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9 Commits
fvtt-avd12
...
master
Author | SHA1 | Date | |
---|---|---|---|
8e37ccb631 | |||
00c8ae8f85 | |||
57dc0505cc | |||
108cda292e | |||
8e00d3e599 | |||
9362d3d6bc | |||
8f9ecff285 | |||
17e8fb4aa6 | |||
2566fac378 |
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@ -16,6 +16,7 @@
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"TypeReaction": "Reaction",
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"TypeReaction": "Reaction",
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"TypeStance": "Stance",
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"TypeStance": "Stance",
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"TypeTrait": "Trait",
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"TypeTrait": "Trait",
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"TypeCondition": "Condition"
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"TypeCondition": "Condition",
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"TypeCraftingskill": "Crafting Skill"
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}
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}
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}
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}
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@ -45,6 +45,7 @@ export class Avd12ActorSheet extends ActorSheet {
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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equippedArmor: this.actor.getEquippedArmor(),
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equippedArmor: this.actor.getEquippedArmor(),
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equippedShield: this.actor.getEquippedShield(),
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equippedShield: this.actor.getEquippedShield(),
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craftingSkills: this.actor.getCraftingSkills(),
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subActors: duplicate(this.actor.getSubActors()),
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subActors: duplicate(this.actor.getSubActors()),
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moneys: duplicate(this.actor.getMoneys()),
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moneys: duplicate(this.actor.getMoneys()),
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focusData: this.actor.computeFinalFocusData(),
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focusData: this.actor.computeFinalFocusData(),
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@ -129,11 +130,25 @@ export class Avd12ActorSheet extends ActorSheet {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item");
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this.actor.rollSpell( li.data("item-id") )
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this.actor.rollSpell( li.data("item-id") )
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});
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});
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html.find('.roll-crafting').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.rollCrafting( li.data("item-id") )
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});
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html.find('.roll-universal').click((event) => {
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollUniversal(skillKey)
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});
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html.find('.roll-weapon').click((event) => {
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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const weponId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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this.actor.rollWeapon(weponId)
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});
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html.find('.roll-weapon-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const dmg = $(event.currentTarget).data("damage")
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const weaponId = li.data("item-id")
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this.actor.rollWeaponDamage(weaponId, dmg)
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});
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});
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@ -58,12 +58,12 @@ export class Avd12Actor extends Actor {
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computeHitPoints() {
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computeHitPoints() {
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if (this.type == "character") {
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if (this.type == "character") {
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}
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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rebuildSkills() {
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rebuildSkills() {
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let armorPenalties = Avd12Utility.getArmorPenalty( this.items.find( item => item.type == "armor") )
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let armorPenalties = Avd12Utility.getArmorPenalty(this.items.find(item => item.type == "armor"))
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let shieldPenalties = Avd12Utility.getArmorPenalty( this.items.find( item => item.type == "shield") )
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let shieldPenalties = Avd12Utility.getArmorPenalty(this.items.find(item => item.type == "shield"))
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for (let attrKey in this.system.attributes) {
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for (let attrKey in this.system.attributes) {
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let attr = this.system.attributes[attrKey]
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let attr = this.system.attributes[attrKey]
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@ -76,17 +76,17 @@ export class Avd12Actor extends Actor {
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skill.modifier += Number(trait.system.bonusvalue)
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skill.modifier += Number(trait.system.bonusvalue)
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}
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}
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// Apply armor penalties
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// Apply armor penalties
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if ( armorPenalties[skillKey]) {
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if (armorPenalties[skillKey]) {
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console.log("Found armor penalties : ", armorPenalties, skillKey)
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console.log("Found armor penalties : ", armorPenalties, skillKey)
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skill.modifier += Number(armorPenalties[skillKey])
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skill.modifier += Number(armorPenalties[skillKey])
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}
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}
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// Apply shield penalties
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// Apply shield penalties
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if ( shieldPenalties[skillKey]) {
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if (shieldPenalties[skillKey]) {
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console.log("Found shield penalties : ", shieldPenalties, skillKey)
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console.log("Found shield penalties : ", shieldPenalties, skillKey)
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skill.modifier += Number(shieldPenalties[skillKey])
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skill.modifier += Number(shieldPenalties[skillKey])
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}
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}
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// Process additionnal bonuses
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// Process additionnal bonuses
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for(let item of this.items) {
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for (let item of this.items) {
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if (item.system.bonus && item.system.bonus[skillKey]) {
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if (item.system.bonus && item.system.bonus[skillKey]) {
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skill.modifier += Number(item.system.bonus[skillKey].value)
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skill.modifier += Number(item.system.bonus[skillKey].value)
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}
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}
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@ -95,19 +95,32 @@ export class Avd12Actor extends Actor {
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}
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}
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}
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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rebuildMitigations() {
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rebuildMitigations() {
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for (let mitiKey in this.system.mitigation) {
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for (let mitiKey in this.system.mitigation) {
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let mitigation = this.system.mitigation[mitiKey]
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let mitigation = this.system.mitigation[mitiKey]
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for(let item of this.items) {
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for (let item of this.items) {
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if (item.system.mitigation && item.system.mitigation[mitiKey]) {
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if (item.system.mitigation && item.system.mitigation[mitiKey]) {
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mitigation.value += Number(item.system.mitigation[mitiKey].value)
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mitigation.value += Number(item.system.mitigation[mitiKey].value)
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}
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}
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}
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}
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}
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}
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}
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}
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/* -------------------------------------------- */
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rebuildBonus() {
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for (let bonusKey in this.system.bonus) {
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let bonus = this.system.bonus[bonusKey]
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for (let content in bonus) {
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let dataPath = bonusKey + "." + content
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//console.log("Parsing", bonusKey, content, dataPath)
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let availableTraits = this.items.filter(t => t.type == "trait" && t.system.computebonus && t.system.bonusdata == dataPath)
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for (let trait of availableTraits) {
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bonus[content] += Number(trait.system.bonusvalue)
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}
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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prepareDerivedData() {
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prepareDerivedData() {
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@ -118,6 +131,7 @@ export class Avd12Actor extends Actor {
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this.rebuildSkills()
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this.rebuildSkills()
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this.rebuildMitigations()
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this.rebuildMitigations()
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this.rebuildBonus()
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}
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}
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super.prepareDerivedData();
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super.prepareDerivedData();
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@ -133,7 +147,7 @@ export class Avd12Actor extends Actor {
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this.rebuildSkills()
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this.rebuildSkills()
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super._onUpdateEmbeddedDocuments(embeddedName, ...args)
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super._onUpdateEmbeddedDocuments(embeddedName, ...args)
