New weapon management, including shotgun
This commit is contained in:
@@ -8,11 +8,15 @@
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{{#if weapon.system.selectiveFireChoice}}
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<li>{{weapon.system.selectiveFireChoiceLabel}}</li>
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{{/if}}
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{{#if weapon.system.killRadius}}
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{{#if (gt weapon.system.killRadius 0)}}
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<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
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<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
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{{/if}}
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{{#if (gt weapon.system.armorPiercing 0)}}
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<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
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{{/if}}
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{{#if ammoUsed}}
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<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
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{{/if}}
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@@ -15,7 +15,7 @@
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{{/if}}
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{{#if isNudgedRoll}}
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<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} WP spent</strong></li>
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<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
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{{/if}}
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{{#if weapon}}
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@@ -43,26 +43,13 @@
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{{#if (eq rollType "resource")}}
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<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li>
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{{else}}
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<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{modifier}}%</li>
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<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li>
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{{/if}}
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<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li>
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{{#if isSuccess}}
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{{#if isCritical}}
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<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
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{{#if (eq rollType "weapon")}}
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
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{{else}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
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{{/if}}
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{{/if}}
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{{#if (eq rollType "skill") }}
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{{#if rollItem.system.isHealing}}
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<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
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{{/if}}
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{{/if}}
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</li>
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{{else}}
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<li class="result-success">
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@@ -70,38 +57,58 @@
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{{#if isNudge}}
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<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
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{{/if}}
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
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</li>
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{{/if}}
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{{#if (eq rollType "weapon")}}
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<li>
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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{{#if weapon.system.hasDamageDistance}}
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{{#each weapon.system.damageDistance as |damageDistance|}}
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{{#if (gt damageDistance.distance 0)}}
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<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
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data-roll-value="{{damageDistance.damage}}" >
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<i class="fa-solid fa-gun"></i>
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<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}} </span>
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</a>
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{{/if}}
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{{/each}}
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{{else}}
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<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
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<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
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{{/if}}
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{{else}}
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<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
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{{/if}}
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</li>
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{{/if}}
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{{#if (eq rollType "skill") }}
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{{#if rollItem.system.isHealing}}
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<li>
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<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
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</li>
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{{/if}}
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{{/if}}
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</li>
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{{/if}}
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{{/if}}
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{{#if isFailure}}
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{{#if isCritical}}
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<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
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{{#if (eq rollType "skill") }}
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{{#if rollItem.system.isHealing}}
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<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
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{{/if}}
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{{/if}}
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{{#if isCritical}}
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<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
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</li>
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{{else}}
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<li class="result-failure">
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{{localize "CTHULHUETERNAL.Label.failure"}}
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</li>
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{{else}}
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<li class="result-failure">
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{{localize "CTHULHUETERNAL.Label.failure"}}
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{{#if isNudge}}
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<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
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{{/if}}
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</li>
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{{/if}}
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{{#if isNudge}}
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<li>
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<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
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</li>
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{{/if}}
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{{/if}}
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</ul>
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</div>
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@@ -4,11 +4,15 @@
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<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
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<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
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{{#if weapon.system.killRadius}}
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{{#if (gt weapon.system.killRadius 0)}}
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<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
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<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
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{{/if}}
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{{#if (gt weapon.system.armorPiercing 0)}}
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<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
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{{/if}}
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{{#if ammoUsed}}
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<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
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{{/if}}
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8
templates/chat-san-loss-none.hbs
Normal file
8
templates/chat-san-loss-none.hbs
Normal file
@@ -0,0 +1,8 @@
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<div class="{{cssClass}}">
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<div class="chat-san-request">
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<ul>
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<li><strong>{{localize "CTHULHUETERNAL.Label.SANLossNone"}}</strong></li>
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</ul>
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</div>
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</div>
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8
templates/chat-san-loss-unnatural.hbs
Normal file
8
templates/chat-san-loss-unnatural.hbs
Normal file
@@ -0,0 +1,8 @@
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<div class="{{cssClass}}">
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<div class="chat-san-request">
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<ul>
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<li><strong>{{localize "CTHULHUETERNAL.Label.SANLossUnnatural"}}</strong></li>
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</ul>
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</div>
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</div>
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@@ -1,7 +1,11 @@
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<div class="{{cssClass}}">
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<div class="chat-san-request">
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<ul>
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<li><strong>{{localize "CTHULHUETERNAL.Label.SANTest"}}</strong></li>
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{{#if rollData.isSuccess}}
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<li><strong>{{localize "CTHULHUETERNAL.Label.SANTestSuccess"}}</strong></li>
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{{else}}
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<li><strong>{{localize "CTHULHUETERNAL.Label.SANTestFailure"}}</strong></li>
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{{/if}}
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<li class="san-loose-buttons">
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<button class="san-loose" data-san-value="0">0</button>
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@@ -16,11 +16,64 @@
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{{item.name}}
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</div>
