This commit is contained in:
2023-05-26 07:46:06 +02:00
parent 08f0aba1d8
commit 4058cd530b
69 changed files with 475 additions and 433 deletions

View File

@ -8,6 +8,7 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => EcrymeUtility.chatListeners(html));
Hooks.on("getChatLogEntryContext", (html, options) => EcrymeUtility.chatMenuManager(html, options));
this.rollDataStore = {}
this.defenderStore = {}
@ -43,15 +44,22 @@ export class EcrymeUtility {
Handlebars.registerHelper('add', function (a, b) {
return parseInt(a) + parseInt(b);
})
Handlebars.registerHelper('for', function (from, to, incr, block) {
var accum = '';
for (var i = from; i <= to; i += incr)
accum += block.fn(i);
return accum;
})
this.buildSkillConfig()
}
/*-------------------------------------------- */
static buildSkillConfig() {
game.system.ecryme.config.skills = { }
for (let categKey in game.data.template.Actor.templates.core.skills) {
game.system.ecryme.config.skills = {}
for (let categKey in game.data.template.Actor.templates.core.skills) {
let category = game.data.template.Actor.templates.core.skills[categKey]
for(let skillKey in category.skilllist) {
for (let skillKey in category.skilllist) {
let skill = duplicate(category.skilllist[skillKey])
skill.categKey = categKey // Auto reference the category
game.system.ecryme.config.skills[skillKey] = skill
@ -89,6 +97,32 @@ export class EcrymeUtility {
return actor
}
/* -------------------------------------------- */
static chatMenuManager(html, options) {
let canTranscendRoll = []
for(let i=1; i<=10; i++ ) {
canTranscendRoll[i] = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec ) {
return true
}
return false
}
options.push({
name: game.i18.localize("ECRY.chat.spectranscend") + i,
icon: '<i class="fas fa-plus-square"></i>',
condition: canTranscendRoll[i],
callback: li => {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
EcrymeUtility.transcendFromSpec(rollData, i)
}
})
}
}
/* -------------------------------------------- */
static async chatListeners(html) {
@ -105,7 +139,7 @@ export class EcrymeUtility {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
this.drawDeckCard(messageId)
})
}
/* -------------------------------------------- */
@ -191,7 +225,7 @@ export class EcrymeUtility {
static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name)
if (msg.name == "msg-draw-card") {
if ( game.user.isGM && game.system.ecryme.currentTirage) {
if (game.user.isGM && game.system.ecryme.currentTirage) {
game.system.ecryme.currentTirage.addCard(msg.data.msgId)
}
}
@ -258,19 +292,13 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static computeResults(rollData) {
rollData.isSuccess = false
if (rollData.total <= rollData.target) {
if (!rollData.difficulty || rollData.difficulty == "-") {
return
}
rollData.margin = rollData.total - rollData.difficulty
if (rollData.total > rollData.difficulty) {
rollData.isSuccess = true
}
if (rollData.total == 1) {
rollData.isSuccess = true
rollData.isCritical = true
}
if (rollData.total == 20) {
rollData.isSuccess = false
rollData.isFumble = true
}
if (rollData.total <= Math.floor(rollData.target / 3)) {
rollData.isPart = true
rollData.margin = Math.min(rollData.margin, rollData.skill.value)
}
}
@ -278,24 +306,63 @@ export class EcrymeUtility {
static async rollEcryme(rollData) {
let actor = game.actors.get(rollData.actorId)
// Fix difficulty
if (!rollData.difficulty || rollData.difficulty == "-") {
rollData.difficulty = 0
}
rollData.difficulty = Number(rollData.difficulty)
// Build the dice formula
let diceFormula = "1d20"
rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef + rollData.bonusMalusPortee
if (rollData.attr.abbrev == "physique") {
rollData.target += rollData.phyMalus
let diceFormula = "2d6"
if (rollData.useIdeal) {
diceFormula = "3d6kh2"
}
if (rollData.useSpleen) {
diceFormula = "3d6kl2"
}
if (rollData.skill) {
diceFormula += "+" + rollData.skill.value
}
if (rollData.skillTranscendence) {
diceFormula += "+" + rollData.skillTranscendence
actor.spentSkillTranscendence(rollData.skill, rollData.skillTranscendence)
}
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
diceFormula += "+2"
}
rollData.bonusMalusTraits = 0
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
rollData.traitsBonusList = []
for (let id of rollData.traitsBonus) {
let trait = actor.getTrait(id)
console.log(trait, id)
rollData.traitsBonusList.push(trait)
rollData.bonusMalusTraits += trait.system.level
}
}
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
rollData.traitsMalusList = []
for (let id of rollData.traitsMalus) {
let trait = actor.getTrait(id)
rollData.traitsMalusList.push(trait)
rollData.bonusMalusTraits -= trait.system.level
}
}
diceFormula += "+" + rollData.bonusMalusTraits
diceFormula += "+" + rollData.bonusMalusPerso
rollData.diceFormula = diceFormula
// Performs roll
console.log("Roll formula", diceFormula)
let myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.roll = duplicate(myRoll)
rollData.total = myRoll.total
rollData.diceSum = myRoll.terms[0].total
this.computeResults(rollData)
console.log("ERRRRR", rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
@ -307,6 +374,22 @@ export class EcrymeUtility {
console.log("Rolldata result", rollData)
}
/* -------------------------------------------- */
static async transcendFromSpec(rollData, value) {
rollData.total += value
rollData.transcendUsed = true
this.computeResults(rollData)
//console.log("Adding spec", value, rollData.total)
let actor = game.actors.get(rollData.actorId)
actor.spentSkillTranscendence(rollData.skill, value)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
msg.setFlag("world", "rolldata", rollData)
}
/* -------------------------------------------- */
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
@ -404,7 +487,12 @@ export class EcrymeUtility {
bonusMalusSituation: 0,
bonusMalusDef: 0,
bonusMalusPortee: 0,
rollMode: game.settings.get("core", "rollMode")
skillTranscendence: 0,
rollMode: game.settings.get("core", "rollMode"),
difficulty: "-",
useSpleen: false,
useIdeal: false,
config: duplicate(game.system.ecryme.config)
}
EcrymeUtility.updateWithTarget(rollData)
return rollData