Update confrontation
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13
lang/en.json
13
lang/en.json
@ -106,7 +106,18 @@
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"preservation": "Preservation",
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"dicepool": "Available dices",
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"selectconfront": "Select for confrontation",
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"transcendapply": "Apply la Transcend to "
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"transcendapply": "Apply la Transcend to ",
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"healthcombat": "Health&Fight",
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"name": "Name",
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"weapons": "Weapons",
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"weapon": "Weapon",
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"melee": "Melee",
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"ranged": "Ranged",
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"weapontype": "Weapon type",
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"type": "Type",
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"applyimpact": "Apply impact",
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"applybonus": "Apply bonus",
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"bonuspool": "Available bonuses"
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}
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}
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}
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15
lang/fr.json
15
lang/fr.json
@ -30,7 +30,7 @@
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"ui": {
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"traitType": "Type de trait",
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"niveauTrait": "Niveau du trait",
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"effect": "Effect",
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"effect": "Incidence",
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"weight": "Poids",
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"cost": "Prix",
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"costUnit": "Unité",
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@ -106,7 +106,18 @@
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"preservation": "Préservation",
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"dicepool": "Dés disponibles",
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"selectconfront": "Sélectionner pour la Confrontation",
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"transcendapply": "Appliquer la Transcendence à "
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"transcendapply": "Appliquer la Transcendence à ",
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"healthcombat": "Santé&Combat",
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"name": "Nom",
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"weapons": "Armes",
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"weapon": "Arme",
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"melee": "Mêlée",
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"ranged": "A Distance",
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"weapontype": "Type d'arme",
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"type": "Type",
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"applyimpact": "Appliquer l'impact",
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"applybonus": "Appliquer le bonus",
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"bonuspool": "Bonus disponibles"
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}
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}
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}
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