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<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
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<a class="damage rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
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data-roll-value="{{item.system.damage}}">
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{{localize "CTHULHUETERNAL.Label.damageShort"}} :
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{{item.system.damage}}</a>
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<div class="damage" data-tooltip="{{localize 'CTHULHUETERNAL.Tooltip.rollDamage'}}">
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{{#if (eq system.lethality 0)}}
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<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
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{{#if item.system.hasDamageDistance}}
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{{#each item.system.damageDistance as |damageDistance|}}
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{{#if (gt damageDistance.distance 0)}}
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<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
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data-roll-value="{{damageDistance.damage}}" >
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<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}} </span>
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</a>
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{{/if}}
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{{/each}}
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{{else}}
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<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
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data-roll-value="{{item.system.damage}}" >
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{{item.system.damage}}
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</a>
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{{/if}}
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{{else}}
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N/A
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{{/if}}
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</div>
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{{#if (gt system.baseRange 0)}}
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<span class="range" data-tooltip="CTHULHUETERNAL.Label.baseRange">{{item.system.baseRange}} {{item.system.rangeUnit}}</span>
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{{else}}
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<span class="range">{{localize "CTHULHUETERNAL.Label.melee"}}</span>
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{{/if}}
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{{#if (gt system.lethality 0)}}
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<a class="lethality rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
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data-tooltip="CTHULHUETERNAL.Label.Lethality" >
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<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
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{{item.system.lethality}}%
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</a>
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{{else}}
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<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.Lethality">-</span>
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{{/if}}
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{{#if (gt system.killRadius 0)}}
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<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius" >{{item.system.killRadius}}</span>
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{{else}}
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<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius">-</span>
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{{/if}}
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{{#if (gt system.armorPiercing 0)}}
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<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing" >{{item.system.armorPiercing}}</span>
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{{else}}
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<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing">-</span>
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{{/if}}
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{{#if (eq system.weaponType "rangedfirearm")}}
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<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo" >{{item.system.ammo.value}}/{{item.system.ammo.max}}</span>
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{{else}}
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<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo">N/A</span>
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{{/if}}
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<div class="controls">
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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@@ -12,28 +12,87 @@
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<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}} <input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}></div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
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<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
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</div>
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{{else}}
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<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
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{{/if}}
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{{#if weapon}}
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
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{{#if (eq weapon.system.weaponType "melee")}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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{{/if}}
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{{#if isRangedWeapon}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.rangedRange"}}
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<select name="rangedRangeChoice" class="roll-skill-modifier">
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{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
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<input type="checkbox" name="aimingLastRound">
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</div>
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{{#if weapon.system.hasSight}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
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<input type="checkbox" name="aimingWithSight">
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</div>
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{{/if}}
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{{/if}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.visibility"}}
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<select name="visibilityChoice" class="roll-skill-modifier">
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{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.attackerState"}}
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<select name="attackerStateChoice" class="roll-skill-modifier">
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{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetSize"}}
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<select name="targetSizeChoice" class="roll-skill-modifier">
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{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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{{#if weapon.system.hasSelectiveFire}}
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<div class="dialog-skill">Selective Fire :
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<select name="selectiveFireChoice" class="roll-skill-modifier">
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{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice nameAttr="id" labelAttr="label"}}
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{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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{{/if}}
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{{/if}}
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{{#if isZeroWP}}
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<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
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{{else}}
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{{#if isLowWP}}
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<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
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{{/if}}
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{{#if isLowWP}}
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<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
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{{/if}}
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{{/if}}
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{{#if isExhausted}}
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@@ -12,32 +12,60 @@
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{{/if}}
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{{formField systemFields.state value=system.state localize=true}}
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{{formField systemFields.isStunning value=system.isStunning localize=true}}
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<div class="flexrow">
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{{formField systemFields.hasDirectSkill value=system.hasDirectSkill }}
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{{#if system.hasDirectSkill}}
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{{formField systemFields.directSkillValue value=system.directSkillValue }}
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{{/if}}
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</div>
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{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
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{{formField systemFields.damage value=system.damage}}
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<div class="flexrow">
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{{formField systemFields.hasDamageDistance value=system.hasDamageDistance localize=true}}
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</div>
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{{#if isRanged}}
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{{formField systemFields.baseRange value=system.baseRange}}
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{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
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{{#if system.hasDamageDistance}}
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{{#each system.damageDistance as |damageDistance idx|}}
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<div class="flexrow">
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<label class="damage-distance">Distance</label><input type="number" name="system.damageDistance.{{idx}}.distance" value="{{damageDistance.distance}}" min="0" />
|
||||
<label>Damage</label><input type="text" name="system.damageDistance.{{idx}}.damage" value="{{damageDistance.damage}}" />
|
||||
</div>
|
||||
{{/each}}
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.damage value=system.damage}}
|
||||
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
|
||||
</div>
|
||||
{{#if isRanged}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.baseRange value=system.baseRange}}
|
||||
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isFireArm}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
|
||||
{{formField systemFields.hasSight value=system.hasSight}}
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.ammo.fields.value value=system.ammo.value}}
|
||||
{{formField systemFields.ammo.fields.max value=system.ammo.max}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{formField systemFields.lethality value=system.lethality}}
|
||||
{{formField systemFields.killRadius value=system.killRadius}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.lethality value=system.lethality}}
|
||||
{{formField systemFields.killRadius value=system.killRadius}}
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.armorPiercing value=system.armorPiercing}}
|
||||
|
||||
{{formField systemFields.resourceLevel value=system.resourceLevel}}
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
|
Reference in New Issue
Block a user