summary-app.js"
|
||||
import { ECRYME_CONFIG } from "./common/ecryme-config.js"
|
||||
import * as models from "./models/_module.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@@ -36,10 +37,7 @@ import { ECRYME_CONFIG } from "./common/ecryme-config.js"
|
||||
/************************************************************************************/
|
||||
Hooks.once("init", async function () {
|
||||
|
||||
console.log(`Initializing Ecryme RPG`);
|
||||
|
||||
// Import DataModels dynamically to avoid timing issues
|
||||
const models = await import("./models/_module.js");
|
||||
console.log(`Initializing Ecryme RPG System`);
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// preload handlebars templates
|
||||
@@ -76,7 +74,7 @@ Hooks.once("init", async function () {
|
||||
maneuver: models.EcrymeManeuverDataModel
|
||||
}
|
||||
|
||||
game.system.ecryme = {
|
||||
game.ecryme = {
|
||||
config: ECRYME_CONFIG,
|
||||
models,
|
||||
EcrymeHotbar
|
||||
@@ -84,12 +82,10 @@ Hooks.once("init", async function () {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: true });
|
||||
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-ecryme", EcrymeEquipmentSheet, { types: ["equipment"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-ecryme", EcrymeWeaponSheet, { types: ["weapon"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-ecryme", EcrymeTraitSheet, { types: ["trait"], makeDefault: true });
|
||||
@@ -147,7 +143,7 @@ Hooks.once("ready", function () {
|
||||
ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
|
||||
ChatMessage.create({
|
||||
content: "<b>WARNING</b> Le joueur " + game.user.name + " n'est pas relié à un personnage !",
|
||||
user: game.user._id
|
||||
user: game.user.id
|
||||
});
|
||||
}
|
||||
|
||||
@@ -166,11 +162,11 @@ Hooks.once("ready", function () {
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once('babele.init', (babele) => {
|
||||
Hooks.once("babele.init", (babele) => {
|
||||
console.log("Initializing Babele translations")
|
||||
babele.setSystemTranslationsDir("translated");
|
||||
});
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
@@ -178,7 +174,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (game.system.ecryme.commands.processChatCommand(commands, content, msg)) {
|
||||
if (game.ecryme.commands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,28 +8,15 @@ export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
return {
|
||||
...super.defaultOptions,
|
||||
classes: ["fvtt-ecryme", "sheet", "item"],
|
||||
template: "systems/fvtt-ecryme/templates/item-sheet.hbs",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
width: 620,
|
||||
height: 580,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
// Add "Post to chat" button
|
||||
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
|
||||
buttons.unshift(
|
||||
{
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => { }
|
||||
})
|
||||
return buttons
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -56,8 +43,8 @@ export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
name: this.object.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
system: foundry.utils.duplicate(this.object.system),
|
||||
config: foundry.utils.duplicate(game.system.ecryme.config),
|
||||
system: foundry.utils.deepClone(this.object.system),
|
||||
config: foundry.utils.deepClone(game.ecryme.config),
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
@@ -89,7 +76,7 @@ export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = foundry.utils.duplicate(this.item)
|
||||
let chatData = foundry.utils.deepClone(this.item)
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
@@ -104,7 +91,7 @@ export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
payload: chatData,
|
||||
});
|
||||
|
||||
renderTemplate('systems/Ecryme/templates/post-item.html', chatData).then(html => {
|
||||
foundry.applications.handlebars.renderTemplate('systems/fvtt-ecryme/templates/post-item.html', chatData).then(html => {
|
||||
let chatOptions = EcrymeUtility.chatDataSetup(html);
|
||||
ChatMessage.create(chatOptions)
|
||||
});
|
||||
@@ -154,7 +141,7 @@ export class EcrymeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.object.options.actor.getOwnedItem(li.data("item-id"));
|
||||
const item = this.actor?.items.get(li.data("item-id"));
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
|
||||
@@ -6,13 +6,6 @@ const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
*/
|
||||
export default class EcrymeBaseItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-ecryme", "item"],
|
||||
@@ -63,7 +56,7 @@ export default class EcrymeBaseItemSheet extends HandlebarsApplicationMixin(foun
|
||||
item: this.document,
|
||||
system: this.document.system,
|
||||
source: this.document.toObject(),
|
||||
config: game.system.ecryme.config,
|
||||
config: game.ecryme.config,
|
||||
isEditable: this.isEditable,
|
||||
tabs: this._getTabs(),
|
||||
}
|
||||
@@ -82,27 +75,6 @@ export default class EcrymeBaseItemSheet extends HandlebarsApplicationMixin(foun
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop
|
||||
#createDragDropHandlers() {
|
||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new foundry.applications.ux.DragDrop.implementation(d)
|
||||
})
|
||||
}
|
||||
|
||||
_canDragStart(selector) { return this.isEditable }
|
||||
_canDragDrop(selector) { return this.isEditable && this.document.isOwner }
|
||||
_onDragStart(event) {}
|
||||
|
||||
+11
-11
@@ -41,26 +41,26 @@ export default class EcrymePCDataModel extends foundry.abstract.TypeDataModel {
|
||||
};
|
||||
|
||||
const mentalSkills = {
|
||||
anthropomecanology: new fields.SchemaField(createSkillSchema("anthropomecanology", "ECRY.ui.anthropomecanology", 10)),
|
||||
ecrymology: new fields.SchemaField(createSkillSchema("ecrymology", "ECRY.ui.ecrymology", 10)),
|
||||
traumatology: new fields.SchemaField(createSkillSchema("traumatology", "ECRY.ui.traumatology", 10)),
|
||||
