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9 Commits

Author SHA1 Message Date
uberwald 3ac589d411 PUsh all v14 Stuff
Release Creation / build (release) Successful in 42s
2026-07-21 22:22:57 +02:00
uberwald f4d7b99497 PUsh all v14 Stuff 2026-07-21 22:22:44 +02:00
uberwald 92b2a5ef5e fix: build CSS from LESS in CI before zipping release
Release Creation / build (release) Successful in 41s
2026-07-21 22:19:19 +02:00
uberwald 3b621d2af7 chore: remove stale migration docs, fix release zip ref to LICENSE.md
Release Creation / build (release) Successful in 31s
2026-07-21 22:02:04 +02:00
uberwald 31b22fad68 fix: replace gitea.com release action with direct API upload 2026-07-21 22:01:32 +02:00
uberwald f08a741708 fix: add https:// prefix to Gitea release action refs
Release Creation / build (release) Failing after 30s
2026-07-21 21:58:55 +02:00
uberwald f49d9e2cf4 PUsh all v14 Stuff
Release Creation / build (release) Failing after 30s
2026-07-21 21:45:06 +02:00
uberwald 6ae99aadb0 Fix v14 migration issues
Release Creation / build (release) Successful in 45s
2026-05-25 23:08:58 +02:00
uberwald c1a9bfbb04 Corrections CSS diverses 2026-05-10 18:37:58 +02:00
63 changed files with 670 additions and 992 deletions
+27 -18
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@@ -10,17 +10,17 @@ jobs:
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will be cloned to the runner."
- uses: RouxAntoine/checkout@v3.5.4
- uses: https://github.com/RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
uses: https://github.com/battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the system.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
uses: https://github.com/microsoft/variable-substitution@v1
with:
files: "system.json"
env:
@@ -29,23 +29,32 @@ jobs:
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme-${{github.event.release.tag_name}}.zip
# Build CSS from LESS
- uses: https://github.com/actions/setup-node@v4
with:
node-version: "20"
- run: npm install && npm run build
# Create a zip file with all files required by the system to add to the release
- run: |
apt update -y
apt install -y zip
apt install -y zip jq
- run: zip -r ./fvtt-ecryme-${{github.event.release.tag_name}}.zip system.json README.md LICENSE.txt changelog.md css/ fonts/ images/ lang/ modules/ styles/ packs/ templates/ translated/ welcome-message-ecryme.html
- run: zip -r ./fvtt-ecryme-${{github.event.release.tag_name}}.zip system.json README.md LICENSE.md changelog.md css/ fonts/ images/ lang/ modules/ styles/ packs/ templates/ translated/ welcome-message-ecryme.html
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: ">=1.20.1"
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-ecryme-${{github.event.release.tag_name}}.zip
system.json
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
- name: Upload release assets
env:
GITEA_TOKEN: ${{ secrets.ALLOW_PUSH_RELEASE }}
TAG_NAME: ${{ github.event.release.tag_name }}
REPO: ${{ gitea.repository }}
run: |
RELEASE_ID=$(curl -s -H "Authorization: token $GITEA_TOKEN" \
"https://www.uberwald.me/gitea/api/v1/repos/$REPO/releases/tags/$TAG_NAME" | jq -r '.id')
curl -s -H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/zip" \
--data-binary @./fvtt-ecryme-$TAG_NAME.zip \
"https://www.uberwald.me/gitea/api/v1/repos/$REPO/releases/$RELEASE_ID/assets?name=fvtt-ecryme-$TAG_NAME.zip"
curl -s -H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/json" \
--data-binary @./system.json \
"https://www.uberwald.me/gitea/api/v1/repos/$REPO/releases/$RELEASE_ID/assets?name=system.json"
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# Ecryme (FoundryVTT) — agent notes
**This is a FoundryVTT Game System** (not a module), id `fvtt-ecryme`. Compatible with Foundry v13v14. Requires `babele` and `lib-wrapper`.
## Quick commands
| Command | What |
|---------|------|
| `npm run build` | Compile `styles/ecryme.less``css/ecryme.css` via Gulp |
| `npm run watch` | Watch `styles/**/*.less` and rebuild |
No other npm scripts exist. **No tests, no linter, no typechecker, no TypeScript.** Pure JS ES modules, no bundling.
## Project structure
```
modules/ # JS source (loaded directly by Foundry, no build step)
ecryme-main.js # Entry point — registers documents, sheets, hooks, templates
actors/ # Actor document + sheet classes (pc, npc, annency)
items/ # Item document + sheet classes (equipment, weapon, trait, spec, maneuver)
models/ # Foundry DataModels (extends TypeDataModel) — schema definitions
dialogs/ # Roll/confrontation dialog classes
app/ # Combat, commands, hotbar, summary app
common/ # Config constants + utility helpers (798-line utility)
templates/ # Handlebars sheets (actors/, items/, chat/, dialogs/)
styles/ # LESS source files (ecryme.less imports all partials)
lang/ # fr.json, en.json localization
packs/ # LevelDB compendium packs (specialisation, equipment, traits, scenes, maneuvers, help)
translated/fr/ # Babele translation JSON files for compendium content
images/ # Assets, icons, UI
css/ # Compiled CSS output (committed despite being in .gitignore)
```
## Architecture
- **App v1 sheets** (`foundry.appv1.sheets.ActorSheet`/`ItemSheet`), not ApplicationV2
- **DataModels** replace the deprecated `template.json` (kept as `template.json.SAVED`)
- Actor types: `pc`, `npc`, `annency`
- Item types: `equipment`, `weapon`, `trait`, `specialization`, `maneuver`
- ES module imports use relative paths with `.js` extension
- Custom combat class extends `Combat` with its own initiative formula
- Socket enabled (`"socket": true` in `system.json`)
## Conventions (verified from codebase)
- **JS files**: kebab-case (`ecryme-actor.js`)
- **Classes**: PascalCase (`EcrymeActor`)
- **Templates**: kebab-case `.hbs` (`actor-sheet.hbs`)
- **Barrel files**: `_module.js`
- **Hooks**: init → register classes/sheets/templates; ready → welcome msg/scene import; babele.init → register translation dir
## Release
Gitea CI (`.gitea/workflows/release.yaml`) triggers on published release. Zips the source tree directly — JS is used as-is, no build step for JS. CSS must be pre-compiled before release.
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# Rapport d'Audit - Migration DataModels Ecryme
Date: 2026-02-18
Auditeur: Review automatique complet
Status: ✅ **APPROUVÉ AVEC NOTES**
## Résumé Exécutif
La migration du système Ecryme de template.json vers DataModels a été revue en détail. **Tous les champs essentiels ont été correctement migrés**. Quelques notes et observations ci-dessous.
## Méthodologie de l'Audit
1. ✅ Comparaison ligne par ligne du template.json
2. ✅ Vérification de chaque DataModel créé
3. ✅ Validation de la structure des données
4. ✅ Recherche de champs manquants ou mal typés
5. ✅ Vérification du code source pour templates non référencés
## Résultats Détaillés
### Items DataModels (10 types)
| Type | Champs attendus | Champs trouvés | Status |
|------|----------------|----------------|--------|
| equipment | 5 | 5 | ✅ |
| weapon | 6 | 6 | ✅ |
| trait | 3 | 3 | ✅ |
| specialization | 3 | 3 | ✅ |
| maneuver | 1 | 1 | ✅ |
| scar | 3 | 3 | ✅ |
| annency (item) | 4 | 4 | ✅ |
| boheme | 3 | 3 | ✅ |
| contact | 4 | 4 | ✅ |
| confrontation | 6 | 6 | ✅ |
**Total: 10/10 ✅**
### Acteurs DataModels (3 types)
| Type | Sections | Champs vérifiés | Status |
|------|----------|-----------------|--------|
| pc | biodata, skills, impacts, cephaly, internals | 14 biodata + 15 skills + 12 impacts + 5 cephaly + 1 internals | ✅ |
| npc | (hérite de pc) | Identique à PC | ✅ |
| annency | base, boheme | 6 base + 4 boheme | ✅ |
**Total: 3/3 ✅**
## Détails des Vérifications
### 1. Equipment (modules/models/equipment.js)
- ✅ description (HTMLField)
- ✅ weight (NumberField, initial: 0)
- ✅ cost (NumberField, initial: 0)
- ✅ costunit (StringField)
- ✅ quantity (NumberField, initial: 1)
**Note**: Le champ "weight" apparaît deux fois dans template.json (dans template "equipement" ET dans "equipment" type) - c'est une redondance du template.json, notre DataModel est correct.
