Savesrolls + HP
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@@ -50,7 +50,7 @@ export class CrucibleActorSheet extends ActorSheet {
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race: duplicate(this.actor.getRace()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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saveRoll: this.actor.getSaveRoll(),
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saveRolls: this.actor.getSaveRoll(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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options: this.options,
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@@ -94,17 +94,6 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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})
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html.find('.spec-group-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.specPowerActivate( itemId)
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});
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html.find('.spec-group-deactivate').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.specPowerDeactivate( itemId)
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});
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html.find('.equip-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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@@ -116,37 +105,6 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.equipDeactivate( itemId)
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});
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html.find('.effect-used').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.perkEffectUsed( itemId)
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});
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html.find('.perk-status').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.updatePerkStatus( itemId, ev.currentTarget.value)
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});
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html.find('.power-cost-spent').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.updatePowerSpentCost( itemId, ev.currentTarget.value)
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});
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html.find('.power-dmg-roll').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.powerDmgRoll( itemId )
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})
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html.find('.perk-used').change(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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let index = Number($(ev.currentTarget).data("use-index") )
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this.actor.updatePerkUsed( itemId, index, ev.currentTarget.checked )
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});
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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@@ -177,46 +135,6 @@ export class CrucibleActorSheet extends ActorSheet {
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const li = $(event.currentTarget).parents(".item")
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this.actor.incDecAmmo( li.data("item-id"), +1 )
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} );
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html.find('.stun-minus').click(event => {
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this.actor.modifyStun( -1 )
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} )
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html.find('.stun-plus').click(event => {
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this.actor.modifyStun( 1 )
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} )
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html.find('.momentum-minus').click(event => {
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this.actor.modifyMomentum( -1 )
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} )
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html.find('.momentum-plus').click(event => {
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this.actor.modifyMomentum( 1 )
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} )
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html.find('.unarmed-attack').click((event) => {
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this.actor.rollUnarmedAttack();
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});
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html.find('.generic-pool-roll').click((event) => {
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this.openGenericRoll()
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} );
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html.find('.attack-melee').click((event) => {
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this.actor.rollPool( 'com', false, "melee-atk");
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});
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html.find('.attack-ranged').click((event) => {
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this.actor.rollPool( 'agi', false, "ranged-atk");
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});
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html.find('.defense-roll').click((event) => {
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this.actor.rollPool( 'def', true);
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});
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html.find('.damage-melee').click((event) => {
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this.actor.rollPool( 'str', false, "melee-dmg");
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});
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html.find('.damage-ranged').click((event) => {
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this.actor.rollPool( 'per', false, "ranged-dmg");
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});
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html.find('.damage-resistance').click((event) => {
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this.actor.rollPool( 'phy', false, "dmg-res");
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});
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html.find('.roll-ability').click((event) => {
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const abilityKey = $(event.currentTarget).data("ability-key");
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@@ -232,28 +150,11 @@ export class CrucibleActorSheet extends ActorSheet {
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const skillId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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});
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html.find('.weapon-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weaponId = li.data("item-id");
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this.actor.rollWeapon(weaponId);
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});
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html.find('.armor-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const armorId = li.data("item-id");
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this.actor.rollArmor(armorId);
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html.find('.roll-save').click((event) => {
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const saveKey = $(event.currentTarget).data("save-key")
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this.actor.rollSave(saveKey)
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});
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html.find('.weapon-damage-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weaponId = li.data("item-id");
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this.actor.rollWeapon(weaponId, true);
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});
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html.find('.weapon-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollDamage(weapon, 'damage');
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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@@ -269,35 +170,12 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.equipItem( li.data("item-id") );
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this.render(true);
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});
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html.find('.power-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.activatePower( li.data("item-id") );
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this.render(true);
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});
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html.find('.vice-virtue-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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this.actor.activateViceOrVirtue( li.data("item-id") )
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this.render(true);
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})
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html.find('.change-worstfear').change(ev => {
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this.actor.manageWorstFear( ev.currentTarget.checked )
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});
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html.find('.change-desires').change(ev => {
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this.actor.manageDesires( ev.currentTarget.checked )
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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});
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html.find('.perk-active').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.activatePerk( li.data("item-id") );
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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@@ -61,12 +61,35 @@ export class CrucibleActor extends Actor {
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super.prepareData();
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}
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/* -------------------------------------------- */
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computeHitPoints( ) {
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let hp = duplicate(this.data.data.secondary.hp)
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let max = (this.data.data.abilities.str.value + this.data.data.abilities.con.value) * 6
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if ( max != hp.max || hp.value > max) {
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hp.max = max
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hp.value = max // Init case
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this.update({ 'data.secondary.hp': hp})
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}
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}
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/* -------------------------------------------- */
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computeEffortPoints( ) {
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let effort = duplicate(this.data.data.secondary.effort)
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let max = (this.data.data.abilities.con.value + this.data.data.abilities.int.value) * 6
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if ( max != effort.max || effort.value > max) {
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effort.max = max
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effort.value = max // Init case
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this.update({ 'data.secondary.effort': effort})
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}
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.type == 'character') {
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if (this.type == 'character' || game.user.isGM) {
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this.data.data.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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this.computeHitPoints()
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this.computeEffortPoints()
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}
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super.prepareDerivedData();
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@@ -515,7 +538,21 @@ export class CrucibleActor extends Actor {
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}
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}
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}
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/* -------------------------------------------- */
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rollSave( saveKey) {
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let saves = this.getSaveRoll()
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let save = saves[saveKey]
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if (save) {
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save = duplicate(save)
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let rollData = this.getCommonRollData()
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rollData.mode = "save"
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rollData.save = save
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//rollData.img = skill.img
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this.startRoll(rollData)
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}
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}
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/* -------------------------------------------- */
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async startRoll(rollData) {
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this.syncRoll(rollData)
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@@ -271,15 +271,23 @@ export class CrucibleUtility {
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let actor = game.actors.get(rollData.actorId)
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// stat => 0
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let diceFormula = String(rollData.ability.value) + "d6cs>=5"
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// ability/save => 0
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let diceFormula
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let startFormula = "0d6cs>=5"
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if ( rollData.ability) {
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startFormula = String(rollData.ability.value) + "d6cs>=5"
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}
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if ( rollData.save) {
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startFormula = String(rollData.save.value) + "d6cs>=5"
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}
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diceFormula = startFormula
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// skill => 2
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// feat => 4
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// bonus => 6
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if (rollData.skill) {
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let level = rollData.skill.data.level
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if (level == 0 && rollData.skill.data.isfeatdie ) {
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if (rollData.skill.data.issl2 ) {
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rollData.hasSLBonus = true
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level += 2
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if (level > 7) { level = 7}
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@@ -292,7 +300,7 @@ export class CrucibleUtility {
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rollData.rollAdvantage = "roll-disadvantage"
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}
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if (rollData.skill.data.level > 0 && rollData.skill.data.isfeatdie) {
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if (rollData.skill.data.isfeatdie) {
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rollData.hasFeatDie = true
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diceFormula += "+ 1d10cs>=5"
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} else {
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@@ -341,6 +349,7 @@ export class CrucibleUtility {
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}
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// Performs roll
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console.log("Roll formula", diceFormula)
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let myRoll = rollData.roll
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false })
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