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}*/
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}*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getEncumbranceCapacity() {
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getEncumbranceCapacity() {
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return 1;
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return 1;
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@ -146,7 +160,25 @@ export class Avd12Actor extends Actor {
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return comp;
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return comp;
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}
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}
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getEquippedWeapons() {
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getEquippedWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []);
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let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || [])
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comp.forEach(item => {
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this.prepareWeapon(item)
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})
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
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comp.forEach(item => {
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this.prepareWeapon(item)
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})
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getCraftingSkills() {
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let comp = duplicate(this.items.filter(item => item.type == 'craftingskill') || [])
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Avd12Utility.sortArrayObjectsByName(comp)
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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return comp;
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}
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}
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@ -199,10 +231,30 @@ export class Avd12Actor extends Actor {
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return comp;
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return comp;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getWeapons() {
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addDamages(damage, bonusDamage) {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
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//console.log(damage)
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Avd12Utility.sortArrayObjectsByName(comp)
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if (damage.damagetype != "none" && damage.dice) {
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return comp;
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let fullBonus = Number(bonusDamage) + Number(damage.bonus)
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damage.normal = damage.dice + '+' + fullBonus
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damage.critical = damage.dice + '+' + Number(fullBonus) * 2
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let parser = damage.dice.match(/(\d+)(d\d+)/)
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let nbDice = 2
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if (parser && parser[1]) {
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nbDice = Number(parser[1]) * 2
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}
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damage.brutal = nbDice + parser[2] + "+" + Number(fullBonus) * 2
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}
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}
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/* -------------------------------------------- */
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prepareWeapon(weapon) {
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//console.log(weapon)
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weapon.attackBonus = this.system.bonus.weapon.attack + weapon.system.attackbonus + this.system.bonus[weapon.system.weapontype].attack
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let bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].damage
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this.addDamages(weapon.system.damages.primary, bonusDamage)
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bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].crits
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this.addDamages(weapon.system.damages.secondary, bonusDamage)
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bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].brutals
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this.addDamages(weapon.system.damages.tertiary + bonusDamage)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getItemById(id) {
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getItemById(id) {
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@ -384,7 +436,7 @@ export class Avd12Actor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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async preprocessItem(event, item, onDrop = false) {
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//console.log('ITEM', item)
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//console.log('ITEM', item)
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if ( item.system.focus && item.system.focus?.isfocus) {
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if (item.system.focus && item.system.focus?.isfocus) {
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let focusItem = this.items.find(it => it.system.focus?.isfocus)
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let focusItem = this.items.find(it => it.system.focus?.isfocus)
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if (focusItem) {
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if (focusItem) {
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ui.notifications.warn("You already have a Focus Item in your equipment.")
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ui.notifications.warn("You already have a Focus Item in your equipment.")
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@ -402,22 +454,22 @@ export class Avd12Actor extends Actor {
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let focus = this.items.find(it => it.system.focus?.isfocus)
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let focus = this.items.find(it => it.system.focus?.isfocus)
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if (focus) {
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if (focus) {
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let focusData = Avd12Utility.computeFocusData(focus.system.focus)
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let focusData = Avd12Utility.computeFocusData(focus.system.focus)
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let focusBonus = this.items.filter( it => it.system.focuspointsbonus > 0).reduce((sum, item2) => sum = item2.system.focuspointsbonus, 0)
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let focusBonus = this.items.filter(it => it.system.focuspointsbonus > 0).reduce((sum, item2) => sum = item2.system.focuspointsbonus, 0)
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let focusregenbonus = this.items.filter( it => it.system.focusregenbonus > 0).reduce((sum, item2) => sum = item2.system.focusregenbonus, 0)
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let focusregenbonus = this.items.filter(it => it.system.focusregenbonus > 0).reduce((sum, item2) => sum = item2.system.focusregenbonus, 0)
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let burnchancebonus = this.items.filter( it => it.system.burnchancebonus > 0).reduce((sum, item2) => sum = item2.system.burnchancebonus, 0)
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let burnchancebonus = this.items.filter(it => it.system.burnchancebonus > 0).reduce((sum, item2) => sum = item2.system.burnchancebonus, 0)
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let focusPoints = focusData.focusPoints + focusBonus
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let focusPoints = focusData.focusPoints + focusBonus
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let focusRegen = focusData.focusRegen + focusregenbonus
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let focusRegen = focusData.focusRegen + focusregenbonus
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//console.log("Update focus", focusPoints, focusRegen)
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//console.log("Update focus", focusPoints, focusRegen)
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if ( focusPoints != this.system.focus.focuspoints || focusRegen != this.system.focus.focusregen) {
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if (focusPoints != this.system.focus.focuspoints || focusRegen != this.system.focus.focusregen) {
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let focusData = duplicate(this.system.focus)
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let focusData = duplicate(this.system.focus)
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focusData.focuspoints = focusPoints
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focusData.focuspoints = focusPoints
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focusData.focusregen = focusRegen
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focusData.focusregen = focusRegen
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this.update( {'system.focus': focusData})
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this.update({ 'system.focus': focusData })
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}
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}
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//console.log("FINAL BONUS", focusBonus, focusregenbonus, burnchancebonus)
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//console.log("FINAL BONUS", focusBonus, focusregenbonus, burnchancebonus)
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return {
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return {
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focusPoints : focusPoints,
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focusPoints: focusPoints,
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burnChance: focusData.burnChance + burnchancebonus,
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burnChance: focusData.burnChance + burnchancebonus,
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focusRegen: focusRegen,
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focusRegen: focusRegen,
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spellAttackBonus: focusData.spellAttackBonus,
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spellAttackBonus: focusData.spellAttackBonus,
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@ -426,7 +478,7 @@ export class Avd12Actor extends Actor {
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}
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}
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}
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}
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return {
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return {
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focusPoints : 0,
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focusPoints: 0,
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burnChance: 0,
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burnChance: 0,
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focusRegen: 0,
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focusRegen: 0,
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spellAttackBonus: 0,
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spellAttackBonus: 0,
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@ -442,12 +494,21 @@ export class Avd12Actor extends Actor {
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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}
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}
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/* -------------------------------------------- */
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clearInitiative(){
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this.getFlag("world", "initiative", -1)
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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if (this.type == 'character') {
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this.rollMR(true, combatId, combatantId)
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let init = this.getFlag("world", "initiative" )
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console.log("INIT", init)
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if (!init || init == -1) {
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ChatMessage.create( { content: "Roll your initiative for this combat"} )
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}
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return init
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}
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}
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console.log("Init required !!!!")
