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6 Commits
fvtt-avd12
...
fvtt-avd12
Author | SHA1 | Date | |
---|---|---|---|
108cda292e | |||
8e00d3e599 | |||
9362d3d6bc | |||
8f9ecff285 | |||
17e8fb4aa6 | |||
2566fac378 |
@ -132,8 +132,14 @@ export class Avd12ActorSheet extends ActorSheet {
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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const weponId = li.data("item-id")
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this.actor.rollWeapon(weponId)
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});
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html.find('.roll-weapon-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const dmg = $(event.currentTarget).data("damage")
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const weaponId = li.data("item-id")
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this.actor.rollWeaponDamage(weaponId, dmg)
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});
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@ -58,12 +58,12 @@ export class Avd12Actor extends Actor {
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computeHitPoints() {
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if (this.type == "character") {
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}
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}
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}
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/* -------------------------------------------- */
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rebuildSkills() {
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let armorPenalties = Avd12Utility.getArmorPenalty( this.items.find( item => item.type == "armor") )
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let shieldPenalties = Avd12Utility.getArmorPenalty( this.items.find( item => item.type == "shield") )
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let armorPenalties = Avd12Utility.getArmorPenalty(this.items.find(item => item.type == "armor"))
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let shieldPenalties = Avd12Utility.getArmorPenalty(this.items.find(item => item.type == "shield"))
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for (let attrKey in this.system.attributes) {
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let attr = this.system.attributes[attrKey]
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@ -76,17 +76,17 @@ export class Avd12Actor extends Actor {
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skill.modifier += Number(trait.system.bonusvalue)
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}
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// Apply armor penalties
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if ( armorPenalties[skillKey]) {
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if (armorPenalties[skillKey]) {
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console.log("Found armor penalties : ", armorPenalties, skillKey)
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skill.modifier += Number(armorPenalties[skillKey])
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}
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// Apply shield penalties
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if ( shieldPenalties[skillKey]) {
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if (shieldPenalties[skillKey]) {
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console.log("Found shield penalties : ", shieldPenalties, skillKey)
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skill.modifier += Number(shieldPenalties[skillKey])
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}
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// Process additionnal bonuses
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for(let item of this.items) {
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for (let item of this.items) {
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if (item.system.bonus && item.system.bonus[skillKey]) {
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skill.modifier += Number(item.system.bonus[skillKey].value)
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}
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@ -95,19 +95,32 @@ export class Avd12Actor extends Actor {
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}
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}
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}
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/* -------------------------------------------- */
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rebuildMitigations() {
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for (let mitiKey in this.system.mitigation) {
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let mitigation = this.system.mitigation[mitiKey]
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for(let item of this.items) {
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for (let item of this.items) {
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if (item.system.mitigation && item.system.mitigation[mitiKey]) {
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mitigation.value += Number(item.system.mitigation[mitiKey].value)
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}
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}
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}
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}
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/* -------------------------------------------- */
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rebuildBonus() {
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for (let bonusKey in this.system.bonus) {
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let bonus = this.system.bonus[bonusKey]
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for (let content in bonus) {
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let dataPath = bonusKey + "." + content
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//console.log("Parsing", bonusKey, content, dataPath)
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let availableTraits = this.items.filter(t => t.type == "trait" && t.system.computebonus && t.system.bonusdata == dataPath)
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for (let trait of availableTraits) {
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bonus[content] += Number(trait.system.bonusvalue)
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}
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}
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}