### 2. Weapon (modules/models/weapon.js)
- ✅ description (HTMLField)
- ✅ weight, cost, costunit (hérités du template)
- ✅ weapontype (StringField, initial: "melee")
- ✅ effect (NumberField, initial: 0)
### 3. Trait (modules/models/trait.js)
- ✅ description (HTMLField)
- ✅ traitype (StringField, initial: "normal")
- ✅ level (NumberField, initial: 1)
### 4. Specialization (modules/models/specialization.js)
- ✅ description (HTMLField)
- ✅ bonus (NumberField, initial: 2)
- ✅ skillkey (StringField)
**Note**: Dans template.json, "bonus" est placé AVANT "templates" (ligne 289), ce qui est inhabituel mais géré correctement.
### 5. Maneuver (modules/models/maneuver.js)
- ✅ description (HTMLField)
### 6. Scar (modules/models/scar.js)
- ✅ description (HTMLField)
- ✅ skillcategory (ArrayField avec choices)
- ✅ scarLevel (NumberField, initial: 1)
### 7. Annency Item (modules/models/annency-item.js)
- ✅ description (HTMLField)
- ✅ collective (BooleanField, initial: false)
- ✅ multiple (BooleanField, initial: false)
- ✅ improvements (StringField)
### 8. Boheme (modules/models/boheme.js)
- ✅ description (HTMLField)
- ✅ ideals (StringField)
- ✅ political (StringField)
### 9. Contact (modules/models/contact.js)
- ✅ description (HTMLField)
- ✅ attitude (StringField, initial: "neutral", avec choices)
- ✅ organization (StringField)
- ✅ location (StringField)
### 10. Confrontation (modules/models/confrontation.js)
- ✅ description (HTMLField)
- ✅ attackerId (StringField)
- ✅ defenserId (StringField)
- ✅ rolllist (ArrayField de ObjectField)
- ✅ bonusexecution (NumberField, initial: 0)
- ✅ bonuspreservation (NumberField, initial: 0)
### 11. PC Actor (modules/models/pc.js)
#### Biodata (14 champs)
- ✅ age, size, lieunaissance, nationalite (StringField)
- ✅ profession, residence, milieusocial, poids (StringField)
- ✅ cheveux, sexe, yeux, enfance (StringField)
- ✅ description, gmnotes (HTMLField)
#### Skills (15 compétences + métadonnées)
- ✅ physical: 5 compétences (athletics, driving, fencing, brawling, shooting)
- Chaque compétence: key, name, value, max
- ✅ mental: 5 compétences (anthropomecanology, ecrymology, traumatology, traversology, urbatechnology)
- Chaque compétence: key, name, value, max (initial: 10)
- ✅ social: 5 compétences (quibbling, creativity, loquacity, guile, performance)
- Chaque compétence: key, name, value, max (initial: 10)
- ✅ Métadonnées: name, pnjvalue pour chaque catégorie
**Vérification technique du spread operator**: ✅ VALIDÉ
Le spread `...skillSchema` suivi de l'override des champs key/name fonctionne correctement.
#### Impacts (12 champs - 3 catégories × 4 niveaux)
- ✅ physical: superficial, light, serious, major
- ✅ mental: superficial, light, serious, major
- ✅ social: superficial, light, serious, major
#### Cephaly (5 compétences)
- ✅ elegy, entelechy, mekany, psyche, scoria
- Chaque compétence: name, value, max (initial: 10)
#### Autres champs
- ✅ subactors (ArrayField)
- ✅ equipmentfree (StringField)
- ✅ internals.confrontbonus (NumberField)
### 12. NPC Actor (modules/models/npc.js)
- ✅ Hérite correctement de EcrymePCDataModel
- Structure identique aux PC
### 13. Annency Actor (modules/models/annency.js)
#### Base (6 champs)
- ✅ iscollective (BooleanField, initial: false)
- ✅ ismultiple (BooleanField, initial: false)
- ✅ characters (ArrayField)
- ✅ location (SchemaField avec "1", "2", "3", "4", "5")
- ✅ description (HTMLField)
- ✅ enhancements (StringField)
#### Boheme (4 champs)
- ✅ name (StringField)
- ✅ ideals (StringField)
- ✅ politic (StringField)
- ✅ description (HTMLField)
## Observations et Notes
### 1. Template "npccore" - Non Migré ⚠️
**Trouvé dans**: template.json lignes 193-196
```json
"npccore": {
"npctype": "",
"description": ""
}
```
**Status**: ⚠️ Non migré
**Raison**: Ce template est défini mais **jamais utilisé** par aucun type d'acteur
- PC utilise: biodata, core
- NPC utilise: biodata, core
- Annency utilise: annency
**Recherche dans le code**: Aucune référence à "npccore" ou "npctype" trouvée dans les fichiers .js
**Conclusion**: Template vestigial (probablement ancien), peut être ignoré en toute sécurité.
### 2. Liste "types" Incomplète dans template.json 📝
**Dans template.json ligne 233-238**, la liste des types Items ne contient que:
- equipment, trait, weapon, specialization, maneuver
**Mais le fichier définit aussi**:
- confrontation, scar, annency, boheme, contact
**Analysis**:
- `jq '.Item | keys'` confirme que TOUS les types sont définis
- La liste "types" est probablement documentaire et n'est pas utilisée par Foundry
- Tous les types sont correctement enregistrés dans CONFIG.Item.dataModels
**Conclusion**: Pas de problème, liste "types" incomplète est documentaire seulement.
### 3. Choix de HTMLField vs StringField 📋
**Décision prise**: Tous les champs "description" utilisent HTMLField au lieu de StringField
**Justification**:
- Meilleure pratique Foundry VTT
- Permet éditeur enrichi dans les sheets
- Support des enrichers (@UUID, @Embed, etc.)
- Indexation pour recherche de texte
**Impact**: ✅ Positif, amélioration par rapport à template.json
### 4. Validation des Types de Champs
| Champ template.json | Type DataModel | Validation |
|---------------------|----------------|------------|
| "" (string) | StringField | ✅ |
| "" (pour description) | HTMLField | ✅ (amélioration) |
| 0 (number) | NumberField | ✅ |
| [] (array) | ArrayField | ✅ |
| {} (object) | SchemaField | ✅ |
| false (boolean) | BooleanField | ✅ |
## Tests Recommandés
Avant mise en production, tester:
1. ✅ Syntaxe JavaScript (node --check) - **PASSÉ**
2. ⏳ Création nouveaux acteurs (PC, NPC, Annency)
3. ⏳ Création nouveaux items (tous les types)
4. ⏳ Ouverture acteurs existants
5. ⏳ Ouverture items existants
6. ⏳ Modification valeurs dans sheets
7. ⏳ Import depuis compendia
8. ⏳ Rolls et confrontations
9. ⏳ Gestion équipement
## Conclusion
### ✅ Verdict: MIGRATION RÉUSSIE
**Points forts:**
- ✅ Tous les champs essentiels migrés
- ✅ Structure correcte des DataModels
- ✅ Types de champs appropriés
- ✅ Valeurs initiales conformes
- ✅ Utilisation de HTMLField (amélioration)
- ✅ Code syntaxiquement correct
- ✅ Documentation complète créée
**Points d'attention mineurs:**
- ⚠️ Template "npccore" non migré (mais non utilisé - OK)
- 📝 Liste "types" incomplète dans template.json (documentaire - OK)
**Recommandation**: ✅ **APPROUVÉ POUR TESTS**
La migration peut procéder aux tests en environnement Foundry VTT.
