Update confrontation
This commit is contained in:
@ -122,6 +122,11 @@ export class EcrymeActorSheet extends ActorSheet {
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollSkillConfront(categKey, skillKey)
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});
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html.find('.roll-weapon-confront').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let weaponId = li.data("item-id");
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this.actor.rollWeaponConfront(weaponId)
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});
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html.find('.impact-modify').click((event) => {
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let impactType = $(event.currentTarget).data("impact-type")
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@ -298,6 +298,12 @@ export class EcrymeActor extends Actor {
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}
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}
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}
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/* -------------------------------------------- */
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modifyConfrontBonus( modifier ) {
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let newBonus = this.system.internals.confrontbonus + bonus
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this.update({'system.internals.confrontbonus': newBonus})
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}
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/* -------------------------------------------- */
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spentSkillTranscendence(skill, value) {
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@ -306,8 +312,18 @@ export class EcrymeActor extends Actor {
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this.update({ [`system.skills.${skill.categKey}.skilllist.${skill.skillKey}.value`]: newValue })
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}
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/* -------------------------------------------- */
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getBonusList() {
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let bonusList = []
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for(let i=0; i<this.system.internals.confrontbonus; i++) {
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bonusList.push( { value: 1, type: "bonus", location: "mainpool"})
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}
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return bonusList
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}
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/* -------------------------------------------- */
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getCommonRollData() {
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this.system.internals.confrontbonus = 5 // TO BE REMOVED!!!!
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let rollData = EcrymeUtility.getBasicRollData()
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rollData.alias = this.name
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rollData.actorImg = this.img
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@ -315,8 +331,9 @@ export class EcrymeActor extends Actor {
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rollData.img = this.img
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rollData.isReroll = false
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rollData.traits = duplicate(this.getRollTraits())
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rollData.spleen = this.getSpleen()
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rollData.ideal = this.getIdeal()
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rollData.spleen = duplicate(this.getSpleen() || {})
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rollData.ideal = duplicate(this.getIdeal() || {})
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rollData.confrontBonus = this.getBonusList()
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return rollData
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}
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@ -358,6 +375,25 @@ export class EcrymeActor extends Actor {
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confrontStartDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollWeaponConfront(weaponId) {
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let weapon = this.items.get(weaponId)
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let rollData
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if (weapon && weapon.system.weapontype == "melee") {
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rollData = this.getCommonSkill("physical", "fencing")
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} else {
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rollData = this.getCommonSkill("physical", "shooting")
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}
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rollData.mode = "weapon"
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rollData.weapon = duplicate(weapon)
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rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.applyTranscendence = "execution"
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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}
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/* -------------------------------------------- */
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rollWeapon(weaponId) {
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let weapon = this.items.get(weaponId)
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@ -6,7 +6,10 @@ export const ECRYME_CONFIG = {
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spleen: "Spleen",
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ideal: "Ideal"
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},
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weaponTypes: {
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"melee": "ECRY.ui.melee",
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"ranged": "ECRY.ui.ranged"
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},
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traitLevel: [
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{value: -3, text: "-3"},
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{value: -2, text: "-2"},
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@ -2,9 +2,9 @@
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import { EcrymeCommands } from "../app/ecryme-commands.js";
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/* -------------------------------------------- */
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const __maxImpacts = {superficial: 4, light: 3, serious: 2, major: 1}
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const __nextImpacts = {superficial: "light", light: "serious", serious: "major", major: "major"}
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const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 }
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const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" }
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const __effect2Impact= [ "none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major" ]
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/* -------------------------------------------- */
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export class EcrymeUtility {
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@ -49,7 +49,7 @@ export class EcrymeUtility {
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})
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Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
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return arr[idx];
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})
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})
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Handlebars.registerHelper('for', function (from, to, incr, block) {
