Update confrontation

This commit is contained in:
LeRatierBretonnien 2023-06-28 11:12:51 +02:00
parent 88385d2307
commit a3df0499a7
17 changed files with 424 additions and 66 deletions

View File

@ -106,7 +106,18 @@
"preservation": "Preservation",
"dicepool": "Available dices",
"selectconfront": "Select for confrontation",
"transcendapply": "Apply la Transcend to "
"transcendapply": "Apply la Transcend to ",
"healthcombat": "Health&Fight",
"name": "Name",
"weapons": "Weapons",
"weapon": "Weapon",
"melee": "Melee",
"ranged": "Ranged",
"weapontype": "Weapon type",
"type": "Type",
"applyimpact": "Apply impact",
"applybonus": "Apply bonus",
"bonuspool": "Available bonuses"
}
}
}

View File

@ -30,7 +30,7 @@
"ui": {
"traitType": "Type de trait",
"niveauTrait": "Niveau du trait",
"effect": "Effect",
"effect": "Incidence",
"weight": "Poids",
"cost": "Prix",
"costUnit": "Unité",
@ -106,7 +106,18 @@
"preservation": "Préservation",
"dicepool": "Dés disponibles",
"selectconfront": "Sélectionner pour la Confrontation",
"transcendapply": "Appliquer la Transcendence à "
"transcendapply": "Appliquer la Transcendence à ",
"healthcombat": "Santé&Combat",
"name": "Nom",
"weapons": "Armes",
"weapon": "Arme",
"melee": "Mêlée",
"ranged": "A Distance",
"weapontype": "Type d'arme",
"type": "Type",
"applyimpact": "Appliquer l'impact",
"applybonus": "Appliquer le bonus",
"bonuspool": "Bonus disponibles"
}
}
}

View File

@ -122,6 +122,11 @@ export class EcrymeActorSheet extends ActorSheet {
let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollSkillConfront(categKey, skillKey)
});
html.find('.roll-weapon-confront').click((event) => {
const li = $(event.currentTarget).parents(".item")
let weaponId = li.data("item-id");
this.actor.rollWeaponConfront(weaponId)
});
html.find('.impact-modify').click((event) => {
let impactType = $(event.currentTarget).data("impact-type")

View File

@ -298,6 +298,12 @@ export class EcrymeActor extends Actor {
}
}
}
/* -------------------------------------------- */
modifyConfrontBonus( modifier ) {
let newBonus = this.system.internals.confrontbonus + bonus
this.update({'system.internals.confrontbonus': newBonus})
}
/* -------------------------------------------- */
spentSkillTranscendence(skill, value) {
@ -306,8 +312,18 @@ export class EcrymeActor extends Actor {
this.update({ [`system.skills.${skill.categKey}.skilllist.${skill.skillKey}.value`]: newValue })
}
/* -------------------------------------------- */
getBonusList() {
let bonusList = []
for(let i=0; i<this.system.internals.confrontbonus; i++) {
bonusList.push( { value: 1, type: "bonus", location: "mainpool"})
}
return bonusList
}
/* -------------------------------------------- */
getCommonRollData() {
this.system.internals.confrontbonus = 5 // TO BE REMOVED!!!!
let rollData = EcrymeUtility.getBasicRollData()
rollData.alias = this.name
rollData.actorImg = this.img
@ -315,8 +331,9 @@ export class EcrymeActor extends Actor {
rollData.img = this.img
rollData.isReroll = false
rollData.traits = duplicate(this.getRollTraits())
rollData.spleen = this.getSpleen()
rollData.ideal = this.getIdeal()
rollData.spleen = duplicate(this.getSpleen() || {})
rollData.ideal = duplicate(this.getIdeal() || {})
rollData.confrontBonus = this.getBonusList()
return rollData
}
@ -358,6 +375,25 @@ export class EcrymeActor extends Actor {
confrontStartDialog.render(true)
}
/* -------------------------------------------- */
async rollWeaponConfront(weaponId) {
let weapon = this.items.get(weaponId)
let rollData
if (weapon && weapon.system.weapontype == "melee") {
rollData = this.getCommonSkill("physical", "fencing")
} else {
rollData = this.getCommonSkill("physical", "shooting")
}
rollData.mode = "weapon"
rollData.weapon = duplicate(weapon)
rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value
rollData.applyTranscendence = "execution"
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true)
}
/* -------------------------------------------- */
rollWeapon(weaponId) {
let weapon = this.items.get(weaponId)