---
**Signature de l'audit**: Automatique - Revue complète du 2026-02-18
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# Erreur Babele/LibWrapper - Analyse et Solution
## Contexte de l'Erreur
```
Error: Cannot read properties of null (reading 'isGM')
at initWrapper (wrapper.js:8:62)
at Object.fn (babele.js:19:5)
```
## Analyse
### Origine de l'Erreur
Cette erreur provient des modules **Babele** ou **LibWrapper**, PAS de nos DataModels. Elle se produit lorsque ces modules tentent d'accéder à `game.user.isGM` pendant le hook 'init', mais `game.user` est encore `null` à ce moment-là.
### Pourquoi `game.user` est null ?
Dans Foundry VTT, l'ordre d'initialisation est :
1. Hook 'init' - Configuration du système
2. Hook 'setup' - Préparation des données
3. Hook 'ready' - **C'est ici que `game.user` est disponible**
Pendant 'init', l'utilisateur n'est pas encore connecté, donc `game.user` est null.
### Lien avec les DataModels ?
Les DataModels eux-mêmes ne causent pas l'erreur, MAIS leur import au niveau module (top-level import) peut affecter le timing d'exécution et déclencher des problèmes de timing avec Babele/LibWrapper.
## Solution Appliquée
### Import Dynamique des DataModels
**AVANT** (import statique) :
```javascript
// Import DataModels
import * as models from "./models/_module.js";
Hooks.once("init", async function () {
// ... utilise models
});
```
**APRÈS** (import dynamique) :
```javascript
Hooks.once("init", async function () {
// Import DataModels dynamically to avoid timing issues
const models = await import("./models/_module.js");
// ... utilise models
});
```
### Avantages de l'Import Dynamique
1.**Retarde le chargement** des DataModels jusqu'à l'exécution du hook 'init'
2.**Évite les problèmes de timing** avec d'autres modules
3.**Permet au hook 'init' d'être async** (c'est déjà le cas)
4.**Compatible avec tous les navigateurs modernes**
## Vérifications Complémentaires
### Test 1: Vérifier sur Master
**À FAIRE**: Basculer sur la branche `master` et tester si l'erreur existe.
```bash
git checkout master
# Lancer Foundry VTT
```
**Si l'erreur existe sur master** :
- Ce n'est PAS lié aux DataModels
- C'est un problème de version de module (Babele/LibWrapper)
- Solution : Mettre à jour les modules ou signaler le bug
**Si l'erreur N'existe PAS sur master** :
- L'import dynamique devrait résoudre le problème
- Sinon, investiguer plus en profondeur
### Test 2: Versions des Modules
Dans Foundry VTT, vérifier :
- Version de **Babele** installée
- Version de **LibWrapper** installée (si présent)
- Compatibilité avec **Foundry v13**
Les modules doivent être à jour pour Foundry v13.
### Test 3: Sans Babele (test de diagnostic)
Temporairement, désactiver Babele pour confirmer que c'est la source :
1. Aller dans Configuration > Gestion des Modules
2. Désactiver Babele
3. Relancer le monde
4. Si ça fonctionne : confirme que c'est Babele
⚠️ **Attention** : Ecryme requiert Babele, donc ne pas le laisser désactivé.
## Workaround Alternatif (si l'import dynamique ne suffit pas)
Si le problème persiste, on peut protéger l'accès à `game.user` dans le code :
```javascript
// Dans ecryme-utility.js ligne 84-86
Handlebars.registerHelper('isGM', function () {
return game.user?.isGM ?? false; // Safe navigation
});
```
Mais cette modification ne devrait pas être nécessaire car l'helper n'est pas appelé pendant 'init'.
## Recommandations
1. **Tester avec l'import dynamique** (déjà appliqué)
2. **Vérifier sur master** si l'erreur existe déjà
3. **Mettre à jour Babele** à la dernière version compatible v13
4. **Si le problème persiste** : Signaler le bug au développeur de Babele
## Fichiers Modifiés
- `modules/ecryme-main.js` : Import dynamique des DataModels
## Prochaine Étape
**Relancer Foundry VTT** et vérifier si l'import dynamique résout le problème de timing.
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# Résolution Erreurs d'Initialisation
## Problèmes Rencontrés et Solutions
### Erreur 1: Cannot read properties of null (reading 'isGM')
**Problème**: L'ordre d'initialisation dans le hook 'init' n'était pas optimal.
**Solution**: Réorganisation de `modules/ecryme-main.js` pour enregistrer les DataModels AVANT de définir `game.system.ecryme`.
### Erreur 2: The "value" field already belongs to some other parent
**Problème**: Les instances de champs étaient réutilisées au lieu de créer de nouvelles instances.
#### Explication Technique
En JavaScript, le spread operator (`...`) copie les **références** aux objets, pas les objets eux-mêmes :
```javascript
// ❌ INCORRECT - Partage les mêmes instances
const skillSchema = {
value: new fields.NumberField({ initial: 0 })
};
const skills = {
athletics: new fields.SchemaField({ ...skillSchema }), // Réutilise la même instance de 'value'
driving: new fields.SchemaField({ ...skillSchema }) // Réutilise la même instance de 'value'
};
```
Foundry interdit la réutilisation d'une instance de champ dans plusieurs parents.
#### Solution Appliquée
Création de **fonctions helper** qui retournent de **nouvelles instances** à chaque appel :
```javascript
// ✅ CORRECT - Crée de nouvelles instances
const createSkillSchema = (keyValue, nameValue, maxValue = 0) => ({
key: new fields.StringField({ initial: keyValue }),
name: new fields.StringField({ initial: nameValue }),
value: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
max: new fields.NumberField({ initial: maxValue, integer: true, min: 0 })
});
const skills = {
athletics: new fields.SchemaField(createSkillSchema("athletics", "ECRY.ui.athletics")),
driving: new fields.SchemaField(createSkillSchema("driving", "ECRY.ui.driving"))
};
```
#### Corrections dans `modules/models/pc.js`
1. **createSkillSchema()** - Pour les 15 compétences (physical, mental, social)
2. **createCephalySkillSchema()** - Pour les 5 compétences cephaly
3. **createImpactSchema()** - Pour les 3 catégories d'impacts (physical, mental, social)
Chaque fonction crée de **nouvelles instances** de champs à chaque appel, évitant ainsi le partage de références.
## Changements Effectués
### Fichier: modules/ecryme-main.js
- Réorganisation de l'ordre d'initialisation
- CONFIG.Actor/Item.dataModels enregistrés avant game.system.ecryme
### Fichier: modules/models/pc.js
- Remplacement des objets partagés par des fonctions helper
- createSkillSchema() pour skills
- createCephalySkillSchema() pour cephaly
- createImpactSchema() pour impacts
## Validation
- ✅ Syntaxe JavaScript vérifiée (`node --check`)
- ✅ Pattern correctement appliqué (fonctions au lieu d'objets partagés)
- ✅ Conforme aux meilleures pratiques Foundry VTT
## Prochaine Étape
Relancer Foundry VTT pour vérifier que les deux erreurs sont résolues.
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-7
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@@ -1,7 +0,0 @@
Copyright 2023 Open Sesame Games
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-178
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@@ -1,178 +0,0 @@
# Guide de Migration DataModels - Ecryme
## Résumé de la migration
Le système Ecryme a été entièrement migré de l'ancien système `template.json` vers les DataModels modernes de Foundry VTT.
## Ce qui a été fait
### ✅ Structure créée
- **15 fichiers** créés dans `modules/models/`
- 14 DataModels (10 items + 3 acteurs + 1 index)
- 1 README documentation
### ✅ DataModels Items (10)
1. **equipment.js** - Équipements avec poids, coût, quantité
2. **weapon.js** - Armes avec type et effets
3. **trait.js** - Traits de personnage avec type et niveau
4. **specialization.js** - Spécialisations de compétences
5. **maneuver.js** - Manœuvres de combat
6. **scar.js** - Cicatrices avec catégories de compétences
7. **annency-item.js** - Items Annency (collectif/multiple)
8. **boheme.js** - Bohèmes avec idéaux et politique
9. **contact.js** - Contacts avec attitude et localisation
10. **confrontation.js** - Confrontations avec bonus
### ✅ DataModels Acteurs (3)
1. **pc.js** - Personnages joueurs avec :
- Biodata complet (13 champs)
- Skills (physical, mental, social) avec 15 compétences
- Impacts (physical, mental, social)
- Cephaly (5 compétences)
- Internals et subactors
2. **npc.js** - PNJs (hérite de PC)
3. **annency.js** - Annency avec base et boheme
### ✅ Intégration système
- Modifications dans `modules/ecryme-main.js` :
- Import des DataModels
- Enregistrement dans CONFIG.Actor.dataModels
- Enregistrement dans CONFIG.Item.dataModels
- Ajout des models dans game.system.ecryme
### ✅ Documentation
- `template.json` marqué comme DEPRECATED
- `changelog.md` mis à jour
- `modules/models/README.md` créé avec guide complet
## Structure du code
### Avant (template.json)
```json
{
"Actor": {
"types": ["pc", "npc", "annency"],
"templates": { ... }
},
"Item": {
"types": ["equipment", "weapon", ...],
"templates": { ... }
}
}
```
### Après (DataModels)
```javascript
// modules/models/equipment.js
export default class EcrymeEquipmentDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
weight: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
// ...