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return -1;
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return -1;
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}
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}
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@ -615,13 +676,30 @@ export class Avd12Actor extends Actor {
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skill.attr = duplicate(attr)
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skill.attr = duplicate(attr)
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let rollData = this.getCommonRollData()
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let rollData = this.getCommonRollData()
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rollData.mode = "skill"
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rollData.mode = "skill"
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rollMode.skillKey = skillKey
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rollData.skill = skill
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rollData.skill = skill
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rollData.title = "Roll Skill " + skill.name
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rollData.title = "Roll Skill " + skill.name
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rollData.img = skill.img
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rollData.img = skill.img
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this.startRoll(rollData)
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this.startRoll(rollData)
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}
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}
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}
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}
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|
||||||
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/* -------------------------------------------- */
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rollUniversal(skillKey) {
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let skill = this.system.universal.skills[skillKey]
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if (skill) {
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skill = duplicate(skill)
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skill.name = Avd12Utility.upperFirst(skillKey)
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let rollData = this.getCommonRollData()
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rollData.mode = "universal"
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||||||
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rollData.skillKey = skillKey
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rollData.skill = skill
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rollData.title = "Roll Skill " + skill.name
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rollData.img = skill.img
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this.startRoll(rollData)
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||||||
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}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollSpell(spellId) {
|
async rollSpell(spellId) {
|
||||||
let spell = this.items.get(spellId)
|
let spell = this.items.get(spellId)
|
||||||
|
@ -638,7 +716,7 @@ export class Avd12Actor extends Actor {
|
||||||
if (spell.system.spelltype != "utility") {
|
if (spell.system.spelltype != "utility") {
|
||||||
this.startRoll(rollData)
|
this.startRoll(rollData)
|
||||||
} else {
|
} else {
|
||||||
this.spentFocusPoints( spell )
|
this.spentFocusPoints(spell)
|
||||||
let msg = await Avd12Utility.createChatWithRollMode(rollData.alias, {
|
let msg = await Avd12Utility.createChatWithRollMode(rollData.alias, {
|
||||||
content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-utility-spell.hbs`, rollData)
|
content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-utility-spell.hbs`, rollData)
|
||||||
})
|
})
|
||||||
|
@ -650,168 +728,68 @@ export class Avd12Actor extends Actor {
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
spentFocusPoints( spell) {
|
spentFocusPoints(spell) {
|
||||||
let spellCost = Avd12Utility.getSpellCost(spell)
|
let spellCost = Avd12Utility.getSpellCost(spell)
|
||||||
let focusData = duplicate(this.system.focus)
|
let focusData = duplicate(this.system.focus)
|
||||||
focusData.currentfocuspoints -= spellCost
|
focusData.currentfocuspoints -= spellCost
|
||||||
focusData.currentfocuspoints = Math.max(focusData.currentfocuspoints, 0)
|
focusData.currentfocuspoints = Math.max(focusData.currentfocuspoints, 0)
|
||||||
console.log("New fovcus", this.system, focusData)
|
console.log("New fovcus", this.system, focusData)
|
||||||
this.update({'system.focus': focusData})
|
this.update({ 'system.focus': focusData })
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
rollCrafting(craftId) {
|
||||||
|
let crafting = this.items.get(craftId)
|
||||||
|
if (crafting) {
|
||||||
|
crafting = duplicate(crafting)
|
||||||
|
let rollData = this.getCommonRollData()
|
||||||
|
rollData.mode = "crafting"
|
||||||
|
rollData.crafting = crafting
|
||||||
|
rollData.img = crafting.img
|
||||||
|
this.startRoll(rollData)
|
||||||
|
} else {
|
||||||
|
ui.notifications.warn("Unable to find the relevant weapon ")
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
rollWeapon(weaponId) {
|
rollWeapon(weaponId) {
|
||||||
let weapon = this.items.get(weaponId)
|
let weapon = this.items.get(weaponId)
|
||||||
if (weapon) {
|
if (weapon) {
|
||||||
weapon = duplicate(weapon)
|
weapon = duplicate(weapon)
|
||||||
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
|
this.prepareWeapon(weapon)
|
||||||
if (skill) {
|
let rollData = this.getCommonRollData()
|
||||||
skill = duplicate(skill)
|
rollData.modifier = this.system.bonus[weapon.system.weapontype]
|
||||||
Avd12Utility.updateSkill(skill)
|
rollData.mode = "weapon"
|
||||||
let abilityKey = skill.system.ability
|
rollData.weapon = weapon
|
||||||
let rollData = this.getCommonRollData(abilityKey)
|
rollData.img = weapon.img
|
||||||
rollData.mode = "weapon"
|
this.startRoll(rollData)
|
||||||
rollData.skill = skill
|
} else {
|
||||||
rollData.weapon = weapon
|
ui.notifications.warn("Unable to find the relevant weapon ")
|
||||||
rollData.img = weapon.img
|
|
||||||
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
|
|
||||||
rollData.forceDisadvantage = this.isAttackDisadvantage()
|
|
||||||
}
|
|
||||||
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > Avd12Utility.getWeaponMaxRange(rollData.weapon) ) {
