This commit is contained in:
2023-05-26 07:46:06 +02:00
parent 08f0aba1d8
commit 4058cd530b
69 changed files with 475 additions and 433 deletions

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@@ -36,6 +36,9 @@ export class EcrymeActorSheet extends ActorSheet {
system: duplicate(this.object.system),
limited: this.object.limited,
skills: this.actor.prepareSkills(),
traits: this.actor.getRollTraits(),
ideal: this.actor.getIdeal(),
spleen: this.actor.getSpleen(),
system: duplicate(this.object.system),
config: duplicate(game.system.ecryme.config),
weapons: duplicate(this.actor.getWeapons()),

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@@ -89,7 +89,26 @@ export class EcrymeActor extends Actor {
return comp;
}
/* -------------------------------------------- */
getRollTraits() {
return this.items.filter(it => it.type == "trait" && it.system.traitype == "normal")
}
getIdeal() {
return this.items.find(it => it.type == "trait" && it.system.traitype == "ideal")
}
getSpleen() {
return this.items.find(it => it.type == "trait" && it.system.traitype == "spleen")
}
/* -------------------------------------------- */
getTrait(id) {
//console.log("TRAITS", this.items, this.items.filter(it => it.type == "trait") )
return this.items.find(it => it.type == "trait" && it._id == id)
}
/* -------------------------------------------- */
getSpecialization(id) {
return this.items.find(it => it.type == "specialization" && it.id == id)
}
/* -------------------------------------------- */
getSpecializations(skillKey) {
return this.items.filter(it => it.type == "specialization" && it.system.skillkey == skillKey)
@@ -262,6 +281,12 @@ export class EcrymeActor extends Actor {
}
}
/* -------------------------------------------- */
spentSkillTranscendence(skill, value) {
let newValue = this.system.skills[skill.categKey].skilllist[skill.skillKey].value - value
newValue = Math.max(0, newValue)
this.update( { [`system.skills.${skill.categKey}.skilllist.${skill.skillKey}.value`]: newValue})
}
/* -------------------------------------------- */
getCommonRollData() {
@@ -271,6 +296,9 @@ export class EcrymeActor extends Actor {
rollData.actorId = this.id
rollData.img = this.img
rollData.isReroll = false
rollData.traits = this.getRollTraits()
rollData.spleen = this.getSpleen()
rollData.ideal = this.getIdeal()
return rollData
}
@@ -279,7 +307,11 @@ export class EcrymeActor extends Actor {
rollSkill(categKey, skillKey) {
let skill = this.system.skills[categKey].skilllist[skillKey]
let rollData = this.getCommonRollData()
rollData.skill = duplicate(skill)
skill = duplicate(skill)
skill.categKey = categKey
skill.skillKey = skillKey
skill.spec = this.getSpecializations(skillKey)
rollData.skill = skill
rollData.mode = "skill"
rollData.title = game.i18n.localize(skill.name)
rollData.img = skill.img

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@@ -14,6 +14,14 @@ export const ECRYME_CONFIG = {
{value: +2, text: "+2"},
{value: +3, text: "+3"}
],
difficulty: {
"-1": {difficulty: "ECRY.ui.none", frequency: "ECRY.ui.none", value: "-"},
"8": { difficulty: "ECRY.ui.troublesome", frequency: "ECRY.ui.occasional", value: 8 },
"10": { difficulty: "ECRY.ui.difficult", frequency: "ECRY.ui.uncommon", value: 10 },
"12": { difficulty: "ECRY.ui.verydifficult", frequency: "ECRY.ui.rare", value: 12 },
"14": { difficulty: "ECRY.ui.extremdifficult", frequency: "ECRY.ui.veryrare", value: 14 },
"16": { difficulty: "ECRY.ui.increddifficult", frequency: "ECRY.ui.exceptrare", value: 16 },
},
skillLevel: {
"0": "0",
"1": "1",

