New weapon management, including shotgun
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@@ -13,12 +13,23 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
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schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
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schema.hasDirectSkill = new fields.BooleanField({ required: true, initial: false })
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schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max:99 })
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schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max: 99 })
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schema.hasDamageDistance = new fields.BooleanField({ required: true, initial: false })
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schema.damageDistance = new fields.SchemaField(Array.fromRange(6, 1).reduce((damageDistance, i) => {
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damageDistance[`dist${i}`] = new fields.SchemaField({
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damage: new fields.StringField({ required: true, initial: "1d6" }),
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distance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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return damageDistance
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}, {}));
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schema.hasSelectiveFire = new fields.BooleanField({ required: true, initial: false })
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schema.damage = new fields.StringField({required: true, initial: "1d6"})
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schema.hasSight = new fields.BooleanField({ required: true, initial: false })
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schema.isStunning = new fields.BooleanField({ required: true, initial: false })
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schema.damage = new fields.StringField({ required: true, initial: "1d6" })
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schema.applyDamageBonus = new fields.BooleanField({ required: true, initial: false })
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schema.baseRange = new fields.StringField({required: true, initial: ""})
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schema.baseRange = new fields.StringField({ required: true, initial: "" })
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schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
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schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
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@@ -43,7 +54,8 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
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}
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isRanged() {
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return this.weaponType.includes("ranged")
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console.log("isRanged", this.weaponType, this)
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return this.weaponType.match("ranged")
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}
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isFireArm() {
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