|
|
||||||
ui.notifications.warn(`Your target is out of range of your weapon (max: ${Avd12Utility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
|
|
||||||
return
|
|
||||||
}*/
|
|
||||||
this.startRoll(rollData)
|
|
||||||
} else {
|
|
||||||
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
rollDefenseMelee(attackRollData) {
|
async rollWeaponDamage(weaponId, damageType) {
|
||||||
let weapon = this.items.get(attackRollData.defenseWeaponId)
|
let weapon = this.items.get(weaponId)
|
||||||
if (weapon) {
|
if (weapon) {
|
||||||
weapon = duplicate(weapon)
|
weapon = duplicate(weapon)
|
||||||
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
|
this.prepareWeapon(weapon)
|
||||||
if (skill) {
|
|
||||||
skill = duplicate(skill)
|
|
||||||
Avd12Utility.updateSkill(skill)
|
|
||||||
let abilityKey = skill.system.ability
|
|
||||||
let rollData = this.getCommonRollData(abilityKey)
|
|
||||||
rollData.defenderTokenId = undefined // Cleanup
|
|
||||||
rollData.mode = "weapondefense"
|
|
||||||
rollData.shield = this.getEquippedShield()
|
|
||||||
rollData.attackRollData = duplicate(attackRollData)
|
|
||||||
rollData.skill = skill
|
|
||||||
rollData.weapon = weapon
|
|
||||||
rollData.img = weapon.img
|
|
||||||
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
|
|
||||||
rollData.forceDisadvantage = this.isDefenseDisadvantage()
|
|
||||||
}
|
|
||||||
|
|
||||||
this.startRoll(rollData)
|
|
||||||
} else {
|
|
||||||
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
ui.notifications.warn("Weapon not found ! ")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
rollDefenseRanged(attackRollData) {
|
|
||||||
let rollData = this.getCommonRollData()
|
|
||||||
rollData.defenderTokenId = undefined // Cleanup
|
|
||||||
rollData.mode = "rangeddefense"
|
|
||||||
if (attackRollData) {
|
|
||||||
rollData.attackRollData = duplicate(attackRollData)
|
|
||||||
rollData.effectiveRange = Avd12Utility.getWeaponRange(attackRollData.weapon)
|
|
||||||
rollData.tokensDistance = attackRollData.tokensDistance // QoL copy
|
|
||||||
}
|
|
||||||
rollData.sizeDice = Avd12Utility.getSizeDice(this.system.biodata.size)
|
|
||||||
rollData.distanceBonusDice = 0 //Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5))
|
|
||||||
rollData.hasCover = "none"
|
|
||||||
rollData.situational = "none"
|
|
||||||
rollData.useshield = false
|
|
||||||
rollData.shield = this.getEquippedShield()
|
|
||||||
this.startRoll(rollData)
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
rollShieldDie() {
|
|
||||||
let shield = this.getEquippedShield()
|
|
||||||
if (shield) {
|
|
||||||
shield = duplicate(shield)
|
|
||||||
let rollData = this.getCommonRollData()
|
let rollData = this.getCommonRollData()
|
||||||
rollData.mode = "shield"
|
rollData.damageFormula = weapon.system.damages.primary[damageType]
|
||||||
rollData.shield = shield
|
rollData.mode = "weapon-damage"
|
||||||
rollData.useshield = true
|
rollData.weapon = weapon
|
||||||
rollData.img = shield.img
|
rollData.damageType = damageType
|
||||||
this.startRoll(rollData)
|
rollData.img = weapon.img
|
||||||
}
|
let myRoll = new Roll(rollData.damageFormula).roll({ async: false })
|
||||||
}
|
await Avd12Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||||
|
rollData.roll = myRoll
|
||||||
|
let msg = await Avd12Utility.createChatWithRollMode(rollData.alias, {
|
||||||
|
content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-damage-result.hbs`, rollData)
|
||||||
|
})
|
||||||
|
msg.setFlag("world", "rolldata", rollData)
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
} else {
|
||||||
async rollArmorDie(rollData = undefined) {
|
ui.notifications.warn("Unable to find the relevant weapon ")
|
||||||
let armor = this.getEquippedArmor()
|
|
||||||
if (armor) {
|
|
||||||
armor = duplicate(armor)
|
|
||||||
let reduce = 0
|
|
||||||
let multiply = 1
|
|
||||||
let disadvantage = false
|
|
||||||
let advantage = false
|
|
||||||
let messages = ["Armor applied"]
|
|
||||||
|
|
||||||
if (rollData) {
|
|
||||||
if (Avd12Utility.isArmorLight(armor) && Avd12Utility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
|
|
||||||
return { armorIgnored: true, nbSuccess: 0, messages: ["Armor ignored : Penetrating weapons ignore Light Armors."] }
|
|
||||||
}
|
|
||||||
if (Avd12Utility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
|
|
||||||
messages.push("Armor reduced by 1 (Penetrating weapon)")
|
|
||||||
reduce = 1
|
|
||||||
}
|
|
||||||
if (Avd12Utility.isWeaponLight(rollData.attackRollData.weapon)) {
|
|
||||||
messages.push("Armor with advantage (Light weapon)")
|
|
||||||
advantage = true
|
|
||||||
}
|
|
||||||
if (Avd12Utility.isWeaponHeavy(rollData.attackRollData.weapon)) {
|
|
||||||
messages.push("Armor with disadvantage (Heavy weapon)")
|
|
||||||
disadvantage = true
|
|
||||||
}
|
|
||||||
if (Avd12Utility.isWeaponHack(rollData.attackRollData.weapon)) {
|
|
||||||
messages.push("Armor reduced by 1 (Hack weapon)")
|
|
||||||
reduce = 1
|
|
||||||
}
|
|
||||||
if (Avd12Utility.isWeaponUndamaging(rollData.attackRollData.weapon)) {
|
|
||||||
messages.push("Armor multiplied by 2 (Undamaging weapon)")
|
|
||||||
multiply = 2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let diceColor = armor.system.absorprionroll
|
|
||||||
let armorResult = await Avd12Utility.getRollTableFromDiceColor(diceColor, false)
|
|
||||||
console.log("Armor log", armorResult)
|
|
||||||
let armorValue = Math.max(0, (Number(armorResult.text) + reduce) * multiply)
|
|
||||||
if (advantage || disadvantage) {
|
|
||||||
let armorResult2 = await Avd12Utility.getRollTableFromDiceColor(diceColor, false)
|
|
||||||
let armorValue2 = Math.max(0, (Number(armorResult2.text) + reduce) * multiply)
|
|
||||||
if (advantage) {
|
|
||||||
armorValue = (armorValue2 > armorValue) ? armorValue2 : armorValue
|
|
||||||
messages.push(`Armor advantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
|
|
||||||
}
|
|
||||||
if (disadvantage) {
|
|
||||||
armorValue = (armorValue2 < armorValue) ? armorValue2 : armorValue
|
|
||||||
messages.push(`Armor disadvantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
armorResult.armorValue = armorValue
|
|
||||||
if (!rollData) {
|
|
||||||
ChatMessage.create({ content: "Armor result : " + armorValue })
|
|
||||||
}
|
|
||||||
messages.push("Armor result : " + armorValue)
|
|
||||||
return { armorIgnored: false, nbSuccess: armorValue, rawArmor: armorResult.text, messages: messages }
|
|
||||||
}
|
}
|
||||||
return { armorIgnored: true, nbSuccess: 0, messages: ["No armor equipped."] }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