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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@ -118,6 +131,7 @@ export class Avd12Actor extends Actor {
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this.rebuildSkills()
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this.rebuildMitigations()
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this.rebuildBonus()
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}
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super.prepareDerivedData();
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@ -133,7 +147,7 @@ export class Avd12Actor extends Actor {
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this.rebuildSkills()
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super._onUpdateEmbeddedDocuments(embeddedName, ...args)
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}*/
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/* -------------------------------------------- */
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getEncumbranceCapacity() {
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return 1;
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@ -146,10 +160,23 @@ export class Avd12Actor extends Actor {
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return comp;
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}
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getEquippedWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []);
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let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || [])
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comp.forEach(item => {
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this.prepareWeapon(item)
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})
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
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comp.forEach(item => {
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this.prepareWeapon(item)
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})
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
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@ -199,10 +226,30 @@ export class Avd12Actor extends Actor {
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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addDamages(damage, bonusDamage) {
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//console.log(damage)
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if (damage.damagetype != "none" && damage.dice) {
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let fullBonus = Number(bonusDamage) + Number(damage.bonus)
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damage.normal = damage.dice + '+' + fullBonus
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damage.critical = damage.dice + '+' + Number(fullBonus) * 2
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let parser = damage.dice.match(/(\d+)(d\d+)/)
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let nbDice = 2
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if (parser && parser[1]) {
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nbDice = Number(parser[1]) * 2
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}
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damage.brutal = nbDice + parser[2] + "+" + Number(fullBonus) * 2
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}
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}
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/* -------------------------------------------- */
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prepareWeapon(weapon) {
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//console.log(weapon)
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weapon.attackBonus = this.system.bonus.weapon.attack + weapon.system.attackbonus + this.system.bonus[weapon.system.weapontype].attack
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let bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].damage
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this.addDamages(weapon.system.damages.primary, bonusDamage)
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bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].crits
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this.addDamages(weapon.system.damages.secondary, bonusDamage)
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bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].brutals
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this.addDamages(weapon.system.damages.tertiary + bonusDamage)
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}
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/* -------------------------------------------- */
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getItemById(id) {
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@ -384,7 +431,7 @@ export class Avd12Actor extends Actor {
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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//console.log('ITEM', item)
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if ( item.system.focus && item.system.focus?.isfocus) {
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if (item.system.focus && item.system.focus?.isfocus) {
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let focusItem = this.items.find(it => it.system.focus?.isfocus)
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if (focusItem) {
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ui.notifications.warn("You already have a Focus Item in your equipment.")
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@ -402,22 +449,22 @@ export class Avd12Actor extends Actor {
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let focus = this.items.find(it => it.system.focus?.isfocus)
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if (focus) {
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let focusData = Avd12Utility.computeFocusData(focus.system.focus)
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let focusBonus = this.items.filter( it => it.system.focuspointsbonus > 0).reduce((sum, item2) => sum = item2.system.focuspointsbonus, 0)
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let focusregenbonus = this.items.filter( it => it.system.focusregenbonus > 0).reduce((sum, item2) => sum = item2.system.focusregenbonus, 0)
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let burnchancebonus = this.items.filter( it => it.system.burnchancebonus > 0).reduce((sum, item2) => sum = item2.system.burnchancebonus, 0)
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let focusBonus = this.items.filter(it => it.system.focuspointsbonus > 0).reduce((sum, item2) => sum = item2.system.focuspointsbonus, 0)