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let accum = '';
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for (let i = from; i <= to; i += incr)
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@ -102,6 +102,89 @@ export class EcrymeUtility {
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}
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return actor
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}
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/* -------------------------------------------- */
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static getImpactFromEffect(effectValue) {
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if (effectValue >= __effect2Impact.length) {
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return "major"
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}
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return __effect2Impact[effectValue]
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}
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/* -------------------------------------------- */
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static async processConfrontation() {
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let confront = {
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type: "confront-data",
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rollData1: this.confrontData1,
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rollData2: this.confrontData2,
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}
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// Compute margin
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confront.marginExecution = this.confrontData1.executionTotal - this.confrontData2.preservationTotal
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confront.marginPreservation = this.confrontData1.preservationTotal - this.confrontData2.executionTotal
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console.log(confront.marginExecution, confront.marginPreservation)
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// Filter margin
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let maxMargin // Dummy max
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if ( confront.marginExecution > 0) { // Successful hit
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// Limit with skill+spec
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maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
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confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
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} else { // Failed hit
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maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
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confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
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}
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if ( confront.marginPreservation > 0) { // Successful defense
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// Limit with skill+spec
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maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
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confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
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} else { // Failed defense
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maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0)
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confront.marginPreservation = - Math.min(Math.abs(confront.marginPreservation), maxMargin)
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}
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// Compute effects
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confront.effectExecution = confront.marginExecution
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if (confront.rollData1.weapon && confront.marginExecution > 0) {
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confront.effectExecution += confront.rollData1.weapon.system.effect
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confront.impactExecution = this.getImpactFromEffect(confront.effectExecution)
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}
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if ( confront.marginExecution < 0) {
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confront.bonus2 = -confront.marginExecution
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}
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confront.effectPreservation = confront.marginPreservation
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if (confront.rollData2.weapon && confront.marginPreservation < 0) {
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confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect)
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confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation))
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}
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if ( confront.marginPreservation > 0) {
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confront.bonus1 = -confront.marginPreservation
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}
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let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
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})
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msg.setFlag("world", "ecryme-rolldata", confront)
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console.log("Confront result", confront)
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this.lastConfront = confront
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}
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/* -------------------------------------------- */
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static manageConfrontation(rollData) {
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console.log("Confront", rollData)
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// Auto - Reset
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if (this.confrontData1 && this.confrontData2) {
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this.confrontData1 = undefined
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this.confrontData2 = undefined
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}
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// Then attribute
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if (!this.confrontData1) {
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this.confrontData1 = rollData
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} else if (this.confrontData1 && this.confrontData1.rollId != rollData.rollId) {
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this.confrontData2 = rollData
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this.processConfrontation().catch("Error during confrontation processing")
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} else {
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ui.notifications.warn(game.i18n.localize("ECRY.warn.confrontalready"))
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}
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}
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/* -------------------------------------------- */
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static chatMenuManager(html, options) {
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@ -132,15 +215,24 @@ export class EcrymeUtility {
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.roll-destin', event => {
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html.on("click", '.button-select-confront', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "rolldata")
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let actor = this.getActorFromRollData(rollData)
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actor.incDecDestin(-1)
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rollData.isReroll = true