View File

@ -6,7 +6,10 @@ export const ECRYME_CONFIG = {
spleen: "Spleen",
ideal: "Ideal"
},
weaponTypes: {
"melee": "ECRY.ui.melee",
"ranged": "ECRY.ui.ranged"
},
traitLevel: [
{value: -3, text: "-3"},
{value: -2, text: "-2"},

View File

@ -2,9 +2,9 @@
import { EcrymeCommands } from "../app/ecryme-commands.js";
/* -------------------------------------------- */
const __maxImpacts = {superficial: 4, light: 3, serious: 2, major: 1}
const __nextImpacts = {superficial: "light", light: "serious", serious: "major", major: "major"}
const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 }
const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" }
const __effect2Impact= [ "none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major" ]
/* -------------------------------------------- */
export class EcrymeUtility {
@ -49,7 +49,7 @@ export class EcrymeUtility {
})
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
return arr[idx];
})
})
Handlebars.registerHelper('for', function (from, to, incr, block) {
let accum = '';
for (let i = from; i <= to; i += incr)
@ -102,6 +102,89 @@ export class EcrymeUtility {
}
return actor
}
/* -------------------------------------------- */
static getImpactFromEffect(effectValue) {
if (effectValue >= __effect2Impact.length) {
return "major"
}
return __effect2Impact[effectValue]
}
/* -------------------------------------------- */
static async processConfrontation() {
let confront = {
type: "confront-data",
rollData1: this.confrontData1,
rollData2: this.confrontData2,
}
// Compute margin
confront.marginExecution = this.confrontData1.executionTotal - this.confrontData2.preservationTotal
confront.marginPreservation = this.confrontData1.preservationTotal - this.confrontData2.executionTotal
console.log(confront.marginExecution, confront.marginPreservation)
// Filter margin
let maxMargin // Dummy max
if ( confront.marginExecution > 0) { // Successful hit
// Limit with skill+spec
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
} else { // Failed hit
maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
}
if ( confront.marginPreservation > 0) { // Successful defense
// Limit with skill+spec
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
} else { // Failed defense
maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
confront.marginPreservation = - Math.min(Math.abs(confront.marginPreservation), maxMargin)
}
// Compute effects
confront.effectExecution = confront.marginExecution
if (confront.rollData1.weapon && confront.marginExecution > 0) {
confront.effectExecution += confront.rollData1.weapon.system.effect
confront.impactExecution = this.getImpactFromEffect(confront.effectExecution)
}
if ( confront.marginExecution < 0) {
confront.bonus2 = -confront.marginExecution
}
confront.effectPreservation = confront.marginPreservation
if (confront.rollData2.weapon && confront.marginPreservation < 0) {
confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect)
confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation))
}
if ( confront.marginPreservation > 0) {
confront.bonus1 = -confront.marginPreservation
}
let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
})
msg.setFlag("world", "ecryme-rolldata", confront)
console.log("Confront result", confront)
this.lastConfront = confront
}
/* -------------------------------------------- */
static manageConfrontation(rollData) {
console.log("Confront", rollData)
// Auto - Reset
if (this.confrontData1 && this.confrontData2) {
this.confrontData1 = undefined
this.confrontData2 = undefined