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let focusregenbonus = this.items.filter(it => it.system.focusregenbonus > 0).reduce((sum, item2) => sum = item2.system.focusregenbonus, 0)
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let burnchancebonus = this.items.filter(it => it.system.burnchancebonus > 0).reduce((sum, item2) => sum = item2.system.burnchancebonus, 0)
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let focusPoints = focusData.focusPoints + focusBonus
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let focusRegen = focusData.focusRegen + focusregenbonus
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//console.log("Update focus", focusPoints, focusRegen)
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if ( focusPoints != this.system.focus.focuspoints || focusRegen != this.system.focus.focusregen) {
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let focusData = duplicate(this.system.focus)
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if (focusPoints != this.system.focus.focuspoints || focusRegen != this.system.focus.focusregen) {
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let focusData = duplicate(this.system.focus)
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focusData.focuspoints = focusPoints
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focusData.focusregen = focusRegen
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this.update( {'system.focus': focusData})
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this.update({ 'system.focus': focusData })
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}
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//console.log("FINAL BONUS", focusBonus, focusregenbonus, burnchancebonus)
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return {
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focusPoints : focusPoints,
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focusPoints: focusPoints,
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burnChance: focusData.burnChance + burnchancebonus,
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focusRegen: focusRegen,
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spellAttackBonus: focusData.spellAttackBonus,
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@ -426,7 +473,7 @@ export class Avd12Actor extends Actor {
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}
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}
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return {
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focusPoints : 0,
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focusPoints: 0,
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burnChance: 0,
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focusRegen: 0,
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spellAttackBonus: 0,
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@ -638,7 +685,7 @@ export class Avd12Actor extends Actor {
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if (spell.system.spelltype != "utility") {
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this.startRoll(rollData)
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} else {
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this.spentFocusPoints( spell )
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this.spentFocusPoints(spell)
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let msg = await Avd12Utility.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-utility-spell.hbs`, rollData)
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})
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@ -650,13 +697,13 @@ export class Avd12Actor extends Actor {
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}
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/* -------------------------------------------- */
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spentFocusPoints( spell) {
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spentFocusPoints(spell) {
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let spellCost = Avd12Utility.getSpellCost(spell)
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let focusData = duplicate(this.system.focus)
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focusData.currentfocuspoints -= spellCost
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focusData.currentfocuspoints = Math.max(focusData.currentfocuspoints, 0)
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console.log("New fovcus", this.system, focusData)
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this.update({'system.focus': focusData})
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this.update({ 'system.focus': focusData })
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}
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/* -------------------------------------------- */
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@ -664,154 +711,40 @@ export class Avd12Actor extends Actor {
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let weapon = this.items.get(weaponId)
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if (weapon) {
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weapon = duplicate(weapon)
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let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
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if (skill) {
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skill = duplicate(skill)
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Avd12Utility.updateSkill(skill)
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let abilityKey = skill.system.ability
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let rollData = this.getCommonRollData(abilityKey)
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rollData.mode = "weapon"
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rollData.skill = skill
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rollData.weapon = weapon
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rollData.img = weapon.img
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if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
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rollData.forceDisadvantage = this.isAttackDisadvantage()
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}
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/*if (rollData.weapon.system.isranged && rollData.tokensDistance > Avd12Utility.getWeaponMaxRange(rollData.weapon) ) {
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ui.notifications.warn(`Your target is out of range of your weapon (max: ${Avd12Utility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
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return
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}*/
