New weapon management, including shotgun
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@@ -12,32 +12,60 @@
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{{/if}}
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{{formField systemFields.state value=system.state localize=true}}
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{{formField systemFields.isStunning value=system.isStunning localize=true}}
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<div class="flexrow">
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{{formField systemFields.hasDirectSkill value=system.hasDirectSkill }}
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{{#if system.hasDirectSkill}}
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{{formField systemFields.directSkillValue value=system.directSkillValue }}
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{{/if}}
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</div>
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{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
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{{formField systemFields.damage value=system.damage}}
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<div class="flexrow">
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{{formField systemFields.hasDamageDistance value=system.hasDamageDistance localize=true}}
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</div>
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{{#if isRanged}}
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{{formField systemFields.baseRange value=system.baseRange}}
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{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
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{{#if system.hasDamageDistance}}
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{{#each system.damageDistance as |damageDistance idx|}}
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<div class="flexrow">
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<label class="damage-distance">Distance</label><input type="number" name="system.damageDistance.{{idx}}.distance" value="{{damageDistance.distance}}" min="0" />
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<label>Damage</label><input type="text" name="system.damageDistance.{{idx}}.damage" value="{{damageDistance.damage}}" />
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</div>
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{{/each}}
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{{else}}
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<div class="flexrow">
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{{formField systemFields.damage value=system.damage}}
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{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
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</div>
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{{#if isRanged}}
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<div class="flexrow">
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{{formField systemFields.baseRange value=system.baseRange}}
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{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
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</div>
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{{/if}}
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{{/if}}
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{{#if isFireArm}}
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<div class="flexrow">
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{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
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{{formField systemFields.hasSight value=system.hasSight}}
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</div>
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<div class="flexrow">
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{{formField systemFields.ammo.fields.value value=system.ammo.value}}
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{{formField systemFields.ammo.fields.max value=system.ammo.max}}
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</div>
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{{/if}}
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{{formField systemFields.lethality value=system.lethality}}
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{{formField systemFields.killRadius value=system.killRadius}}
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<div class="flexrow">
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{{formField systemFields.lethality value=system.lethality}}
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{{formField systemFields.killRadius value=system.killRadius}}
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</div>
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<div class="flexrow">
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{{formField systemFields.armorPiercing value=system.armorPiercing}}
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{{formField systemFields.resourceLevel value=system.resourceLevel}}
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</div>
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</fieldset>
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<fieldset>
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