};
}
}
// modules/ecryme-main.js
import * as models from "./models/_module.js";
CONFIG.Item.dataModels = {
equipment: models.EcrymeEquipmentDataModel,
// ...
}
```
## Accès aux données
### Avant
```javascript
actor.data.data.skills.physical.skilllist.athletics.value
item.data.data.description
```
### Après
```javascript
actor.system.skills.physical.skilllist.athletics.value
item.system.description
```
## Avantages de la migration
1. **Type safety** - Validation automatique des types
2. **Valeurs par défaut** - Garanties pour tous les champs
3. **Performance** - Optimisations internes de Foundry
4. **Maintenabilité** - Code organisé et modulaire
5. **IDE support** - Meilleure autocomplétion
6. **Documentation** - Structure claire et commentée
## Compatibilité
**Rétrocompatible** : Les données existantes sont automatiquement migrées
**Pas de perte de données** : Toutes les structures ont été préservées
**template.json conservé** : Pour référence historique
## Tests à effectuer
Avant de déployer en production, tester :
1. **Création de nouveaux acteurs** de chaque type (PC, NPC, Annency)
2. **Création de nouveaux items** de chaque type
3. **Ouverture d'acteurs existants** pour vérifier la migration
4. **Ouverture d'items existants** pour vérifier la migration
5. **Modification de valeurs** dans les sheets
6. **Import depuis compendia** existants
7. **Rolls de compétences** et confrontations
8. **Équipement** et gestion d'inventaire
## Commandes de vérification
```bash
# Vérifier la syntaxe des modèles
node --check modules/models/*.js
# Vérifier la syntaxe du main
node --check modules/ecryme-main.js
# Lister tous les fichiers créés
ls -lh modules/models/
# Voir les modifications git
git diff modules/ecryme-main.js
git status
```
## En cas de problème
### Erreur : "Cannot read property 'system' of undefined"
- Vérifier que les DataModels sont bien enregistrés dans CONFIG
- Vérifier que l'import dans ecryme-main.js est correct
### Erreur : "Invalid field type"
- Vérifier que tous les champs utilisent les bons types foundry.data.fields
- Vérifier les valeurs initial
### Données manquantes après migration
- Vérifier que tous les champs du template.json sont présents dans les DataModels
- Comparer les noms de champs (exacte correspondance nécessaire)
## Prochaines étapes recommandées
1. **Tests en local** : Lancer Foundry et créer/ouvrir des acteurs/items
2. **Tests avec données réelles** : Importer des compendia existants
3. **Tests de performance** : Vérifier les temps de chargement
4. **Documentation utilisateur** : Informer les utilisateurs du changement
5. **Bump de version** : Passer à une nouvelle version majeure (13.0.0?)
## Ressources
- Documentation Foundry DataModels : https://foundryvtt.com/article/system-data-models/
- Guide de migration : https://foundryvtt.com/article/v10-module-making/
- API Reference : https://foundryvtt.com/api/
---
Migration effectuée le : 2026-02-18
Statut : ✅ Complète (20/20 tâches)
+16 -1
View File
@@ -28,7 +28,22 @@ The game system in Foundry offers the following features :
English translation by Conal Longden and Ian McClung
# Copyright mentions
# License
This work is licensed under **Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)**.
You are free to:
- **Share** — copy and redistribute the material in any medium or format
- **Adapt** — remix, transform, and build upon the material
Under the following terms:
- **Attribution** — You must give appropriate credit, provide a link to the license, and indicate if changes were made
- **NonCommercial** — You may not use the material for commercial purposes
- **ShareAlike** — If you remix, transform, or build upon the material, you must distribute your contributions under the same license
For the full legal text, see [LICENSE.md](LICENSE.md).
## Copyright mentions
Copyright 2023 Open Sesame Games
All rights reserved
-139
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@@ -1,139 +0,0 @@
# Résumé de la Migration DataModels et Problèmes Rencontrés
## ✅ Ce qui a été fait avec succès
### 1. Migration complète vers DataModels
- ✅ 14 DataModels créés (10 Items + 3 Acteurs + 1 index)
- ✅ Structure correcte avec helper functions pour éviter la réutilisation de champs
- ✅ Tous les champs du template.json migrés
- ✅ Audit complet effectué (85+ champs vérifiés)
- ✅ Documentation complète (3 fichiers MD)
### 2. Corrections de code
- ✅ Ordre d'initialisation corrigé (CONFIG avant game.system)
- ✅ Réutilisation de champs corrigée (fonctions helper)
- ✅ Import dynamique appliqué
- ✅ Syntaxe validée (node --check)
## ⚠️ Problème restant : Erreur Babele
### L'erreur
```
Cannot read properties of null (reading 'isGM')
at initWrapper (wrapper.js:8:62)
at Object.fn (babele.js:19:5)
```
### Ce que nous savons
1. ❌ L'erreur provient de **Babele ou LibWrapper**, PAS des DataModels
2. ❌ Elle se produit pendant le hook 'init'
3.`game.user` est null pendant 'init' (c'est normal)
4. ❌ Babele/LibWrapper tente d'accéder à `game.user.isGM` trop tôt
### Tests effectués
1. ✅ Import dynamique des DataModels
2. ✅ Ordre d'initialisation corrigé
3. ✅ Syntaxe validée
### Tests à faire (par l'utilisateur)
1. 🔍 Tester sur la branche **master** (sans nos changements)
- Si l'erreur existe → Problème de module, pas lié aux DataModels
- Si l'erreur n'existe PAS → Quelque chose dans notre code affecte Babele
2. 🔍 Vérifier les versions des modules dans Foundry
- Babele version ?
- LibWrapper version ?
- Compatibilité Foundry v13 ?
3. 🔍 Désactiver temporairement Babele
- Pour confirmer que c'est la source
- ⚠️ Le système le requiert, donc ne pas le laisser désactivé
## 📁 Fichiers créés/modifiés
### Nouveaux fichiers
```
modules/models/
├── _module.js (Index)
├── README.md (Documentation)
├── Items (10 fichiers)
│ ├── equipment.js
│ ├── weapon.js
│ ├── trait.js
│ ├── specialization.js
│ ├── maneuver.js
│ ├── scar.js
│ ├── annency-item.js
│ ├── boheme.js
│ ├── contact.js
│ └── confrontation.js
└── Acteurs (3 fichiers)
├── pc.js
├── npc.js
└── annency.js
Documentation:
├── AUDIT_DATAMODELS.md (Rapport d'audit complet)
├── MIGRATION_DATAMODELS.md (Guide de migration)
├── FIX_INIT_ERROR.md (Résolution erreurs)
└── BABELE_ERROR_ANALYSIS.md (Analyse erreur Babele)
```
### Fichiers modifiés
- `modules/ecryme-main.js` : Import dynamique + enregistrement DataModels
- `template.json` : Marqué comme DEPRECATED
- `changelog.md` : Documenté la migration
## 🔍 Pistes de résolution pour l'erreur Babele
### Piste 1 : Vérifier si c'est lié à nos changements
```bash
git checkout master
# Tester dans Foundry
# Si l'erreur existe → Pas lié aux DataModels
```
### Piste 2 : Problème de version de module
- Babele pourrait ne pas être compatible avec Foundry v13
- Ou bug dans une version spécifique
- Solution : Mettre à jour Babele ou signaler le bug
### Piste 3 : Hook babele.init problématique
Le code à la ligne 161 pourrait être la cause :
```javascript
Hooks.once('babele.init', (babele) => {
babele.setSystemTranslationsDir("translated");
});
```
Test possible : Commenter temporairement ce hook pour voir si ça résout l'erreur.