traversology: new fields.SchemaField(createSkillSchema("traversology", "ECRY.ui.traversology", 10)),
|
||||
urbatechnology: new fields.SchemaField(createSkillSchema("urbatechnology", "ECRY.ui.urbatechnology", 10))
|
||||
anthropomecanology: new fields.SchemaField(createSkillSchema("anthropomecanology", "ECRY.ui.anthropomecanology")),
|
||||
ecrymology: new fields.SchemaField(createSkillSchema("ecrymology", "ECRY.ui.ecrymology")),
|
||||
traumatology: new fields.SchemaField(createSkillSchema("traumatology", "ECRY.ui.traumatology")),
|
||||
traversology: new fields.SchemaField(createSkillSchema("traversology", "ECRY.ui.traversology")),
|
||||
urbatechnology: new fields.SchemaField(createSkillSchema("urbatechnology", "ECRY.ui.urbatechnology"))
|
||||
};
|
||||
|
||||
const socialSkills = {
|
||||
quibbling: new fields.SchemaField(createSkillSchema("quibbling", "ECRY.ui.quibbling", 10)),
|
||||
creativity: new fields.SchemaField(createSkillSchema("creativity", "ECRY.ui.creativity", 10)),
|
||||
loquacity: new fields.SchemaField(createSkillSchema("loquacity", "ECRY.ui.loquacity", 10)),
|
||||
guile: new fields.SchemaField(createSkillSchema("guile", "ECRY.ui.guile", 10)),
|
||||
performance: new fields.SchemaField(createSkillSchema("performance", "ECRY.ui.performance", 10))
|
||||
quibbling: new fields.SchemaField(createSkillSchema("quibbling", "ECRY.ui.quibbling")),
|
||||
creativity: new fields.SchemaField(createSkillSchema("creativity", "ECRY.ui.creativity")),
|
||||
loquacity: new fields.SchemaField(createSkillSchema("loquacity", "ECRY.ui.loquacity")),
|
||||
guile: new fields.SchemaField(createSkillSchema("guile", "ECRY.ui.guile")),
|
||||
performance: new fields.SchemaField(createSkillSchema("performance", "ECRY.ui.performance"))
|
||||
};
|
||||
|
||||
// Helper function to create a cephaly skill schema
|
||||
const createCephalySkillSchema = (nameValue) => ({
|
||||
name: new fields.StringField({ initial: nameValue }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
|
||||
max: new fields.NumberField({ initial: 10, integer: true })
|
||||
max: new fields.NumberField({ initial: 0, integer: true })
|
||||
});
|
||||
|
||||
// Cephaly skills
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@
|
||||
"version": "1.0.0",
|
||||
"description": "Ecryme RPG system for Foundry Virtual TableTop",
|
||||
"author": "LeRatierBretonnien",
|
||||
"license": "UNLICENSED",
|
||||
"license": "CC-BY-NC-SA-4.0",
|
||||
"main": "gulpfile.js",
|
||||
"devDependencies": {
|
||||
"gulp": "^5.0.0",
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000303
|
||||
MANIFEST-000403
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
2026/04/01-22:22:33.307143 7f3054fed6c0 Recovering log #301
|
||||
2026/04/01-22:22:33.317732 7f3054fed6c0 Delete type=3 #299
|
||||
2026/04/01-22:22:33.317793 7f3054fed6c0 Delete type=0 #301
|
||||
2026/04/01-22:25:20.279569 7f303effd6c0 Level-0 table #306: started
|
||||
2026/04/01-22:25:20.279591 7f303effd6c0 Level-0 table #306: 0 bytes OK
|
||||
2026/04/01-22:25:20.285397 7f303effd6c0 Delete type=0 #304
|
||||
2026/04/01-22:25:20.301474 7f303effd6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
|
||||
2026/07/24-08:30:57.764367 7fb397fff6c0 Recovering log #401
|
||||
2026/07/24-08:30:57.820757 7fb397fff6c0 Delete type=3 #399
|
||||
2026/07/24-08:30:57.820848 7fb397fff6c0 Delete type=0 #401
|
||||
2026/07/24-08:59:46.956225 7fb394b4f6c0 Level-0 table #406: started
|
||||
2026/07/24-08:59:46.956258 7fb394b4f6c0 Level-0 table #406: 0 bytes OK
|
||||
2026/07/24-08:59:46.963004 7fb394b4f6c0 Delete type=0 #404
|
||||
2026/07/24-08:59:46.977171 7fb394b4f6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/29-20:29:06.206172 7f4fbbfff6c0 Recovering log #297
|
||||
2026/03/29-20:29:06.261102 7f4fbbfff6c0 Delete type=3 #295
|
||||
2026/03/29-20:29:06.261170 7f4fbbfff6c0 Delete type=0 #297
|
||||
2026/03/29-20:29:46.891306 7f4fb9fff6c0 Level-0 table #302: started
|
||||
2026/03/29-20:29:46.891333 7f4fb9fff6c0 Level-0 table #302: 0 bytes OK
|
||||
2026/03/29-20:29:46.898508 7f4fb9fff6c0 Delete type=0 #300
|
||||
2026/03/29-20:29:46.908209 7f4fb9fff6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
|
||||
2026/07/23-23:29:38.540622 7fb3977fe6c0 Recovering log #397
|
||||
2026/07/23-23:29:38.552087 7fb3977fe6c0 Delete type=3 #395
|
||||
2026/07/23-23:29:38.552145 7fb3977fe6c0 Delete type=0 #397
|
||||
2026/07/24-08:14:15.212953 7fb394b4f6c0 Level-0 table #402: started
|
||||
2026/07/24-08:14:15.212989 7fb394b4f6c0 Level-0 table #402: 0 bytes OK
|
||||
2026/07/24-08:14:15.263841 7fb394b4f6c0 Delete type=0 #400
|
||||
2026/07/24-08:14:15.341416 7fb394b4f6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
+1
-1
@@ -1 +1 @@
|
||||
MANIFEST-000240
|
||||
MANIFEST-000336
|
||||
|
||||
+8
-8
@@ -1,8 +1,8 @@
|
||||
2026/04/01-22:22:33.362867 7f303ffff6c0 Recovering log #238
|
||||
2026/04/01-22:22:33.372518 7f303ffff6c0 Delete type=3 #236
|
||||
2026/04/01-22:22:33.372575 7f303ffff6c0 Delete type=0 #238
|
||||
2026/04/01-22:25:20.317434 7f303effd6c0 Level-0 table #243: started
|
||||
2026/04/01-22:25:20.317467 7f303effd6c0 Level-0 table #243: 0 bytes OK
|
||||
2026/04/01-22:25:20.323626 7f303effd6c0 Delete type=0 #241
|
||||
2026/04/01-22:25:20.329928 7f303effd6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||
2026/04/01-22:25:20.329961 7f303effd6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||
2026/07/24-08:30:58.009658 7fb396ffd6c0 Recovering log #334
|
||||
2026/07/24-08:30:58.067952 7fb396ffd6c0 Delete type=3 #332
|
||||
2026/07/24-08:30:58.068041 7fb396ffd6c0 Delete type=0 #334
|
||||
2026/07/24-08:59:46.969755 7fb394b4f6c0 Level-0 table #339: started
|
||||
2026/07/24-08:59:46.969790 7fb394b4f6c0 Level-0 table #339: 0 bytes OK
|
||||
2026/07/24-08:59:46.976981 7fb394b4f6c0 Delete type=0 #337
|
||||
2026/07/24-08:59:46.977429 7fb394b4f6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||
