New weapon management, including shotgun
This commit is contained in:
61
lang/en.json
61
lang/en.json
@@ -212,6 +212,7 @@
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"UnarmedCombat": "Unarmed Combat",
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"RangedWeapons": "Ranged Weapons",
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"FirearmsBeams": "Firearms / Beam Weapons",
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"MilitaryTrainingExplosive": "Military Training (Explosives)",
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"FIELDS": {
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"isHealing": {
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"label": "Healing skill"
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@@ -268,7 +269,8 @@
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"rangedprimitive": "Ranged Primitive",
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"rangedthrown": "Ranged Thrown",
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"rangedfirearm": "Ranged Firearm",
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"unarmed": "Unarmed"
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"unarmed": "Unarmed",
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"rangedexplosive": "Explosive"
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},
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"WeaponSubtype": {
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"basicfirearm": "Basic Firearm",
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@@ -283,7 +285,41 @@
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"shortspray": "Short Spray",
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"longspray": "Long Spray"
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},
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"Target": {
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"Normal": "Normal",
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"Stationary": "Stationary",
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"MovingRange": "Moving or on the ground",
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"MovingFast": "Moving Fast (ie running)",
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"MovingVeryFast": "Moving Very Fast",
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"HalfCovered": "Half Covered",
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"Covered": "Full Covered"
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},
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"Range": {
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"PointBlank": "Point Blank",
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"Normal": "Normal",
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"Range2x": "Up to Range x2",
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"Range5x": "Up to Range x5"
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},
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"Visibility": {
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"Clear": "Clear",
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"Obscured": "Obscured",
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"Darkness": "Darkness"
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},
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"Attacker": {
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"Normal": "Normal",
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"Irritated": "Irritated/Annoyed",
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"Corrosive": "Deeply Annoyed"
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},
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"FIELDS": {
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"hasDamageDistance": {
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"label": "Is damage distance based?"
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},
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"hasSight": {
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"label": "Has sight"
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},
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"isStunning": {
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"label": "Is Stunning"
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},
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"hasDirectSkill": {
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"label": "Has direct skill"
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},
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@@ -526,11 +562,14 @@
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"Unnatural": "Unnatural",
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"sanLossViolence": "You suffered a SAN loss due to violence : violence progress path has evolved.",
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"sanLossHelplessness": "You suffered a SAN loss due to helplessness : helplessness progress path has evolved.",
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"SANLossUnnatural": "You suffered a SAN loss due to unnatural : you may gain an Unnatural skill, check with the GM.",
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"SANLossNone": "You suffered a SAN loss, but no special consequences apply.",
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"adaptedToViolence": "You are now : Adapted to Violence.",
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"adaptedToViolenceShort": "Adapted to Violence",
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"adaptedToHelplessness": "You are now : Adapted to Helplessness.",
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"adaptedToHelplessnessShort": "Adapted to Helplessness",
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"SANTest": "You just rolled a SAN test : please select the SAN loss with the buttons below.",
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"SANTestSuccess": "You just rolled a SAN test with success, but you may still loose SAN points. Select the value of SAN loss with the buttons below.",
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"SANTestFailure": "You just rolled a SAN test with failure, you loose SAN points. Select the value of SAN loss with the buttons below.",
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"breakingPointReached": "Your SAN has reached your Breaking Point : you suffer a disorder (to be discussed with the GM). Reset the BP to its new value.",
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"rollNudge": "Roll Nudge",
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"rollDamage": "Roll Damage",
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@@ -613,6 +652,11 @@
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"biography": "Biography",
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"notes": "Notes",
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"weapons": "Weapons",
