New weapon management, including shotgun
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@@ -16,11 +16,64 @@
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{{item.name}}
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</div>
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<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
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<a class="damage rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
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data-roll-value="{{item.system.damage}}">
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{{localize "CTHULHUETERNAL.Label.damageShort"}} :
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{{item.system.damage}}</a>
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<div class="damage" data-tooltip="{{localize 'CTHULHUETERNAL.Tooltip.rollDamage'}}">
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{{#if (eq system.lethality 0)}}
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<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
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{{#if item.system.hasDamageDistance}}
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{{#each item.system.damageDistance as |damageDistance|}}
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{{#if (gt damageDistance.distance 0)}}
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<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
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data-roll-value="{{damageDistance.damage}}" >
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<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}} </span>
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</a>
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{{/if}}
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{{/each}}
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{{else}}
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<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
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data-roll-value="{{item.system.damage}}" >
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{{item.system.damage}}
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</a>
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{{/if}}
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{{else}}
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N/A
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{{/if}}
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</div>
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{{#if (gt system.baseRange 0)}}
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<span class="range" data-tooltip="CTHULHUETERNAL.Label.baseRange">{{item.system.baseRange}} {{item.system.rangeUnit}}</span>
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{{else}}
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<span class="range">{{localize "CTHULHUETERNAL.Label.melee"}}</span>
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{{/if}}
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{{#if (gt system.lethality 0)}}
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<a class="lethality rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
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data-tooltip="CTHULHUETERNAL.Label.Lethality" >
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<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
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{{item.system.lethality}}%
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</a>
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{{else}}
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<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.Lethality">-</span>
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{{/if}}
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{{#if (gt system.killRadius 0)}}
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<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius" >{{item.system.killRadius}}</span>
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{{else}}
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<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius">-</span>
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{{/if}}
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{{#if (gt system.armorPiercing 0)}}
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<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing" >{{item.system.armorPiercing}}</span>
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{{else}}
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<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing">-</span>
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{{/if}}
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{{#if (eq system.weaponType "rangedfirearm")}}
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<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo" >{{item.system.ammo.value}}/{{item.system.ammo.max}}</span>
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{{else}}
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<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo">N/A</span>
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{{/if}}
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<div class="controls">
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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