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this.startRoll(rollData)
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} else {
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ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
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}
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this.prepareWeapon(weapon)
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let rollData = this.getCommonRollData()
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rollData.modifier = this.system.bonus[weapon.system.weapontype]
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rollData.mode = "weapon"
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rollData.weapon = weapon
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rollData.img = weapon.img
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this.startRoll(rollData)
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} else {
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ui.notifications.warn("Unable to find the relevant weapon ")
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}
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}
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/* -------------------------------------------- */
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rollDefenseMelee(attackRollData) {
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let weapon = this.items.get(attackRollData.defenseWeaponId)
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async rollWeaponDamage(weaponId, damageType) {
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let weapon = this.items.get(weaponId)
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if (weapon) {
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weapon = duplicate(weapon)
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let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
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if (skill) {
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skill = duplicate(skill)
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Avd12Utility.updateSkill(skill)
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let abilityKey = skill.system.ability
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let rollData = this.getCommonRollData(abilityKey)
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rollData.defenderTokenId = undefined // Cleanup
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rollData.mode = "weapondefense"
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rollData.shield = this.getEquippedShield()
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rollData.attackRollData = duplicate(attackRollData)
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rollData.skill = skill
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rollData.weapon = weapon
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rollData.img = weapon.img
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if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
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rollData.forceDisadvantage = this.isDefenseDisadvantage()
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}
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this.startRoll(rollData)
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} else {
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ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
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}
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} else {
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ui.notifications.warn("Weapon not found ! ")
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}
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}
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/* -------------------------------------------- */
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rollDefenseRanged(attackRollData) {
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let rollData = this.getCommonRollData()
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rollData.defenderTokenId = undefined // Cleanup
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rollData.mode = "rangeddefense"
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if (attackRollData) {
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rollData.attackRollData = duplicate(attackRollData)
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rollData.effectiveRange = Avd12Utility.getWeaponRange(attackRollData.weapon)
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rollData.tokensDistance = attackRollData.tokensDistance // QoL copy
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}
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rollData.sizeDice = Avd12Utility.getSizeDice(this.system.biodata.size)
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rollData.distanceBonusDice = 0 //Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5))
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rollData.hasCover = "none"
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rollData.situational = "none"
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rollData.useshield = false
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rollData.shield = this.getEquippedShield()
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this.startRoll(rollData)
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}
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/* -------------------------------------------- */
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rollShieldDie() {
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let shield = this.getEquippedShield()
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if (shield) {
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shield = duplicate(shield)
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this.prepareWeapon(weapon)
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let rollData = this.getCommonRollData()
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rollData.mode = "shield"
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rollData.shield = shield
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rollData.useshield = true
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rollData.img = shield.img
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this.startRoll(rollData)
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}
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}
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rollData.damageFormula = weapon.system.damages.primary[damageType]
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rollData.mode = "weapon-damage"