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"melee": "Melee",
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"Lethality": "Lethality",
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"baseRange": "Base Range",
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"Ammo": "Ammo",
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"armorPiercing": "Armor Piercing",
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"HP": "HP",
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"SAN": "SAN",
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"current": "Current",
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@@ -678,7 +722,15 @@
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"killRadiusInfo": "All targets within the kill radius suffer the damage",
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"ammoUsed": "Ammo used",
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"lethalityLethal": "Lethal !!",
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"lethalityNotLethal": "Non-Lethal"
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"lethalityNotLethal": "Non-Lethal",
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"WPSpent": "WP Spent",
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"targetMove": "Target Move",
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"attackerState": "Attacker State",
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"targetSize": "Target Size",
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"visibility": "Visibility",
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"rangedRange": "Range",
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"aimingLastRound": "Aiming Last Round (+20)",
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"aimingWithSight": "Aiming with Sight (+20)"
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},
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"ChatMessage": {
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"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
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@@ -699,7 +751,8 @@
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"Tooltip": {
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"sanBP": ">5 SAN lost in one roll, temporary insanity. If SAN less reaches BP = a Disorder unconscious Breaking and AND reset BP.",
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"setBP": "Set the current Breaking Point based on the current SAN value",
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"addBond": "Add a new Bond"
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"addBond": "Add a new Bond",
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"rollDamage": "Roll Damage"
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},
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"Chat": {
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},
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65
lang/fr.json
65
lang/fr.json
@@ -224,6 +224,7 @@
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"UnarmedCombat": "Combat à mains nues",
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"RangedWeapons": "Armes de tir",
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"FirearmsBeams": "Armes à feu / à rayons",
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"MilitaryTrainingExplosive": "Entraînement militaire (Explosifs)",
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"FIELDS": {
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"isHealing": {
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"label": "Compétence de soin"
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@@ -280,7 +281,8 @@
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"rangedprimitive": "A distance - Primitive",
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"rangedthrown": "A distance - Lancer",
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"rangedfirearm": "A distance - Arme à feu",
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"unarmed": "Non armé"
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"unarmed": "Non armé",
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"rangedexplosive": "Explosif"
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},
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"WeaponSubtype": {
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"basicfirearm": "Arme à feu de base",
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@@ -295,7 +297,41 @@
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"shortspray": "Barrage court",
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"longspray": "Barrage long"
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},
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"Target": {
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"Normal": "Normal",
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"Stationary": "Immobile (+20)",
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"MovingRange": "En mouvement ou au sol (-20)",
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"MovingFast": "En mouvement rapide (ie course) (-20)",
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"MovingVeryFast": "En mouvement très rapide (ie véhicule) (-40)",
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"HalfCovered": "A moitié couvert (-20)",
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"Covered": "A Couvert (-40)"
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},
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"Range": {
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"PointBlank": "Bout portant (+20)",
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"Normal": "Normal",
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"Range2x": "de portée à portée x2 (-20)",
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"Range5x": "de portéex2 à portée x5 (-40)"
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},
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"Visibility": {
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"Clear": "Normale",
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"Obscured": "Obscurci (-20)",
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"Darkness": "Obscurité (-40)"
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},
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"Attacker": {
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"Normal": "Normal",
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"Irritated": "Irrité/Gêné (-20)",
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"Corrosive": "Fortement gêné (-40)"
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},
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"FIELDS": {
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"hasDamageDistance": {
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"label": "Dégâts basés sur la distance ?"