|
@ -27,4 +27,14 @@ export class Avd12Combat extends Combat {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
_onDelete() {
|
||||||
|
let combatants = this.combatants.contents
|
||||||
|
for (let c of combatants) {
|
||||||
|
let actor = game.actors.get(c.actorId)
|
||||||
|
actor.clearInitiative()
|
||||||
|
}
|
||||||
|
super._onDelete()
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,7 +19,6 @@ export class Avd12ItemSheet extends ItemSheet {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_getHeaderButtons() {
|
_getHeaderButtons() {
|
||||||
let buttons = super._getHeaderButtons();
|
let buttons = super._getHeaderButtons();
|
||||||
|
@ -53,8 +52,12 @@ export class Avd12ItemSheet extends ItemSheet {
|
||||||
// Specific case for formating descriptions of sub-items
|
// Specific case for formating descriptions of sub-items
|
||||||
if (this.object.type == "module") {
|
if (this.object.type == "module") {
|
||||||
for (let level of this.object.system.levels) {
|
for (let level of this.object.system.levels) {
|
||||||
for (let id in level.features) {
|
if ( level && level.features) {
|
||||||
level.features[id].descriptionHTML = await TextEditor.enrichHTML(level.features[id].system.description, { async: true })
|
for (let id in level.features) {
|
||||||
|
if ( level.features[id] ) {
|
||||||
|
level.features[id].descriptionHTML = await TextEditor.enrichHTML(level.features[id].system.description, { async: true })
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -250,7 +253,13 @@ export class Avd12ItemSheet extends ItemSheet {
|
||||||
levels[levelIndex].choices[choiceIndex].features[featureId] = undefined
|
levels[levelIndex].choices[choiceIndex].features[featureId] = undefined
|
||||||
this.object.update({ 'system.levels': levels })
|
this.object.update({ 'system.levels': levels })
|
||||||
})
|
})
|
||||||
|
html.find('.module-level-delete').click(ev => {
|
||||||
|
let levels = duplicate(this.object.system.levels)
|
||||||
|
let levelIndex = Number($(ev.currentTarget).data("level-index"))
|
||||||
|
levels.splice(levelIndex,levelIndex)
|
||||||
|
this.object.update({ 'system.levels': levels })
|
||||||
|
})
|
||||||
|
|
||||||
html.find('.choice-level-selected').change(ev => {
|
html.find('.choice-level-selected').change(ev => {
|
||||||
this.processChoiceLevelSelection(ev)
|
this.processChoiceLevelSelection(ev)
|
||||||
})
|
})
|
||||||
|
|
|
@ -9,6 +9,7 @@ export const defaultItemImg = {
|
||||||
module: "systems/fvtt-avd12/images/icons/focus2.webp",
|
module: "systems/fvtt-avd12/images/icons/focus2.webp",
|
||||||
money: "systems/fvtt-avd12/images/icons/focus2.webp",
|
money: "systems/fvtt-avd12/images/icons/focus2.webp",
|
||||||
spell: "systems/fvtt-avd12/images/icons/spell1.webp",
|
spell: "systems/fvtt-avd12/images/icons/spell1.webp",
|
||||||
|
craftingskill: "systems/fvtt-avd12/images/icons/cloak2.webp",
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -528,6 +528,9 @@ export class Avd12Utility {
|
||||||
if (rollData.skill) {
|
if (rollData.skill) {
|
||||||
diceFormula += "+" + rollData.skill.finalvalue
|
diceFormula += "+" + rollData.skill.finalvalue
|
||||||
}
|
}
|
||||||
|
if (rollData.crafting) {
|
||||||
|
diceFormula += "+" + rollData.crafting.system.level
|
||||||
|
}
|
||||||
if (rollData.spellAttack) {
|
if (rollData.spellAttack) {
|
||||||
diceFormula += "+" + rollData.spellAttack
|
diceFormula += "+" + rollData.spellAttack
|
||||||
}
|
}
|
||||||
|
@ -536,6 +539,9 @@ export class Avd12Utility {
|
||||||
if (rollData.skill && rollData.skill.good) {
|
if (rollData.skill && rollData.skill.good) {
|
||||||
diceFormula += "+1d4"
|
diceFormula += "+1d4"
|
||||||
}
|
}
|
||||||
|
if (rollData.weapon ) {
|
||||||
|
diceFormula += "+" + rollData.weapon.attackBonus
|
||||||
|
}
|
||||||
rollData.diceFormula = diceFormula
|
rollData.diceFormula = diceFormula
|
||||||
|
|
||||||
// Performs roll
|
// Performs roll
|
||||||
|
@ -562,6 +568,10 @@ export class Avd12Utility {
|
||||||
content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-generic-result.hbs`, rollData)
|
content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-generic-result.hbs`, rollData)
|
||||||
})
|
})
|
||||||
msg.setFlag("world", "rolldata", rollData)
|
msg.setFlag("world", "rolldata", rollData)
|
||||||
|
if (rollData.skillKey == "initiative") {
|
||||||
|
console.log("REGISTERED")
|
||||||
|
actor.setFlag("world", "initiative", myRoll.total)
|
||||||
|
}
|
||||||
|
|
||||||
console.log("Rolldata result", rollData)
|
console.log("Rolldata result", rollData)
|
||||||
}
|
}
|
||||||
|
|
15
packs/weapons.db
Normal file
15
packs/weapons.db
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
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||||||
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||||||
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{"name":"Light Ranged Weapon","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":80,"cost":600,"health":0,"movespeed":0,"equipped":false,"weapontype":"ranged","category":"lightranged","minrange":2,"maxrange":10,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"1d8","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHaruSwtPJ77","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
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13
system.json
13
system.json
|
@ -51,11 +51,20 @@
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"system": "fvtt-avd12",
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{
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|
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|
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"title": "AnyVenture D12 RPG",
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"title": "AnyVenture D12 RPG",
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"url": "https://www.uberwald.me/gitea/public/fvtt-avd12",
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"version": "10.0.16",
|
"version": "10.0.25",
|
||||||
"download": "https://www.uberwald.me/gitea/public/fvtt-avd12/archive/fvtt-avd12-v10.0.16.zip",
|
"download": "https://www.uberwald.me/gitea/public/fvtt-avd12/archive/fvtt-avd12-v10.0.25.zip",
|
||||||
"background": "systems/fvtt-avd12/images/ui/avd12_welcome_page.webp"
|
"background": "systems/fvtt-avd12/images/ui/avd12_welcome_page.webp"
|
||||||
}
|
}
|
|
@ -164,11 +164,13 @@
|
||||||
"universal": {
|
"universal": {
|
||||||
"skills": {
|
"skills": {
|
||||||
"search": {
|
"search": {
|
||||||
|
"label": "Search",
|
||||||
"modifier": 0,
|
"modifier": 0,
|
||||||
"finalvalue": 0,
|
"finalvalue": 0,