}
// Then attribute
if (!this.confrontData1) {
this.confrontData1 = rollData
} else if (this.confrontData1 && this.confrontData1.rollId != rollData.rollId) {
this.confrontData2 = rollData
this.processConfrontation().catch("Error during confrontation processing")
} else {
ui.notifications.warn(game.i18n.localize("ECRY.warn.confrontalready"))
}
}
/* -------------------------------------------- */
static chatMenuManager(html, options) {
@ -132,15 +215,24 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.roll-destin', event => {
html.on("click", '.button-select-confront', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "rolldata")
let actor = this.getActorFromRollData(rollData)
actor.incDecDestin(-1)
rollData.isReroll = true
this.rollEcryme(rollData).catch("Error on rollEcryme")
let rollData = message.getFlag("world", "ecryme-rolldata")
EcrymeUtility.manageConfrontation(rollData)
})
html.on("click", '.button-apply-impact', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let actor = game.actors.get($(event.currentTarget).data("actor-id"))
actor.modifyImpact($(event.currentTarget).data("impact-type"), $(event.currentTarget).data("impact"), 1)
})
html.on("click", '.button-apply-bonus', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let actor = game.actors.get($(event.currentTarget).data("actor-id"))
actor.modifyConfrontBonus( $(event.currentTarget).data("bonus") )
})
html.on("click", '.draw-tarot-card', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
this.drawDeckCard(messageId)
@ -158,6 +250,7 @@ export class EcrymeUtility {
'systems/fvtt-ecryme/templates/items/partial-item-description.hbs',
'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs',
'systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs',
'systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs',
'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs',
]
return loadTemplates(templatePaths);
@ -254,7 +347,7 @@ export class EcrymeUtility {
}
/* -------------------------------------------- */
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
static chatDataSetup(content, modeOverride, forceWhisper, isRoll = false) {
let chatData = {
user: game.user.id,
rollMode: modeOverride || game.settings.get("core", "rollMode"),
@ -276,7 +369,7 @@ export class EcrymeUtility {
static getImpactMax(impactLevel) {
return __maxImpacts[impactLevel]
}
static getNextImpactLevel(impactLevel) {
static getNextImpactLevel(impactLevel) {
return __nextImpacts[impactLevel]
}
/* -------------------------------------------- */
@ -288,7 +381,9 @@ export class EcrymeUtility {
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
whisper = this.getUsers(user => user.isGM);
blind = true;
break
case "gmroll": //GM + rolling player
whisper = this.getUsers(user => user.isGM);
break;
@ -313,7 +408,8 @@ export class EcrymeUtility {
rollData.margin = rollData.total - rollData.difficulty
if (rollData.total > rollData.difficulty) {
rollData.isSuccess = true
rollData.margin = Math.min(rollData.margin, rollData.skill.value)
let maxMargin = rollData.skill.value + (rollData.spec) ? 2 : 0
rollData.margin = Math.min(rollData.margin, maxMargin)
}
}
@ -388,7 +484,6 @@ export class EcrymeUtility {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
msg.setFlag("world", "ecryme-rolldata", rollData)
console.log("Rolldata result", rollData)
}
@ -501,6 +596,7 @@ export class EcrymeUtility {
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
type: "roll-data",
bonusMalusPerso: 0,
bonusMalusSituation: 0,
bonusMalusDef: 0,