### Piste 4 : Comparer avec d'autres systèmes
- fvtt-wasteland N'utilise PAS Babele
- Chercher un autre système qui utilise Babele + DataModels pour voir leur approche
### Piste 5 : LibWrapper wrapper.js:8
L'erreur mentionne "wrapper.js" qui est LibWrapper.
- Vérifier si LibWrapper est installé
- Vérifier sa version et compatibilité
## 🎯 Recommandation finale
**La migration DataModels est COMPLÈTE et CORRECTE.**
L'erreur Babele est **indépendante** de cette migration. Elle nécessite :
1. Un test sur master pour confirmer
2. Une vérification/mise à jour des modules (Babele/LibWrapper)
3. Possiblement un signalement de bug à Babele si c'est un problème de compatibilité v13
## 📊 Statistiques finales
- **20/20 todos** complétées ✅
- **15 fichiers** DataModels créés
- **4 documents** de documentation
- **85+ champs** migrés et vérifiés
- **0 erreur** dans les DataModels eux-mêmes
---
**Note** : Les DataModels fonctionneront correctement une fois le problème Babele résolu. Tous les champs sont présents, correctement typés, et la structure est conforme aux standards Foundry VTT v13.
+5 -7
View File
@@ -28,6 +28,7 @@ import { EcrymeItem } from "./items/ecryme-item.js";
import { EcrymeHotbar } from "./app/ecryme-hotbar.js"
import { EcrymeCharacterSummary } from "./app/ecryme-summary-app.js"
import { ECRYME_CONFIG } from "./common/ecryme-config.js"
import * as models from "./models/_module.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@@ -36,10 +37,7 @@ import { ECRYME_CONFIG } from "./common/ecryme-config.js"
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Ecryme RPG`);
// Import DataModels dynamically to avoid timing issues
const models = await import("./models/_module.js");
console.log(`Initializing Ecryme RPG System`);
/* -------------------------------------------- */
// preload handlebars templates
@@ -85,7 +83,7 @@ Hooks.once("init", async function () {
/* -------------------------------------------- */
// Register sheet application classes
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: true });
@@ -166,11 +164,11 @@ Hooks.once("ready", function () {
})
/* -------------------------------------------- */
Hooks.once('babele.init', (babele) => {
Hooks.once("babele.init", (babele) => {
console.log("Initializing Babele translations")
babele.setSystemTranslationsDir("translated");
});
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
+1 -1
View File
@@ -4,7 +4,7 @@
"version": "1.0.0",
"description": "Ecryme RPG system for Foundry Virtual TableTop",
"author": "LeRatierBretonnien",
"license": "UNLICENSED",
"license": "CC-BY-NC-SA-4.0",
"main": "gulpfile.js",
"devDependencies": {
"gulp": "^5.0.0",
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000303
MANIFEST-000391
+7 -7
View File
@@ -1,7 +1,7 @@
2026/04/01-22:22:33.307143 7f3054fed6c0 Recovering log #301
2026/04/01-22:22:33.317732 7f3054fed6c0 Delete type=3 #299
2026/04/01-22:22:33.317793 7f3054fed6c0 Delete type=0 #301
2026/04/01-22:25:20.279569 7f303effd6c0 Level-0 table #306: started
2026/04/01-22:25:20.279591 7f303effd6c0 Level-0 table #306: 0 bytes OK
2026/04/01-22:25:20.285397 7f303effd6c0 Delete type=0 #304
2026/04/01-22:25:20.301474 7f303effd6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
2026/07/21-21:44:20.517858 7f8f0afee6c0 Recovering log #389
2026/07/21-21:44:20.527213 7f8f0afee6c0 Delete type=3 #387
2026/07/21-21:44:20.527291 7f8f0afee6c0 Delete type=0 #389
2026/07/21-22:22:52.642955 7f8f097eb6c0 Level-0 table #394: started
2026/07/21-22:22:52.642974 7f8f097eb6c0 Level-0 table #394: 0 bytes OK
2026/07/21-22:22:52.649267 7f8f097eb6c0 Delete type=0 #392
2026/07/21-22:22:52.662877 7f8f097eb6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
+7 -7
View File
@@ -1,7 +1,7 @@
2026/03/29-20:29:06.206172 7f4fbbfff6c0 Recovering log #297
2026/03/29-20:29:06.261102 7f4fbbfff6c0 Delete type=3 #295
2026/03/29-20:29:06.261170 7f4fbbfff6c0 Delete type=0 #297
2026/03/29-20:29:46.891306 7f4fb9fff6c0 Level-0 table #302: started
2026/03/29-20:29:46.891333 7f4fb9fff6c0 Level-0 table #302: 0 bytes OK
2026/03/29-20:29:46.898508 7f4fb9fff6c0 Delete type=0 #300
2026/03/29-20:29:46.908209 7f4fb9fff6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
2026/06/03-20:25:45.845290 7f584ffff6c0 Recovering log #385
2026/06/03-20:25:45.854705 7f584ffff6c0 Delete type=3 #383
2026/06/03-20:25:45.854752 7f584ffff6c0 Delete type=0 #385
2026/06/03-20:30:27.630553 7f584f7fe6c0 Level-0 table #390: started
2026/06/03-20:30:27.630579 7f584f7fe6c0 Level-0 table #390: 0 bytes OK
2026/06/03-20:30:27.636780 7f584f7fe6c0 Delete type=0 #388
2026/06/03-20:30:27.643990 7f584f7fe6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000240
MANIFEST-000324
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/01-22:22:33.362867 7f303ffff6c0 Recovering log #238
2026/04/01-22:22:33.372518 7f303ffff6c0 Delete type=3 #236
2026/04/01-22:22:33.372575 7f303ffff6c0 Delete type=0 #238
2026/04/01-22:25:20.317434 7f303effd6c0 Level-0 table #243: started
2026/04/01-22:25:20.317467 7f303effd6c0 Level-0 table #243: 0 bytes OK
2026/04/01-22:25:20.323626 7f303effd6c0 Delete type=0 #241
2026/04/01-22:25:20.329928 7f303effd6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2026/04/01-22:25:20.329961 7f303effd6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2026/07/21-21:44:20.567283 7f8f09fec6c0 Recovering log #322
2026/07/21-21:44:20.578221 7f8f09fec6c0 Delete type=3 #320
2026/07/21-21:44:20.578306 7f8f09fec6c0 Delete type=0 #322
2026/07/21-22:22:52.669940 7f8f097eb6c0 Level-0 table #327: started
2026/07/21-22:22:52.669970 7f8f097eb6c0 Level-0 table #327: 0 bytes OK
2026/07/21-22:22:52.676090 7f8f097eb6c0 Delete type=0 #325
2026/07/21-22:22:52.696989 7f8f097eb6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2026/07/21-22:22:52.707515 7f8f097eb6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
+8 -8
View File
@@ -1,8 +1,8 @@
2026/03/29-20:29:06.471558 7f4fbbfff6c0 Recovering log #234
2026/03/29-20:29:06.518113 7f4fbbfff6c0 Delete type=3 #232
2026/03/29-20:29:06.518198 7f4fbbfff6c0 Delete type=0 #234
2026/03/29-20:29:46.931946 7f4fb9fff6c0 Level-0 table #239: started
2026/03/29-20:29:46.931970 7f4fb9fff6c0 Level-0 table #239: 0 bytes OK
2026/03/29-20:29:46.939018 7f4fb9fff6c0 Delete type=0 #237
2026/03/29-20:29:46.939221 7f4fb9fff6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2026/03/29-20:29:46.939255 7f4fb9fff6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2026/06/03-20:25:45.897019 7f584ffff6c0 Recovering log #318
2026/06/03-20:25:45.906905 7f584ffff6c0 Delete type=3 #316
2026/06/03-20:25:45.906952 7f584ffff6c0 Delete type=0 #318
2026/06/03-20:30:27.650687 7f584f7fe6c0 Level-0 table #323: started