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@@ -8,6 +8,7 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => EcrymeUtility.chatListeners(html));
Hooks.on("getChatLogEntryContext", (html, options) => EcrymeUtility.chatMenuManager(html, options));
this.rollDataStore = {}
this.defenderStore = {}
@@ -43,15 +44,22 @@ export class EcrymeUtility {
Handlebars.registerHelper('add', function (a, b) {
return parseInt(a) + parseInt(b);
})
Handlebars.registerHelper('for', function (from, to, incr, block) {
var accum = '';
for (var i = from; i <= to; i += incr)
accum += block.fn(i);
return accum;
})
this.buildSkillConfig()
}
/*-------------------------------------------- */
static buildSkillConfig() {
game.system.ecryme.config.skills = { }
for (let categKey in game.data.template.Actor.templates.core.skills) {
game.system.ecryme.config.skills = {}
for (let categKey in game.data.template.Actor.templates.core.skills) {
let category = game.data.template.Actor.templates.core.skills[categKey]
for(let skillKey in category.skilllist) {
for (let skillKey in category.skilllist) {
let skill = duplicate(category.skilllist[skillKey])
skill.categKey = categKey // Auto reference the category
game.system.ecryme.config.skills[skillKey] = skill
@@ -89,6 +97,32 @@ export class EcrymeUtility {
return actor
}
/* -------------------------------------------- */
static chatMenuManager(html, options) {
let canTranscendRoll = []
for(let i=1; i<=10; i++ ) {
canTranscendRoll[i] = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec ) {
return true
}
return false
}
options.push({
name: game.i18.localize("ECRY.chat.spectranscend") + i,
icon: '<i class="fas fa-plus-square"></i>',
condition: canTranscendRoll[i],
callback: li => {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
EcrymeUtility.transcendFromSpec(rollData, i)
}
})
}
}
/* -------------------------------------------- */
static async chatListeners(html) {
@@ -105,7 +139,7 @@ export class EcrymeUtility {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
this.drawDeckCard(messageId)
})
}
/* -------------------------------------------- */
@@ -191,7 +225,7 @@ export class EcrymeUtility {
static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name)
if (msg.name == "msg-draw-card") {
if ( game.user.isGM && game.system.ecryme.currentTirage) {
if (game.user.isGM && game.system.ecryme.currentTirage) {
game.system.ecryme.currentTirage.addCard(msg.data.msgId)
}
}
@@ -258,19 +292,13 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static computeResults(rollData) {
rollData.isSuccess = false
if (rollData.total <= rollData.target) {
if (!rollData.difficulty || rollData.difficulty == "-") {
return
}
rollData.margin = rollData.total - rollData.difficulty
if (rollData.total > rollData.difficulty) {
rollData.isSuccess = true
}
if (rollData.total == 1) {
rollData.isSuccess = true
rollData.isCritical = true
}
if (rollData.total == 20) {
rollData.isSuccess = false
rollData.isFumble = true
}
if (rollData.total <= Math.floor(rollData.target / 3)) {
rollData.isPart = true
rollData.margin = Math.min(rollData.margin, rollData.skill.value)
}
}
@@ -278,24 +306,63 @@ export class EcrymeUtility {
static async rollEcryme(rollData) {
let actor = game.actors.get(rollData.actorId)
// Fix difficulty
if (!rollData.difficulty || rollData.difficulty == "-") {
rollData.difficulty = 0
}
rollData.difficulty = Number(rollData.difficulty)
// Build the dice formula
let diceFormula = "1d20"
rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef + rollData.bonusMalusPortee
if (rollData.attr.abbrev == "physique") {
rollData.target += rollData.phyMalus
let diceFormula = "2d6"
if (rollData.useIdeal) {
diceFormula = "3d6kh2"
}
if (rollData.useSpleen) {
diceFormula = "3d6kl2"
}
if (rollData.skill) {
diceFormula += "+" + rollData.skill.value
}
if (rollData.skillTranscendence) {
diceFormula += "+" + rollData.skillTranscendence
actor.spentSkillTranscendence(rollData.skill, rollData.skillTranscendence)
}
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
diceFormula += "+2"
}
rollData.bonusMalusTraits = 0
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
rollData.traitsBonusList = []
for (let id of rollData.traitsBonus) {
let trait = actor.getTrait(id)
console.log(trait, id)
rollData.traitsBonusList.push(trait)
rollData.bonusMalusTraits += trait.system.level
}
}
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
rollData.traitsMalusList = []
for (let id of rollData.traitsMalus) {
let trait = actor.getTrait(id)
rollData.traitsMalusList.push(trait)
rollData.bonusMalusTraits -= trait.system.level
}
}
diceFormula += "+" + rollData.bonusMalusTraits
diceFormula += "+" + rollData.bonusMalusPerso
rollData.diceFormula = diceFormula
// Performs roll
console.log("Roll formula", diceFormula)
let myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.roll = duplicate(myRoll)
rollData.total = myRoll.total
rollData.diceSum = myRoll.terms[0].total
this.computeResults(rollData)
console.log("ERRRRR", rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
@@ -307,6 +374,22 @@ export class EcrymeUtility {
console.log("Rolldata result", rollData)
}
/* -------------------------------------------- */
static async transcendFromSpec(rollData, value) {
rollData.total += value
rollData.transcendUsed = true
this.computeResults(rollData)
//console.log("Adding spec", value, rollData.total)
let actor = game.actors.get(rollData.actorId)
actor.spentSkillTranscendence(rollData.skill, value)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
msg.setFlag("world", "rolldata", rollData)
}
/* -------------------------------------------- */
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
@@ -404,7 +487,12 @@ export class EcrymeUtility {
bonusMalusSituation: 0,
bonusMalusDef: 0,
bonusMalusPortee: 0,
rollMode: game.settings.get("core", "rollMode")
skillTranscendence: 0,
rollMode: game.settings.get("core", "rollMode"),
difficulty: "-",
useSpleen: false,
useIdeal: false,
config: duplicate(game.system.ecryme.config)
}
EcrymeUtility.updateWithTarget(rollData)
return rollData