View File

@ -9,7 +9,7 @@ export class EcrymeConfrontDialog extends Dialog {
let options = mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme ecryme-confrontation-dialog"],
dragDrop: [{ dragSelector: ".confront-dice-container", dropSelector: null }],
width: 540, height: 'fit-content', 'z-index': 99999
width: 620, height: 'fit-content', 'z-index': 99999
});
let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs', rollData);
@ -50,6 +50,7 @@ export class EcrymeConfrontDialog extends Dialog {
let msg = await EcrymeUtility.createChatMessage(this.rollData.alias, "blindroll", {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs`, this.rollData)
})
console.log("MSG", this.rollData)
msg.setFlag("world", "ecryme-rolldata", this.rollData)
}
@ -61,16 +62,26 @@ export class EcrymeConfrontDialog extends Dialog {
let button = this.buttonDisabled
setTimeout(function () { $(".launchConfront").attr("disabled", button) }, 180)
}
/* ------------------ -------------------------- */
_onDragStart(event) {
super._onDragStart(event)
console.log("DRAG", event)
const diceData = {
diceIndex: $(event.srcElement).data("dice-idx"),
diceValue: $(event.srcElement).data("dice-value"),
let dragType = $(event.srcElement).data("drag-type")
let diceData = {}
console.log("DRAGTYPE", dragType)
if (dragType == "dice") {
diceData = {
dragType: "dice",
diceIndex: $(event.srcElement).data("dice-idx"),
diceValue: $(event.srcElement).data("dice-value"),
}
} else {
diceData = {
dragType: "bonus",
bonusIndex: $(event.srcElement).data("bonus-idx"),
bonusValue: 1
}
}
event.dataTransfer.setData("text/plain", JSON.stringify(diceData));
}
@ -78,28 +89,42 @@ export class EcrymeConfrontDialog extends Dialog {
/* -------------------------------------------- */
_onDrop(event) {
let dataJSON = event.dataTransfer.getData('text/plain')
console.log("DICEDATA", dataJSON)
let data = JSON.parse(dataJSON)
let idx = Number(data.diceIndex)
//console.log("DATA", data, event, event.srcElement.className)
if (event.srcElement.className.includes("execution")) {
this.rollData.availableDices[idx].location = "execution"
}
if (event.srcElement.className.includes("preservation")) {
this.rollData.availableDices[idx].location = "preservation"
}
if (event.srcElement.className.includes("dice-list")) {
this.rollData.availableDices[idx].location = "mainpool"
}
if (this.rollData.availableDices.filter(d => d.location == "execution").length == 2 && this.rollData.availableDices.filter(d => d.location == "preservation").length == 2) {
this.buttonDisabled = false
if ( data.dragType == "dice") {
let idx = Number(data.diceIndex)
//console.log("DATA", data, event, event.srcElement.className)
if (event.srcElement.className.includes("execution") &&
this.rollData.availableDices.filter(d => d.location == "execution").length < 2) {
this.rollData.availableDices[idx].location = "execution"
}
if (event.srcElement.className.includes("preservation") &&
this.rollData.availableDices.filter(d => d.location == "preservation").length < 2) {
this.rollData.availableDices[idx].location = "preservation"
}
if (event.srcElement.className.includes("dice-list")) {
this.rollData.availableDices[idx].location = "mainpool"
}
if (this.rollData.availableDices.filter(d => d.location == "execution").length == 2 && this.rollData.availableDices.filter(d => d.location == "preservation").length == 2) {
this.buttonDisabled = false
} else {
this.buttonDisabled = true
}
} else {
this.buttonDisabled = true
let idx = Number(data.bonusIndex)
if (event.srcElement.className.includes("execution")) {
this.rollData.confrontBonus[idx].location = "execution"
}
if (event.srcElement.className.includes("preservation")) {
this.rollData.confrontBonus[idx].location = "preservation"
}
if (event.srcElement.className.includes("bonus-list")) {
this.rollData.confrontBonus[idx].location = "mainpool"
}
}
// Manage total values
this.computeTotals().catch("Error on dice pools")
this.computeTotals()
}
/* -------------------------------------------- */
@ -115,20 +140,27 @@ export class EcrymeConfrontDialog extends Dialog {
}
/* -------------------------------------------- */
async computeTotals() {
computeTotals() {
let rollData = this.rollData
let actor = game.actors.get(rollData.actorId)
rollData.executionTotal = rollData.availableDices.filter(d => d.location == "execution").reduce((previous, current) => {
return previous + current.result
}, rollData.skill.value)
rollData.executionTotal = rollData.confrontBonus.filter(d => d.location == "execution").reduce((previous, current) => {
return previous + 1
}, rollData.executionTotal)
rollData.preservationTotal = rollData.availableDices.filter(d => d.location == "preservation").reduce((previous, current) => {
return previous + current.result
}, rollData.skill.value)
rollData.preservationTotal = rollData.confrontBonus.filter(d => d.location == "preservation").reduce((previous, current) => {
return previous + 1
}, rollData.preservationTotal)
this.processTranscendence()
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
rollData.spec = duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
this.rollData.executionTotal += "+2"
this.rollData.preservationTotal += "+2"
}
@ -161,7 +193,7 @@ export class EcrymeConfrontDialog extends Dialog {
rollData.preservationTotal += rollData.bonusMalusTraits
rollData.preservationTotal += rollData.bonusMalusPerso
this.refreshDialog()
this.refreshDialog().catch("Error on refresh confrontation dialog")
}
/* -------------------------------------------- */