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this.rollEcryme(rollData).catch("Error on rollEcryme")
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let rollData = message.getFlag("world", "ecryme-rolldata")
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EcrymeUtility.manageConfrontation(rollData)
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})
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html.on("click", '.button-apply-impact', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let actor = game.actors.get($(event.currentTarget).data("actor-id"))
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actor.modifyImpact($(event.currentTarget).data("impact-type"), $(event.currentTarget).data("impact"), 1)
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})
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html.on("click", '.button-apply-bonus', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let actor = game.actors.get($(event.currentTarget).data("actor-id"))
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actor.modifyConfrontBonus( $(event.currentTarget).data("bonus") )
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})
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html.on("click", '.draw-tarot-card', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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this.drawDeckCard(messageId)
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@ -158,6 +250,7 @@ export class EcrymeUtility {
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'systems/fvtt-ecryme/templates/items/partial-item-description.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs',
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'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs',
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]
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return loadTemplates(templatePaths);
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@ -254,7 +347,7 @@ export class EcrymeUtility {
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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static chatDataSetup(content, modeOverride, forceWhisper, isRoll = false) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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@ -276,7 +369,7 @@ export class EcrymeUtility {
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static getImpactMax(impactLevel) {
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return __maxImpacts[impactLevel]
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}
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static getNextImpactLevel(impactLevel) {
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static getNextImpactLevel(impactLevel) {
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return __nextImpacts[impactLevel]
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}
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/* -------------------------------------------- */
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@ -288,7 +381,9 @@ export class EcrymeUtility {
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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whisper = this.getUsers(user => user.isGM);
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blind = true;
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break
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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@ -313,7 +408,8 @@ export class EcrymeUtility {
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rollData.margin = rollData.total - rollData.difficulty
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if (rollData.total > rollData.difficulty) {
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rollData.isSuccess = true
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rollData.margin = Math.min(rollData.margin, rollData.skill.value)
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let maxMargin = rollData.skill.value + (rollData.spec) ? 2 : 0
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rollData.margin = Math.min(rollData.margin, maxMargin)
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}
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}
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@ -388,7 +484,6 @@ export class EcrymeUtility {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
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})
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msg.setFlag("world", "ecryme-rolldata", rollData)
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console.log("Rolldata result", rollData)
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}
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@ -501,6 +596,7 @@ export class EcrymeUtility {
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static getBasicRollData() {
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let rollData = {
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rollId: randomID(16),
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type: "roll-data",
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bonusMalusPerso: 0,
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bonusMalusSituation: 0,
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bonusMalusDef: 0,
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@ -9,7 +9,7 @@ export class EcrymeConfrontDialog extends Dialog {
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let options = mergeObject(super.defaultOptions, {
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classes: ["fvtt-ecryme ecryme-confrontation-dialog"],
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dragDrop: [{ dragSelector: ".confront-dice-container", dropSelector: null }],
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width: 540, height: 'fit-content', 'z-index': 99999
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width: 620, height: 'fit-content', 'z-index': 99999
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});
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let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs', rollData);
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@ -50,6 +50,7 @@ export class EcrymeConfrontDialog extends Dialog {
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let msg = await EcrymeUtility.createChatMessage(this.rollData.alias, "blindroll", {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs`, this.rollData)
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})
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console.log("MSG", this.rollData)
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msg.setFlag("world", "ecryme-rolldata", this.rollData)
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}
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@ -61,16 +62,26 @@ export class EcrymeConfrontDialog extends Dialog {
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let button = this.buttonDisabled
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setTimeout(function () { $(".launchConfront").attr("disabled", button) }, 180)
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}
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/* ------------------ -------------------------- */
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_onDragStart(event) {
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super._onDragStart(event)
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console.log("DRAG", event)
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const diceData = {
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diceIndex: $(event.srcElement).data("dice-idx"),
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diceValue: $(event.srcElement).data("dice-value"),
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let dragType = $(event.srcElement).data("drag-type")
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let diceData = {}
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console.log("DRAGTYPE", dragType)
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if (dragType == "dice") {
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diceData = {
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dragType: "dice",
