New weapon management, including shotgun
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61
lang/en.json
61
lang/en.json
@@ -212,6 +212,7 @@
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"UnarmedCombat": "Unarmed Combat",
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"RangedWeapons": "Ranged Weapons",
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"FirearmsBeams": "Firearms / Beam Weapons",
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"MilitaryTrainingExplosive": "Military Training (Explosives)",
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"FIELDS": {
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"isHealing": {
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"label": "Healing skill"
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@@ -268,7 +269,8 @@
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"rangedprimitive": "Ranged Primitive",
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"rangedthrown": "Ranged Thrown",
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"rangedfirearm": "Ranged Firearm",
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"unarmed": "Unarmed"
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"unarmed": "Unarmed",
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"rangedexplosive": "Explosive"
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},
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"WeaponSubtype": {
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"basicfirearm": "Basic Firearm",
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@@ -283,7 +285,41 @@
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"shortspray": "Short Spray",
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"longspray": "Long Spray"
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},
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"Target": {
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"Normal": "Normal",
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"Stationary": "Stationary",
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"MovingRange": "Moving or on the ground",
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"MovingFast": "Moving Fast (ie running)",
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"MovingVeryFast": "Moving Very Fast",
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"HalfCovered": "Half Covered",
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"Covered": "Full Covered"
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},
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"Range": {
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"PointBlank": "Point Blank",
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"Normal": "Normal",
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"Range2x": "Up to Range x2",
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"Range5x": "Up to Range x5"
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},
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"Visibility": {
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"Clear": "Clear",
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"Obscured": "Obscured",
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"Darkness": "Darkness"
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},
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"Attacker": {
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"Normal": "Normal",
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"Irritated": "Irritated/Annoyed",
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"Corrosive": "Deeply Annoyed"
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},
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"FIELDS": {
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"hasDamageDistance": {
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"label": "Is damage distance based?"
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},
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"hasSight": {
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"label": "Has sight"
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},
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"isStunning": {
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"label": "Is Stunning"
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},
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"hasDirectSkill": {
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"label": "Has direct skill"
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},
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@@ -526,11 +562,14 @@
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"Unnatural": "Unnatural",
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"sanLossViolence": "You suffered a SAN loss due to violence : violence progress path has evolved.",
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"sanLossHelplessness": "You suffered a SAN loss due to helplessness : helplessness progress path has evolved.",
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"SANLossUnnatural": "You suffered a SAN loss due to unnatural : you may gain an Unnatural skill, check with the GM.",
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"SANLossNone": "You suffered a SAN loss, but no special consequences apply.",
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"adaptedToViolence": "You are now : Adapted to Violence.",
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"adaptedToViolenceShort": "Adapted to Violence",
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"adaptedToHelplessness": "You are now : Adapted to Helplessness.",
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"adaptedToHelplessnessShort": "Adapted to Helplessness",
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"SANTest": "You just rolled a SAN test : please select the SAN loss with the buttons below.",
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"SANTestSuccess": "You just rolled a SAN test with success, but you may still loose SAN points. Select the value of SAN loss with the buttons below.",
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"SANTestFailure": "You just rolled a SAN test with failure, you loose SAN points. Select the value of SAN loss with the buttons below.",
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"breakingPointReached": "Your SAN has reached your Breaking Point : you suffer a disorder (to be discussed with the GM). Reset the BP to its new value.",
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"rollNudge": "Roll Nudge",
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"rollDamage": "Roll Damage",
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@@ -613,6 +652,11 @@
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"biography": "Biography",
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"notes": "Notes",
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"weapons": "Weapons",
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"melee": "Melee",
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"Lethality": "Lethality",
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"baseRange": "Base Range",
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"Ammo": "Ammo",
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"armorPiercing": "Armor Piercing",
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"HP": "HP",
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"SAN": "SAN",
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"current": "Current",
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@@ -678,7 +722,15 @@
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"killRadiusInfo": "All targets within the kill radius suffer the damage",
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"ammoUsed": "Ammo used",
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"lethalityLethal": "Lethal !!",
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"lethalityNotLethal": "Non-Lethal"
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"lethalityNotLethal": "Non-Lethal",
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"WPSpent": "WP Spent",
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"targetMove": "Target Move",
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"attackerState": "Attacker State",
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"targetSize": "Target Size",
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"visibility": "Visibility",
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"rangedRange": "Range",
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"aimingLastRound": "Aiming Last Round (+20)",
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"aimingWithSight": "Aiming with Sight (+20)"
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},
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"ChatMessage": {
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"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
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@@ -699,7 +751,8 @@
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"Tooltip": {
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"sanBP": ">5 SAN lost in one roll, temporary insanity. If SAN less reaches BP = a Disorder unconscious Breaking and AND reset BP.",
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"setBP": "Set the current Breaking Point based on the current SAN value",
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"addBond": "Add a new Bond"
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"addBond": "Add a new Bond",
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"rollDamage": "Roll Damage"
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},
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"Chat": {
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},
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