Update confrontation
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@ -122,6 +122,11 @@ export class EcrymeActorSheet extends ActorSheet {
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollSkillConfront(categKey, skillKey)
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});
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html.find('.roll-weapon-confront').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let weaponId = li.data("item-id");
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this.actor.rollWeaponConfront(weaponId)
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});
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html.find('.impact-modify').click((event) => {
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let impactType = $(event.currentTarget).data("impact-type")
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@ -298,6 +298,12 @@ export class EcrymeActor extends Actor {
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}
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}
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}
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/* -------------------------------------------- */
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modifyConfrontBonus( modifier ) {
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let newBonus = this.system.internals.confrontbonus + bonus
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this.update({'system.internals.confrontbonus': newBonus})
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}
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/* -------------------------------------------- */
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spentSkillTranscendence(skill, value) {
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@ -306,8 +312,18 @@ export class EcrymeActor extends Actor {
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this.update({ [`system.skills.${skill.categKey}.skilllist.${skill.skillKey}.value`]: newValue })
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}
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/* -------------------------------------------- */
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getBonusList() {
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let bonusList = []
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for(let i=0; i<this.system.internals.confrontbonus; i++) {
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bonusList.push( { value: 1, type: "bonus", location: "mainpool"})
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}
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return bonusList
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}
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/* -------------------------------------------- */
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getCommonRollData() {
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this.system.internals.confrontbonus = 5 // TO BE REMOVED!!!!
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let rollData = EcrymeUtility.getBasicRollData()
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rollData.alias = this.name
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rollData.actorImg = this.img
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@ -315,8 +331,9 @@ export class EcrymeActor extends Actor {
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rollData.img = this.img
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rollData.isReroll = false
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rollData.traits = duplicate(this.getRollTraits())
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rollData.spleen = this.getSpleen()
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rollData.ideal = this.getIdeal()
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rollData.spleen = duplicate(this.getSpleen() || {})
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rollData.ideal = duplicate(this.getIdeal() || {})
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rollData.confrontBonus = this.getBonusList()
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return rollData
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}
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@ -358,6 +375,25 @@ export class EcrymeActor extends Actor {
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confrontStartDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollWeaponConfront(weaponId) {
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let weapon = this.items.get(weaponId)
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let rollData
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if (weapon && weapon.system.weapontype == "melee") {
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rollData = this.getCommonSkill("physical", "fencing")
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} else {
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rollData = this.getCommonSkill("physical", "shooting")
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}
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rollData.mode = "weapon"
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rollData.weapon = duplicate(weapon)
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rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.applyTranscendence = "execution"
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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}
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/* -------------------------------------------- */
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rollWeapon(weaponId) {
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let weapon = this.items.get(weaponId)
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