2026/07/24-08:59:46.990444 7fb394b4f6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||
|
||||
+8
-8
@@ -1,8 +1,8 @@
|
||||
2026/03/29-20:29:06.471558 7f4fbbfff6c0 Recovering log #234
|
||||
2026/03/29-20:29:06.518113 7f4fbbfff6c0 Delete type=3 #232
|
||||
2026/03/29-20:29:06.518198 7f4fbbfff6c0 Delete type=0 #234
|
||||
2026/03/29-20:29:46.931946 7f4fb9fff6c0 Level-0 table #239: started
|
||||
2026/03/29-20:29:46.931970 7f4fb9fff6c0 Level-0 table #239: 0 bytes OK
|
||||
2026/03/29-20:29:46.939018 7f4fb9fff6c0 Delete type=0 #237
|
||||
2026/03/29-20:29:46.939221 7f4fb9fff6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||
2026/03/29-20:29:46.939255 7f4fb9fff6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||
2026/07/23-23:29:38.605125 7fb397fff6c0 Recovering log #330
|
||||
2026/07/23-23:29:38.614967 7fb397fff6c0 Delete type=3 #328
|
||||
2026/07/23-23:29:38.615053 7fb397fff6c0 Delete type=0 #330
|
||||
2026/07/24-08:14:15.385470 7fb394b4f6c0 Level-0 table #335: started
|
||||
2026/07/24-08:14:15.385508 7fb394b4f6c0 Level-0 table #335: 0 bytes OK
|
||||
2026/07/24-08:14:15.417431 7fb394b4f6c0 Delete type=0 #333
|
||||
2026/07/24-08:14:15.479154 7fb394b4f6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||
2026/07/24-08:14:15.542162 7fb394b4f6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000303
|
||||
MANIFEST-000401
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
2026/04/01-22:22:33.346957 7f303f7fe6c0 Recovering log #301
|
||||
2026/04/01-22:22:33.357630 7f303f7fe6c0 Delete type=3 #299
|
||||
2026/04/01-22:22:33.357703 7f303f7fe6c0 Delete type=0 #301
|
||||
2026/04/01-22:25:20.310663 7f303effd6c0 Level-0 table #306: started
|
||||
2026/04/01-22:25:20.310684 7f303effd6c0 Level-0 table #306: 0 bytes OK
|
||||
2026/04/01-22:25:20.317275 7f303effd6c0 Delete type=0 #304
|
||||
2026/04/01-22:25:20.329915 7f303effd6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
|
||||
2026/07/24-08:30:57.946392 7fb3977fe6c0 Recovering log #399
|
||||
2026/07/24-08:30:58.006024 7fb3977fe6c0 Delete type=3 #397
|
||||
2026/07/24-08:30:58.006152 7fb3977fe6c0 Delete type=0 #399
|
||||
2026/07/24-08:59:46.984189 7fb394b4f6c0 Level-0 table #404: started
|
||||
2026/07/24-08:59:46.984218 7fb394b4f6c0 Level-0 table #404: 0 bytes OK
|
||||
2026/07/24-08:59:46.990285 7fb394b4f6c0 Delete type=0 #402
|
||||
2026/07/24-08:59:47.001933 7fb394b4f6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/29-20:29:06.396102 7f50089fe6c0 Recovering log #297
|
||||
2026/03/29-20:29:06.450000 7f50089fe6c0 Delete type=3 #295
|
||||
2026/03/29-20:29:06.454938 7f50089fe6c0 Delete type=0 #297
|
||||
2026/03/29-20:29:46.925606 7f4fb9fff6c0 Level-0 table #302: started
|
||||
2026/03/29-20:29:46.925637 7f4fb9fff6c0 Level-0 table #302: 0 bytes OK
|
||||
2026/03/29-20:29:46.931692 7f4fb9fff6c0 Delete type=0 #300
|
||||
2026/03/29-20:29:46.939210 7f4fb9fff6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
|
||||
2026/07/23-23:29:38.590323 7fb3977fe6c0 Recovering log #395
|
||||
2026/07/23-23:29:38.602055 7fb3977fe6c0 Delete type=3 #393
|
||||
2026/07/23-23:29:38.602139 7fb3977fe6c0 Delete type=0 #395
|
||||
2026/07/24-08:14:15.341819 7fb394b4f6c0 Level-0 table #400: started
|
||||
2026/07/24-08:14:15.341876 7fb394b4f6c0 Level-0 table #400: 0 bytes OK
|
||||
2026/07/24-08:14:15.385247 7fb394b4f6c0 Delete type=0 #398
|
||||
2026/07/24-08:14:15.479122 7fb394b4f6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000190
|
||||
MANIFEST-000289
|
||||
|
||||
+8
-15
@@ -1,15 +1,8 @@
|
||||
2026/04/01-22:22:33.334622 7f3054fed6c0 Recovering log #187
|
||||
2026/04/01-22:22:33.344318 7f3054fed6c0 Delete type=3 #185
|
||||
2026/04/01-22:22:33.344375 7f3054fed6c0 Delete type=0 #187
|
||||
2026/04/01-22:25:20.285604 7f303effd6c0 Level-0 table #193: started
|
||||
2026/04/01-22:25:20.288857 7f303effd6c0 Level-0 table #193: 1790 bytes OK
|
||||
2026/04/01-22:25:20.295385 7f303effd6c0 Delete type=0 #191
|
||||
2026/04/01-22:25:20.301484 7f303effd6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||
2026/04/01-22:25:20.301515 7f303effd6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 25 : 1
|
||||
2026/04/01-22:25:20.301522 7f303effd6c0 Compacting 1@1 + 1@2 files
|
||||
2026/04/01-22:25:20.304593 7f303effd6c0 Generated table #194@1: 4 keys, 1790 bytes
|
||||
2026/04/01-22:25:20.304612 7f303effd6c0 Compacted 1@1 + 1@2 files => 1790 bytes
|
||||
2026/04/01-22:25:20.310413 7f303effd6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||
2026/04/01-22:25:20.310505 7f303effd6c0 Delete type=2 #189
|
||||
2026/04/01-22:25:20.310609 7f303effd6c0 Delete type=2 #193
|
||||
2026/04/01-22:25:20.329887 7f303effd6c0 Manual compaction at level-1 from '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 25 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||
2026/07/24-08:30:57.885965 7fb397fff6c0 Recovering log #287
|
||||
2026/07/24-08:30:57.939362 7fb397fff6c0 Delete type=3 #285
|
||||
2026/07/24-08:30:57.939470 7fb397fff6c0 Delete type=0 #287
|
||||
2026/07/24-08:59:46.948977 7fb394b4f6c0 Level-0 table #292: started
|
||||
2026/07/24-08:59:46.949053 7fb394b4f6c0 Level-0 table #292: 0 bytes OK
|
||||
2026/07/24-08:59:46.956075 7fb394b4f6c0 Delete type=0 #290
|
||||
2026/07/24-08:59:46.977151 7fb394b4f6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||
2026/07/24-08:59:46.977404 7fb394b4f6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||
|
||||
+8
-15
@@ -1,15 +1,8 @@
|
||||
2026/03/29-20:29:06.332960 7f50091ff6c0 Recovering log #183
|
||||
2026/03/29-20:29:06.388262 7f50091ff6c0 Delete type=3 #181
|
||||
2026/03/29-20:29:06.388321 7f50091ff6c0 Delete type=0 #183
|
||||
2026/03/29-20:29:46.898664 7f4fb9fff6c0 Level-0 table #188: started
|
||||
2026/03/29-20:29:46.901825 7f4fb9fff6c0 Level-0 table #188: 1776 bytes OK
|
||||
2026/03/29-20:29:46.907962 7f4fb9fff6c0 Delete type=0 #186
|
||||
2026/03/29-20:29:46.908219 7f4fb9fff6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||