2026/06/03-20:30:27.650712 7f584f7fe6c0 Level-0 table #323: 0 bytes OK
2026/06/03-20:30:27.656618 7f584f7fe6c0 Delete type=0 #321
2026/06/03-20:30:27.673181 7f584f7fe6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2026/06/03-20:30:27.673384 7f584f7fe6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000303
MANIFEST-000389
+7 -7
View File
@@ -1,7 +1,7 @@
2026/04/01-22:22:33.346957 7f303f7fe6c0 Recovering log #301
2026/04/01-22:22:33.357630 7f303f7fe6c0 Delete type=3 #299
2026/04/01-22:22:33.357703 7f303f7fe6c0 Delete type=0 #301
2026/04/01-22:25:20.310663 7f303effd6c0 Level-0 table #306: started
2026/04/01-22:25:20.310684 7f303effd6c0 Level-0 table #306: 0 bytes OK
2026/04/01-22:25:20.317275 7f303effd6c0 Delete type=0 #304
2026/04/01-22:25:20.329915 7f303effd6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
2026/07/21-21:44:20.555084 7f8f0b7ef6c0 Recovering log #387
2026/07/21-21:44:20.564635 7f8f0b7ef6c0 Delete type=3 #385
2026/07/21-21:44:20.564707 7f8f0b7ef6c0 Delete type=0 #387
2026/07/21-22:22:52.662972 7f8f097eb6c0 Level-0 table #392: started
2026/07/21-22:22:52.663005 7f8f097eb6c0 Level-0 table #392: 0 bytes OK
2026/07/21-22:22:52.669773 7f8f097eb6c0 Delete type=0 #390
2026/07/21-22:22:52.687465 7f8f097eb6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
+7 -7
View File
@@ -1,7 +1,7 @@
2026/03/29-20:29:06.396102 7f50089fe6c0 Recovering log #297
2026/03/29-20:29:06.450000 7f50089fe6c0 Delete type=3 #295
2026/03/29-20:29:06.454938 7f50089fe6c0 Delete type=0 #297
2026/03/29-20:29:46.925606 7f4fb9fff6c0 Level-0 table #302: started
2026/03/29-20:29:46.925637 7f4fb9fff6c0 Level-0 table #302: 0 bytes OK
2026/03/29-20:29:46.931692 7f4fb9fff6c0 Delete type=0 #300
2026/03/29-20:29:46.939210 7f4fb9fff6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
2026/06/03-20:25:45.882298 7f589dbff6c0 Recovering log #383
2026/06/03-20:25:45.893887 7f589dbff6c0 Delete type=3 #381
2026/06/03-20:25:45.893943 7f589dbff6c0 Delete type=0 #383
2026/06/03-20:30:27.644167 7f584f7fe6c0 Level-0 table #388: started
2026/06/03-20:30:27.644258 7f584f7fe6c0 Level-0 table #388: 0 bytes OK
2026/06/03-20:30:27.650602 7f584f7fe6c0 Delete type=0 #386
2026/06/03-20:30:27.673172 7f584f7fe6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
Binary file not shown.
Binary file not shown.
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000190
MANIFEST-000276
+15 -15
View File
@@ -1,15 +1,15 @@
2026/04/01-22:22:33.334622 7f3054fed6c0 Recovering log #187
2026/04/01-22:22:33.344318 7f3054fed6c0 Delete type=3 #185
2026/04/01-22:22:33.344375 7f3054fed6c0 Delete type=0 #187
2026/04/01-22:25:20.285604 7f303effd6c0 Level-0 table #193: started
2026/04/01-22:25:20.288857 7f303effd6c0 Level-0 table #193: 1790 bytes OK
2026/04/01-22:25:20.295385 7f303effd6c0 Delete type=0 #191
2026/04/01-22:25:20.301484 7f303effd6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
2026/04/01-22:25:20.301515 7f303effd6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 25 : 1
2026/04/01-22:25:20.301522 7f303effd6c0 Compacting 1@1 + 1@2 files
2026/04/01-22:25:20.304593 7f303effd6c0 Generated table #194@1: 4 keys, 1790 bytes
2026/04/01-22:25:20.304612 7f303effd6c0 Compacted 1@1 + 1@2 files => 1790 bytes
2026/04/01-22:25:20.310413 7f303effd6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2026/04/01-22:25:20.310505 7f303effd6c0 Delete type=2 #189
2026/04/01-22:25:20.310609 7f303effd6c0 Delete type=2 #193
2026/04/01-22:25:20.329887 7f303effd6c0 Manual compaction at level-1 from '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 25 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
2026/07/21-21:44:20.541841 7f8f0afee6c0 Recovering log #274
2026/07/21-21:44:20.552114 7f8f0afee6c0 Delete type=3 #272
2026/07/21-21:44:20.552164 7f8f0afee6c0 Delete type=0 #274
2026/07/21-22:22:52.649444 7f8f097eb6c0 Level-0 table #279: started
2026/07/21-22:22:52.653578 7f8f097eb6c0 Level-0 table #279: 1805 bytes OK
2026/07/21-22:22:52.662677 7f8f097eb6c0 Delete type=0 #277
2026/07/21-22:22:52.669921 7f8f097eb6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
2026/07/21-22:22:52.687503 7f8f097eb6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 40 : 1
2026/07/21-22:22:52.687516 7f8f097eb6c0 Compacting 1@1 + 1@2 files
2026/07/21-22:22:52.690551 7f8f097eb6c0 Generated table #280@1: 4 keys, 1805 bytes
2026/07/21-22:22:52.690566 7f8f097eb6c0 Compacted 1@1 + 1@2 files => 1805 bytes
2026/07/21-22:22:52.696271 7f8f097eb6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2026/07/21-22:22:52.696454 7f8f097eb6c0 Delete type=2 #247
2026/07/21-22:22:52.696927 7f8f097eb6c0 Delete type=2 #279
2026/07/21-22:22:52.707490 7f8f097eb6c0 Manual compaction at level-1 from '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 40 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
+8 -15
View File
@@ -1,15 +1,8 @@
2026/03/29-20:29:06.332960 7f50091ff6c0 Recovering log #183
2026/03/29-20:29:06.388262 7f50091ff6c0 Delete type=3 #181
2026/03/29-20:29:06.388321 7f50091ff6c0 Delete type=0 #183
2026/03/29-20:29:46.898664 7f4fb9fff6c0 Level-0 table #188: started
2026/03/29-20:29:46.901825 7f4fb9fff6c0 Level-0 table #188: 1776 bytes OK
2026/03/29-20:29:46.907962 7f4fb9fff6c0 Delete type=0 #186
2026/03/29-20:29:46.908219 7f4fb9fff6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
2026/03/29-20:29:46.908247 7f4fb9fff6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 21 : 1
2026/03/29-20:29:46.908252 7f4fb9fff6c0 Compacting 1@1 + 1@2 files
2026/03/29-20:29:46.911456 7f4fb9fff6c0 Generated table #189@1: 4 keys, 1776 bytes
2026/03/29-20:29:46.911490 7f4fb9fff6c0 Compacted 1@1 + 1@2 files => 1776 bytes
2026/03/29-20:29:46.917990 7f4fb9fff6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2026/03/29-20:29:46.918113 7f4fb9fff6c0 Delete type=2 #90
2026/03/29-20:29:46.918250 7f4fb9fff6c0 Delete type=2 #188
2026/03/29-20:29:46.939181 7f4fb9fff6c0 Manual compaction at level-1 from '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 21 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
2026/06/03-20:25:45.870567 7f584ffff6c0 Recovering log #270
2026/06/03-20:25:45.879845 7f584ffff6c0 Delete type=3 #268
2026/06/03-20:25:45.879889 7f584ffff6c0 Delete type=0 #270
2026/06/03-20:30:27.636827 7f584f7fe6c0 Level-0 table #275: started
2026/06/03-20:30:27.636841 7f584f7fe6c0 Level-0 table #275: 0 bytes OK
2026/06/03-20:30:27.643889 7f584f7fe6c0 Delete type=0 #273
2026/06/03-20:30:27.644096 7f584f7fe6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
2026/06/03-20:30:27.644111 7f584f7fe6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
Binary file not shown.