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@@ -5,14 +5,8 @@ export class EcrymeRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = { classes: ["EcrymeDialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html
if (rollData.attr && rollData.attr.iscard) {
html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confrontation-dialog.hbs', rollData);
} else {
html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/roll-dialog-generic.hbs', rollData);
}
let options = { classes: ["ecryme-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/roll-dialog-generic.hbs', rollData);
return new EcrymeRollDialog(actor, rollData, html, options);
}
@@ -20,17 +14,17 @@ export class EcrymeRollDialog extends Dialog {
constructor(actor, rollData, html, options, close = undefined) {
let isCard = rollData.attr && rollData.attr.iscard
let conf = {
title: (isCard) ? "Jet" : "Tirage",
title: game.i18n.localize("ECRY.ui.rolltitle"),
content: html,
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: (isCard) ? "Tirer une carte" : "Lancer le dé",
label: game.i18n.localize("ECRY.ui.roll"),
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
label: game.i18n.localize("ECRY.ui.cancel"),
callback: () => { this.close() }
}
},
@@ -45,12 +39,7 @@ export class EcrymeRollDialog extends Dialog {
/* -------------------------------------------- */
roll() {
let isCard = this.rollData.attr && this.rollData.attr.iscard
if (isCard) {
EcrymeUtility.tirageConfrontationEcryme(this.rollData)
} else {
EcrymeUtility.rollEcryme(this.rollData)
}
EcrymeUtility.rollEcryme(this.rollData)
}
/* -------------------------------------------- */
@@ -69,24 +58,30 @@ export class EcrymeRollDialog extends Dialog {
}
$(function () { onLoad(); });
html.find('#bonusMalusSituation').change((event) => {
this.rollData.bonusMalusSituation = Number(event.currentTarget.value)
})
html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
})
html.find('#bonusMalusDef').change((event) => {
this.rollData.bonusMalusDef = Number(event.currentTarget.value)
html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = Number(event.currentTarget.value) || 0
})
html.find('#bonusMalusPortee').change((event) => {
this.rollData.bonusMalusPortee = Number(event.currentTarget.value)
html.find('#roll-specialization').change((event) => {
this.rollData.selectedSpecs = $('#roll-specialization').val()
})
html.find('#confrontationDegre').change((event) => {
this.rollData.confrontationDegre = Number(event.currentTarget.value)
html.find('#roll-trait-bonus').change((event) => {
this.rollData.traitsBonus = $('#roll-trait-bonus').val()
})
html.find('#confrontationModif').change((event) => {
this.rollData.confrontationModif = Number(event.currentTarget.value)
html.find('#roll-trait-malus').change((event) => {
this.rollData.traitsMalus = $('#roll-trait-malus').val()
})
html.find('#roll-select-transcendence').change((event) => {
this.rollData.skillTranscendence = Number($('#roll-select-transcendence').val())
})
html.find('#roll-use-spleen').change((event) => {
this.rollData.useSpleen = event.currentTarget.checked
})
html.find('#roll-use-ideal').change((event) => {
this.rollData.useIdeal = event.currentTarget.checked
})
}
}

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@@ -1,8 +1,14 @@
import { EcrymeUtility } from "../common/ecryme-utility.js";
export const defaultItemImg = {
weapon: "systems/fvtt-ecryme/images/icons/weapon.webp",
equipement: "systems/fvtt-ecryme/images/icons/equipement.webp"
weapon: "systems/fvtt-ecryme/images/icons/icon_weapon.webp",
equipment: "systems/fvtt-ecryme/images/icons/icon_equipment.webp",
contact: "systems/fvtt-ecryme/images/icons/icon_contact.webp",
boheme: "systems/fvtt-ecryme/images/icons/icon_boheme.webp",
trait: "systems/fvtt-ecryme/images/icons/icon_trait.webp",
annency: "systems/fvtt-ecryme/images/icons/icon_annency.webp",
skill: "systems/fvtt-ecryme/images/icons/icon_skill.webp",
specialization: "systems/fvtt-ecryme/images/icons/icon_spec.webp"
}
/**