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rollData.weapon = weapon
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rollData.damageType = damageType
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rollData.img = weapon.img
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let myRoll = new Roll(rollData.damageFormula).roll({ async: false })
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await Avd12Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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let msg = await Avd12Utility.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-damage-result.hbs`, rollData)
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})
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msg.setFlag("world", "rolldata", rollData)
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/* -------------------------------------------- */
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async rollArmorDie(rollData = undefined) {
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let armor = this.getEquippedArmor()
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if (armor) {
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armor = duplicate(armor)
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let reduce = 0
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let multiply = 1
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let disadvantage = false
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let advantage = false
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let messages = ["Armor applied"]
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if (rollData) {
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if (Avd12Utility.isArmorLight(armor) && Avd12Utility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
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return { armorIgnored: true, nbSuccess: 0, messages: ["Armor ignored : Penetrating weapons ignore Light Armors."] }
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}
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if (Avd12Utility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
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messages.push("Armor reduced by 1 (Penetrating weapon)")
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reduce = 1
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}
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if (Avd12Utility.isWeaponLight(rollData.attackRollData.weapon)) {
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messages.push("Armor with advantage (Light weapon)")
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advantage = true
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}
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if (Avd12Utility.isWeaponHeavy(rollData.attackRollData.weapon)) {
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messages.push("Armor with disadvantage (Heavy weapon)")
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disadvantage = true
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}
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if (Avd12Utility.isWeaponHack(rollData.attackRollData.weapon)) {
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messages.push("Armor reduced by 1 (Hack weapon)")
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reduce = 1
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}
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if (Avd12Utility.isWeaponUndamaging(rollData.attackRollData.weapon)) {
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messages.push("Armor multiplied by 2 (Undamaging weapon)")
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multiply = 2
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}
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}
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let diceColor = armor.system.absorprionroll
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let armorResult = await Avd12Utility.getRollTableFromDiceColor(diceColor, false)
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console.log("Armor log", armorResult)
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let armorValue = Math.max(0, (Number(armorResult.text) + reduce) * multiply)
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if (advantage || disadvantage) {
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let armorResult2 = await Avd12Utility.getRollTableFromDiceColor(diceColor, false)
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let armorValue2 = Math.max(0, (Number(armorResult2.text) + reduce) * multiply)
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if (advantage) {
|
||||
armorValue = (armorValue2 > armorValue) ? armorValue2 : armorValue
|
||||
messages.push(`Armor advantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
|
||||
}
|
||||
if (disadvantage) {
|
||||
armorValue = (armorValue2 < armorValue) ? armorValue2 : armorValue
|
||||
messages.push(`Armor disadvantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
|
||||
}
|
||||
}
|
||||
armorResult.armorValue = armorValue
|
||||
if (!rollData) {
|
||||
ChatMessage.create({ content: "Armor result : " + armorValue })
|
||||
}
|
||||
messages.push("Armor result : " + armorValue)
|
||||
return { armorIgnored: false, nbSuccess: armorValue, rawArmor: armorResult.text, messages: messages }
|
||||
} else {
|
||||
ui.notifications.warn("Unable to find the relevant weapon ")
|
||||
}
|
||||
return { armorIgnored: true, nbSuccess: 0, messages: ["No armor equipped."] }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -19,7 +19,6 @@ export class Avd12ItemSheet extends ItemSheet {
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
|
@ -536,6 +536,9 @@ export class Avd12Utility {
|
||||
if (rollData.skill && rollData.skill.good) {
|
||||
diceFormula += "+1d4"
|
||||
}
|
||||
if (rollData.weapon ) {
|
||||
diceFormula += "+" + rollData.weapon.attackBonus
|
||||
}
|
||||
rollData.diceFormula = diceFormula
|
||||
|
||||
// Performs roll
|
||||
|
15
packs/weapons.db
Normal file
15
packs/weapons.db
Normal file
@ -0,0 +1,15 @@
|
||||