2026/03/29-20:29:46.908247 7f4fb9fff6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 21 : 1
|
||||
2026/03/29-20:29:46.908252 7f4fb9fff6c0 Compacting 1@1 + 1@2 files
|
||||
2026/03/29-20:29:46.911456 7f4fb9fff6c0 Generated table #189@1: 4 keys, 1776 bytes
|
||||
2026/03/29-20:29:46.911490 7f4fb9fff6c0 Compacted 1@1 + 1@2 files => 1776 bytes
|
||||
2026/03/29-20:29:46.917990 7f4fb9fff6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||
2026/03/29-20:29:46.918113 7f4fb9fff6c0 Delete type=2 #90
|
||||
2026/03/29-20:29:46.918250 7f4fb9fff6c0 Delete type=2 #188
|
||||
2026/03/29-20:29:46.939181 7f4fb9fff6c0 Manual compaction at level-1 from '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 21 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||
2026/07/23-23:29:38.570468 7fb396ffd6c0 Recovering log #283
|
||||
2026/07/23-23:29:38.581351 7fb396ffd6c0 Delete type=3 #281
|
||||
2026/07/23-23:29:38.581438 7fb396ffd6c0 Delete type=0 #283
|
||||
2026/07/24-08:14:15.298614 7fb394b4f6c0 Level-0 table #288: started
|
||||
2026/07/24-08:14:15.298651 7fb394b4f6c0 Level-0 table #288: 0 bytes OK
|
||||
2026/07/24-08:14:15.341159 7fb394b4f6c0 Delete type=0 #286
|
||||
2026/07/24-08:14:15.341595 7fb394b4f6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||
2026/07/24-08:14:15.417678 7fb394b4f6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000303
|
||||
MANIFEST-000403
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/04/01-22:22:33.292826 7f303f7fe6c0 Recovering log #301
|
||||
2026/04/01-22:22:33.303240 7f303f7fe6c0 Delete type=3 #299
|
||||
2026/04/01-22:22:33.303305 7f303f7fe6c0 Delete type=0 #301
|
||||
2026/04/01-22:25:20.273517 7f303effd6c0 Level-0 table #306: started
|
||||
2026/04/01-22:25:20.273562 7f303effd6c0 Level-0 table #306: 0 bytes OK
|
||||
2026/04/01-22:25:20.279479 7f303effd6c0 Delete type=0 #304
|
||||
2026/04/01-22:25:20.301462 7f303effd6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
|
||||
2026/07/24-08:30:57.704269 7fb3e4fff6c0 Recovering log #401
|
||||
2026/07/24-08:30:57.760459 7fb3e4fff6c0 Delete type=3 #399
|
||||
2026/07/24-08:30:57.760535 7fb3e4fff6c0 Delete type=0 #401
|
||||
2026/07/24-08:59:46.963178 7fb394b4f6c0 Level-0 table #406: started
|
||||
2026/07/24-08:59:46.963211 7fb394b4f6c0 Level-0 table #406: 0 bytes OK
|
||||
2026/07/24-08:59:46.969620 7fb394b4f6c0 Delete type=0 #404
|
||||
2026/07/24-08:59:46.977188 7fb394b4f6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
2026/03/29-20:29:06.137584 7f50089fe6c0 Recovering log #297
|
||||
2026/03/29-20:29:06.194124 7f50089fe6c0 Delete type=3 #295
|
||||
2026/03/29-20:29:06.194207 7f50089fe6c0 Delete type=0 #297
|
||||
2026/03/29-20:29:46.885007 7f4fb9fff6c0 Level-0 table #302: started
|
||||
2026/03/29-20:29:46.885035 7f4fb9fff6c0 Level-0 table #302: 0 bytes OK
|
||||
2026/03/29-20:29:46.891162 7f4fb9fff6c0 Delete type=0 #300
|
||||
2026/03/29-20:29:46.908195 7f4fb9fff6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
|
||||
2026/07/23-23:29:38.526675 7fb397fff6c0 Recovering log #398
|
||||
2026/07/23-23:29:38.536758 7fb397fff6c0 Delete type=0 #398
|
||||
2026/07/23-23:29:38.536840 7fb397fff6c0 Delete type=3 #397
|
||||
2026/07/23-23:29:38.536904 7fb397fff6c0 Delete type=0 #393
|
||||
2026/07/24-08:14:15.178686 7fb394b4f6c0 Level-0 table #402: started
|
||||
2026/07/24-08:14:15.178752 7fb394b4f6c0 Level-0 table #402: 0 bytes OK
|
||||
2026/07/24-08:14:15.212738 7fb394b4f6c0 Delete type=0 #400
|
||||
2026/07/24-08:14:15.341395 7fb394b4f6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
MANIFEST-000002
|
||||
@@ -0,0 +1 @@
|
||||
2026/05/06-14:41:23.043596 7f0aceffd6c0 Delete type=3 #1
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000303
|
||||
MANIFEST-000403
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
2026/04/01-22:22:33.321647 7f303f7fe6c0 Recovering log #301
|
||||
2026/04/01-22:22:33.331315 7f303f7fe6c0 Delete type=3 #299
|
||||
2026/04/01-22:22:33.331375 7f303f7fe6c0 Delete type=0 #301
|
||||
2026/04/01-22:25:20.295489 7f303effd6c0 Level-0 table #306: started
|
||||
2026/04/01-22:25:20.295522 7f303effd6c0 Level-0 table #306: 0 bytes OK
|
||||
2026/04/01-22:25:20.301347 7f303effd6c0 Delete type=0 #304
|
||||
2026/04/01-22:25:20.301502 7f303effd6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
|
||||
2026/07/24-08:30:57.824354 7fb3e4fff6c0 Recovering log #401
|
||||
2026/07/24-08:30:57.882379 7fb3e4fff6c0 Delete type=3 #399
|
||||
2026/07/24-08:30:57.882459 7fb3e4fff6c0 Delete type=0 #401
|
||||
2026/07/24-08:59:46.977440 7fb394b4f6c0 Level-0 table #406: started
|
||||
2026/07/24-08:59:46.977475 7fb394b4f6c0 Level-0 table #406: 0 bytes OK
|
||||
2026/07/24-08:59:46.984032 7fb394b4f6c0 Delete type=0 #404
|
||||
2026/07/24-08:59:47.001914 7fb394b4f6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
2026/03/29-20:29:06.273975 7f4fbb7fe6c0 Recovering log #297
|
||||
2026/03/29-20:29:06.324534 7f4fbb7fe6c0 Delete type=3 #295
|
||||
2026/03/29-20:29:06.324646 7f4fbb7fe6c0 Delete type=0 #297
|
||||
2026/03/29-20:29:46.878666 7f4fb9fff6c0 Level-0 table #302: started
|
||||
2026/03/29-20:29:46.878739 7f4fb9fff6c0 Level-0 table #302: 0 bytes OK
|
||||
2026/03/29-20:29:46.884892 7f4fb9fff6c0 Delete type=0 #300
|
||||
2026/03/29-20:29:46.908174 7f4fb9fff6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
|
||||
2026/07/23-23:29:38.555786 7fb3e4fff6c0 Recovering log #397
|
||||
2026/07/23-23:29:38.566404 7fb3e4fff6c0 Delete type=3 #395
|
||||
2026/07/23-23:29:38.566494 7fb3e4fff6c0 Delete type=0 #397
|
||||
2026/07/24-08:14:15.264074 7fb394b4f6c0 Level-0 table #402: started
|
||||
2026/07/24-08:14:15.264110 7fb394b4f6c0 Level-0 table #402: 0 bytes OK
|
||||
2026/07/24-08:14:15.298436 7fb394b4f6c0 Delete type=0 #400
|
||||
2026/07/24-08:14:15.341433 7fb394b4f6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
MANIFEST-000002
|
||||
@@ -0,0 +1 @@
|
||||
2026/05/06-14:41:23.014318 7f0acffff6c0 Delete type=3 #1
|
||||
Binary file not shown.