Binary file not shown.
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000303
MANIFEST-000387
+7 -7
View File
@@ -1,7 +1,7 @@
2026/04/01-22:22:33.292826 7f303f7fe6c0 Recovering log #301
2026/04/01-22:22:33.303240 7f303f7fe6c0 Delete type=3 #299
2026/04/01-22:22:33.303305 7f303f7fe6c0 Delete type=0 #301
2026/04/01-22:25:20.273517 7f303effd6c0 Level-0 table #306: started
2026/04/01-22:25:20.273562 7f303effd6c0 Level-0 table #306: 0 bytes OK
2026/04/01-22:25:20.279479 7f303effd6c0 Delete type=0 #304
2026/04/01-22:25:20.301462 7f303effd6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
2026/07/21-21:44:20.505952 7f8f0afee6c0 Recovering log #385
2026/07/21-21:44:20.515867 7f8f0afee6c0 Delete type=3 #383
2026/07/21-21:44:20.515940 7f8f0afee6c0 Delete type=0 #385
2026/07/21-22:22:52.629597 7f8f097eb6c0 Level-0 table #390: started
2026/07/21-22:22:52.629639 7f8f097eb6c0 Level-0 table #390: 0 bytes OK
2026/07/21-22:22:52.636943 7f8f097eb6c0 Delete type=0 #388
2026/07/21-22:22:52.662843 7f8f097eb6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
+7 -7
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@@ -1,7 +1,7 @@
2026/03/29-20:29:06.137584 7f50089fe6c0 Recovering log #297
2026/03/29-20:29:06.194124 7f50089fe6c0 Delete type=3 #295
2026/03/29-20:29:06.194207 7f50089fe6c0 Delete type=0 #297
2026/03/29-20:29:46.885007 7f4fb9fff6c0 Level-0 table #302: started
2026/03/29-20:29:46.885035 7f4fb9fff6c0 Level-0 table #302: 0 bytes OK
2026/03/29-20:29:46.891162 7f4fb9fff6c0 Delete type=0 #300
2026/03/29-20:29:46.908195 7f4fb9fff6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
2026/06/03-20:25:45.832246 7f584ffff6c0 Recovering log #381
2026/06/03-20:25:45.842367 7f584ffff6c0 Delete type=3 #379
2026/06/03-20:25:45.842416 7f584ffff6c0 Delete type=0 #381
2026/06/03-20:30:27.616542 7f584f7fe6c0 Level-0 table #386: started
2026/06/03-20:30:27.616576 7f584f7fe6c0 Level-0 table #386: 0 bytes OK
2026/06/03-20:30:27.623552 7f584f7fe6c0 Delete type=0 #384
2026/06/03-20:30:27.643971 7f584f7fe6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
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MANIFEST-000002
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2026/05/06-14:41:23.043596 7f0aceffd6c0 Delete type=3 #1
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+1 -1
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@@ -1 +1 @@
MANIFEST-000303
MANIFEST-000391
+7 -7
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@@ -1,7 +1,7 @@
2026/04/01-22:22:33.321647 7f303f7fe6c0 Recovering log #301
2026/04/01-22:22:33.331315 7f303f7fe6c0 Delete type=3 #299
2026/04/01-22:22:33.331375 7f303f7fe6c0 Delete type=0 #301
2026/04/01-22:25:20.295489 7f303effd6c0 Level-0 table #306: started
2026/04/01-22:25:20.295522 7f303effd6c0 Level-0 table #306: 0 bytes OK
2026/04/01-22:25:20.301347 7f303effd6c0 Delete type=0 #304
2026/04/01-22:25:20.301502 7f303effd6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
2026/07/21-21:44:20.529547 7f8f09fec6c0 Recovering log #389
2026/07/21-21:44:20.539682 7f8f09fec6c0 Delete type=3 #387
2026/07/21-21:44:20.539761 7f8f09fec6c0 Delete type=0 #389
2026/07/21-22:22:52.637033 7f8f097eb6c0 Level-0 table #394: started
2026/07/21-22:22:52.637050 7f8f097eb6c0 Level-0 table #394: 0 bytes OK
2026/07/21-22:22:52.642866 7f8f097eb6c0 Delete type=0 #392
2026/07/21-22:22:52.662863 7f8f097eb6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
+7 -7
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@@ -1,7 +1,7 @@
2026/03/29-20:29:06.273975 7f4fbb7fe6c0 Recovering log #297
2026/03/29-20:29:06.324534 7f4fbb7fe6c0 Delete type=3 #295
2026/03/29-20:29:06.324646 7f4fbb7fe6c0 Delete type=0 #297
2026/03/29-20:29:46.878666 7f4fb9fff6c0 Level-0 table #302: started
2026/03/29-20:29:46.878739 7f4fb9fff6c0 Level-0 table #302: 0 bytes OK
2026/03/29-20:29:46.884892 7f4fb9fff6c0 Delete type=0 #300
2026/03/29-20:29:46.908174 7f4fb9fff6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
2026/06/03-20:25:45.857779 7f584ffff6c0 Recovering log #385
2026/06/03-20:25:45.867693 7f584ffff6c0 Delete type=3 #383
2026/06/03-20:25:45.867734 7f584ffff6c0 Delete type=0 #385
2026/06/03-20:30:27.623650 7f584f7fe6c0 Level-0 table #390: started
2026/06/03-20:30:27.623676 7f584f7fe6c0 Level-0 table #390: 0 bytes OK
2026/06/03-20:30:27.630470 7f584f7fe6c0 Delete type=0 #388
2026/06/03-20:30:27.643983 7f584f7fe6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
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2026/05/06-14:41:23.014318 7f0acffff6c0 Delete type=3 #1
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+1 -2
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@@ -73,8 +73,7 @@ button,
background: rgba(0, 0, 0, 0.75);
}
.window-app.sheet .window-content,
.application.sheet .window-content {
.fvtt-ecryme .window-content {
margin: 0;
padding: 0;
overflow: hidden auto;
+25 -30
View File
@@ -1,30 +1,35 @@
// ============================================================
// Sheet styles (actor + item, AppV1 + AppV2)
// Scoped to .fvtt-ecryme to avoid overriding core Foundry UI
// ============================================================
// Sheet header background
.window-app.sheet .window-content .sheet-header,
.application.sheet .window-content .sheet-header {
// Sheet window-content + header background
.fvtt-ecryme .window-content,
.fvtt-ecryme .window-content .sheet-body {
font-size: 0.8rem;
background: @background-image;
color: @color-text-dark;
}
.fvtt-ecryme .window-content .sheet-header {
color: @color-text-dark;
background: @background-image;
}
// Input / select base (light background)
input[type="text"],
input[type="number"],
select[type="text"] {
background: @color-input-bg;
color: @color-input-text;
}
// Inputs & selects inside Ecryme sheets
.fvtt-ecryme .window-content {
input[type="text"],
input[type="number"],
select[type="text"] {
background: @color-input-bg;
color: @color-input-text;
}
select {
background: @color-input-bg;
color: @color-input-text;
}
select {
background: @color-input-bg;
color: @color-input-text;
}
// Sheet content inputs & selects — dark text
.window-app.sheet .window-content,
.application.sheet .window-content {
.sheet-header,
.sheet-body {
select[type="text"],
@@ -53,16 +58,6 @@ select {
}
}
// Sheet body + window-content background
.window-app .window-content,
.window-app.sheet .window-content .sheet-body,
.application .window-content,
.application.sheet .window-content .sheet-body {
font-size: 0.8rem;
background: @background-image;
color: @color-text-dark;
}
section.sheet-body {
padding: 0.25rem 0.5rem;
@@ -73,7 +68,7 @@ section.sheet-body {
}
}
.sheet {
.fvtt-ecryme {
header.sheet-header {
.profile-img {
object-fit: cover;
@@ -135,8 +130,8 @@ nav.sheet-tabs {
}
}
// Tooltip
.window-app.sheet .window-content {
// Tooltip (scoped to Ecryme sheets)
.fvtt-ecryme .window-content {
.tooltip:hover .tooltiptext {
top: 2rem;
left: 2rem;
+2 -2
View File
@@ -241,11 +241,11 @@ ul, li {
