New weapon management, including shotgun
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@@ -15,7 +15,7 @@
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{{/if}}
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{{#if isNudgedRoll}}
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<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} WP spent</strong></li>
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<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
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{{/if}}
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{{#if weapon}}
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@@ -43,26 +43,13 @@
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{{#if (eq rollType "resource")}}
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<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li>
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{{else}}
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<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{modifier}}%</li>
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<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li>
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{{/if}}
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<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li>
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{{#if isSuccess}}
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{{#if isCritical}}
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<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
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{{#if (eq rollType "weapon")}}
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
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{{else}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
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{{/if}}
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{{/if}}
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{{#if (eq rollType "skill") }}
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{{#if rollItem.system.isHealing}}
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<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
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{{/if}}
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{{/if}}
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</li>
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{{else}}
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<li class="result-success">
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@@ -70,38 +57,58 @@
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{{#if isNudge}}
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<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
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{{/if}}
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
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</li>
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{{/if}}
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{{#if (eq rollType "weapon")}}
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<li>
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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{{#if weapon.system.hasDamageDistance}}
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{{#each weapon.system.damageDistance as |damageDistance|}}
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{{#if (gt damageDistance.distance 0)}}
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<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
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data-roll-value="{{damageDistance.damage}}" >
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<i class="fa-solid fa-gun"></i>
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<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}} </span>
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</a>
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{{/if}}
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{{/each}}
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{{else}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
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<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
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{{/if}}
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{{else}}
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<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
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{{/if}}
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</li>
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{{/if}}
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{{#if (eq rollType "skill") }}
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{{#if rollItem.system.isHealing}}
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<li>
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<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
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</li>
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{{/if}}
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{{/if}}
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</li>
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{{/if}}
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{{/if}}
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{{#if isFailure}}
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{{#if isCritical}}
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<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
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{{#if (eq rollType "skill") }}
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{{#if rollItem.system.isHealing}}
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<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
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{{/if}}
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{{/if}}
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{{#if isCritical}}
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<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
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</li>
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{{else}}
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<li class="result-failure">
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{{localize "CTHULHUETERNAL.Label.failure"}}
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</li>
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{{else}}
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<li class="result-failure">
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{{localize "CTHULHUETERNAL.Label.failure"}}
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{{#if isNudge}}
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<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
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{{/if}}
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</li>
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{{/if}}
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{{#if isNudge}}
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<li>
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<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
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</li>
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{{/if}}
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{{/if}}
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</ul>
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</div>
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