|
||||||
"good": false
|
"good": false
|
||||||
},
|
},
|
||||||
"initiative": {
|
"initiative": {
|
||||||
|
"label": "Initiative",
|
||||||
"modifier": 0,
|
"modifier": 0,
|
||||||
"finalvalue": 0,
|
"finalvalue": 0,
|
||||||
"good": false
|
"good": false
|
||||||
|
@ -259,6 +261,12 @@
|
||||||
"crits": 0,
|
"crits": 0,
|
||||||
"brutals": 0
|
"brutals": 0
|
||||||
},
|
},
|
||||||
|
"crush": {
|
||||||
|
"attack": 0,
|
||||||
|
"damage": 0,
|
||||||
|
"crits": 0,
|
||||||
|
"brutals": 0
|
||||||
|
},
|
||||||
"slash": {
|
"slash": {
|
||||||
"attack": 0,
|
"attack": 0,
|
||||||
"damage": 0,
|
"damage": 0,
|
||||||
|
@ -350,6 +358,7 @@
|
||||||
"weapon",
|
"weapon",
|
||||||
"module",
|
"module",
|
||||||
"money",
|
"money",
|
||||||
|
"craftingskill",
|
||||||
"condition",
|
"condition",
|
||||||
"action",
|
"action",
|
||||||
"freeaction",
|
"freeaction",
|
||||||
|
@ -411,6 +420,10 @@
|
||||||
"movespeed": 0
|
"movespeed": 0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"craftingskill" : {
|
||||||
|
"level": 0,
|
||||||
|
"description": ""
|
||||||
|
},
|
||||||
"action": {
|
"action": {
|
||||||
"description": ""
|
"description": ""
|
||||||
},
|
},
|
||||||
|
@ -486,6 +499,7 @@
|
||||||
"templates": [
|
"templates": [
|
||||||
"commonitem"
|
"commonitem"
|
||||||
],
|
],
|
||||||
|
"attackbonus": 0,
|
||||||
"minrange": 0,
|
"minrange": 0,
|
||||||
"maxrange": 0,
|
"maxrange": 0,
|
||||||
"throwrange": 0,
|
"throwrange": 0,
|
||||||
|
|
|
@ -11,26 +11,45 @@
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
{{#each system.attributes as |attr attrKey|}}
|
{{#each system.attributes as |attr attrKey|}}
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
<div class="flerow">
|
<div class="flexrow flexrow-no-expand">
|
||||||
<span>{{attr.label}}</span>
|
<span class="attribute-label">{{attr.label}}</span>
|
||||||
<input type="text" class="item-field-label-short" name="system.attributes.{{attrKey}}.value" value="{{attr.value}}" data-dtype="Number"/>
|
<input type="text" class="item-field-label-short" name="system.attributes.{{attrKey}}.value" value="{{attr.value}}" data-dtype="Number"/>
|
||||||
</div>
|
</div>
|
||||||
{{#each attr.skills as |skill skillKey|}}
|
{{#each attr.skills as |skill skillKey|}}
|
||||||
<div class="flexrow">
|
<div class="flexrow flexrow-no-expand">
|
||||||
<span class="item-field-skill skill-label"><a class="roll-skill" data-attr-key="{{attrKey}}" data-skill-key="{{skillKey}}"><i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}} {{skill.finalvalue}}</a></span>
|
<span class="item-field-skill skill-label">
|
||||||
<input type="checkbox" class="skill-good-checkbox" name="system.attributes.{{attrKey}}.skills.{{skillKey}}.good" {{checked skill.good}} />
|
<a class="roll-skill" data-attr-key="{{attrKey}}" data-skill-key="{{skillKey}}">
|
||||||
|
<i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}} {{skill.finalvalue}}</a>
|
||||||
|
</span>
|
||||||
|
<input type="checkbox" class="skill-good-checkbox" name="system.attributes.{{attrKey}}.skills.{{skillKey}}.good" {{checked skill.good}} />
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
<div class="flexrow flexrow-no-expand">
|
||||||
|
<span class="attribute-label"> </span>
|
||||||
|
</div>
|
||||||
|
{{#if (eq attrKey "might")}}
|
||||||
|
<div class="flexrow flexrow-no-expand">
|
||||||
|
<span class="attribute-label">Universal</span>
|
||||||
|
</div>
|
||||||
|
{{#each @root.system.universal.skills as |skill skillKey|}}
|
||||||
|
<div class="flexrow flexrow-no-expand">
|
||||||
|
<span class="item-field-skill skill-label">
|
||||||
|
<a class="roll-universal" data-skill-key="{{skillKey}}">
|
||||||
|
<i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}}
|
||||||
|
</a>
|
||||||
|
</span>
|
||||||
|
<input type="text" class="item-input-small" name="system.universal.skills.{{skillKey}}.finalvalue" value="{{skill.finalvalue}}" data-dtype="Number"/>
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
{{else}}
|
||||||
|
<div class="flexrow">
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="ability-item">
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="ability-item status-block">
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -109,7 +128,7 @@
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{!-- Combat Tab --}}
|
{{!-- Modules Tab --}}
|
||||||
<div class="tab modules" data-group="primary" data-tab="modules">
|
<div class="tab modules" data-group="primary" data-tab="modules">
|
||||||
|
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
|
@ -197,6 +216,34 @@
|
||||||
|
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
|
|
||||||
|
<ul class="item-list alternate-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-name-label-header item-name-label-header-long2">
|
||||||
|
<h3><label class="item-name-label-header-long2">Equipped Weapons</label></h3>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-long">
|
||||||
|
<label class="short-label">Damage</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-long">
|
||||||
|
<label class="short-label">Critical</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-long">
|
||||||
|
<label class="short-label">Brutal</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each equippedWeapons as |weapon key|}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||||
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{weapon.img}}" /></a>
|
||||||
|
<span class="item-name-label-long2"><a class="roll-weapon"><i class="fa-solid fa-dice-d12"></i>{{weapon.name}}</a></span>
|
||||||
|
<span class="item-field-label-long"><label><a class="roll-weapon-damage" data-damage="normal"><i class="fa-solid fa-dice-d12"></i>{{weapon.system.damages.primary.normal}}</label></a></span>
|
||||||
|
<span class="item-field-label-long"><label><a class="roll-weapon-damage" data-damage="critical"><i class="fa-solid fa-dice-d12"></i>{{weapon.system.damages.primary.critical}}</label></a></span>
|
||||||
|
<span class="item-field-label-long"><label><a class="roll-weapon-damage" data-damage="brutal"><i class="fa-solid fa-dice-d12"></i>{{weapon.system.damages.primary.brutal}}</label></a></span>
|
||||||
|
<div class="item-filler"> </div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-name-label-header">
|
<span class="item-name-label-header">
|
||||||
|
@ -225,7 +272,6 @@
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
@ -466,6 +512,39 @@
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{!-- Equipement Tab --}}
|
||||||
|
<div class="tab crafting" data-group="primary" data-tab="crafting">
|
||||||
|
|
||||||
|
|
||||||
|