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},
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"hasSight": {
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"label": "Lunette de visée"
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},
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"isStunning": {
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"label": "Etourdissante"
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},
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"ammo": {
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"label": "Munitions",
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"value": {
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@@ -531,17 +567,20 @@
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"sanLoss5": "Perte de SAN de 5+ ({value}) : vous souffrez d'une folie temporaire (Fuite, Soumission, Lutte ou compréhension de l'Inconcevable).",
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"sanViolenceReset": "Le décompte des pertes de SAN de violence a été réinitialisé.",
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"sanHelplessnessReset": "Le décompte des pertes de SAN d'impuissance a été réinitialisé.",
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"sanLoss": "Perte de SAN",
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"sanLoss": "Vous venez de perdre des points de SAN",
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"noSanLoss": "Aucune perte de SAN",
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"sanLossInfo": "Sélectionnez la perte de SAN à l'aide des boutons ci-dessous.",
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"selectSANType": "Sélectionnez le type de perte de SAN à l'aide des boutons ci-dessous.",
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"selectSANType": "Sélectionnez maintenant le type SAN perdue à l'aide des boutons ci-dessous.",
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"sanLossViolence": "Vous avez subi une perte de SAN due à la violence : le chemin de progression de la violence a évolué.",
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"sanLossHelplessness": "Vous avez subi une perte de SAN due à l'impuissance : le chemin de progression de l'impuissance a évolué.",
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"SANLossUnnatural": "Vous avez subi une perte de SAN due à l'inconcevable : vous pouvez peut-être faire progresser la compétence Inconcevable, vérifiez avec le MJ.",
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"SANLossNone": "Vous avez subi une perte de SAN, mais aucune conséquence spéciale n'est appliquée.",
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"adaptedToViolence": "Vous êtes maintenant : Habitué à la violence",
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"adaptedToViolenceShort": "Habitué à la violence",
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"adaptedToHelplessness": "Vous êtes maintenant : Habitué à l'impuissance",
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"adaptedToHelplessnessShort": "Habitué à l'impuissance",
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"SANTest": "Vous venez de faire un jet de SAN : selectionnez la perte de SAN à l'aide des boutons ci-dessous.",
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"SANTestSuccess": "Vous venez de réussir votre jet de SAN, mais vous pouvez toujours perdre des points de SAN. Sélectionnez la valeur à l'aide des boutons ci-dessous.",
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"SANTestFailure": "Vous venez d'échouer votre test de SAN, vous perdez des points de SAN. Sélectionnez la valeur à l'aide des boutons ci-dessous.",
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"breakingPointReached": "Vous avez atteint votre Point de Rupture (PR) : vous souffrez d'un trouble mental. Vous devez re-initialiser votre PR à l'aide du bouton disponible dans la section SAN de la fiche de PJ.",
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"Violence" : "Violence",
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"Helplessness": "Impuissance",
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@@ -627,6 +666,11 @@
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"biography": "Biographie",
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"notes": "Notes",
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"weapons": "Armes",
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"melee": "Mêlée",
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"Lethality": "Létalité",
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"baseRange": "Portée de base",
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"Ammo": "Munitions",
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"armorPiercing": "Pénétration d'armure",
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"HP": "PV",
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"SAN": "SAN",
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"current": "Actuel",
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@@ -692,7 +736,15 @@
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"killRadiusInfo": "Si la cible est dans le rayon de mortalité, elle subit les dommages.",
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"ammoUsed": "Munitions utilisées",
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"lethalityLethal": "Létal !!",
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"lethalityNotLethal": "Non létal"
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"lethalityNotLethal": "Non létal",
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"WPSpent": "PVO dépensés",
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"targetMove": "Mouvement de la cible",
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"attackerState": "Etat de l'attaquant",
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"targetSize": "Taille de la cible",
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"visibility": "Visibilité",
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"rangedRange": "Portée",
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"aimingLastRound": "Visée lors du dernier round (+20)",
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"aimingWithSight": "Visée avec lunette (+20)"
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},
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"ChatMessage": {
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"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
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@@ -713,7 +765,8 @@
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"Tooltip": {
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"sanBP": "Perte de 5+ SAN en 1 jet : folie temporaire. SI la SAN atteint le PR : trouble mental, perte de conscience et reset du PR.",
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"setBP": "Positionner le Point de Rupture à la valeur courant de la SAN",
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"addBond": "Ajouter une Attache"
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"addBond": "Ajouter une Attache",
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"rollDamage": "Lancer les dégâts"
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},
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"Chat": {
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},
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