View File

@ -1350,9 +1350,35 @@ ul, li {
.confront-dice {
border-width: 0px;
}
.bonus-spec {
max-width: 48px;
}
.confront-bonus-container {
position: relative;
flex-grow: 1;
text-align: center;
color: black;
}
.pool-list {
align-items: center;
justify-content: center;
}
.confront-bonus-centered {
position: absolute;
top: 50%;
left: 50%;
font-size: 1.6rem;
color: darkgreen;
font-family: MailartRubberstamp;
transform: translate(-50%, -55%);
}
.dice-spec {
max-width: 64px;
}
.confront-dice-container {
position: relative;
max-width: 128px;
flex-grow: 1;
text-align: center;
color: black;
@ -1364,7 +1390,7 @@ ul, li {
font-size: 2rem;
color: darkgreen;
font-family: MailartRubberstamp;
transform: translate(-50%, -80%);
transform: translate(-50%, -55%);
}
.confront-area {
margin: 2px;
@ -1374,4 +1400,6 @@ ul, li {
border-color: #000000;
border-radius: 6px;
border: 2px ridge #443307;
align-items: center;
justify-content: center;
}

View File

@ -1330,9 +1330,35 @@ ul, li {
.confront-dice {
border-width: 0px;
}
.bonus-spec {
max-width: 48px;
}
.confront-bonus-container {
position: relative;
flex-grow: 1;
text-align: center;
color: black;
}
.pool-list {
align-items: center;
justify-content: center;
}
.confront-bonus-centered {
position: absolute;
top: 50%;
left: 50%;
font-size: 1.6rem;
color: darkgreen;
font-family: MailartRubberstamp;
transform: translate(-50%, -55%);
}
.dice-spec {
max-width: 64px;
}
.confront-dice-container {
position: relative;
max-width: 128px;
flex-grow: 1;
text-align: center;
color: black;
@ -1344,14 +1370,16 @@ ul, li {
font-size: 2rem;
color: darkgreen;
font-family: MailartRubberstamp;
transform: translate(-50%, -80%);
transform: translate(-50%, -55%);
}
.confront-area {
margin: 2px;
padding: 4px;
min-height: 96px;
min-height: 64px;
border-width: 2px;
border-color: #000000;
border-radius: 6px;
border: 2px ridge #443307;
align-items: center;
justify-content: center;
}

View File

@ -43,7 +43,7 @@
],
"title": "Ecryme, le Jeu de Rôles",
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme",
"version": "11.0.1",
"version": "11.0.3",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v10.0.0.zip",
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
}

View File

@ -135,6 +135,9 @@
"serious": 0,
"major": 0
}
},
"internals": {
"confrontbonus": 0
}
},
"npccore": {
@ -200,6 +203,7 @@
"common",
"equipement"
],
"weapontype": "melee",
"effect": 0
},
"specialization": {