@@ -228,10 +228,17 @@
|
||||
.item-name-label-long2,
|
||||
.item-name-label-free,
|
||||
.item-field-label-short,
|
||||
.item-field-skill-level,
|
||||
.item-field-label-medium {
|
||||
color: @steam-rust;
|
||||
}
|
||||
|
||||
.item-field-skill-level:disabled {
|
||||
background: @steam-parchment-dk;
|
||||
color: fade(@steam-rust, 40%);
|
||||
opacity: 0.85;
|
||||
}
|
||||
|
||||
// ---- Roll action links (dice icons) ----
|
||||
a[data-action^="roll"],
|
||||
a.roll-skill,
|
||||
|
||||
+1
-2
@@ -73,8 +73,7 @@ button,
|
||||
background: rgba(0, 0, 0, 0.75);
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content,
|
||||
.application.sheet .window-content {
|
||||
.fvtt-ecryme .window-content {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
overflow: hidden auto;
|
||||
|
||||
+25
-30
@@ -1,30 +1,35 @@
|
||||
// ============================================================
|
||||
// Sheet styles (actor + item, AppV1 + AppV2)
|
||||
// Scoped to .fvtt-ecryme to avoid overriding core Foundry UI
|
||||
// ============================================================
|
||||
|
||||
// Sheet header background
|
||||
.window-app.sheet .window-content .sheet-header,
|
||||
.application.sheet .window-content .sheet-header {
|
||||
// Sheet window-content + header background
|
||||
.fvtt-ecryme .window-content,
|
||||
.fvtt-ecryme .window-content .sheet-body {
|
||||
font-size: 0.8rem;
|
||||
background: @background-image;
|
||||
color: @color-text-dark;
|
||||
}
|
||||
|
||||
.fvtt-ecryme .window-content .sheet-header {
|
||||
color: @color-text-dark;
|
||||
background: @background-image;
|
||||
}
|
||||
|
||||
// Input / select base (light background)
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select[type="text"] {
|
||||
background: @color-input-bg;
|
||||
color: @color-input-text;
|
||||
}
|
||||
// Inputs & selects inside Ecryme sheets
|
||||
.fvtt-ecryme .window-content {
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select[type="text"] {
|
||||
background: @color-input-bg;
|
||||
color: @color-input-text;
|
||||
}
|
||||
|
||||
select {
|
||||
background: @color-input-bg;
|
||||
color: @color-input-text;
|
||||
}
|
||||
select {
|
||||
background: @color-input-bg;
|
||||
color: @color-input-text;
|
||||
}
|
||||
|
||||
// Sheet content inputs & selects — dark text
|
||||
.window-app.sheet .window-content,
|
||||
.application.sheet .window-content {
|
||||
.sheet-header,
|
||||
.sheet-body {
|
||||
select[type="text"],
|
||||
@@ -53,16 +58,6 @@ select {
|
||||
}
|
||||
}
|
||||
|
||||
// Sheet body + window-content background
|
||||
.window-app .window-content,
|
||||
.window-app.sheet .window-content .sheet-body,
|
||||
.application .window-content,
|
||||
.application.sheet .window-content .sheet-body {
|
||||
font-size: 0.8rem;
|
||||
background: @background-image;
|
||||
color: @color-text-dark;
|
||||
}
|
||||
|
||||
section.sheet-body {
|
||||
padding: 0.25rem 0.5rem;
|
||||
|
||||
@@ -73,7 +68,7 @@ section.sheet-body {
|
||||
}
|
||||
}
|
||||
|
||||
.sheet {
|
||||
.fvtt-ecryme {
|
||||
header.sheet-header {
|
||||
.profile-img {
|
||||
object-fit: cover;
|
||||
@@ -135,8 +130,8 @@ nav.sheet-tabs {
|
||||
}
|
||||
}
|
||||
|
||||
// Tooltip
|
||||
.window-app.sheet .window-content {
|
||||
// Tooltip (scoped to Ecryme sheets)
|
||||
.fvtt-ecryme .window-content {
|
||||
.tooltip:hover .tooltiptext {
|
||||
top: 2rem;
|
||||
left: 2rem;
|
||||
|
||||
+7
-2
@@ -241,16 +241,21 @@ ul, li {
|
||||
.item-name-label-header-long { flex-grow: 2; max-width: 14rem; min-width: 14rem; }
|
||||
.item-name-label-header-long2 { flex-grow: 2; max-width: 24rem; min-width: 24rem; }
|
||||
.item-name-label { flex-grow: 2; max-width: 10rem; min-width: 10rem; }
|
||||
.item-name-label-long { margin-top: 4px; flex-grow: 2; max-width: 12rem; min-width: 12rem; }
|
||||
.item-name-label-long { margin-top: 4px; flex: 1; min-width: 4rem; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
|
||||
.item-name-label-short { margin-top: 4px; flex-grow: 1; max-width: 4rem; min-width: 4rem; }
|
||||
.item-name-label-medium { margin-top: 4px; flex-grow: 2; max-width: 6rem; min-width: 6rem; }
|
||||
.item-name-label-medium2 { margin-top: 4px; flex-grow: 0; max-width: 10rem; min-width: 10rem; }
|
||||
.item-name-label-free { margin-top: 4px; align-self: flex-start; }
|
||||
.item-name-label-free { margin-top: 4px; align-self: flex-start; max-width: 10rem; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
|
||||
.item-name-label-long2 { margin-top: 4px; flex-grow: 2; max-width: 22rem; min-width: 22rem; }
|
||||
.item-name-label-level2 { flex-grow: 2; max-width: 9rem; min-width: 9rem; }
|
||||
|
||||
.item-field-label-short { margin-top: 4px; flex-grow: 1; max-width: 4rem; min-width: 4rem; }
|
||||
.item-field-label-short-header { margin-top: 4px; flex-grow: 1; max-width: 2.2rem; min-width: 2.2rem; }
|
||||
.fvtt-ecryme .window-content .sheet-body .item-field-skill-level { margin-top: 4px; margin-left: 0; width: 2.5rem; min-width: 2.5rem; max-width: 2.5rem; flex-shrink: 0; flex-grow: 0; padding: 0 1px; }
|
||||
.skill-separator { margin: 0; flex: 0 0 auto; }
|
||||
.item-field-skill-level:disabled { background: rgba(0,0,0,0.06); color: #666; cursor: not-allowed; opacity: 0.85; }
|
||||
.skill-transcendence { margin-left: 2px; white-space: nowrap; }
|
||||
.skill-toolbar { text-align: right; padding: 4px 8px; }
|
||||
.item-field-label-medium { flex-grow: 1; max-width: 6rem; min-width: 6rem; }