.item-name-label-header-long { flex-grow: 2; max-width: 14rem; min-width: 14rem; }
.item-name-label-header-long2 { flex-grow: 2; max-width: 24rem; min-width: 24rem; }
.item-name-label { flex-grow: 2; max-width: 10rem; min-width: 10rem; }
.item-name-label-long { margin-top: 4px; flex-grow: 2; max-width: 12rem; min-width: 12rem; }
.item-name-label-long { margin-top: 4px; flex-grow: 2; max-width: 12rem; min-width: 12rem; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.item-name-label-short { margin-top: 4px; flex-grow: 1; max-width: 4rem; min-width: 4rem; }
.item-name-label-medium { margin-top: 4px; flex-grow: 2; max-width: 6rem; min-width: 6rem; }
.item-name-label-medium2 { margin-top: 4px; flex-grow: 0; max-width: 10rem; min-width: 10rem; }
.item-name-label-free { margin-top: 4px; align-self: flex-start; }
.item-name-label-free { margin-top: 4px; align-self: flex-start; max-width: 10rem; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.item-name-label-long2 { margin-top: 4px; flex-grow: 2; max-width: 22rem; min-width: 22rem; }
.item-name-label-level2 { flex-grow: 2; max-width: 9rem; min-width: 9rem; }
+24 -4
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@@ -97,12 +97,26 @@
}
}
],
"license": "LICENSE.txt",
"license": "LICENSE.md",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-ecryme/raw/branch/master/system.json",
"compatibility": {
"minimum": "13",
"minimum": "14",
"verified": "14"
},
"documentTypes": {
"Actor": {
"pc": {"htmlFields": ["description", "gmnotes"]},
"npc": {"htmlFields": ["description", "gmnotes"]},
"annency": {"htmlFields": ["description", "enhancements"]}
},
"Item": {
"equipment": {"htmlFields": ["description"]},
"trait": {"htmlFields": ["description"]},
"weapon": {"htmlFields": ["description"]},
"specialization": {"htmlFields": ["description"]},
"maneuver": {"htmlFields": ["description"]}
}
},
"id": "fvtt-ecryme",
"primaryTokenAttribute": "secondary.health",
"secondaryTokenAttribute": "secondary.delirium",
@@ -116,12 +130,18 @@
"id": "babele",
"type": "module",
"compatibility": {}
},
{
"id": "lib-wrapper",
"type": "module",
"compatibility": {}
}
]
},
"title": "Ecryme, le Jeu de Rôles",
"url": "https://www.uberwald.me/gitea/public/fvtt-ecryme",
"version": "13.0.4",
"download": "https://www.uberwald.me/gitea/public/fvtt-ecryme/archive/fvtt-ecryme-v13.0.4.zip",
"version": "14.1.2",
"download": "https://www.uberwald.me/gitea/public/fvtt-ecryme/archive/fvtt-ecryme-v14.1.2.zip",
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
}
+3 -3
View File
@@ -16,7 +16,7 @@
<ul>
<li class="flexrow item" data-item-id="{{spleen.id}}">
<label class="item-field-label-short">Spleen :</label>
<label class="item-name-label-long">{{spleen.name}}</label>
<label class="item-name-label-long" title="{{spleen.name}}">{{spleen.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if spleen}}
<div class="item-controls item-controls-fixed-full">
@@ -30,7 +30,7 @@
</li>
<li class="item flexrow" data-item-id="{{ideal.id}}">
<label class="item-field-label-short">Ideal :</label>
<label class="item-name-label-long">{{ideal.name}}</label>
<label class="item-name-label-long" title="{{ideal.name}}">{{ideal.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if ideal}}
<div class="item-controls item-controls-fixed-full">
@@ -45,7 +45,7 @@
<li class="item flexrow flexrow-no-expand flexrow-start ">
<label class="item-name-label-short">Traits :</label>
{{#each traits as |trait key|}}
<label class="item-name-label-free"><a data-item-id="{{trait._id}}" class="item-edit">{{trait.name}}</a>,&nbsp;</label>
<label class="item-name-label-free" title="{{trait.name}}"><a data-item-id="{{trait._id}}" class="item-edit">{{trait.name}}</a>,&nbsp;</label>
{{/each}}
</li>
+3 -3
View File
@@ -16,7 +16,7 @@
<ul>
<li class="flexrow item" data-item-id="{{spleen._id}}">
<label class="item-field-label-short">{{localize "ECRY.ui.spleen"}} :</label>
<label class="item-name-label-long">{{spleen.name}}</label>
<label class="item-name-label-long" title="{{spleen.name}}">{{spleen.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if spleen}}
<div class="item-controls item-controls-fixed">
@@ -27,7 +27,7 @@
</li>
<li class="item flexrow" data-item-id="{{ideal._id}}">
<label class="item-field-label-short">{{localize "ECRY.ui.ideal"}} :</label>
<label class="item-name-label-long">{{ideal.name}}</label>
<label class="item-name-label-long" title="{{ideal.name}}">{{ideal.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if ideal}}
<div class="item-controls item-controls-fixed">
@@ -39,7 +39,7 @@
<li class="item flexrow flexrow-no-expand flexrow-start">
<label class="item-name-label-short">{{localize "ECRY.ui.traits"}} :</label>
{{#each traits as |trait key|}}
<label class="item-name-label-free">
<label class="item-name-label-free" title="{{trait.name}}">
<a data-action="itemEdit" data-item-id="{{trait._id}}">{{trait.name}}</a>{{#unless @last}},&nbsp;{{/unless}}
</label>
{{/each}}
+11 -22
View File
@@ -1,31 +1,19 @@
<div class="chat-message-header">
<img class="actor-icon" src="systems/fvtt-ecryme/images/icons/logo-ecryme.webp" alt="Écryme" />
<img
class="actor-icon"
src="systems/fvtt-ecryme/images/icons/logo-ecryme.webp"
alt="Écryme"
/>
<h4 class="chat-actor-name">Écryme RPG</h4>
</div>
<div class="ecryme-chat-body">
<h3 class="welcome-message-h3">⚙ Bonjour à tous !</h3>
<div class="welcome-section">
👋 Juste un petit message pour vous informer que :
<br />
<strong>⚠️ Le nouveau financement participatif pour la prochaine extension
d'Écryme, LES SECRETS DE L'ÉCRYME ouvre le 21 octobre !</strong>
</div>
<div class="welcome-section">
⚠️ Suivez la page de pré-lancement ici pour être sûr de ne pas manquer le
lancement :<br />
<a href="https://shorturl.at/qDjg7">https://shorturl.at/qDjg7</a>
</div>
<hr />
<div class="welcome-section">
Nous avons aussi un nouveau Discord pour ceux ou celles qui souhaiteraient
participer plus activement à la communauté des jeux d'Open Sesame Games, avec
un espace dédié aux écrymiens !<br />
participer plus activement à la communauté des jeux d'Open Sesame Games,
avec un espace dédié aux écrymiens !<br />
Nouveaux joueurs comme vétérans sont les bienvenus, n'hésitez pas à passer
pour papoter, profiter de nos ressources, ou suivre les nouvelles d'OSG plus
directement.<br />
@@ -35,13 +23,14 @@
<div class="welcome-section">
Ce système vous est proposé par <strong>Open Sesame Games</strong>.<br />
Vous trouverez de l'aide dans
@UUID[Compendium.fvtt-ecryme.help.JournalEntry.wooTFYjEwh83FwgT]{Aide pour Écryme}<br />
@UUID[Compendium.fvtt-ecryme.help.JournalEntry.wooTFYjEwh83FwgT]{Aide pour
Écryme}<br />
ainsi que sur le Discord de Foundry FR :<br />
<a href="https://discord.gg/pPSDNJk">Discord Foundry FR</a>
</div>
<div class="welcome-footer">
⚙ Merci pour votre attention et à très bientôt ! — L'équipe Open Sesame Games
⚙ Merci pour votre attention et à très bientôt ! — L'équipe Open Sesame
Games
</div>
</div>