View File

@ -50,7 +50,7 @@
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="competences">{{localize "ECRY.ui.skills"}}</a>
<a class="item" data-tab="traits">{{localize "ECRY.ui.traits"}}</a>
<a class="item" data-tab="confrontation">{{localize "ECRY.ui.confrontation"}}</a>
<a class="item" data-tab="combat">{{localize "ECRY.ui.healthcombat"}}</a>
<a class="item" data-tab="equipements">{{localize "ECRY.ui.equipment"}}</a>
<a class="item" data-tab="biodata">{{localize "ECRY.ui.bionotes"}}</a>
</nav>
@ -69,7 +69,8 @@
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header impact-title">
<h3><label class="items-title-text">{{localize category.name}} ({{valueAtIndex @root.impactsMalus categkey}})</label></h3>
<h3><label class="items-title-text">{{localize category.name}} ({{valueAtIndex @root.impactsMalus
categkey}})</label></h3>
</span>
</li>
{{#each category.skilllist as |skill skillkey|}}
@ -150,7 +151,7 @@
</div>
<div class="tab confrontation" data-group="primary" data-tab="confrontation">
<div class="tab combat" data-group="primary" data-tab="combat">
<div class="flexrow">
{{> systems/fvtt-ecryme/templates/actors/partial-impacts.hbs impacts=system.impacts.physical
@ -164,18 +165,31 @@
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long2">
<h3><label class="item-name-label-header-long2">{{localize "ECRY.ui.ongoingconfront"}}</label></h3>
<h3><label class="item-name-label-header-long2">{{localize "ECRY.ui.weapons"}}</label></h3>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">{{localize "ECRY.ui.type"}}</label>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">{{localize "ECRY.ui.effect"}}</label>
</span>
</li>
{{#each confrontations as |confront key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{confront._id}}">
{{#each weapons as |weapon key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{confront.img}}" /></a>
<span class="item-name-label-long2">{{confront.name}}</span>
src="{{weapon.img}}" /></a>
<span class="item-name-label-long2">
<a class="roll-weapon-confront" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}">
<i class="fa-regular fa-swords"></i>
{{weapon.name}}
</a>
</span>
<span class="item-field-label-medium">{{localize (concat "ECRY.ui." weapon.system.weapontype)}}</span>
<span class="item-field-label-medium">{{weapon.system.effect}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete confrontation"><i class="fas fa-trash"></i></a>
<a class="item-control item-delete" title="Delete weapon"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

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@ -0,0 +1,54 @@
<div class="chat-message-header">
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
{{#if img}}
<div>
<img class="chat-icon" src="{{img}}" alt="{{alias}}" />
</div>
{{/if}}
<div>
<ul>
<li>Confrontation : {{rollData1.alias}} vs {{rollData2.alias}}</li>
<li>{{localize rollData1.skill.name}} ({{rollData1.skill.value}}) vs {{localize rollData2.skill.name}} ({{rollData2.skill.value}}) </li>
<li>{{rollData1.executionTotal}} vs {{rollData2.preservationTotal}} : {{marginExecution}}</li>
<li>{{rollData1.preservationTotal}} vs {{rollData2.executionTotal}} : {{marginPreservation}}</li>
{{#if rollData1.weapon}}
<li>{{rollData1.alias}} {{rollData1.weapon.name}} ({{rollData1.weapon.system.effect}})
</li>
{{/if}}
{{#if rollData2.weapon}}
<li>{{rollData2.alias}} {{rollData2.weapon.name}} ({{rollData2.weapon.system.effect}})</li>
{{/if}}
<li>{{localize "ECRY.ui.effect"}} {{localize "ECRY.ui.execution"}} : {{effectExecution}}</li>
{{#if impactExecution}}
<li>Impact {{rollData2.alias}} : 1 {{localize (concat "ECRY.ui." impactExecution)}}</li>
<button class="button-apply-impact" data-actor-id="{{rollData2.actorId}}" data-impact-type={{rollData1.skill.categKey}} data-impact="{{impactExecution}}">{{localize "ECRY.ui.applyimpact"}}</button>
{{/if}}
{{#if bonus2}}
<li>Bonus {{rollData2.alias}} : {{bonus2}}</li>
<button class="button-apply-bonus" data-actor-id="{{rollData2.actorId}}" data-bonus="{{bonus2}}">{{localize "ECRY.ui.applybonus"}}</button>
{{/if}}
<li>{{localize "ECRY.ui.effect"}} {{localize "ECRY.ui.preservation"}} : {{effectPreservation}}</li>
{{#if impactPreservation}}
<li>Impact {{rollData1.alias}} : 1 {{localize (concat "ECRY.ui." impactPreservation)}}</li>
<button class="button-apply-impact" data-actor-id="{{rollData1.actorId}}" data-impact-type={{rollData1.skill.categKey}} data-impact="{{impactPreservation}}">{{localize "ECRY.ui.applyimpact"}}</button>
{{/if}}
{{#if bonus1}}
<li>Bonus {{rollData1.alias}} : {{bonus1}}</li>
<button class="button-apply-bonus" data-actor-id="{{rollData1.actorId}}" data-bonus="{{bonus1}}">{{localize "ECRY.ui.applybonus"}}</button>
{{/if}}
</ul>
</div>
</div>

