New weapon management, including shotgun

This commit is contained in:
2025-07-14 21:33:32 +02:00
parent 61b8da8ccf
commit cdefecdeba
43 changed files with 651 additions and 133 deletions

View File

@@ -106,7 +106,7 @@ export default class CthulhuEternalRoll extends Roll {
}
static buildSelectiveFireChoices(actor, weapon) {
if (!weapon || !weapon?.system?.hasSelectiveFire) {
if (!weapon?.system?.hasSelectiveFire) {
return {}
}
// Loop thru the selective fire choices and build the choices object when enough ammo in the weapon
@@ -144,6 +144,8 @@ export default class CthulhuEternalRoll extends Roll {
ammoUsed = choice.ammoUsed // Override ammo used
}
ammoUsed = Number(ammoUsed)
if (weapon.system.lethality > 0) {
let lethalityRoll = new Roll("1d100")
await lethalityRoll.evaluate()
@@ -175,8 +177,8 @@ export default class CthulhuEternalRoll extends Roll {
}
// If the weapon is not lethal, we can proceed with the regular damage roll
let formula = weapon.system.damage
if (weapon.system.weaponType === "melee" || weapon.system.weaponType === "unarmed") {
let formula = weapon?.damageFormula || weapon.system.damage || "0"
if (weapon.system.applyDamageBonus) {
formula += ` + ${actor.system?.damageBonus}`
}
if (options?.previousResultType === "successCritical") {
@@ -205,6 +207,19 @@ export default class CthulhuEternalRoll extends Roll {
}, { rollMode: options.rollMode, create: true })
}
static computeWeaponModifiers(rollData) {
let modifier = SYSTEM.WEAPON_MELEE_TARGET_MOVE[rollData.meleeTargetMoveChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_RANGED_RANGE[rollData.rangedRangeChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_RANGED_TARGET_MOVE[rollData.rangedTargetMoveChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0
modifier += (rollData.aimingLastRound) ? 20 : 0
modifier += (rollData.aimingWithSight) ? 20 : 0
return modifier
}
/**
* Prompt the user with a dialog to configure and execute a roll.
*
@@ -311,6 +326,7 @@ export default class CthulhuEternalRoll extends Roll {
rollType: options.rollType,
rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
weapon: options?.weapon,
isRangedWeapon: options?.weapon?.system?.isRanged(),
initialScore: options.initialScore,
targetScore: options.initialScore,
isLowWP: options.isLowWP,
@@ -324,12 +340,26 @@ export default class CthulhuEternalRoll extends Roll {
choiceModifier,
choiceMultiplier,
choiceSelectiveFire,
choiceMeleeTargetMove: SYSTEM.WEAPON_MELEE_TARGET_MOVE,
choiceRangedRange: SYSTEM.WEAPON_RANGED_RANGE,
choiceRangedTargetMove: SYSTEM.WEAPON_RANGED_TARGET_MOVE,
choiceVisibility: SYSTEM.WEAPON_VISIBILITY,
choiceAttackerState: SYSTEM.WEAPON_ATTACKER_STATE,
choiceTargetSize: SYSTEM.WEAPON_TARGET_SIZE,
selectiveFireChoice: "shortburst",
meleeTargetMoveChoice: "normal",
rangedRangeChoice: "normal",
rangedTargetMoveChoice: "normal",
visibilityChoice: "clear",
attackerStateChoice: "normal",
targetSizeChoice: "normal",
aimingLastRound: false,
aimingWithSight: false,
modifier,
formula,
hasTarget: options.hasTarget,
hasModifier,
hasMultiplier,
modifier,
selectiveFireChoice: "shortburst",
multiplier
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/roll-dialog.hbs", dialogContext)
@@ -386,7 +416,9 @@ export default class CthulhuEternalRoll extends Roll {
if (options.rollType === "resource") {
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
} else {
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.modifier), 0), 100)
let totalModifier = this.computeWeaponModifiers(rollData) + Number(rollData.modifier)
rollData.totalModifier = Math.min(totalModifier, 40)
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.totalModifier), 0), 100)
if (rollData.isLowWP || rollData.isExhausted) {
rollData.targetScore -= 20
}
@@ -395,7 +427,7 @@ export default class CthulhuEternalRoll extends Roll {
}
rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
}
if (!rollData.targetScore) {
if (rollData.targetScore === undefined || rollData.targetScore === null) {
rollData.targetScore = options.initialScore
rollData.modifier = "0"
}
@@ -456,6 +488,7 @@ export default class CthulhuEternalRoll extends Roll {
this.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
}
rollData.resultType = resultType
this.options.isLowWP = rollData.isLowWP
this.options.isZeroWP = rollData.isZeroWP
this.options.isExhausted = rollData.isExhausted
@@ -601,12 +634,14 @@ export default class CthulhuEternalRoll extends Roll {
rollItem: rollItem,
rollData: rollData
}
// Get array of gamemaster ID
let msg = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-request.hbs", msgData)
let chatMsg = await ChatMessage.create({
user: game.user.id,
content: msg,
speaker: ChatMessage.getSpeaker({ actor: rollData.actor })
}, { rollMode: rollData.rollMode, create: true })
speaker: ChatMessage.getSpeaker({ actor: rollData.actor }),
whisper: game.users.filter(u => u.isGM).map(u => u.id),
})
await chatMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
}
}