<ul class="item-list alternate-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-name-label-header">
|
||||||
|
<h3><label class="items-title-text">Crafting</label></h3>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">Level</label>
|
||||||
|
</span>
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{#each craftingSkills as |crafting key|}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{crafting._id}}">
|
||||||
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{crafting.img}}" /></a>
|
||||||
|
<span class="item-name-label"> <a class="roll-crafting"><i class="fa-solid fa-dice-d12"> </i>{{crafting.name}}</a></span>
|
||||||
|
<span class="item-field-label-short"><label>{{crafting.system.level}}</label></span>
|
||||||
|
|
||||||
|
<div class="item-filler"> </div>
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
{{!-- Biography Tab --}}
|
{{!-- Biography Tab --}}
|
||||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||||
<div class="grid grid-2col">
|
<div class="grid grid-2col">
|
||||||
|
|
34
templates/chat/chat-damage-result.hbs
Normal file
34
templates/chat/chat-damage-result.hbs
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
<div class="chat-message-header">
|
||||||
|
{{#if actorImg}}
|
||||||
|
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||||
|
{{/if}}
|
||||||
|
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<hr>
|
||||||
|
|
||||||
|
{{#if img}}
|
||||||
|
<div >
|
||||||
|
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<div class="flexcol">
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<ul>
|
||||||
|
|
||||||
|
<li>Weapon : {{weapon.name}}
|
||||||
|
</li>
|
||||||
|
<li>Damage formula : {{damageFormula}} ({{upperFirst damageType}})
|
||||||
|
</li>
|
||||||
|
<li>Damage type : {{upperFirst weapon.system.damages.primary.damagetype}}
|
||||||
|
</li>
|
||||||
|
<li>Total : {{roll.total}}
|
||||||
|
</li>
|
||||||
|
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
|
@ -23,6 +23,11 @@
|
||||||
</li>
|
</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if crafting}}
|
||||||
|
<li>Crafting : {{crafting.name}} ({{crafting.system.level}})
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if spell}}
|
{{#if spell}}
|
||||||
<li>Spell : {{spell.name}} ({{spell.system.level}})
|
<li>Spell : {{spell.name}} ({{spell.system.level}})
|
||||||
</li>
|
</li>
|
||||||
|
@ -30,6 +35,7 @@
|
||||||
</li>
|
</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
<li>Bonus/Malus {{bonusMalusRoll}} </li>
|
||||||
<li>Dice Formula {{diceFormula}} </li>
|
<li>Dice Formula {{diceFormula}} </li>
|
||||||
<li>Result {{roll.total}} </li>
|
<li>Result {{roll.total}} </li>
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,20 @@
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if crafting}}
|
||||||
|
<div class="flexrow">
|
||||||
|
<span class="roll-dialog-label">Crafting : </span>
|
||||||
|
<span class="roll-dialog-label">{{crafting.name}} ({{crafting.system.level}})</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if weapon}}
|
||||||
|
<div class="flexrow">
|
||||||
|
<span class="roll-dialog-label">Weapon Attack Bonus : </span>
|
||||||
|
<span class="roll-dialog-label">{{weapon.attackBonus}}</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if spell}}
|
{{#if spell}}
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<span class="roll-dialog-label">Spell : </span>
|
<span class="roll-dialog-label">Spell : </span>
|
||||||
|
@ -47,22 +61,26 @@
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{#if spell}}
|
{{#if (eq skillKey "initiative") }}
|
||||||
|
|
||||||
{{else}}
|
{{else}}
|
||||||
<div class="flexrow">
|
{{#if (or spell weapon)}}
|
||||||
<span class="roll-dialog-label">Target check : </span>
|
|
||||||
<select id="targetCheck" name="targetCheck">
|
{{else}}
|
||||||
{{#select targetCheck}}
|
<div class="flexrow">
|
||||||
<option value="none">None</option>
|
<span class="roll-dialog-label">Target check : </span>
|
||||||
<option value="5">5 (Trivial)</option>
|
<select id="targetCheck" name="targetCheck">
|
||||||
<option value="7">7 (Easy)</option>
|
{{#select targetCheck}}
|
||||||
<option value="10">10 (Regular)</option>
|
<option value="none">None</option>
|
||||||
<option value="14">14 (Difficult)</option>
|
<option value="5">5 (Trivial)</option>
|
||||||
<option value="20">20 (Heroic)</option>
|
<option value="7">7 (Easy)</option>
|
||||||
{{/select}}
|
<option value="10">10 (Regular)</option>
|
||||||
</select>
|
<option value="14">14 (Difficult)</option>
|
||||||
</div>
|
<option value="20">20 (Heroic)</option>
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
32
templates/items/item-craftingskill-sheet.hbs
Normal file
32
templates/items/item-craftingskill-sheet.hbs
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
<form class="{{cssClass}}" autocomplete="off">
|
||||||
|
<header class="sheet-header">
|
||||||
|
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||||
|
<div class="header-fields">
|
||||||
|
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
{{> systems/fvtt-avd12/templates/items/partial-item-nav.hbs}}
|
||||||
|
|
||||||
|
|
||||||
|
{{!-- Sheet Body --}}
|
||||||
|
<section class="sheet-body">
|
||||||
|
|
||||||
|
{{> systems/fvtt-avd12/templates/items/partial-item-description.hbs}}
|
||||||
|
|
||||||
|
<div class="tab details" data-group="primary" data-tab="details">
|
||||||
|
|
||||||
|
<div class="tab" data-group="primary">
|
||||||
|
<ul>
|
||||||
|
|
||||||
|
<li class="flexrow">
|
||||||
|
<label class="item-field-label-long">Level</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.level" value="{{system.level}}" data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</section>
|
||||||
|
</form>
|
|
@ -15,7 +15,23 @@
|
||||||
{{> systems/fvtt-avd12/templates/items/partial-item-description.hbs}}
|
{{> systems/fvtt-avd12/templates/items/partial-item-description.hbs}}
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
<div class="tab details" data-group="primary" data-tab="details">
|
||||||
TODO : The tre of module choices will be displayed here for players, with the "selected" option only
|
|
||||||
|
<div class="flexcol">
|
||||||
|
{{#each system.levels as |level index|}}
|
||||||
|
<div class="flexrow flex-center">
|
||||||
|
{{#each level.choices as |choice choiceIndex|}}
|
||||||
|
<span class="module-level-box {{#if choice.selected}}color-selected{{/if}}">
|
||||||
|
<ul>
|
||||||
|
{{#each choice.features as |feature id|}}
|
||||||
|
<li>{{feature.name}}</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{#if isGM}}
|
{{#if isGM}}
|
||||||
|
@ -26,7 +42,10 @@
