New weapon management, including shotgun
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@@ -12,28 +12,87 @@
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<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}} <input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}></div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
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<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
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</div>
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{{else}}
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<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
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{{/if}}
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{{#if weapon}}
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
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{{#if (eq weapon.system.weaponType "melee")}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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{{/if}}
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{{#if isRangedWeapon}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.rangedRange"}}
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<select name="rangedRangeChoice" class="roll-skill-modifier">
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{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
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<input type="checkbox" name="aimingLastRound">
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</div>
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{{#if weapon.system.hasSight}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
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<input type="checkbox" name="aimingWithSight">
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</div>
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{{/if}}
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{{/if}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.visibility"}}
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<select name="visibilityChoice" class="roll-skill-modifier">
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{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.attackerState"}}
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<select name="attackerStateChoice" class="roll-skill-modifier">
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{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetSize"}}
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<select name="targetSizeChoice" class="roll-skill-modifier">
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{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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{{#if weapon.system.hasSelectiveFire}}
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<div class="dialog-skill">Selective Fire :
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<select name="selectiveFireChoice" class="roll-skill-modifier">
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{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice nameAttr="id" labelAttr="label"}}
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{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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{{/if}}
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{{/if}}
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{{#if isZeroWP}}
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<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
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{{else}}
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{{#if isLowWP}}
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<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
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{{/if}}
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{{#if isLowWP}}
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<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
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{{/if}}
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{{/if}}
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{{#if isExhausted}}
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