|
||||
.item-field-skill { flex-grow: 1; max-width: 6.8rem; min-width: 6.8rem; }
|
||||
.item-field-label-long { flex-grow: 1; max-width: 10rem; min-width: 10rem; }
|
||||
|
||||
+33
-6
@@ -97,11 +97,26 @@
|
||||
}
|
||||
}
|
||||
],
|
||||
"license": "LICENSE.txt",
|
||||
"license": "LICENSE.md",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-ecryme/raw/branch/master/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "13",
|
||||
"verified": "14"
|
||||
"minimum": "14",
|
||||
"verified": "14",
|
||||
"maximum": "14"
|
||||
},
|
||||
"documentTypes": {
|
||||
"Actor": {
|
||||
"pc": {"htmlFields": ["description", "gmnotes"]},
|
||||
"npc": {"htmlFields": ["description", "gmnotes"]},
|
||||
"annency": {"htmlFields": ["description", "enhancements"]}
|
||||
},
|
||||
"Item": {
|
||||
"equipment": {"htmlFields": ["description"]},
|
||||
"trait": {"htmlFields": ["description"]},
|
||||
"weapon": {"htmlFields": ["description"]},
|
||||
"specialization": {"htmlFields": ["description"]},
|
||||
"maneuver": {"htmlFields": ["description"]}
|
||||
}
|
||||
},
|
||||
"id": "fvtt-ecryme",
|
||||
"primaryTokenAttribute": "secondary.health",
|
||||
@@ -115,13 +130,25 @@
|
||||
{
|
||||
"id": "babele",
|
||||
"type": "module",
|
||||
"compatibility": {}
|
||||
"compatibility": {
|
||||
"minimum": "3.0",
|
||||
"verified": "3.0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "lib-wrapper",
|
||||
"type": "module",
|
||||
"compatibility": {
|
||||
"minimum": "1.0",
|
||||
"verified": "1.0"
|
||||
}
|
||||
}
|
||||
|
||||
]
|
||||
},
|
||||
"title": "Ecryme, le Jeu de Rôles",
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-ecryme",
|
||||
"version": "13.0.4",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-ecryme/archive/fvtt-ecryme-v13.0.4.zip",
|
||||
"version": "14.1.2",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-ecryme/archive/fvtt-ecryme-v14.1.2.zip",
|
||||
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
|
||||
}
|
||||
@@ -53,5 +53,10 @@
|
||||
value=system.biodata.gmnotes name="system.biodata.gmnotes" toggled=true}}
|
||||
</div>
|
||||
<hr>
|
||||
<div class="form-group">
|
||||
<button type="button" data-action="resetTranscendence" title="{{localize "ECRY.ui.resetTranscendence"}}">
|
||||
<i class="fas fa-undo-alt"></i> {{localize "ECRY.ui.resetTranscendence"}}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
@@ -13,10 +13,18 @@
|
||||
{{localize skill.name}}
|
||||
</a>
|
||||
</span>
|
||||
<select class="item-field-label-short"
|
||||
name="system.cephaly.skilllist.{{skillkey}}.value">
|
||||
<select class="item-field-skill-level"
|
||||
name="system.cephaly.skilllist.{{skillkey}}.value"
|
||||
title="{{localize "ECRY.ui.transcendenceCurrent"}}">
|
||||
{{selectOptions @root.config.skillLevel selected=skill.value}}
|
||||
</select>
|
||||
<span class="skill-separator">/</span>
|
||||
<select class="item-field-skill-level"
|
||||
name="system.cephaly.skilllist.{{skillkey}}.max"
|
||||
title="{{localize "ECRY.ui.transcendenceMax"}}"
|
||||
{{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.config.skillLevel selected=skill.max}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
@@ -39,4 +47,11 @@
|
||||
|
||||
</div>
|
||||
|
||||
<div class="skill-toolbar">
|
||||
<a data-action="lockUnlock" title="{{localize "ECRY.ui.toggleEditMax"}}">
|
||||
<i class="fas {{#if @root.editScore}}fa-lock-open{{else}}fa-lock{{/if}}"></i>
|
||||
{{localize "ECRY.ui.toggleEditMax"}}
|
||||
</a>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
<ul>
|
||||
<li class="flexrow item" data-item-id="{{spleen.id}}">
|
||||
<label class="item-field-label-short">Spleen :</label>
|
||||
<label class="item-name-label-long">{{spleen.name}}</label>
|
||||
<div class="item-filler"> </div>
|
||||
<label class="item-name-label-long" title="{{spleen.name}}">{{spleen.name}}</label>
|
||||
{{#if spleen}}
|
||||
<div class="item-controls item-controls-fixed-full">
|
||||
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
|
||||
@@ -30,8 +29,7 @@
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{ideal.id}}">
|
||||
<label class="item-field-label-short">Ideal :</label>
|
||||
<label class="item-name-label-long">{{ideal.name}}</label>
|
||||
<div class="item-filler"> </div>
|
||||
<label class="item-name-label-long" title="{{ideal.name}}">{{ideal.name}}</label>
|
||||
{{#if ideal}}
|
||||
<div class="item-controls item-controls-fixed-full">
|
||||
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
|
||||
@@ -45,7 +43,7 @@
|
||||
<li class="item flexrow flexrow-no-expand flexrow-start ">
|
||||
<label class="item-name-label-short">Traits :</label>
|
||||
{{#each traits as |trait key|}}
|
||||
<label class="item-name-label-free"><a data-item-id="{{trait._id}}" class="item-edit">{{trait.name}}</a>, </label>
|
||||
<label class="item-name-label-free" title="{{trait.name}}"><a data-item-id="{{trait._id}}" class="item-edit">{{trait.name}}</a>, </label>
|
||||
{{/each}}
|
||||
</li>
|
||||
|
||||
@@ -118,11 +116,18 @@
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
{{localize skill.name}}
|
||||
</a></span>
|
||||
<select class="item-field-label-short" type="text"
|
||||
name="system.skills.{{categkey}}.skilllist.{{skillkey}}.value" value="{{skill.value}}"
|
||||
data-dtype="Number">
|
||||
<select class="item-field-skill-level"
|
||||
name="system.skills.{{categkey}}.skilllist.{{skillkey}}.value"
|
||||
title="{{localize "ECRY.ui.transcendenceCurrent"}}">
