Fix buildSkillConfig to work with DataModels
Replace game.data.template.Actor reference with hardcoded skill structure. With DataModels, template.json is no longer used at runtime. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -123,12 +123,47 @@ export class EcrymeUtility {
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/*-------------------------------------------- */
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static buildSkillConfig() {
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// Build skill configuration from DataModel structure
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game.system.ecryme.config.skills = {}
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for (let categKey in game.data.template.Actor.templates.core.skills) {
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let category = game.data.template.Actor.templates.core.skills[categKey]
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const skillCategories = {
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physical: {
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name: "ECRY.ui.physical",
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skilllist: {
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athletics: { key: "athletics", name: "ECRY.ui.athletics", max: 0, value: 0 },
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driving: { key: "driving", name: "ECRY.ui.driving", max: 0, value: 0 },
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fencing: { key: "fencing", name: "ECRY.ui.fencing", max: 0, value: 0 },
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brawling: { key: "brawling", name: "ECRY.ui.brawling", max: 0, value: 0 },
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shooting: { key: "shooting", name: "ECRY.ui.shooting", max: 0, value: 0 }
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}
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},
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mental: {
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name: "ECRY.ui.mental",
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skilllist: {
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anthropomecanology: { key: "anthropomecanology", name: "ECRY.ui.anthropomecanology", max: 10, value: 0 },
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ecrymology: { key: "ecrymology", name: "ECRY.ui.ecrymology", max: 10, value: 0 },
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traumatology: { key: "traumatology", name: "ECRY.ui.traumatology", max: 10, value: 0 },
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traversology: { key: "traversology", name: "ECRY.ui.traversology", max: 10, value: 0 },
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urbatechnology: { key: "urbatechnology", name: "ECRY.ui.urbatechnology", max: 10, value: 0 }
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}
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},
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social: {
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name: "ECRY.ui.social",
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skilllist: {
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quibbling: { key: "quibbling", name: "ECRY.ui.quibbling", max: 10, value: 0 },
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creativity: { key: "creativity", name: "ECRY.ui.creativity", max: 10, value: 0 },
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loquacity: { key: "loquacity", name: "ECRY.ui.loquacity", max: 10, value: 0 },
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guile: { key: "guile", name: "ECRY.ui.guile", max: 10, value: 0 },
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performance: { key: "performance", name: "ECRY.ui.performance", max: 10, value: 0 }
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}
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}
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}
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for (let categKey in skillCategories) {
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let category = skillCategories[categKey]
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for (let skillKey in category.skilllist) {
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let skill = foundry.utils.duplicate(category.skilllist[skillKey])
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skill.categKey = categKey // Auto reference the category
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skill.categKey = categKey
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game.system.ecryme.config.skills[skillKey] = skill
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}
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}
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