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diceIndex: $(event.srcElement).data("dice-idx"),
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diceValue: $(event.srcElement).data("dice-value"),
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}
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} else {
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diceData = {
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dragType: "bonus",
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bonusIndex: $(event.srcElement).data("bonus-idx"),
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bonusValue: 1
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}
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}
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event.dataTransfer.setData("text/plain", JSON.stringify(diceData));
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}
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@ -78,28 +89,42 @@ export class EcrymeConfrontDialog extends Dialog {
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/* -------------------------------------------- */
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_onDrop(event) {
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let dataJSON = event.dataTransfer.getData('text/plain')
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console.log("DICEDATA", dataJSON)
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let data = JSON.parse(dataJSON)
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let idx = Number(data.diceIndex)
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//console.log("DATA", data, event, event.srcElement.className)
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if (event.srcElement.className.includes("execution")) {
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this.rollData.availableDices[idx].location = "execution"
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}
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if (event.srcElement.className.includes("preservation")) {
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this.rollData.availableDices[idx].location = "preservation"
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}
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if (event.srcElement.className.includes("dice-list")) {
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this.rollData.availableDices[idx].location = "mainpool"
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}
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if (this.rollData.availableDices.filter(d => d.location == "execution").length == 2 && this.rollData.availableDices.filter(d => d.location == "preservation").length == 2) {
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this.buttonDisabled = false
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if ( data.dragType == "dice") {
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let idx = Number(data.diceIndex)
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//console.log("DATA", data, event, event.srcElement.className)
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if (event.srcElement.className.includes("execution") &&
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this.rollData.availableDices.filter(d => d.location == "execution").length < 2) {
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this.rollData.availableDices[idx].location = "execution"
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}
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if (event.srcElement.className.includes("preservation") &&
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this.rollData.availableDices.filter(d => d.location == "preservation").length < 2) {
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this.rollData.availableDices[idx].location = "preservation"
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}
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if (event.srcElement.className.includes("dice-list")) {
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this.rollData.availableDices[idx].location = "mainpool"
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}
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if (this.rollData.availableDices.filter(d => d.location == "execution").length == 2 && this.rollData.availableDices.filter(d => d.location == "preservation").length == 2) {
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this.buttonDisabled = false
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} else {
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this.buttonDisabled = true
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}
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} else {
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this.buttonDisabled = true
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let idx = Number(data.bonusIndex)
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if (event.srcElement.className.includes("execution")) {
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this.rollData.confrontBonus[idx].location = "execution"
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}
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if (event.srcElement.className.includes("preservation")) {
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this.rollData.confrontBonus[idx].location = "preservation"
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}
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if (event.srcElement.className.includes("bonus-list")) {
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this.rollData.confrontBonus[idx].location = "mainpool"
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}
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}
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// Manage total values
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this.computeTotals().catch("Error on dice pools")
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this.computeTotals()
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}
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/* -------------------------------------------- */
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@ -115,20 +140,27 @@ export class EcrymeConfrontDialog extends Dialog {
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}
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/* -------------------------------------------- */
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async computeTotals() {
|
||||
computeTotals() {
|
||||
let rollData = this.rollData
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
|
||||
rollData.executionTotal = rollData.availableDices.filter(d => d.location == "execution").reduce((previous, current) => {
|
||||
return previous + current.result
|
||||
}, rollData.skill.value)
|
||||
rollData.executionTotal = rollData.confrontBonus.filter(d => d.location == "execution").reduce((previous, current) => {
|
||||
return previous + 1
|
||||
}, rollData.executionTotal)
|
||||
|
||||
rollData.preservationTotal = rollData.availableDices.filter(d => d.location == "preservation").reduce((previous, current) => {
|
||||
return previous + current.result
|
||||
}, rollData.skill.value)
|
||||
rollData.preservationTotal = rollData.confrontBonus.filter(d => d.location == "preservation").reduce((previous, current) => {
|
||||
return previous + 1
|
||||
}, rollData.preservationTotal)
|
||||
this.processTranscendence()
|
||||
|
||||
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
|
||||
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
|
||||
rollData.spec = duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
|
||||
this.rollData.executionTotal += "+2"
|
||||
this.rollData.preservationTotal += "+2"
|
||||
}
|
||||
@ -161,7 +193,7 @@ export class EcrymeConfrontDialog extends Dialog {
|
||||
rollData.preservationTotal += rollData.bonusMalusTraits
|
||||
rollData.preservationTotal += rollData.bonusMalusPerso
|
||||
|
||||
this.refreshDialog()
|
||||
this.refreshDialog().catch("Error on refresh confrontation dialog")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
Reference in New Issue
Block a user