|
||||||
{{#each system.levels as |level index|}}
|
{{#each system.levels as |level index|}}
|
||||||
<hr>
|
<hr>
|
||||||
<li class="flexrow">
|
<li class="flexrow">
|
||||||
<h2 class="item-field-label-long">Level {{add index 1}}</h2>
|
<h2 class="item-field-label-long">Level {{add index 1}}</h2>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<a class="item-control module-level-delete" data-level-index="{{index}}" title="Delete Level"><i class="fas fa-trash"></i></a>
|
||||||
|
</span>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
<ul class="ul-level1">
|
<ul class="ul-level1">
|
||||||
|
|
|
@ -41,10 +41,13 @@
|
||||||
</li>
|
</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
<!--
|
||||||
<li class="flexrow">
|
<li class="flexrow">
|
||||||
<label class="item-field-label-long">Selected</label>
|
<label class="item-field-label-long">Selected</label>
|
||||||
<input type="checkbox" class="item-field-label-short" name="system.selected" {{checked system.selected}} />
|
<input type="checkbox" class="item-field-label-short" name="system.selected" {{checked system.selected}} />
|
||||||
</li>
|
</li>
|
||||||
|
-->
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -90,15 +90,15 @@
|
||||||
<label class="item-field-label-long">{{upperFirst key}}</label>
|
<label class="item-field-label-long">{{upperFirst key}}</label>
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<label class="item-field-label-short">Type</label>
|
<label class="item-field-label-short">Type</label>
|
||||||
<select class="item-field-label-long" type="text" name="system.damages.{{key}}.damagetype" value="{{system.damagetype}}" data-dtype="String">
|
<select class="item-field-label-long" type="text" name="system.damages.{{key}}.damagetype" value="{{damage.damagetype}}" data-dtype="String">
|
||||||
{{#select system.damagetype}}
|
{{#select damage.damagetype}}
|
||||||
{{> systems/fvtt-avd12/templates/items/partial-options-damage-types.hbs}}
|
{{> systems/fvtt-avd12/templates/items/partial-options-damage-types.hbs}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<label class="item-field-label-short">Dice</label>
|
<label class="item-field-label-short">Dice</label>
|
||||||
<input type="text" class="item-field-label-short" name="system.damages.{{key}}.dice" value="{{damage.dice}}" data-dtype="Number"/>
|
<input type="text" class="item-field-label-short" name="system.damages.{{key}}.dice" value="{{damage.dice}}" data-dtype="String"/>
|
||||||
</div>
|
</div>
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<label class="item-field-label-short">Bonus</label>
|
<label class="item-field-label-short">Bonus</label>
|
||||||
|
|
|
@ -1,43 +1,3 @@
|
||||||
<li class='flexrow'>
|
|
||||||
<label class='item-field-label-long'>
|
|
||||||
Focus Points Bonus
|
|
||||||
</label>
|
|
||||||
<input
|
|
||||||
type='text'
|
|
||||||
class='item-field-label-short'
|
|
||||||
name='system.focuspointsbonus'
|
|
||||||
value="{{system.focuspointsbonus}}"
|
|
||||||
data-dtype='Number'
|
|
||||||
/>
|
|
||||||
|
|
||||||
<label class='item-field-label-short'>
|
|
||||||
|
|
||||||
</label>
|
|
||||||
|
|
||||||
<label class='item-field-label-long'>
|
|
||||||
Focus Regen Bonus
|
|
||||||
</label>
|
|
||||||
<input
|
|
||||||
type='text'
|
|
||||||
class='item-field-label-short'
|
|
||||||
name='system.focusregenbonus'
|
|
||||||
value="{{system.focusregenbonus}}"
|
|
||||||
data-dtype='Number'
|
|
||||||
/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class='flexrow'>
|
|
||||||
<label class='item-field-label-long'>
|
|
||||||
Burn Chance Bonus
|
|
||||||
</label>
|
|
||||||
<input
|
|
||||||
type='text'
|
|
||||||
class='item-field-label-short'
|
|
||||||
name='system.burnchancebonus'
|
|
||||||
value="{{system.burnchancebonus}}"
|
|
||||||
data-dtype='Number'
|
|
||||||
/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class='flexrow'>
|
<li class='flexrow'>
|
||||||
<h3 class='item-field-label-long'>
|
<h3 class='item-field-label-long'>
|
||||||
|
@ -91,6 +51,26 @@
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
|
{{#if (eq type "weapon")}}
|
||||||
|
<li class='flexrow'>
|
||||||
|
<div>
|
||||||
|
<label class='item-field-label-short'>
|
||||||
|
Attack Bonus
|
||||||
|
</label>
|
||||||
|
<input
|
||||||
|
type='text'
|
||||||
|
class='item-field-label-short padd-right'
|
||||||
|
name="system.attackbonus"
|
||||||
|
value="{{system.attackbonus}}"
|
||||||
|
data-dtype='Number'
|
||||||
|
/>
|
||||||
|
<label>
|
||||||
|
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
<li class='flexrow'>
|
<li class='flexrow'>
|
||||||
<h3 class='item-field-label-long'>
|
<h3 class='item-field-label-long'>
|
||||||
Focus
|
Focus
|
||||||
|
@ -126,6 +106,46 @@
|
||||||
<span>Spell Damage Bonus : {{focusData.spellDamageBonus}} </span>
|
<span>Spell Damage Bonus : {{focusData.spellDamageBonus}} </span>
|
||||||
</li>
|
</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
<li class='flexrow'>
|
||||||
|
<label class='item-field-label-long'>
|
||||||
|
Focus Points Bonus
|
||||||
|
</label>
|
||||||
|
<input
|
||||||
|
type='text'
|
||||||
|
class='item-field-label-short'
|
||||||
|
name='system.focuspointsbonus'
|
||||||
|
value="{{system.focuspointsbonus}}"
|
||||||
|
data-dtype='Number'
|
||||||
|
/>
|
||||||
|
|
||||||
|
<label class='item-field-label-short'>
|
||||||
|
|
||||||
|
</label>
|
||||||
|
|
||||||
|
<label class='item-field-label-long'>
|
||||||
|
Focus Regen Bonus
|
||||||
|
</label>
|
||||||
|
<input
|
||||||
|
type='text'
|
||||||
|
class='item-field-label-short'
|
||||||
|
name='system.focusregenbonus'
|
||||||
|
value="{{system.focusregenbonus}}"
|
||||||
|
data-dtype='Number'
|
||||||
|
/>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li class='flexrow'>
|
||||||
|
<label class='item-field-label-long'>
|
||||||
|
Burn Chance Bonus
|
||||||
|
</label>
|
||||||
|
<input
|
||||||
|
type='text'
|
||||||
|
class='item-field-label-short'
|
||||||
|
name='system.burnchancebonus'
|
||||||
|
value="{{system.burnchancebonus}}"
|
||||||
|
data-dtype='Number'
|
||||||
|
/>
|
||||||
|
</li>
|
||||||
|
|
||||||
<li class='flexrow'>
|
<li class='flexrow'>
|
||||||
<h3 class='item-field-label-long'>
|
<h3 class='item-field-label-long'>
|
||||||
|
|
|
@ -3,3 +3,4 @@
|
||||||
<option value="blunt">Blunt</option>
|
<option value="blunt">Blunt</option>
|
||||||
<option value="slash">Slash</option>
|
<option value="slash">Slash</option>
|
||||||
<option value="pierce">Pierce</option>
|
<option value="pierce">Pierce</option>
|
||||||
|
<option value="crush">Crush</option>
|
||||||
|
|
Reference in New Issue
Block a user