|
||||
{{selectOptions @root.config.skillLevel selected=skill.value}}
|
||||
</select>
|
||||
<span class="skill-separator">/</span>
|
||||
<select class="item-field-skill-level"
|
||||
name="system.skills.{{categkey}}.skilllist.{{skillkey}}.max"
|
||||
title="{{localize "ECRY.ui.transcendenceMax"}}"
|
||||
{{#unless editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.config.skillLevel selected=skill.max}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="item flexrow list-item">
|
||||
<ul class="ul-level1">
|
||||
@@ -149,6 +154,13 @@
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="skill-toolbar">
|
||||
<a class="lock-unlock-sheet" title="{{localize "ECRY.ui.toggleEditMax"}}">
|
||||
<i class="fas {{#if editScore}}fa-lock-open{{else}}fa-lock{{/if}}"></i>
|
||||
{{localize "ECRY.ui.toggleEditMax"}}
|
||||
</a>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{#if hasCephaly}}
|
||||
@@ -168,10 +180,18 @@
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
{{localize skill.name}}
|
||||
</a></span>
|
||||
<select class="item-field-label-short" type="text" name="system.cephaly.skilllist.{{skillkey}}.value"
|
||||
value="{{skill.value}}" data-dtype="Number">
|
||||
<select class="item-field-skill-level"
|
||||
name="system.cephaly.skilllist.{{skillkey}}.value"
|
||||
title="{{localize "ECRY.ui.transcendenceCurrent"}}">
|
||||
{{selectOptions @root.config.skillLevel selected=skill.value}}
|
||||
</select>
|
||||
<span class="skill-separator">/</span>
|
||||
<select class="item-field-skill-level"
|
||||
name="system.cephaly.skilllist.{{skillkey}}.max"
|
||||
title="{{localize "ECRY.ui.transcendenceMax"}}"
|
||||
{{#unless editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.config.skillLevel selected=skill.max}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
@@ -195,6 +215,13 @@
|
||||
|
||||
</div>
|
||||
|
||||
<div class="skill-toolbar">
|
||||
<a class="lock-unlock-sheet" title="{{localize "ECRY.ui.toggleEditMax"}}">
|
||||
<i class="fas {{#if editScore}}fa-lock-open{{else}}fa-lock{{/if}}"></i>
|
||||
{{localize "ECRY.ui.toggleEditMax"}}
|
||||
</a>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -401,6 +428,11 @@
|
||||
{{editor notes target="system.biodata.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<div class="form-group">
|
||||
<button type="button" class="reset-transcendence" title="{{localize "ECRY.ui.resetTranscendence"}}">
|
||||
<i class="fas fa-undo-alt"></i> {{localize "ECRY.ui.resetTranscendence"}}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@@ -38,10 +38,18 @@
|
||||
{{localize skill.name}}
|
||||
</a>
|
||||
</span>
|
||||
<select class="item-field-label-short"
|
||||
name="system.skills.{{categkey}}.skilllist.{{skillkey}}.value">
|
||||
<select class="item-field-skill-level"
|
||||
name="system.skills.{{categkey}}.skilllist.{{skillkey}}.value"
|
||||
title="{{localize "ECRY.ui.transcendenceCurrent"}}">
|
||||
{{selectOptions @root.config.skillLevel selected=skill.value}}
|
||||
</select>
|
||||
<span class="skill-separator">/</span>
|
||||
<select class="item-field-skill-level"
|
||||
name="system.skills.{{categkey}}.skilllist.{{skillkey}}.max"
|
||||
title="{{localize "ECRY.ui.transcendenceMax"}}"
|
||||
{{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.config.skillLevel selected=skill.max}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="item flexrow list-item">
|
||||
<ul class="ul-level1">
|
||||
@@ -67,4 +75,11 @@
|
||||
|
||||
</div>
|
||||
|
||||
<div class="skill-toolbar">
|
||||
<a data-action="lockUnlock" title="{{localize "ECRY.ui.toggleEditMax"}}">
|
||||
<i class="fas {{#if @root.editScore}}fa-lock-open{{else}}fa-lock{{/if}}"></i>
|
||||
{{localize "ECRY.ui.toggleEditMax"}}
|
||||
</a>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
<ul>
|
||||
<li class="flexrow item" data-item-id="{{spleen._id}}">
|
||||
<label class="item-field-label-short">{{localize "ECRY.ui.spleen"}} :</label>
|
||||
<label class="item-name-label-long">{{spleen.name}}</label>
|
||||
<div class="item-filler"> </div>
|
||||
<label class="item-name-label-long" title="{{spleen.name}}">{{spleen.name}}</label>
|
||||
{{#if spleen}}
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a data-action="itemEdit" data-item-id="{{spleen._id}}" title="{{localize 'ECRY.ui.edit'}}"><i class="fas fa-edit"></i></a>
|
||||
@@ -27,8 +26,7 @@
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{ideal._id}}">
|
||||
<label class="item-field-label-short">{{localize "ECRY.ui.ideal"}} :</label>
|
||||
<label class="item-name-label-long">{{ideal.name}}</label>
|
||||
<div class="item-filler"> </div>
|
||||
<label class="item-name-label-long" title="{{ideal.name}}">{{ideal.name}}</label>
|
||||
{{#if ideal}}
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a data-action="itemEdit" data-item-id="{{ideal._id}}" title="{{localize 'ECRY.ui.edit'}}"><i class="fas fa-edit"></i></a>
|
||||
@@ -39,7 +37,7 @@
|
||||
<li class="item flexrow flexrow-no-expand flexrow-start">
|
||||
<label class="item-name-label-short">{{localize "ECRY.ui.traits"}} :</label>
|
||||
{{#each traits as |trait key|}}
|
||||
<label class="item-name-label-free">
|
||||
<label class="item-name-label-free" title="{{trait.name}}">
|
||||
<a data-action="itemEdit" data-item-id="{{trait._id}}">{{trait.name}}</a>{{#unless @last}}, {{/unless}}
|
||||
</label>
|
||||
{{/each}}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
