New weapon management, including shotgun
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@@ -154,7 +154,8 @@ export const WEAPON_SKILL_MAPPING = {
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"rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
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"rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
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"rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
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"unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
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"unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat",
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"rangedexplosive": "CTHULHUETERNAL.Skill.MilitaryTrainingExplosive"
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},
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victorian: {
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"melee": "CTHULHUETERNAL.Skill.Melee",
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@@ -245,6 +246,45 @@ export const WEAPON_SELECTIVE_FIRE_CHOICES = {
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"longspray": { id: "longspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longspray", ammoUsed: 20, lethality: 10, killRadius: 3},
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}
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// Melee stuff
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export const WEAPON_MELEE_TARGET_MOVE = {
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"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
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"stationary": { id: "stationary", label: "CTHULHUETERNAL.Weapon.Target.Stationary", modifier: 20 },
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"movingfast": { id: "movingfast", label: "CTHULHUETERNAL.Weapon.Target.MovingFast", modifier: -20 },
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"movingveryfast": { id: "movingveryfast", label: "CTHULHUETERNAL.Weapon.Target.MovingVeryFast", modifier: -40 },
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}
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// Ranged stuff
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export const WEAPON_RANGED_RANGE = {
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"pointblank": { id: "pointblank", label: "CTHULHUETERNAL.Weapon.Range.PointBlank", modifier: +20 },
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"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Range.Normal", modifier: 0 },
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"range2x": { id: "range2x", label: "CTHULHUETERNAL.Weapon.Range.Range2x", modifier: -20 },
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"range5x": { id: "range5x", label: "CTHULHUETERNAL.Weapon.Range.Range5x", modifier: -40 }
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}
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export const WEAPON_RANGED_TARGET_MOVE = {
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"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
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"stationary": { id: "stationary", label: "CTHULHUETERNAL.Weapon.Target.Stationary", modifier: 20 },
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"movingfast": { id: "movingfast", label: "CTHULHUETERNAL.Weapon.Target.MovingRange", modifier: -20 },
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"movingveryfast": { id: "movingveryfast", label: "CTHULHUETERNAL.Weapon.Target.MovingVeryFast", modifier: -40 },
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}
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// Common stuff
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export const WEAPON_ATTACKER_STATE = {
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"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
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"irritated": { id: "irritated", label: "CTHULHUETERNAL.Weapon.Attacker.Irritated", modifier: -20 },
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"corrosive": { id: "corrosive", label: "CTHULHUETERNAL.Weapon.Attacker.Corrosive", modifier: -40 },
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}
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export const WEAPON_TARGET_SIZE = {
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"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
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"halfcovered": { id: "halfcovered", label: "CTHULHUETERNAL.Weapon.Target.HalfCovered", modifier: -20 },
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"covered": { id: "covered", label: "CTHULHUETERNAL.Weapon.Target.Covered", modifier: -40 },
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}
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export const WEAPON_VISIBILITY = {
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"clear": { id: "clear", label: "CTHULHUETERNAL.Weapon.Visibility.Clear", modifier: 0 },
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"obscured": { id: "obscured", label: "CTHULHUETERNAL.Weapon.Visibility.Obscured", modifier: -20 },
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"darkness": { id: "darkness", label: "CTHULHUETERNAL.Weapon.Visibility.Darkness", modifier: -40 },
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}
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export const RITUAL_TYPES = {
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"simple": "CTHULHUETERNAL.Ritual.Simple",
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"difficult": "CTHULHUETERNAL.Ritual.Difficult",
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@@ -277,5 +317,11 @@ export const SYSTEM = {
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MULTIPLIER_CHOICES,
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ASCII,
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DAMAGE_BONUS,
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RITUAL_TYPES
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RITUAL_TYPES,
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WEAPON_MELEE_TARGET_MOVE,
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WEAPON_RANGED_RANGE,
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WEAPON_RANGED_TARGET_MOVE,
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WEAPON_ATTACKER_STATE,
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WEAPON_TARGET_SIZE,
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WEAPON_VISIBILITY
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}
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