{"name":"Heavy 2-Handed Blunt Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":200,"cost":1200,"health":0,"movespeed":0,"equipped":false,"weapontype":"crush","category":"heavy2h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"2d8","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHar0Cqlcw9R","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Light 1-Handed Blunt Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":50,"cost":350,"health":0,"movespeed":0,"equipped":false,"weapontype":"crush","category":"light1h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"1d10","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHar32dCrCv2","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Heavy 1-Handed Slash Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":100,"cost":600,"health":0,"movespeed":0,"equipped":false,"weapontype":"slash","category":"heavy1h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"1d12","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHar8Juk5ks7","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Light 2-Handed Slash Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":100,"cost":600,"health":0,"movespeed":0,"equipped":false,"weapontype":"slash","category":"light2h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"3d4","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHarDxHs0eLp","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Heavy Ranged Weapon","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":120,"cost":1200,"health":0,"movespeed":0,"equipped":false,"weapontype":"ranged","category":"heavyranged","minrange":4,"maxrange":30,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"2d6","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHarFD3DmT42","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Light 1-Handed Slash Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":50,"cost":350,"health":0,"movespeed":0,"equipped":false,"weapontype":"slash","category":"light1h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"1d10","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHarH20z6Lzc","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Light 1-Handed Pierce Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":50,"cost":350,"health":0,"movespeed":0,"equipped":false,"weapontype":"pierce","category":"light1h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"1d10","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHarHuz9mQH3","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Heavy 2-Handed Slash Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":200,"cost":1200,"health":0,"movespeed":0,"equipped":false,"weapontype":"slash","category":"heavy2h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"2d8","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHarO3iVLBrZ","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Light 2-Handed Pierce Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":100,"cost":600,"health":0,"movespeed":0,"equipped":false,"weapontype":"pierce","category":"light2h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"3d4","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHarP3WA52j3","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Light 2-Handed Blunt Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":100,"cost":600,"health":0,"movespeed":0,"equipped":false,"weapontype":"crush","category":"light2h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"3d4","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHarU8V5XbYB","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Heavy 2-Handed Pierce Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":200,"cost":1200,"health":0,"movespeed":0,"equipped":false,"weapontype":"pierce","category":"heavy2h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"2d8","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHarV3eCc8Ed","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Heavy 1-Handed Blunt Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":100,"cost":600,"health":0,"movespeed":0,"equipped":false,"weapontype":"crush","category":"heavy1h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"1d12","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHarc8F58s38","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Ultra-Light Ranged Weapon","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":40,"cost":400,"health":0,"movespeed":0,"equipped":false,"weapontype":"ranged","category":"ulightranged","minrange":0,"maxrange":4,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"1d6","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHariX73eN1h","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Heavy 1-Handed Pierce Weapon [Iron]","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":100,"cost":600,"health":0,"movespeed":0,"equipped":false,"weapontype":"pierce","category":"heavy1h","minrange":0,"maxrange":0,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"1d12","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHaroH0fihZh","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
||||
{"name":"Light Ranged Weapon","type":"weapon","img":"systems/fvtt-avd12/images/icons/weapon2.webp","system":{"focuspointsbonus":0,"focusregenbonus":0,"burnchancebonus":0,"mitigation":{"physical":{"value":0},"psychic":{"value":0},"fire":{"value":0},"lightning":{"value":0},"cold":{"value":0},"dark":{"value":0},"divine":{"value":0},"arcane":{"value":0}},"bonus":{"block":{"value":0},"dodge":{"value":0},"resistance":{"value":0}},"focus":{"isfocus":false,"core":"corenone","treatment":"treatmentnone","bond":"bondnone"},"weight":80,"cost":600,"health":0,"movespeed":0,"equipped":false,"weapontype":"ranged","category":"lightranged","minrange":2,"maxrange":10,"throwrange":0,"magical":false,"blackenediron":false,"silvered":false,"damages":{"primary":{"damagetype":"physical","dice":"1d8","bonus":"0"},"secondary":{"damagetype":"none","dice":"","bonus":"0"},"tertiary":{"damagetype":"none","dice":"","bonus":"0"}},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.MOcIlHar8MM7JNm7"}},"_stats":{"systemId":"fvtt-avd12","systemVersion":"10.0.11","coreVersion":"10.288","createdTime":1671358405255,"modifiedTime":1671361680079,"lastModifiedBy":"JgmaAbvFHQvSlowN"},"_id":"MOcIlHaruSwtPJ77","folder":null,"sort":0,"ownership":{"default":0,"JgmaAbvFHQvSlowN":3}}
|
13
system.json
13
system.json
@ -51,11 +51,20 @@
|
||||
"system": "fvtt-avd12",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Weapons",
|
||||
"name": "weapons",
|
||||
"path": "packs/weapons.db",
|
||||
"system": "fvtt-avd12",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"title": "AnyVenture D12 RPG",
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-avd12",
|
||||
"version": "10.0.16",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-avd12/archive/fvtt-avd12-v10.0.16.zip",
|
||||
"version": "10.0.22",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-avd12/archive/fvtt-avd12-v10.0.22.zip",
|
||||
"background": "systems/fvtt-avd12/images/ui/avd12_welcome_page.webp"
|
||||
}
|
@ -259,6 +259,12 @@
|
||||
"crits": 0,
|
||||
"brutals": 0
|
||||
},
|
||||
"crush": {
|
||||
"attack": 0,
|
||||
"damage": 0,
|
||||
"crits": 0,
|
||||
"brutals": 0
|
||||
},
|
||||
"slash": {
|
||||
"attack": 0,
|
||||
"damage": 0,
|
||||
@ -486,6 +492,7 @@
|
||||
"templates": [
|
||||
"commonitem"
|
||||
],
|
||||
"attackbonus": 0,
|
||||
"minrange": 0,
|
||||
"maxrange": 0,