<li>Confrontation : <strong>{{alias}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
<li>{{localize skill.name}}: <strong>{{skill.value}}</strong></li>
|
||||
<li>{{localize skill.name}}: <strong>{{skill.max}} ({{skill.value}})</strong></li>
|
||||
{{#if spec}}
|
||||
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}})</li>
|
||||
{{/if}}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
<ul>
|
||||
<li><strong>Confrontation</strong> : {{rollData1.alias}} vs {{rollData2.alias}}</li>
|
||||
<li>{{localize rollData1.skill.name}} ({{rollData1.skill.value}}) vs {{localize rollData2.skill.name}} ({{rollData2.skill.value}})</li>
|
||||
<li>{{localize rollData1.skill.name}} ({{rollData1.skill.max}}/{{rollData1.skill.value}}) vs {{localize rollData2.skill.name}} ({{rollData2.skill.max}}/{{rollData2.skill.value}})</li>
|
||||
<li>{{localize "ECRY.ui.execution"}} : {{rollData1.executionTotal}} vs {{rollData2.preservationTotal}} → <strong>{{marginExecution}}</strong></li>
|
||||
<li>{{localize "ECRY.ui.preservation"}} : {{rollData1.preservationTotal}} vs {{rollData2.executionTotal}} → <strong>{{marginPreservation}}</strong></li>
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
<ul>
|
||||
{{#if skill}}
|
||||
<li>{{localize skill.name}}: <strong>{{skill.value}}</strong></li>
|
||||
<li>{{localize skill.name}}: <strong>{{skill.max}} ({{skill.value}})</strong></li>
|
||||
{{#if spec}}
|
||||
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}})</li>
|
||||
{{/if}}
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="item-field flex1 right">
|
||||
<a data-action="actorDelete" class="item-control" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
<a data-action="actorDelete" class="item-control" title="{{localize "ECRY.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
{{#if img}}
|
||||
<img class="actor-icon" src="{{img}}" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}} ({{skill.value}})</h1>
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}} ({{skill.max}})</h1>
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{{#if skill}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize skill.name}} : </span>
|
||||
<span class="roll-dialog-label">{{skill.value}}</span>
|
||||
<span class="roll-dialog-label">{{skill.max}} ({{skill.value}})</span>
|
||||
</div>
|
||||
|
||||
{{#if impactMalus}}
|
||||
|
||||
@@ -6,7 +6,22 @@
|
||||
"folders": {
|
||||
"Mental": "Mentale",
|
||||
"Physical": "Physique",
|
||||
"Spocial": "Sociale"
|
||||
"Social": "Sociale",
|
||||
"Athletics": "Athlétisme",
|
||||
"Brawling": "Pugilat",
|
||||
"Driving": "Conduite",
|
||||
"Fencing": "Escrime",
|
||||
"Shooting": "Tir",
|
||||
"Anthropo-mecanology": "Anthropo-mécanologie",
|
||||
"Ecrymology": "Écrymologie",
|
||||
"Traumatology": "Traumatologie",
|
||||
"Traversology": "Traversologie",
|
||||
"Urbatechnology": "Urbatechnologie",
|
||||
"Creativity": "Créativité",
|
||||
"Guile": "Maraude",
|
||||
"Loquacity": "Faconde",
|
||||
"Performance": "Représentation",
|
||||
"Quibbling": "Argutie"
|
||||
},
|
||||
"entries": {
|
||||
"Aircraft": {
|
||||
|
||||
+11
-22
@@ -1,31 +1,19 @@
|
||||
<div class="chat-message-header">
|
||||
<img class="actor-icon" src="systems/fvtt-ecryme/images/icons/logo-ecryme.webp" alt="Écryme" />
|
||||
<img
|
||||
class="actor-icon"
|
||||
src="systems/fvtt-ecryme/images/icons/logo-ecryme.webp"
|
||||
alt="Écryme"
|
||||
/>
|
||||
<h4 class="chat-actor-name">Écryme RPG</h4>
|
||||
</div>
|
||||
|
||||
<div class="ecryme-chat-body">
|
||||
|
||||
<h3 class="welcome-message-h3">⚙ Bonjour à tous !</h3>
|
||||
|
||||
<div class="welcome-section">
|
||||
👋 Juste un petit message pour vous informer que :
|
||||
<br />
|
||||
<strong>⚠️ Le nouveau financement participatif pour la prochaine extension
|
||||
d'Écryme, LES SECRETS DE L'ÉCRYME ouvre le 21 octobre !</strong>
|
||||
</div>
|
||||
|
||||
<div class="welcome-section">
|
||||
⚠️ Suivez la page de pré-lancement ici pour être sûr de ne pas manquer le
|
||||
lancement :<br />
|
||||
<a href="https://shorturl.at/qDjg7">https://shorturl.at/qDjg7</a>
|
||||
</div>
|
||||
|
||||
<hr />
|
||||
|
||||
<div class="welcome-section">
|
||||
Nous avons aussi un nouveau Discord pour ceux ou celles qui souhaiteraient
|
||||
participer plus activement à la communauté des jeux d'Open Sesame Games, avec
|
||||
un espace dédié aux écrymiens !<br />
|
||||
participer plus activement à la communauté des jeux d'Open Sesame Games,
|
||||
avec un espace dédié aux écrymiens !<br />
|
||||
Nouveaux joueurs comme vétérans sont les bienvenus, n'hésitez pas à passer
|
||||
pour papoter, profiter de nos ressources, ou suivre les nouvelles d'OSG plus
|
||||
directement.<br />
|
||||
@@ -35,13 +23,14 @@
|
||||
<div class="welcome-section">
|
||||
Ce système vous est proposé par <strong>Open Sesame Games</strong>.<br />
|
||||
Vous trouverez de l'aide dans
|
||||
@UUID[Compendium.fvtt-ecryme.help.JournalEntry.wooTFYjEwh83FwgT]{Aide pour Écryme}<br />
|
||||
@UUID[Compendium.fvtt-ecryme.help.JournalEntry.wooTFYjEwh83FwgT]{Aide pour
|
||||
Écryme}<br />
|
||||
ainsi que sur le Discord de Foundry FR :<br />
|
||||
<a href="https://discord.gg/pPSDNJk">Discord Foundry FR</a>
|
||||
</div>
|
||||
|
||||
<div class="welcome-footer">
|
||||
⚙ Merci pour votre attention et à très bientôt ! — L'équipe Open Sesame Games
|
||||
⚙ Merci pour votre attention et à très bientôt ! — L'équipe Open Sesame
|
||||
Games
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user