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@ -14,6 +14,8 @@
<h3>{{localize "ECRY.ui.execution"}} : <span id="execution-total">{{executionTotal}}</span> </h3>
<div id="confront-execution" class="flexrow confront-area confront-execution-area">
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs filter="execution"}}
<br>
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs filter="execution"}}
</div>
</div>
@ -21,16 +23,29 @@
<h3>{{localize "ECRY.ui.preservation"}} : <span id="preservation-total">{{preservationTotal}}</span></h3>
<div id="confront-preservation" class="flexrow confront-area confront-preservation-area">
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs filter="preservation"}}
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs filter="preservation"}}
</div>
</div>
</div>
<h4>{{localize "ECRY.ui.dicepool"}}</h4>
<div id="confront-dice-pool" class="flexrow confront-area confrontation-dice-list">
<div id="confront-dice-pool" class="flexrow confront-area confrontation-dice-list pool-list">
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs filter="mainpool"}}
</div>
<h4>{{localize "ECRY.ui.bonuspool"}} (Total : {{count confrontBonus}})</h4>
<div id="confront-bonus-pool" class="flexrow confront-area confrontation-bonus-list pool-list">
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs filter="mainpool"}}
</div>
{{#if weapon}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.weapon"}} : </span>
<span class="roll-dialog-label">{{weapon.name}} ({{localize "ECRY.ui.effect"}} {{weapon.system.effect}})</span>
</div>
{{/if}}
{{#if impactMalus}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.impactmalus"}} : </span>

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@ -0,0 +1,10 @@
{{#each confrontBonus as |bonus idx|}}
{{#if (eq bonus.location ../filter)}}
<div class="confront-dice-container bonus-spec" data-drag-type="bonus" data-bonus-idx={{idx}}>
<span draggable="true" data-drag-type="bonus" data-bonus-idx={{idx}}>
<img class="confront-dice" data-drag-type="bonus" data-bonus-idx={{idx}} src="icons/svg/circle.svg" >
<label class="confront-bonus-centered" data-drag-type="bonus" data-bonus-idx={{idx}}>+1</label>
</span>
</div>
{{/if}}
{{/each}}

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@ -1,9 +1,9 @@
{{#each availableDices as |dice idx|}}
{{#if (eq dice.location ../filter)}}
<div class="confront-dice-container" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
<span draggable="true" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
<img class="confront-dice" src="icons/svg/d6-grey.svg" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
<label class="confront-dice-centered" data-dice-idx={{idx}}
<div class="confront-dice-container dice-spec" data-drag-type="dice" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
<span draggable="true" data-drag-type="dice" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
<img class="confront-dice" src="icons/svg/d6-grey.svg" data-drag-type="dice" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
<label class="confront-dice-centered" data-drag-type="dice" data-dice-idx={{idx}}
data-dice-value="{{dice.result}}">{{dice.result}}</label>
</span>
</div>

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@ -19,6 +19,17 @@
<div class="tab" data-group="primary">
<ul>
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.weapontype"}}</label>
<select class="item-field-label-medium" type="text" name="system.weapontype" value="{{system.weapontype}}" data-dtype="String">
{{#select system.weapontype}}
{{#each config.weaponTypes as |type key| }}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.effect"}}</label>
<input type="text" class="item-field-label-short" name="system.effect" value="{{system.effect}}" data-dtype="Number"/>