|
||||
"throwrange": 0,
|
||||
|
@ -109,7 +109,7 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Combat Tab --}}
|
||||
{{!-- Modules Tab --}}
|
||||
<div class="tab modules" data-group="primary" data-tab="modules">
|
||||
|
||||
<div class="flexcol">
|
||||
@ -197,6 +197,34 @@
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header item-name-label-header-long2">
|
||||
<h3><label class="item-name-label-header-long2">Equipped Weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Damage</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Critical</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Brutal</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each equippedWeapons as |weapon key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label-long2"><a class="roll-weapon"><i class="fa-solid fa-dice-d12"></i>{{weapon.name}}</a></span>
|
||||
<span class="item-field-label-long"><label><a class="roll-weapon-damage" data-damage="normal"><i class="fa-solid fa-dice-d12"></i>{{weapon.system.damages.primary.normal}}</label></a></span>
|
||||
<span class="item-field-label-long"><label><a class="roll-weapon-damage" data-damage="critical"><i class="fa-solid fa-dice-d12"></i>{{weapon.system.damages.primary.critical}}</label></a></span>
|
||||
<span class="item-field-label-long"><label><a class="roll-weapon-damage" data-damage="brutal"><i class="fa-solid fa-dice-d12"></i>{{weapon.system.damages.primary.brutal}}</label></a></span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
@ -225,7 +253,6 @@
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
34
templates/chat/chat-damage-result.hbs
Normal file
34
templates/chat/chat-damage-result.hbs
Normal file
@ -0,0 +1,34 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div >
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
|
||||
<li>Weapon : {{weapon.name}}
|
||||
</li>
|
||||
<li>Damage formula : {{damageFormula}} ({{upperFirst damageType}})
|
||||
</li>
|
||||
<li>Damage type : {{upperFirst weapon.system.damages.primary.damagetype}}
|
||||
</li>
|
||||
<li>Total : {{roll.total}}
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -15,6 +15,13 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Weapon Attack Bonus : </span>
|
||||
<span class="roll-dialog-label">{{weapon.attackBonus}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if spell}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Spell : </span>
|
||||
@ -47,7 +54,7 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if spell}}
|
||||
{{#if (or spell weapon)}}
|
||||
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
|
@ -90,15 +90,15 @@
|
||||
<label class="item-field-label-long">{{upperFirst key}}</label>
|
||||
<div class="flexrow">
|
||||
<label class="item-field-label-short">Type</label>
|
||||
<select class="item-field-label-long" type="text" name="system.damages.{{key}}.damagetype" value="{{system.damagetype}}" data-dtype="String">
|
||||
{{#select system.damagetype}}
|
||||
<select class="item-field-label-long" type="text" name="system.damages.{{key}}.damagetype" value="{{damage.damagetype}}" data-dtype="String">
|
||||
{{#select damage.damagetype}}
|
||||
{{> systems/fvtt-avd12/templates/items/partial-options-damage-types.hbs}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label class="item-field-label-short">Dice</label>
|
||||
<input type="text" class="item-field-label-short" name="system.damages.{{key}}.dice" value="{{damage.dice}}" data-dtype="Number"/>
|
||||
<input type="text" class="item-field-label-short" name="system.damages.{{key}}.dice" value="{{damage.dice}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label class="item-field-label-short">Bonus</label>
|
||||
|
@ -1,43 +1,3 @@
|
||||
<li class='flexrow'>
|
||||
<label class='item-field-label-long'>
|
||||
Focus Points Bonus
|
||||
</label>
|
||||
<input
|
||||
type='text'
|
||||
class='item-field-label-short'
|
||||
name='system.focuspointsbonus'
|
||||
value="{{system.focuspointsbonus}}"
|
||||
data-dtype='Number'
|
||||
/>
|
||||
|
||||
<label class='item-field-label-short'>
|
||||
|
||||
</label>
|
||||
|
||||
<label class='item-field-label-long'>
|
||||
Focus Regen Bonus
|
||||
</label>
|
||||
<input
|
||||
type='text'
|
||||
class='item-field-label-short'
|
||||
name='system.focusregenbonus'
|
||||
value="{{system.focusregenbonus}}"
|
||||
data-dtype='Number'
|
||||
/>
|
||||
</li>
|
||||
|
||||
<li class='flexrow'>
|
||||
<label class='item-field-label-long'>
|
||||
Burn Chance Bonus
|
||||
</label>
|
||||
<input
|
||||
type='text'
|
||||
class='item-field-label-short'
|
||||
name='system.burnchancebonus'
|
||||
value="{{system.burnchancebonus}}"
|
||||
data-dtype='Number'
|
||||
/>
|
||||
</li>
|
||||
|
||||
<li class='flexrow'>
|
||||
<h3 class='item-field-label-long'>
|
||||
@ -91,6 +51,26 @@
|
||||
{{/each}}
|
||||
</li>
|
||||
|
||||
{{#if (eq type "weapon")}}
|
||||
<li class='flexrow'>
|
||||
<div>
|
||||
<label class='item-field-label-short'>
|
||||
Attack Bonus
|
||||
</label>
|
||||
<input
|
||||
type='text'
|
||||
class='item-field-label-short padd-right'
|
||||
name="system.attackbonus"
|
||||
value="{{system.attackbonus}}"
|
||||
data-dtype='Number'
|
||||
/>
|
||||
<label>
|
||||
|
||||
</label>
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class='flexrow'>
|
||||
<h3 class='item-field-label-long'>
|
||||
Focus
|
||||
@ -126,6 +106,46 @@
|
||||
<span>Spell Damage Bonus : {{focusData.spellDamageBonus}} </span>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class='flexrow'>
|
||||
<label class='item-field-label-long'>
|
||||
Focus Points Bonus
|
||||
</label>
|
||||
<input
|
||||
type='text'
|
||||
class='item-field-label-short'
|
||||
name='system.focuspointsbonus'
|
||||
value="{{system.focuspointsbonus}}"
|
||||
data-dtype='Number'
|
||||
/>
|
||||
|
||||
<label class='item-field-label-short'>
|
||||
|
||||
</label>
|
||||
|
||||
<label class='item-field-label-long'>
|
||||
Focus Regen Bonus
|
||||
</label>
|
||||
<input
|
||||
type='text'
|
||||
class='item-field-label-short'
|
||||
name='system.focusregenbonus'
|
||||
value="{{system.focusregenbonus}}"
|
||||
data-dtype='Number'
|
||||
/>
|
||||
</li>
|
||||
|
||||
<li class='flexrow'>
|
||||
<label class='item-field-label-long'>
|
||||
Burn Chance Bonus
|
||||
</label>
|
||||
<input
|
||||
type='text'
|
||||
class='item-field-label-short'
|
||||
name='system.burnchancebonus'
|
||||
value="{{system.burnchancebonus}}"
|
||||
data-dtype='Number'
|
||||
/>
|
||||
</li>
|
||||
|
||||
<li class='flexrow'>
|
||||
<h3 class='item-field-label-long'>
|
||||
|
@ -3,3 +3,4 @@
|
||||
<option value="blunt">Blunt</option>
|
||||
<option value="slash">Slash</option>
|
||||
<option value="pierce">Pierce</option>
|
||||
<option value="crush">Crush</option>
|
||||
|
Reference in New Issue
Block a user